Game Updates

Patch notes and dev posts · 13,120 Steam updates
Sakura Clicker
Sakura Clicker
519 days ago · Winged Cloud

Sakura Bunny Girls 2 - Coming Soon

https://clan.cloudflare.steamstatic.com/images/8132109/726649ae426ecb2d06911d60765de352ee078443.png Bunny Girls in your area? It's more likely than you think! We’re hopping with excitement to announce the sequel to Bunny Girls — coming soon to Steam! Wishlist now and prepare yourself to hop right into the action! https://store.steampowered.com/app/2788160/Sakura_Bunny_Girls_2/ You can follow our work here: https://store.steampowered.com/developer/WingedCloud
Virtual Interactive Fireplace
Virtual Interactive Fireplace
519 days ago · Script Ocean Games

Japanese Language Now Fully Supported!

To all the incredible players in Japan — thank you for your support and enthusiasm for Virtual Interactive Fireplace. Your kind messages, videos, and creativity haven’t gone unnoticed. I’m happy to announce that the game is now fully localized in Japanese! You can access the language option anytime from the Settings menu. This port was done with care as a thank-you to the growing Japanese community who embraced the game early on. I hope it adds a little extra warmth to your experience. Thank you for being part of this journey! — Kyle {STEAM_CLAN_IMAGE}/45293658/6af910945cfbac204f1224f90f4d869baa387c1d.png
Joyquarium
Joyquarium
519 days ago · 零格林

优化与修复

1.Buff修改为同时在所有缸生效 2.实现带鱼屏的显示适配 3.优化游戏性能 4.修复部分BUG 1. Buff changed to take effect in all tanks at the same time 2. Adapt the display of fish screen 3. Optimize game performance 4. Fix some bugs
挂姬恶魔 IDLE DEVILS
挂姬恶魔 IDLE DEVILS
519 days ago · 小猫咪

"Idle Devils" is about to receive a major update!

All players can permanently unlock this character in the new version releasing next Wednesday morning (May 21st)! The skin for will also be FREE for everyone! All players can permanently obtain it in the new version releasing next Wednesday morning (May 21st)! The update for "Idle Devils" has been mostly completed, including the rework of the Leviathan set and various bug fixes. The new version will officially launch next Wednesday morning (May 21st)! Additionally, we have exciting news: Our team is currently developing a pure-blood dark fantasy action game (name pending, hehe). This new project is being created by the original teams behind "Idle Devils" and "EndlessJourney". While retaining the strengths of our previous works, it completely revolutionizes traditional idle gameplay and presentation. It will be a unique and highly anticipated adventure! Join our fan QQ group: 297937881 to participate in discussions. We'll periodically share development progress in the group - come monitor our progress! We sincerely hope for your continued support. Thank you all!!! {STEAM_CLAN_IMAGE}/43315441/716ceccdb3e7b10fe62bfaa1dbb4dd4730a0fdd5.png
Galaxy Idle Clicker
Galaxy Idle Clicker
520 days ago · Soehnle

Patch 0.1.52

{STEAM_CLAN_IMAGE}/45069880/0d6725df3e88eca52299c521223f1f4fa7828217.png The Graphic Rework and Big Bang (NG+) are getting closer! NEW: 116 new Quests! NEW: Golden Drop Chance – 1% base chance to drop a Golden resource worth 2x! NEW: Crit Chance – 1% base chance to deal 3x damage! NEW: Dodge Chance – 1% base chance to dodge enemy projectiles! NEW: Area Skip BM Perk – 20% chance to skip the next Area in zones 1–7! NEW: Shield now explodes on break, dealing AoE damage directly to HP (can’t kill, bypasses shields)! NEW: Weekend Passive Bonus! NEW: AM Upgrade & Supernova Passive that boosts the Weekend Bonus! NEW: Special Meteorite Offline Farm – now collects AM if auto-destroy is enabled! Minerals LY Multiplier Upgrade now available in SN0. Mech #5 overview updated to match other mechs. Minigames Auto Play - Skip Play buttons disabled if best score is 0. Radiation & Meteorite potions can now be used via right-click in their tabs. Right-clicking the Potion counter in the Potions Tab now uses 1 Potion of that type. Homing Shot upgrades moved from Meteorite Tab to Projectiles Tab. Radiation bar size growth is now linear. Fixed Mech #2 Upgrade #9 resetting kill count when going offline in its Star System. Fixed enemy projectiles staying on screen after wave end. Fixed Colonizations. Fixed Energy & Scrap Offline gains. Fixed and improved KPS. Fixed animations: Cosmic Dust, Explosions, Automove Fixed Supernova Essence Minigames upgrade. Added some visual QoL. Various fixes.
Row Divers
Row Divers
521 days ago · hermurxgames

Row Divers Release on May 16th!

Hey everyone! Row Divers will be launching on May 16th 2025! Experience a short, experimental incremental game about diving into dungeons in the form of rows, shooting enemies, collecting resources, and upgrading your bow to conquer the depths. Link to the store page: https://store.steampowered.com/app/2572300/Row_Divers/
Bread
Bread
521 days ago · The Royal Bakery

Update

• Changed the drop rate to every 2 hours with a maximum of 12 drops in 24 hours. • Changed the drop chance for Epic to 1 in 1 500 000. • Changed the drop chance for Legendary to 1 in 15 000 000. • Removed ALL previous Common Breads from the drop pool. • Removed ALL previous Uncommon Breads from the drop pool. • Removed ALL previous Rare Breads from the drop pool. • Removed the Easter Breads from the drop pool and item store. • Added 8 new Breads to the Common pool. • Added 5 new Breads to the Uncommon pool. • Added 3 new Breads to the Rare pool. • Replaced all in-game backgrounds with new ones. Join the Discord server to report bugs and make some suggestions. Keep on baking The Royal Bakery
Time Is Honey
Time Is Honey
522 days ago · CakeDev

Time Is Honey v1.4 Patch Notes

Time is Honey v1.4 Patch Notes Bug Fixes Fixed: Stickers placed at the bottom of your hive can now be moved properly! Improved: Holding the sell button while opening bee packs now takes less time! Fixed: The "Medieval Hive" was incorrectly labeled as "Medieval Pack" in the hives shop. Fixed: Two missing accessories have been restored! You can now get the Heart Cloud (from the Cute Accessory Pack) and the Egg Hat (from the Funny Accessory Pack) as intended. Changed: The "Open 10,000 Packs" achievement requirement has been reduced to 3,000 packs! Fixed: Opening presents from bees no longer gives more card packs than intended. Fixed: When opening a Present Bee Pack with more than 27 bees in your hive (out of 30 max), bees in the pack will no longer overwrite your existing bees. Thank you all so much for supporting the game!
Chill Corner
Chill Corner
522 days ago · Low-Hi Dev

🎉 Chill Town 1.0 is officially out now!

Hey everyone! 👋 Thank you so much for all your support and companionship throughout this long journey. Today, we're excited to announce that Chill Town has officially left Early Access — and Version 1.0 is now available! 🏙️✨ This major release brings tons of improvements, changes, and a whole bunch of new content to explore and enjoy. Whether you're returning or just starting your adventure, there's never been a better time to visit Chill Town! 💸 Don't miss out! To celebrate the launch, the game is 25% off for the next 14 days starting today! 📝 A few notes about save files: If you're a returning player from Early Access, your save file is still compatible with Version 1.0. However, starting a new game is recommended for the safest experience, as it avoids any unforeseen issues. If you created a new save while trying out the early build of Version 1.0, you can continue playing without any problems. 📦 Additional info for our Kickstarter backers: The final rewards — including the album and artbook — will be sent out as soon as possible. Thank you so much for your patience and continued support! 🎮 If you're interested in other game genres, don't forget to check out and support a game from our friend below: https://store.steampowered.com/app/3324750/rnosleep_The_Night_Shift_at_Paradise_Valley_Pool/ https://store.steampowered.com/app/3681780/Tiny_Gunmon/ https://store.steampowered.com/app/2297570/Proxy_Adventure_Simulation_Room/ https://store.steampowered.com/app/2993820/Galaxy_Chronicle_The_Moon_King_Tale/ 🎮 Have fun and happy chilling! — The Chill Town Dev Team 💛
Mirage Online Classic
Mirage Online Classic
522 days ago · Enceno

5x new dungeons, 3x new missions & several major new features!

{STEAM_CLAN_IMAGE}/36375923/3d8ab90b9719d810bd67769f79918ed7f16b943d.png Play for Free in Browser New Dungeon: Volcano - New level 60 tier items New Dungeon: Thragmara the Womb - New level 60 tier weapons New Dungeon: Lord Confuzog - Gold & XP gain gear New Dungeon: Cold Path Conundrum - Speedrun dungeon with experience reward New Dungeon: The Last Princess - Collection quest with random level 60 weapon reward New Pacifism: Gold Mission - trade gold for experience New Pacifism: Skill Mission - trade lumber, crappie & rocks for experience New Pacifism: Gem Mission - trade precious jewels for experience Pit's Challenge now rewards 10 Pitcoin. (Was 6) Shop items now cost 2-5-10. (Was 2-3-9) Blood Crusader, Lava Thomp, Volcanic Snail & Molten Bones have been added to slaying. Normal Graystone Brute now rewards 50k XP orb (was 25k). Hell Graystone Brute now rewards 2M xp item. (was 500k) Nightmare Garystone Brute remains unchanged and is considered barely harder than normal. Slaying Draco Igneus rewards a 2-hour server wide +25% NPC Gold buff. {STEAM_CLAN_IMAGE}/36375923/dfaae799dd16060f6e4b6458c78b4587ca880f6f.png {STEAM_CLAN_IMAGE}/36375923/fa199f31ee727424dcd70e195d8d77eb6920e861.png {STEAM_CLAN_IMAGE}/36375923/ed2ce7c922a454e02a775c892b09387206946bdd.png {STEAM_CLAN_IMAGE}/36375923/261d2304b278ff36ae7df7b0be856ee5a0fca02c.png
Realm Grinder
Realm Grinder
522 days ago · DivineGames

Realm Grinder v4.3.2 [Full Patch Notes]

Global Reminder: Blood War Event will be starting on May 16h 2025, 12.01 PM UTC and will end on May 20th 2025, 6.59 PM UTC. R107 power starting value and scaling increased. R120 power effect increased. R220 power now works starting from R220 as intended DG11 effect to White Breath is now merged into DG3. MK10 base decreased. MK12 artifact count, base decreased. Faceless bloodline base decreased, scaling increased. Makers Bloodline scaling decreased. FR/EL scaling decreased DWC5 base and scaling decreased. S590 scaling decreased. D11125 scaling decreased. E410 effect decreased. E5375 multiplicative effect, base decreased. Dwarven Perk 3 no longer increases artifact count. Dragon Perk 4 no longer affects Green Dragon's Breath, as intended. Green Dragon's Breath changed to logarithmic. Share Benefits values changed. A4 overall production bonus from Gems scaling decreased. Beard Hair Artifact now requires 2000 excavations as intended. Mythos artifact chances increased. Dragon unlock stages are now visible before their Reincarnation requirement, and clarify what you need to do to complete them. Legacy upgrades costs changed. Changed time requirements for E1425 and 305 Neutral researches. Expert Researcher, Astral Challenger, Prestige Challenger, For Science!, Uniformity, Beard Carpet upgrades are no longer available in A4. Djinn Unique Building req reduced.Lantern of Guidance, Oil Lamp and Spark of Life reworked. Now increase production based on mana regen, max mana and FCC respectively, with a higher bonus for their alignment of origin. Cost reduced.In A4, Vanilla upgrades costs decreased, Astral upgrades costs increased.
Journey to Incrementalia
Journey to Incrementalia
523 days ago · adam

1.30 Quality-of-Life Update

WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates to be active in order to trigger its effect. - Improved summon button details for Jester. BUG FIXES - Encantation spell descriptions now work properly, and correctly show which is active. - 'Infestation' skill description fixed. - Fixed bard skill description. - Fixed a couple of typos. Huge thanks to everyone who sent in feedback and let me know about bugs! It is massively appreciated. Speaking of my new game, why not wishlist it now! The Count of Monte Clicker Thank you for playing! -Adam
Virtual Interactive Fireplace
Virtual Interactive Fireplace
523 days ago · Script Ocean Games

Update Notes Version 1.4.2

This update brings a few small but meaningful improvements to overall usability: 🧭 Improved UI navigation and clarity 🛠️ Adjusted button layout for a smoother user experience 💡 Minor visual tweaks and stability improvements Thanks for supporting the project, much more to come! -Kyle {STEAM_CLAN_IMAGE}/45293658/8b36d2deb79ceeec011ff3b6bbff7eb36578c7b0.png
TaskPals
TaskPals
523 days ago · Ascalon Games

Update Notes (hotfix 2.2)

Hello everyone! Hope everyone is good! It was few months since I have released version 2.1. I wasn't able to do much but there are still some new stuff and bug fixes. This is basically a hotfix for some annoying bugs that were reported. Bug Fixes Fixed error when no screens are selected in settings menu Fixed error when there are many pals selected and there is too much characters for Discord Rich Presence Fixed bug where Discord is always on (ignoring its settings value) Optimization Improved performance by caching resized images of Pals
Raid Auctus
Raid Auctus
523 days ago · FrostyxJNN

New Game Plus and Knowledge Transfer Rework

Hello Raider! It's now just over a month after the release of Raid Auctus. We read through alot of feedback and decided to present this patch for you! New Game Plus New Game Plus is a new feature of the game. After clearing the last raid, an option to start "New Game Plus" will appear ingame. Starting a new run, will reset all of your progress. bosses will have higher HP and prices are increased. New Game Plus can be repeated indefinitely! {STEAM_CLAN_IMAGE}/45439109/fcd6bb5486211848a94123e62b353210f9d4738b.png Knowledge Transfer Rework Knowledge transfer will no longer reset your current progression, but only consume EXP Every 100 points gained through the system, will grant 1% increased EXP and Gold gain Price per point has been reduced from 1.000.000 to 100.000 EXP The last few milestone rewards has been changed, since character levels won't reset Knowledge transfer damage / attack speed / critical damage is capped at 9.999.999 / 10.0 / 9999% Other changes Character unlock requirements have been adjusted Skillpoints prices have been adjusted Blacksmith prices have been adjusted Honing prices have been adjusted Damage gained from honing increased from 1 -> 2 Critical Damage gained from honing increased from 1 -> 2 While we can't meet all expectation, we hope this is something you will enjoy! Cheers Cosmic Whale Team
Settlemoon
Settlemoon
523 days ago · Giik

Lepioid Update: Been a bit!

Hello, Catalysts! It's been a while, hasn't it? I hope everyone's been enjoying the game in its current state! Honestly, this silly lil' idle game did much better than I ever thought it would. Thanks! but that begs the question...what have I been up to in the meantime? What about the game? Will X bugs ever be fixed???? What has Lepioid LLC been doing? if the game hasn't been updated, what have I been doing? Well, recently, I got together with some cool friends and made another game: Dreams of Aether! It's a fun little microgame collection that was a blast to work on. Check it out here: https://store.steampowered.com/app/3463050/Dreams_of_Aether/ Once we got that all finished, I kinda had to take a break from gamedev, haha. It was kind of a marathon! But obviously I'd never stay away forever, so I'm looking to get back into the thick of it. Make some new things, update some old things, all that fun stuff. What about Settlemoon? I think Settlemoon's pretty...setttled at this point! It's got a good amount of content and it's MOSTLY smoothed out. (i'll get to that in a bit.) I do have a lot of stuff that I think could be changed about the weird idle-townbuilder formula, but I think that's something better saved for a sequel or spiritual successor. Believe me, there's a LOT of stuff behind the scenes that I wanna do with Settlemoon's world, still. Also, I have an Android port in the works! It's in a PRETTY good state but I'd still need to confirm everything on the port works and finalize everything on the storefront and legal end. When I think it's ready to release, I'll let you guys know! Bug fixes? I'm aware of some rare bugs that are pretty game-ruining! Unfortunately due to the rarity and how much of the game's effects take time to happen, it's really hard to reproduce anything. I'm still gonna take measures to fix them, though! Here's what I'm planning: Much more robust save backups Better file management (manual backups and file select) Failsafe for getting stuck o...
Immortal IDLE
Immortal IDLE
525 days ago · neu_gpl

0.2.4 批量出售优化与种子Bug修复

2025年5月10日 1. 优化了批量出售的代码结构,提高批量出售性能 2. 修复了灵植傀儡自动种植时种子数量不正确的Bug 3. 离线收益面板中对离线期间种子的统计,从只统计种子消耗改为统计种子消耗和获得,能够正确反馈种子变化情况 4. 大更新开发中,抽时间做了个优化,大更新目前还在重构项目结构中,非常感谢大家支持~ {STEAM_CLAN_IMAGE}/45112364/b8d08d2976a7f952458aca29c5d9cdaf50f18c75.png
(the) Gnorp Apologue
(the) Gnorp Apologue
526 days ago · mycomyco

The Ring - (the) New Gnorp Times #21

Welcome to another issue of (the) New Gnorp Times, voted superior to The New York Times in a recently conducted survey (Sample size: 1; Margin of error: ±0%). The topic of today is The Ring, a new mechanic designed for the Epilogue Expansion. The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, mechanics and a different ending. The Ring If you look above while playing the Epilogue, you will find a number of particles that compose a ring around the planet of the gnorps. {STEAM_CLAN_IMAGE}/44722791/edc8398ed330613d7c690bf76ee2c9e881b5747f.gif The ring is not precious. It is the worst. Not only does the ring reduce the amount of damage and collection the gnorps do through its oppressive presence—it is also hoarding talent points. Besides further beating up the rock, in Epilogue you also want to reduce the ring integrity in order to get those talent points, increase collection and damage, and ultimately win. It was the rock all along The ring is the rock's fault. In the base game, during compression events and prestiging, the rock reclaims shards that were ouput. In Epilogue, things are slightly different. {STEAM_CLAN_IMAGE}/44722791/230cf66e3ddfb753880df1d8e536888c4bdff322.gif When a compression event occurs in Epilogue, shards fly up and coalesce into more ring particles. This further reduces damage and collection, and makes it harder to collect talent points from the ring. This downside of compression is intended to allow for a little more strategy about when to compress, but is not meant to be very punishing. How do you destroy the ring? I'm not telling. Other news Before we get into the next section, which will be about optimizing the performance of the ring, I want to quickly mention a couple of things: I am not 100% happy with the beta patch. More work has to be done, but Epilogue feels right to prioritize right now. I've shifted the road map a bit. Gnorps in Space will be the next focus after ...
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