-Reduced pricing of click power upgrade.-Added optional gameplay data collection.
Yui is your gentle waifu companion on your taskbar cheerful, customizable, and always by your side.We’ll be adding new outfits and features in future updates! We’re a small team, so it may take a little time, but your support means the world. 💙 Have questions, feedback, or bug reports? Join our Discord and chat with us!
It has been more than a year since the last update to Astrodle! The truth is, despite a few typos and a very rare save corruption bug, I have been very happy with how the game ended up being. Updating a game is always somewhat risky and I've never felt like these small/rare things were worth risking breaking everything.Today, Unity forced my hand (for the better) by announcing the existence of a security vulnerability in all games built with their game engine in the last 8-ish years.So this small patch includes the fixed vulnerability and the following modifications:The game now saves to a temporary file first, reducing the chances of corrupting your save if the OS is abruptly shut down at the exact moment the game is saving (by losing power, for instance).The English tooltip for Scorpio Essence no longer refers to Split Bullet as Echo Bullets.The lower right screen correctly displays B65 under the icon of the Ball B65, and not O12.Fixed a grammar error in the Ball B65's tooltip.That's all for the near future for Astrodle.Here's a cookie 🍪,Robin
Comment any further changes you wish to see! Either here or on the Discord. Numbers have commas in them to separate thousands Removed the "x" under ingredients in the first scene Lobbyists and Dubious Laws numbers stay on one line Final scene is scaled to 16:9 Changed the background color to black for other resolutions. Now includes links to Discord and the store page for the sequel, Lemonade Apocalypse 2: The Great Filter PLEASE NOTE: The sequel is currently undergoing a redesign, so the demo is outdated. Stay tuned for the new version! Playtests are ongoing in the Discord server.
Hello Coiner,We’ve just dropped a quick hotfix to keep Coin Pusher Casino safe and secure. This update patches a Unity issue that was recently disclosed (details here).No action needed on your end, you’re already protected. Additional safeguards from major companies are already in place to make sure the platforms stays safe for everyone.Thanks for playing and keep on pushing those coins! Treenuts Games
SproutBound v1.1.1 Release Notes Release Date: October 2, 2025 🔧 Bug Fixes ------------- If you spot anything odd, please report it in the community Discord (https://discord.gg/qUkuzbXVzc) and I'll address it as quickly as possible, thanks! • BACKUPS & SAVE INTEGRITY - Unified backup list now reliably shows all valid backups (filesystem + local) without omissions - Backup import now highlights the imported backup and shows an informational modal (no automatic silent restore) - Backup strategy simplified: removed scattered ad‑hoc triggers; single 10‑minute auto interval + manual Quick Backup reduces I/O churn • ECONOMY & LARGE NUMBERS - Full migration of coin / economy math to BigInt prevents precision loss at extremely large values - High-magnitude +/- coin badges ( > 1e18 ) now display correctly with proper scaled formatting • UI / LOGGING / TOOLING - Realtime metrics / economy chart throttled to 1 update per second for lower overhead - Advanced log view enabled by default for new saves to surface richer feedback immediately - Seed tooltips cleaned (removed obsolete offline grow line) • STEAM & ACHIEVEMENTS - Automatic Steam achievement rescan on startup and when switching Steam accounts to keep everything in sync - Achievement retro sync refined and limited to a one‑time pass to prevent notification floods • PROGRESSION / PRESTIGE - Seed unlocks now reliably persist through prestige (unlocked seeds remain available after resetting) ✨ Updates ----------- • Plot unlock cost rebalance for smoother early expansion: Plot 2 = 50M, Plot 3 = 500M, Plot 4 = 5B, Plot 5 = 50B • Internal number formatting / scaling adjustments to align with BigInt economy (consistency across charts, badges, logs) Enjoy a steadier experience with safer saves, accurate giant numbers, and seamless Steam syncing! 🌱 NOTE: No other gameplay balance changes in this patch beyond the plot cost adjustments.
Fixed a bug where Viruses death sound effect was not triggering. Added Credits to the End Game scene.
Clicker Heroes is now avalable on Nintendo Switch for free!Go ahead and get it right now! Don't break your controllers. https://clickerheroes.com/switchCheck out the trailer:To celebrate this launch, we’re giving away a code for 200 free rubies to everyone! Redeemable code: CH1-SWITCHEnjoy the game, and happy clicking!If you find any bugs please report them to us at: https://clickerheroes.com/switch/bug-reports
Hey hey hey! 👋Finally, Alien Morgue Demo is out and you can try it! I'm so hyped about it!!!In this demo, you'll be able to do the following:Play through 8 daysEncounter 6 racesUse the Damage ScannerUse the Autopsy ToolAnd find a little mystery... 😮Please, give it a try and let me know what you think!
I'm happy to announce that the full version of More Sushi! will be available on October 24th!Thank you to everyone who played the demo!follow my developer page to be notified whenever I release a new game!
The new demo:Porting the game from Electron over to Godot was more work than I thought - but it was the right call. Everything feels more stable, both playing the game and developing it. And apps like Cursor make switching code language pretty darn fast, even for a n00b dev like myself.So what's new?I basically ripped out the inventory and dialog systems. The former felt too clunky and involved for such a passive game - and the latter just didn't deliver enough value and was an active barrier to more translations and just a maintenance nightmare in waiting.What do we get instead? Collecting loot now simply levels up the gear on your heroes. Every hero has 3 items that define their individual strengths and weaknesses. Collecting e.g. a sword levels up ALL swords on all heroes and when all items on a hero have levelled up, the hero does as well. There's also artifacts now - loot drops that range from rare to super rare. Those are unique and give you global bonuses like "10% gold drop". So overall I leaned away from "involved micro managing" and into "passive idling with the occasional dopamine hit from collecting things, seeing a new monster, unlocking a new hero, etc. I'll see you on the other side of Next Fest, and we're still looking at a late November release for the full game!
Hello Slayers! 👋We’ve just released a small but useful update for Sin Slayers: Meat & Greed. Thanks a lot for your feedback – it really helps us polish the game step by step!🛠 Patch Notes Changes:Multiple displays support – now you can choose which monitor the game appears on (via the settings menu).Bigger Close button – the “Close” button in all pop-up windows is now ~50% larger.Other small fixes and improvements.Join our Discord server to share feedback: https://discord.gg/q3jm9w5TcjHave a great digging! ⛏️
Synchronized with Mobile. Sorry about that.
🎉 Season 3 has officially started!With every season, the game’s collection grows with unique items. Now it’s time for Appol stocks 🍏📱 — they’re already dropping in-game!✨ Season 3 items are available for a limited time only. 🔥 Grow your collection and be among the first to own Appol stocks. ⭐ Don’t miss your chance to grab the rarest items of the new season.⚠️ Reminder: AMxD stocks from Season 1 can no longer be obtained. Players who collected them now own truly exclusive items!⏳ Jump into the game and start hunting for new stocks right now!
Balance changes, accessibility and small visual fixes.The second portion of the demo should be more balancedReplaced title introAdded shadows to icons on shop buttonsFixed trash animation that wasn't working properlyfollow my developer page to be notified whenever I release a new game!
Yollen
380 days ago
· KLoD_GTA3
Hey Adventurers, Another regular update is here! This one focuses on polishing mechanics, fixing issues, and improving the flow of progression.Changes & Improvements:Added quick drop by holding Shift for smoother inventory managementReworked speed boost logic Market now has its own XP calculation, making progression more distinctAutocombine when inventory is full now works as intendedGolden Eye item has been fixed and behaves correctlyAuto-consume logic tweaked for better reliabilityWiki polished up with corrections and updatesKeep the feedback coming so I can keep making the game better and I’d be very grateful if you could leave a review on Steam! 🙏
Hey folks,I'm happy to announce that the new Autumn mini-update is out now, just in time for spooky season and the falling leaves!What's new?New autumn-themed map where mushrooms spawn randomly across the farm.Note: Mushrooms spawn on unused tiles.Mushrooms can be harvested by harvest bots.Pumpkins and white pumpkins are Jack-o-lanterns for the month of October.Giant pumpkins and giant white pumpkins also have Jack-o-lantern versions.Sonnet now sells Halloween decorations.Rusty will put on a special costume on the day of Halloween.10 new berry bushes have been added (finally!)The number of bees/butterflies allowed on a single bush at a time has been increased from 2 -> 3.Beehives now spawn an additional 4 bees. Previously, bees were only tied to crop patches.Fixed: Reaper's shop would get stuck if you sent him off and then moved the outpost.Fixed: small visual bug on the animal feeder, exclusive to the Balatro map.No new achievements unfortunately. It didn't feel right to only add two achievements with the new content, so I decided to include them later (in a bigger update)!Why is it a mini-update?Since it's mainly cosmetic stuff, and the addition of a new map, I thought it would be more fitting to call it a mini-update. I am working on a few more mechanics, but I want to release them as part of a bigger update!That's it for today, happy spooky season! ːorange_heartː
SproutBound v1.1.0 Release NotesRelease Date: October 1, 2025 I want to take a moment to thank all of my testers who poured their time, feedback, and patience into helping me polish SproutBound into the game it is today. Every bug caught, every suggestion shared, and every ounce of encouragement has made a huge difference. Launching my first game to Steam is both nerve-wracking and exhilarating, but I couldn’t have done it without the support of this amazing community. I’m thrilled to finally share this journey with you all, and I can’t wait to see where SproutBound grows from here. 🌱🔧 Bug Fixes• AUTOMATION STATE & NOTIFICATIONS: Better feedback and resilience - Added log notification when an automator (tractor / harvester / irrigation) shuts off due to insufficient funds - Suppressed unintended log spam from manual operations; refined summary counters• SIMULATION & OFFLINE PROGRESS: Deterministic and catch‑up integrity - Simulation no longer pauses on focus / visibility changes; catches up on return - Large offline / advance batches respect offline cap & prestige-dependent limits - Time advancement honors "treat advance as offline" setting without exceeding cap• QUICKGROW & WATERING: Consistency fixes - Quickgrow seeds start at full water and are properly eligible for automation - Growth speed bonuses now reflected in plant tooltips across qualities (includes prestige tiers)• STABILITY & ERROR HANDLING: Prevent silent failures - Critical errors now surface a popup & write to exportable logs - Any prior silent state-reset triggers an alert instead of hard resetting progress• UI / LOGGING CLEANUP: Removed obsolete or misleading elements - Version now displayed in settings header• MISC FIXES: Addressed assorted reported issues - Irrigation stopped properly when plant ready (prevent overwatering / wasted billing) - Summary metrics corrected after mixed legacy tracking variables - Negative coin / planted cost attribution split cleanly from automation upkeep - Advanced l...
【更新说明】1.勾选自动移动后,自己会自动移动到本阵营即将发生战争的城池。2.新增设置:生育子女时每胎最多有多少个。3.拥有DLC,开局会额外获得2个神将令,可以自创武将。4.使用将军令或神将令创建武将时,可以设置武将性格。5.修复战斗中可能出现的异常问题。6.优化了部分存档数据结构,精简了冗余数据。7.优化部分细节,修复已知Bug。祝大家节日快乐,幸福安康!游戏会持续更新和优化,目前有不少新内容仍在制作和调试,遇到问题欢迎随时联系,感恩感谢~交流QQ群:598664495
Hello everyone! 🎮💛We’re thrilled to announce that the demo for Tame-a-goat-chi is now available on Steam!In this cozy half-screen farm sim you can:Grow your very own goat farm,Feed, clean, and keep your goats happy,Play fun mini-games,Enjoy idle progress even while you work!Your feedback will be incredibly valuable in shaping the game as we move forward. So jump in, try out the demo, and let us know what you think!👉 Download and Play the Demo Now!Let’s raise the happiest herd of goats together! 🐐
Hi! It’s that time of year again, the perfect moment to grab your copy of Rock Crusher.The game is currently 15% off, and you can save even more when you pick it up as part of one of the new bundles!Trainatic x Rock CrusherPiñata Go Boom x Rock CrusherLyca x Rock CrusherAntivirus PROTOCOL x Rock CrusherGame of Grass x Rock CrusherGenome Guardian x Rock CrusherCell Command x Rock CrusherAll old bundles are still active, check them out!Follow Rock Crusher and Mini Fun Games to get news about upcoming projects, discounts,...:https://store.steampowered.com/developer/MiniFunGames
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Added more detailed filtering and search functions. (Optimizations for the Internal Affairs interface and automatic skill release are scheduled for update around National Day... These changes are quite extensive and taking longer than expected. /(ㄒoㄒ)/~~) - Added name search function for the backpack in the Disciples interface. - Added filtering function for the backpack in the Disciples interface. - Added filtering function in the Sell interface. - Added "Sell This Page" function in the Sell interface. - Optimized compatibility handling when numerical values become excessively large. - Fixed an issue where excessively large numerical values caused save errors. - Fixed missing map data issue for Map 12. - Optimized some performance aspects and reduced save data size. - Fixed an issue where critical hits could not be triggered. - Fixed critical hit damage multiplier values for accessories. - Fixed armor penetration rate values for accessories. - Improved display when attribute values are excessively large. - Improved display of excessively large values for Health and Divine Sense in secret realms and battles. - Fixed incorrect level display for max-level characters in the Disciples interface. - Fixed incorrect quality display for some equipment. - Fixed an issue where equipment quality effects were not being applied.
Fixed some issues that were introduced with the engine update
A great opportunity to get the game at a great price!