1.通行证建筑更替;
技能调整1.羽月幽香圆舞斩额外效果调整为只有1个敌人存活时伤害+40%2.牧野真子鬼雾附身从原先的增加暴击率调整为增加月牙斩伤害3.牧野真子月牙斩攻击力比例从原先的120%上调至150%
Removed Wishlist Buttons
Hello players! In this update, we’ve implemented multiple optimizations and bug fixes, with a focus on improving gameplay experience and balance. The update details are as follows: 🔧 Feature Optimizations & Content AdjustmentsAdded inventory filtering and a Favorites tab. The Favorites tab acts as an additional storage space and items placed there will be automatically locked to prevent accidental operationsInventory capacity has been increased to double its previous sizeWhen gem materials are depleted, the Auto-Synth feature will continue searching for other gem types to fuse automatically🐾 Combat & System AdjustmentsFixed abnormal pet count issues. Players can now summon more pets at the same time. Note: Elite summons (Large) will occupy 4 pet slotsIncreased the skill scaling of most classes, improving overall player powerReworked all class talents. Issues in previous versions where some talents did not function properly have been fixed, and all talents should now work correctly🐞 Bug FixesFixed an issue where the Mechanical Apprentice would still appear male after useFixed an issue where Legendary Bosses had excessive MISS ratesFixed incorrect talent text in certain languages. We will continue improving localization quality and provide more accurate translations in upcoming updatesFixed an issue where the game could not be operated after using the boss key in windowed modeFixed an issue where the Knight's Attendant would not disappear. Also increased the duration of summons such as RED FLAME and unified the duration of all Elite summons to 30 seconds (previously 20 seconds)Thank you all for your continued support. We will keep improving the game 📢 You are welcome to join our official player community to stay updated and share feedback with us:https://discord.gg/M4cDm62pXu
Hey villagers! 🌽👑 We just released the King's Mood Update for Agrivore! This patch adds a brand new system designed to shake up your runs and encourage more varied builds instead of repeating the same strategy every time. New Feature • Added King's Mood system The King now reacts to your choices during a run. If you focus too heavily on a certain crop or strategy, the King may suddenly change his tastes. Maybe mushrooms become less desirable. Maybe your favorite strategy gets taxed into oblivion. Adapt, survive, and keep the kingdom fed. Changes & Fixes • Fixed Space key spam bug • Fixed visibility issues for "Buy Cheapest Node" • Added "Buy Max Amount" option to node purchases • Fixed Potato Generator not zapping sometimes • Rebalanced crop value nodes This update is also part of our ongoing effort to make runs feel more dynamic and reduce repetitive build paths. Thank you for all the feedback and balancing discussions lately. We read a lot more than you think 👀 If you enjoy Agrivore, leaving a Steam review really helps us continue improving the game! 🌱 https://store.steampowered.com/app/4045540/Agrivore/
On the bugs themselves:The early build had issues that went beyond rough edges. Some users have experienced more serious hiccups, including display and save state issues. These have been completely addressed in the latest release. If you have experienced issues, my apologies. Please start new with a fresh profile.What's fixed:Steam Cloud saving. The major technical hurdle and the source of most early frustration: master selection bugs, profile-switching issues, unstable save state. All completely fixed.Full audio caching is now built in. Generates pack audio up front for instant playback during sessions. See the Help menu, Option 8 from profile selection.Boss fight audio. Hear the drums of war as you face off.Formatting issues across the interface. All addressed.One known issue remaining:On macOS, the terminal window doesn't take focus when FlashBoss launches. You have to click Terminal in the dock to bring it forward. A fix is in development and will ship with the final language packs.On the release schedule:Italian Pareto 2 and Latin Roots will land after the Mother's Day weekend, a few days behind schedule. This closes the content release season for FlashBoss.Coming to the website over the next month:Full word lists for every pack are being published on dedicated language pages — browse the entire vocabulary curriculum freely, organized by cluster, with English translations.Bug hunting season is open.The system is ready for serious play. If you tried FlashBoss earlier and set it aside because something wasn't working, now is a good time for a second try.If you find anything broken — no matter how small — I want to know. Reply here, make an error report at the website, or email. Newly reported errors will be compensated with a dlc pack of your choice within a week of confirmation. Factual errors in the card and lesson content can also receive rewards.flashbosscontact@gmail.com. Every bug reported from this point forward will be addressed in the next patch cycle.An...
It's been a while - and I know some of you showed genuine interest about this game! I wanted to come back and let you know: Idle Squire is officially live on Steam!You train your squire by simply working at your PC. Every keystroke is an attack. The more you type, the stronger your squire gets - then you send them into dungeons, collect loot, unlock weapons, and build your build.It's a proper idle game built for people who actually work at a computer all day.Would love to hear what you think - especially from anyone who tried the demo or wishlisted it. Happy to answer any questions too.
New orange theme skin!!
CONTENTNew event: Forge Surge. ×10 furnace speed for 30 seconds. Pair with the Claim Event automation to never miss a window while AFK. New event: Forge Singularity. ×200 furnace speed for 30 seconds — drop-everything-and-watch tier. New trade goods: Astrium (sell 250 / buy 375) and Logic Circuits (sell 600 / buy 900) now appear in the trade panel. New automation action: Claim Event. Auto-claims any pending event reward the moment it pops. New drill target picker: M-2 CRT screen built into the launch pad. Click CHOOSE TARGET and the camera slides to a sister CRT showing the orbit map. Pick a chunk with the arrow buttons, the keyboard, or by clicking. Re-targeting an existing mine merges the loaded cargo into the existing shaft when there's room. QUALITY OF LIFEWorld map (planet AND orbit) is now zoomable — mouse wheel or the new + / − buttons. Automation condition wizard reworked. Building a condition now walks through three hierarchical dropdowns (Operator → Quantity → Comparator + value) instead of the old flat list, so AND / OR composites can actually have meaningful sub-thresholds. BUG FIXESAutomation condition wizard silently saved the threshold value as 0 if you typed it (e.g. "if Titanium Ore
Some player's noted that they couldn't play Forage Wizard without internet access because we did steam verification incorrectly. This update should fix that! Thank you to the players that brought this up in the reviews and on discord.
Fix for high skill tree levels freezing the game
Hello everyone! We are excited to introduce our new collaboration with the Nocturnal Games, the casual farming game "Meow My Crop!" It's a free-to-play, multiplayer online game where players can enjoy relaxing and farming with their cat characters. The game has officially launched! 💅 Cat Farmer Transformation: Over 600 skins available in-game, with a high-quality set gifted upon login. For the first 7 days, log in daily to unlock new decorations! 🎵 Immersive Experience: Explore over 30 original BGM tracks and soothing white noise sounds. 💻 Wide Compatibility: Supports both Windows and Mac systems. Compatible with keyboard and mouse, controller, graphics tablet, and Midi click detection to accelerate fruit growth. 🤝 Meow Meow Cloud Gathering: Supports up to 25 players online. You can choose whether to steal your friend's fruits or not. Also, you can share your status bubbles in real time with friends! In addition to the free game, we also offer: "Developer Support Pack" - Orange quality "Snow Leopard Cat" (body) + Blue quality "Glasses" (expression) + Green quality "Big Shot" (hat) + Blue quality "Big Gold Chain" (clothes) + Blue quality "Big Shoes" (chair) + Orange quality "Money Gun" (feed) - Throwing interactive items: Includes poop, fireworks, and hearts. You can have a chance to obtain corresponding items when harvesting fruits. You can use them on yourself or your friends. "Original Soundtrack Album" - One-time purchase of over 30 records, with all future added records automatically and freely updated to the music pack. Enter the game code "catcat" to get our special gift for you!
优化调整:1.大地图场景内新增了直接前往幻境的按钮2.幻境场景内新增了直接前往大地图的按钮3.炼丹坊的丹方界面现在鼠标移到材料上可查看掉落关卡了4.点击丹方界面自动填充并跳转后按Esc可理解关闭炼丹界面了(之前需要按2次Esc)5.新增了云梦山的战斗场景6.降低了云梦山第7关怪物获得\的点数(难度小幅下调)7.云梦山第12关尸毗老人添加了免疫与免控(难度小幅上调)
本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*400】,感谢您的耐心等待与包容理解,祝您冒险愉快!
Fixed the display of the off-duty sign.Improved level 2 animal unlocks.
Fixed some texture issues.Fixed an issue where cat and bear decorations could be unlocked early.Fixed an issue where selling items while submitting an order could result in negative coins.
Improved offline progress accuracy when gaining stats quicklyIncreased Residuum gain bonuses in galaxy 8 and 10 to smooth out warp taskIncreased post task list residuum costs so its the same with above buffBuffed Alien Integration specimen research bonus to match the moduleSplice Discipline automation now behaves smarter after getting the Discipline Purity upgradeImproved some tutorial text and added Info to late game computeDaily backup AI points now included in the backup save, no longer need to double saveChanged strata stats display to a popup to fix some UI issues with sizing and have room for more stats in futureAdded ability to use a percent (IE 99%) when setting Distance for auto navigateAdded hover info for enemy Colossal damageMade Void Device links active text different color if links availableTweaked EoC scalingAdded a few late game research rowsFixed Senectus warp charge speed upgradeFixed bottom two splice crew late game adaptation cost startFixed Titan Array order being shuffled on load sometimesFixed Damage Meter for Titan ArrayFixed Titan warp enemy stats to match boss statsFixed Systems Enhancer core to cap at 5 levels properlyFixed late game resource displays updating slowly sometimesFixed Alignment gain tooltipFixed galaxy 10 node routingFixed late game splice crew level estimatesFixed strata time to level estimatesFixed veil piercer not working after reinforce if reinforced while in warpFixed enemy Capital boss kills not giving masteryFixed Compute content overflow if using larger font sizeFixed "Hide Completed" checkbox not showing correctly on Achievements pageFixed "Hide Completed" checkbox not working in ResearchFixed offline progress hang if going offline in 150 without task list completedFixed warp returning you to wrong Veil ShiftFixed Titan Cannon default targeting to be ArmoredFixed Triple One Shot achievement triggerFixed splice upgrade reset not triggering rightFixed role update bot for 75 areaTypo fixes(Mobile) Scroll to bottom of fi...
- Fixed some bugs - Corrected the text of some items and skills. - Implemented dungeon repeat function If you check the repeat function on the dungeon selection screen, the search will now be re-explored from the specified starting floor when a hero dies or a boss is defeated.
FIXES: - Early Rime-Root tip unlock is fixed finally for real this time - Any related early unlocks have been reverted, so they should re-trigger at the correct time - 'Need for Seed' Achievement unlocks at the correct time - Fixed Village 'Garden' description referencing a character by the wrong name - Steam Overlay now works on the Steam Version Note: The Steam Overlay finally working is a result of changing how the engine is run. From my testing it's been as stable as previous, but if you encounter any issues, please alert me in Discord or on the Steam Forums.
Whenever you have a connection spike or when we provide a maintenance or the server goes down for 1 minute you don't have to worry no more that you will loose farm not even for 1 minute , it will be back on to farm right away without requesting and action input from you ! Thank you very much for playing Cromania.
Hello Alchemists!It's been 2 weeks since the launch! I want to thank everyone who has supported my game and appreciate all of you playing it! I've added a small content update to the end of the game so the ending has a little more surprise to it! Also some bug fixes, especially with the foraging strength upgrade. It wasn't properly applying so the last level might have felt more frustrating than it should have been. Sorry for any inconvenience! Feature: New hidden content. Take a look after the last talent and see what's in store... No more in the change log to keep it a surprise!Bug: Fixed a bug with the level up status panel where the old and new income per item was the same.Bug: Fixed a bug where foraging strength talent wasn't being properly applied!Slightly increased the sprite in dialogs so he's bigger.Some more performance improvements with the shop and scene loading that hopefully alleviates some crashes that a few players experienced when transitioning scenes.Let me know what you think!And as always, thanks for all the feedback and bug reports. Keep them coming!If you enjoy the game, please take the time to leave a positive review. It really helps small games like this one and I really appreciate it!Thanks for playing!
It's been a great release so far, tons of players jumping in, conquering galaxies and checking off achievements. Thanks to everyone who's grabbed the game so far, it's been a fun 24h. As always, thanks as well for your reviews and feedback. I read it all, and try to find the best ways I can to incorporate as much of the feedback as possible.This update, as well as a few of the hotfixes yesterday, includes addressing a bunch of feedback received so far.New Camera ControlsCamera controls have been updated with a few new features. I've made significant changes to how the camera was handled internally, which opens the door for a lot of additional improvements. One of which is multiple zoom levels. You can still zoom in and out with the mouse wheel, and the game will seamlessly blend between a few presets (I believe 5 in total). Because of the changes, I can now add more of these if needed though it felt like 5 was a good mix of offering more visibility options without overload.Additionally, I've added some common keyboard controls as options to control camera movement. These aren't currently configurable but there are some duplicates so you can use whatever is more comfortable for you.Controls Summary:A, S, D, W / Arrow Keys - Now controls camera pan, and should key general sensitivity even for all zoom levels (still being tweaked a little)E / Q - Zoom in and out without using the mouse wheelNumeric keys 1 through 5 - shortcuts that bring up the various action menus from the bottom left of the HUDSpace - Instantly zoom back to full mapUX UpdatesUI windows that have back buttons, cancel buttons, or otherwise optional actions can now be closed by clicking out of the window. This should help dismiss windows faster without having to always move to the back button. You can also press the "Esc Key" on your keyboard as a back shortcut for most of these windows as well.Fixed a bug with the UI controls where some keyboard keys were synthesizing mouse clicks (holdover bug from th...
Fixed head-start upgrades not working as expected (now the head start spawns will be spawned in the beginning of the run during a 5s period) Added 40 minute idle timer to owned businesses credit generation which resets on any click in the upgrade menu or a new tier reached when in run (this feature was balanced to be an addition to the active gameplay) Improved simplified chinese translation consistency Thank you everyone for playing! Keep the reviews and the feedback coming, I am here to fix and improve the experience.
With this patch, ultra-wide monitors will now be able to play the game with letterboxes (black bars) due to inability to scale the game to the 21:9 aspect ratio.
Hello DungeonSweepers! Today's patch as a small new game mode feature: Daily Dungeons! The game mode is unlocked whenever you defeat the final dungeon level on any class. This will be retroactive for any users who have done so already. Every day there is a fixed dungeon seed that generates the dungeon. A random dungeon level is chosen, a random class, and a random set of starting items. This daily dungeon has a leaderboard for fastest times, so try to defeat it quickly to share your glory! The leaderboard resets every day. Good luck and happy sweeping!