Thank you to everyone who played the previous demo and shared their feedback. Your feedback has helped me improve the game and make the experience better.If you played the previous demo, I'd love to hear what you think about the changes!Give the updated demo a try, leave a review, and add Sea Sweeper to your wishlist if you enjoyed it. Your support really helps!
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.71 is now live! Since the launch of Season 0.5, our backend has detected some highly "supernatural" financial activities. To restore order to Cyber-Wall Street, we’ve patched several critical exploits and stabilized the reality matrix: ⚖️ Market Exploits & Regulatory Fixes Forced Acquisition Exploits Patched: Fixed the zero-cost "free-rider" loophole during forced acquisitions, and fixed an issue where forced acquisitions bypassed the "tech inflation" penalty. (The SEC has finally audited your books! Hostile takeovers will now cost you actual capital instead of exploiting the void.) Endless Subpoenas: Fixed the SEC trading halt "infinite loop popup" bug. (Your screen will no longer be buried under an avalanche of digital fines.) Time-Travel Embezzlement: Fixed a bug where players could farm cash by repeatedly saving and loading the game. (Time-traveling is no longer a viable corporate strategy for printing money!) UI Logic: Fixed the visibility and status refresh logic for the add button on the acquisition menu. 🛠️ System Stability & QTE Fixes Multiplayer Crash Fixed: Fixed a critical bug where the multiplayer system would cause the game to crash. (Crashing your friend's market will no longer crash your actual game client.) Black Swan Broken Record: Fixed an issue where the Black Swan QTE countdown would glitch and repeat like a broken record. Sonic Crits: Fixed a bug where milestone animations and sound effects would overlap in the exact same frame, causing an audio "crit." (Your eardrums are officially safe from your own success.) Optimization: Implemented various backend performance optimizations for smoother idling. Please restart your Steam client to apply the update. Happy (and legal) trading!
1.0.9.55 - added new ways to customize your adjustment step buttons (% of free echoes, % of echo cap) - added keyboard shortcuts that change how many echoes is allocated. Can be adjusted by right clicking the max button. - made it possible to remove the breaking layer info box by left clicking - added customisablity to the avatar (astronaut) as well as new background options - added an quit game button (just in case people did not know the game can be exited using "esc") - you can now change the size and position of the avatar - added 2 avatar backgrounds unlockable by playing and 5 that can be purchased with wardrobe tokens - added wardrobe tokens, which can spent to unlock backgrounds to the avatar and skins (when new skins are added to the game) - fixed a mouse display bug - added a new building status color (yellow = capped in speed, but can't afford cost)
On September 15th, less than 2 weeks away - you will be invited to scavenge the wasteland to uncover resources. Then progress through a huge upgrade tree to permanently improve your abilities and push deeper into the wasteland. Find the upgrades that make collecting faster, more efficient, and more rewarding.In the game you'll be searching through fog for scraps, but priorities shift from area to area. At first you collect whatever you find. As you progress, you choose what’s worth your time. Then everything changes again as the fog quickly closes back in. Do you have what it takes to rule the wastelands?
Dear commanders, together with Miya, let’s join the event!Collect Carnation to try the S+ Recruitment! >>>> Lost Sanctum | S+ Hero Recruitment >>> Arcane Key Season Combat Support Exchange >>> Arcane Key Bonus | Reward Increase >>> Happy Teachers’ Day | Exclusive Package >>> Echo Phantom | Serial Package >>> Gift of the Brave
It's been nearly a month since Early Access came out, thank you to all of you who've been with us up til now :). Arcade • Steam leaderboards! Hit Scores to see how you stack up against friends and the world • Fixed a Memory Matching lock-up and a grey-box fish in Guppy Fish Fish grades We've been slowly tuning grades since launch and we're now at a place that feels healthy. This time it's a small change aimed at new players: you'll see more variety in the grades you catch early on, without changing how long the full journal takes. Other • You can sort the bag by rarity or by grade • Fixed a lost fish when closing mid-catch, and stray invites from other games showing up on your pier Thanks for fishing!
Dear Abyssal Challengers! This version is a comprehensive large-scale expansion and update of the game, restructuring the core gameplay system, adding multiple systems such as relics, specialties, environments, adventures, demon invasions, angel rescues, etc., massive new skills, equipment, characters, while optimizing a large number of game experiences, fixing known bugs, and upgrading screen performance!
Dear commanders, the new server S170 will be launched on Sep 4, 2026. New Server Opening Time Sep 4, 2026(Friday) at 18:00 PM(UTC/GMT+8) New Server Event Blessing of Valkyrie Commanders can use Star Dollar to purchase the God of War serial package, which contains S Equipment-Master Sets, special fashion Dragonborn and White Secretary, rare S angel related to the unique scythe (AOE) - Valkyrie Gene*200. TIPS: When purchase the God of War serial package, you need to purchase the previous level to unlock the next level. New Server S Hero Recruit Rate UP Rate Up Hero: Valkyrie Valkyrie, one of the Three Goddesses of War, is known as the most powerful Angel Hunter of the Star Alliance. Attack all enemies with a chance to carry out an additional round. When she appears on the battlefield, it often means that this battle is going to be a massacre. So it’s best not to provoke her! Commanders, if there is a Goddess of War to fight for us, our adventure will be easy and fun! New Server Time-limited Recruit Mission Commanders in new server come and get massive rewards by completing specified number of Adv. Recruit!
Patch Notes v0.1.7 · The Darkness opens up Dear Adventurers, Two days built from your reports and reviews. The Darkness no longer belongs to one class, the goal tracker finally names the next zone, the upper trees pay like trees, and a dozen things that were true but invisible now say so on the spot. Nothing here needs a new save. Balance The Darkness is flatter from zone 2 on. Monster health beyond the first zone was compressed hard, the Void down to about a seventh. A mid-game Knight or Necromancer now farms zone 2 and the start of zone 3 instead of scraping one monster; the endgame Knight gains T10 drops in the Void. Skills from powder no longer stack. Ironveil and Bastion count once, at your highest piece, so gear skills sit within the +5 headroom of the tree again. Sets still add on top. The Manyeye Band counts resistance overcap only up to 300%. Two bands multiplied each other to +2291% Bonus Damage. Same rule the Coincursed Band got for Gold Find. The Descent has a floor and a ceiling. Monster health keeps climbing per tier (it stopped above tier 23), gold is capped, and negative gold from a wrapped counter becomes the cap. Tyrant gold is paid per second of the fight. 80% of what your own best Void farming spot earns, so a long hunt pays like a long farm. Uniques from Tyrants roll at the normal Unique chance on every kill, no first-kill guarantee. Uniques drop nearly twice as often. 0.065% per kill instead of 0.036%. '+N Skill' follows one rule. +1 below item level 99, +2 from 99, +3 only on Darkness drops from zone 4, +4 only from Ancient Chests. Never boosted, never raised by upgrades; re-rolls and contracts follow the item level. Upper trees pay like trees. From Willow on, each felling drops far more logs (Elderheart 10 to 54, Sunspire 12 to 72) and sawing takes seconds instead of minutes. Log prices drop to match, so gold per hour is unchanged and what grows is material. The Huntsman draws the bow again once his Marks are spent. A finisher that empties th...
Hi everyone! ^^We’re excited to announce that Lakeside Bar Version 1.3.7 is now live! 🎉💙💥Version 1.3.7 adds new indoor and outdoor decorations to give your lakeside bar a fresh new look.🤗✨We hope this update makes your cozy lakeside experience even more enjoyable. 🌿☕✨🎯 Don’t forget that the demo version of Seaside Wash will be officially introduced in the next few days! 👉 Follow us so you don’t miss the announcement:
-Fixed a bug that allowed players to click on doors multiple times when returning from side locations, which could corrupt save files when returning from side quests to other locations.
Events The summer event no longer shuts itself down once its listed end date passes - mimics keep spawning and breaches come back with them. UI & Quality of Life The menu button now shows a notification dot when you have monthly rewards waiting to be claimed. Opening the guild window now lights up the guild button in the bar, so it is clear which window you are in.
Hello, everyone! We are the development team of . Since the game's release, we have received many requests from players asking for Mac support. We've been following your feedback closely and working to make Mini Cozy Room available on Mac. We're excited to finally announce that development has reached a stage where we're ready to let you try the Mac version! Before officially adding Mac support, we're opening a Mac Version Playtest. This Playtest is being held to test whether the game runs properly and remains stable across a variety of Mac devices and environments, as well as to identify any issues we may have missed before officially supporting Mac. There is no separate application or participant selection process. Anyone can freely join through the Playtest store page. ▶ Join the Mac Version Playtest You can participate by clicking the Playtest join button on the Steam Store page below. 🔗 Mini Cozy Room : Lo-Fi — Steam Store Page The Mac test version is provided as a separate Playtest app, independent from the existing Windows version. This means you can participate in the Playtest even if you do not own . We hope this will be a great opportunity for those who have wanted to try Mini Cozy Room but haven't been able to because they only use a Mac. If you know any Mac users who have been interested in Mini Cozy Room, please share the news with them! Please note that DLC content is not included in the Playtest version. Only the base game content is available. Because the Mac Playtest is provided as a separate app from the main game, existing Windows players will also start the Mac Playtest from the beginning. The main game and Mac Playtest use separate Steam Cloud storage, so progress from the two versions will not be merged automatically. When official Mac support is added to the main game in the future, Steam may display a Steam Cloud conflict prompt. Therefore, if you currently play the Windows version, please make sure to back up your save data before participat...
v0.7.4 Patch Notes Hey Guild Masters! v0.7.4 is a stability, balance, and preparation update for the upcoming Contest raid launch. This patch focuses heavily on closing exploits, improving late-game pacing, cleaning up confusing systems, and getting the game ready for Friday’s Contest premiere. New Content- Added The Splintered Seal, a new mythic raid unlocked after clearing The Starless Throne.- Added upcoming Contest Mode support for The Splintered Seal.- Contest begins automatically on Friday, September 4 at 6:00 PM CDT.- Contest lasts for 21 days.- Week 1 clears earn an additional First Oath banner stamp.- Added new Contest cosmetic rewards- Added a secret easter egg. Try to solve it!- Added a Discord invite link to Settings → About & Support. Balance & Progression- Barracks upgrades now increase roster capacity from 4 → 8 → 12 → 18.- Mythic+ frontier clears now advance only one key level at a time.- Mythic+ key progression is clearer and currently caps at Key 20. - Combat Power now weights stats differently by role: Tanks no longer gain inflated PWR from defense/HP. DPS value attack more heavily. Healers value healing more heavily.- Legendary and Exotic subclass bonuses were toned down so chase recruits stay exciting without becoming wildly overpowered. - Provision costs now scale by mission type: Encounters use base provision costs. Dungeons cost more. Raids cost the most. - Guild Events now use weighted mission progress instead of raw mission count: Encounters add a small amount. Dungeons add more. Raids add the most. - A cooldown also prevents short-mission event farming. Exploit Fixes- Fixed refined gear keeping boosted stats while losing refine count after equip/unequip.- Hiring a recruit no longer resets the paid reroll cost ramp.- Recruitment reroll costs now slowly cool down over real time instead of being permanently punishing.- Guild Events can no longer be rapidly farmed by repeating short missions.- Guild Market shipments and weekly stall items rema...
This update focuses on display settings, localization, safer gambling systems and general polish. Display Settings Added a new grouped resolution selector. Resolutions are now organized by 16:9, 4:3 and 16:10. Added more supported resolutions across all aspect ratios. Borderless mode now always uses your monitor's native resolution. Windowed mode now only shows resolutions that fit your current display. Unsafe saved resolutions are automatically corrected to prevent broken window sizes. UI Improvements Moved the Game Sensitivity Converter to prevent overlap with resolution settings. Dropdown menus now properly capture input. Various Settings menu spacing and interaction improvements. New Language Added full Turkish language support. Added Turkish characters to the game's UI fonts. Turkish is now available directly from the language selector. Gambling Safety Improvements The gambling system has been reworked to prevent players from avoiding losses by leaving a game before the result is resolved. Bets are now committed as soon as a gambling round begins. Active bets can no longer be cancelled by leaving the current screen. Navigation, ESC, sidebar buttons and quitting are blocked while an unresolved bet is active. Cashout-based games unlock navigation immediately after a successful cashout. Improved bet handling across all gambling modes. This protection now applies to: Roulette Scratchcards Mines Blackjack Coinflip Jackpot High / Low Dice Crash Multiplier Wheel Fixes Fixed a crash caused by Login Streak XP triggering a Rank Up too early during game startup. Various stability fixes and general polish.
Hello, everyone. Maintenance for the Ver. 1.0.17 update will take place during the following period: Maintenance Schedule September 3 · 08:30–10:00 UTC Expected duration: 1 hour 30 minutes Steam Community Market The Steam Community Market will become available once maintenance is complete. Free Trade Vessel slots unlock separately for each player based on their first login after the official release. Slot 1: One week after your first login Slot 2: Two weeks after your first login The Market Slots Pack DLC is scheduled for release within 1–2 hours after the Market opens, provided no major issues are found. Combat & Skill Balance Extended the duration and reduced the cooldown of certain buff and debuff skills. Reduced the HP and ATK of monsters in X-9 stages on Nightmare difficulty. Standardized Life Steal and Healing DPS displays to use the amount of HP actually recovered. Life Steal previously displayed the potential healing amount rather than the amount actually recovered. Life Steal and Healing now both display DPS based on actual HP recovered. Orbs, Star Chart & Passive Skills Reworked the distribution of Defense and Elemental Resist effects among Orbs. Replaced five Defense Orbs with Elemental Resist Orbs. Increased the Defense gained per level from the remaining Defense Orbs. Although the remaining Defense Orbs have been strengthened, replacing five of them means that the total Defense available from the entire Orb system is slightly lower than before. Replaced the Taurus Star Chart’s fixed Defense effect with an All Elemental Resist effect. Replaced the Knight passive skill’s Penetrate effect with an All Elemental Resist effect. Any points invested in the former Penetrate passive will be reset during maintenance. Gear, Enchanting & Blacksmith Increased Gear, Engraving, and Enchant option values related to skill cooldown reduction, skill duration, and Elemental Resist. Removed gear destruction from failed Enchant attempts. Gear destruction chance: 50% → 0% Ench...
【新套装】五行秘境反制套装(镇岳 / 伏魔):秘境专属 9 槽异宝套装,专门削弱秘境怪物「技能」的生效强度(走独立反制系数、不进任何伤害乘区),削减最多 −50% 永不清零;可与附魔共存,两套不叠加(取高档,平手优先镇岳)。仅秘境 100 层起每次击杀判定掉落(0.01% 起、每 100 层 +0.01%、1000 层封顶 0.1%),累计 2 万次击杀保底必出 1 件(跨转生保留),起步即异宝品质、不可强化 【新套装】镇岳套(通解·常驻)整体削弱敌人所有秘境技能:2 / 4 / 6 件分别 −15% / −25% / −35%,6 件时爆发·自爆首下额外 −25%;伏魔套(专精·卡关)单点深削敌人 减伤 / 护盾 / 防御加成:2 / 4 / 6 件各 −25% / −35% / −50%,并削反伤(4 件 −30% / 6 件 −40%)与回血·低血自疗(6 件 −40%) 【优化】系统日志记录所有装备掉落:同一次击杀 / 离线结算掉的多件装备合并成一行(按品质降序,超过 6 件时神品+逐件列出、低品按品质计数),不再逐件刷屏;含异宝标 🌟、普通掉落标 📦,可按类型筛选 【修复】仙缘面板未装「天命之财」却显示:extraDrop 此前把转生道树「万宝」节点加成一并计入,导致点了道树没装异宝也误显——引擎分离异宝专属字段,道树「万宝」效果改在「额外加成」区正确展示 【修复】背包装备筛选缺少五行秘境套装(镇岳 / 伏魔)、且秘境装备套名显示为空:补全 WUXING_SETS 的导入、套名解析链与筛选下拉选项 【修复】装备·仙缘面板数值对齐实际生效:不灭金身减伤标注 80% 上限、破界之力按实际叠加件数动态显示(原硬编码 +30% / +6%)、层数增伤补单位「%/层」、8 个异宝说明标注「单件」避免与多件总量矛盾 【重做】道途自由觉醒额度改为派生守恒:剩余额度 = min(转生次数, 9) − 全部路线已觉醒总级数(转生自带觉醒与自由觉醒共用同一份额度),修复此前重塑道途后额度虚高、路线可被超发点满的问题
https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we'd like to introduce a new gameplay mechanic: Appointment & Duty System This is the stronghold's position assignment system. You can freely choose who gets to be the bandit chief or take charge of a specific branch. {STEAM_CLAN_IMAGE}/45936264/b4ebae4ce583614c114e066392bcc88f49bbe0ab.png Targeted Character Skill Development Leverage the attributes of the character with the strongest skills, allowing their strengths to benefit the entire stronghold. (The value shows 0 here because the numbers haven't been plugged in yet.) {STEAM_CLAN_IMAGE}/45936264/9a786deaea1b9c708e8a6ec1cda9412dbe056b61.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267...
Hello, this is the Hamster Talk team.Thank you always for loving Hamster Talk.The previously announced overhaul of our data save method and network system update has now been completed.To ensure a safe data migration and smooth gameplay experience, please make sure to check the details below.1. Enable Steam Cloud Synchronization in AdvanceIf you have not enabled Steam Cloud sync yet, please activate it by September 4th at 18:00 (KST).To ensure a safe data migration for all players, the existing servers will remain temporarily active until September 4th at 18:00 (KST). Please complete your settings within this period.How to enable: Steam Library → Right-click \ → Properties → General → Enable Steam CloudNote on PC Replacement & Reinstallation: To ensure your data is safely linked, please complete the update and launch the game on the PC where your original save data is located. Please refrain from deleting the game or switching PCs prior to the update.(This does not affect accounts that already have Steam Cloud sync enabled.)2. Key Changes After the UpdateTown Visits: You can only visit the towns of currently online users.Nickname Search: If multiple users have the same nickname, you will be connected to the town of the first user returned in the search results.Lobby Capacity: Up to 64 players can join per lobby; if exceeded, the lobby will automatically split.Simultaneous Plaza Entry: If multiple players enter a Plaza within 2–3 seconds after it is created, they may be placed in different rooms. If this happens, leave and re-enter the Plaza to meet in the same room.Thank you.Team Hamster Talk
1. 优化杂学进行状态的文字显示,为不同杂学增加明确动作描述。 2. 统一杂学页面与修士状态栏中的当前行动文案。 3. 修改了等级无故大幅提升的bug。
1. 修复宗门事务进度检查异常、部分任务无法完成的问题。 2. 宗门事务改用独立进度计数,击杀、闭关、采集和制造均按实际行为累计。 3. 宗门执事及以上可选择自动接取战斗、闭关、采集制造或随机任务。 4. 达到最高等级后,闭关按钮变为“已达最高境界”,闭关进度显示“渡劫圆满”。 5. 隐者模式的效果获得优化。 6. 修复采集类主线任务的判定bug。
Update Highlights Direct Player Gifting & Alt Transfers: Send items directly to fellow Coven members, your own alt characters, or any player in the realm right from your inventory. Pending Gifts Mailbox: Deliveries safely arrive in your personal Pending Gifts mailbox on your Profile, complete with batch claim and return-to-sender protection. Coven Event Mass Invites: Rally allies for Breach, Harvesting Rally, and Cache Refinement with a single click using the new "Invite Coven" lobby feature. Uninterrupted Zone Farming: Slaying ambient Blood Echoes in combat zones will no longer reset your target or interrupt your continuous combat loop. Seamless Combat Looting: Blood Cores, crafting materials, and monster drops now reliably deposit directly into your inventory during both active and offline combat. Co-op & Coven Features Direct Item Sending: Transfer items from the Item Details window with auto-populated rosters, quantity sliders, numeric inputs, and confirmation safety prompts. Pending Gifts (Item Mailbox): Items sent to you arrive in your new Pending Gifts box (holding up to 60 items) located on your Profile navigation bar. Includes options to Claim, Claim All from Player, Claim All, or Return unwanted deliveries. Zero-Waste Return Mechanism: If a recipient chooses to return a delivery, items are never destroyed—they are atomically returned directly to the sender's inventory with real-time alerts. Coven Event "Invite Coven" Lobby Button: Added an "Invite Coven" button to all Coven event lobbies (Breach, Harvesting Rally, and Ancient Cache Refinement) to broadcast real-time invites to all online coven members. Interactive Event Invite Toasts: Coven members receive an interactive toast banner to jump directly into event lobbies. Private Coven Chat: Coven Chat is now strictly isolated solely to fellow members of your specific Coven. Instant Party Invites: Combat Party lobby invites deliver instantly with case-insensitive username searching. Coven Roster Accuracy: Co...
These patch notes are full of spoilers for the Endless chapter, level 11 dungeon: If you took the king’s gold in the level 11 dungeon instead of fighting him, you’re no longer stuck at dungeon level 10. You can return to the endless chapter dungeon at level 11, where the king has new dialogue and you can choose to confront him and start the king battle. Existing saves that were capped after a bribe should pick this up the next time you enter the endless dungeon. If you're still stuck on level 10 after beating it once, sadly you'll have to clear the save game and try again. Chapters will remain unlocked after a Clear Save, though.
THE NECROMANCER HAS ARRIVEDA new force has entered Eclipsia.The Necromancer is now available, bringing a new magic-focused playstyle, unique equipment, dark abilities, and a completely new progression path to explore.Alongside the new hero, this update brings major improvements to Nightmare Mode, Hero Fusion, AFK progression, equipment generation, Boss battles, chests, Adventure Mode, the Marketplace, and overall game stability.This is one of our largest updates yet.NEW HERO — NECROMANCERThe Necromancer has officially joined the roster.The Necromancer is a magic-based hero built around dark power and supernatural attacks.With his release, we have also added:Full Necromancer equipment sets across all rarities.Necromancer-specific Weapons, Armor, Helmets, Gloves, Boots and Rings.Proper Magic Attack scaling for Necromancer equipment.Necromancer Weapons now always receive flat M.ATK as their guaranteed main offensive stat.M.ATK% can still appear as an additional offensive affix.Physical ATK can no longer incorrectly appear on standard Necromancer equipment.Rings remain the exception and may roll both physical and magical offensive stats.The same class-stat protection now ensures equipment cannot accidentally roll the wrong offensive attack type outside of Rings.NIGHTMARE MODE REWARD IMPROVEMENTSNightmare Mode was designed as the continuation of the Normal campaign.Its enemies already followed a much stronger Power Level 81–160 progression, but its Gold and XP rewards were not properly keeping pace with that increased difficulty.This has now been reworked.Nightmare rewards now follow a new continuation economy curve:Nightmare Stage 1 begins above late-game Normal rewards.Gold increases progressively throughout Nightmare.Hero XP follows a controlled progression curve.Account XP has also been increased while remaining intentionally more conservative.Nightmare continues to offer stronger Chest rewards and improved rarity progression.The goal is simple:Nightmare should alway...
Improvements - Reduced the points lost on defeat for Royal Knight and Warlord, making losses feel less punishing at the top of the ladder. - Ranked opponents should now feel more fair and consistent. - Players who just reached a new rank or are struggling near the bottom of their bracket will now have an easier time finding their footing. - You will no longer be matched against inactive players who haven't played in a while Bug Fixes - Fixed the Ranked tier tooltip showing an outdated point loss value for Royal Knight and Warlord