Some time ago, Natali, the Four Divine Abidings' artist, got invited to host a game's art exhibition. We are happy that this event took place, in a small cozy gallery in Budva, Montenegro.During the event dozens of people got acquainted with the art and the artist.I think Natali's works are apt to at least one more game. Postprocessed and stylized to a dreams theme, along with her new art, they will be featured in a new incremental/idle visual experience I'm working on.See you next game :)
* Cloud feature updates. - Necessary migration performed to continue Cloud saving/loading, leaderboard and promo code functionality. ** Fixes ** - Loot filters should now reset, and be separately maintained, between challenges/facets and the main game save. - The "final" final boss should now only be challenged, once, and the game should no longer enter an incorrect endgame state. - Cloud loading is now disabled while in legacy Weekly challenges.
📣 Last Chance to Grab Inn Tycoon at a Reduced Price!Inn Tycoon is getting ready to open its doors to full release, but before that happens, we’ve got one last chance for you to grab the game at a discount!This is your final opportunity to start building your dream inn, impress 'yer patrons, and create an hospitality empire at a reduced price.📆 Full Release is Right Around the Corner!We’ve been working hard on new features and improvements that will make Inn Tycoon truly worthy of a full release.To everyone who supported us during the Early Access journey, thank you so much! Your feedback and encouragement have shaped Inn Tycoon into what it is today.❤️ from Evil Goose Games
Trade Bots is a new steam indie game featuring algorithmic trading of stocks and crypto with technical & quantitative analysis. In this elaborate bot trading simulator game, players buy or sell thousands of real, financial market assets while learning wall street patterns and technical indicators. As the capital in your portfolio increases, unlock upgrades that help expedite and automate gameplay with custom-built algorithmic trading using artificial intelligence and bots.See Trade Bots and others on our Developer page:https://store.steampowered.com/developer/cmm
I always say that this will be one of the last updates before I consider the game finished… but here we are! What was supposed to be a small project is receiving such a warm welcome and so much love that I often feel like adding new mechanics and systems. For the past few days, some of you have already been able to enjoy the new major mechanic: the warehouse. Warehouse The warehouse replaces the previous automatic restock system, making the game flow much smoother. In the warehouse, you can find all the ingredients you purchase to restock when needed, but be careful! If you restock during a service or leave the boxes in the kitchen, customers will complain. Still, I decided to keep the classic restock system in case you make a mistake by throwing a pan in the trash or mess up the kitchen so much that you need help to serve your burgers again. {STEAM_CLAN_IMAGE}/45293601/d40144ea4321a36948a43b0d27d6470b6870d302.png Small Mechanics This is unusual for me, since I’m alone in the team and don’t have much time, but this time I made an effort to compile all the minimally relevant changes I’ve added to the game. Here’s the list: - Crouch with the C key - FOV configurable from the options menu - Accessibility zoom to better read orders for people with reduced vision. Use the Left Ctrl key - Floor colors improved to avoid motion sickness - Throw objects with the Right mouse click as an alternative to the classic inertia system, which is still maintained. - FOV effects when running, throwing objects, etc. - Order descriptions in random order. Meat will always appear first and sauce last - Automatic restock only for tools. Ingredients must now always be restocked manually - Minor tweaks to game feel and previous mechanics - Auto-critique system for Streamer mode. If chats are less active, customers will automatically complain even if the chat is absent, so the failure mechanic isn’t lost in smaller chats {STEAM_CLAN_IMAGE}/45293601/a3d897f8defcdb6f258dc95d27bf394474e24c87.png ...
Hey folks!I'm happy to announce a new Autumn mini-update coming to Rusty's Retirement on October 1st, just in time for Halloween and the falling leaves.What's new?A new Autumn map where mushrooms spawn randomly across the map. They will be harvestable by your harvest bots, and they can be used to produce biofuel!Small note: mushrooms will only spawn on unused tilesMore berry bushes (finally!)We've added plenty of Halloween decorations for you to get your spook onAll pumpkins will be converted to Jack-o'-lanterns for the month of October, with several different variations, including a giant version!Oh, I almost forgot! Rusty will also be dressing up as a ghost :laugh_rusty: :laugh_rusty: :laugh_rusty:See you on October 1st!
• Refined offline progression: now correctly accounts for remaining time in the current level and chains multiple levels when enough time is available. • Fixed inconsistencies in higher levels, where characters would not level up even after hours offline. • Preview/UI now matches exactly what is applied when returning to the game. • General stability improvements and minor performance tweaks.If you notice anything odd, please report it on Discord/Steam with your save and log details.
- Stability improvements;
Update Overview: Added more detailed filtering and search functions (Optimizations for internal affairs and automatic skill release are planned to be updated during the National Day holiday... This change is more complex than expected and requires additional time. /(ㄒoㄒ)/~~) Update Details: - Added name search function for the backpack in the disciple interface. - Added filtering function for the backpack in the disciple interface. - Added filtering function in the sell interface. - Added "Sell All on This Page" function in the sell interface. - Optimized compatibility handling when numerical values overflow. - Fixed an issue where numerical overflow could cause save errors. - Fixed missing map data issue in Figure 12. - Optimized performance and reduced save data size. - Fixed an issue where critical hits could not be triggered. - Fixed critical hit damage multiplier values for accessories. - Fixed armor penetration rate values for accessories. - Improved display when attribute values are excessively large. - Improved display of excessively large values for health and divine sense in secret realms and battles. - Fixed incorrect level display for max-level characters in the disciple interface. - Fixed incorrect quality display for some equipment. - Fixed an issue where equipment quality effects were not being applied.
The autumn event in My Free Zoo has a ‘Wild West’ theme. Starting now, you can place decorations such as the abandoned saloon, the covered wagon, or the windmill in your zoo. Each decoration has a fixed “leaf” value.At the end of the event, we will count all the leaves and you can collect your rewards. In addition to gold boosters and two specimens each of the Goshawk and the Brindled Gnu, a brand new animal awaits you: the Yacare Caiman.The event runs until October 1 at 11 a.m. CEST.
Improvements 💤 Offline Progress: your shop keeps producing and training while you’re away! (current limit: 8h). 👷♂️ New special workers: - Robertinho da Tera - PH da Tera - Maris da Tera - Ed from Aperte Start - Lucas Preguiça Artificial 🔔 Clearer notification when missions are completed. Bug Fixes 📚 Training mission now progresses correctly. 📹 Fixed occasional error when using "Security Camera". ➕ Fixed bonuses showing as negative when combined with penalties.
Hello friends - we have some exciting news - Whimside is now currently on sale for 20% off! This is the biggest discount our little game has had since launch, so it’s the perfect time to grab the game if you haven’t already 💙 It’s the perfect companion for long days at your desk with so much to discover! If you don’t know about Whimside, here are some key features available in the game:💎It sits at the bottom of your screen, a perfect distraction for a mini-break💎Help your Whimings to feel at home using 182 decorations!💎Discover 8,002,800 different combinations of Whimling (if that’s humanly possible)!💎Collect 83 different Whimling parts with 45 colour palettes!💎Discover secrets and surprises across 5 biomes (10 areas)!💎Stream the game to share your experience with our special Twitch integration!💎15 hours of playtime! Thank you! Toadzillart & Tadpoly 🍄
Full Patch Notes: Added the possibility to aim with the right joystick by using the Aim with Mouse/Right Joystick option Fixed visual misplacement in the main menu when playing on the Steam Deck
Hub/New Day buttons: This patch aims to fix a strange situation in which the Hub/New Day buttons didn't work properly, only while using controller. We weren't able to reproduce this bug, so we changed the implementation of the buttons to use hotkeys, which simplifies the logic behind what each button does and how they interact with each other. We've removed the toggle state between those two buttons and assign them to specific controller buttons, since this was also requested by a number of players. Xbox Y/PS Triangle: Hub Xbox X/PS Square: New Day (to maintain the same button used in the Hub to start a new day) Please let us know if after this update the situation still occurs. Aim attacks using mouse: Some players expressed interest in having more control over how they aimed the attacks, so we implemented a setting that allows you to walk using WASD/Arrows while aiming with the mouse cursor. Let us know if you have any feedback regarding this new feature! This option isn't compatible with the Move with Mouse option, so only one of them can be selected at the same time. Full Patch Notes: Replaces toggle state for Hub/New Day buttons with shortcuts for controller players to avoid the situation in which those buttons did the wrong thing. Added the option to aim attacks using the mouse cursor for players who want more control Added a small label in the Objectives tab telling players if they have redeemable skins, as some players didn't notice and finished the game without seeing them. Added the Pinned Upgrade to the Daily Report so players have more information to decide whether they want to return to the Hub or do a New Day
https://clan.fastly.steamstatic.com/images/44984616/97c33f7528bd9f461ace7715fbbf888fb4f392d4.png Cleversan Games 🔜 Tokyo Game Show 2025 https://tgs.cesa.or.jp/en
Hey everyone! The big day is here: **Desktop Friend is now live on Steam!** 🚀🐾 This project was born from the idea of having a cute little virtual companion, in cozy pixel art, that lives on your desktop while you work, study, or play. What you can do today:✨ Take care of your pet — feed, bathe, play, clean, and check its mood. 🎩 Customize with hats, glasses, and lots of fun items. 🌸 Decorate the background and create your own cozy space. 📈 Watch your pet grow, change behaviors, and even get sick if forgotten. 🗺️ What’s coming next?🐾 New pets with unique personalities. 🎩 More items and accessories to collect. 🌸 Exclusive decorations to make your pet’s home even more special. Thank you so much to everyone who followed the development so far. Your feedback will be super important to guide the next steps — so share your thoughts, ideas, and let’s keep growing Desktop Friend together!
bug fixesfixed a bug where the game would not work if your System Language was set to: Turkish (Regional Setting: Turkish) - Thank you GraphicWolf for helping find this bug! ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
Hello Everyone! A big thanks to everyone playing the game and providing feedback! Today's update will include some balance changes to the end game, specifically for those trying to grind out the end game orb achievements. In true incremental fashion, the end game was always suppose to be a bit more grindy for those players that like to go the extra mile. However, the current balancing of the end game is a bit over tuned from what I would like it to be. These changes will make it so getting to a higher orb level still requires a grind but overall it should feel like a nicer journey.Endgame ChangesReduced the increase in difficulty per orb caught in a map. This change will be more noticeable when you have 10+ orbs on a mapAdded a max speed end game upgrade to the treeIncreased the density of resources in the final map. Reaching a higher orb level in this map should be easier now that there are more resources to get fuel from destroyingAdded a fuel gained per tile destroyed end game upgrade to the treeAdded a fuel efficiency end game upgrade to the treeSince launch there has also been a few small bug fixes and changes! I'll recap them here in this post in case they were missed.General ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. additional changes:updated a lightning spire upgrade iconresources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy.A few small controller improvements for navigating the UIbug fixesfixed a few Japanese translationsfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game"...
ChangesThe minigun was feeling a bit underwhelming when first unlocked and with this update I hope that changes!Increased the base damage of the minigun from 50 to 175The bullets are visually larger in size and have a bigger hitboxThe base distance minigun bullets travel has been increased by around 25%Increased the accuracy of the minigun by about 50%. A big thanks to everyone leaving feedback!Old Version:New Version:bug fixesfixed a bug on controller and steamdeck where the main menu would sometimes jump back up to "new game" when the player first does an input. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
ChangesResources will now spawn on previously visited parts of the track. This makes it so if the track goes back over an older part of the track there will be more resources there to destroy. ----------------------------------------- follow my developer page on steam to be notified when any of my new games release!
decreased grow times for higher bushes (and tree) in order to ease the - Everything maxed! - achievement grind fixed issue where villagers worked less efficient upon having 666+ of them Thanks from otterhands! 🦦🦦🦦
⬖ Added Library that features a new Timeflow mechanic and unites all lore and art in one place:❯ After the first Rebirth, use Insight to activate Timeflow and skip time forward, collecting all the rewards.❯ Use Merit to upgrade the length of Timeflow. ❯ Discover new setups that considerably speed the end game, especially getting those last Milestones.❯ View all unlocked lore and art in one place any time; enjoy new full window mode to view the art without distractions.⬖ Added new Path tasks that introduce Library and it's mechanics.⬖ UI/UX improvements.⬖ Save compatibility: your existing game will be automatically upgraded to include new features.Have fun :)
Too busy but still want your pet around? That’s exactly why I added Auto Mode! When you turn it on, your pet will take care of themselves — eating, drinking, bathing, even healing when they’re sick — all automatically.The best part? You’ll keep earning hearts while Auto Mode is on, so your progress never stops.This way, your little buddy stays happy and healthy, even if you’re deep into work, gaming, or just away from the keyboard. No stress, no worries.I’m super happy with how this feature turned out, because it makes the game way more chill and accessible. And of course, you can always switch Auto Mode off whenever you want to jump back in and take care of things yourself.What do you think? Would you keep Auto Mode on, or only use it when life gets busy?
v0.2.1 is finally here!Bringing some important QoL updates and bugfixes!Set #7 just came out, including 2 new boxes and 19 new geckos, some with unique effects!The Collection App also got expanded, now showing all 8 legendary geckos you can collect through various tasks.I will post clues on how to obtain all legendary geckos form time to time on Steam and Discord, so stay tuned ;)I've also been able to boost performance when having alot of geckos, expect more performance updates soon. And also, i've made the game 33% cheaper for the whole Early access!Not sure if the price will go up again after the full release, but it might depending on the amount of Content that ill add until then.New Content:Set 7 Box (lvl 71) + Shiny Box (lvl 75)10 Common, 3 Rare, 3 Super and 3 Gold Geckos from Set 77 New Legendary Geckos, with different tasks to obtain themSmall additions to Gecko Behaviour TablesQoL and Bugfixes:Nights aren't as dark anymore as beforeAdded "P" hotkey to quick saveVisual Clue around placed Furniture to see where you can place stuff and where you can'tYou can now close NPC Dialogues and several other UI popups with the Escape keyHuge Performance boost around lots of gecksHigher Shell spawning rateFixed Night Shells not spawningFixed Toggle / Hold Run setting not savingFixed Audio Glitches when healing/shedding geckosFixed paying double for burgersFixed Loading screen issuesFixed Delivery App still allowing to look aroundFixed Delivery NPCs Collision (also known as "deliveries not working")Fixed Weather too cloudy, weird lightingFixed various Tank Deco bugsWarning, Spoilers below...First clue: Trash might not be as worthless as we thought..See ya next time!
Hey everyone! I’ve just pushed a big update to the game, and I’m super excited to share it with you. Until now, you could only customize your pet with stuff like hats and glasses… but that felt kinda limited, right?So here’s the big news: 👉 You can now buy and unlock background decorations to make your scene truly yours. 👉 You can also change your pet’s color, giving them a whole new vibe.I’ve been having so much fun testing different combos, and honestly, it makes the whole game feel way more alive. This is just the beginning — I’ll keep adding new items and styles as development goes on.As always, I’d love to hear what you think! Which backgrounds or pet colors would you like to see in the future? Drop your ideas and let’s make this even cooler together.