Game Updates

Patch notes and dev posts · 11,863 Steam updates
Knightfall Idle
Knightfall Idle
3 days ago · Gibber

Knightfall Idle vB0.1.13

New Systems and FeaturesGuild Progression and ReputationGuild Standing: Earn standing through Forge and Merchants contracts. Higher standing increases payouts, unlocks higher tier contracts, and rewards bonus caches.Guild Patronage: Posting contracts earns Patronage, granting discounts on contract posts and boosting caravan performance.Reputation Achievements: Earn new achievements across each Reputation and Patronage track.Exclusive Chat Ranks: Reaching Level 50 unlocks the Ironmaster, Trade Magnate, or Benefactor chat rank.Solo Fief ModePermanently locks your fief to single player.Cuts fief costs and raid enemy stats by 70%.Prevents other players from joining. This choice cannot be undone once selected.Displays a (Solo) tag next to your fief name on the leaderboard.Vows System (Account Level 150)Reset any level 150 skill to earn Vows to spend within its specialized skill tree.Convert 3 Vows from any branch into 1 Vow of a different branch.The Realm Progression UpdatesDonating items directly from your inventory earns Account XP.Gifting items from your fief reserve earns Renown.Both reward amounts scale based on item value and preview the exact total before sending.Interface and Quality of LifeIdle Contract Badge: Option to show a badge when you are not actively running a caravan or processing contract (disabled by default).Tooltip Resizing: Added a dedicated Tooltip slider under Text Size to adjust tooltips independently from UI labels.Leaderboards: Added a Fief members filter to rank members of your own fief together.Gifting Updates: The Gift Premium shop card has been changed to Gifts and allows sending Premium Coins (only purchased coins can be gifted).Raven Dates: Ravens now list their exact arrival timestamp (such as September 1st, 3:45 PM).Reconnection Notifications: Frequency limits on reconnecting now display an explanatory message.Balance AdjustmentsAuction House Undercuts: Listings must match the current best price or beat it by at least 15% to eliminate ...
Crimson Engines
Crimson Engines
3 days ago · Gurgling The Goat

Official Compendium Wiki Launch & Combat Progression Overhaul

Greetings Kindred, We are thrilled to officially unveil the Crimson Engine Compendium Wiki, alongside major combat clarity improvements, performance optimizations, and server stability enhancements. Official Compendium Wiki Now Live The official public encyclopedia is now available for all players. Dive deep into the mathematical heart of the realm to plan your progression: - Complete Item Database: Inspect stats, sources, vendor valuations, and Crucible paths for all 370 weapons, armors, tomes, quivers, and jewelry. - Bestiary & Drop Rates: Verified drop tables, enemy combat ratings, attack intervals, and tactical weaknesses across all seven territories. - The Citadel Boss Gauntlet: Detailed boss showcases for all six Citadel Echoes and The Obsidian Sovereign, including confirmed Sigil Fragment drops. - Crafting Codex: Recipe trees and material requirements across Forging, Distillation, Alchemy, Butchery, Corpse Harvesting, and Runecraft. Combat Disciplines & Formula Clarity We audited our combat skills to eliminate confusion and bring full transparency to how your character scales: - Transparent Math: Skills now explicitly display their core scaling formulas (such as Fang Mastery strike accuracy, Predator Force base max hit progression, Obsidian Ward evasion ratings, and Vitae health growth). - Canonical Equipment Unlocks: Clear level progression milestones from Level 1 to 120 showing exactly when each tier of weapons, shields, and armor unlocks. - Territorial Hunting Grounds: Documented recommended training territories for every combat milestone so you always know where to hunt next. Performance & Visual Streaming - Web-Optimized Image Pipeline: Greatly reduced asset transfer sizes across the entire encyclopedia and client showcases, delivering faster image loading and smoother scrolling. - Background Cache Preloading: Monster portraits and location assets now preload intelligently in the background, eliminating blank frames and asset hitching. Server Reliability...
Cultivation Idle
Cultivation Idle
3 days ago · oldfish

v1.6.3

1. Increased the drop rates of Fire Qilin materials. 2. Added Mutated Spirit Stones. 3. Added a realm advancement effect to mythic fish. 4. Targeted hunting for Ancient Bosses now unlocks after 10 natural encounters. 5. Improved the Ancient Fire Pill recipe.
Snt Plan
Snt Plan
3 days ago · Sn兔子

V0.077 Update Announcement

Fixed Town Specialty member details, development allocation, and quota updates failing when past extraction exceeds a new limit or current capacity is fully reserved. Lucky Execute LV2: Personal drop probability mass bonus on defeat=50% (0%-->50%); Per-candidate bonus cap=20000; Per-candidate battle total cap=100000 Mana Surge LV2: Skill executable=yes (no-->yes); Cost-free duration after cast=10 seconds; Exempt costs=MP and materials Healing Touch LV2: Effect target=1 ally with the lowest HP ratio (all living allies-->1 ally with the lowest HP ratio); Healing amount=25 HP+50% Magic Attack Holy Light Shield LV2: Effect target=1 ally with the lowest HP ratio (all living allies-->1 ally with the lowest HP ratio); Shield amount=20 HP+70% Magic Attack; Duration=10 seconds Healing Touch skill, levels and skill book: Target description=Ally with the lowest current HP percentage (Ally with the lowest HP-->Ally with the lowest current HP percentage); Healing values=Unchanged formal rules Holy Light Shield skill, levels and skill book: Target description=Ally with the lowest current HP percentage (Ally with the lowest HP-->Ally with the lowest current HP percentage); LV1 shield formula=15 points+70% Magic Attack (15+70%-->15 points+70% Magic Attack); Duration=10 seconds Production Land: If agricultural purpose setup fails, the page keeps submitted materials and the current land state and shows the failure. While a result is still being confirmed, it continues to show a syncing state instead of an unconfirmed success.
奇兽杂货铺
奇兽杂货铺
3 days ago · 1481592124

快捷键新增&bug修复

新增常用快捷键,操作更方便!B:打开/关闭背包P:打开/关闭宠物面板C:打开/关闭人物面板M:打开/关闭地图F:骑乘当前跟随的宠物,再按即可下马(宠物需支持骑乘)以上按键均可在「设置 → 快捷键」中自定义。1.修复服务器配置导致卡顿问题 2.修复客户端底层协议栈溢出导致每X分钟重启的问题 3.修复13升级到14或者15级,属性下降问题 4.修复冰牙鲨鱼副本不掉落金币bug 5.提高了冰牙鲨和暗黑鲨鱼每日主材掉落上线 6.修复了人物无法释放技能bug
AFK - Army For Keyboard
AFK - Army For Keyboard
4 days ago · Metolina

1.3.59 — Race and Arena Fixes

Fixed an incorrect “Update available” message that could block access to the game after actions on the Race screen. Fixed outdated character levels appearing in the Arena after updating your army. The Arena roster, level badges, and power comparisons now use the current army information acknowledged by the server. Please update the game through Steam and restart it.
Synergism
Synergism
4 days ago · Khafra

v4.3.1 - September 2026 QoL

As always, make sure you save your save to the cloud or export it!Ant God occasionally eats save files.September 25, 2026Bug Fixes (There's quite a lot)Fixed issues with Discord RPC, and made it enable by default for new players (Steam-only).If the renderer dies, we now refresh instead of letting it hang (Steam-only).Fixed Sprite Sheets not properly showing images (Steam-only).Fixed off-by-one errors when setting levels for Golden Quark and Octeract upgrades, occasionally happening on load.Fixed several flickering issues that occurred in the Chroma Encabulator once players use more Ambrosia Bar Points than they can input."Gemini" "Cancer" and "Purple Bar Rebates" now properly distribute to the Chroma Encabulator first. This is consistent with other sources of 'added' points.Codes no longer progress the Encabulator, only giving Ambrosia Bar Points as advertised.In EXALT 10, TWO MIND now actually affects the Ambrosia Luck you have when calculating the specific EXALT modifier (sorry about that!)EXALT 10 now properly factors Purple Honey Luck (sorry about that!)Fixed an assortment of Save import issues with old saves.Research Icons are now aligned with the proper reset conditions (more on that)Corruption Free Levels have corrected interpolations when given partial free levels (i.e. it is no longer a debuff to get more of a Free Level if it is not an integer amount!)TWO MIND no longer impacts the Ambrosia Luck used when computing the effects of Red-Blue Ultrafusion.Fixed the Inscription on the Purple Gem to no longer always say +10 Purple Honey LuckWe now actually display the code usage amounts on mobile! Wow!"Hide Maxed Upgrades" no longer blocks certain Octeract Upgrades from viewMythos now shows in the header after you do a Transcension.Blueberry Module "Cube^4" now works for Octeracts.Hepteracts now show visuals correctly after unlocking them from Challenge 15.Fixed the research cost display sometimes showing the cost as less than it truly was."Save Campaign Loadout"...
Horizon Idle
Horizon Idle
4 days ago · haides

September 26 Update: Crash and Freeze Fixes, Engineering Sub-Tabs

Fixes Ship Designer crash Hovering over or picking up a module still marked NEW, such as fresh loot or a mission reward, could close the game. This is fixed. Thanks to everyone who reported it. Freezes after crafting a Matrix Core After you crafted a Matrix Core, the game could stop responding when you opened the Ship Designer or the Matrix Cores tab, switched a filter, searched, or used a Hack Card or Matrix Core on a module. This is fixed. Module hover cards The hover card of some modules failed to open while comparing them with your equipped gear. It opens again.
It's Fine
It's Fine
4 days ago · HelloDodi

Purranium Walls Bug Fixed - Hotfix #4

Hotfix #4 - v1.0.10018Finally identified and fixed the condition causing some players to hit Purranium walls on timelines 2 and sometimes 3. These walls shouldn't be encountered going on, and also the fix will automatically heal effected saves by unlocking more Peanut nodes & Cat traits required to break the wall. Thanks a lot for your patience and understanding! hf 🤘
Custom Corner
Custom Corner
4 days ago · Crowd of Two

Hotfix 1.0.1

Wall painting is now simpler: clicking a wall color in the catalog now paints both walls at once. (Previously, left-click painted the left wall and right-click painted the right wall.) Improved display scaling: fixed issues with screen resolution and DPI scaling. The game now fits properly on smaller screens (e.g. 1366x768 and 1600x900), adapts correctly when moved between monitors, and the Scale setting always shows the scale that's actually in use. Clearer save menu: renamed "Main Room" to "Empty Room" and "+ New Save" to "Save Room", making it clear that saving stores your current room under a new name. Fixed incorrect Chinese localization for the "Graphics" and "General" settings tabs Thanks for playing and for all your feedback! 💛🐱
Fruitbearer
Fruitbearer
4 days ago · mangobitsstudios

🍎💀Fruitbearer🍎💀 is at Game Devs of Color Expo 2026

Bearers!First off, thank you so much for playing Fruitbearer and showing us so much love! ❤️We are thrilled to be part of the Game Devs of Color Expo 2026! Fruitbearer is officially featured in the GDoC Steam Sale from September 25th to October 2nd.🎬 Want to be in our official trailer?We're building a new trailer for the Steam store page, and we want your gameplay in it!Post your wildest, highest-scoring, or most chaotic combo clips in the Community Hub under Videos or Artwork. We’ll pick the best clips to showcase directly in the official trailer!Show us what you've got!Good luck with your merges, lest your fruit rot 💀See you all in the next post
Immortal Dao Idle
Immortal Dao Idle
4 days ago · KermitDFrogg

Version 1.1.1

The market in your language, a stance that tells your companion how to fight, bigger rune tombs where everyone gets a ring, and a wiki you can open from anywhere. 🌟 Highlights 🌐 The market in your language — item names, stat lines and search now work in every language 🐾 Companion stances — Aggressive, Normal or Passive: you choose how your companion fights ⚰️ Ancient Runes rebuilt — bigger, winding tombs in four shapes, and up to five cultivators each take a ring 🍵 The Tea House wiki — a Wiki button on every screen, a search box, and 69 answers rewritten 🆕 14 new · 🔄 10 changes · 🛠️ 29 fixes — 53 notes across 14 systems 🏪 The Player Market & Vendors 🛠️ Fix — The market, auctions, vendors and item cards now read in your language. Gear names such as "Aurelian Ring of Perfect Lowly-Wanderer", stat lines and many labels were English in every language. 🆕 New — Search the market, the vendors and your Spatial Ring in your own language. Before, only English item names matched. A search that finds nothing now says so. 🛠️ Fix — The listing picker showed locked items and then refused them. They now show greyed out with a lock, below the items you can list. 🛠️ Fix — The Max stone-exchange button in the vendor view did nothing. It now opens its confirm. 🐾 Companions & Spirit Beasts 🆕 New — Companion stances replace Front / Beside / Behind. Pick one on the new Stance row of a beast in Soul Space. It takes effect at once, even in the middle of a fight. A beast set to Front starts as Aggressive, and one set to Behind as Passive. 🆕 New — Aggressive hunts any monster near you, and a monster it hits turns on it. Normal fights the way companions always have. Passive fights only your target, and fights back when something attacks it. In every stance your companion follows beside you. 🔄 Change — The Golden Core Bond 75 perk, Guardian, now follows the stance. Aggressive: your companion takes 20% of the damage aimed at you. Passive: you take 20% of the damage aimed at it. Normal: neither. ...
Idle Fishing
Idle Fishing
4 days ago · AO Games

Update 3.1 - Medal Shop Expansion, Buy All Upgrades & 10 New Excavation Levels

NewMore Medal Shop upgrades - 30+ new items to spend your Medals on, with a few existing upgrades tuned to make room for them, so the shop lasts much longer instead of maxing out early (requested by players)Buy All button for Upgrades - buy every tier at once with one click, just like the buildings Buy All (requested by multiple players)Unlocks as a Rebirth tree upgradeMore Excavation levels - the level cap goes from 14 to 24, so you keep leveling up your mine deep into the late game instead of hitting the ceiling mid-run (requested by multiple players)Each new level keeps boosting your Fossil income and your chance at rainbow rewardsChangedClarified the "Crewmate Offer Boost" upgrades - your current crew also get the higher bonus at your next rebirth, so there's no need to dismiss and rehire them (as requested)Lowered the cost of the later levels of "Crewmate Offer Boost 1" so you can max it out by the end game, instead of its top levels getting out of reachAlready bought some levels? They're doubled (up to the max of 70) to make up for the old, higher priceAscension tree "Buy Path" now also grabs the cheap leftover upgrades along the way, so the small side upgrades don't get left behind - no more going back to buy them one by one after each rebirthRebirth statistics now track both Unique rebirth products purchased and Total rebirth products purchased so buying extra upgrade levels is tracked properly (as requested)Clarified that the rebirth "start with X unlocked" upgrades don't reduce your total Amber - it moves to your other Ascension Tree unlocks insteadRemoved the Unlimited and 240 Maximum FPS options - they made the game use a lot more CPU (and spin up your fans) with no visible gain in an idle game. If you had one of them picked, you're now on 144"Save and Quit" now asks you to confirm first, so a misclick doesn't close the gameImproved the contrast of the Holiday Tasks time left text so it's easier to see against light backgroundsRebalanced Silver and Gold ...
Lexicon Odyssey ~~A Japanese-Learning RPG~~

Knights, thank you so much for all the feedback you've been sending us!

We've made the following urgent adjustments to address issues such as unclear pronunciation and inconsistent audio volume.1. Audio & Listening ExercisesReplaced the Japanese kana pronunciation audio and normalized the volume across recordings.Added a separate voice volume slider and a preview button to the Settings menu.While pronunciation audio is playing, BGM, sound effects, and ambient sounds will now temporarily lower in volume and return to normal afterward.Improved consecutive playback and interruption handling to prevent multiple voice clips from overlapping.If a listening question encounters silent audio or fails to play correctly, it can now switch to a reading-recognition question covering the same learning content.Pronunciation audio for vocabulary and example sentences will be gradually added and improved in future updates.2. Kana Learning & CollectionYou can now switch your learning level back to the Kana course from the Settings menu without losing your existing learning progress or unlocks.Kana entries have been added to the Collection and are unlocked by default.3. Input & Furigana FixesFixed an issue where some answers containing small kana could not be entered using the romaji shown in the hint. Several commonly used romaji input variations are now supported.Added additional checks to help prevent similar issues from being reintroduced in future updates.The game has only just launched, and every piece of feedback you send us is incredibly valuable!We'll continue addressing other issues in future updates as well.Thank you so much for your support!
Bomb Farm
Bomb Farm
4 days ago · Kirby

Now live: big fix update with your ideas in the game

The update goes live today, September 25, at 11 PM Brasília time (02:00 UTC on September 26). It brings 44 reports and suggestions you sent on Discord. Thank you to everyone who wrote in! The Nurse skin arrives with it, and everyone with an approved report or suggestion gets it as an exclusive gift. Delivery takes up to 7 days, and we will do it as soon as we can: the code arrives in your Discord DMs. Nurse skin: a gift for everyone who helpedShe set up an infirmary inside the mine, heals any scratch with a bandage and a smile, and blasts rock with the same care. Here she is in both versions of the game: New optionsExtra map contrast (Settings, Video and Display): darkens only the arena floor so rocks stand out. Off by default. Character outline: a dark outline around heroes in battle, the mini view and PVP. Off by default. 70% and 75% interface scales, with the window resolution shown, for small screens. The field and gameplay do not change. "Level" toggle in the bag: shows every item level without holding Alt. Off by default. List button in the Heroes drawer: switches between cards and a compact list that fits 12 heroes without scrolling. The Skills bonus summary can be moved out of the window with its arrow, and back. Each version, new and classic, opens with its own loading screen. HeroesHeroes with points to spend get a marker on their card and in the drawer. XP bar and "xp / next" number on the hero card. Reset Skills is back, with its cost in the tooltip. Correct tooltip on the IN MINI pill of the followed hero. The rotation lock always sits next to the rarity or "On field" tag on the hero sheet. HouseSkip time has a new button with a lightning icon and today's uses in parentheses. Every chamber badge shows rest percentage and time left ("27% · 12 min"). Skip time on the middle row responds to clicks again. Clicking a chamber shows who is resting there and the queue. Full hero tooltip in the House: rarity, level, power, rank and skills. The "Resting" pill lis...
Deskrawl: Idle ARPG
Deskrawl: Idle ARPG
4 days ago · First Day Dev

ONLY 3 DAYS TO GO!

Hello Heroes!The gate to Hell opens on Monday, September 28! Beat demons, farm precious loot right from the bottom of your desktop! Looking forward to seeing you all soon! Local Release Times:Los Angeles (PDT): 5:00 AMNew York (EDT): 8:00 AMLondon (BST): 1:00 PMMoscow (MSK): 3:00 PMBeijing (CST): 8:00 PMTokyo (JST): 9:00 PMNote: To focus our resources and servers on the full game, demo will be shut down on Sep 26 evening (PDT). It will also give us time to collect leaderboard and prepare to send out Big Treant challenge reward minions.Best,First Day Dev
The Ash Remembers
The Ash Remembers
4 days ago · Klatschekopf

Update 1.4 · The Mirror Lake

Arrow keys? Really? Up, up, left, right — and the fish is gone. We know how much you loved the little arrow-key fishing mini-game. (You didn't. We read your messages.) It gets to stay — and if you never want to see it again, switch it off in the settings without losing anything. But are you ready for some real fishing? Then pack your rod. No button-tapping here. Here you reel. And had enough world bosses for today? The titans can wait. So can the dungeons. And the World Ablaze will still be burning tomorrow. In the Mistmoor lies a lake that has no bottom. Rufus, the old harbour master, sends you a message in a bottle: bring him ten glass eels and the pier is yours. Sit down, hang the lantern on the post — and don't stare at your reflection for too long. Sometimes it stares back. Requires: Ember Trail I, Fishing 20, Combat 15. The Mirror Lake Fish yourself — or let it fish. Cast, let the bait sink, hold it at the right depth (click below the bait = deeper, above = higher) and reel the catch inside the green band. Or set the set line: it keeps catching while you hunt, forge or sleep — offline for up to 12 hours. Everything in the lake can be reached without dexterity, just more slowly. Eight depths, the last without a bottom. Reeds, the drowned town, the rift, ember veins, the Silent Sea — and the ground beneath the ground. One continuous depth painting your bait sinks through. 18 fish with sizes, records and stars (10 / 50 / 250 / 1,000 / 5,000 catches). Every fish has a purpose: cook it, gut it, hand it in. Seven rods — from the Willow Rod to the Mirror Rod, whose line has no end. The best ones can't be bought anywhere. Seven baits from your own kitchen, from moor dough to abyss bait. What fish swallow: gut your heavy catches — their bellies hold rings, pearls, keys, gold or a fragment of the Mirror Seal. The rest becomes leftover stew. Seven chests on the bottom, each opened only by its own key. Their loot table shows what may be inside. The two deepest show only q...
MEGACITY
MEGACITY
4 days ago · greenkamino522

MEGACITY v2.11.6

MEGACITY Update 2.11.6 — The World Map is garbage, I'm working on it.Update 2.11.6 gives you more ways to read the condition of your city, manage research and military resources, and understand what happened in a battle.See what your city needsThe City Map now has seven views covering public order, infrastructure, housing, utilities, expansion, ecology and health, and the overall city. Filters help you find critical districts, high crime or unrest, poor infrastructure, active construction, reclaimable plots, and available commands.District panels provide more context before you act. Alongside key figures, you can see why a district is struggling, review recent local activity, and find an eligible recommended order.The World Map’s Atlas view also makes discovery clearer: charted places are distinguished from locations known only by a signal, with evidence and possible next leads shown as you learn more.Put research teams to workResearch projects can be assigned to teams with named project leads and adjustable support staffing. The team screen shows progress, output, and a reason when a project is paused, so you can see whether it needs a lead, a working facility, or more research output.Know your forces and suppliesTwenty-two law-enforcement, drone, aircraft, and city-defense designs now have black-on-white identification silhouettes in the military catalog and battle reference. Six additional designs appear as clearly labeled artwork studies, not recruitable units.Combat support is tied to physical supplies. Artillery needs delivered shells; ICBM support needs delivered Strategic missiles. Supplies that are reserved, blocked, or still in transit cannot be fired. Updated military guidance explains staffing, supply and reinforcement readouts, support blockers, and how battlefield conditions affect an engagement.Follow the battleFor players using the separate Strategy battle app, formation displays make losses and vehicle condition easier to distinguish. Screen readers...
Schedule Store Simulator
Schedule Store Simulator
4 days ago · Eiseno

QoL Update

Thanks to everyone for reporting bugs. Please keep sharing! The issue where the boss could not be interacted with after certain missions has been fixed New missions have been added Employee pathfinding errors have been resolved Problems related to slot sizes have been fixed Reported bugs have been addressed Barrel bugs have been fixed Estate agent building bug has been resolved Dialogue bugs have been fixed Chasing distance for scooters has been adjusted Workers no longer stop working at certain hours Bugs related to car missions have been fixed
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