Game Updates

Patch notes and dev posts · 11,890 Steam updates
LORED
LORED
30 days ago · Drillur

0.3.7 Autobuyer restored (and then refined a bit)

The autobuyer overhaul has been overhauled Reverted to the 0.3.5 state Refined the hidden `request_autobuy()` gridlock-breaker. The default autobuyer conditions now work better than before Also: The Upgrade which unlocks Grit cannot be bought before the Upgrade which unlocks Tea Fixed the affordable Upgrades counter not working 0.3.8 Fixed Chamomile and Medium Roast
Minimon: Tiny Idle Tactics
Minimon: Tiny Idle Tactics
31 days ago · jeff

Minimon is OUT NOW!

Minimon 1.0 is live! Today's the day. Minimon is officially out. Thank you to everyone who wishlisted, played the demo, and cheered us on. Now it can live in the corner of your desktop too. What is Minimon?A tiny auto-battler that fights while you work. Pin it to your desktop, build a party, and let them go: Your Minimon fight on their own, wave after wave, while you get on with your dayEvery wave drops loot. Gear up. Upgrade everything.Catch them. Level them. Evolve them. Some are shiny, if you're lucky90 Minimon to collect across 15 paths, and then the bosses comeEndless mode for when one more wave is never enoughSend the rest on adventures. Nobody rides the bench for free Launch weekMinimon is 10% off for launch week. Available in English, French, Portuguese (Brazil), and Simplified Chinese. From our tiny studio to youMinimon is made by a very small team. If you enjoy it, a Steam review is the single most helpful thing you can do. Reviews in the first few days decide whether Steam shows the game to anyone else. Found a bug? Have an idea? Tell us in the community hub. We read everything. They'll keep fighting till you get back. Jeff Bufflehead Studios
Click the Button
Click the Button
31 days ago · LoopCAP

100K COPIES SOLD! THANK YOU!

Today we woke up to the incredible surprise that Click the Button has sold 100,000 copies! And all we can simply say to all of you is: Thank you so much! Without you, this wouldn't have been possible. To everyone who supports us and keeps supporting us, just... thank you so much! Cheers, LoopCap.
Orb Breaker
Orb Breaker
31 days ago · Aarimous

New Boss Rush Mode & Patch 1.1.1

Developer NotesHey there, in today's patch we added a new mode called "Boss Rush Mode". Simply put this mode is all about seeing how fast you can beat all the levels. Our hope for this mode is to create something that is fun to test your skills against. If you have any ideas to improve this mode please let us know. I'd love to see you're best times so please join our Discord and post your splits in the new #boss-rush channel. Looking towards the rest of our week we will likely do another balance patch to further fine tune the changes we made in the last two balance patches. We will also keep fixing any bugs and looking for ways to improve the performance of the end game.Feedback and Ideas:Please let us know if you still feel any pain points, while Orb Breaker is inherently a skill based game we also want to make sure you are properly challenged.How to reach us?Make a post over in the Steam Discussions. We read all the posts and especially during launch week, we're a 2 person team and can usually fix a bug within minutes (unless it's a tricky one!)Join our Discord and make a post in one of the Orb Breaker roles As always thank you for playing our game (or games if you've played our other games) making video games is truly a dream come true for both Cory and myself and we can't thank you enough for playing our game.Cheers, Andy (Aarimous)Patch Notes 1.1.1Boss Rush ModeAdded a new mode where you race through all 9 levels back to backYou spawn into level 1 with that level's upgrades already unlocked, kill the boss, and go straight into level 2 with its upgradesThe goal here is to test you're skills and see how fast you can beat the gameAs an extra challenge in this mode the boss upgrades aren't enabled so there is a bit of extra challenge and everyone has the same upgrades so the only thing separating two runs is how well you play themDying or running out of time will cause the level to resetThe goal here is to put the cost of a death on your time instead of ending your...
The Loomsong Chronicle Idle
The Loomsong Chronicle Idle
31 days ago · nitrocodondynamics

08/31 - Patch Notes - Build 0.750

Build 0.750 Patch Notes This update includes all improvements completed during Builds 0.749 and 0.750. Movement, Exploration, and Cameras - Improved movement for party members, summons, pets, enemies, and wildlife. - Reduced body blocking, spinning, scooting, rapid direction changes, and repeated stop-start movement. - Party members now use more consistent right-of-way behavior when crossing paths or moving through narrow passages. - Fixed followers trying to move around a stopped leader instead of waiting for the route to clear. - Improved regrouping after combat, gathering, reviving, looting, resting, and other expedition activities. - Idle companions now remain connected to the current activity instead of returning to obsolete formation anchors. - Ranged fighters and hunters are less likely to abandon a valid firing position to chase another nearly identical position. - Improved enemy and wildlife movement through crowded areas without weakening terrain or scenery collision. - Improved pet loitering, final loot-bag approach, and movement around mobile actors. - Exploration now gives better consideration to reachable unexplored territory and is less likely to repeatedly backtrack across cleared areas. - Corrected the camera profile used in all four currently available Pinnacle arenas. Summons - Summons now share the party’s established combat awareness instead of relying on a much smaller independent detection radius. - Fire, Frost, and Lightning Elementals now reliably join fights started by ranged Tome users. - Future melee summons can pursue enemies engaged by their owner, attack, and return after combat. - Summons will not independently aggro unrelated enemy packs. - Ranged summons now reposition when scenery blocks their projectile instead of firing through the obstruction or remaining idle. - Summon damage, health, attack cadence, cooldowns, movement speed, and elemental identities were not changed. Player Town - Establishing Allan Grail’s Barracks now costs...
Gathera
Gathera
31 days ago · acatato

Early Access for Gathera is out now!🎉

We have finally released Early Access version on Steam with almost 15K wishlists!We didn't expect this amount be so big, thank you all so much for your patience and for joining us on this journey! It is very huge step for us, and we are very thankful for your support!The game is released now, but it is just the very beginning.There is so much more in plans, so we'll keep working on it, adding new content, improving existing features, listen for your feedback and add your ideas and suggestions you want to see! Keep in mind that this is early access, and so it might have some issues, if you find them, please, let us know either on steam discussions or in our discord server! Thank you again for becoming the part of this!❤️
Sill Dogs
Sill Dogs
31 days ago · SQOOL Kato

Sill Dogs launches on September 23, 2026!

Hello everyone,Thank you so much for wishlisting Sill Dogs.We are happy to confirm that Sill Dogs will be released on September 23, 2026.Sill Dogs is a free desktop pet app in which little dogs live on your computer screen. Just like the cats in our sister app Sill Cats, the dogs walk along the tops of your windows, jump from one window to another to travel around your workspace, and curl up to sleep in a corner of the screen — though dogs may listen to you slightly better than cats do.Sill Dogs recreates the gestures and behaviour of real dogs, and some of them will do their best to stay out of your way while you work. A few of them are a handful, but still easier to manage than a cat. Probably.We will keep working hard on development right up to September 23, so please look forward to it!If you have not tried our sister app Sill Cats yet, it is a lovely way to pass the time until then.
Guilds of Mountgate
Guilds of Mountgate
31 days ago · Dr. Asi

Update v0.3.3.7 – Coastal Foraging & Steam Preparations

Update v0.3.3.7 – Coastal Foraging & Steam PreparationsGreetings Adventurers,v0.3.3.7 is now live!This Steam post combines the changes from v0.3.3.6 and v0.3.3.7, with another round of new content, UI improvements, economy adjustments and quite a bit of work behind the scenes as we continue preparing Guilds of Mountgate for its Steam release. Coastal ForagingThe beaches around Mountgate now have their own Coastal Foraging activity!Resources such as Sea Worms and Shellfish have been removed from Driftwood Foraging and are now part of a more fitting coastal gathering experience.This gives the beaches around Mountgate a little more identity of their own – and creates another foundation that can be expanded as the coastal regions of Vellgar continue to grow. Processing Overlays ReworkedAll Processing Skill overlays have been completely reworked.The goal here was simple: less clutter, better visibility and a much cleaner overview of what you're currently processing.Processing is something you interact with constantly throughout the game, so even though this isn't a huge new content system, it should make a noticeable difference during everyday gameplay. Healthier Local MarketsThe market dynamics for Tools, Armor and Weapons have received an important adjustment.Previously, a single player selling a large quantity of equipment could rapidly push a settlement's prices towards the minimum – affecting the market for everyone else.Large sales now face stronger diminishing returns for the individual seller, while the settlement itself reacts more gradually.You can still influence local markets, but a single large sale should no longer suddenly crash equipment prices for an entire town. Scraps Back Into LeatherLeather Scraps can now be combined back into Leather at a Crafting Bench.Another small addition, but one that gives leftover production materials a proper use instead of leaving them sitting around indefinitely. More Steam-Friendly AccountsFor players using Steam, registe...
Bomb Farm
Bomb Farm
31 days ago · Boneco

XP Sharing, Heroes Panel, and Market Improvements

Check out the new features, improvements, balance adjustments, and fixes included in this update! WHAT’S NEW We added the Share XP system, enabled by default. XP from each destroyed block is divided equally among the heroes in battle, making it easier to level up new heroes. XP sharing can be disabled so that all XP goes to the hero who destroyed the block. There is a 60-second cooldown between changes. We added a collapsible panel showing the name, Rank, level, Energy, and Power of every hero in battle. Click a hero to view their full details. IMPROVEMENTS Special Store offers now have clearer descriptions and countdowns without covering the price or purchase button. The Wiki has been updated in all four languages to explain XP sharing and correct text that could be displayed incorrectly. Items sent to Steam by the player are now identified in the Bring from Steam panel. BALANCE ADJUSTMENTS The Return Bonus and Boosts are now added together. For example, +80% and +100% now result in x2.8. Drops granted after an extended period without receiving rewards are now Soulbound. Regular Drops remain tradable. New accounts no longer receive the 8-hour VIP Pass trial. Previously granted trial periods will remain active until they expire. FIXES Players who have not completed stage 5-10 — Easy can now bring items purchased on Steam into the game. Completing the stage or having the VIP Pass is still required only for selling. Bring All no longer returns items the player sent to Steam for sale. These items can still be brought back individually. Fixed connections that could become stuck and interrupt farming. The game will now end the failed attempt and reconnect automatically. Thank you for playing and continuing to support the development of Bomb Farm!
Riftborne
Riftborne
31 days ago · Reckoner

11.80 + Patch Notes

New QoL Feature - You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past - This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy -> Resource bands menu screen Other Bug and Gameplay Fixes - Fixed valor points not accumulating for custom factions - Fixed interceptions destroying Solar Harvest, Nebula, asteroid, bonus, feature, mining, or tile data. - Fixed cargo return leg charging 2x Astra upkeep to the receiver - Revanchism now accumulates losses from multiple attacks without overwriting existing recovery progress. - Faction strongholds can now be attacked, raided, and spied on under normal diplomacy and protection rules. - Power rankings now count ships in garrisons, allied reinforcements, travelling fleets, stationed fleets, and ship transfers. - Enemy fleets sharing the same tile can now be explicitly attacked, raided, or engaged in espionage combat. - Stationed fleets can now intercept hostile travelling fleets occupying their tile. - Crowded tiles now group targets by owner and fleet, filter actions by legal mission, and support scrolling, Page Up/Page Down, mouse selection, and stable selection during refreshes. - Cargo routes now use *all* incoming cargo in their outbound % designation, so if you choose to send 100% outbound cargo, it will use both the base production + incoming cargo
Idyll Isle
Idyll Isle
31 days ago · Future Soil Media

Idyll Isle 1.0.7.5 Patch Notes

Highlights: The Filtering Basin and Gravel Pit now raise a bubble above the building when their yard fills up and work stops—no need to open the panel to find out; Mail now pulses and carries an unread badge when a new letter arrives, matching how Quests does it; the Album icon no longer keeps a permanent count in its corner; and echoes are numbered independently, starting at I. Also fixed Royce jittering in place on his way to pick up wood. New Content Filtering Basin / Gravel Pit · Yard-full bubble: Both facilities produce on their own once repaired and stop when the yard fills up—a bubble now appears above the building at that point, reading "Storage full - collect first" on hover, and clears once you collect. Until now that state lived only inside the building panel, so an idle session often ended with both long since stopped. Gameplay Improvements Mail · New-letter cue: A new letter makes the top-left Mail icon pulse and show an unread badge, the same cue the Quests panel uses; both clear once you read the last one. Arriving mail previously carried no visual cue at all. Album · Count badge removed: The permanent "not yet collected" number in the corner of the Album icon is gone—collection progress now comes from the hover tooltip (owned / total), so the icon column is no longer taken up by a figure that rarely changes. Echoes · Numbered from I: The original villager shows only their real name and takes no number, so echoes are now numbered independently—the first echo reads I, the second II (they used to start at II, which looked like a missing number). Bug Fixes Royce · Jitter while picking up: Fixed Royce sometimes jittering in place just short of the wood and going no further after helping with the felling.
Tap Ninja - Idle game
Tap Ninja - Idle game
31 days ago · Shamahan

Tap Ninja Charity event 2026! w/ GIVEAWAYS (Day 2 of 2)

The second of the two day charity fundraising event has started!Giveaways of free Amber for every $100 donated!We will be creating a new companion for the secret Sketchy character! Come join in at https://www.twitch.tv/shamahan/New to this year will be t-shirts which anyone will be able to receive for an appropriate donation!A really nice Scorn art shirt made by the artist himself: @KenthecaptainAnd a luxury bling shirt of Demid to show off your RNG skill, made out of pure gold!NOTE: The Demid shirt is not made out of pure gold, it's only gold in colourGet this year's exclusive banner for a $25 donation amongst many other goodies!The plushies are gifted from the Comfy Morning store, use the code 'PLUSHNINJA' to get 20% off any purchase now! https://www.comfymorning.com/discount/PLUSHNINJA
Sidebar Starship
Sidebar Starship
31 days ago · 初心.愛德華

Gamepad Support (v1.0.5)

You can now fly your ship with a controller. Gamepad control Steer with the left stick — it is fully analog, so a light push cruises and a full push sprints. The right stick drives an on-screen cursor you can use to click upgrades and any other button, so you never have to reach for the mouse mid-run. RT dashes. Remap anything Settings now has a Gamepad tab. Every action — dash, confirm, right click, back, open upgrades, open settings, main menu — can be bound to whichever button you like, with a one-click reset to defaults. Note: Windows only reports controller input while the game window is focused, so the gamepad works when you are playing, not while the game idles in the background.
Retro Manager
Retro Manager
31 days ago · retromanager90

Last Aug Update

-Improved staff screen - abilities, slots, roles etc-Improved best xI layout-easily swap between player profiles-Increased star size in profiles-Adjusted fixtures to give more of a home/away balance-Removed pointless assistant shouts-Improved alignment of manager shouts in game-Filters added to fixtures screen-Added venue to match day screen-Improved alignment of half time screen-Color coding on match day player ratings-Added attendance to match day screen-Assistant recommendation improvements-Italian language support added
Stocks
Stocks
31 days ago · envy

🎉 The Summer 2026 event has officially begun!

🎉 The Summer 2026 event has officially begun! Summer is coming to an end, and we decided to give it one last celebration. During the event, you can obtain brand-new exclusive collectible items available for a limited time!☀️ Summer 2026 items are now available in drops!✨ These items can only be obtained during the event. Once the event ends, they will no longer be available.🔥 Don’t miss your chance to expand your collection with summer exclusives and make sure to get them before the event ends.⭐ Collect all the new items while summer is still here!🆕 Event Updates: The limited-time Summer 2026 event has begun. New exclusive items have been added to the game. Special event items are available in drops for a limited time.⏳ The event will last until September 7. Jump into the game and grab a little piece of summer for your collection!
Stocks
Stocks
31 days ago · envy

Season 9 Has Begun!

🎉 Season 9 has officially started!With every new season, the game’s collection grows with unique items. Now it's time for the Funta collection 🔷 — available in drops right now!✨ Season 9 items are available for a limited time. 🔥 Expand your collection and become one of the first players to obtain the new Beta Theta items. ⭐ Don’t miss your chance to collect the rarest items of the new season.⚠️ Reminder: Choccie items no longer drop. Beta Theta items have become significantly rarer.🆕 Season Updates:A new season has begun — new items are now available in the game.Funta items have been added.Seasonal drops have been updated.Work continues on the upcoming feature that will allow players to spend in-game currency on items.⏳ Jump into the game and discover everything Season 9 has to offer!
Cultivation Tower
Cultivation Tower
31 days ago · NoFire

Cultivation Road v2.1.0 Is Available Now: A New Journey Begins

Fellow cultivators, Cultivation Road v2.1.0 is available now. {STEAM_CLAN_IMAGE}/46235247/3238f695dc30d9fec6e69271164636c369f0ac03.png This release marks the arrival of the complete rebuild from Cultivation Tower to Cultivation Road. Rather than adding a few features to the former tower-based game, we rebuilt the core gameplay, interface, progression systems, and environments around an ever-unfolding journey to the east. Gameplay at a Glance Your party travels automatically along a continuous side-view road, meeting enemies and bosses at different distances. The protagonist and all twelve unlocked allies can fight together, with independent attack, health, movement, and revival timing for every character. Clear the way and the journey resumes. You can also repeat a cleared distance for resources or return to the frontier whenever you are ready. Travel and combat unfold automatically while you decide where to invest Spirit Stones, how to develop the party and Sect, which Spells to master, and which permanent relics to collect. When progress slows, begin another cycle and carry your accumulated advantages through twenty layered environments and the boss route beyond 8,100 li. 2.1.0 Changelog: Controls, Saves, and Interface Improvements New Journey confirmation: Selecting New Journey now warns you before creating or overwriting the autosave. Progress is reset only after confirmation; cancelling or closing the dialog leaves the existing autosave unchanged. Per-save environment progress: Unlocked environments and the currently selected environment are now stored in each save slot. A new journey starts from the first environment instead of sharing environment unlocks with other saves. A new cycle transition: The old world and progression panel leave together, the screen fades to white as the environment changes, and the new world enters. Combat, income, animation, and input remain frozen throughout the transition. Combat and interface performance improvements: Character a...
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
31 days ago · JBlivionDev

Patch 1.0.8

Wiki New Wiki button on the top bar, with sections for Basic mechanics, Academies, Unique bosses and Strategies Anything that spoils itself comes covered: there is a spoiler switch and a notice when the section you are reading is hiding something The box can be made wider or narrower and the text larger or smaller The content is downloaded, so the first time you need a connection. After that it stays saved This is not a final version. It is unfinished and it will keep growing and changing over time, with no need for a patch to come out Reincarnation upgrades Now, for each level of reincarnation upgrades you buy, you get 5 Innate levels in every stat except the two combat stats that are not your class's main one, and 20% more base Life The upgrades you buy affect the character's growth curve, while the passive bonuses to Innate levels affect your starting progress after the Reincarnate Disciplines (formerly Badges) Badges are now called Disciplines and they are no longer just a souvenir from the academy. While you carry one, that combat stat trains at the same cost as your class's own: a mage with the Dexterity Discipline stops raising it five times slower They last one life, so the choice is made again on every Reincarnate. The detour to the Chapter 1 academy decides which secondary stat you get to raise at normal speed this time The Intelligence Discipline also unlocks spell learning for anyone who does not fight with Intelligence. Without it, a soldier or a ranger passing through an academy that teaches a spell does not take it home. Skills are still universal and depend on nothing In the Milestones panel the section is now called Disciplines Inventory A consumable that is still handing out its healing stays on the list even with the stack at zero, its little bar running until it is spent Automation and queue New button on the automation plan, Send to action queue, which copies the plan as it is into the queue. In the room you are standing in it overwrites whateve...
Ars Mechanica
Ars Mechanica
31 days ago · Rufa

ver. 1.0.4 Patch Notes

Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.4. The changes are as follows. ■Fixed an issue where the passive skill "Synchronize" could target an unintended character and fail to function properly for the character that should have been targeted.■Fixed an issue where equipping the passive skill "Synchronize" would cause it to be automatically unequipped from a character who already had it equipped.■Fixed an issue where the confirmation window would remain open after equipping a passive skill with a limit on the number of characters that can equip it.Thank you for your continued support of Ars Mechanica. Rufa
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