Game Updates

Patch notes and dev posts · 13,120 Steam updates
Idle Colony
Idle Colony
666 days ago · Faith

Patch Note 1.0.04

Summary I've fixed the freezing issue that was getting worse over time played. Other bug fixes Quality of life improvements Gameplay balance according to your feedback Bug Fixes Fixed the worsening freezes over time. Coming back to the tech tree after the ritual should no longer freeze for a ultra long time. When sorted by price, upgrades will no longer disappear after reaching a certain level. When sorted by price, solar upgrades are now still visible in their tab. QOL Lumberjacks can now chop unfilled hives (only if you want them to). Lumberjacks can now chop flowered trees if they have no hives. (Flowered tree will be considered as a tier 0 tree.) Auto-fertilization will switch targets if the current one has reached the max. amount of fertilizer. Minor description improvements. Gameplay balance I've read many of your reviews, and I get that many people were getting frustrated by most technologies countering each other. Without removing the fun of finding the best possible combinations, I want to provide a better experience for everyone by making the less optimized builds way less punitive. Therefore, I removed or lowered a lot of the malus given by many technologies. I hope you'll all have a better time this way! Let me know what you think. Flowered tree spawns 2 bees (previously 1). Honey mole, Prismatic Bees, Beempowerement, no longer disable Snowdrop and vice versa. Fire no longer decays faster under the rain. Flowers no longer have a diminished lifetime under the rain. Flower bulbs can now spawn under the snow. Prismatic bees move speed is even faster when there's no rain. (+50% under rain, +100% no rain) Dry colonist move speed malus lowered: -45% -> -30% Bigger Stack technology no longer has malus under the rain. We Don't Need Tower no longer removes the possibility to build towers. Palm tree yield increased: -75% -> -50% Palm tree wood malus removed. Palm tree can now build tree towers. Fir tree yield increased: -50% -> -25% Fir tree growth speed malus rem...
Easy Breezy Drive
Easy Breezy Drive
667 days ago · Lunar Solitude

Final Update Announcement

A Short Note Hey everyone, This marks the final update for Easy Breezy Drive. Developing this game has been an incredible journey, and I’ve learned so much along the way. A huge thank you to everyone who played! Your support, feedback, and love for the game have meant the world to me and made this journey unforgettable. I’m stepping away to focus on further studies, but I hope to return in the future with even better games. Stay tuned, and thanks again for being part of this ride! With gratitude, Easy Breezy Drive Dev *The game will remain purchasable and playable as it’s fully offline, so you can continue to enjoy those breezy drives. Update Changes: Add Separate controls for Hazard Lights and Auto Drive (now activates with "Z" on Keyboard or "Face Button Left" or "X" on Xbox Controllers). Changed Night sky visuals in "Pine Valley". Days and Nights now last 3x longer in "Pine Valley" (same as every other map). Updated Game Credits.
Idle Pins
Idle Pins
667 days ago · Arkshija

Xmas 24 Event! 🎅

https://clan.fastly.steamstatic.com/images/41154396/84fcdee9314e271e95fb2439b1df1489bfb82921.png Enjoy the Christmas 2024 mini event and mini game. Finish it to get the Xmas24 Pin and boost your pins charge by 10%!
Time Is Honey
Time Is Honey
668 days ago · CakeDev

Time is Honey Bee Presents and Winter Sale!❄️

Time is Honey Bee Presents and Winter Sale! ❄️🐝 Hi everyone! Time Is Honey is now 30% off for the Winter Sale! 🎉 I wish you all happy holidays and hope you get some well-deserved rest with your loved ones ❤️ As a little winter sale update, I’ve added bee presents to the game! 🎁 Every 10 minutes, a random bee in your hive will get a gift. Open it to find little rewards like food skins, colors, honey, love, or even a free bee or accessory packs! Thank you so much for supporting Time Is Honey! 🐝
Beer Factory - Prologue
Beer Factory - Prologue
668 days ago · Muaddib

🎁❄️Steam Winter Sale❄️🎁

Hello gamers🎮 https://clan.cloudflare.steamstatic.com/images/33025535/8ae823a0cf33e2ddeb2c487d607a4e24bbb11fb3.png Santa is here with some presents🎁. All titles from CreativeForge Games, developed or published are now on sale during the Steam Winter Sale❄️ - Builders of Greece🛠️, Aircraft Carrier Survival🚢, My Hotel🏨, and more! Click here to find out more. Starting now, it will last until 2nd of January, 10 am Pacific time. 🎅BEST DEALS🎅 https://clan.cloudflare.steamstatic.com/images/33025535/7518e2cb57642a99406be0692997b094ea9e2c4b.jpg https://store.steampowered.com/bundle/47931/CFG_Strategy_Pack/ https://clan.cloudflare.steamstatic.com/images/33025535/09ddd13fc4df4ec6b0f5b2daad2ee4d8f3e9e647.jpg https://store.steampowered.com/bundle/47930/CFG_Simulation_Pack/ 🤩NEW GAME RELEASES in JANUARY! https://store.steampowered.com/app/2254410/Blacksmith_Simulator_Prologue/ https://store.steampowered.com/app/3209910/Slender_Reborn/ Latest trailers: https://www.youtube.com/watch?v=wQSZWetVK-M https://www.youtube.com/watch?v=v8bnOFQFIMQ Happy shopping and enjoy playing, CreativeForge Games
Machorium -Muscle Aquarium Simulator-
Machorium -Muscle Aquarium Simulator-
668 days ago · NEOLAVI

Game Update -Winter Holiday!- Ver.1.0.6 - December 19

Thank you for playing Macholium. We are excited to announce a new update to enhance your gaming experience. Below are the details of the update patch: ◆ Seasonal Items Added Winter-themed objects have been added to the Seasonal category in the shop. Celebrate Christmas or the New Year with traditional Japanese items, making your winter holidays cozy and festive in Macholium! ◆ Object Rotation Customization Previously, object rotation was based on the camera. Now, by enabling "World Axis Rotation" in the settings, you can rotate objects independently of the camera’s orientation. This feature is perfect for those who want to adjust object placement while viewing the aquarium from various angles. Thank you for your continued support of Macholium -Muscle Aquarium Simulator-. {STEAM_CLAN_IMAGE}/44958392/297ceccd9a2c3c6536d2fac994fe32b62035fe75.jpg{STEAM_CLAN_IMAGE}/44958392/76a1ab06a8fd0526ed4ce2c1ebed48604fbad50c.jpg
Settlemoon
Settlemoon
668 days ago · Giik

v2.4a - Small hotfix for boss quests

Hello again! Tiny fix. Teeny fix. Probably not going to be the only fix. You know how these things go. QUESTS: Fixed a crash when attempting to pay for a boss quest. Added a failsafe if you somehow don't get the milestone for a boss clear the first time; it'll now attempt to re-unlock it every time you pay for the quest.
Antimatter Dimensions
Antimatter Dimensions
669 days ago · Makopaz

2 Year Anniversary Update

Hey Everyone, It’s been two years since the release of Antimatter Dimensions on Steam. Since then, Reality has been released on Mobile, and changes have been made across web and mobile versions. This update aims to bring the Steam version up-to-date with the other two versions. Once again, thank you for playing Antimatter Dimensions! Major things: Added a new perk Added Android testers in credits Additional QoL and information: Study Presets now carry over when you start over, and Companion Glyph will not leave you too Swapped cel2 and Perk shop unlocks TS131 now has an additional effect Enter key now works in autobuyer inputs to apply changes Reward of achievement 118 now improves Sacrifice autobuyer Glyph preset settings are now including/increased by default Glyph recycle now checks the Glyph effects with Glyph level set in Reality autobuyer Added a new cel7 upgrade mimicking EM40 Added a show all tabs button in tab modify modal Added a display when Auto EC is disabled by requirement lock Added an option to swap symbol and border colors on Glyphs Added a functionality to change the visible resource on Modern UI Added a new modal for adjusting exponent notation formatting more flexibly Automator now ignores blackhole command while it is being disabled EM1000 requirement is now Eternity in 5 seconds or less Study tree will now automatically respec when exiting an EC Disabled a rebuyable TP upgrade in cel7, because it caused confusion to many players Rebalanced 3rd milestone of 5th bar due to the above upgrade deletion Various minor text changes Added a Spent TT as an Automator currency Added a cel 5 symbol to the celestial Glyph cosmetic set Minor UI Changes: Adjusted perk layouts for new DAB perk Made Glyph sorting order consistent in showcase modal Added light and dark Glyph rarity colorblind palettes Improved wording of BI upgrades Added rounded corners to some buttons Adjusted a cel 3 symbol size in the Glyph cosmetic ID and TD purchase buttons are now less oft...
Bit-Cremental: Fishistry
Bit-Cremental: Fishistry
670 days ago · sjgreys

v1.2 - New Upgrades + QoL

Hey, my fisher folks! The first big update for Fishistry is out now, and thanks to a bit of feedback I've been able to improve the gameplay a bit. Let's jump right in! New Auto-feeder: You can now purchase and upgrade an auto-feeder that will randomly spawn food pellets over time. This is great for a little extra boost when in full idle mode. Auto-stocking Minimum Increase: The auto-stocker has been upgraded to allow you to upgrade all the way to keeping the pond stocked to the maximum fish allowed. You do have to purchase the first level to even use it, but it's very inexpensive. QoL Changes You can now Right-Click on the menu to go backwards a menu tab. Since this was a slightly larger update with the upgrades, I have been testing it quite a bit to ensure every angle is covered, and I will keep at it. If you find anything, please let me know! That's it for this update. I hope you're enjoying your fishing adventure, and I look forward to the next update. Thanks for your support! Happy Fishing.
Idle Trillionaire
Idle Trillionaire
672 days ago · Bushman

Idle Trillionaire Revamped: Offline Progress & Visual Glow-Up!

{STEAM_CLAN_IMAGE}/44809724/2e702674bbd2173b2fb2f8d2a43150f31c00985b.jpg Idle Trillionaire just got a massive upgrade! Enjoy boosted offline progress to keep your profits rolling even when you’re away. Plus, we’ve revamped the game’s visuals with stunning new art to enhance your experience. Log in now and see the exciting changes for yourself! As requested by many players: 1 real time hour is now 100 game hours! (up from a mere 4 game hours)
Digseum
Digseum
673 days ago · foolsroom

QoL improvements

Thanks to everyone who has played the game so far :-) Here are some quality of life improvements to make the experience smoother!! Added a quick restart button after excavations You can now hold down the Wish button to spam buy it Adjusted the colors of the transition effects to be darker Some other very minor adjustments
maboroshi caravan
maboroshi caravan
673 days ago · díː

Ver.1.0.19 Available

maboroshi caravan Ver.1.0.19 now available. Increased amount of documents obtained Added new types of members Increased number of types of member introductions Increased number of JOURNEY LOG varieties Fixed minor bugs ■Added new types of members New members are joining the journey. This time, we will specially reveal their names in advance. Please check out the journey to see what kind of members have joined. {STEAM_CLAN_IMAGE}/43083470/213fa8c818bec1a512f86943d2f34cbc90ba70b1.png maboroshi caravan celebrated its first anniversary since its official release on December 15, 2024. I hope that the time spent watching the journey through the desert has become a source of healing or enjoyment for someone. Additionally, I would be extremely happy if there are those who have developed an interest in the desert or have come to like it more since becoming an observer. Please continue to observe the caravan. ■Extra Information A caravan that's been making the journey for a very long time : about 550 years A caravan of very high level : a bit more than 6,200 *Each of the above is a different caravan
Pocket Idler: Fishing Pond
Pocket Idler: Fishing Pond
674 days ago · sjgreys

Bit-Cremental: Fishistry, My New Fishing Idler Is Out Now!

Hey everyone! If you're itching for more idle fishing fun, I just launched Bit-cremental: Fishistry! {STEAM_CLAN_IMAGE}/44981190/e1ff7c5f237be954b85719c3e75a5d285daac4c5.png This Game Boy-inspired idle game is part of a new series alongside Pocket Idler, bringing retro vibes to incremental games. Each game in the series will share a similar layout while offering unique gameplay mechanics to keep things fresh and exciting. I’d love to hear your thoughts and feedback - it means the world to me! Thanks so much for your support, and happy fishing! 😊
Bit-Cremental: Fishistry
Bit-Cremental: Fishistry
674 days ago · sjgreys

Bit-cremental: Fishistry is Out Now!

The day has come! Bit-cremental: Fishistry has cast its line onto Steam! As a big fan of incremental games - whether idlers, clickers, or hybrids - I couldn’t resist creating another one. This time, I wanted to bring a retro-inspired idle experience, blending my love for fishing games with the charm of classic gameplay. Fishistry kicks off the new Bit-cremental series, where each game will feature a familiar layout but offer unique gameplay twists. It’s an evolving project, and I’m excited to fine-tune it with your feedback as the series grows. Thank you so much for your support, I can't wait to hear about your experiences. Happy fishing, and see you soon! :)
Lucky Hunter
Lucky Hunter
674 days ago · lAoBiI

Patchnote 241213

Content Adjustments Optimized the enemy HP growth mechanism; The "Shield of Fortitude" has been adjusted from being destroyed after 3 battles to being destroyed after 12 times; Boss skill "Making 1 random piece(s) unable to make action per turn" has been adjusted to last for only one turn.
箱庭小駅伝2
箱庭小駅伝2
674 days ago · shintom

0.65

0.65 長距離粘り初期値設定のXの値を確定後にYの値の入力をキャンセルすると、Xの値が再起動後にはもとに戻ってしまう不具合を解消した(Xの値を確定後はYの入力をキャンセルできないようにした)
Deep Space Cache
Deep Space Cache
675 days ago · Monu

Update #22 - Final Update

Changes include: Added Lasers Added Frenzy bullets Talent tree is entirely visible New reload upgrades That's it for the updates. I might update it silently if there are any bug fixes or performance issues but besides that. That's pretty much it for this game. It's my first game and it shows. I definitely learned a lot from it. In the end, I wanted to make it a simple incremental with some bullet heaven aspects. I like how it turned out now after all the updates. Thanks to everyone for the amazing feedback and to those who decided to play it
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