Late-Game Balance UpdateHey all,Now that the dust has settled from launch, we took the time to review the most actionable and critical feedback from all the reviews and discussion posts, and one thing was very clear.The end game idle grind was too much, and it made achievements an unbearable grind.As a result, we’ve significantly rebalanced the post-Victory skill tree to make its final upgrades achievable without an excessive grind.The secondary goal was to keep the spirit of the end game, by allowing players to idle if they wish, without abandoning the players who want to play actively.ApologyWe owe you, the player an apology for making the critical mistake of making achievements an unnecessary grind. Hopefully this update will let you feel a sense of completion much quicker. For everyone who gave us this critical feedback, thank you, and thank you to everyone who stuck with the game despite these issues.Please keep any feedback on this update or other issues coming so we can address it.Patch Notes:Void Shard costsImpossible I reduced from 100M to 10M Void ShardsImpossible II reduced from 1B to 40M Void ShardsImpossible II now requires Impossible IVoid Shard costs for several Foreman, Collector, Mage, Multi Ore, and Super Auto Miner upgrades have also been significantly reducedOverall, the Void Shard cost of the post-Victory tree has been reduced by approximately 96%.Gold costsGold costs throughout the Blood Stone branches have been substantially reduced, particularly for:Foreman ProgressPie Auto-ActivateExtra Pie Spawn and StackRefresher CooldownThe total gold required after Blood Stone has been reduced by approximately 96%.Skill improvementsMaximum Foreman Income is slightly higher and now requires 10 ranks instead of 30Fully upgraded Refresher cooldown is reduced from 90 seconds to 40 secondsThe normal Pie-in-the-Sky spawn chance increases from 28.5% to 46.5%Maximum Pie Auto-Activate Chance remains 90%One redundant late-game Pie Auto-Activate skill has been remo...
Patch 1.0.06 Gameplay Changes • A new tutorial popup has been added to help avoid confusion when building your first ship. Bug Fixes • Fixed a very rare but stubborn bug that could cause the Ashenholt army to fail to spawn, or the quest to be skipped after a failed attempt. Additional Changes • Memory optimisation: Dozens of audio assets have been altered so they use less RAM while retaining their high quality. • Increased the recommended Steam requirements to 16GB of RAM (up from 8GB). 8GB can still work flawlessly, but leaves little room for multitasking.
It's been 24 hours post launch, and we are happy to see players enjoying the game!Firstly, Thank you all for the support, feedback, and reviews, making games wouldn't remain possible without you. If you’ve been enjoying the game, leaving a review means the world to us and has a huge impact on the game.Since launch, we've been actively squashing any bugs / performance issues, all reported by the community. We've also been reading through all the feedback on Steam & Discord. We really appreciate everyone taking the time to report issues and share their thoughts, so please keep opening discussion threads on Steam.Our next steps will be reviewing all the feedback and making a decision on what needs to be fixed first, then rolling out updates to address the issues, and pain points.Thank you again for all the support!- Sockhouse
A small patch has been deployed to fix a few bugs that have been reported and add in some additional quality of life adjustments. Work is still going strong on the 0.6.0 patch that is coming in September.Discord ConnectionYou can now connect your Clickbait Tycoon account to Discord.You get a special in-game reward for doing so: The Daily Ping clickable!UpgradesAdded a button to purchase all available upgrades. This buys out the cheapest upgrades first and repeats until you are out of money.ResearchAdded 50 new researches for "Warm Blankets". Each provides 1% Daycare hatch speed increase. Most of these are for the late-late game economy where egg grinding is the most grindy.Knowledge Points from Breaking News and Contracts now scale with websites owned and buyouts earned.MugsMug inventory is now 30 slots by default. This is a temporary tweak that is going to be changed in 0.6.0.Bug FixesGolden and Trending notifications should no longer hide behide fact checking countdowns.Hire and Upgrade tooltips now appear beside the panel instead of on top.The fact check bar can no longer take over other tabs, it stays to the newsroom.The custom styles applied to your writer no longer reset on prestige or buyout.
{STEAM_CLAN_IMAGE}/29347222/f28f32fe3cdf624a795013e0c9c56cba01b9aff0.pngBorn strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen.Caramon is a Tanking and Support Champion whose main buff (a versatile Specialization choice called Raise Spirits) can be duplicated by other Champions in the formation and applied multiple times. Once unlocked, you can find this Human Fighter in Seat 3 (Nayeli). To learn everything you need to know about Caramon Majere in Idle Champions, read on! Caramon {STEAM_CLAN_IMAGE}/29347222/e6f357756c75c25c548cbdb6f90baa86a1ad5995.png Caramon NAME 3 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 25 AGE Lawful Good ALIGNMENT 25 OVERWHELM Himan SPECIES Fighter CLASS Support / Tanking ROLES Heroes of the Lance AFFILIATION STR: 19 DEX: 11 CON: 17 INT: 12 WIS: 11 CHA: 15 TOT: 85 Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until September 2nd, 2029) Abilities Basic AttackMighty Blow(melee) -Caramon attacks the nearest enemy for one hit.Passive AbilitiesCaramon has a passive ability that allows him to tag along whenever his brother is allowed in the formation. With Caramon's release, Raistlin will also gain a similar passive ability, ensuring the twins can stand together! Brothers Majere (Caramon) - If Raistlin is in the formation, Caramon may be used as well, regardless of any active variant or patron restrictions.Brothers Majere (Raistlin) - If Caramon is in the formation, Raistlin may be used as well, regardless of any active variant or patron restrictions.Raise Spirits SpecializationsRaise Spirits: Encirclement - Caramon increases the damage of all adjacent Champions by 100%.Raise Spirits: Overw...
Patch Notes — v1.064An update focused on character balance, skill trees, German localization, inventory feedback, and progression.Main ChangesCharacters and progressionRebalanced EL DUELIST and added new upgradesFixed additional Knight skill tree inconsistenciesCorrected the maximum Gold upgrade from +1 to +5Removed the remaining dungeon Essence bonusesUI and audioFixed the circle animation on the Duelist cursorAdded sounds for dragging, dropping, and placing loot in the inventoryUpdated the x4 upgrade price color for better clarityLocalizationRewritten German localizationFixed Spanish translations for Transcendent equipment and loot drop terminology
Hey everyone! ^^🤗😍 We’re excited to share some great news about our new cozy game, Seaside Wash! The Seaside Wash Demo will officially be released on September 8! 🎉While you’re waiting, you can already check out the Demo Store Page to discover what’s waiting for you in this first glimpse of the game:👉 Explore the Demo: ️🎯 The demo version is around the corner, so be sure to Wishlist Seaside Wash and follow the game to stay updated!We can’t wait for you to step aboard and experience Seaside Wash. 💙💖💕 See you at the seaside on September 8!
The Onboarding Update - v1.1.0Changes:Tutorial System Implemented. Hopefully this helps better act as a guide for new and returning players. If you are running a fresh save, you will automatically be walked through the tutorial. If you are returning, there is a menu option that will allow you to go through it. Codex window added. Adds more information about unlocked nodes, mechanics, achievements, and more. Mostly just a helpful resource if you want to know more about how things work.Daily challenges added. They are a growing set of small daily tasks you can do in order to earn a new meta currency, which leads us to:Personalization Menu. A new menu that allows you to spend the currency gained from the daily tasks in order to get new color schemes for your system. It's small for now, but its a new way to personalize your system a bit. Over time, I will be adding more themes here, and eventually I would like to expand it to allow for more robust customization options. I hope you all like this small customization feature. Two New Achievements!Fixes:Boot Loop Toggle now properly appears once purchased in Firmware menu.Gain Rate is now displaying properly.Future Plans:As it stands, I will be using the "v.1.1.X" series of updates for expanding, reworking, or adding QOL features for existing content. My goal is to take the existing game to the next level, before moving on to adding some post-game content. I have ideas for how to expand the game past the Singularity stage, but I feel like for the time being refining the existing sytems would lead to a better experience overall. For example: this patch, v1.1.0 has a heavy focus on the onboarding process, and giving players more to strive for in the early game. Next, v1.1.5 will focus heavily on a rework of the firmware tree as it exists. Your skills should stay intact, but the plan is to update the visuals to a more refined and thematically appropriate state, as well as adding various QOL features to make using the firmware ...
Endgame improvements: The 3 bastions in the final battle each offer a new upgrade (a new steward, more trade power or stone). Players can choose which one is destroyed/unlocked first during the battle. Make the Dominion tooltips more transparent: there are now infos like the needed damage to reach the next point and it also shows the progress to the next objective e.g. "Next: Bastion Assault — 40 Dominion: 8 Dominion remaining" Added an optional upgrade to "Reconstruct the Realm" that repairs all visible damages in the game after the final battle. Tooltip Changes: Tooltips now show an info if the bonus effect is multiplicative Many tooltips now show the max level e.g. "Current Level: Level 2/15" A lot of tooltips improvements to correct mistakes, make mechanics more transparent or easier to understand Improved the consistency of colors in descriptions and tooltips Improved German tooltips that had "Fallfehler" due to a change how tooltips where composed Others: Fixed a bug that could softlock the game when starting a run with leftover prestige points Reduced the spatial radius in which the Ironbridge reconstruction bell is audible
Hey everyone! We've just released our first patch that addresses some of the feedback on the late game pacing, and fixes some of the reported bugs.Patch 1.0.1Pacing and Quality of LifeRaised the maximum orb value in Normal mode to make the prestiges on your way to Buying the Universe less grindyReduced the cost of Buying the Universe in Idle mode to make the endgame of Idle less tediousGreatly raised the upgrade amount of endgame upgrades in Idle mode to make the endgame of Idle less tediousAdded the ability to hold down "Buy Cheapest" buttons to continuously buy the cheapest upgradesBug FixesFixed a bug preventing Cloud Saves from restoringFixed the display name of two Fizzy upgrades that were displaying incorrectlyFixed a bug causing one of the Secret outfits to be inconsistent to findFixed a bug causing one of the post-game Normal mode upgrades to max out incorrectlyFixed a bug in Idle mode where newly appearing buttons could trigger the info panel to update incorrectlyAdded a missing Playtester in the credits
Hey all! It's been great getting all the feedback so far over the past almost-week since the early access launch of Clickbait Tycoon and it has been an absolute joy seeing more people buying the game.If you've been enjoying the game and haven't reached out, let us know how it's going! You can leave your feedback on our Discord server or you can drop us an email - support@frostyvoid.games or use the bug report feature in-game.Now with that out of the way, the real reason we're here! Twitch Drops are ending tomorrow, Friday, August 28. We've been promoting this in-game on our title screen but I just wanted to make sure everyone has a chance to go and grab a handful of in-game cosmetics before the campaign endsWhere & How to Get Twitch DropsYou can grab Twitch drops by watching any stream featuring Clickbait Tycoon. Head on over to the Clickbait Tycoon category to get going. You will also need to:Be signed into Twitch. You can't earn drops if you aren't signed in.Claim the drops from your Twitch Inventory after you earn them.Sign-in to the Clickbait Tycoon website. This is where you can connect your Steam and Twitch accounts.Once connected, any rewards you've earned will sync to your Steam inventory.Restarting Clickbait Tycoon once items are in your inventory will let you access them. I know, this part sucks, we'll work on a better solution for future potential drop campaigns.When Do Drops End?Twitch Drop end for Clickbait Tycoon's Early Access Launch drops campaign on Friday, August 28, 2026 at 03:59 pm UTC.🇺🇸 8:59 AM Pacific (PDT)🇺🇸 11:59 AM Eastern (EDT)🇬🇧 4:59 PM UK (BST)🇪🇺 5:59 PM Central Europe (CEST)🇯🇵 12:59 AM Japan (JST, Aug 29)🇦🇺 1:59 AM Australia East (AEST, Aug 29)Also I would like to state that I would enjoy it if we stopped using daylight savings time.What is Available?There are five different drops you can get during the early access launch Twitch Drops campaign:Watch 15 minutes to earn the Streamer Tee.Watch 30 minutes to earn the Streambook Pro Laptop ...
There was a tile in the skill tree that would not properly grant the foreman idle gold income. This has been resolved.
Celebrate 9 Years of Idle Champions! {STEAM_CLAN_IMAGE}/29347222/b94e98fdadb382da5e757fff04f94f5633b25d13.png For nine incredible years, you've joined us for countless Champions, events, and unforgettable adventures across the Sword Coast and beyond. Now it's time to celebrate YOU, the players who have made it all possible! Starting September 2nd, we're kicking off a week packed with FREE Champions, daily rewards, anniversary goodies, and the arrival of Caramon Majere from the legendary Dragonlance novels! Here's just a taste of what's waiting for you during the Idle Champions Ninth Anniversary Celebration: Anniversary Login Rewards Now is the perfect time to revisit your formations! As a special thank you for playing, you can log in from September 2nd through September 9th to collect the following 9th Anniversary Rewards: Unlock Raistlin Majere (Seat 2) Unlock Caramon Majere (Seat 3) Unlock Laurana Kanan (Seat 7) 9 Platinum Raistlin Chests 9 Platinum Caramon Chests 9 Platinum Laurana Chests 9 Huge Epic Blacksmith Contracts Level 9 Legendary Equipment Potion Week-Long Celebration Between September 2nd at Noon Pacific and September 9th, you can log in every day to collect Daily 9th Anniversary Chests packed full of goodies to help you push further and faster in your adventures. Collect at least four of the seven daily chests to unlock even more anniversary rewards: Unlock Volo (Seat 9) 3 Gold Volo Chests An Epic Feat for Volo An exclusive 'Guest Lecturer Volo' Skin Highharvestide Year 10 with Caramon Majere Caramon Majere finally arrives in Idle Champions with the launch of Highharvestide on September 2nd! The latest Hero of the Lance arrives along with fresh rebalances to Stoki (our FIRST EVER Event Champion from September 2017), Pwent, and Corazón! {STEAM_CLAN_IMAGE}/29347222/078ac684bf39681d52b2393d38af12dc56f1b83a.png Thank you for nine incredible years of Idle Champions. We can't wait to celebrate this milestone with all of you. Here's to many more adventures to...
Hi everyone! I'm pushing this patch in preparation for a really big update I've been working on for weeks now. There's still a lot work have to be done, but it's coming. No spoilers. Here's what is in this badboy: Just in: - added idle xp, every 30minutes of the app running the user will be granted 2xp, gracefully. Not a bad deal huh? If you want to age your ducky I’d still do activities tho. Changes/fixes: - I bonked cooldowns in the head and tadaaa, everything will be ready to be done again in half the time it was previously! And when I say everything I mean except a few like work, sleep, quicknap. - Added activities and xp/age information to better track user activity in user log file - Default font changed to support some of the languages that are coming soon, let me know if you having a hard time to read it, some adjustments still might come to that.
Hey everyone!The HEART ABYSS team here! While development is in full swing, we invite you to join Leon for a stop in the center of the Capital and take a closer look at the Imperial Palace. Launch the new Demo and venture into the very heart of the Human Empire.But before you dive into the maze of ancient halls, be sure to check out our brand-new trailer:The Empire’s Most Forbidden RealmUnlike the suffocating tunnels of the "Mines" or the grim sanctuaries of the "Temple," Leon can finally catch a breath of fresh air as he walks through the bustling squares and lively streets of the Capital.His journey leads him into the Empire's most forbidden realm — the grand halls and winding corridors of the Imperial Palace. These vibrant interiors are steeped in both the spirit of bygone grandeur and demonic decay. And for good reason…Secrets of a Dark PastGenerations ago, the Human Empire faced an invasion of bloodthirsty yokai demons. Victory in that war came at a heavy price, paid in countless human and demonic lives alike.But that wasn't the end of the story. Over time, the Empire didn’t shy away from turning demonic power to its own advantage. That is precisely why so many of Leon’s foes bear yokai traits. Now, he must clash with everyone who carries the scars of this dark past.Furious and DeadlyThe Palace is crawling with enemies infused with demonic power, including several you'll be encountering for the very first time. But the true reason Leon has come here is Kuma.Kuma is one of the Empire’s elite fighters and the reigning Champion of the Arena. Why Leon is seeking an audience with such a brutal and deadly adversary remains a mystery. But one thing is certain: Kuma is deeply entangled in the Empire's darkest secrets, and defeating him will be anything but easy. And trust us, when Kuma swings his massive club, it feels like the Palace itself is about to collapse.Parkour and Crowd-Clearing CombatWe couldn't send Leon to face an enemy like Kuma without giving him a few n...
Hello all!We are still waiting on Steam to verify Mining and Dwarves on the Steam Deck. In the mean time we wanted to clarify what you can expect if you try to play it on a Steam Deck.We built the game from the ground up to be fully Steam Deck compatible, and it the device was used as our primary benchmark for performance. Meaning you should have zero issues playing on a Steam Deck.As always, we can use your help to catch any issues we may have missed, or suggestions to improve the experience on the device.Looking forward to seeing you play on Steam Deck, and hearing your feedback!Sockhouse
A lot of small visual improvements -Upgrade tree particles -Added drone to Hub -Improved drones formation on locations -Improved UI flexibility -Better low fuel indication -Other minor changes
Gameplay Changes • One-Way and Stable Portals are now cheaper to purchase. Bug Fixes • One-Way Portals are now activated at the Wizard Academy Shop instead of the Town Square. • Fixed numerous small graphical glitches. Additional Changes • VRAM optimisation: Heavy changes have been made to hundreds of assets throughout the game to make them leaner. This is only the first wave of VRAM optimisation, but I wanted to push this out now to help players experiencing VRAM-related crashes or glitches (white squares / textures not loading). • Steam launch options have been refined and improved.
Hey folks,Firstly, just wanted to give a massive shout out and thank you to everyone playing Sludgineers - we really appreciate your support, reviews and feedback on the game. ❤️🛠️ We have been recording all reported issues, bugs and suggestions and prioritizing them for our future patch plans. Starting with Patch #1, which focuses on the late game grind, the lack of Draxine specifically, and the Refinery Processing waiting time.Patch #1 (v1.00.01)Added an additional Refinery Processing upgrade at the very bottom of each of the refinery trees - further reducing the time you need to wait. With the previous minimum 120 seconds being upgradeable down to 90 seconds then 60 seconds at level 2. Reduced the Draxine cost of higher tier / late game upgrades across the board by roughly 10%.Reduced the Draxine and Money cost of Drone Capacity and Speed upgrades by roughly -30%.Increased the Refined Resources earned from Safes by 250%.Updating Your GameHow to force the game update: Try restarting the steam client, then validate the game files by either right clicking the game in your Library, or click the gear icon from the game's Library page on the far right > From the drop down menu, select Properties > Select the Installed Files tab and click the Verify integrity of game files button.What's NextOur focus for Patch #2 will be Performance. Specifically the late game and gas vents. We've had several reports of performance issues, and thanks to several players, have received additional information on system specs to help us narrow down the issue. We are actively working on resolving this now.In regard to other reported issues and bugs, such as steamdeck cursor / control issues, sludge detector range issue, and some other minor bugs - we will review and resolve these for Patch #3.--Thank you again,Andy & Aaronp.s. If you enjoy our game, we would really super appreciate a review, it helps a lot!
🐱🐱🐱 个人开发、坐井观天,欢迎各位宝贝在 STEAM留下珍贵的评价🐱🐱🐱 恶评、好评 都可以,因为真的很重要🐱🐱🐱 狮子会 听取建议,不断进步开发情况🐱《挂机猫猫传》EA版已于8月26日开发完成所有系统将于2周内推出第3个免费DLC,并转为正式版祝各位轻松挂机、撸猫愉快~📕更新汇总——— 20260821,第20次更新 ———🐱《挂机猫猫传》系统开发大圆满,即将转为正式版🎮实装最后一个系统,多元宇宙争霸🎮开放999级关卡后的最后3个挑战——— 20260821,第19次更新 ———🔧修复全屏模式时数个界面可能存在的UI错误📕《挂机猫猫传》最后一个系统将在9月前完成喵——— 20260811,第18次更新 ———💿配送趣味DLC,家有萌宠——— 20260807,第17次更新 ———🔧修正猫猫升品后,有时没有在UI上更变品质颜色的BUG🎮预载第二个免费DLC的内容(等STEAM审批过了马上发)——— 20260802,第16次更新 ———💻补加全屏模式功能(暂不支持带鱼屏、竖屏等特型屏幕喵)——— 20260730,第15次更新 ———🎮摸鱼循环任务上限从30000提升到100000,让游戏摸到了极限🚗尽力优化图鉴界面的顿卡问题——— 20260728,第14次更新 ———🎮更新好玩的STEAM好友状态显示,大肆公开撸猫吧🔧修复制造界面一个UI上的小错误——— 20260724,第13次更新 ———🔧修正防御、速度、血量三项训练未能给与正确加成的BUG——— 20260723,第12次更新 ———🔧修正读档后战线不在正确关卡战斗的BUG,抓虫子了喵——— 20260722,第11次更新 ———🏆STEAM 成就系统补全,简单粗暴无脑、摸鱼偷懒轻松 全成就喵——— 20260721,第10次更新 ———🚗优化训练界面,降低高级猫猫进行低级训练进行疯狂读条时的顿卡,做一只轻盈优雅的猫猫——— 20260720,第9次更新 ———🔧全类型出售、排序操作对宝具类装备不再生效,防止意外售出珍贵宝具🚗添加部分界面的指引说明,优化游戏引导喵✊开整STEAM成就系统,本周内更新——— 20260719,第8次更新 ———🍵设置页面添加lofi模式,开启后战斗场景将保持缓慢舒适的BGM 🍵设置页面添加自动切屏开关,决定是否在闲置一段时间后自动切换到战斗场景 ——— 20260717,第7次更新 ———💿配送趣味DLC,多元宇宙——— 20260716,第6次更新 ———🚗修正指引任务中部分文案,优化游戏引导喵🐟摸一天,明天给大家整个免费搞怪的小DLC——— 20260715,第5次更新 ———🔧现在满潜力值的小馋猫会主动推搪不吃罐罐了🔧现在提升猫猫品质后,能马上给后勤力量带来加成🐟摸鱼循环任务上限从10000提升到30000,让这游戏更摸了喵——— 20260714,第4次更新 ———🔧修正快捷喂养功能某个可能发生的BUG,抓虫子了喵 🎮在招募界面中添加关于后勤力量的说明,优化游戏引导喵 在后勤中的猫猫,不想要再被误会成偷懒啦! ——— 20260713,第3次更新 ———🎮增加编制系统中部分说明,优化游戏引导喵🎮增加招募系统中部分说明,优化游戏引导喵在后勤中的猫猫,不想要再被误会成偷懒啦!——— 20260712,第2次更新 ———🚗增加采集素材界面部分功能说明,优化新手引导🚗增加装备制造系统说明按钮,优化新手引导🎮新档开档时仓库内添加三套绿装,优化新招募角色时的体验🔧调整基础菜单栏部分系统的顺序,使之较符合条理、还是优化引导喵——— 20260711,首次更新 ———🐱更新部分界面弹窗说明内容,优化游戏引导🔧修复bgm有时会不断循环的bug,虫子,抓到你了喵
🐱《挂机猫猫传》系统开发大圆满,即将转为正式版 🎮实装最后一个系统,多元宇宙争霸 🎮开放999级关卡后的最后3个挑战 个人制作游戏如坐井观天, 恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Features * A new Menagerie timeline has been added, allowing for some new Pet buffs. * Storage/Alchemy search text will now persist between operations. * Updates to the Solar equipment set. * Added a new Kitchen recipe. Fixes * Added 5 missing collection entries. * Fixed a freeze due to the "Acuminating" prefix. * Added various fixes for checking for and registering Steam achievements. * Added fixes for potentially missing challenge heroes.
Changelog: -We’ve fixed the issue with having to double-click RT on Steam Deck and controllers. This was previously causing problems with loading locations (for example, after returning from the piranha quest at the client’s location), and also made some features, such as the clock or lights, difficult to use. Everything should now work correctly, and the fix will automatically resolve these issues for players who experienced them.
{STEAM_CLAN_IMAGE}/29347222/bd02a213429882e7c0a1b4879fb76d34185c3355.png As we prepare for our 9th Anniversary next week, we're back with the latest wave of Mastery Variants for August 2026! Today's batch of Mastery Variants is connected to the second adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales). As a reminder from last month's Introducing Mastery Variants Blog, in order to see the Mastery Variants, you need to:Have all 10 campaigns unlocked.Have completed all three variants of the base adventure Read on to learn more about this month's exciting Mastery Variants, our latest Legendary Feat, and the countdown to our 9th Anniversary on September 2nd! August 2026 Mastery Variants {STEAM_CLAN_IMAGE}/29347222/599bca72172dfc73186edd8a5808476c73a9d2e9.jpg A Grand Tour of the Sword Coast: The Cursed Farmer Variant: Mastery - This Formation is Cursed Investigate the cursed farm you passed earlier with every curse imaginable.A chicken takes up a slot in the formation. Champions adjacent to the Chicken must have at least one ability score that is 18 or higher.A mad cow takes up a slot in the formation. Champions adjacent to the Cow must have a base attack speed higher than 5 seconds.All slots in the formation are cursed, except for one. Champions placed in cursed slots cannot attack with their base attacks or use their ultimate abilities.Complete Area 1,450Tomb of Annihilation: Seeking AlliesVariant: Mastery - Thay It Ain't SoAttempt to get on the good side of some red-robed academic wizards.Three Red Wizards join the formation. An Abjurer at the front, an Illusionist in the top left corner, and a Transmuter in the bottom left corner.Champions placed between the Abjurer and another Red Wizard must be either dwarves or Small Champions (Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.)Champions placed between the Illusionist and another Red Wizard must have a magic base attack.Champions placed betw...
Synthularity is officially out now.A unique idler with rhythm bullet hell chaos - harvest resources, engineer your arsenal, tune your singularity through infinite geometric waves, and watch reality break around you. Found a bug? Report it in the Discussions tab or leave a review - I'm actively fixing issues in the first few days post-launch. Thanks for playing.