Hello Alchemists,Another update with some new features, quality of life changes, as well as bug fixes! There is now an option to craft the maximum amount of a recipe with one click.The gif is a bit funny as it makes the ingredients look like they're going in both directions. But they're all going into the cauldron! Steam has a size limit for gifs so I had to upload a low frame rate clip.Foraging Size DetailsNext up is the foraging size upgrade. I've seen a few questions about how it works and confusion about whether the upgrade was working or not. To clear up the confusion I've created new icons as well as added more descriptions to the upgrade text.The icons are a little small but the bars inside each grid represents the strength. So the center tile starts at max base damage 3. The outer start at 0, and can be upgraded to do 1, 2, or 3 base damage. Only so much you can fit in a 16x16 icon though!Basically the first levels increase the size of the foraging too, up to a max of 3x3. The next levels from 5-12 increase the strength of the side hits.For example, let's say the tiles of location 1 have 3 hp.The base damage of the main hit is 3, while the base damage of the side hit is 1. That's why for location 1, you would need +1 strength for the size upgrade to be able to clear tiles in 2 hits. Hope that clears things up, let me know if you have any more questions! Feature: One of the most requested feature, craft max! This will allow you to quickly craft the maximum possible quantity of a recipe with 1-click. This is available once prestige is unlocked and quick craft is enabled.QoL: Added on screen buttons for navigating the talent tree. Also enabled WASD movement for the talent tree (Thanks @Ulogisk)QoL: Updated icons and descriptions for the foraging size upgrade to be more clear.Balance: Mystic Resonance bonus reduced from 10% to 8%Balance: Crucible Resonance adjusted to have 2 ranks instead of 3. The bonus per level has been increased from 5% to 6% to compensate.B...
Prestige nodes that damage all enemies when stars are clicked now synergize with prestige nodes that give money whenever an enemy is hitAdded 3 new free population prestige milestones to the prestige tree
New Cloud save corruption recovery menu If your cloud save is corrupted, you'll now see a menu to help you decide what to do instead of automatically overriding with the local save — preventing potential progress loss. Steam connection warning - if the game can't connect to Steam at startup, a message will warn you that some features won't be accessible Fixed Active catch not progressing when using auto clicker while the active catch window is outside the mouse area
{STEAM_CLAN_IMAGE}/29347222/01a2c2ef67cd4693a3958d4ab5fda4b666d076ae.png Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast! Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns. Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast! Learn more below... A Grand Tour of the Sword Coast {STEAM_CLAN_IMAGE}/29347222/5f3d9603f2152f45f1cb662a6eff9d9a75acaab7.png The Madness of Zuggtmoy Variant: Visions of Death Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable. You may only use Champions with a Wisdom of 14 or higher. After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health. 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 The Cult of Lolth Variant: The Cult of Takhisis Enter the drow city of Menzoberranzan and face… Draconians?!? You may only use Champions with a Constitution of 14 or higher. A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively. 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress. In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress. Complete Area 525 Light of Xaryxis {STEAM_CLAN_IMAGE}/29347222/7be73dab5859f08a09d87e029c73620be5846726.png Foul Play Variant: Towel Play Su...
Chess enjoyers and incremental lovers: It is now time to assemble!Dive into the chill complexity of this incremental game inspired by the legend of the invention of chess.I had a lot of fun (and headaches) while developing it, but if at least few people enjoy it, it will already be a success for me.Feedback is very welcome, and if you enjoy the game, leaving a review would help tremendously!Thank you so much!
Hi! The Earth Appreciation Festival ended a couple days ago and we raised 1900 dollars! As promised it's been donated to New Incentives. Here's a link to the charity, they do really great work: https://www.newincentives.org/(Equals about 2105 USD. 1900 USD is from the Earth Appreciation Festival sale and 205 USD is from Isopod Keeping Simulator revenue) The 1900 USD is the total sales minus steams cut and expected refunds.
Hello everyone, First of all, thank you all who have played the game. In this update we have fixed the Professor achievement, you should have it when you launch the game, if you have completed the Task for it. Also fixed several visual bugs and whatnot. Thanks again
Added an option to enable or disable the clouds/stars in the background or whether to just have a pure black background for better readability. Will require game restart to work after applying settings.
Hello, this is Rootkit_ from DEFRAG. With this update, DEFRAG now officially supports Brazilian Portuguese! We would like to thank JHND for helping with the translation and testing. Thank you very much!
Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.Here is the list of updates for 1.1 version:Added damage indicators when enemies get hit (can be turned off in settings)Added ability to view the tower's DPS over the past 5 seconds by hovering over the towerAdded a free new prestige that prevents attack speed from resetting after prestigingAdded a free new prestige that prevents damage from resetting after prestigingAllow refunding previous prestige row without refunding lower rowsNo longer allow players to get more than the required prestiges in each rowBomb artillery can now target the last enemy in line.Nerfed enemy health valuesBuffed Flame TowersThese updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.If you encounter any other issues or have further feedback, please let us know.Thanks again for your support.
BastionOS is now available on Steam, with a whopping 40% discount, so that you don't have to wait for a sale. Look at all these features:Destroy GIGANTIC machine hordesUnlock a HUMONGOUS skill tree with 170+ nodesStupid & stupid fun weapons to lay waste to your enemies3-4 hours of solid gameplay, with constant new upgrades, weapons, and systems to unlock. All killer no filler gamer actionChill OSTBadass endingWe hope you have a great time. Thank you for playing
Hello Alchemists!Today we have a new feature that was requested by many of you, custom mouse cursors! Say good bye to the losing your mouse on the screen and choose from 10 of these highly visible cursor options. Feature: Customize your cursor! Choose from 10 new pixel cursors in the Settings menu (or continue using the default one).QoL: Decorations will automatically be placed randomly after prestige so the shop doesn't start empty.Bug: Fixed an issue where tooltips would sometimes stay visible after pressing forage again.Thanks again for all the great suggestions and support. I wouldn't be able to do it without you guys!
A fresh update is here with UI improvements, better pacing, fixes, and some nice quality-of-life changes across the board. ⚙️ Balance & Progression Reduced vending machine upgrade costs by $50–$100 to speed up early game progression Improved overall early-game flow and ramp-up pace 🧠 UI & UX Improvements Updated day phase timer visuals and layout, now the player can clearly understand when they can end the day Improved book UI tag spacing Refined pricing panel increase/decrease steps (0.5 increments) Removed unused top item shift behavior Updated end-of-day timer text to “Ready to End” Removed unnecessary floating text at the end of the day 💾 Save & System Updates Improved save button responsiveness (faster refresh timing) Added and refined auto-save system (5 min auto saves) General save system stability improvements Book system sync improvements Data and localization sync updates Steam Cloud Save now correctly saves your game on cross-platform 🌍 Localization Updated and synced multiple localization entries Fixed Polish and Russian missing characters in the font Added Polish main menu translations 🛠️ Gameplay & Fixes Fixed Upgrade Machine achievement issue Improved minigame drill target performance Machines with graffiti now show warning indicators on both the machine and map Prevented item pickup from machines affected by graffiti Improved metro last machine guidance logic (last spot in the Metro Station had saving issues) Various backend fixes for item placement steps and latch behavior We are here to quickly respond and implement your feedback :) I'm aware some of you unfortunately had your game crash and lost your in-game progress, this update will prevent it in the future with 5-min auto saves. Feel free to add me on discord if you need assistance restoring your save: buraktokak Thanks for playing and keep the vending empire growing! 🚀 Don't forget to give us a review on Steam ❤️ https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Hello bosses,We're pulling an incredibly on the nose move and delaying the game launch 1 month from its original May 4th launch to the new date of Thursday, June 4th. Simply put, we've done a massive rework of internal technology and we need the additional time in order to deliver a complete, polished experience to you, our loyal bosses. More information below, as well as some updates on how you can get an early version of 1.0!What happened?We had a version of Pay 2 Win ready to go for 1.0, including all of the new features, QoL, and content updates - however we experienced such massive demand for a Steam Deck compatible version, that we had to go back to the drawing board.We won't bore you with too many technicals, but the visual runtime we relied upon simply didn't support Linux in the way we needed it to. In addition, Pay 2 Win (though 2D!) is a relatively CPU reliant game, and emulating that visual runtime on top of the Unity native stack was leading to performance drops. There was a big effort made in January to alleviate these performance concerns, but ultimately we had to bite the bullet when it came to really making this work natively and smoothly for all players not on high end PCs (looking at you, Steam Deck community!)That rework is now complete, however, and we are back on track for launch. Still, it took longer than expected, and we never want to misplace heroism for a solid end product. In order to give players a smooth, QA'd, and (we hope!) bug-free experience, we needed the extra time to do proper testing, balancing, and implementation of new QoL and other features.Give me the good news!Of course, we have some good news too! All players on launch will be receiving some secret skins and visual interactions for the Streamer unit, free of charge. These were initially planned exclusively for our upcoming content creator campaign, but we've decided to share that work and art with all players as our way of saying thanks for being patient with us.Additional...
Dear little world creators, happy spring!The sunshine’s just right—time to bring the tiny residents of your habitat out to bask in it~Bugtopia is now part of Eastern Game Fest! Enjoy a historic low of 30% off, now just 4.19 USD!Come claim your very own pocket-sized piece of nature right on your desktop!
✦ A new ability has been added early in the skill tree: Phase Shift! Activate it to temporarily disable all pin collisions, letting balls pass straight through. ✦ Ball-atro has been added to the demo. Scoring it now grants a multiplier bonus at the end of your run. ✦ Cashback now returns the full original price paid, making it much easier to experiment with different builds. ✦ Each pin type now has its own unique sound effect, giving each pin a lot more personality and clarity. · · ─ ·✶· ─ · · Smaller updates:- Adjusted pathing for some skill tree nodes.- Updated and clarified various skill tree descriptions.- Fixed performance issues on lower-end machines when hovering pins in edit mode.- General gamepad fixes and improvements.
Game Updates: 1.Added the new "Demon-Sealing Tower" page, allowing faster farming of Spirit Stones and Tempering Elixirs through endless enemy challenges. 2.Added two new bosses: "Riftmount Demon Lord" and "Soulforge Yaoguai Sovereign." 3.Shield values are now capped at 2x Max HP. 4.Fixed an issue where Skill names on the Enemy Details page were not correctly color-coded by type. Editor Updates: 1.Added three new target selection options: "Allies Except Self," "First Living Ally," and "Last Living Ally." ---------- Have suggestions or found a bug? Join us on Discord and help shape the future of the game! https://discord.gg/KJ43HeYZbt
made cloud save work properly across all platformsfixed a bug causing achievements not unlocking for completing level 20 and 30
AdditionsNew Epic Store Item \ in QoL5 tabAdded quick-access reset buttons. If a Reset Item’s cost is 0 Epic Coins due to the effect of Reset Bundle, a dedicated button will now appear in the relevant UI, allowing you to reset it instantly without opening the Epic Store. (Excepts for WA1/2 Upgrade Reset.) For example, if \ costs 0 Epic Coins, a dedicated reset button will appear in the Guild tab.ChangesNitro Reactor can now be accessed after World Ascension if it has been unlocked at least once through Town \ Rank 3 Epic Store item \ now also performs a reset equivalent to Tier 2 World Ascension without gaining points from current progress. Bug FixesFixed an issue where performing WA1 after resetting WA2 Upgrade \ via Epic Store \ could reduce the Best Lv of WA1 Milestones that were originally Lv11+ back down to Lv10.Fixed an issue where using Epic Store \ could duplicate Nitro Reactor Points. As a result, after this patch, performing Nitro Reactor Rank Reset will correct Nitro Reactor Points to their proper value.Fixed: General Quest \'s captured count is now correct Fixed: Other minor bugs/typosHello everyone! Thank you all so much for your continued support and feedback. I really appreciate it!I’ve been working on implementing Tier 3 World Ascension for the next major update. It’s coming along, but it’s taking a bit more time than expected. So I decided to release a patch focused on fixes and QoL improvements first. After that, I’ll be fully focusing again on finishing the WA3! I’m really excited to share it with you all!
This update contains many quality of life improvements and small bug fixes based on some of the most common feedback I've been receiving since the last patch. Thank you so much to everyone that has played!General ImprovementsMany optimization improvementsReduce save frequency to prevent occasional stuttersCompacted the rock layer tabs and made them always visible at the topAdded a setting to move max upgrade buttons to the bottom of each upgradeAdded a setting to disable rock spark particlesHovered rock stats now only show while on the Quarry tabAdded a game completed popup that is triggered when completing all achievements or hitting the soft cap on currencyBug FixesDrone boost and supervisor buff icons now hide properly when buffs naturally expireFixed an issue where pierce chains could break at late-game damage values
The day Lazy Train Game released has finally arrived!(Here are some updates since our last post.)Finished off the final two scenarios!Living Room:Future Platform:Reworked Tracks PanelThe tracks panel is now tabbed and searchable. Prior to this the tracks panel had a dropdown at the top, but it was very confusing and many players didn't even know that it had filters and a favorites menu with their hotkeys.Reworked Track Placement and PurchasingAlso notice there is no buy button, nor use button. You just click on the widget to initiate placing them and the tracks are now purchased as they are placed! This solves a very annoying problem where you might buy a very expensive track, only to find out it was the wrong one.Steam Workshop is now Available!You can both play and create custom scenarios in the Steam Workshop. The initial two are a snowy version of the canyon scenario and the second is the original demo scenario. Check out the Guides section for how to create your own scenarios!Added Steam Achievements!There are currently 25 achievements that are unlockable in the game. I hope you find them to give some extra challenge and reward from the game.Added Steam Cloud SupportNot much else to say here...Added Experimental/Beta Language SupportAdded support for German, Spanish, and Russian. However, these are not officially supported yet and are there for your convenience. If you speak any of these languages and notice any issues, please make a post in Steam Discussions Developer Feedback.Special ThanksSpecial thanks to BubletsGaming for all of his help, feedback, and YouTube videos! Check him out on YouTube here.Also, special thanks to trainsimulatordriver for helping with some suggestions that helped polish up the save system. Check him out on YouTube here.Enjoy the release!Nathan
Hi everyone! ^^We’re excited to share that Lakeside Bar is participating in a lot of amazing events at the same time! 👏🤗1️⃣ INDIE Live Expo🔔 Festival Time: April 25– May 022️⃣ Wholesome Kitchen Event🔔 Festival Time: April 25, 1 PM ET (Lasts for 14 Days)3️⃣Viet INDIE Week🔔 Festival Time: April 28 - Soft Launch & Apr 30 - Official Launch✨ Alongside these events, we’re offering our biggest discount since release — 40% OFF! 🎁🎁⏰ Sale time: April 24 – May 8 (10 AM PDT)Don’t miss this chance to jump in and enjoy the cozy lakeside experience at a special price 🍹✌️ We’re also preparing for new upcoming games, which we can’t wait to share with you soon! ️🎯 Be sure to follow our developer page so you don’t miss any exciting updates: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support on this journey ❤️We hope you enjoy the events!
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
- Changed drops from empress and golem a bit so each has drops for 2 pills. Empress now also has earth weakness and gives a bit more exp. - Fixed most of the reported bugs.
Changelog Save/Load system adjustments (still working on this; it worked well for small saves: loading time dropped from 52 to 25 seconds; large saves are still an issue I'm trying to fix) Streamify Snapshot: size now adjusts correctly to the number of songs in the album Streamify/Cherry Music adjustments to prevent data loss USA Hits charts now display single/album covers Total global sales (separated by single and album) now available on the home page Small optimization (reduced the delay when clicking "New Game" to transition to the next screen) New map and settings for open-air venues (capacity over 200k). Minor tour optimization Adjusts on Social Media boosts Songs from EP and Mixtape can be added to new Studio Albums Sales of Acoustic, Remix or Live Versions no longer appear on StreamOnTrack, as they are already included in the original version of the song Single promotion limited to 2 tweets per week Wrong song sales on the Certificates page were fixed Fixed a bug where the weekly radio chart was closing on the wrong day, causing songs to enter the Hot 100 a week early New filter "by Artist" on Streamify Chart Optimizations on the US Top Streaming Songs and US Top Song Sales Small changes on the Streamify Album Page UI The song's position on the album tracklist impacts its first-week streams With this update, starting a new save file is required to prevent bugs. If you prefer to continue your current playthrough on an older save, you can easily revert to the previous version of the game: Go to your Steam Library and click the gear icon on the game's page. Select Properties. Navigate to the Betas tab. Select the April 2nd version from the drop-down menu. Please keep in mind that all changes and bug fixes are exclusive to today's (April 26th) update and will not be applied to the April 2nd version