Happy Anime Fest! .✦ ݁˖♡︎ We're very happy to be here ♡︎.✦ ݁˖ Little known fact: many of the fish in Soggy Beans are anime fans and will greatly appreciate it if you play anime in the room while they're on your screen. (˶>⩊
1.更新5个主线任务,并加入新的任务奖励 2.新增物品道具,三级宝石箱子,淬火石 3.新增装备淬火功能,强化等级超过20级可进行装备淬火 淬火可为装备随机增加破罡属性,范围上限不高于强化等级-20 4.乞灵阁新增活动-龙宫寻宝,建筑达到10级后可开启 寻宝每次消耗10张抽奖券,可进行单次或者自动寻宝 寻宝的奖励物品会在后续更新中做出调整 5.修复已知的各种问题
Timber Rush just got a new endgame-focused update!The goal with this update was pretty simple: let the game get even more ridiculous.Much Bigger NumbersA large portion of Timber Rush’s underlying number handling has been refactored to use doubles, allowing damage, currency, achievements, and other values to scale far beyond the previous limits.If you’ve ever wondered how far you could push a truly broken build, there’s now a lot more room to find out.BanishesOne of the most requested features is finally here!Banishes allow you to permanently remove an upgrade from the pool for the remainder of a run, making it much easier to focus your build and chase the multiplicative combinations you actually want.These can be unlocked in the skill tree and the prestige system.PrestigeAfter reaching the end of the Skill Tree, you can now Prestige and start again with access to a new set of extremely powerful upgrades.This isn’t meant to be a massive second Skill Tree. Instead, the Prestige upgrades are intentionally few, simple, and completely overpowered.Expect effects like:Additional BanishesDoubled Axe statsSpecial Log increasesMythical upgrade cardsPhantom CrewAnd other ways to completely break your runsEach Prestige allows you to activate more of these upgrades, and while preparing to Prestige you’re free to swap your selections around if you want to try a different setup.Eventually, you’ll be able to unlock them all.The goal is to give players who have already pushed through Timber Rush another reason to come back and see just how absurd the numbers can get.Have fun breaking it.Enjoying the update? An honest Steam review helps Timber Rush a lot. Thanks for playing!As always thanks everyone for the amazing support!-Josh
HighlightsFree AP Refunds: Freely refund any non-permanent Ascension node at any time to instantly reclaim your AP and experiment with new builds. Full Offline Auto-Farming: Long absences now simulate every grow → harvest → replant cycle supported by your seed stock, rather than capping at a single harvest. Hardened Save System: to prevent file corruptionFarming & Offline ProgressionComplete Offline Simulation: Offline auto-farming runs continuous cycles until seeds run out or you return, with partial growth preserved. Quality of Life & PolishXP Display Accuracy: Canvas tooltips and floating loot numbers across Mining, Woodcutting, Fishing, Smithing, and Thieving now match your actual boosted XP.
FixesFixed various bugs.Fixed an issue where the game could switch to fullscreen after saving and quitting while the window was maximized.Fixed Main Quest progress incorrectly advancing without defeating the required enemy.Fixed various localization issues.Balance & ProgressionCorrected and rebalanced numerical values on suffixes.Optimized the level requirements and durations of certain resources.Updated tool stat values.Removed the level requirement for equipping crafted tools.
Coven Trials & Social * Resolved an issue where personal Coven Marks were not correctly crediting to character balances upon claiming trial rewards. * Fixed completed Coven trials prematurely disappearing from the event board before players could claim their rewards or view the summary screen. * Added a confirmation prompt when selecting Leave Event to prevent accidental abandonment of active trials and loss of progress. * Background auto-claims now properly refresh balances and present the reward summary modal. Crafting & Economy * Fixed an issue in Alchemy where crafting elixirs could duplicate raw ingredients upon task completion. Task resolution is now fully synchronized with authoritative server checks. * Fixed an item identification mismatch causing Potion of Scent Masking and Elixir of Sanguine Sight to split into separate stacks. Split stacks are now automatically consolidated in inventory. * Rebalanced enemy arrow drop quantities from high bulk amounts down to 3-5 arrows per drop to preserve market health and ammunition crafting value. Familiars & Companions * Fixed an issue where familiar tier promotions failed to persist to the database, causing upgraded pets to revert to Tier 1 upon dismissing, resummoning, or relogging. Combat & Interface * Added detailed stat tooltips displaying offensive and defensive attribute calculations on hover. * Cleaned up Vitae Siphon meters and combat HUD formatting. * Fixed minor display issues with quest reward item labels.
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision. - More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move together. - Allied station defence: Eligible allied fleets at the same location now defend together. Participating fleets’ carried cargo can be looted. - Stronger logistics buildings: Logistics Shipyard bonuses increase from 1% to 2% per level for cargo capacity and logistics speed—+40% instead of +20% at level 20. - Better cargo automation: Routes can wait until selected source resources are above or below specified amounts. Editors now show planned resources transported per hour in both directions. - Combat fixes: A fleet’s last ship no longer automatically routs, so fortified remnants can keep fighting. Fixed a separate damage bug that made some remnants effectively unkillable. Combat previews also better match actual battles. - Fairer interception: You can intercept incoming raids that diplomacy previously allowed opponents to launch but prevented you from defending against. Blocked interceptions now explain why. - Faster banishment: The faction leader’s vote carries more weight, and the exile countdown drops from 24 hours to 4 hours, with a notification when it starts. - Steam achievements fixed: All nine achievements support single-player and multiplayer, including custom campaigns, with more reliable milestone recovery and delivery after reconnecting. - Clearer interface: Unified the faction + personal radar, which now includes stationed fleets in it. Spy only stations have ...
1. 常态装备栏增加第二个法宝栏,可同时装备两件法宝。 2. 元婴期解锁“元婴装备”界面,增加元婴丹药、灵酒、符箓和法宝栏位。 3. 本体装备与元婴装备的属性及效果同时生效。 4. 优化装备界面布局、空栏提示及法宝栏底图,并加入全新的元婴人形素材。 5. 杂学项目增加前置要求:除技能等级外,前一个项目还需达到5级熟练度。 6. 炼器产出的装备基础属性提升至原来的2倍。 7. 宗门神兽基础属性提升至原来的3倍,每次战胜后的强度成长调整为20%。 8. 幽冥血煞刃的宗门淬炼上限提升至30级。
AdjustmentsWe have comprehensively increased the in-game stat power of tradable items to match their intended value.
Fixed missing owned-material quantities in Processing and Technology materials being unavailable for submission despite being owned. Improved Processing count confirmation and starting, reducing repeated confirmations caused by updates from other activities; changed parameters are revalidated and insufficient materials receive clear feedback. Prerequisite Quality System research completed*1 + Red Crystal*100 (Red Crystal*100+Crystal Medal*20-->Red Crystal*100) == Quality Compendium unlock and Rare quality ceiling*1 + Bound non-tradeable Level 1 Quality Dismantling Machine*1 + Bound non-tradeable Level 1 Quality Matrix*1 Prerequisite Quality Compendium research completed*1 + Red Crystal*200 + Crystal Medal*100 == Epic Quality research and Epic quality ceiling*1 Prerequisite Epic Quality research completed*1 + Red Crystal*500 + Crystal Medal*500 == Legendary Quality research and Legendary quality ceiling*1 The formulas above list the full research requirements and results. Prerequisite research is not consumed, and research still completes through the Technology progress system. Enlarged the device interaction window and industrial storage area for easier material viewing and device operation. Fixed equipment details showing no available gems despite having sockets; socketing now lists the exact gem instances currently owned. Socketing choices now update when gems are acquired, removed, consumed, or locked; an unavailable selection is never silently replaced with another gem. Gem actions now verify the current selection and socket binding so stale responses and changed selections cannot affect later actions. Repeated refreshes, freezes, or unavailable controls when loading the Alchemy catalyst list. The Alchemy entry could become disabled after unrelated data updates while access was still valid. Entry and action availability now follow permission changes promptly. Alchemy catalysts retain their exact instance identifiers for clearer batch selection and quantity updat...
Added case opening speed switch on case page
STICKYNOTES Leave a note on another employee's desk. Three a day, one per person, and you cannot type a word of it. Notes land on the desktop behind your windows. Drag them, or throw them away. The button lives in the taskbar, beside the clock. Switchable off in SETTINGS. Off means you send none and receive none. STONKS RICH LIST: every employee ranked by what their portfolio is worth, and how much of DAILY CORP they personally own. The daily claim button now says what it actually pays. It has been offering 10 D-BUCKS and paying 25. FIXED THE PROJECT BOARD stops undoing squares you just placed. COMPANY NEWS carries results again: Employee of the Week, EXCEL WARS and DEPT WARS. E-MAIL alerts show who actually wrote to you. Human Resources was fronting every one of them. EMPLOYEE FEEDBACK: a switch to hide your own star rows. TEAMZ has a great deal more to say, and no longer opens on the same sentence every time.
Hey adventurers! Between Adventures IDLE is now available on Steam in Early Access! Hunt creatures for rare loot, forge and enchant your equipment, and build a hero who keeps progressing even while you're offline. Watch every sword swing, arrow, and spell come to life in a pixel-art world built around satisfying RPG progression. Thank you to everyone who played the demo, shared feedback, and wishlisted the game. We're excited to take this next step with you! Early Access Version Out Now! The Early Access version includes: Acts 1-4: Battle enemies, hunt for equipment, and push your hero further. 11 skills to train: Mining, Gathering, Woodcutting, Fishing, Blacksmithing, Crafting, Cooking, Alchemy, Arcane School, Upgrade, and Enchantment. An expanded skill tree: Shape your build with bonuses for combat, gathering, and more. Crafting and equipment progression: Forge weapons, armor, and tools, enchant your gear, and trade excess loot with merchants. Simultaneous gathering and crafting: Keep a gathering task running alongside a crafting task. Offline progression: Set your tasks and return to the rewards of your hero's hard work. No microtransactions. No pay-to-win mechanics. No forced ads. Just buy once and enjoy the adventure. Our Early Access Roadmap We currently expect Early Access to last approximately one year. Here's a simple overview of our plans: Launch improvements: Address bugs, refine balance and progression pacing, and improve the interface based on your feedback. More adventures: Expand beyond Act 4 with additional acts, enemies, items, and areas to explore. Deeper progression: Add new activities and progression systems to give your hero more ways to grow. Seasonal content: Develop seasonal features and refine how seasonal resets support long-term replayability. Toward full release: Build out the endgame and continue improving balance, quality of life, and overall polish. These are our planned directions, and their scope and timing may change as development ...
NEW FEATURES When entering the game, you will need to read and accept the Terms of Service and Privacy Policy. If these documents are updated, you will be asked to accept them again. Item and Hero Fusions and risky Forge attempts now display a confirmation showing the success chance, cost, and consequences of failure. Actions with a 100% success chance will still be performed immediately. IMPROVEMENTS After requesting a map change, the game will now wait for a maximum of 10 minutes. If the battle does not end within that time, the map will change automatically without counting the current stage as completed. The Bring All button in the Bring from Steam panel can now process large quantities of items without stopping the queue after the 19th item. Market selling requirements now correctly display the required stage, difficulty, and VIP Pass status according to the active rules. Bringing items purchased on Steam into the game remains available normally. The Battle Log now records Stone Chests opened, keys found, item sales, and items brought in from Steam. The Wiki has been expanded with information about Daily Rewards, Boosts, weekly Ranking rewards, and every available achievement. We also corrected outdated information about attributes, the Forge, Special Stashes, and other systems. BALANCE ADJUSTMENTS The maximum threshold of the Mercy ability has been reduced from 25% to 15% of the enemy’s health. Critical hits will still trigger the execution normally when the ability’s condition is met. FIXES Benefits from a VIP Pass purchased, granted, or claimed through Mail are now applied immediately without requiring a game restart. The Analyzer now displays the XP actually earned, correctly accounting for the Skill Tree, Return Bonus, and active Boosts. Special Stashes now display only the items actually stored inside them. If a Stash is full, the game will show how many items are waiting in the Bag; they will return automatically when space becomes available. Referral re...
Added Abandon Cycle to restart without rewards, even below 50 Cores, while keeping permanent progress.Renamed “Worshipped Entity” to “Active Entity.”Added animated cosmetic previews and separate Comets, Bursts and Themes categories.Added 8-bit Arcade, Neon Grid, Green Terminal, Pixel Comet and Pixel Burst to the Supporter Pack.Improved existing cosmetic visuals.Fixed new cosmetics not unlocking for some existing Supporter Pack owners.Constellation nodes can be inspected without buying them. Purchases require ALLOCATE confirmation.
Hotfix 0.1.8c · The Void Seam is a promise, sort by Power means it, the filter turns inside out Three days of player post. The estate's Void Seam is guaranteed, survey charts work on the late plots again, the bag can show everything outside your filter, unique bows learned what bows do, and a broken Voidglass counter is healed. New Content Everything Else · a new chip in the inventory filter shows every item your filter does NOT match. Sell All then sells exactly those; locked items always stay. The chip is off again after a restart, and Reset clears it. Balance The Void Seam is guaranteed · once Darkness is open and no seam stands on your estate, your next survey or re-survey uncovers it. No more fishing for a 5% roll with doubling re-survey costs. Survey charts work on the late plots · the 12-hour survey cap now sits before the chart and Cartographer discounts. With the best charts a late plot takes about 3.4 hours; without them the cap stays at 12. Unique bows and crossbows carry their kind · the seven unique bows shoot 10% faster, Skysplitter and Ambusher's Edge gain the crossbow's +25% damage and +10% penetration at 15% slower draw. Their own stats are unchanged. Uniques you already own upgrade on first load. Quality of Life Sort by Power means it · the inventory sort and the ▲ badge read the same fight the tooltip shows. An item not yet measured wears no badge instead of a wrong one; the visible page is measured in the background. Auto-hunts stay out of your way · the next Tyrant hunt or Descent tier no longer pulls you back to the combat tab while you browse the bag. Fixes Voidglass no longer shows a number in the trillions · a fresh counter read an internal key and made the Void recipes free. It now starts at zero, and a save that already carries the wrong number heals on load. Notice Your save upgrades itself on first load · an older build cannot open it afterwards.
V1.3.2 Patch NotesHero Management ImprovementsThe Hero Loading UI has been improved and now offers additional information and sorting preferencesYou can now directly load a hero via command line by supplying the --hero "MyHeroName" argument to the game EXE. See the Game FAQ for more information.The game's subprocess in the task manager now shows the loaded Hero, in case you need to end the game process for whatever reason, but are running multiple heroes concurrentlyMinor game stability improvementsInventory Management ImprovementsYou can now shift-click, ctrl-click or box-select items in your inventory to select multiple items at a time to perform bulk actions on themMiscThe Unlockables sub-section of the Quest tab now shows more detailed information about unlocking the Drunkard and Jester classes added in v1.3. (the Oracle and Cannon Master unlocks are more straightforward)
Hi everyone!We’re excited to share another batch of improvements based on your feedback:Contests now last 10 minutes instead of an hour. You might not always have enough time to get the maximum 3 votes during those 10 minutes, but you’ll always receive your reward. You can still increase it by checking back later - for up to 24 hours after the contest.Themed contests are here! The theme changes once a day at 00:00 UTC. Those sleeves you've been saving finally have their moment to shine! At first, we expect the pool of themed looks to be a little limited, so you may occasionally be matched against system-generated outfits - or even a duplicate of your own look. This will naturally improve as more players enter themed contests, and with contests now lasting just 10 minutes, the pool should fill up pretty quickly.To make entering themed contests easier, we’ve added a new Outfits tab. Save your looks, edit them, and quickly dress your model in a previously saved outfit without losing that perfect combination you came up with.We’ve added - or, to be fair, finally fixed - the ability to remove individual items directly from the wardrobe.Eyeshadow and blush can now be removed as well.We’ve added another skin tone for the model.The Layers tab now shows all available layers, regardless of what your model is currently wearing. Layer changes should also update immediately when you open the Sewing tab.And, of course, there are a bunch of smaller fixes and improvements here and there.Have fun, and good luck in the contests!
⚔️🌌 Embrace Your Destiny as "Guardians of Destiny" - Unleash the Power Within! 🎮🏆 🔮🛡️ Embody the role of protectors and wielders of Strange Dust in this profound event! ⚔️🌠 Unite forces, strategize with fellow guardians, and shape the path of fate itself! 💪💫🌌 🛡️🎁 Prove your mettle, gather the enigmatic Strange Dust, and unlock the hidden depths of your guardian abilities. ✨🎉 Unveil remarkable rewards and etch your legacy! Don't miss "Guardians of Destiny" - Step into your destiny today! 🌟🤝
Hello,Due to systematic changes I've made to the core game, demo saves sadly do not work in the full game. Because of this, I am de-listing the demo exactly 1 week before the release of IGTAP.Apologies to anyone this may affect. The full game launches on September 21st!
Build 0.758 is here! This week brings Pistols and Blaster Rifles, with 24 new equipment pieces, new abilities, and eight Guns Masteries.Four new Ascendant Pinnacle fights await parties led by a level-150 main character. Player Town also has new services for upgrading, rerolling, and tempering equipment.The interface has a new look, and the minimap now includes resource markers and hover details. We’ve also improved party movement, fixed combat and revival issues, made saving smoother, and added a Copy button for sharing saves.Thank you for the feedback, bug reports, and saves you’ve sent in. They’ve helped shape these updates. This up coming week I will be working on the last pinnacle fight and the last 4 expeditions. After that i will rework abilities, their animations and finish making more pets ect.
This is our first update after release. It's a small emergency update to address a serious issue affecting international users, with a few tag-along changes. FIXESFixed a critical crash that happened when pressing Play if the Windows username contained international characters. Thanks to 바보 for reporting this and helping us confirm the fix.GAMEPLAYThe Juggernaut is no longer affected by knockback.QUALITY-OF-LIFELimited camera movement in the Blight Tree so the camera can no longer move too far away from the tree.Much bigger updates will follow soon. Future updates will focus on addressing the most important early feedback and also on improving some of the art in the game.
Builds 0.756–0.758 This update brings a refreshed interface, a more useful minimap, better party travel, and a broad collection of combat, equipment, revival, and save improvements. Interface Refresh - Added new painted artwork across menus, buttons, tooltips, inventory slots, and confirmation windows. - Updated High Anchorage, Party Management, storage, shops, crafting, Player Town, portals, Bestiary, Lore, and Options with the new look. - Cleaned up panel edges, unwanted black corners, overlapping inventory borders, and checkbox alignment. - Restored full character details beside the Trait and Skill Mastery collections without resizing the cards. - Added the complete character-details section to the Pets page, including attributes, equipment load, and racial information. - Improved Options and Loot Filter layouts at larger UI scales. Removed lengthy Hunger and Thirst penalty descriptions from Character Stats; their details remain available through status information. A More Useful Minimap - Added markers for herbs, mining nodes, chopping trees, hunts, unskinned carcasses, enemies, Bosses, and Guardians. - Added an illustrated frame, compass decoration, and clearer symbols for resources, landmarks, chests, and portals. - Hovering over an individual marker now shows information about that location or creature. Empty map space no longer displays a generic tooltip. - Removed completed generic-site dots from the map, while keeping their underlying exploration content intact. Markers update as creatures move and resources are collected or return. Party Travel And Revival - Improved how traveling companions stay together, especially when party members have different movement speeds. - Reduced unnecessary avoidance movements and abrupt formation changes around route bends. - Improved exploration and detour decisions to reduce avoidable backtracking and conflicting movement directions. - Returning Breath can now revive eligible allies after combat, while retaining its norm...
Greetings Vampires, Update v0.2.17 activates passive combat health regeneration for gear with Spectral Regen, eliminates integer truncation on low-damage Lifesteal, brings full functionality and floating heal splats to Group Combat Auto-Vita (Auto-Eat), and fixes Crucible Tier Shift button overlaps and network parameter errors. Combat Engine & Survivability Active Spectral Health Regeneration: Boots and gear imbued with Spectral Regen (+0.25 HP/s up to +1.0 HP/s) now passively restore health every second during combat across both solo and party battles. Low-Damage Lifesteal Precision: Replaced integer floor truncation in lifesteal formulas with probabilistic remainder rolling. Attacks dealing under 25 or 50 damage now roll for partial healing rather than rounding down to 0 HP. Combat Heal Splats: Healing restored via passive health regeneration and vampiric lifesteal now renders floating green healing splats above the player health portrait. Obsidian Citadel Scent Immunity: Excluded all 7 Obsidian Citadel encounters (including The Obsidian Sovereign Blood Echo) from Scent of Fear scaling. Citadel bosses are completely immune to Scent HP, damage, accuracy, and scourge modifiers. Group Combat Auto-Vita (Auto-Eat) Parity Item ID Resolution: Fixed an inventory property mismatch that prevented the server from locating and consuming equipped food items during party boss encounters. Real-Time Threshold Updates: Toggling Auto-Vita or adjusting the health threshold slider now instantly synchronizes to the active party server without needing to leave or rejoin the party. Party Heal Splats & Bag Cleanup: Consuming food or receiving heals in group combat now triggers synchronized floating heal splats visible to all party members, and fully depleted food stacks are cleanly removed from inventory. Crucible & Refinement Tier Shift Parameter Error Fix: Fixed a 400 Bad Request error when tier shifting Crucible equipment by providing destination item identifiers in the client payload...
MINING SKILL IS OUT OF BETA- It has been a long road to get here, but the Mining Skill is officially out of Beta and playable by everyone!- Along with the full release comes a ton of updates, fixes, balance changes, new systems, new items, new crafts, new rewards, new achievements, a new pet and more!- While Mining is officially out of Beta, we are far from done with it- We will continue to evolve the skill with new content and quests and further integrate Mining throughout the game- The team has worked incredibly hard all year to get Mining ready for everyone, and we hope you enjoy it!- Check Mining in the Library for lots of information on how the skill worksMORE DETAILS ON WHAT IS NEW- Mining can be played in two ways: an active mining grid where you use your pickaxes to dig for items, and a passive system called Auto-Excavation (AEX) that finds items for you while you aren't actively mining- As you mine, you'll uncover many new items, secrets, deposits, traps and more!- The resources you find can be used to complete new Help Requests and craft nearly 40 new items- Mining also features Skill Rewards, Zone Rewards (check zone details), Achievements and a brand-new Mining Pet at the Pet Shop!Grab your pickaxe and start digging!