Game Updates

Patch notes and dev posts · 2,318 Steam updates
Idle Startup
Idle Startup
96 days ago · TheCandyMan

Update 6.11 — Purchase Recognition Fix

If you purchased the Productivity Suite and the game didn't recognize it — charged, but the boost never showed up — this update fixes it for you. Automatic restore — the game now re-checks your purchase with the store when you launch and re-applies any permanent purchase your save was missing. Just open the game and it'll be back. It only ever restores a purchase, never removes one. Purchase reliability — added behind-the-scenes diagnostics and backend fixes as we track down and resolve the checkout issues some of you have hit. If a purchase still isn't showing after relaunching, reply here or email us with your Steam account and we'll sort it out directly. Thanks to everyone who reported this. 🙏
Idle Champions of the Forgotten Realms
Idle Champions of the Forgotten Realms
96 days ago · gameguruchris

New Champion: Van Richten

{STEAM_CLAN_IMAGE}/29347222/822b65b270cab8ad05ca6fe5b5367472dd33a618.png Once a mere doctor from the dread domain of Darkon, Rudolph van Richten was forced down a haunted and tragic path of revenge after losing his wife and son to the cruelty of monsters. Now, as a legendary vampire hunter, he stands undaunted against the evils that dwell within the mists. Van Richten has trained a myriad of successors to his legacy throughout the years, including fellow Champion, Ez.Rudolph van Richten is a Support, Hunter, and Debuff Champion who has dedicated his life to fighting evil, especially the undead. Van Richten supports Champions in the column in front of him, and this support increases as more undead are defeated. Undead foes are often encountered, as his greatest enemy Strahd summons them to get in his way. Once unlocked, you can find this human cleric in Seat 10 (Tyril). To learn everything you need to know about this cursed vampire hunter featured in the latest D&D TRPG book: Ravenloft, the Horrors Within, read on! Van Richten Van Richten NAME 10 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Male (He/Him) GENDER 75 AGE Lawful Good ALIGNMENT 5 OVERWHELM Human SPECIES Cleric CLASS Support / Debuff / Hunter ROLES None AFFILIATION STR: 9 DEX: 14 CON: 16 INT: 17 WIS: 18 CHA: 15 TOT: 89 Patron Eligibility: Elminster (until July 1st, 2029) Abilities Basic AttackSilver Sword Cane(melee) -Van Richten leaps out and slashes the nearest enemy with his Silver Sword Cane, dealing one hit. Deals an additional 5 seconds of BUD-based damage to Van Richten's Favored Foes.Passive AbilitiesHunting Strahd - As a sworn enemy of Strahd, Van Richten can be used in any Strahd Patron adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.Formation AbilitiesSlayer Training - Van Richten increases the damage of Champions in the column in front of him by 100%.Beyond the Grave - When a non-Undead non-Boss enemy is killed, there is a 25% chance t...
Idle Startup
Idle Startup
96 days ago · TheCandyMan

Idle Startup 6.10 — Automation

The most-requested feature is here. Put your run on autopilot — your way. The new Auto tab A whole new tab of automations you buy with cash, each run: Auto-Hire — starts the next skill whenever a slot frees up Auto-Train / Auto-Invest / Auto-Research — auto-buy your Skill, Company and R&D upgrades Auto-Accept Contracts — never miss a contract Auto-Refound — restarts the run for you once every skill hits 99 Because they're bought with cash and reset on refound, automating is a real decision every run — not a switch you flip once and forget. And you can toggle each one on or off anytime without losing the purchase. Climb Priority An Auto-Hire add-on: swap maxed skills out of their slots for ones still climbing, so your whole company heads to all-99 hands-free. Buy All A free button that buys every upgrade you can afford in a tab, in one click. 3 new achievements Delegator, Hands-Free, and Set It & Forget It — for putting your company on autopilot. Plus The floating income readout now combines every running skill and reads cleaner Toast notifications queue instead of stacking The "Skill Maxed!" popup auto-dismisses so an idle run isn't left waiting Thanks for all the suggestions that shaped this one. Keep them coming!
Cradle of the Dark Brood
Cradle of the Dark Brood
96 days ago · RyuseGames

v1.1.0 - Endless Dream

This update adds the Boundless Dream, a new post-game endless Conquest zone where you can keep descending after the story ends. Changes Add the Boundless Dream endless zone. Each cleared depth unlocks the next, with enemies growing stronger the deeper you go. The rewards also increase the deeper you go.
Idle Startup
Idle Startup
96 days ago · TheCandyMan

Idle Startup 6.9

Fixed: floating numbers + long-session slowdown A fix that came out of the forums (thanks, LostEnigma_). The little "+cash / +XP" numbers that pop up as your tasks complete could sometimes spawn stacked in the top-left corner instead of rising from the reward readout. Behind that same bug, those popups could occasionally fail to clean themselves up — so on longer sessions (and especially on lower-end PCs) they'd pile up invisibly and drag performance down, which is almost certainly behind the "freezes after a while / locks up at level 99" reports a couple of you have hit. Reward popups now always appear from the reward area and clean up reliably — no more top-left stacking, and no slow build-up over time. Trimmed some extra UI redraw work while watching a maxed-out skill (the level-99 case), so it stays smooth. If you'd been seeing slowdowns or a freeze over long runs, please give this build a go and let me know how it holds up.
Junkyard Builder
Junkyard Builder
96 days ago · Reazell

1.2.1 - Hotfix

👷‍♂️ 1.2.1 - Hotfix🛠 Bug Fixes & Improvements:Fixed an issue where game saves would sometimes fail to load.Fixed a bug causing saves to break after hiring a specific employee.Fixed an issue with panels on the travel map.Added employee description available in the laptop.
Focus Grove
Focus Grove
96 days ago · Dan The

Update 1.0.36 - Smoother Tasks, Smarter Loading & Cleaner Building Previews

Hey Grove Keepers!Update 1.0.36 is here!This may look like a smaller update from the player side, but it includes some important under-the-hood changes. The biggest one is Addressables, which help Focus Grove load assets only when they are needed.This should mostly improve the experience for new players and early loading, but everyone should benefit a little from lower unnecessary resource usage. It was also an important step for us, because it makes it easier to add more new things to Focus Grove in future updates.Collapsible TasksYou can now collapse tasks in the To-Do list to hide their subtasks when you do not need to see every little step at once.This should make longer task lists much easier to read and manage, especially if you like breaking bigger goals into smaller steps.New Game OptionsStarting a new game can now keep your widget data if you choose to.That means you can reset your grove while keeping things like your notes, tasks, habits, and Pomodoro settings.This is also a small step toward a bigger save system in the future. I would like to add profiles, multiple farms, and more flexible save options later, so these New Game options are the first foundation for that.Better Building PreviewsBuilding and field ghosts were reworked, so previews should now behave more consistently before placing or moving objects.Display and Multi-Monitor FixesI also worked on display switching and multi-monitor setups in this update.Some players with multiple monitors reported problems with changing displays. This should be improved now. I hope.Multi-monitor setups can be tricky to test because every setup is a little different, so please let me know if something still does not behave correctly on your screen.Performance and Loading ImprovementsThis update adds Addressables, which lets the game load some assets only when they are actually needed.In practice, this should help reduce unnecessary loading at startup and make the game handle content in a smarter way.There were ...
Garbage Growth
Garbage Growth
96 days ago · apepatrick

We are going to the moon - Sneak peek 1

TIME TO POLLUTE THE MOONProud to announce that the next upcoming area will be the moon :D Still a work in progress! I want to release this update as soon as possible Also pushed a tiny patch yesterday fixing a bug where you had sea area unlocked from the demo that got transferred to the full game Can't wait to share with you guys much more details soon, please stay tuned!
The First Million
The First Million
96 days ago · ehmprah

Patch #2

Hey everyone!I'm still totally blown away by how many of you are playing the game and having fun with it! Thank you all for giving us so much feedback, too. I was working on this patch for next week actually, but one bug turned out to be more critical than I thought, that's why I turned this into a hotfix for today. As such, it does not include localization for the text changes. Here's a complete list of the changes that I managed to finish until now:Added self-healing for save files corrupted from attempting to buy an upgrade too many times during a soft-crashAdded a final tutorial screen telling players about feature unlocks and not to spend it all on cardsWhen buying an upgrade during a run, the correct value is applied nowBeta testers can now properly unlock the prestige upgradeThe ACADEMIC challenge now properly unlocks when cards increase cycles, not just upon stackingAsset and Support cards now show the stack on the cardWhen winning a run, only the one asset card with the most profit gets the "recent winner" debuffStreamlined descriptions so UNIQUE cards are easier to understandI hope you like these changes and have a great weekend making millions!ehmprah
Trashy Cashy
Trashy Cashy
96 days ago · Niko Bellic

First Game Update: Faster Progression and Optional Skill Upgrade Recommendations

I’m happy to announce that a new patch is now available - so don’t forget to update the game! Based on the most common criticism from players, this patch will hopefully solve, or at least significantly reduce, the game’s biggest issue: excessive grinding.It addresses the problem in two ways. First, the balance has been adjusted in several areas to make progression faster. More importantly, we have also added an optional recommendation window that will appear the first time you open the skill tree.We have been carefully reading all of your feedback, including the critical reviews. Although many players have mentioned that the game feels too drawn out, the amount of time it takes to complete the game and see all of its endings varies greatly - from around 3 hours to as much as 12 hours.Of course, everyone plays at a different pace. Some players rush, while others prefer to take their time. However, experience with similar games also plays a major role. Some players immediately understand which upgrades are the most effective, while for others, the best choices may not be obvious at all.Because of this, instead of simply making progression much faster across the board, we have added an optional recommendation system. When enabled - and it is enabled by default - you will not just be choosing which skill to upgrade next. Instead, the game will highlight the skills worth prioritizing if you want to progress efficiently.Players who prefer to figure everything out on their own can disable this option at any time.I sincerely hope these changes will make the game much more enjoyable. Since the recommendations are optional, everyone can choose the playstyle they find more fun - progressing efficiently or simply experimenting with different upgrades.I would really love to hear what you think. I’ll be very happy if your reviews show that the pacing has improved, allowing us to start thinking about larger and more substantial updates.We read every single review without exception...
Sludgineers
Sludgineers
96 days ago · Funk

Thank you for 26,000+ Wishlists!

📢 With the conclusion of Steam Next Fest and the success of Frosty Games Fest and Summer Game Fest we wanted to give a massive thank you to everyone who has wishlisted, followed, played, reviewed, provided feedback, shared, streamed and made video content of Sludgineers! 🫧🧹We also want to thank Frosty Games Fest and it's sponsors, for the wonderful cool event! 🍦 Along with our partners Gamersky for the additional support and marketing assistance. ❤️Over the last month we've managed to reach over 26,000 wishlists! 📈 Which is very humbling and super amazing for our small indie team from New Zealand! 👷 We're hard at work on the full game development, making good progress adding new levels, new resources, tools, upgrades, power ups, quests and a ton more cool new mechanics and content. In addition, James from Funk Games, is helping out to ensure we hit our deadlines and the game has the level of polish we strive for.Thank you again - and if you haven't played the demo yet, don't worry, it will still be available up until closer to the full game release - which is August 25th PT 📅Thank you from the dev team, Andy, Aaron & James ❤️
Idling to Rule the Gods
Idling to Rule the Gods
96 days ago · Ryu82

Changes for Version 4.62.1689 (2026-06-25)

- Added Boar as a new pet. It has an item campaign bonus and finds up to 600k pet stones extra! It has a secret unlock, check the description. - Added Monk as a new T3 class for adventure. That is the last T3 before T4s are added soon. - Added z20 for adventure. A high lv Monk is best here, Priest probably second best. Other classes might have trouble to survive. - As it will be possible in future events to gain some of the earlier pets as a bonus (if not unlocked yet), if locked, they are now hidden by default in the pet list. You can show them in the pet order page. The pet order page now also has some extra options. - Changed the UI for auto converting cores as the last one was a bit confusing. - In dungeons you can now do difficulties up to 20 if you have beaten at least D4-5. - Fixed quite a few bugs and typos.
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
96 days ago · Milkshake Games

V1.0.15 - About the Recent Save Issues

About the Recent Save Issues Hello everyone,First of all, we want to sincerely apologize to everyone who was affected by the recent save issues.Losing progress in a game is one of the worst things that can happen, and we know how frustrating and discouraging it is. We are genuinely sorry.After investigating the reports, and thanks to many of you who sent feedback and save files, we reworked a large part of the save system and added several layers of protection to make it much more resilient. What has changed? Improved save validation and corruption detection. Added additional safeguards when loading save data. Improved compatibility checks for save data after updates. Improved recovery when corrupted or invalid data is encountered, instead of letting it affect the rest of the save. Fixed several synchronization issues that could occur when switching between villages. These kinds of problems should now be much less likely to happen in the future. If you lost your progress... Please don't hesitate to contact me. If your save was significantly advanced and was affected by this issue, join our community Discord and send me a private message We'll look at your save together and I'll do my absolute best to help you recover as much of your progress as possible. Discord: Discord - Milkshake Games A personal messageWe are a very small indie team. While Alex is primarily a game designer rather than a programmer, this situation taught us a great deal about save systems. They are far more complex than they appear, and this experience has helped us understand how to make them much more robust in the future.We know this doesn't erase the frustration of losing progress, but we are sincerely grateful to everyone who took the time to report bugs, send their save files, and explain what happened.Thank you for your patience, your understanding, and your kindness.Finally, we also want to thank every single one of you.Since the release, your bug reports, suggestions, ideas, balance feed...
Junkyard Builder
Junkyard Builder
97 days ago · Reazell

1.2.0 - Workers Update 👷‍♂️

👷‍♂️ 1.2.0 - Workers Update is live!We've added employees to the Junkyard! From now on, you can hire workers to help manage your scrapyard and automate some of the daily tasks. There are currently three types of employees available:🔹 Container WorkersCollect and dispose of trash into containers.🔹 Machine WorkersPlace items into processing machines automatically.🔹 Contract WorkersDeliver the required items to contract trucks.Employees can be hired through the Laptop, where you can browse available candidates and assign them to specific tasks. For example, you can choose which container a worker should manage, such as Paper, Plastic, or Metal.Each employee has a star rating, which determines how fast they work. Higher-rated workers are more efficient, but they also expect a bigger paycheck at the end of the day. All employees receive their wages at the end of each workday.If you'd like to increase the maximum number of employees you can hire or unlock more job offers, check out the Employee Upgrades section.⚠️ Important: If you assign a worker to collect a certain item category (for example, Mixed), they may also pick up items that you have set aside for later. However, employees will never take items from the Garage or from the storage area behind the garage marked with black tape on the ground.Hire the right team and keep your Junkyard running smoothly! Have fun 🚚Junkyard Team
Junkyard Builder
Junkyard Builder
97 days ago · Muaddib

☀️Steam Summer Sale + Massive FreeMind Update Wave☀️

☀️Steam Summer Sale + Massive FreeMind Update Wave! ☀️Hello everyone!The Steam Summer Sale has officially begun, and we're excited to announce that all FreeMind games are now available at special discounted prices!👉 https://store.steampowered.com/franchise/freemindIf you've been waiting to expand your game collection, now is the perfect opportunity.But discounts aren't the only thing we're bringing you today...🚀 New Updates Are Live!We've been working hard across our entire portfolio, and today we're releasing a huge batch of updates:👷 Junkyard Builder – Major "Workers" UpdateHire Trash Workers, Machine Workers, and Contract Workers, each with unique speeds and salaries. Build your workforce and optimize your scrapyard like never before.🏢 The Dream Office – Major "9999 Floors" UpdateAim higher than ever and discover new possibilities in your office empire.🚽 Mr Toilet – Major UpdateNew content, improvements, fixes, and more toilet-powered fun.🐟 Aquatic Store Simulator – Fishgiver's Quest UpdateEmbark on a brand-new quest and discover fresh challenges in your aquatic business.🐠 Aquarist – Two Side Quests UpdateTake on two new side quests and earn additional rewards while expanding your aquarium adventure.🐱 Purrrifiers – Hint System UpdateNeed a helping paw? New hint systems will help you solve puzzles without losing the challenge.💻 IT Specialist Simulator – Server, Item Ordering and ImprovementsVarious improvements, fixes, and enhancements to your IT career journey.🛠️ ServiceIT – Fixes & Improvements UpdateMore improvements, optimizations, and fixes to make your service operations smoother than ever.🛠️ Cyber Farmer – Exotic Crops Update⭐ What's More?Our development teams are already working on exciting upcoming projects!🏖️ Lifeguard Simulator Demo AnnouncementThe first demo is on the horizon! Don't miss your chance to become the hero of the beach.👉 🤖 Future Sauce DispenserOur newest AI-powered satire game has just been announced!Expect absurd humor, questionable techn...
Pupple Pop
Pupple Pop
97 days ago · Fatih

TRADING CARDS, NEW FRIENDS AND SUMMER SALE DISCOUNT!

Greetings!The brand new content we prepared for you to fully reflect your Pupple Pop experience on your Steam profile is now live! Moreover, we are celebrating this update with a great discount.Here are the details:Our New Friends: We have added two new fish to the game. Clownfish and Axolotl will now accompany you on your adventures!Trading Cards: As you play Pupple Pop, you can now collect custom-designed cards that will drop into your Steam account and trade them with your friends.Badges: By combining the trading cards you collect, you can craft Pupple Pop badges to proudly display on your Steam profile.Profile Backgrounds: As you craft badges, you can earn exclusive backgrounds from our game to personalize your Steam profile.Emoticons: Brand new chat emoticons exclusive to our game, which you can use while messaging your friends in Steam chats, are also waiting for you!25% Discount Opportunity: Also, Pupple Pop is 25% off during the Summer Sale! It's the perfect time for those keeping the game on their wishlist or wanting to gift it to friends!Thank you for your support.Have fun! The Pupple Pop Team
Aquarist
Aquarist
97 days ago · Muaddib

☀️Steam Summer Sale + Massive FreeMind Update Wave☀️

☀️Steam Summer Sale + Massive FreeMind Update Wave! ☀️Hello everyone!The Steam Summer Sale has officially begun, and we're excited to announce that all FreeMind games are now available at special discounted prices!👉 https://store.steampowered.com/franchise/freemindIf you've been waiting to expand your game collection, now is the perfect opportunity.But discounts aren't the only thing we're bringing you today...🚀 New Updates Are Live!We've been working hard across our entire portfolio, and today we're releasing a huge batch of updates:👷 Junkyard Builder – Major "Workers" UpdateHire Trash Workers, Machine Workers, and Contract Workers, each with unique speeds and salaries. Build your workforce and optimize your scrapyard like never before.🏢 The Dream Office – Major "9999 Floors" UpdateAim higher than ever and discover new possibilities in your office empire.🚽 Mr Toilet – Major UpdateNew content, improvements, fixes, and more toilet-powered fun.🐟 Aquatic Store Simulator – Fishgiver's Quest UpdateEmbark on a brand-new quest and discover fresh challenges in your aquatic business.🐠 Aquarist – Two Side Quests UpdateTake on two new side quests and earn additional rewards while expanding your aquarium adventure.🐱 Purrrifiers – Hint System UpdateNeed a helping paw? New hint systems will help you solve puzzles without losing the challenge.💻 IT Specialist Simulator – Server, Item Ordering and ImprovementsVarious improvements, fixes, and enhancements to your IT career journey.🛠️ ServiceIT – Fixes & Improvements UpdateMore improvements, optimizations, and fixes to make your service operations smoother than ever.🛠️ Cyber Farmer – Exotic Crops Update⭐ What's More?Our development teams are already working on exciting upcoming projects!🏖️ Lifeguard Simulator Demo AnnouncementThe first demo is on the horizon! Don't miss your chance to become the hero of the beach.👉 🤖 Future Sauce DispenserOur newest AI-powered satire game has just been announced!Expect absurd humor, questionable techn...
(the) Gnorp Apologue
(the) Gnorp Apologue
97 days ago · mycomyco

THE ROAD TO EPILOGUE IS PAVED WITH GNORPS — (the) New Gnorp Times #24

Hello friends! It's been a while, so surely it must be time for some gnorp news. This post will be about Epilogue, an upcoming (free) expansion to the game that will bring new mechanics, an (almost) entirely new set of talents, new buildings, and lots more! Where Are We At??There's been some ups and downs. A few months ago I decided to implement a new system for the expansion. That system was implemented in full, but in testing it was found lacking, which meant I had to re-engineer it. It was supposed to be the final piece of the puzzle but ended up as the final (fingers crossed) headache. The HeadacheI set out to solve the following problem: Decision making in Gnorp can sometimes feel a little bit front-loaded. You pick your talents, and set sail towards a certain future. At least certain in the sense that you know what you're about to do. A slammer-focused build means buying lots of slammers. I could provide another example, but I am trying to be less wordy in my writing, and in the age of LLMs the last thing I want is to subject you to wordy writing.So, in order to solve this problem of front-loaded-ness, I came with an unoriginal system I unoriginally call Augments: Randomly chosen modifiers that you could activate or re-roll, and I strapped it to another new system in Epilogue: Space Travel. Space TravelGnorps are exploring the possibility of space travel. Boosters are installed on stacks of housing, and off they go towards (not to) the stars. Why do they do this? \ and recycling. Treasures from the heavenThe cost of housing just keeps going up. In Epilogue, you'll be able to apply recycling as a solution to this problem. Here's how it works: Step 1: Send some unemployed gnorps on vacation It's a long vacation, sort of like when Frodo went to visit the elves in the Undying Lands. Step 2: Treasures from the heaven Through a process that is not well-understood by down-to-earth gnorps, objects that are particularly useful for constructing housing falls from the sk...
Garbage Growth
Garbage Growth
97 days ago · apepatrick

Artificially Extending Playtime - Patch 1

The best way to extend a citizen's working life is to increase the cost of living which is why i'm doing the same with skills costs and spread better the pacing, playtime (from CHAD to END) went from about 47mn to 58mn (a 11mn total increase!) which brings us closer to the 2h threshold of refunding a steam gameNew Skill:- Shark Thunder: shark now use THUNDER QoL changes:- Added hide pollution setting- Added resolution setting when not fullscreen- Improved reduced trash animation setting- Angels go now all the way to the left- Moved "Add +1 Pipe" skill earlier in the skill tree + cost cheaper- Flashing effect of thunder lowered The balance changes:Super Pollution Chad skill from 3m → 4m (+33.3%)Dying Dog from 4m → 6.25m (+56.3%)Tank from 40m → 66m (+65.0%)??? from 7b → 11b (+57.1%)OthersAura Rats income from 450k → 720k (+60.0%)Aura Radius from 900k → 540k (-40.0%)Police Speed from 8.5m → 9.5m (+11.8%)Police Cooldown from 5m → 43m (+760.0%)Sea PartSea Area from 18b → 50b (+177.8%)Bubblegum Car from 425t → 750t (+76.5%)Unlock Seabird from 750b → 1.75t (+133.3%)Unlock Fan from 1.3t → 725b (-44.2%)Unlock Golden Whale from 5qa → 20qa (+300.0%)All those changes were aimed to slow down a tiny bit the parts where pacing was too fasti'd appreciate any feedbacks, also thank you for 2k sales! I'd have never thought we would even reach that milestones, thank you so much for the support. please stay tuned for the content update
Ramen-ten ‘Heart Abyss’
Ramen-ten ‘Heart Abyss’
97 days ago · m.frantseva

Ramen-ten ‘Heart Abyss’ with a summer discount 20% OFF!

From June 25 to July 9, run your own cozy noodle shop right on your desktop! Ramen-ten ‘Heart Abyss’ joins Steam Summer Sale with a 20% discount! Serve mythical yokai, customize your stall, and stay productive with the built-in Pomodoro timer. Want a double serving? Tons of other incredible games from HeroCraft PC are discounted for the Steam Summer Sale! Check out our publisher page to get great titles at festive prices.With love,Heart Abyss Team
Aquarist
Aquarist
97 days ago · Freemind Games - Adam

TWO NEW LOCATIONS available now! 🆕🐟

Hello, dear Aquarists!😌🐠 To celebrate the summer sale ☀️⛱️, we have the new Aquarist update 🐟 Check our trailer 🎬 🆕 What's NEW? 💠 We have added two more locations to the tablet that allows you to return to side-quest locations. These are the art museum exhibition and the jungle/beach location. In the next update, we will add locations set in Aztec ruins and in space. 🔹 Fixes to the quest sequence in underwater locations for players who accidentally skipped the tutorial 🔹 Fixes to side quests from NPCs; it is no longer possible to buy items that are not required in a given location 🔹 Minor fixes and game optimisation ⤵️⤵️⤵️ How to contact us with bugs? Do it via discord 📢 https://discord.gg/76N77uHWkc Or via the Steam discussion📢 https://steamcommunity.com/app/1430760/discussions/ How to support the Aquarist? The easiest way is to share your opinion of our game with others on Steam or among your friends. Thank you very much💗 Aquarist Team
Riftborne
Riftborne
97 days ago · Reckoner

11.37 Patch Notes (QoL)

- Colonise missions now open a construction preset selection page before launch, carry the preset on the fleet, and apply it immediately on arrival - Uncapped the amount you can designate for cargo routes and auto ship construction, instead just displaying a warning when you exceed the productive capacity - Return cargo routes now show with resources when carrying cargo. - Multiplayer construction queue edits like moving or skipping buildings don't acknowledge the server until you exit the page to speed up admin time - Fog of war border corners should no longer offset - Multiplayer combat logs now store a longer history and show the URL for logs.riftborne.net at top - Own ships stationed at other owned bases can now be sent back through the reinforcement return flow - Star map expedition details cleaned up so you can see more info in bottom section
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