Minor Fixes
Greetings Buttoneers!Delivering a small update to address some of the reported issues (Thank you for doing that!):Clicking a Button Pouch should not play a sound now if you have the volumes turned offWhen completing the game the fifth time, you are no longer told that you get more unlocksWhen screenshake is disabled, clicking a Button Pouch no longer shake the screenVolume settings are no longer reset when completing the gameHope to see you playing the game! The bigger content update will come later, once we have all the bugs squashes from the current game! (Right now it seems that we are ready for that!)
1.2.1Fixed text with black outlines having transparent outlines1.2.2Added internal shiny quail tracking1.2.3Remade some of the UI Icons to give them a little more polishReworked how the quail slots in the quail log work, they now have 2 buttons each; one let's you switch between adult and chick and the other between normal and shiny versions ( you need to have found at least one shiny of that specific quail for it to show up )Also made the log slots name a little smaller and centered the quail to allow it to show properly when viewing the chick version of the sprite1.2.4Fixed inventory slots showing everything as having a mutationShiny quails are now worth 300% when soldInventory slots now show a star when a quail is shiny, along with a tooltip lineFixed the help screen getting it's close button bugged behind the automation UI1.2.5Fixed quails not being sellable after selecting the initial unsellable Quail EggMade the first egg always usable, although the quail won't have any value still to avoid it being abusable to earn infinite money you can now at least farm it to get the shiny version!Join The Roasted Quail discord to keep up with annoucements, report bugs or suggest ideas!
https://store.steampowered.com/app/4267800/_/ Dear friends! Xiaomang's latest work is now live on the Steam Store! We humbly ask all fellow gamers who enjoy our creations to ! Quick Keywords: Tower Defense + Base Building + Idle Gameplay = Pure Addiction This is a straightforward game that combines "tower defense battles, base building, and idle gameplay." The game simulates the development process of an ancient mountain bandit stronghold. With tower defense (Tower Defense) as its core combat mechanic, it pays tribute to (Fenghe) several classic masterpieces (such as Warcraft RPG - Thief TD, Element TD, and Cultivation Simulator) while ultimately simplifying the gameplay. By integrating idle mechanics, it balances "addictive excitement" with "simple and relaxed" enjoyment. Each character functions as a stationary tower—they do not move on their own. Whether engaged in combat, gathering resources, or crafting, all actions are carried out in the form of tower defense (TD). {STEAM_CLAN_IMAGE}/42196056/79cb2bab51fb758f3b8b75e03237bc60d3620ae2.png Plunder residents, merchants, and troops from various cities to obtain currency, resources, and experience. This is all about attack—no defense. Engage in battles with zero loss, allowing you to acquire resources effortlessly and worry-free, with no fear of stagnation from defeat. {STEAM_CLAN_IMAGE}/42196056/ef5e5a61dce9fa64d6f799f2df29fd49e46d7f9b.png Characters can be deployed not only for combat but also for gathering resources, forging equipment, researching technologies, and refining elixirs. Leverage their unique strengths to continuously develop and expand your mountain stronghold. {STEAM_CLAN_IMAGE}/42196056/f5dbefb01393cb961a6420d61db9a1101dd4adc0.png In a reimagined world of Huaxia, legendary figures from various dynasties converge. Recruit, upgrade, assign professions, and equip them—multifaceted cultivation systems allow these characters to grow and evolve in every dimension {STEAM_CLAN_IMAGE}/42196056/81af2e8b00d07...
Howdy Pinies,We're plowing ahead with more updates that allow players to enjoy the game with different play styles. These enhancements are all from the community's great feedback -- thanks, as always!(Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)New Feature"Fast Forward" buttons can be enabled in the Settings menu. Clicking different times allows players to "fast forward" the game at three time intervals to more quickly reach production, story, or other gameplay objectives. While the game and its idler elements are designed to be enjoyed at the 1x speed, this feature is built for those who want to experience the game without idler parameters. QoL ImprovementsNew tooltip has been added for showing how much resources are needed to unlock unknown stories on a character's timeline; hover your cursor over the unknown story to reveal the amountThe "100% game completion" message now reappears via the progress page \ Continuing to optimize the game for Steam Deck, the Era hotkey glyphs no longer display in Steam Deck ModeBugsFixed the issue where players have completed in-game achievements but where not receiving the achievement Steam; each time a player loads a game, all achievements in that game will be reprocessed to ensure that those achievements (whether obtain while idle or offline) are recorded on Steam"In the patches we are found, sayeth Quentin P. Brown."A big thank you for your support!John & Pete
NewAutomation:I've added two automation tools, an Automatic Egg Seller and an Automatic Quail Seller, both have filters you can customize such as if they should sell mutated eggs/quails, which qualities to sell, if they should sell a quail if it has a custom name, etc. And can be upgraded to automatically sell an unit fasterAutomatic Egg Seller: Sells 1 egg every 30 secondsAutomatic Quail Seller: Sells 1 quail every 5 minutesShiny Quails!Each quail has a 10% has a chance of being a shiny when hatched from an egg, these have an alternative color palette and have a sparkling particle effect, though that will be changed at a later date for more quail specific and relevant particles ( such as sparks on the robot quail )ChangedMutations:Mutations now go from 0 to 5 ( used to be uncapped and could be negative ) and is now shown as a % on an Egg/Quail's details ( 5 is 100%, 0 is 0% )In turn how this affects mechanics has also been reworked, i.e. higher % egg laying mutation means they lay faster, instead of taking longer as it was beforeOn hatch if a mutation does occur it chooses a value from -0.3 to +0.3, if a mutation goes under 0.01 it gets removed from the quailMutation names on quails are now more readable, ie instead of JUMPSPEED it's now Jump SpeedUI:The inventory is now a grid, making it easier to see eggs/quails, and their basic data ( Name, value, etc ) is shown as a tooltip when you mouse over themEntries on the inventory now have a little icon if they have mutationsUI elements with effects now reset to their default state and shape when hiddenFloors on the floor shop now show if you already own them instead of showing the price, and the bottom panel is hidden until you select somethingUpgrades:Most upgrades had their cost scaling doubled, as I felt they're too cheap and scale too slowlyUpgrades can now scale linearly or logarithmically, it doesn't matter what this means just know that normal upgrades and automation upgrades have their prices scale differentlyM...
Hello everyone, The Daily Deal for Fish to Dish: Idle Sushi will begin at 10:00 AM (Pacific Time) on Friday, January 9, with a 20% discount. The promotion will run until January 13. In addition, we’ve prepared the following updates and improvements for you. All collaboration characters and decorations are now FREE! Further increased the probability of rare events. Adjusted the Hatchery UI. Modified the Clothing Store icon. Reduced the movement frequency of Legendary and Mythic fish in the Aquarium. Slowed down the rotation speed of the Auto-Fill gear icon. Improved and optimized Japanese translations. Thank you, as always, for your continued support!
I'm really excited to share some new fun features with you!Disclaimer: A lot has changed in this version. If you see tracks (particularly Collectors) or props missing from a previous playthrough or things aren't lining up the way they used to, it's likely from the changes mentioned below.The biggest new feature is the introduction of Fabricators!These add a new layer of depth to the game. Previously you would just collect resources from deposits using collectors and buy new tracks. But, now some resources must be crafted in Fabricators in order to progress in the game. To use these you provide the input materials by ensuring the proper input and output storage units are attached in any order to the Fabricator.Due to the addition of Fabricators, several deposits have been removed or replaced with other resources.Train coloring and switch track logic are now released!As mentioned in the previous post, You can now change the color of your trains!While coloring them is fun, you can also use this color to determine whether a train should go in a particular direction of a switch track or not.I've decided to unlock the entire Grassy Plains scenario for the demo.Enjoy!Removed all propsOne of the features I was very hesitant to remove for a long time was props. There are many reasons why I wanted to remove them, but the primary reason is that they in no way served the core gameplay, therefore supporting and maintaining them would steal my focus away from developing the core game. I've only disabled them, so I may at some point in the future re-enable them.Lots of bug fixes!There have been lots of bug fixes and improvements. One particular bug that was driving me (and probably you) crazy was where the game would hitch slightly every few seconds. Since the game uses C# I thought it was a garbage collection issue. But, I got the garbage collection down to a very small amount, something like 1MB per minute. However, the hitch was still occurring. I finally found the issue which ...
Dear Manager, Thank you so much for playing and for all the feedback you’ve shared with us lately! We’ve noticed many players mentioning that the achievements related to our minigames weren’t providing the best experience—in some cases, making that 100% completion feel more like a chore than a reward. We hear you loud and clear, and we’ve been carefully reading, organizing, and discussing all of your comments. To ensure your manager journey remains relaxing and enjoyable, we have decided to remove all minigame-related achievements in this latest update. We want your achievement-hunting to feel natural and rewarding, never like a burden that gets in the way of the fun. When we designed these minigame achievements, our goal was to add some little challenges to spice up your daily management routine. However, we realized that in practice, they were creating unnecessary pressure—which is the exact opposite of the cozy atmosphere we want to foster. For that, we sincerely apologize! Your feedback is incredibly important to us. We will continue to keep a close eye on your gaming experience and make further optimizations and adjustments as needed. Thank you for your ongoing support. Let’s keep making Fluffy Kitchen Saga better, together!
WHAT'S NEW?Worked on better save file handling to prevent a bug where the 'new game' button stopped working. The game will now load from a backup saved file if the saved file has been corrupted, which can happen in power outages. Fixed Ship Tab and Cryo Tab achievements being awarded too early.Optimised saving for better performance. Fixed a bug where the captive sun would show through onto the victory panel. NOTE: to those who are affected by a corrupted save file/ new game bug, you may need to delete your save file if it's still not working. You can find it in your windows user folder then:/AppData/LocalLow/Adam Travers/Feed the Reactor/feedthereactor.txtThanks for your patience with this issue! Please let me know if its still not working for you. Thank you for Feeding the Reactor!!!!-Adam
New features and main updatesProfessor FinleyChatty lil fella with finsKeeping you companyTries to give you very useful tips (keyword: tries)Prestige tree got overhauled, which will require you starting a new game, we have provided 3 options:New gameNew game but refund some tickets based on your previous progressContinue (not recommended, but hey, your choice) New prestigesAuto collect different loot typesAuto repurchase stonesExtra visitors (addition)Even more visitors (multiplier)Refresh tickets (endgame)Some upgrades are now locked behind prestige Progress menuCollects and shows a lot of info about your progressDon’t forget to check out all the important top secret infoAchievements changes1st day -> reach 2nd day1 week -> reach day 71 months -> reach day 14100k hits -> 50k hitsSome “Lunatics” played the game on Linux and reported that an unsupported platform is not working as intended… (love ya 11 instead of 1-10.. I’m not a mathematician, clearly.Upon quitting the game, everything gets collected from the tableTons of number texts have proper formatting nowMore consistent color scheme for textsDouble damage is now 10 times damage and it was calculated separately for every piece hit instead of per hit.. Which made it hard to see how it worksSave file is now more organized looking, moved all lists and long stuff to the end, so those who like editing save files now gonna have an easier time doing soVarious texture updatesNew iconsPerfect stone textureStones are now locked behind prestige upgradesPrestige purchase and deny shakes less violentlyPerfect stone deny sound and animation was missingCoin and Ticket were both counted as mineral pickups tooPerfect stone purchase ticket number format is now inline with the othersPS 1: not many of you seem to understand “Depth”, and we will figure out how to describe and call it better, but we refuse to call it “Penetration” after the amount and quality of jokes we got for that internally.Lets just call it “Vertical area” as so...
Fixed an issue that prevented the “All-Star Collector” achievement from unlocking.
First of all, happy new year, everyone! I am happy to present Patch 1.1, our first post-1.0 patch. This patch features two new civilizations, and new content is available at no additional cost. A big thank you to all beta players who have helped with testing and giving feedback. Also, this year's Lunar New Year (formally known as Year of the Snake) special wonder has been updated (available from 2.10 ~ 2.24). In the draft patch notes, I've talked about the plans after 1.1 so give that a read if you haven't. Now, enjoy the patch notes for 1.1: New Civ: Canadian (50x50) {STEAM_CLAN_IMAGE}/43106564/25d3e1f52153ae5652a71f02026c3b01d0963b27.png Unique Buildings {STEAM_CLAN_IMAGE}/43106564/73985cec99bd2f8d71062c7a2bad5dd9b38d2b16.png AI Lab (Artificial Intelligence): Internet x2 + Supercomputer x4 + Radio x2 => CivGPT x2 {STEAM_CLAN_IMAGE}/43106564/1b7205f59046fecd1ca7e62d58558b69cc013234.png Chateau Frontenac (Combustion): This wonder can be upgraded. Each time it levels up, three random buildings from the current age are drawn. Select one of them to receive +1 Building Level Boost (cannot be changed once selected) {STEAM_CLAN_IMAGE}/43106564/2281034e380fbf57fe5794bd01cf83693f6c6f6c.png Habitat 67 (Artificial Intelligence): This wonder can be upgraded and each level provides +1 Production, Worker Capacity and Storage Multiplier to AI Labs. Provides +1 Production and Storage Multiplier to AI Lab for each level of Information Age Wisdom. Provides +1 Building Level Boost to AI Labs for every 5 happiness (capped) Natural Wonders {STEAM_CLAN_IMAGE}/43106564/76db3280203c4fa5d687f4de483b2e427cc6f816.png Aurora Borealis: All buildings that do not produce workers within 2-tile range get +X Production Multiplier. X is based on the time since the wonder was discovered {STEAM_CLAN_IMAGE}/43106564/694aa75a72c2be4b9cbfff5ebc3f796233d0bf2c.png Lake Louise: All trade map neighbors become allies (regardless of civilization). Each ally tile provides +2 Building Level Boost {STEAM_CLAN_IMA...
Hey everyone, we're happy to announce that the cloud saves issue is completely fixed. Your progress will now sync properly across all your devices.🚨 IMPORTANT: Correct Sync Instructions 🚨 To make sure your maximum progress is safely uploaded and preserved: 1. FIRST launch the game on the device with your most advanced progress.2. ONLY AFTER THAT launch the game on your other devices.This will prevent older saves from overwriting your latest progress
WHAT'S NEW?PERFORMANCEEnhancements for lag when using Reproduction Helix.Improved performance during cryo-dreaming minigame.Improved Core orbiters performance with many Cores.Added limits to some visual effects to prevent during late-game. BALANCEExplosive Fuel now deal Igniter damage. This should prevent them completely taking over the game while still allowing viable chain-reaction strategies. Pollination upgrades are stronger.'Fast Glass' item is weaker. BUG FIXEnrichment now updates properly when the Ship Enricher Upgrade is purchased/removed.Fixed text error on the progenitor chat and the victory panel.Fixed Resource Power Prestige Upgrade not updating Ship Parts.Fixed Core orbiters randomly resizing.Massive thanks to everyone who has picked up the game and played! I'm still in shock at the response. Extra massive thanks to those who let me know about bugs and issues, I super appreciate it. I'll be doing my best to patch up remaining bugs and issues over the coming days. Thanks for your patience!Cheers!-Adam (TraversDePorc)Join the discord here
2026/1/7 Minor Update Fixed the bug of missing icons when opening packs
Thanks for all your feedback! This demo hotfix addresses the following issues:Fixed action choice bug in chapter 2Fixed corpse and soul bug in chapter 2Added visual effects to mind bars so players notice when they appearOptimized shaders for better Intel GPU compatibilityThanks again for your feedback and support!
A tiny quality-of-life update with a couple of fixes:Added a new resource filter mode to the mapFixed an issue where the social events icon didn’t display correctlyFixed an issue with large numbers not displaying properlyMinor text and description fixesThere are more fixes and improvements still awaiting, so see you soon with next update!
各位雏草姬们大家好,我们很荣幸地宣布,拖拖拉拉小菲镇在著名虚拟主播永雏塔菲的2025年度总结游戏大奖中获得『最想穿越进去的游戏世界』奖,感谢塔菲和各位雏草姬对小菲镇的支持,我们会在日后继续推出新内容,谢谢大家喵!关注永雏塔菲喵,关注永雏塔菲谢谢喵!
Fixed an issue where save files wouldn’t load in v1.20 Also includes all 1.20 changes: Localization fixes. Added Polish language Fixed mods Minor UI improvements
Localization fixes. Added Polish language Fixed mods Minor UI improvements
Added a Hidden Class for the Blade branch (can be achieved with a certain probability by promoting after using "Feast of Fate").Added an auto-salvage option by equipment quality to the Auto Trial.Optimized save logic and adjusted descriptions of save-related paths in the FAQ panel; you can now click the links to open the save and backup folders directly.Fixed several known issues and improved overall stability.
Hey everyone 👋 I just want to say sorry real quick. I know Scratchers hasn’t been perfect; the progression has been messy, the balance off, and there were definitely some annoying bugs. I’ve put out an update trying to fix the worst issues and make the game a bit more fun and smoother to play. It’s not perfect, but I really wanted to improve things for you all. I also want to be super honest: one of the big reasons I haven’t been updating Scratchers as much is that I’ve been working really hard on a completely new game. I’ve learned a lot from everything I did wrong with Scratchers and I’m using that to make this new game as polished and fun as I can. I am working as hard as I can to make the game feel perfect just from the beginning to the end. This new project has been taking most of my time, but I really want it to feel right from day one. Thanks so much for sticking around and for all your feedback. I hope this update makes Scratchers a little more enjoyable while we wait for what’s coming next 😉 Thank you ❤️ - Muffler -
Happy new year Pinies,Our focus in this patch was to make the game's readability more customizable, with an eye to helping Steam Deck users in particular. Thank you for the great feedback! (Spoiler Warning: patch notes may contain details of the game not yet experienced by players.)QoL ImprovementsUI Zoom Settings now includes a Story Zoom Level and UI Font Scale for players to adjust the size of story and UI text respectively Steam Deck Mode can now be toggled on/off BugsAll non-print stories now have a friendly font option that that provides a more seamless and readable appearance. This update maintains the design/artfulness of stories while making text easier to read: \ Fixed issue where Era Banner was not disappearing when pressing "B""In the patches we are found, sayeth Quentin P. Brown."Thanks always for your support into 2026!John & Pete
A hotfix got released right now, at the end of the game your progress no longer gets wiped.Sorry for those who had to see and get this patch too late.Thanks for the patience and support!