Increased rare event probability once again. (Lost count of how many times now)Significantly increased the probability of special colored starfish.Increased the selling price of Ultimate Platters (Hearty Coconut Bay Platter, Aurum Sashimi Boat, Polar Bay Buddha's Temptation, Desert Depths Supreme, Lucky Mayan Platter, Cirrusea Oddities).Increased the frequency of cats visiting the Sushi Bar in late game.Slightly increased rewards for feeding kittens.Cats at the Sushi Bar may now want fish from Cirrusea.
Dear players,Thank you for your ongoing support and love for our game! We are thrilled to bring you a brand-new content update today for "Island Robot Farm," including a Free DLC and the Developer Support Skin Pack DLC, to help you build a more unique and efficient island farm!\Quick Sandbox Mode: Skip the tutorials and mission guides! Start with immediate access to all non-hidden buildings and an initial sum of money. Combined with the unrestricted fast-forward feature, build your dream automated island even faster!New Additions: 4 new Rocket Model decorative buildings + Deep Green terrain theme.Note: Some robots still require unlocking via the Advanced Research Center. All achievements can be earned normally in this mode.\Includes two major themes: "Mechanical Navy" and "Pink Star", offering a total of 24 robot skins!Covers all 12 producible robot types, with 2 distinct skin styles available for each robot.How to Use: After building the Robot Factory and unlocking a robot, click the red DLC button to switch skins and start production.Whether you're diving into the free Quick Sandbox Mode or trying out the new skins, we hope these additions bring you even more enjoyment. Thank you once again for your support and creativity!Thank you for being with us—let's build a more beautiful island together!
Hello everyone! I'm excited to finally announce that Pocket Gecko will release on December 1! What to expect in the full game:New Islands to unlockMore bugs to discover and collect A lot more gecko customizationDemo progress carries over (everything except money)QOL improvements and bug fixesThank you so much for your support, and please look forward to the release day :)
NEW GIFTS ADDED. Gift of the Myths and Gift of the Faithful. Both are independent from other Gifts. Myths is aimed at new players, increasing production and mana regen; Faithful is a monthly Gift providing all Scry bonuses at once, granting daily Rubies and other increasing bonuses as you keep logging in.MOBILE UI CHANGES. You can now opt to tap upgrades to see their tooltip, and use a button to purchase them. Useful when you want to learn about new stuff. In the in-game Options menu, you can disable this new feature to switch to the previous tap-buy behavior.DG2 production effect is now based on offline production.DG9 offline effect fixed.UDP1 now adds 1 tier to Spiritual Surge.DMP1 now gives +1 tier to base faction spells instead of evil spells. Also decreases Evil spells mana cost by 20%.DWP1 Max Mana base and scaling increased. Time count effect increased.TTP1 now also affects buildings T1 and T11. Base increased.FCP1 scaling increased.Swapped around a few Lineage Perk 1s and Perk 2sElven Luck production base decreased, but production effect and stat count are now also based on your Autoclick power.
{STEAM_CLAN_IMAGE}/45774257/113314854fcd085245afdbf75a98e8345ac046ce.png Hello, cat servants! This update includes expanded decorating features, new cats, and adjustments to the in-game economy. Please check the details below. Major Update Details New Content 1. Added 3 new cats 2. Added 2 grooming animations 3. Added a new dizzy reaction animation when shaking a cat by moving the mouse quickly 4. Added new cat decorations Economy Balance Adjustments 1. Basic income every 30 seconds: 250 → 500 2. Starting money: 500 → 100,000 Improvements & Fixes 1. Minor bug fixes
ImprovementsPrecision adjustments to the selection area for tools chosen with the mouseResolved an issue where cover deletion and recovery slowed down as the canvas size increasedThe canvas completion indicator now displays pixels in actual image pixel units, not diamond unitsWhen displaying remaining diamonds, incorrectly placed counts and positions are also shown
Small Patch Here is a small update that fixes most of the issues from the Ascend update. Hidewaway (Ascended) Red Light Green Light • Hideaway (Ascended): Fail timer changed from 3s → 3.8s • Stage 1: Previous (4–6 seconds) → Now 7 seconds • Stage 2: Previous (2.8–5 seconds) → Now 6 seconds • Stage 3: Previous (1.2–4 seconds) → Now 5 seconds • Failing a stage no longer resets you to Stage 1 Other Challenge Adjustments • Hideaway (Basic): Fail timer changed from 3s → 3.8s • Temple Ascended challenge: All stages now easier (longer gaps between clicks) Weather Settings (Ascended) •Weather settings now have a wider tolerance to account for rounding issues. •Example: The number 5 will now accept a range from 4.8 to 6.0 (previously 5.0 to 6.0) Map & UI Fixes • Adjusted a hidden rock on Aurora that was difficult to click • Join Session map images now correctly display the maps
Hey everyone, Today is the day. Void Miner is officially released! 🎉 For Less than $5 the full game gets you3 Hours of gameplayEndless ModeAddictive Gameplay15 enemy wavesDozens of unique upgradesFull 29 languages support This project started as a tiny side idea I toyed with in my free time. I never imagined it would grow into a full game, let alone reach this point… but here we are: Void Miner sold over 1,000 copies in its first 12 hours and even made it onto Steam’s New & Trending. I’m honestly blown away. Seeing so many people jump in, share screenshots, give feedback, and talk about my game is insane. When I first started building this game, I figured maybe a small handful of people would check it out. The fact that it’s already found a community on day one is more than I ever hoped for. I’m insanely excited for what’s next, updates, new features, balance tweaks, and everything else I have planned. But for today, I just want to say: Thank you. Thank you for giving this little side project the chance to become something bigger. Thank you for the support, the excitement, and for diving into the void with me. More coming soon, but for now, enjoy the grind, the loot, and the chaos. Leave a review if you enjoyed :) — Ryan Jakob, developer of Void Miner PS: IM ONE PERSON IDK WHY I MADE THE PUBLISHER TITLE "RYAN & JAKOB" ITS JUST ME!
It's done! The game is out and you can grab it for about the price of a nice coffee here in Stockholm. Or you can keep playing the demo for as long as you want for free - I won't be taking it down.If you've been following the game and end up liking it - a review, forwarding it to a friend or your favourite streamer are additional ways how you can support development. The game selling more copies ultimately means I can invest more time in updates, fixes, etc. - which I'd love!Here's a little clip to see where it all began, a little tech experiment with Electron in May of this year. Thanks for following along :)
Corn Update #12 has arrived. Drops, Explained Each update, one Corn of each rarity will be permanently removed from the drop pool (except Mythical). A new corn will be added in it's place. Mythical corn will stay in the drop pool longer, but will rotate out eventually. That means 5 new Corn each update - 4 new drops and 1 in the store. Newly Added Corn New Dropped Corn has arrived: Cyan Corn, DoubleCorn, Glitched Corn, Lightning Corn Full drop list can be viewed in-game on the Drops tab. Other Reminder, if a Corn that you submit to the Workshop/Discord is added to the game, I will send you a highly sought after Sneed Corn. Join Discord for more information and item templates.
Today's update will hopefully fix any save issues going forward, as we've reworked how the games saves and loads data, and added extra contingencies to make sure that data isn't corrupt. If you run into any issues after this update, please reach out so we can make sure everything rolls out smoothly. We're blown away by how many people are enjoying their new pet spider, thank you everyone for your support!! And keep those suggestions and bug reports coming in!
WHAT'S NEW IN THE DEMO?Improved the Fuel boost Pump. When active it now also increases total Material by 30%. Energy is now generated when fuel is damaged, not only when it is destroyed. this should make for smoother and more responsive energy outputIncreased the fuel-per-second calculation time to stop the bar jumping around so much. BUG: Fixed the descriptions on Rad buff, enrich buff and heater buff upgrades to have enough decimal places to show the next upgrade amount.BUG: Fixed wishlist button going to discord page.Thank you to everyone for playing! And special thanks to all those who sent in feedback and let me know about bugs! It is massively appreciated. Cheers! Adam
Hello, Happy Sheepies Community! ːhappysheepyːThe long-awaited day has arrived! We're so happy to share that the Happy Sheepies update is now available! Thanks to your helpful feedback and suggestions, we've made some wonderful enhancements while keeping the game's relaxing vibe and pacing. We're so excited to show you what we've implemented with this update! What's the News?Happy Sheepies now supports Japanese Language! Butchering is Optional now, yay! ːdeadsheepyːThe Name Tag is now available! You can now name your Sheepies. New automation: Outhouse! Outhouse is a pooping automation for Sheepies. ːsheepies_poopːYou might notice a tiny duck swimming in the lake.New items: Boiled Potato, Baked Potato, Raw Fries, French Fries, Chopped Onion, Raw Onion Rings, Onion Rings, Cooked Chopped Carrot, and many more...QoL ImprovementsYou can now easily clear the search bar input via Ctrl + Backspace.We added a small hint window to the tutorial.We implemented a toggle button to show and hide the info box as you requested.A star icon has been added for the save slots where all the quests are completed.We added a new “make love” sound effect.The social media buttons now display their URL to open on hover.We added a congratulations message at the end of the Entrepreneur quest.Now you can get back your Cooked Carrots and Wheat from the Troughs via right-click.Sheepies will also accept Cooked Carrot variants while they need Cooked Carrots.The Soil will accept fertilizer even after being watered once.We will not overwrite the backup save files with less than two live Sheepies. So, you won't lose all your progress when all your Sheepies are dead.FixesButchering sheep will not produce items with the sprites of the baby sheepy.Fixed the window size issue that occurs when you start a save in the windowed mode.If you save and load the game while the Water Well/Wheat Silo is in progress, the trough will no longer return empty.The gold animation is way faster after selling an item to get t...
【更新说明】1.在城池任务界面中增加便捷设置:可设置城池任务刷出排序,并优化建设顺序功能。2.在\->\界面中可以屏蔽触发一些通用事件。3.增加城池在建设的建筑状态显示(显示"*"表示在建设中)。4.每季度增加1次强行结束任务的操作次数,最多积攒6次。5.修复点开某些界面后导致卡暂停的问题。6.修复勒索和行房俘虏后界面异常的问题7.优化部分细节,修复已知Bug。交流QQ群:598664495
Hey guys! Based on your feedback, I changed and fixed a few things that will give you more freedom to customize your experience!New Features: Performance mode: useful for low-end PC's or for when your tank is SUPER FULL. Previously, once you had more than 100 fish, the game would start to lag; this feature should give you 10x performance!Changes to the "hide fishes" functionality: Based on feedback, the mechanic wasn't clear enough, so it was completely replaced with the new fishbowl tool. You can find it in the settings menu. It lets you take fishes in and out of it to your liking Support for ultrawide monitors :DChanges:UI now renders on top of the Fish. General performance improvements. Added both Performance and Fishbowl functions to the main menu.Bug fixes:Cheaper Swap was not working as expected. Now it should be all g The seaweed had visual glitches when opening the phone, this is now solved.Fixed "weeding cake" typo :P Thanks for playing and giving your feedback guys! it really helps shaping this game! If you have any more feedback, you can join the Discord and let me know! https://discord.gg/cXUXPWk8
- Fixed soulstone summoning not adding a obtained date to save- Added an obtained date filter in the creature selector- Added a obtained date to the tooltip of creatures- Added a dropdown so that you can choose what the auto-craft target is for potions instead of it just being mana potions- Change Creature Capacity Max Upgrade from 4 to 50- Change Charisma max upgrade from 4 to 5- Change Athletics max upgrade from 4 to 5- Change Experienced Mining max upgrade from 4 to 5- Change Fast Learner max upgrade from 4 to 5- Change the color mapping for spirit positive/negatives in the spirit codex- Added creature images to the creature codex- Fixed creature codex so that things align properly and dulled out the rarity so the types pop more- Completely overhauled the Collection Log, including adding filters and easier tracking of different goals- Changed 'Precision Miner' achievement from needing exactly 10,000 rocks to just greater than or equal to 10,000 rocks- Changed the wording on the 'Nothing Left' achievement due to increasing the amount of upgrades (you won't need all of them, just a lot of them)- Changed wording of 'Weakling' achievement to align with what it is in-gameNote: It was brought to my attention that there's a bug with golden borders not appearing around the normal creature if you have perfect genetics in the collection log. That'll be fixed in the next patch, along with a new addition that will keep track of all the perfects you find so that you can freely release them and retain the golden border.
Rock Simulator 2 — Major UpdateHey everyone! Here’s a full look at everything included in this update. This one touches nearly every part of the game: multiplayer, challenges, maps, UI, audio, and more. Thank you for playing and supporting the game! Available Now! Multiplayer & Co-opFixed a major issue where player rocks could sometimes become invisible in co-op lobbies.Co-op is now the default play option.Join Session now automatically searches for available lobbies.Map selection now displays the maximum number of players for each map.Challenges & AscensionReset all Challenge and hidden rock progress.All challenges have been updated with improved lighting, new sound design, and bug fixes.Ascended challenges now unlock after completing the standard versions.Ascended challenges properly award new unlocks.New Map — AscendUnlocks by completing all basic challenges.Includes a unique challenge required to unlock the Artifact.Supports up to 5 players in co-op.13 New RocksArtifact — unlocked after ascending, with 5 cosmetics purchasable for 9600 ST.Veyra — earned by completing all ascended challenges, with 6 cosmetics purchasable for 9600 ST.Artifact SystemThe Artifact now acts as an infinite-level speed sink for extra Stones.Each artifact level will grant 1% level speed.Unlocked after finishing all challenges.Voice ChatAdded Voice Chat.Default push-to-talk key: V.New voice settings for input device selection, microphone volume, and channel volume.Ambient Audio ReworkComplete rebuild of the ambient audio player.New controls: Shuffle, Skip, Repeat, Play, and Pause.New Audio Tracks"The Test" — earned from ascended challenges."Ascension" — earned after ascending.Achievements15 New Achievements available to unlock.Map Settings OverhaulBoth map setting menus have been merged into one unified menu.Ambient, Weather, Locations, and Friends are now grouped together for easier navigation.Text ChatBrand-new text chat system.Now supports emojis.Rock PassClaiming rewards is now smoothe...
Feature Changes and ImprovementsChanged main menu selection text color to redExpanded camera zoom out until entire canvas is visible at onceRemoved tutorial view buttonBug FixesCorrected diamond count display errorFixed issue where first placed item filled last slot during consecutive placement
Changes• Added two new quests. For the Jam! & Gilliver's Travels.• Improved intro message.• Fixed level up alerts showing lower values than you had.• Removed the Forge stats Quality Equipped block.• Pinned quests now say "Ready to turn in" rather than "Complete.• Added an overlay when loading a map.• Added a new Mix All Button.Backend• Updated A* to a newer version.
Hello everyone! I just posted a new video devlog on Youtube for Gelli Fields. This video has a little look into some of the bigger things I've been working on in the last 6 months. Please check it out! I'm also going to answer a few questions about the game in this post as well. Where has the game been?Gelli Fields has continued development since the last post but due to personal issues over the last year I've had trouble organizing what all I've worked on which is unacceptable and I really apologize. I've not given up on the project or lost passion and I would like to keep up with more frequent updates to keep the community in the loop.When is launch?I'm working hard to launch the game as quickly as I can without rushing the project. I recently made the decision to lower the amount of biomes at launch to 4 instead of 6 so players can get their hands on the project much sooner. I would love to launch the game in spring or summer of 2026 and that's what I'm trying to aim for.Thanks for the support!I'm so thankful for everyone who is interested in the project. This game is truly incredible and I'm so happy to be making something that makes so many people happy. Thank you for reading!-Wonderpond
Hello players!We present the biggest and most radical update in the history of Collectibles!.You asked for fixes, improvements, and new content.We understood everything and did it our own way.Global changesThe entire game has been completely removed.Items, collections, interface, music, and any traces of the previous version have been removed.Achievements have also been deleted, including hidden and especially difficult ones.The client has been cleaned to a state as if Collectibles! never existed.New functionalityA placeholder with the message “Maintenance in progress...” has been added.The placeholder has been optimized and works stably.The emotional state of the player when seeing the placeholder has been improved.New mini-gameA mini-game has been added directly into the placeholder.Controls are extremely simple: jump upward until you realize the meaninglessness of wasting your time on this mini-game!High scores are saved directly in your neurons.Technical improvementsFixed an issue where something still remained in the game.The client size has been reduced to the minimum possible, equal to the placeholder and a single jumping character.Outdated files were not removed to give the game more weight.Rebuilding trustWe understand that these changes may seem unexpected, especially after an entire year of our silence, but this was part of our strategy. Remember, the truly major update is ahead! Sincerely,The VHC Team!
Kickback Clicker Patch 1.0.0.1 In this update, we've fixed a number of critical bugs and improved the game's interface. Key Fixes: - Fixed an issue where achievements might not be granted. - Fixed an issue where enemy spawning could stop at 99% wave completion. - Settings no longer reset when starting a new game. - Fixed a bug that caused the camera to show an enlarged view area in windowed mode. - Fixed a bug that caused the perk tree to shake when being dragged. Interface: - Reworked design of perk states (Available, Unavailable, In Progress, Insufficient Resources) for better readability. - Aligned interface elements on most screens. - Fixed minor bugs with button state display. - Updated the game's executable icon. Localization: - Fixed typos in achievement names. - Changed the term "Workshop" to "Hub". - Reworked the description of the "Pheromones" perk. Thanks for playing! P.S. If you encounter a bug, please let us know. Some errors are very rare, and without your reports, we might not even know they exist.
· Fixed the issue where collection rewards couldn't be obtained after collecting all theme crystals · Fixed the issue where the cats would easily disappear during mode switching · Fixed display issues where cats and learning tools would disappear, and drag area errors occurred on screens with different aspect ratios · Fixed some text errors {STEAM_CLAN_IMAGE}/45591683/9c65c84ce7c59d53b9f74a4787912a0673862140.png
🎉 It’s launch day! Come meet your new desktop pets 🐟Hey friends! Desktop Fishes is officially out on Steam, and the tank doors are wide open. Turn your screen into a cozy aquarium and make it yours. Here’s what’s in at launch: 🧬 Thousands of fish to discover! Over 1,000 variants across colors and patterns. Collect the weird ones, brag about the cute ones.🎨 50+ customization options Skins, accessories, and little flourishes to give your fish some drip. Mix, match, and make the tank feel like home.🌳 Huge skill tree with upgrades Unlock faster growth, smarter critters, and quality-of-life boosts as you play. Pick a path and build your perfect chill loop.🖥️ Play your way Go full wallpaper for a living desktop, or switch to overlay so fish swim over your work, games or other apps.🧘 Chill Mode Wanna just chill? Toggle Chill Mode, and the UI hides to give you the cleanest experience. Just you and your fish!—Grab the game today, show us your first species discovery! You can join us in our Discord here to give any feedback: https://discord.gg/nt4WF9UqH2 Also, a review goes a long way for a solo indie dev like me :) Have fun! 🐠✨
Hey everyone!I figure it's about time to share the direction I see for Echoes of Vasteria moving forward.🗺️ RoadmapMarch 2026Major Update: Gill and Barkley will receive minigames similar in scope to Forge and Cauldron.June 2026Major Update: Flora and Tillman will receive a farming‑focused minigame (details still TBD).❓ Why the long gaps?With the holidays coming up and the offspring due in January, I’ll be taking a little time off. A ~3‑month window also gives me a proper testing period to make sure content is ready.I’m also juggling multiple projects, and EoV alone isn’t covering the bills right now—so spacing out updates keeps things sustainable.🪵 BarkleyBarkley will spend his time carving sticks and logs into fishing poles. He plans to use additional leather you bring him to create waders and wrappings, and bones to carve into hooks.🎣 GillGill will continue spending his days fishing—but now you can help him.You'll be able to:Watch his level growChoose which rod he usesPick between feathers and hooks to target specific fish types (including rare ones)I also plan to rework how buff slots unlock. I'm currently considering adding 1–2 new slots, unlocked through Gill’s fishing level.🌱 Flora & TillmanThe twins’ minigame is still early in concept, but here’s what’s set in stone:It will be farming‑related.The Alter Echo system will tie into their design—potentially letting you strengthen resource income, but with selective slots instead of passive production from every resource.🧩 Wrapping UpThese changes should neatly tidy up the remaining unused resources, and I’m excited to bring my own little take on fishing to an idle game.I've also started streaming again! You can find me at every day for about 3 hours. Check the schedule, swing by, and say hi!Thanks for sticking with me. More updates soon!