Game Updates

Patch notes and dev posts · 11,890 Steam updates
Shake it Co!
Shake it Co!
37 days ago · Apei

New Features, New Language, Some Bugfixes

Hey, we have news! There's a calendar in the game now, and a lot of fixes.Added:Added a calendar to the game. Press K (D-pad left on controller) and you can see the whole month ahead of you. Certain fruits get buffs on certain days:Market Day, that fruit sells for doubleGolden Day, much higher chance to turn goldenHeavy Branches, more fruit on every dropWindy Day, takes fewer shakes to fallBumper Crop, that fruit falls from the tree far more oftenHarvest Festival, once a month, the strongest of them allThe calendar shows fruits you haven't unlocked yet too, so now you have a reason to go and buy that pearAdded a weekly version of the calendar to the "end of day" screen, so you always know what tomorrow brings before you sleepAdded a 3 second count in to the combo ring, so it no longer starts before you even look at itAdded new sound effects to the whole combo run, the countdown, the climb, the payout and the two ways to lose itAdded trigger button icons for controllers, so the grab prompt actually shows you a button nowBrazilian Portuguese is now available 🇧🇷 Huge thanks to the Traduz Brasil team for their help in bringing this localization to life!Fixes:Fixed some fruit upgrades giving you literally no improvement even though you paid for themFixed upgrades being on sale that can't do anything yet, they're closed with a reason nowFixed the combo countdown sound being way too quiet and completely flat, you can hear it across the garden nowFixed guests not seeing anything when they bank a combo, the money just appeared out of nowhereFixed it being unclear whose combo it is in coop, there's a marker over the player's head nowFixed the host sometimes having to walk over a coin twice, guests and solo players never had this so it looked randomFixed the night locking up after a language change, which left you unable to sleepFixed the fruit cards spreading across the screen and covering the combo ring as you unlock more fruitsFixed menu tabs overlapping each other in langu...
Sphere TD
Sphere TD
37 days ago · SphereTD

0.17.2

- New players now begin in docked Baseship mode with traditional Sphere TD gameplay. - Docked Breaches damage ship energy, while undocked flight uses Integrity. - Undocked flight is introduced later with improved movement and virtual D-pad guidance. - Improved Dock controls, mounted tower deployment, and map onboarding. - Cloud progress now restores automatically after sign-in or reinstall.
Motelet
Motelet
37 days ago · exe_

Release Date Confirmed & Update

Hello!Thank you to everyone who has played Motelet!Thanks to your interest and support, we can finally announce that Motelet's official release date is confirmed for 9/4! 🎉Ahead of the full release, we've also added a new feature.📢 New Feature1. Gamepad SupportMotelet now supports gamepads!In addition to keyboard and mouse, you can now enjoy the game comfortably with a gamepad.🚀 Official Release Date ConfirmedMotelet's official release date is confirmed for 9/4!A heartfelt thank you to everyone who played the Demo and shared their valuable feedback with us.Thanks to your feedback and support, we've been able to continue improving Motelet along the way.The official release is finally just around the corner!🛠️ Stay in TouchYour feedback and words of encouragement mean a lot to us and help motivate us to keep developing the game.We'll continue doing our best to prepare for the official release.Please continue to support and follow Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516- Team Baeb Sae -
Stronghold Kingdoms
Stronghold Kingdoms
37 days ago · Firefly_Studios

Conquer 38 Tropical Islands in Island Warfare — NOW LIVE!

Defeat your enemies and become the mightiest ruler in the kingdom in Island Warfare, now live! My Lords and Ladies, the kingdom needs you to strengthen your castle walls, equip your armies with the best soldiers in the land, and set sail across a medieval archipelago. For it is time to do battle across our brand-new special game world! Conquer 38 tropical islands while mastering daily changing Maritime Weather Conditions where sea conditions decide movement speed—from Fair Winds and Calm Seas to Violent Storms. Stronghold Kingdoms' Island Warfare invites thousands of veterans and new players, tempting them with new opportunities, tactical challenges, and a single kingly throne to conquer!Island Warfare is NOW LIVE!
Slots & Diapers
Slots & Diapers
37 days ago · PoopChief-mon

🎉 NEW UPDATE: SCRATCH-OFF TICKETS ARE HERE, MOBILE IS READY & 35% OFF SALE! 💩

Hello Diapers Club Members!The wait is officially over! You voted, we locked ourselves in the studio, and today we are rolling out our very first major content update, alongside some massive news about our mobile launch!🎟️ "Scratch-Off" Tickets Are Officially LIVE!You voted for it, and it is finally here! (And yes, we hear you loud and clear... feel free to call them "Scat-Offs" all you want, but our casino floor lawyers insisted we officially call them Scratch-Off Tickets). - -Here is how the brand-new gameplay mechanic works:How to Unlock: Unlocked directly through your Reboot tree.How to Play: Put your surplus cosmetic tickets to good use by converting them into high-stakes scratchers.5 Unique Ticket Types: Scratch away across 5 distinct ticket tiers to win instant cash bursts, rare currencies, and massive progression boosts!It is a brand-new, delightfully degenerate way to clear out your ticket clutter and shoot your casino earnings straight into lightspeed. - -📱 Mobile Update: iOS & Android Builds Are READY!We have huge news for anyone who wants to manage their casino empire on the go. The phone builds are officially finished! - -We didn't just slap a basic port onto mobile, we completely redesigned the UI/UX from the ground up to craft a smooth, intuitive, touch-native experience tailored specifically for mobile players. Both the iOS and Android builds are currently sitting in the Apple App Store and Google Play Store review queues. The moment they clear review and go live, we'll blast out another update! - - 🛠️ Economy Buffs & Quality-of-Life Fixes!We’ve tweaked the casino floor economy and squashed some long-standing bugs:Infinite Cosmetic Ticket Drops: We have increased the payout amount when the Crapto Machine awards cosmetic tickets! Even better: cosmetic tickets will no longer stop dropping once you unlock all available cosmetics. You will now keep earning them infinitely, giving you endless fuel for your new Scratch-Off tickets!Offline Achievement Track...
Bahast
Bahast
37 days ago · FC Tech Labs

Bahast 1.3.3.a + 1.3.3.b — Performance And Writ Fixes

Bahast 1.3.3.a and 1.3.3.b are now available. These two hotfixes focus on diagnostics, performance, Divine Writ progression, and Writ storage. Patch 1.3.3.a Fixed Send Diagnostics so reports can be uploaded again. Improved Battle screen performance and reduced slowdowns during longer sessions and repeated scene changes. Fixed Divine Writ quest progression that could remain blocked after selecting, queuing, and completing a Writ. Fixed saves with extremely large Writ collections that could make a character unresponsive and unplayable. Patch 1.3.3.b Combat-dropped Divine Writs now go directly to the Writ Stash instead of filling the 60-slot carry Inventory. Writ drop rates and sustain are unchanged. Thank you to everyone who sent reports, diagnostics, video, and save data. As Bahast's solo developer, that evidence helped me reproduce these problems and get the fixes in place. Read the full patch notes. — Bahast
Vanguard Galaxy
Vanguard Galaxy
37 days ago · Arnie

Beta Update 0.8.1.27

Hello captains,The last little update before we go live and close out this beta test. Thanks to all of you for your continued efforts to improve Vanguard Galaxy. :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changes- Added a progress bar and info to the loading screen- Changed 2 of the pocket bosses to fly Battlecruisers in stead of Destroyers + Added new pocket boss which you can obtain through killing other pocket bosses- Changed the visuals of the inventory filter buttons slightly- Further tweaks to asteroid visual generationFixes- Another potential memory leak fix, especially for POIs where the player is present for a longer period of time and where ships get battle damage- Fix for error on loading of some savegames- Fixed ships in hangar bay not being able to target containers- Fixed wrong amount of hull upgrade kits being shown in comparison to actual salvaged amount- Fixed unloading to carrier sometimes going over the capacity- Fixed issue with loot after installation collapse, it was showing more then was actually recovered, plus some loot was discarded if it didnt fit in the cargo inventory- Fixed warning icon not always showing for events that can be triggered during installation run- Improved Jumpgate travel to reduce potential blocking by NPC's- Fixed pilots still being selected for installations when ECHO is doing her thingCheers, Bat Roost GamesEnable the beta versionMake sure to keep an old save game when switching to the beta, just in case. We always make sure that your save games will keep working, but as long as the beta is ahead of the release, the beta save game won't work on the release version until it catches up.To take part go to Manage and select Properties for Vanguard Galaxy in Steam:And select the open-beta under G...
Incremental Orbits
Incremental Orbits
37 days ago · bytecatch

Update 1.0.2 / First player suggestions

Hey guys!Thank you so much for all the support so far. The game has been out for 24 hours and I already pushed the first update based on player suggestions. Here are the changes:ChangesQuick switch between planetsAdded buttons to the bottom of the planet info panel to go back and forth between planetsKeyboard: Use the keys A and D or Left Arrow and Right Arrow to switchGamepad: Use left and right d-pad or shoulder buttonsSteamdeck: Use left and right d-padSeperate icons for when you got all upgrades vs. all satellites for a planetAutosave: The game now saves automatically every two minutes(New icons in action)Feel free to make more suggestions, I am happy for all of them!See you guys in orbit,Janis (dev)
Loot Dungeon
Loot Dungeon
37 days ago · electric kite

Patch Notes — v1.061

This update focuses on performance, controls, combat timing, UI polish, balance, and visual feedback.Main ChangesPerformance and controlsAdded an FPS limiterFixed mouse and cursor alignment issues for El DuelistFixed the oversized cursor bugFixed the Duelist skill tree camera getting stuck (we hope so)Combat and balanceStrengthened the Witch Doctor mini-bossAdjusted enemy placement and progressionBoss victories now grant the maximum Essence bonusUI and visual polishImplemented new perk and button iconsSimplified event option text and improved event rewardsImproved tutorial, merchant, dialogue, and upgrade tree formattingCharacter names in dialogue now use uppercase formattingPerks and enemy feedbackFixed Berserk bonuses not updating visible damageAdded missing effects for healing on critical hitsAdded healing feedback for the Vampire BatAdded the Poison Rat death vfxFixed several enemy health displays, text sizes, and missing visual effects
Cindervale Idle
Cindervale Idle
37 days ago · Smokeys Tavern

Cindervale Idle - v0.9.120

Some small bug fixes and changes. Dropdowns now work on Linux - they were completely dead under Proton Dungeon info no longer hides behind the creature list in the arena Changed color of combat text, red is enemy damage, green is yours. Status affixes have their own color now as well. Sailing chart now fills the screen properly on ultrawide and in fullscreen Attack, Strength and Defence levels show on the Training buttons - no more hovering Offline Skilling takes over when you run out of materials instead of just stopping Sort dropdown on the skill list - Active first, A-Z, or by Level Still working on a large update with a whole list of brand new content, new features, and new ways to grind! Stay tuned, and thank you all for your feedback and reports!
Idle Demon Lord
Idle Demon Lord
37 days ago · seeyuservices

Idle Demon Lord – Version 1.3.6 Update

1. Removed the Greater Rift requirement for Rebirth 2. Fixed an issue where rerolling Ancient gear could cause a permanent and significant drop in Power 3. Normalized and migrated Free Attribute points in old save files 4. Added an interactive prompt for the “Reincarnation Unlock Limit” in the Attribute Panel and Damage Details 5. Free Attribute limits are now unlocked through Reincarnation 6. Updated the reward and chest rules for newly added tiers in Leaderboards / Greater Rifts 7. Increased the Leaderboard cap to 10,000 tiers and the Greater Rift cap to 20,000 tiers 8. Added Build configuration validation during save migration, with a one-time pop-up notification 9. Builds have been changed to a “Primary Core + Secondary Core” system 10. Changed the Critical Strike cap so that excess Critical Strike Chance is converted into Critical Damage
Snt Plan
Snt Plan
37 days ago · Sn兔子

V0.048 Update Announcement

Fixed reward items not appearing in Ctrl+M compact mode after a single Gathering or Processing action completes; normal and speed-up settlements now share the same reward display path. Fixed an issue where Auto Battle could continue successfully after revival while the revival screen incorrectly reported that it failed to start. Unified player bonus effects: each granted effect now has its own duration and applies consistently to battle, gathering, processing, farming, alchemy, and enhancement; actions and battles already in progress continue using the bonus rules frozen when they started.
悠久之树
悠久之树
37 days ago · 迦美奈

4.20版本更新维护公告

致各位探求者大人:我们计划于2026年8月26日12:00对全服进行停服更新维护,预计将在8月26日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年8月26日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「晨辉之炬·罗迪」限时概率提升 8月26日 维护后 - 9月16日 12:00,「晨辉之炬·罗迪」限时UP许愿池即将上线。全新暗属性LSSR稀有度角色「晨辉之炬·罗迪」可在本许愿池邂逅获得,且邂逅概率限时提升!「晨辉之炬·罗迪」持有Sub技能,可在后备位为探求者大人提供助力!※暗属性&风属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-罗迪即将开启 8月26日 维护后 - 9月16日 12:00,提升新角色「晨辉之炬·罗迪」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼森罗竞技场10期开启 森罗竞技场10期即将登场!8月26日 维护后 - 9月2日 12:00,通关关卡,获取巅峰纪念币、森罗纪念币与赛季外观兑换券!活动期间,前往【出击-限时-森罗竞技场】活动入口即可参与挑战。本期森罗竞技场优势属性为风属性!加入行会后,利用“行会救援”功能,即使关卡挑战失败,也有机会在其他探求者大人的帮助下通关!详情请参见官方公告。 ▼神授恩典溯源战 8月26日 维护后 - 9月9日 12:00,神授恩典溯源战限时开启,优势属性为火属性!探求者大人挑战关卡可获得新素材与活动专属货币。使用新素材可在工坊内制作此前只能在许愿池中凝结的神授恩典系列虚数体赫耳墨斯!本轮复刻起,活动中还将额外产出全新的回响。新回响将会持有对应属性的诸神加护词条!新回响「守护的决心」技能与过往回响「回忆之时」相似。如果未通过许愿池获得过「回忆之时」,推荐通过活动获取4个「守护的决心」。神授恩典溯源战活动商店将同时开放。探求者大人们可使用活动专用货币兑换丰厚奖励!※此活动中,能获取的虚数体为神授恩典-赫耳墨斯,并非神授恩典·起源-赫耳墨斯\。※制作虚数体赫耳墨斯需要用到该活动中方可获得的专用素材,请探求者大人们务必不要错过。 ▼器灵讨伐书即将更新8月26日 维护后 - 9月23日 12:00,完成器灵讨伐日常周常任务可以获得讨伐积分。讨伐积分到达一定量时,可在「器灵讨伐书」界面领取大量全属性灵器入魂素材奖励!解锁特别讨伐书后,可获得额外的奖励。※更多活动详情请参见游戏内活动面板。 ▼第63期累计充值活动开启累计充值活动限时开启,8月26日 维护后 - 9月9日 12:00,探求者大人充值达指定额度,即可获得星晨币/星夜币、心愿币、星绚之愿、星导之愿等奖励,奖励详情请参见游戏内活动面板。探求者大人可直接使用星晨币/星夜币在商店【充值&外观-星晨币/星夜币商店】中兑换星花币、极致的证明、境界的真理、虚数体自选箱等更多道具奖励。※本期活动可获取的货币为星夜币。 ▼商会更新 - 宿命连结养成礼包S1 - S3共分3步,购买后可获得大量风属性宿命连结道具; - 分步特惠回响礼包共分5步,共计可获得追忆之证·套组×15、绚晶石×15000;※在2024年11月20日更新后购买过该礼包的探求者大人无法再次购买。 - 回响追忆觉醒礼包购买后可获得追忆之证·套组×1、机巧齿轮·觉、绚晶石; - 天之聚灵礼包共分5步,购买后可获得大量全属性灵器入魂素材; - 紫微星垣誓约礼包购买后可获得银色誓言×1及大量紫微星垣基能觉醒素材;【功能优化】- 养成指南内添加了Sub角色上阵推荐、第三个副装备推荐。- 养成指南界面信息简化,移除队伍属性数值预览与伤害测试功能。- 编队添加「复制编队」功能,可以将当前编队复制到同属性其他栏位。- 淬炼回响时,将隐藏正在装备与处于锁定状态的回响。※以上功能优化为新版游戏包体专用。由于技术原因,旧版游戏包体将不会支持上述优化,敬请谅解。 【Bug修复】- 修复了重新登录游戏时急召币数量显示异常的问题。- 修复了回响\的加护技能3-落华成偈、回响\的加护技能3-凝眸察变,在主角陷入重伤状态时仍会触发效果的问题。  感谢探求者大人对《悠久之树》的关注和支持,相信在大家的共同努力下,我们会带给大家更好的《悠久之树》!《悠久之树》研运团队
Crazy Oddballs: Idle RPG
Crazy Oddballs: Idle RPG
37 days ago · steam

Server Merge

Server MergeDear Players,To create a more vibrant gaming atmosphere and enhance your overall social and competitive experience, we will be conducting a Server Merge for select servers in the Asia-Pacific and NA/EU Regions.Maintenance Schedule:Asia-Pacific (UTC+8): Aug 26, 10:30 AM – 11:30 AMUS Eastern Time (EDT): Aug 25, 10:30 PM – 11:30 PMUS Pacific Time (PDT): Aug 25, 7:30 PM – 8:30 PMAffected Regions: Asia-Pacific & NA/EUMerge ScopeAsia-Pacific Region:1、Cultivation Server 184 Cultivation Server 1942、Cultivation Server 188 Cultivation Server 1983、Cultivation Server 266 Cultivation Server 2724、Cultivation Server 268 Cultivation Server 2705、Cultivation Server 328 Cultivation Server 3296、Cultivation Server 330 Cultivation Server 331NA/EU Region:1、Server S61 Server S622、Server S65 Server S673、Server S77 Server S784、Server S79 Server S80Important Notes:Access Restricted: During the merge period, players from the affected servers listed above will be unable to log in to the game. Please plan your gameplay accordingly.Unaffected Servers: Players on all unlisted servers can continue to play as usual.Maintenance Completion: The actual completion time may vary slightly. Please stay tuned to our official channels or in-game notices for the latest updates.We sincerely apologize for any inconvenience this may cause and thank you for your continued support and understanding!Best regards,Crazy Oddballs: Idle RPG Support Team
Snap the Cat
Snap the Cat
37 days ago · Croog Hook

🐾 Snap the Cat is officially out on Steam! 🎉

We poured our hearts and countless sleepless nights into this game, and we truly hope it brings you warmth and smiles.To celebrate, you can grab it with a special launch discount for a limited time! 📸 Get your camera ready and start snapping: P.S. The absolute most important thing for us right now at launch is a Steam review. If you play the game, please take a moment to leave one — it helps us immensely! ❤️
Hocus Focus
Hocus Focus
37 days ago · Stuck In Attic

Skin Tone Selection Now Available!

Hey guys! It took a bit of time (and a lot of work 😅), but the skin tone selector is now live!You can find it in the character customization submenu, right under the shoes:There is no cost associated to it, and you can change it whenever you feel like it.If you've been following these updates it's no news to you that this feature took more than we expected, and we're sorry we could only have it live a couple of weeks after launch. It involved a lot of shader magic, and a whole lot of recoloring and exporting of a ton of frames of animation. Outfits being so different shape-wise really complicated things, especially where hands are involved. That's the thing with 2D animation: anything you add or modify takes a lot of work, and a lot of checking. We've done our best to test it extensively in house (picking each skin tone, going to every location to see if everything is alright, etc). Things seem to be in order, but in case we've missed anything (like a hand being the wrong color for a skin tone, we fixed a lot of such situations), please let us know in the bug report thread in Steam discussions and we'll fix it right away. More content is coming in the following weeks, so stay tuned 👀 As always, let us know if you have questions, suggestions, or thoughts about Hocus Focus. We love to hear what you guys think about the game, what works and what can be improved ♥ With apologies again for this taking so long, hope you enjoy the update! - Stuck In Attic
Your Big, Cute Monster Farm
Your Big, Cute Monster Farm
37 days ago · Vivi 笑笑

Farmland System Adjustments

Dear Farmers,Thank you all for your continuous support and company in "Your Big, Cute Monster Farm"! In this update, we have made some adjustments to the farmland system. Come take a look! 🌱 Farmland Expansion & More Planting Space!To allow farmers to plant even more crops, we have expanded the maximum number of Farmland plots from 200 to 230!At the same time, we have reduced the purchase price of Farmland, making it easier than ever to expand your farm. Come assign your favorite Monsters and let them help you grow even more crops~🏰 Welcome to Play the "Legend of Defenders" Playtest & Add to Your Wishlist!Thank you all so much for the support and feedback since the store page for our new game, "Legend of Defenders", went live!We will continue optimizing the game experience to bring you an even better version in the future! If you haven't checked out our new title yet, feel free to visit the Steam store page to learn more about the game and add "Legend of Defenders" to your Wishlist~"Legend of Defenders" is an idle 2D side-scrolling pixel-art tower defense game. As a castle commander, you will deploy heroes, build turrets and main cannons, and construct your defensive line through strategic lineups and continuous progression. The game supports auto-battle, speed-up, and background idle progression—letting you defend your castle with ease while also allowing you to step in and turn the tide of battle yourself at critical moments!Whether you continue tending to Monsters and growing crops on your farm, or stand before the castle walls to repel wave after wave of monster hordes, we look forward to seeing you again!
Snt Plan
Snt Plan
37 days ago · Sn兔子

V0.047 Update Announcement

Fixed the Trade Market remaining on Latest Orders after selecting categories such as Materials or Crystals. Removed the redundant button backing from Trade Market item icons so item images no longer show an incorrect gray overlay. Fixed processing preview and submission incorrectly rejecting valid server integer values as a request-intent mismatch. Processing failures now show the actual blocking reason instead of reporting preview validation, changed selections, offline mode, or login-state issues as insufficient materials. Quality recycling layout revisions no longer reset after dismantling, preventing stale multi-window saves from becoming valid again. Saving an unchanged layout no longer relocks components or resets logistics; uncertain saves preserve their original draft and request identity. Recycler waiting outputs are now bound to one database settlement fact and resume without rerolling. Quality recycling devices now expose explicit input/output ports; conveyors must connect to the correct ports to form a valid loop. Input and output warehouses now each provide two independent stacks with a capacity of 200 items per stack. Layout saves now preserve uncertain drafts and report revision conflicts. Blocked recycler outputs keep one immutable result and resume without rerolling. Town-order quantity and unit price now commit the current input correctly, duplicate entries lock while a trade is processing, and uncertain results continue verification with the original request. Town building entry routes now apply only once, warehouse refreshes no longer override later building choices, and reservation-only warehouse groups no longer count as existing items. Town trade-item candidates now use exact contract validation and reject responses with mismatched fields, counts, or typed identities. Level 1 Crude Iron Mine Development: Weed*3000 + Pebble*3000 + Twig*3000 == Poor Iron Mine*10000 (Poor Iron Mine*20000-->Poor Iron Mine*10000) Improved the Town Warehouse item-ti...
星际工业国:崛起
星际工业国:崛起
37 days ago · 天野小茫

Releases on October 12

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! We'll continue to post development logs leading up to launch, where we'll preview more gameplay details for you! We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Follow + Wishlist (click, click!) ↑↑↑↑↑↑! Game Introduction TL;DR Keywords: Tower Defense TD + Base Building + Idle Clicker = Addictive & Satisfying This is a simple game that combines "Tower Defense Combat + Base Building + Idle/Clicker" mechanics. The game simulates the development of an ancient bandit stronghold. Combat is based on Tower Defense mechanics, paying homage to (and blending with) several classic genre masterpieces (like the Warcraft RPGs Bandit TD, Element TD, Immortal Simulator, etc.). We've refined and simplified these concepts, combining them with idle/clicker gameplay to deliver an experience that is both "satisfyingly addictive" and "simple and relaxing." Every character acts as a fixed tower. They don't move on their own. Whether it's combat, gathering, or crafting, everything is carried out through Tower Defense mechanics. If you enjoy Xiao Mang's games, please be sure to Follow & Wishlist—it really helps the game survive and thrive! https://store.steampowered.com/app/4267800/_/
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