Game Updates

Patch notes and dev posts · 11,890 Steam updates
Snap the Cat
Snap the Cat
34 days ago · filgreen

Fixed achievements!

App version bumped from 1.0.005 to 1.0.006. This one is entirely about achievements. If yours have been missing, this is the update that fixes it and you do not have to replay anything. Fixed Achievements unlock on Steam again. The previous update added a check that waited for the Steam client to hand over your stats before sending anything. That data never arrived, so the game waited forever and sent nothing at all. The check is gone: an achievement now goes straight to Steam the moment you earn it. Achievements you have already earned are sent automatically. Every time you launch the game it pushes everything Steam has not confirmed yet, and keeps retrying in the background while the game is running. Nothing to click, nothing to redo if you earned it in game, it will turn up on your profile. An achievement can no longer get stuck forever. Older builds ticked an achievement off as "sent" the moment they tried, even when Steam refused it offline, or still starting up and then never tried again. The game now only ticks one off once Steam has actually confirmed it. Known issue Within a series, the next achievement still only starts tracking after you claim the previous one, so a long run of them can arrive in a burst. We are working on it separately. Thanks to everyone who posted in the thread on the forum. The reports there described the problem precisely enough to find it, and every one of them turned out to be the same bug.
Tiny Monster Haven
Tiny Monster Haven
34 days ago · Ladman

Update Notes August 28 - QoL patch #2

This update adds some more QoL improvements: Added an indication for if a mon is "Astral". A little gem will be shown to the bottom-right of their portrait. Added the type chart. It is shown left from the options menu, you can hide/show it by pressing the small button to the left of the "HOTKEYS" text. Updated achievement descriptions for shiny hunter to clarify you must have 10 uncommon/rare Astrals at the same time, instead of just having hatched 10. Updated "Horn Bash" move to be Insect type instead of Normal and re-named it to "Crest Bash". Fixed a bug in which monsters would stop moving entirely if they were being pet while eating from a picnic. More updates to come! https://i.imgur.com/OyaXkuP.png
Delvegg
Delvegg
34 days ago · HOU

V1.12 – New Features & Bug Fixes

The Magic Tower cap has been increased to 300 floors. New floor challenge rewards will no longer increase beyond this point — push your limits!The Crucible has been raised to Level 12, significantly increasing its gold storage limit.Fixed the bug where the Tavern would not drop level‑70 equipment.Fixed the bug that caused the game to freeze when releasing a large number of pets.Fixed the error report bug with Experience Cans.
Idle Fleet
Idle Fleet
34 days ago · Andy - MGG Studio

Patch 0.1.75

Expedition fuel is taken when you launch now. Trips always finish, even if you sell your fuel mid flight. Cancelling asks first. Expedition cards show your real trip time, not the base one. Market: you can undercut the cheapest listing again. The price field shows what's allowed. New Transactions list on the market screen. Shows everything you earn and spend. Added a Chinese chat room. Guilds can buy extra member slots. Very expensive on purpose. The Leviathan has way more HP. It was dying too fast. Fleet goals now scale with what people actually play. UI scale setting, report a bug link in settings, roster shows who's online, and a bunch of small fixes.
Path of Idle: Old Gods Rising
Path of Idle: Old Gods Rising
34 days ago · zangmingrui

[Full Release] Version 1.0.10 Update

\Doom gameplay has been adjusted. The three Doom stages now allow 3/4/5 Godsworn respectively.Godsworn who have completed Doom battles are no longer afflicted with Fear and can participate in other battles.Stages 1 and 2 of Doom now add special effects: random Godsworn attribute damage types.Doom monster strength has been adjusted.\Unique Equipment now supports affix count filtering.\Wallet expanded to 35 slots.Cleric basic skills \ and \ now support Swords weapon type.When the Sanctum is open, right-clicking a Rune Bag will prioritize placing it into the Sanctum.Improved Town top resource bar display.Improved performance when opening large numbers of Rune Pouches.Adventure slot titles now show Divine Tower floor.Improved Divine Tower room team number display.Improved max-level display for acquisition stages.Improved priority order for quick Market equipment placement.When all Stele stages are complete, opening the Stele also opens the bag.\Mythic Chest Omen has been changed to Set Chest Omen.\Fixed an incorrect effect description for Unique Equipment \.
Book of Yog Idle RPG
Book of Yog Idle RPG
34 days ago · qihesee

Patch Notes of August 28

Dear Commanders:We plan to begin server maintenance at 15:00 on August 28 (UTC+8). The maintenance is expected to take 120–240 minutes.This is a mandatory update. Once maintenance is complete, please update the game to the latest version on Steam before launching it.During server maintenance, players will be disconnected and unable to access the game. To ensure the safety of your account data, please exit and close the game before maintenance begins.The details of this update are as follows.Banquet Thunderlight—New Star Corona SP Arrives!Once Coltish Artillerist · Meine reaches Blood Rank 2, consume the “Astral Engraved Rule” to activate her Star Corona SP—Banquet Thunderlight. This form features an entirely new skill set, exclusive Blood Rank skills, exclusive equipment and relics, a separate Gallery entry, and brand-new voice lines.New Affinity Content:Raise Banquet Thunderlight · Meine’s Affinity to receive rewards at Affinity Levels 2, 5, and 10.Reach Affinity Level 10 to obtain the exclusive equipment “Heaven’s Judgment Blade.”Limited-Time SP Selection BannerBanner Duration: After the update – September 10, 2026Banner Rules:1. Select one SP Blackguard from the following characters to summon: “Coltish Artillerist,” “Legendary Dragon,” “Foxy Archduchess,” “Coffin Morrigan,” “Thorny Bramble,” “Centaur Minerva,” “Schneemond Princess,” “Shadowy Mirage,” “Nirvana Ignis,” “Judgement Hammer,” “Lady Swan Lake,” “Shamneko in Night,” “Blooming Ink Deer,” “Marine Rime,” “Flabellum Seraph,” “Falling Samele,” “Tundra Thunder,” “Everlasting Sol,” “Flicker Pierce,” “Jadeform Immortal,” “Phantasmal Dream,” “Double Shot Pursuit,” “Wightbone Dragon,” “Twinkle Palette,” “Skyborne Machina,” “Golden Hatch,” “Blazing Shear,” “Celestial Luan,” “Silverblade Oath,” “Green Whisper,” and “Crimson Warshadow.”2. Before the selected SP Blackguard is summoned, you may switch your selection to any other available SP Blackguard at any time. Your accumulated pity count will be retained.3. Once t...
TBH: Task Bar Hero
TBH: Task Bar Hero
34 days ago · yunalee

Notice Regarding Error 404 When Launching the Game

Hello,This is the development team.We have confirmed that some accounts are currently experiencing an Error 404 when launching . If you are unable to launch the game and receive an error message containing text such as \, please submit a support request through the Zendesk link below. We will review your case and assist you. Support link: https://nugemstudio.zendesk.com/hc/en-001We sincerely apologize for the inconvenience caused while using the game.We will do our best to provide a better service.Thank you. Development Team
Lakeside Bar
Lakeside Bar
34 days ago · Bitcover

Seaside Wash – ️🎉 Demo Release Date Announcement ️🎉

Hey everyone! ^^🤗😍 We’re excited to share some great news about our new cozy game, Seaside Wash! The Seaside Wash Demo will officially be released on September 8! 🎉While you’re waiting, you can already check out the Demo Store Page to discover what’s waiting for you in this first glimpse of the game:👉 Explore the Demo: ️🎯 The demo version is around the corner, so be sure to Wishlist Seaside Wash and follow the game to stay updated!We can’t wait for you to step aboard and experience Seaside Wash. 💙💖💕 See you at the seaside on September 8!
outpost4
outpost4
34 days ago · qinjunwu

We Finally Got Some Help with Localization!

We finally managed to take care of something that had been on our list for a while — we got some extra help to review the English and Japanese localization!Since we’re a small team, we hadn’t been able to give the localization as much attention as we wanted. This time, we went through a lot of the text again and made a number of improvements.We also made a few other changes:Reviewed and polished the English and Japanese localizationAdded x100 and x1000 quick exchange options to the Black MarketMade several stability improvementsFixed a number of smaller bugs and issues reported recentlyWe’re still going through your feedback and will continue working on fixes, balance adjustments, and general improvements.Thank you for your support!
Ars Mechanica
Ars Mechanica
34 days ago · Rufa

ver. 1.0.2 Patch Notes

Thank you for playing Ars Mechanica! The game has been updated to ver. 1.0.2. The changes are as follows. ■ Added a tutorial explanation about the three starting unit types and how new unit types become available as you progress. Thank you for your continued support of Ars Mechanica. Rufa
挂机修仙
挂机修仙
34 days ago · weixinsuixin

Official Version V2.0.4 Update Log

Official Version V2.0.4 Update Log1、Optimized Auto‑Reincarnation: The upgrade function will be automatically enabled when auto‑upgrade is turned off, to prevent failures in automatic reincarnation.2、Optimized batch tower‑rushing strategy hints. Manual operation is no longer required; auto‑batch settlement is now available.
Forage Wizard
Forage Wizard
34 days ago · Lost Maxim

Release Version 1.3.0

🧱 We have added the three most requested features to the game.Wisp Lantern: generates wisp dust automatically.Mandrake Patch: grows mandrakes for harvest.Mageflower Patch: grows mageflowers for harvest.You can buy all of these in Frogal's wizard tower.That's all!We have been getting far less QOL requests after the last updates, so there was no big QOL features in this update. So if you have a QOL feature you want, or if you find any bugs, please tell us on Discord here.Have fun,VSDebtor
My Party Is Grinding
My Party Is Grinding
34 days ago · Nacheon

[v1.0.13] UI, Early-Game Balance & Stability Update

Hello everyone, We will conduct server maintenance to deploy v1.0.13. 🕒 Maintenance Time August 28 at 05:00 UTC ⏳ Expected Maintenance Duration Within one hour We will post another announcement once the servers are back online. This update includes UI and quality-of-life improvements, early-game balance changes, DLC Automation improvements, and stability updates. 🖥️ UI & Quality of Life • Locked equipped-skill slots in the Inventory now display a lock icon • The Hero button now displays a notification when stat points are available • Added 250% and 300% window size options • Pressing the Blacksmith or Mage Tower button again now closes its open popup • Improved an issue that prevented the game window from being moved • Improved Game Log display and readability 🛠️ Blacksmith & Mage Tower • Accessory crafting at the Blacksmith now begins at Magic grade ⚖️ Progression & Rewards • Increased base Coin rewards by difficulty and Act • Reworked two early-game Coin Orb effects • These Orbs now grant a fixed amount of Coin for every 100 monsters defeated • Increased DLC Pet Coin and EXP bonuses to 2.5% each 🤖 DLC Automation • The Automation popup can now be closed manually • Other menus, except the Inventory, can now be used while Automation is active ⚔️ Combat & System • Fixed Pets disappearing below the screen after a defeat • Improved abnormal gameplay detection to reduce false positives • Restrictions on accounts incorrectly flagged by the system will be removed during maintenance Thank you.
Closed Circuit: Recursive Idle
Closed Circuit: Recursive Idle
34 days ago · kealsoft.games

The Onboarding Update - v.1.1.0

The Onboarding Update - v1.1.0Changes:Tutorial System Implemented. Hopefully this helps better act as a guide for new and returning players. If you are running a fresh save, you will automatically be walked through the tutorial. If you are returning, there is a menu option that will allow you to go through it. Codex window added. Adds more information about unlocked nodes, mechanics, achievements, and more. Mostly just a helpful resource if you want to know more about how things work.Daily challenges added. They are a growing set of small daily tasks you can do in order to earn a new meta currency, which leads us to:Personalization Menu. A new menu that allows you to spend the currency gained from the daily tasks in order to get new color schemes for your system. It's small for now, but its a new way to personalize your system a bit. Over time, I will be adding more themes here, and eventually I would like to expand it to allow for more robust customization options. I hope you all like this small customization feature. Two New Achievements!Fixes:Boot Loop Toggle now properly appears once purchased in Firmware menu.Gain Rate is now displaying properly.Future Plans:As it stands, I will be using the "v.1.1.X" series of updates for expanding, reworking, or adding QOL features for existing content. My goal is to take the existing game to the next level, before moving on to adding some post-game content. I have ideas for how to expand the game past the Singularity stage, but I feel like for the time being refining the existing sytems would lead to a better experience overall. For example: this patch, v1.1.0 has a heavy focus on the onboarding process, and giving players more to strive for in the early game. Next, v1.1.5 will focus heavily on a rework of the firmware tree as it exists. Your skills should stay intact, but the plan is to update the visuals to a more refined and thematically appropriate state, as well as adding various QOL features to make using the firmware ...
Chill with You : Lo-Fi Story
Chill with You : Lo-Fi Story
34 days ago · Nestopi Terashima

🍹Summer Mini Update Is Here! Ver. 1.16.1 Released

Thank you for playing Chill with You:Lo-Fi Story.Today, we released the Ver. 1.16.1 update.Satone now drinks cold beverages at her desk! When she uses a tumbler, she even puts down a coaster, so she’s got the condensation covered too. You might only catch a quick glimpse, but keep an eye out!Details:- Added a new environment: "Sea".- Satone now drinks cold beverages.- Added a new cup to the break-time items.- Added a new hairstyle.- Made the requirements for unlocking the "*Ack!*" achievement easier.- Fixed minor bugs, translation issues, and display issues.Some of you with a sharp eye may have noticed that Ver. 1.16.0 was never released.The PC version of Ver. 1.16.0 was scrapped right before it was about to go live, so we skipped straight to the next version number. Don’t worry—time itself didn’t skip ahead.And one last thing: we’re getting ready to share something big on the evening of September 10, around 7:00–9:00 PM JSTIf you have some free time, please stay tuned!
Visseron Idle
Visseron Idle
34 days ago · HammaLlama

Visseron Idle: Combat Difficulty Rebalance - Update v2.30.19

Visseron Idle - v2.30.19 Combat Rebalance Monster difficulty now scales more meaningfully with your level, in four tiers (levels 1-25 unchanged, then progressively harder at 26-50, 51-75, and 76-100) instead of trivializing almost everywhere once you had appropriate gear. Fixes Auto-eat could fail to trigger during combat against slow-attacking enemies, leaving you stuck below your auto-eat threshold until the next enemy hit. Equipping gear during an active fight could leave the HP bar showing a stale percentage that didn't match what the game actually used to decide if you were too hurt to keep fighting. Time-Sensitive/side quests could get stuck asking for an item you could no longer produce after prestiging a skill. Those quests now drop automatically on prestige and a reachable one generates in its place. Quest targets also lean a couple levels below your current level now, instead of the very last thing you unlocked. The header quest tracker could show a raw, huge millisecond count instead of seconds for timed quest objectives. "Born to Ride" and "The Thornmane Way" (Aldric Thornmane's ranching quests) now count Wool, Truffles, and Eggs from Fine- and Superior-quality animals toward their collection objectives - previously only Basic-quality animals counted. The Breeding mini-game's STOP button could reappear on top of the result panel a couple seconds after using "Roll for Quality" to skip the mini-game. Right-clicking an inventory item's icon opened the wiki instead of equipping or using the item. Added a proper "Open in Wiki" button (and right-click on the item name) to the item details panel instead. Socketed gems with a Speed bonus (Zephyrite, Eclipse Crystal, Arclite, Voltite) weren't showing that bonus on the item's hover tooltip. A few leftover timed-quest listings could show up in the in-game wiki in English regardless of your selected language. Timed and side quests are no longer shown in the wiki at all - they're temporary, personal quests, not refer...
山上那个猴儿
山上那个猴儿
34 days ago · 19378370

v1.0.43版本更新内容

1.角色等级上限开放至200级 新增境界"道源期","无极期", "超脱期", "造化期", "合道期", "归一期" 2.披风 宝物强化上限提升至200及,灵宠等级上限提升至200及 3.新增升级属性: 100级后:每级 +2% 暴击伤害 120级后:每级 +0.5% 减伤 140级后:每级 +0.5% 破罡 160级后:每级 +1% 致命 其他属性如攻击,防御等参阅QQ群内帮助文档 4.幸运宝箱中增加了一个新的仙缘信物-凌霜仙子 效果为每级增加悟道灵宠2%的修为获取 即满级后悟道灵宠可获得正常战斗80%的修为了 5.离线挂机上限增加到72个小时了 6.预告:仙器分解即将加入新的内容,现在获取的仙器可以预留一下了
Crownhold
Crownhold
34 days ago · tobiasmikula

Crownhold 1.0.5

Endgame improvements: The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle. Make the Dominion tooltips more transparent: there are now infos like the needed damage to reach the next point and it also shows the progress to the next objective e.g. "Next: Bastion Assault — 40 Dominion: 8 Dominion remaining" Added an optional upgrade to "Reconstruct the Realm" that repairs all visible damages in the game after the final battle. Tooltip Changes: Tooltips now show an info if the bonus effect is multiplicative Many tooltips now show the max level e.g. "Current Level: Level 2/15" A lot of tooltips improvements to correct mistakes, make mechanics more transparent or easier to understand Improved the consistency of colors in descriptions and tooltips Improved German tooltips that had "Fallfehler" due to a change how tooltips where composed Others: Fixed a bug that could softlock the game when starting a run with leftover prestige points Reduced the spatial radius in which the Ironbridge reconstruction bell is audible
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