Hi everyone! ^^We’re excited to share that Lakeside Bar is participating in a lot of amazing events at the same time! 👏🤗1️⃣ INDIE Live Expo🔔 Festival Time: April 25– May 022️⃣ Wholesome Kitchen Event🔔 Festival Time: April 25, 1 PM ET (Lasts for 14 Days)3️⃣Viet INDIE Week🔔 Festival Time: April 28 - Soft Launch & Apr 30 - Official Launch✨ Alongside these events, we’re offering our biggest discount since release — 40% OFF! 🎁🎁⏰ Sale time: April 24 – May 8 (10 AM PDT)Don’t miss this chance to jump in and enjoy the cozy lakeside experience at a special price 🍹✌️ We’re also preparing for new upcoming games, which we can’t wait to share with you soon! ️🎯 Be sure to follow our developer page so you don’t miss any exciting updates: https://store.steampowered.com/developer/BITCOVERThank you so much for your continued support on this journey ❤️We hope you enjoy the events!
- Polish: Performance improved. We keep working on improving your experience! Check out our Discord for additional info!
- Changed drops from empress and golem a bit so each has drops for 2 pills. Empress now also has earth weakness and gives a bit more exp. - Fixed most of the reported bugs.
Changelog Save/Load system adjustments (still working on this; it worked well for small saves: loading time dropped from 52 to 25 seconds; large saves are still an issue I'm trying to fix) Streamify Snapshot: size now adjusts correctly to the number of songs in the album Streamify/Cherry Music adjustments to prevent data loss USA Hits charts now display single/album covers Total global sales (separated by single and album) now available on the home page Small optimization (reduced the delay when clicking "New Game" to transition to the next screen) New map and settings for open-air venues (capacity over 200k). Minor tour optimization Adjusts on Social Media boosts Songs from EP and Mixtape can be added to new Studio Albums Sales of Acoustic, Remix or Live Versions no longer appear on StreamOnTrack, as they are already included in the original version of the song Single promotion limited to 2 tweets per week Wrong song sales on the Certificates page were fixed Fixed a bug where the weekly radio chart was closing on the wrong day, causing songs to enter the Hot 100 a week early New filter "by Artist" on Streamify Chart Optimizations on the US Top Streaming Songs and US Top Song Sales Small changes on the Streamify Album Page UI The song's position on the album tracklist impacts its first-week streams With this update, starting a new save file is required to prevent bugs. If you prefer to continue your current playthrough on an older save, you can easily revert to the previous version of the game: Go to your Steam Library and click the gear icon on the game's page. Select Properties. Navigate to the Betas tab. Select the April 2nd version from the drop-down menu. Please keep in mind that all changes and bug fixes are exclusive to today's (April 26th) update and will not be applied to the April 2nd version
v1.7.21 Read Discussions / #12 Hotfixes total / Added -2.5 M off Token Timer / Qol Seed Upgrade / Fixed Minor issues & Bugs / I do not push Announcements for every code edit or Qol addition / Keep an eye on Discussions in Community to stay updated, Thank you, Have a great day! /LaVonne
This update focuses on improving game flow, reducing unnecessary grind, and adding a small boost mechanic.High-tier bubbles now pop instantly instead of downgrading into lower tiersTier progression costs have been rebalanced for a smoother experienceGuppy and Koi fish movement speeds have been increasedAdded a mini event that occasionally provides small progression boostsOverall, this update aims to make progression feel more consistent and responsive.
I'm super excited to announce that my game will finally release in 3 days! These last weeks since the Steam Next Fest demo have been wild, but the game now has everything I wanted and I really hope you'll enjoy it as much as I enjoyed building it. What awaits you:Big numbers, obviously! Thousands, Millions, Billions, TRILLIONS, QUADRILLIONS, AND EVEN MOREOver 50 prestige perks to unlock and exploit64 squares (like... any regular chessboard)More than 30 achievements!Constant autosave with Steam Cloud Sync to go seamlessly from a computer to a Steam Deck for instance!Because, yes: even if it's not verified yet, it's fully playable on Steam Deck!Oh, and if you finished the demo on any platform, a quick start is waiting for you, but only if you deciphered the message...
Dear players, Due to an unexpected server failure today, players were unable to log into the game normally. We sincerely apologize for the inconvenience. After urgent investigation and repairs, the issue has now been fully resolved, and the game is accessible again. Some social features are not yet fully stable. If you encounter any issues while playing, please feel free to submit feedback, and we will improve them as soon as possible. This update includes: ✅ Fixed login issues ✅ Slightly increased drop rates for Mythical and Legendary fish ✅ Increased 3-star probability We once again apologize for the unexpected issue and thank you for your patience and support!
-Improved node picker menu visuals-Added the option to switch to a listed view of the node picker menu-Added Lossless Compressor MAX-Fixed Optimize Code MAX being able to be purchased before unlocking optimizations-Fixed Out of Memory requiring 400 active nodes instead of 500-Fixed a crash when placing large schematics-Fixed Prompt: Extract Research not gaining benefits from research multipliers and not counting towards the total research stat-Fixed Neuron Reinforcer using the wrong progress bar color-Fixed Server income calculation
Here's a small update focused on polish, fixes, and some under-the-hood improvements. Improvements Improved tutorial flow with market chapter adjustments Added Suika reward updates New floating texts for end of day and random events Improved shop stock count handling Better item cost balancing for partnerships Sell overlay can now check panel map visibility Fixes Fixed end of day text and day index issues Synced quest character data properly Improved machine sell chance behavior after Day 40 Fixed an issue causing auto pricing for sponsorship items to be $0.01 Refactors & Technical Refactored Machine Warning Icon system General codebase cleanup and stability improvements Merged latest main branch updates As always, thanks for playing and keep the feedback coming!
Game Updates: 1. Added new content for "Talisman Spirit Re-forge": the "Celestial River Inverse Soul" stage is now available, where you can challenge "Talisman Spirit" and collect materials to summon "Shuowang Yin." 2. Added target level selection to the Character Details upgrade screen. EXP can now be spent in one go to raise a character to the selected level. 3. Fixed an issue where the actual Summon pool and the pool preview used inconsistent rules. Shop, Drop, and Event characters will no longer incorrectly appear in the Summon pool. 4. Fixed an issue where some Boss effects that scale damage or Charge Bar changes by stack count did not take effect correctly. 5. Fixed an issue where some enemy effects, such as ATK/DEF (Indie), Heal Potency, and bonus damage, did not fully take effect during Basic Attacks or Skills. 6. Fixed incomplete hit count tracking in cases such as shield absorption, multi-hit bonus damage, and counters. 7. Adjusted resource drops in some stages, increasing Spirit Stones gained in First Heaven and the drop rate of Silk materials in Fourth Heaven. 8. Optimized combat logs, floating text, skill descriptions, and tooltips to reduce lag when large amounts of combat information are displayed. 9. Optimized audio resource cleanup to reduce resource usage during long play sessions or scene transitions. Editor Updates: 1. Added multiple new configuration options to the Skill Effect Editor, including Set HP, random effect selection, allowing multiple instances of the same buff/debuff, and scaling effects by a specified stack count. 2. Added conditions to the Skill Condition Editor, including self hits landed this turn, party hits landed this turn, and random pool members. 3. Added new effect scaling options based on the target's debuff count and the party-wide debuff count, making it easier to create debuff-synergy skills. 4. Added buff types such as "Heal to Shield" and "Hostility," and improved their icons, display, and localization text. 5. Added ...
Hey everyone :)) First of all, we're really glad you're enjoying the demo, it really means a lot to us. Thanks so much for the feedback, we appreciate it and it helps a TON to make the game better.We're really sorry for any glitches or bugs you've experienced. FixesGame glitched out sometimes on the Skilltree / Bills when pressing space / esc or trying to continueThe demo should now NOT crash upon opening anymore. Previously, for some users the demo crashed immediately. If you're still experiencing the same issue, PLEASE let us know and try forcing the DX11 version by right-clicking the game, selecting Properties, then General, and entering "-force-d3d11" in the Startup field.Bills showed as due in 2 days although there was only 1 day leftChinese, Japanese, and Korean letters sometimes only showed as ☐☐☐ChangesWe made the Ultracrit-Hammer radius a bit biggerToy-Hammer now hits a bit fasterWe'd love to hear your feedback and are open to feature requests. Drop your thoughts in the comments, discussions, or join our Discord.And if there's any problem, bug, or glitch, please let us know, we'll push updates to fix everything as fast as possible.Thanks for playing :))Best,Roxy & Mike aka Rike Games
1.025 updatenow allow players to continue playing after beating the gamefixed issue with cursor lagbalanced some of the levels to make progression smootheradded a button in prestige tree that refunds the whole treefixed a bug making the speedrun achievement not workThank you to everyone who has played the game and left a review.We received multiple points of feedback regarding the balancing of the game.Over the next few days, we will work on rebalancing the game further and making the progression smoother.Thank you for your patience, we will keep everyone updated on future changes.
To Celebrate the release of the 2nd of 5 Big Early Access Patches, Sit-Back Attack is on sale for 20% for a week!This is a good time to try this in-depth Idle RPG.Features include60+ unique classes to build a team of 4A unique crafting system to design whichever gear you'd likeTons of challenging contentIncreased Level Cap to 700 with many ways of customizing your charactersImproved QoLConstant updates and improvements built from suggestions from the playerbase!Thousands of buildsIn-depth glossary which is getting better and better with each patch! (thanks to everyone that is helping improve it)30+ Boss powersImproved translations (HOWEVER non-english translations are always being improved. This is Early Access and a lot of fresh content is being added so some translation errors may occur. This is continually being improved!)And much more!Thank you!Stapleton
Greetings, players! Our partner’s game, Internet Entrepreneurship Simulator, is officially released! Players who own The Eastern Sacrifice can get an additional -10% super discount when purchasing the bundle! Come and give it a try~ https://store.steampowered.com/app/3650140/_/ {STEAM_CLAN_IMAGE}/44715918/69dcea73fa581be18c04d2f12ee73c0ab14b6cd7.png
Vending Machine Co. is officially out now! Start small with just one machine… then suddenly, you’re running a whole vending empire across a lively Japanese-style city. Pick your neighborhoods, stock up on snacks, set the perfect prices, and keep your machines running smoothly. The full version is packed with improvements, new systems, and lots of extra content to explore: Shift Click to quickly load boxes into your machines or truck (no more dragging!) Truck upgrades, including some “illegal” mods in Yakuza Row 👀 Truck skins with colors and stickers to customize your style Charms from Temple Grounds that give daily gameplay bonuses Improved balance and a smoother earning curve Lots of fun minigames and side activities https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/77dcf2cfab45eeacce83ece6a6430dfcc1c2986b/ss_77dcf2cfab45eeacce83ece6a6430dfcc1c2986b.1920x1080.jpg?t=1775805499 About Supporter Pack DLC We are also launching a Supporter Pack DLC alongside the game! It includes extra truck skins and cosmetics. It does not affect gameplay and is simply a way to support the game further. Thank you so much for being part of this journey ❤️ https://store.steampowered.com/app/4585810/Vending_Machine_Co__Supporter_Pack/ Important Note: We have an all-gamer team, and we don't like full game content to be gated behind DLCs. Please don't feel pressured to buy this pack; the full game itself has 6 skins and 6 different color combos for your truck. Supporter pack adds 10 more. Our artists did a great job with all hand-drawn artwork for this game, and the revenue from this DLC is shared among the artist team. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/9c5f4ecaf85839222580650d566ed538f2df9395/ss_9c5f4ecaf85839222580650d566ed538f2df9395.1920x1080.jpg?t=1775805499 If you’ve been wishlisting, following, or sharing the game during development… thank you. We can’t wait to see your vending setups out in the wild! Play now and start...
• The SENTINEL CAVERNS have been discovered over at The Hole in World 5... with TWO brand new caverns now available!• Note: new caverns mean only 12 lanterns can be used daily. You'll see, use them wisely! • NEW CAVERN: The Fountain!• NEW CAVERN: The Bottomless Trench!• 5 new Schematics to build with Kaipu the Engineer villager!• 1 new bonus to Conjure with Cosmo, the Conjuror villager!• 1 new bonus to Upgrade with Minau, the Measurement villager!• 2 new locations to Study with Bolaia, the Lore villager!• The Bell has a new bonus to give once you unlock Cavern 16! Consider cleaning your bell and ringing it from scratch again!• Season 1 Tournament rewards have arrived! All rewards have NO bonuses; for example, these hats cannot be added to the Hat Rack and thus cannot give +1% hat rack multi each. If there is ever a situation where Tournament Rewards give special bonuses (i.e. bonuses LOCKED behind tournament success) I will fix it... like if I accidentally add Tournament Rewards to the Slab, I will remove them ASAP!• Fixed the Bravery Monument crashing that was affecting many players. Thank you to those affected for your patience!• Fixed a rare issue wherein "Map Bonuses' from Arcane Cultist kills, shown in the top-left of AFK info, wouldn't increase from 0 for some players on some maps.• Fixed an issue where Eclectic Sigils were not giving their full bonusesMAJOR TODAY - April 24th!The Prize: BIG PLAYER MODEL The winner of today's MAJOR & and the player with the MOST PTS in Gold Division will each win their own PERMANENT Big Player character! Good luck! 5000 GEMS winners from LAST Patch Notes are:Cpt Oreoz, KampfKeks2207, Leosz, Kyoukowo, SrLemons, Inframax, Nefla, Meltarn, Hidemochi, Elfman66610 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! Woah look, it's a 8! When we hit 10, something INSANE will happen.Real talk...I've been working on "this thing" since August 2025. This is separate from new IdleOn content, bu...
Hi everybody! ːPhhelperːAfter a long time in the making, Plantera 2 is finally coming to consoles.Build your garden, grow crops, and watch your world come to life — now from the comfort of your couch.Hope you enjoy growing your garden on consoles 🌱
Hey everyone! ^^️🎉️🎉 Great news. Lakeside Bar has been selected for Today’s Deal on the Steam homepage!😍 To celebrate this special occasion, we’re offering our deepest discount since release -🔥🔥 40% off 🔥🔥✨ And that’s not all. We also have a 14 days sale period, so you’ll have plenty of time to jump in and enjoy the offer.🗓️ Sale period: From April 24, 2026 to May 9, 2026 (10 AM Pacific Time)📌 Don’t forget to follow our developer page to stay updated with the latest news and upcoming projects: https://store.steampowered.com/developer/BITCOVERThank you so much, and we hope you enjoy the sale! ❤️
🎯 Bidding Overhaul Lightning Power Counter - Your active lightning strikes are now displayed live on the land bidding UI, so you always know what you're bringing to the auction. Rebalanced Lightning Costs — Lightning power upgrades now scale more meaningfully across tiers. The top end hits harder, the bottom is friendlier to newcomers. Cleaner Gold Extraction Display - Standardized description format across all bidding upgrades,no more mystery numbers. Hover Feedback - New hover effects on bidding buttons so tapping feels tactile and decisions feel weighty. Land & Gold Tuning - Adjusted bidding parameters for land and gold settings based on community pacing data. 🚛 Vehicle AI — The "Bee-Swarm" Era Is Over No more drill pile-ups - Vehicles no longer swarm empty drills like angry bees. One-click off-screen dispatch — Spawn vehicles instantly from either side of the map with new left/right spawn points. First-vehicle friendliness - Your very first vehicle is auto-assigned and set up with sensible defaults. Sell-on-arrival fix - Vehicles heading to company now actually sell instead of idling. Dispatcher reassignment - Fixed a chain of bugs where vehicles would get reassigned and stop selling or get stuck in idle states. 🎨 Visual & UI PolishNew Silo Level Materials - Your silos look the part as they climb the ranks. Rebalanced Purchasable Silos & Wallets - Progression curve refined end-to-end. Coin Exchange Min/Max Labels - Exchange rate boundaries now visible and localized in all 16 supported languages. PlanetMap refresh - Updated balance and required-land labels for clarity. Town layout - Removed the bar building and reordered the town layout for better pacing. ⚡ Lightning & Boosters Fixed booster multiplier - Lightning booster now recalculates correctly and resets at land-time end. 🗺️ Map & Resources Flood risk removed from drills - We heard you. Drill management no longer punishes you with hidden flood events. See you on the auction floor. 💰⚡
This update feature new endgame content that expands the existing machinery content, adds the Quantum Processor, and improves already existing systems such as the Server and AGI. It also brings many QoL features, such as the new node picker menu!Unsubscribe from all the mods before updating, as it will cause crashes. A 2.1 branch has been created.Nodes:-Added 21 new nodes related to Power-Added 15 new nodes related to AGI-Added Quantum Processor and the machinery required to produce it-Reworked AGI. It now requires Intelligence made up of all neuron types to level up and power multiple AI tasks-Reworked Server. It now requires all file formats in their zipped format-Added Comment Code-Added Translate Code-Disassembler now duplicates files based on their amount of enhanced modifiers-Disassembler now adds the mirrored modifier to files, and no longer duplicates files that were already duplicated-Identifier now identifies all range of compression and enhancement levels-Files can now be compressed and enhanced up to 3 times by default-Replaced Encompressor with the new Lossless Compressor, which can compress files without removing enhancement modifiers-Increased Flipper cycle multiplier to 4x (was 3x)-Increased Enhancer cycle multiplier to 3x (was 2x)-Codes can now be optimized up to 3 times by default-Optimize Code now scales Optimization Code requirement by 1 per optimization in the code-Miner has been divided into Copper Miner and Silicon Miner-Removed Factory Space requirement for all factory machines-Factory machines no longer have a node limit, with the exception of the Copper Miner, Silicon Miner, Excavator and Oil Pump-Breach targets (with the exception of banks) now have elite levels that act as bosses every 5 levels. These have larger defense layers, a longer time to breach as well as 10x more reward-Overflowing damage to firewall no longer carries over towards breach progress-Distillator has been reworked. It now multiplies inserted neurons by its quality, re...
- Core slotting is mostly implemented, but as I'm away for almost a month from next week on, I had not enough time to properly test it and to do a beta before that. So I disabled that for now, but you can see what the cores will do in the tooltips and some preview on equip slotting to prepare for it. The bonuses and formulas will likely stay similar but could still change in a final version for core slotting. - Added a wind set, 2 new staffs and a bow for adventure. - Renamed the old "Windy" equip names into "Aim" as that fits better for hit bonus and so that people don't confuse wind set with wind bonus. - Added 2 new zones to adventure. One is the new zone 15 and one zone 18. This moved some zones up so you might be in a different zone now if you were in a zone 15 or higher, so please check and move to your new zone. Sorry for that. I also adjusted the timers a bit to make some of the zones faster. - Some bestiary improvements. - You can now sort pets to if improveable. - Also fixed some typos and quite a few of the bug reports. I will do another, mostly bugfix update in a few days before I'm away.
Hi, someone on the Discord reported a bug caused by plugged in controllers/steering wheels make the camera spin. I added a button in the settings that should fix this. It doesn't turn off lateral movement because that would take longer to fix but if you still have issues with that let me know and I'll fix it.Changelog:Added setting to ignore controller input to settings menu
Hey fishers!We've been working hard on our new game! And yes, it's another incremental title. Just as we predicted, 2026 is truly the breakout year for incremental games, with great new titles coming one after another. These small but beautiful indie games are perfect for small teams, and we've decided to go even further with this genre!🏷️Then, we're offering a 25% discount for 14 days. Come catch some fish!🎣On top of that, many new bundles are now live. Check them out!🎁Incremental Mega BundleLet us introduce our Incremental Mega Bundle! In the future, this bundle is expected to include 12 incremental games!🔥More Cool BundlesAnd here are more great games that have bundled up with us—incremental, idle, casual, cute, cats… everything you need to satisfy your gaming cravings: Happy Fishing!
🌐LanguagesAdded Vietnamese. Wishing Vietnamese players a happy fishing!🎣We've been working hard on our new game! And yes, it's another incremental title. Just as we predicted, 2026 is truly the breakout year for incremental games, with great new titles coming one after another. These small but beautiful indie games are perfect for small teams, and we've decided to go even further with this genre!🏷️Then, we're offering a 25% discount for 14 days. Come catch some fish!