Hi everyone!We have been busy. Here is a list of things changed with this update.New upgrade menus for hives, honey extractors and solar melters.Players can remove the tiny mushrooms and plants nowMore objects can be sold or removedNew awesome looking visuals for all the Steam Achievements we haveChanged the pricing logic a little bit for honey extractor and ShamanFixed solar melter animation pivot bugAdded new magnifying glass cursor for upgradeAdded game version textRemoved some of the bees and hives from the demoThe best way to leave some feedback to us in through our Instagram page.
Gameplay & BalanceReworked box sell values.Added option to abandon boxes.Ascension now affects cog value.Stickers spawn less frequently at very high ascensions.Fire laser improved and its beam is now hidden.Cog upgrades and gain scaling fully reworked.Synthesis balance reworked.OtherAdded tooltips to all items.Fixed three sticker types not appearing on boxes.Corrected sticker level calculation.Shards can now be auto-collected like cogs.Shelves now scale in price less.Boxes must now be completed five times before ascension is allowed.
Hello cats enthusiasts,Another week, another Festival!I'm so happy to be participating in Taskbar Treasure Week, a festival focused on incremental idle games with cozy vibes.I'm also happy to share that we just reached 2000 wishlists here on Steam!A genuine thank you to everybody who whishlisted and followed, you are the reason I'm doing this.See you soon with more updates on the game progress!
* Added encryption to save files. * Fixed save-related issues where progress could be lost. * Removed the final cutscene that played when becoming a billionaire for the first time.
Winter is coming... Let's celebrate! 🎉Hi everyone, I hope you're all having a wonderful time!~ ✨We've prepared a special in-game event to celebrate the arrival of winter! Here are the highlights that will last only for the duration of the event:Everyone can claim a free, event-exclusive 3-star accessory set! Don't miss it!~All Winter-themed birbs will have 500% increased odds in the gacha!Winter-themed food takes half as much time as usual to eat!The Winter ambience is freely available for everyone!The event will last until February 27, so make sure to claim your free accessories before then!Thank you all again so much for your support! 💖 Please consider leaving a review if you like the game!~ 🙏🐦✨Emery & Rox
change the music of game
Hey everyone!Today’s a big day for Tiny Vending Machines — Update 1.2.0 is officially live, and it brings one of the most requested features since launch:🟦✨ Vending Machine Skins Are Now in the Game!You can now customize your vending machines with a variety of skins to match your style, your empire, or just your mood.🕹️ How to Unlock SkinsAll skins are obtained through the Crawl Machine, a brand-new way to earn cosmetics while you grow your vending empire. Each play gives you a chance to redeem a skin — some more rare than others 👀Collect them, mix them, match them… build the cutest, wildest, or most stylish vending setup possible!Thank you all for the amazing support and feedback. We hope you enjoy this new customization feature, and we can’t wait to show you what's next!✨ Have fun decorating your empire! — The Tiny Vending Machines Team
圣诞钟声渐近,白雪已悄悄覆盖了Petmate的每个角落!在第一弹的限时道具之后,我们带来了更丰富的圣诞预热内容,愿温暖与惊喜陪你度过漫漫长夜。现在打开Petmate,白雪将会从天而降!为你的电脑桌面带来一点冬天的感觉吧。黑市商店的老板娘也换上了新的圣诞服饰。全新的限时道具 —— 圣诞树,也正式上线,为你的Petmate购买它吧,这可以解锁更多亲密的语言交互。
OptimizationAdded Auto-Enchant feature.You can now close the Talent Scroll replacement popup by pressing the "Esc" key.Added a toggle to enable/disable the confirmation popup when using Talent Scrolls (located under "Replacement Alert" below the scroll list).Fused Jenin are now guaranteed to carry their Innate Mandatory Talent (viewable in the Encyclopedia).Bug FixesFixed a bug where Formations or Sailing status from old save files would persist in new save files.Fixed a bug where low-level Magic Core skills could coexist with existing high-level skills.Fixed a bug where the Awakened "Solo Strike" effect was not functioning correctly.
Steam finally responded to me, updates coming now!Fixes:Bubbles no longer stop spawning when they go off screen.Upgrade popup no longer gets stuck on screen.Ending no longer freezes.Various other fixes!Thank you for the support!-Skye
Fixed achievement-unlock related bugs.
New map is coming!(as soon as we finished it)You will see new monster.(Just get more things to bite)Kuma:Sexy Kuma:Kamikaze Kuma:Devil Kuma:
Hey everyone,Here's another patch fresh off the presses for you! If you haven't already please be sure to review the game as that helps us a ton! We've rolled Updates v1.1.1 & v1.1.2 as well as 1.1.2b hotfix into one mega patch for the prelude.If you'd like to contribute to the ongoing discussion regarding new Unique Legendaries (or come up with one yourself!) you can do so here.Game Wiki: https://dragaea.miraheze.org/CHANGES There are now 10 Tiers of Rings and Capes, they have been added to the drop tables and Accessories Shop Increased the base stat amounts on all Rings and Capes Melee and Magic Accuracy equipment bonus mods have been increased, this change will appear on all already owned equipment, no need to hunt for new gear Some Monsters now have perks, They'll have random Perks in the post-game dungeon Save File Importing/Exporting, you can now copy your save file to a clipboard and paste it into another version of the game (from PC to Android version for example) You can now filter items by Type in the Loot Filter menu You can now filter items by Type with the Quick-Sell buttons Adventurer Tooltips that display character info during dungeons now updates in real time Activated Whack's description is now: "Whack with your weapon or fist, and activate a random equipped non-Melee Ability on hit."Stake Ability Descriptions are now: "Stand your ground with your weapon pointing forward. While ability is full, it stays full until character is attacked by a Melee Attack, then unleashes a counterattack." Indicating that it triggers on Melee Attacks.FIXES Fixed the names of Rings and Capes not displaying correctly Fixed Staves perk "Staff Master" not keeping abilities constantly charged Fixed the effects of multiple Omegabright not stacking properlyFixed sell all options not fitting the screen properly and hiding some optionsFixed a few other menus scaling oddly on smaller UI scale settingsFixed Abilities not displaying the proper stat they scale with in its descripti...
Hey, since Steam won't let me update the main game, you can use this code under Properties -> Betas:Code: "testtesttest"This will give you access to the current test version which is updated further along than the default branch.I hope you understand, I'm still waiting for Steam to respond to me.Thanks for the support-Skye
Hello everyone! I am pleased to announce that Spacenap is taking part in Taskbar Treasure Week, a cozy desktop idle and incremental games festival ːsteamhappyːIt's amazing to see my game alongside so many other fantastic projects. Go and check them out now - I am sure you will find plenty of really cool games!Also, to mark the occasion, the Spacenap demo version is now out.Test the game with limited content (fewer galaxies, upgrades and shop items) and make your mind before purchasing. I hope you will enjoy it!Thanks a lot and have an amazing time in Spacenap!
A new update has arrived!It brings one of the most requested features to Idle Reincarnator, which is performance optimization. There is also mod support now I guess. The changelogs are below: Major FeaturesFull Modding SupportYou can now create and load custom content through new mod tools and Steam Workshop integration. This includes custom assets, images, data, and gameplay elements. To get started with modding, visit the documentation here Quality of LifeImproved Automation FlowAutomation now enters a paused state where instead of disabling itself when conditions are not met, it just waits for a while and thus reducing micromanagement and making setups more reliable. Rebirthing should not be much of an issue now with automations.Bug Fixes and Performance OptimizationThere has been bug fixes that improves stability, reliability, and overall gameplay flow and performance Improvements across the entire game. Loading, saving, leveling, UI updates, effect calculations, and automation cycles all run faster and more smoothly. Better Scene TransitionStable transitions when saving, loading, toggling mods, or returning to the title screen. Thank you for playing and supporting the game! It really means a lot to me!
Thank you all for the positive and constructive feedback. We’re really glad you’re enjoying the game!With this update, we’ll be switching from daily back to weekly updates.We’ve added a new photosensitivity mode, which currently affects only the Boss 3 fight. If there are other parts of the game that you feel should be adjusted by this setting please let us know.Thank you very much for your support!!Changelog New Stuffadded photosensitivity mode (currently only tones down visuals in Cubos Jr. boss fight) Fixesfixed module statistic goal requirement including Legendary modules
The demo of Idle Gumball Machine is out now! It features the first 4 ascensions and 25 items! Go try it out!Demo store page: https://store.steampowered.com/app/4170140/Idle_Gumball_Machine_Demo/
Hi Everyone! We’re happy to share that we’ve added an anti-cheat system to the game. This is a major step toward creating a safer and fairer environment for everyone. While the system isn’t perfect yet, we’ll be actively improving and updating it over time as we gather more data and feedback. Alongside this, we’ve also shipped several important fixes and improvements: Fixed Quick Fingers and Hard Worker traits not working correctly.Resolved an issue where players could lose gear when changing sets while an enemy was respawning.Improved PvP visibility so you can encounter more players in the Colosseum. We’re continuing to work on additional updates, balance changes, and quality-of-life improvements, and more fixes are on the way soon. If you run into any issues after this update, please let us know in the Bug-Reports channel so we can address them as quickly as possible. Also, we still recommend not running the game for longer than 24 hours at a time. Make sure to update your game to see the latest changes. Thanks again for your patience and continued support!
Thank you for an amazing first week! The demo has been updated based on your feedback: ✓ VHS effects reduced (can be disabled in options) ✓ Better mouse click collection ✓ Many smaller improvements Loot Loop is now part of Taskbar Treasures Week - try the updated demo and let me know what you think!
Step Away will be part of this year’s Taskbar Treasure Week by IndieLab & Maru Game Studio. The event runs from December 8th to December 15th and highlights cozy desktop pets, idle loops and small adventures that live on your taskbar ✨We’re so happy to join the lineup. Feel free to drop by, take a look, and give Step Away a try!Julian & Basti
I noticed something missing : the Escape key didn’t open the settings menu, this has now been fixed.In solo mode, all building menus must be closed. Basically, if a menu is open, the first press will close the menus and the second press will open the settings menu.In multiplayer, there’s no need to close all the building menus since the Escape key is a shortcut reserved for solo mode to close building menus.
Good afternoon, Knights!Since the launch of the Steam PC beta for Solo Knight, we have received a great deal of valuable feedback from our passionate players. Thank you all for your continuous support!We are fully aware that perfectly porting this dark-like RPG mobile game to the PC platform and delivering the optimal control experience requires significant refinement. We have carefully noted some crucial suggestions raised previously, such as:Difficulty in moving the character while channeling skills simultaneously.Lack of WASD movement controls.Inconvenience when scrolling through the inventory.Inability to run the game in windowed mode.All these issues have been logged, and we are actively working on resolving and fine-tuning them. We are striving to bring you a smoother and more convenient gaming experience, aiming to launch the official version as soon as possible!To further enhance the quality of the PC version, we now sincerely invite all Knights to share your gameplay experiences and suggestions for the Steam PC version of Solo Knight. Whether you've encountered any control inconveniences, game bugs, UI optimization issues, performance anomalies, or have any other problems or ideas, please do not hesitate to let us know! Every piece of your feedback is crucial. It will help us better understand player needs and guide our subsequent optimization and improvement efforts.Please leave a comment below detailing any issues you've encountered or suggestions you have. It would be even more helpful if you could include specific scenario descriptions or screenshots!Once again, thank you all for your support and understanding! Let's work together to take the PC experience of Solo Knight to the next level!
Adjustments Increased the chance of retaining each talent when merging Jielings Optimizations Added measures to prevent save file corruption caused by system crashes, blue screens, or power outages The boat now has an option to reset dispatched Jielings Added talent count display next to Jieling portraits in the fusion UI Optimized equipment filtering in the Jieling House; multiple same-attribute items can now be selected Bug Fixes Fixed a bug where combining three identical talents caused issues Fixed a bug where corrupted save files prevented the game from launching (already-corrupted files cannot be restored) Fixed a bug where Jielings with 0 talents did not appear in filters Fixed incorrect attribute values shown in the Necklace Smithy Fixed a bug where limited-time quests required high-level Magic Cores
Hello. Dear Users, thank you for enjoying Crusaders Quest : Mini.We have quickly prepared a patch to address the inconveniences you've experienced while playing the game. Below is the patch content and instructions on how to apply it.1. Patch ContentThe daily limit for obtainable heroes has been increased from the existing 30 to 50.2. How to Apply the PatchAfter this patch update notice is released, when you play the game, you will be able to obtain up to 50 heroes even if you have already obtained the daily limit of 30.We will carefully consider your valuable feedback to develop an even better game.We ask for your continued interest and support.