Game Updates

Patch notes and dev posts · 2,318 Steam updates
Vending Machine Co.
Vending Machine Co.
110 days ago · Troypc

Vending Machine Co. v1.2.0 - Stability & Steam Deck Update

Hi everyone! Vending Machine Co. has received a new update focused on stability, Steam Deck support, UI polish, and several behind-the-scenes improvements to make the game smoother to play. Thank you for playing, reporting issues, and helping us improve the game! What's New & Improved Steam Deck Improvements Improved Steam Deck control support. Added missing Steam Deck UI texts. Fixed Steam Deck related resolution issues. Improved platform checks so the game can better detect and adjust for different devices. Save & Load Improvements Refactored the save/load system for better reliability. Added extra failsafe checks to prevent save issues. Improved internal debugging tools for save files. Fixed delays related to menu save & quit behavior. Quest & Partnership Improvements Refactored quest controller selection. Improved partnership and quest controller handling. Updated partnership selection for hard-to-get partnerships achievement, now one of your selections will always be one you haven't picked yet. Event & Day Flow Updates Added event overlays for Street Festival and Religious Holiday events. Improved day shift behavior related to events. Polished event presentation and flow. Upgrade & Visual Fixes Updated truck upgrade visuals. Adjusted neon and skin related upgrade behavior. Removed the first-time install cost issue for skins. Localization & Text Updates Synced localization data. Updated customer descriptions. Updated item names. Updated news-related texts. Improved missing and inconsistent UI text entries. Thanks for Playing! This update is mostly focused on polish, stability, and making Vending Machine Co. feel better across different devices. As always, thank you for playing and sharing your feedback. If you enjoy the game, leaving a review helps us a lot! We are currently waiting for Steam Deck Verification approval in a couple of days/weeks. https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Idling to Rule the Gods
Idling to Rule the Gods
110 days ago · Ryu82

Changes for Version 4.61.1686 (2026-06-12)

- Added a new pet village building. Divine Hut. In this building you can sacrifice divinity for stat and rebirth bonuses for your god. - The next at settings for div gen and sdg have now their own value and are not shared anymore. - Added a chp purchase to get bonus points for overflow challenges if you spend there overtime. - It is now possible to restart the eggs or ultimate quests with one click. Also changed the logic a bit as using the ultimate quests in tavern lv 10 or lower is not intended. - Changed in the damage calculation for adventure that you stop hitting an enemy which got killed the hit before in multi hit skills. This reduces overkill in most cases. - Also fixed a crash issue, typos and some other issues.
Professor Simulator
Professor Simulator
110 days ago · Mai

Update Notice v1.1.12

v1.1.12 Update Notes Attempted to fix an issue where the game window could open at the minimized size on launch. Since this issue is difficult to reproduce, if you encounter it again, please send us a bug report with your save file attached. Thank you very much! Fixed an issue where the unlocked dish “Dean’s Goose Leg” was not displayed correctly after obtaining the title “Gourmet”. Added the new position “Confidant”. Once appointed, this student will always be listed as an author on every paper, with higher authorship priority than the Nepotism trait. While in office, other students’ favorability toward them is reduced by 15. Added the ability to dismiss positions. Click an appointed manual position to revoke the appointment. Fixed an issue where subsidy levels could not be adjusted when Impact Factors were insufficient. Added student info hover panels in the Student Management Office and during conference preparation. Added a sound effect when a lonely PhD visits. Added a sound effect for new to-do items while minimized. This feature requires the “mute while minimized” option to remain disabled. Optimized the logic for students being interrupted by other tasks while slacking off. Optimized the mentor’s logic for catching slacking students. Optimized the graduation ceremony logic. After the graduate and mentor arrive and a certain amount of time passes, the ceremony will start automatically without waiting for observing students. Improved the display of info hover panels in some interfaces. Improved the display of hover indicators for projects and facilities in the scene, and fixed an issue where upgrade indicators could shift upward abnormally.
Hamster Talk
Hamster Talk
110 days ago · hwani

0.1.2 Bug Fix Patch

Hello, this is the Hamster Talk Team.Bug FixesFixed an issue where players could not progress through the Plaza tutorial.Fixed a bug where players were unable to directly feed the hamsters at the Popo Farm.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Idle Kitty
Idle Kitty
110 days ago · 狮子

《挂机猫猫传》260612更新

《挂机猫猫传》试玩版已经开启,将于参与下周的新品节,并于 7月 夏促之后正式出品。游戏开发情况与后续更新计划详见本日试玩版更新🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
Sludgineers
Sludgineers
110 days ago · Funk

Sludgineers x Steam Next Fest

📢 We're pleased to announce Sludgineers is taking part in Steam Next Fest! 🚂Kicking off Monday 15th June @ 10am PT! - check out the latest Sludgineers steam demo, wishlist, leave a review, post feedback and share the game with your friends! We would really appreciate it! ❤️👷 If you played the original demo, here's a small sample of what's included in the update;A whole range of gamepad controller improvements to tool use, map and upgrade tree navigation.Multiple bug fixes for cursor, control, music and sfx issues.Multiple improvements to interface, presentation and gameplay tweaks.Balance improvements to overall progression, difficulty, upgrades and economy.Cool new stuff like the Magnet power up and Multi-barrel load upgrades with new Quests!See you during Next Fest!Andy & Aaron
Void Pachinko
Void Pachinko
111 days ago · suncap

NEW LANGUAGES ADDED

We've just rolled out a major localization update for Void Pachinko's Demo!The demo is now available in:FrenchGermanBrazilian PortugueseRussianSimplified ChineseThese join the existing English, Spanish, and Japanese language options, bringing the total number of supported languages in the demo to eight.Steam Next Fest Begins June 15We're also excited to announce that Void Pachinko will be participating in Steam Next Fest next week!Over the past few months we've been hard at work improving the demo. We've made balance adjustments, fixed bugs, refined progression, and continued polishing the overall experience. If you haven't tried the demo in a while, now is the perfect time to jump back in!
Professor Simulator
Professor Simulator
111 days ago · Mai

Update Notice v1.1.11

v1.1.11 Update Notes To provide a more stable game experience, we have made a temporary adjustment to the speed options: the original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can be accelerated to 8x during work periods, which may consume too much performance on some computers and can more easily trigger serious issues such as animation errors, freezes, or even save loss. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment will help ensure smoother and more stable gameplay during acceleration while still retaining the convenience of faster play. Thank you for your understanding and support! Optimized the base stat differences between Master and PhD students during recruitment. Fixed an issue with incorrect subsidy buff effects. Fixed an issue where students' positions could refresh abnormally after waking up. Added a return button to the student details page. Optimized the leaderboard loading and refresh mechanism. Thank you for your support and feedback. We will continue improving the game experience.
Gold ’n Goal
Gold ’n Goal
111 days ago · fabian.schaub

Demo Update is LIVE — and Gold 'n Goal is going BIG this week! ⚽

We've been kicking, polishing and running the extra mile - and the result is this demo update right here!What's new?Controller support added! Sit back, lean in and let your thumbs do the scoringTons of bugfixes: the demo is smoother, sharper and noticeably less hauntedImprovements across the board: better audio, better graphics, more content. Every department got the boot to the backTwo big events, back to backFootball Fiesta Steam Event - starts TODAY. We're proudly part of the lineup ⚽ Thanks to Secret Mode for organizing, make sure to also check out all the other great football games in the event!Steam Next Fest — kicks off next week. Gold 'n Goal will be right in the middle of the action.If you've been waiting to give the demo a try, this is the moment. Add Gold 'n Goal to your wishlist, fire up the demo, and tell us what you think - feedback fuels the next update.See you on the pitch. 🏆
WorldShaper Idle
WorldShaper Idle
111 days ago · Florian van Strien

Update 2: Selection rotation, keyboard shortcuts, a new tile and more!

Thanks for playing WorldShaper Idle! This update contains the following:You can now rotate/mirror a selection you're moving/copyingYou can now select tile types to build with QWER and 123456789 by default. This is remappable too!There's also shortcuts for opening the tile journal (J), selection tools (S) and your worlds (L)There's a new late game Elven tileSome Elven tiles have been slightly balanced. This mostly means buffs for some of the late game tiles. There are some very minor nerfs too, but nothing that should meaningfully break existing buildsThere are some bugfixes, including to the move function with certain Elven tiles
Professor Simulator
Professor Simulator
111 days ago · Mai

Update Notice v1.1.10

v1.1.10 Update Notes Added a feature to upload custom papers to the public paper pool. After completing a project, there is now a chance to publish papers created by other players. If you choose to upload your own paper, other players may also publish it in their games. Added the Research Achievement Exhibition Room, where completed research projects can be stored. Signal Towers and Graduation Gates are excluded. Reduced the waiting time for graduation ceremonies. Work time will now proceed immediately. Fixed an issue where characters could walk sideways. Optimized the achievement condition for “Pull!”. It is now unlocked when a graduate's evaluation of you is below 3. To provide a more stable game experience, we have made a temporary adjustment to the speed options. The original 4x speed will be temporarily removed, leaving 1x and 2x available. After time acceleration is unlocked, 4x speed can effectively become 8x during work periods, which may consume too much performance on some computers and can more easily trigger unexpected issues such as animation errors or freezes. We have decided to temporarily disable it while we optimize and fix these problems. This adjustment should make acceleration smoother and more stable while still keeping the convenience of faster play. Thank you for your understanding and support! Fixed an issue where scene speed could become abnormal after recruitment interviews. Optimized the UI presentation when placing and moving facilities. Thank you for your support and feedback. We will continue improving the game experience.
Hamster Talk
Hamster Talk
111 days ago · hwani

0.1.2 Patch Note

Hello, this is the Hamster Talk Team.A new update reflecting your valuable feedback has been applied.Please check the main changes in this patch below.Improvements & ChangesAdded a \ option when right-clicking a friend's ID in the chat window, allowing you to visit their town directly.The decoration limit has been changed to 450 items for all players, regardless of level.Bug FixesFixed an issue where the game slowed down when multiple Popo Farms overlapped.If you have any bug reports or feedback, please let us know on our Discord.We carefully review every message.https://discord.gg/jF7vpBjzNmThank you.Team Hamster Talk
Pay 2 Win: The World is Mine
Pay 2 Win: The World is Mine
111 days ago · Patriots Division

Small Patch Update

Hello bosses!Firstly, a HUGE thanks to all of those leaving reviews on the game - we're getting an amazing feedback from players, and we truly appreciate all of your thoughts and compliments, it motivates us to do even better for you. Productivity HOO!And now time for our patch notes. We're doing a small push again this week to fix some of the bigger issues with onboarding, clarity, and a few mission critical bugs:Fixed issue with timed missions respawningFixed issue with audio slowdownsSignificantly reduced scaling on link locking costsAdded a new 'Generate' tag to better define outputs that go through the multiplier formula vs outputs that do notAdded a new 'Gain' tag for similar reasons.Improved wording and clarity on various tooltipsImproved visuals in the Forge and card reward screensFixed bug with Roulette Wheel allowing for infinite creditsReduced starcoin cost of magical spellsBuffed various Facilities:Roulette WheelPoker SetUnpaid InternComputer clicking now scales with levelLinks activation now comes with a neat sound effect. Clink!We're currently working on an upcoming patch that will address a few of the bigger issues, namely improving clarity in various areas, supporting streaming saves for folks who accidentally close their game while running, and a TON more bugfixes.Once again we thank you for your support as we continue to improve the game.Have a fan art!
Glimvale : My Mini Overworld
Glimvale : My Mini Overworld
112 days ago · Milkshake Games

5,000 Wishlists... Thank You So Much! 💚

We honestly don't know what to say.Glimvale: My Mini Overworld has reached 5,000 wishlists on SteamFor many developers this might be a normal milestone, but for us... this is absolutely crazy :D We're just a tiny team of 2 people working from France, and we've never had one of our games reach this number before. Seeing so many people interested in Glimvale is something we never imagined when we started working on the projectOver the past months, we've spent countless hours creating decorations, creatures, mounts, adventurers, fixing bugs, improving systems, and trying to make Glimvale the coziest little MMORPG village builder we could.Reaching 5,000 wishlists feels like a huge achievement for our little studio, and honestly, it warms our hearts.So from the bottom of our hearts:5,000 thank yous.Thank you for wishlisting the game Thank you for sharing it Thank you for talking about it Thank you for believing in our projectWe're now in the final stretch before launch, and we'll do our best to make Glimvale a game you'll enjoy.Thank you for being part of this adventureWe're now in the final stretch before launch, and we'll do our best to make Glimvale a game you'll enjoy.Thank you for being part of this adventure
Focus Grove
Focus Grove
112 days ago · Dan The

Update 1.0.16 I broke, so I fixed. Watering

Hi everyone! A quick apology from me (Dan). In yesterday's 1.0.15 update, I accidentally broke watering. For some players, Woodlings would shake instead of properly watering crops. 😅 This should now be fixed in Update 1.0.16. Thank you to everyone who reported the issue so quickly. The bug only affected some players, and I'm hoping those Woodlings at least had water left in their watering cans so they could keep your carrots growing while they worked. Sorry for the trouble, and thank you for your patience and support! Maybe it's time for me to slow down with the updates for a day or two before I break something else. 😅
Professor Simulator
Professor Simulator
112 days ago · Mai

Update Notice v1.1.9

v1.1.9 Update Notes After closing conference and group meeting UIs, the game will no longer revert to 1x speed. Slightly adjusted equipment costs. Academic outsourcing is now limited to four times per day. During academic outsourcing, titles can now be applied for. Thank you for your support and feedback. We will continue improving the game experience.
Retro Manager
Retro Manager
112 days ago · retromanager90

Welcome to Retro Manager: Why I Created This Game

Welcome to Retro Manager: Why I Created This GameHi everyone,My name is Mark, and I'm the solo developer behind Retro Manager.I thought the first developer blog would be a good opportunity to introduce myself, explain where Retro Manager came from, and share why I decided to create a football management game in the first place. Retro Manager is my first ever coding project and I've loved learning new skills and watching my game develop as the weeks rolled by.A Lifelong Love of Football ManagementLike many football fans, I've spent countless hours playing management games over the years. In the 90's, I loved the Premier Manager and Championship Manager games. I've always loved the challenge of building a squad, discovering young talent, balancing finances, improving facilities, and slowly turning a struggling club into a powerhouse.But as the years went on, I found myself with less free time. Between work, family life, and everything else that comes with being an adult, sitting down for a five-hour gaming session became a lot harder than it used to be.I still loved football management games. I just wanted one that respected my time.The Game I Wanted to PlayThat's where the idea for Retro Manager began.I wanted a game that captured those 90's games and the feeling of running a football club without requiring hundreds of hours to enjoy it.A game where:Seasons move quicklyMatches are fast and excitingClub building mattersStadium development is rewardingPlayer progression feels meaningfulYou can play for 15 minutes or several hoursMost importantly, I wanted a game that focused on the decisions that make football management fun.Why the Retro Style?The retro-inspired visual style wasn't just an artistic choice.I grew up playing games where imagination filled in the gaps. Simple graphics often left more room for the player to create their own stories.Retro Manager embraces that philosophy. Rather than chasing realism, the goal is to create a game that's easy to pick up, eas...
Hearth and Hamlet
Hearth and Hamlet
112 days ago · RUNE

70,000 Wishlists?! Steam Next Fest here we come!

We couldn't be more thrilled - and you're the ones to thank! Hearth and Hamlet just hit 70,000 wishlists! Thank you everybody for making this happen - and we've got some exciting news to share!We're Joining Steam Next Fest!Hearth and Hamlet will be part of Steam Next Fest, June 15 - June 22, 2026And, alongside it - we're releasing a small (very small - we're fully focused on finishing up the final game!) update to celebrate. But, it'll be your first taste of that much-coveted resource.... Gold.Haven't Wishlisted Yet?Now's the perfect time! Every wishlist helps us a ton, and we appreciate them all.Hit that Wishlist button and you'll get an email the second our Next Fest demo goes live. Again, it helps us out massively, so you'd be doing us a huge favor.In the meantime - feel free to drop into our Discord for a chat!Thank you again for getting us here. Onwards to Next Fest!
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