Game Updates

Patch notes and dev posts · 6,908 Steam updates
Aquarist
Aquarist
47 days ago · Muaddib

🚽 A Public Service Announcement From The Toilet Industry

Something terrible has happened.Mr Toilet has officially launched into Early Access today.That means thousands of players around the world are now:unclogging toiletsfighting vandalscleaning mysterious floor puddlesarguing with customers over bathroom pricesand desperately trying to stop a complete restroom collapseAnd honestly? We think you should join them.To celebrate the launch, Mr Toilet is now available in a special bundle together with Aquarist, so you can grab both games at a lower price.If you ever wanted the ultimate combo of: 🎮 your game 🚽 toilet empire management 🧼 panic cleaning 💸 business optimization 🤢 smell control technology…this is your moment.Watch the brand-new launch trailer here: Get the bundle while your bathroom still smells acceptable.
The Board is Yours
The Board is Yours
47 days ago · Draelent

A few "secrets" to thank you!

I can't describe how grateful I am to see so many people playing my game for hours and even finishing it! I was not expecting such a positive reception when I released the game 2 weeks ago.Thank you also for all the great feedback, especially regarding quality-of-life improvements. I'm hoping to release a first patch soon with a few of these changes.While waiting for the 1st QoL patch, here are a few (not-so-)secret features you may have missed:You can swipe-buy squares of the board! Simply hold LMB to buy a square, then drag across adjacent squares as if you were drawing on the boardYou can press B (on keyboard) to randomly change the color of the board if you don't like the current oneYou can change the transparency of the rice grains in the settings (can be helpful to keep the board visible near the end of the game!)There is a fantastic guide to solving the riddle of the demo if you played it, feel free to check it out in the Community hub!Thanks again, I'm delighted to see so many people enjoying my game, I hope you keep having fun with it!Oh, and feel free to post screenshots of your best configurations for maximum production per cycle! I heard that some people were able to reach over 100 Q / cycle but I've not seen it yet...
Re:Blade
Re:Blade
47 days ago · STAGE

Devlog #2 — Hidden Awakenings

🌌 Devlog #2 — Hidden Awakenings8 days until launch · May 19Hello, this is the developer.Last time I mentioned there's one more layer on top of the Awakening trees.This is it.━━━━━━━━━━🌌 Hidden AwakeningsRegular Awakenings reshape your blade. Hidden Awakenings reshape what a regular Awakening even means.Pick the right two on the same tree — they fuse.Lightning hit + crit lightning → something a lot bigger arrives. Ice pierce + speed boost → frozen enemies stop being a problem. Fireball damage + explosion radius → the screen catches fire.32 hidden combinations in total, one for almost every meaningful pairing across the trees.━━━━━━━━━━⚡ And then there's the All-StarsCollect all 5 Hidden Awakenings from a single weapon tree, and a final Hidden Awakening unlocks.Dagger All-Star. Two-Handed All-Star.These aren't tuning passes — they rewrite the weapon. +400% attack, every hit triggers 25 follow-up daggers, 50% crit, 50% attack speed. That kind of rewrite.It's the build payoff. The thing you chase a run for.━━━━━━━━━━🔍 Why hidden?Because finding them is part of it.The game doesn't list which two Awakenings fuse. You figure it out by playing — by noticing that two icons on your bar suddenly belong together, or by chasing a synergy that just feels right.There's a reveal pop-up when one fires. That's the moment.━━━━━━━━━━📅 What's NextMay 13 — Devlog #3: Weapon Armory 🗡️May 15 — Devlog #4: Boss & RaidMay 16–18 — Daily countdownMay 19 — 🎉 LaunchWishlist Re:Blade to follow along.— STAGE Games
蜀仙传·挂至飞升
蜀仙传·挂至飞升
47 days ago · ~DlyJJ~

20260513突袭更新:新道友【川建国】登场

20260513突击更新:·新增道友【川建国】,所有玩家均可直接领取(包括学习版的用户)·领取方式:更新游戏后,在界面右上角点击【宝箱】领取·领取时间:即刻起至2026年5月15日24:00·川建国的设定:-3命元,丹修者-专属主动技能【关税大棒】:消耗2真气,场上所有单位受到的体术&仙术伤害+100%,持续3回合;友方1/2号位获得【金钟罩】,持续2回合-转生被动技能1【极限施压】:整3回合时,扣除自身以及敌方全体10点真气-转生被动技能2【超级他口】:整3回合时,移除1个友方倒地单位,回复友方全体20%生命
Vinyl Desktop
Vinyl Desktop
47 days ago · TTycho

Update v1.2.0

Release Notes: New Features and ImprovementsAdded Record Label Tooltip that shows artist and title of current track playingAdded Russian translationsImproved other translationsNotes:Displaying which track is currently playingTo see the artist and title of the track that is currently playing, simply hover the mouse over the vinyl record's label, and a small popup will appear.This feature can be disabled by unchecking Enable Record Label Tooltip in the menu.
Garbage Growth
Garbage Growth
47 days ago · apepatrick

Garbage Growth demo is out!

About the demoTheres around 30+ skills and 6 upgrades worth of content. Lasts around 30 minutes, up to 1h max. Full release will have much more content, with more ways to add pollution like the sea area and super pollutions!I fixed a few bugs that happened during launch:Graphics bug where screen would get ultra contrasted on some machinesCpu usage grew over timeIf you encountered one of these bugs on launch, please update and let me know if theres any other issues!
Book of Fei
Book of Fei
48 days ago · Yunthelia

A Note from Arya | Talent Fixes & Secrets Kept (v3.00.022)

Hi, Brave Hero! Arya here. Today's patch smooths out some rough edges and squashes pesky bugs.Fix: Talent Panel Stutter: Fixed the stuttering issue in the talent panel. Don't worry, the special "mechanic" is still there!Attempted Fix: Light Region Boss Damage: Attempted to fix abnormal damage from the final boss in the Light region of Dragon Continent.Fix: Mage Accessory Translation: Fixed a translation error for mage accessory gear stats.Fix: Elemental Dragon Move Speed Bonus: Fixed incorrect stat calculation for Elemental Dragon abilities that boost party move speed.If anything still feels off, let me know! I'll keep working to make your adventure even smoother.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Firestone – Idle Clicker Online RPG
Firestone – Idle Clicker Online RPG
48 days ago · deleonora_hs

Decorated Heroes event

⚔️ Greetings, mighty warriors! ⚔️ Event🤴Decorated Heroes👸 is here again! Complete the daily tasks to the best of your abilities and earn Stars of recognition! ⭐️ Exchange your Stars of recognition in the event shop 🎪, where two brand new skins for our heroes are available among the rest of the goodies! Receive a brand new 🏅 Medal of recognition 🏅, depending on your performance, at the end of the event, and remember - Fate smiles on the brave and diligent! 😇 Game on, Holyday Studios. 🎮
Tiny Terraces
Tiny Terraces
48 days ago · VuVuu Inc.

Patch v0.93.953.10661

Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 I fixed some things, like the destruction of the newest added tiles, and some other things :)(as of v0.93.953.10661) 🔨Here are some things that I have added/fixed/changed.Adjusted the loading some moreAdded a loading barFixed some building destruction issues (including the decorative dirt, grass, and other small detail tiles newly added in v0.93)Fixed an issue with Fermentation RockFixed an issue that existed across all production buildingsFixed the bottom bar tool icons being desynced their actual active state(?) Fixed a building supplying issue causing fellas to stop supplying when items are still available.(?) Fixed ghost carrying(?) Fixed the issue of not being able to grab eggs from the delivery men if the egg is outside the farmable area.(?) Fixed ground re-appearing after deletionFixed Fermentation rock showing compost recipe if you happen to have not made vinegar yet at the time of placing the buildingFixed Auto-Seeder drones not fully going back into the box when done placing seedsFixed issue causing infinite errors when placing an Auto-Seeder at the edge of the farmable areaFixed Auto-Seeder paste button appearing on newly placed buildings when there isn't a copied layout from another Auto-SeederFixed other little issuesSome small optimizations to sprinklers and signs.(?) Fixed some Fella leveling issues.(?) = possible fix📃Known Issues:Loading back in sometimes malfunctions, causing a clearing of some amount of your farm. (possibly fixed)Strange visuals with the fellas after a while of playing.(?) Performance degrades over time \Crashes sometimes \Various visual issuesClick through UI sometimes(mainly on Mobile, might be on PC as well)(?) Ghost Carrying - Fellas walk around with nothing in their hands.Resizing Cursor doesn't show up when in windowed mode and trying to adjust window size.Visual bug where a tree when getting knocked down vibrates violently instead of falling correctlyThanks for checking out the ...
Buttons Up!
Buttons Up!
48 days ago · Jestercraft

HOTFIX: Old saves conflict fix

Greetings Buttoneers!First of all, I'm sorry to inform you that the content update had a small issue for users who wanted to use the 'Continue' button within the main menu.After the update, the users who picked "Continue" from the main menu, ended up to Gnome Wood -level, which had some of the features available that were supposed to be only within the new world (Kings Button).This update will fix the issue for the users who use the continue button from this point on. Users who has already used the continue button, see information below:Your prestige progress is saved (Game currently features 4 playthrough prestige upgrades)If you have not yet completed the Gnome Wood level 4 times, you should now do that through the 'New Game' button and by selecting Gnome Wood.The amount of prestiges you've completed so far, is saved and will not be wiped if you select the new game (Only way to wipe the prestiges is to use the reset data in the menu)You can use the 'New Game' button in the menu which will take you to world selection screenIf you already used the 'Continue' button after the update, unfortunately that caused the game to start the Gnome Wood level (your previous save) with SOME of the features that were supposed to be only in the Kings Button level.(Your game will look like this, if you've pressed the continue button after the update. The powerups will spawn, but there is no powerup user interface in the left bottom corner. Also, the prices of the upgrades is much higher, which was supposed to be only in the Kings Button -world)If you're interested to hear how this bug happened, see below:New datapoint was added within the update called "currentWorld"that datapoint was set (by default) to "king" which was not intentionalThe users who pressed the "continue" button - jumped into their old save, but because the new datapoint "currentWorld" was added, it took that default value for it "king"Which caused the game to continue where you left off within your save, but the "k...
Cursflip
Cursflip
48 days ago · IKY

Important Note Regarding Recent "Bubbles" Trail Drops

Hi everyone,We’d like to address a small oversight regarding our drop generator. Recently, the new "Bubbles" trail and its color variants were accidentally added to the drop pool ahead of schedule. These items were available for approximately 24 hours, and a few of you managed to claim them.If you have these items in your inventory, you may have noticed they are currently unusable. This is because the functional code for these trails is tied to our upcoming major update.We have been working hard on this update for quite some time now, and we are happy to say we are in the final stages of development. The Bubbles trails will become fully functional as soon as the patch goes live.We apologize for any confusion this may have caused. Thank you for your continued patience and support while we put the finishing touches on the new content!Best regards, Tidle Studio
Visseron Idle
Visseron Idle
48 days ago · HammaLlama

2.13.0 - More Queue Slots, Combat Queueing & Bug Fixes

Update 2.13.0 - More Queue Slots, Combat Queueing & Bug Fixes A new update is live for Visseron Idle! This one expands the Action Queue, adds support for queued combat, and cleans up a few bugs and quest text issues. More Action Queue slots: The Action Queue can now grow up to 20 slots. Each skill you prestige adds another slot, giving you more room to plan ahead. If you've already prestiged skills, your extra slots should be available automatically. Combat can now be queued: Monster fights can now be added to the Action Queue. Monster cards now include a kill count input and a Queue button once you've prestiged at least one skill. Queued fights run automatically: Queued combat will begin after your current task or dungeon finishes, then stop once the selected number of kills has been completed. Meditation queueing added: Meditation focuses now have a Queue button next to Meditate, so you can chain meditation sessions with your other activities. Improved queue display: Queued combat entries now show the monster name and kill count in the Action Queue panel. Clicking one will take you back to the Combat page. Dungeon HP fix: Fixed an issue where players with multiple prestiges could lose HP when entering dungeons. Dungeon HP now correctly includes all prestige bonuses. Clearer quest wording: Quest objective labels now use more accurate action words that better match the task, such as Smelt, Saw, and Catch. Quest text cleanup: Quest objectives that require multiple items now display the correct plural item names. Thank you for playing and for all the feedback. Every bug report and suggestion helps make Visseron Idle better. - Visseron Games
Book of Fei
Book of Fei
48 days ago · Yunthelia

A Note from Arya | Bug Fix Roundup (v3.00.021)

Hi, Brave Hero! Arya here. This patch tackles a few visual and loot bugs that have been annoying everyone.Fix: Talent Tooltip Truncation: Fixed an issue where some tooltip text in the talent screen couldn't fully display. All descriptions now show correctly.Fix: Unlootable Ground Cards: Fixed an issue where cards dropped on the ground couldn't be picked up in some cases. Loot is no longer out of reach.Fix: Log Soul Brew Count Display: Fixed the incorrect pickup quantity display for soul brews in the log screen. The numbers now match up.Miscellaneous Bug Fixes: Squashed a few other minor bugs along the way.Wishing you a day of fully-readable tooltips, lootable cards, and numbers that actually add up~Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord: https://discord.gg/hSdJ7gDjDQ
Visseron Idle
Visseron Idle
48 days ago · HammaLlama

2.11.0 - Essence Bottling Overhaul

2.11.0 - Essence Bottling Overhaul Essence Bottling has received a cleanup pass! This update makes the skill easier to understand, removes tasks that did not apply to certain classes, and gives players clearer guidance on what to unlock next. Essence Bottling Improved: Essence Bottling tasks are now better tailored to your class. You should only see tasks that are relevant to your current class and progression. Improved: Phial of Precision tasks and Familiar Treat tasks are now hidden until you complete The Art of Alteration quest. New: Quest-locked tasks now show a blocker card on the Essence Bottling page, making it easier to see what quest you need to complete next. Fixed: Condense Essence no longer appears for non-mage classes, since the required materials are only available to mage classes. The Art of Alteration Quest Improved: The Art of Alteration no longer requires Essence Bottling level 15. The only prerequisite is now Blacksmithing level 20. Fixed: Orin's quest reward now gives empty vials instead of mage ammo. Empty vials are a better starting point for Essence Bottling and are useful to every class. Thank you for playing and for your feedback. Every bug report and suggestion helps shape the game. -- Visseron Games
Visseron Idle
Visseron Idle
48 days ago · HammaLlama

Update 2.10.2 - Bug Fixes & Animal Husbandry

Update 2.10.2 - Bug Fixes & Animal Husbandry A new update is now live for Visseron Idle. Here's what changed: Animal Husbandry New: "Born to Ride" quest -- Aldric Thornmane has one last lesson for ranchers who have mastered chickens, pigs, and sheep. Complete it to receive your first baby horse. Existing ranchers who already finished "The Thornmane Way" will see the quest appear automatically. Improved: The horse combat bonus is now labeled "Travel Speed" to better describe what it does -- your horse reduces the time between fights, not monster respawns. Bug Fixes Fix: Material tooltips on skill task cards now show every source for an item, not just the first one found. Seeds that come from Woodcutting nests, Herbalism, and Farming all appear in the list. Fix: When viewing a farming task, cross-skill sources (like Woodcutting nests) now appear at the top of the source list so the most useful navigation targets are first. Fix: Skill tasks could not be queued while a dungeon run was in progress. You can now add tasks to the queue during a dungeon and they will run automatically once the dungeon entries finish. Thank you for playing and for your feedback - every bug report and suggestion helps shape the game. - Visseron Games
Cube Foundry
Cube Foundry
48 days ago · Jabran

[1.7.3] Overclock Rework

Overclock ReworkBrand-new Overclock button — replaced the static fire icon with an animated pixel-art flame. Idle, active, and cooldown each have their own sprite and behaviour CPS heat gradient — when overclocking, the CPS counter in the top bar now smoothly transitions from cyan to red as system stress climbs.Doubled max stress capacity — overclock now takes roughly twice as long to peak, giving you a longer window to ride the production bonus before forced cooldown. -Jabran
Epic Idle Quest II
Epic Idle Quest II
48 days ago · GabbaKlaus

Season 1 starts June 1

What's a season?A time-limited realm with its own leaderboard. Build a new character, race to the top, and earn rewards that carry over to your main account. When the season ends, your character merges into the Eternal Realm — nothing is lost. Season 1 features:Double XP for the entire seasonFresh leaderboard — everyone starts at level 1Exclusive account-wide rewards based on your final rankRank based SkinsRank based PetsSkin / Pet for participatingAll season characters merge into Eternal Realm when it ends Why play?It's a level playing field. No head starts, no legacy gear advantages. Just you, double XP, and the leaderboard. Whether you've been playing since launch or just picked up the game — this is your shot at the top.See you June 1st.
Sky Realm Idle
Sky Realm Idle
48 days ago · A.R.

v0.12.7 Update Notes

Game Updates: 1. Added the new Bow Spirit and Gauntlet Spirit characters, along with their corresponding Bow Spirit Re-forge and Gauntlet Spirit Re-forge pages. 2. Added new challenges against the Bow Spirit and Gauntlet Spirit bosses. 3. Added Reflect mechanics for player characters against enemies. 4. Fixed an issue where exchange items in custom exchange categories were not properly separated from type-based categories. Editor Updates: 1. Added two new random ranges. The original generic random option has been removed, while backward compatibility is preserved. 2. Added mod support for weapon Blueprints. In the Item Editor, simply choose the Blueprint type and select its unique linked weapon; recipe materials are edited in the Weapon Editor. ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
Unnamed Space Idle
Unnamed Space Idle
48 days ago · Sylv

Version 0.80.1.4

- Improved Splice Discipline automation post 148 Reinforce upgrade when set to Rank priority- Improved behavior of resource usage when retrofitting late game (new cores get auto upgraded first if applicable)- Added an automation upgrade for Compute Strata to prioritize expertise (get one level in each first)- Colossal enemy health bar hover now shows their number if more than one of the same type to help with targeting- Fixed Titan resource gain to account for spawn time gap and fixed per second display- Fixed offline base calculations going a bit haywire- Fixed colossal showing up on route choice some times- Fixed Veil Shift to side routes putting you in wrong spot sometimes- Fixed shield regen not stopping properly on Colossal when part is destroyed- Fixed enhancement field sometimes not applying on first enemies spawned- Fixed targeting options being wrong when exiting a Warp- Fixed fast Array Capacity Cap changes causing Elements to be removed when they could still fit- Fixed broken Discord role linking for S75+ (again)- Fixed odd boss behavior when cancelling warp- Fixed tutorial highlight issue - Typo fixes
Firewall Breaker
Firewall Breaker
48 days ago · Nadyos

Quality Of Life Update v1

UI ImprovementsAdded tooltips to the action buttons in the bottom-right corner. Swapped the positions of the Level Rewards and Statistics buttons for better accessibility. LocalizationJapanese Kanji characters have been added across the entire game. Rebuild PanelAdded a Rebuild Count indicator to the Rebuild panel. Floating WindowAdded snapping assistance when dragging the floating window. You can now quickly change the resolution by scrolling the mouse wheel while dragging the floating window. Fixed an issue where changing the resolution would incorrectly re-center the application on screen.
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