Hello, based on the community feedback, I have tweaked Court Reef Feast: Base heal by Provisioner level: L70: 155 HP L80: 170 HP L94: 190 HP L106: 210 HP L112: 225 HP L120: 240 HP Court Reef Feast now unlock at level 70 provisioner instead of 60. Pale Lantern Rations are now unlocked at 60 and have higher heal (150 from 94) Auto Dungeon was also fixed and it should work properly now. When the player is put of food, it farms for 2 hours and then goes back to dungeoning. This is wip and needs to be tested but I am happy with how it ended. Thanks for your support, please contact me in private if you have any issues. Have a nice sunday guys
Thanks for playing! This update improves tech tree readability, lets you keep expanding your storage, and fixes several issues.✨ New & improvedThe tech tree is easier to read. The most important nodes (automation, key system unlocks, and content milestones) are now shown as larger rounded diamonds, while simple upgrades are smaller circles. We also fixed node placement so nodes no longer sit on the connector lines and look like prerequisites — it's now clear at a glance which nodes matter.You can now keep expanding your warehouse. The final warehouse tech can be purchased repeatedly to raise your equipment and material storage caps as much as you like, so your inventory overflows less and play stays comfortable (each purchase costs progressively more).🐞 FixesFixed an issue where claiming a dispatch reward from the combat log left an empty window behind — the window now closes with the claim.The base-type and material lists in crafting are now clickable across the whole row (some areas didn't respond before).Fixed an issue where a cursed modifier could be applied more than once to a single piece of equipment.Fixed the Enshrine (Hall of Fame) action so it can no longer be triggered with no feedback on an adventurer below Rank B — it's now limited to Rank B and above, with the reason shown and the button disabled otherwise.Thanks, and keep the feedback coming — you can report bugs from the button on the title screen.
Hey everyone,Big Milestone #2 is finally finished, and this is one of the biggest updates Idle Life has received so far. A lot of the work in this milestone happened deep inside the game systems, so it might not look massive at first glance - but for the future of Idle Life, this update is a very important step. 💚 What changed?This update includes:Fully implemented Global Shop Enchanting of items Combining of items New side menu Unlockable side menu regions New items Performance optimizations Global Shop 🛒The Global Shop is now fully implemented. Items can now be bought and sold through a shared shop structure, with stock values that can change over time.This is an important foundation for future economy features, balancing, events, item demand, and a world that feels a little more alive instead of completely static. Enchanting & Combining ✨Items can now be enchanted and combined. This is a big step for equipment progression, because items are no longer just simple tools or resources. They can now become more useful, more valuable, and more personal over time. These systems were also reworked internally to make future enchantments, modifiers, durability changes, and special item effects much easier and safer to expand. New Side Menu & Unlockable Regions 🧭The side menu has been reworked and expanded. It now supports unlockable regions, which means the menu can grow together with your progress instead of showing everything right from the beginning.This should make the game feel cleaner early on, while still giving us enough room for more features, areas, and progression later in development. New Items 🌿Several new items have been added with this milestone. Some of them are connected to the new systems, while others help expand early progression and give more structure to crafting, combining, enchanting, and future content. Performance Optimizations ⚙️We also worked on performance improvements, especially around UI and internal systems. Idle Life is heavily based on me...
Hotfix focused on enforcing the leaderboard suspect list on clients, plus auto-battle and UI fixes. Fixes & improvements Auto battle · climber level cap “Auto-upgrade climber” level cap slider extended to 0–9999 (0 = no limit) UI Companion roster auto-summon hover tooltip now renders above the scrollbar
Hotfix – Time Bonuses, Skills and Marketplace Thank you very much for your detailed feedback and bug reports! This hotfix introduces a complete rework of the additional run-time calculation, a new way to refund individual skill ranks, and an improved unlock progression for Marketplace items. We have also reviewed and corrected a large number of translations. Reworked Time Bonus Logic Skills that grant additional time when breaking large rocks or bonus rocks were previously not working as intended. After a certain amount of bonus time had been awarded, the game stopped granting any additional seconds. This made it appear as though newly spawned or respawned rocks were no longer affected by the time-granting skills. This system has now been fully reworked. Large rocks can now grant additional time throughout the entire run. Bonus rocks can now grant additional time throughout the entire run. Newly spawned and respawned rocks are handled correctly. All dynamic time bonuses now use the same central calculation. Time bonuses granted by Marketplace items are also handled correctly. Maximum Total Run Duration To prevent powerful time-focused builds from creating endless runs, every run still has a fixed maximum total duration. Prestige 0: maximum of 70 seconds Prestige 1: maximum of 85 seconds Prestige 2: maximum of 100 seconds Each additional Prestige level increases the maximum by another 15 seconds. The starting duration of the run and all additional seconds earned during that run count toward the same maximum. Once the maximum total duration has been reached, no further seconds can be earned during that run. All skills that grant additional time now display this limit directly in their descriptions. Refund Individual Skill Ranks Skill points invested in the wrong abilities no longer have to remain permanently locked into that build. Purchased skill ranks can now be refunded individually: Left-click continues to purchase the next rank. Right-click refunds the most recen...
Today we hit 8000 wishlists and climbing! Thank you so much to everyone who has wishlisted the game, played the demo, filled out the survey, or shared feedback. I genuinely never expected this game to get this much attention. What started as a small side project I was making in my free time has now reached 8,000 wishlists, and at the current rate, it may even hit 10,000 wishlists tomorrow. That is honestly insane. I’m really excited, and also a bit nervous for everyone to get their hands on the full game this Tuesday.What’s Next?? Over the last two weeks, the game has been my main focus. I’ve been fixing bugs, reading community feedback, and writing down ideas that I want to add in future updates. Some of the things I’m planning include: Improved gameplay feedback! Clearer visuals for what is happening, such as numbers popping up when particles enter the black hole. Among other things to make the game feel more tactile and satisfying. Colored particles! Different feed sources will have different particle colors, making things easier to read at a glance. A better tutorial! The current tutorial is pretty rough and is mostly just a wall of text. I made it early in development and neglected it more than I should have. Sorry about that haha. UI improvements! I’ve been concepting ideas for a cleaner and more useful UI, and I’ll share more on that soon. Alongside improvements for smaller screens. I also noted a lot of people wanted a way to have the game on the screen so they can do things like work or whatever while the game runs as like a companion. Which is a cool idea I plan on looking into. More roguelike features! I want to add things like chaos modifiers that can change each run and make the game more replayable. Alongside some sort of mini game or random events that can happen. Improved sound effects, and new music! I really enjoyed making the music and sound effects for this game and plan on improving these in the future as well. The response from you guys regardi...
1、对存档结构进行了优化,大幅降低存档体积,减少保存和读取耗时。 2、设置菜单中新增选项“开启记录全部AI行动历史”,勾选时才记录所有AI的行动历史,非勾选状态下仅记录少部分关键行动历史,默认为不勾选状态。如果您不太在意AI的过往行动记录,取消该选项勾选将能较大幅度降低存档体积,减少保存和读取耗时。 3、修复了一个可能导致兵解后劫海灯阁中的兵解遗物特效属性值被错误清空的Bug。 4、修复了一些UI显示问题。
Small update adding Italian localization to the game.
Bug Fixes Missile impacts now always have a blast effect. The shockwave ring and debris explosion are no longer dropped at lower performance tiers. Devourer asteroids now correctly grow their hitbox as they absorb prey. Previously the visual size and collision shape fell out of sync as a devourer ate other asteroids. New Feature - Gold Box your Upgrades Upgrade cards now turn gold when fully maxed. Maxing out an upgrade is visually distinct in the upgrade screen. Category Mastery bonuses reward focused builds. Fully maxing upgrades in a category grants a bonus to all stats in that category — the more upgrades you max out in the same category, the larger the bonus stacks up.
- Adjusted the notification popup size. - Added a new notification: "Dungeon and Ranked Keys are available." - Added a new notification sound. - Added a new key exchange system for top-ranked PvP players when no match can be found (available once per day).
Eldara Update 📦 Loot Crates — glow-up Crates felt lame at endgame (bulk mats + gear you'd outgrown). Two changes: Gear scales to your tier — a crate's gear now tracks your progress instead of the crate's fixed tier. A maxed player's Wanderer's Supply gives emerald-class gear instead of bronze, the Veteran's gives diamond, etc. Better crates still give better gear, and nothing drops below the crate's own tier. Shiny / Pet jackpot — every open now has a tier-scaling chance (common ~0.4% → Void ~5%) to drop a Shiny gear piece or a pet. The inspect page and hover tooltip now show the scaled pool + jackpot odds. 🎒 Backpack perks — now visible everywhere The tier perks (offline cap / +gold / +skilling XP) were live but hard to see. They now show on the shop card, the item inspector, the bag panel, and the offline "welcome back" screen. 🔧 Fixes Rebirth luck now shows on drop tables — your permanent rebirth luck was always boosting the actual rolls, but the monster/dungeon drop tables only displayed it while a temporary Luck buff was active. They now show the rebirth-boosted % (with a ✦ marker). Thanks for the bug reports and feedback — keep them coming.
The brand-new progression system, the Cyber Pet Module, is now live! Players can unlock battlefield cyber pets that fight alongside your vehicles across all stages. Each pet comes with unique traits to continuously boost your entire squad’s combat power, introducing brand-new battlefield support mechanics and expanding your battle progression systems.Limited Exchange Unlocked: First Cyber Pet – Zombie Qu YuanPet LoreHaving drowned in the Miluo River thousands of years ago, Qu Yuan’s loyal spirit endures, still clinging to his devotion to his homeland. His tattered robes are stained with river mold; his crimson eyes hold millennia of sorrow and rage. He terrifies all monsters on the battlefield with somber ancient Chu odes.Exclusive Trait: Chu Ode ChantQu Yuan continuously chants ancient Chu verses on the battlefield to rally all allies, permanently raising the attack power of every friendly unit.Base Buff: The entire squad gains a 5% attack boost for every full minute of uninterrupted chanting.Special Time Reduction: Slaying one Grand Master Shangguan cuts 20 seconds off total accumulated chant duration.Stack Rule: This attack bonus has no stacking cap and can accumulate infinitely.
Gear that is not wearable for certain classes appears as "LOCKED" written in red, mouse over button gives the explanation why it isn't working, clicking the button does the same in the logs. Improved Combat Routes and Combat Logs in Combat menu. Other small text improvements, panels being too small etc.
- Tower is now infinite. - Added pass banner and device blocking. - Improved chat, audio, gear inventory and world tier drops. - Fixed brewing, battles, guild slots, fusing popups, item disposal, equipped slot cleanup, offers, transactions and token refresh. - Faster saves and stability.
We've added improved support for controller gameplay. Please keep in mind that this game was developed with the intention of being played with a mouse, so we believe that remains the optimal way to play it. We welcome any comments or suggestions, as there may be a better way to implement controller controls that we haven't thought of yet. We’ve tweaked the balance a bit more, especially around levels 20–30, as that seemed to be a common sticking point for many players. We’ve fixed a minor visual bug in one of the cat’s animations. We’ve added a couple of extra safeguards, which should definitively resolve any issues with earning the game’s achievements.
Hey everyone! This update brings some much needed visual/UI redesigns of many parts of the game. New: Player Avatar You can now set a custom profile picture for your character. Click the avatar circle in the sidebar (above the navigation icons) or on your Profile page to upload an image from your computer. Your portrait automatically appears in quest dialogues as a small "You" portrait. The image is center-cropped to a square and stored locally - it never leaves your machine. You can change or remove your avatar at any time from the Profile page. Improved: Relic Collectibles Tracker The Relic Collectibles section on your Profile page has been completely redesigned as an RPG-style card collection panel. Card grid layout - each relic now gets its own card showing its equipment-slot icon, rarity border (common through mythic), and the bonus it provides. Progress bar - a gold segmented bar tracks how many relics you've collected overall. COMPLETE badge - the panel glows gold and shows a COMPLETE badge once you've collected every relic. Uncollected relics dim with ??? shown for bonuses until you find them in the world. Relic icons - all 18 skilling relics now display the correct equipment-slot icon (boots, gloves, ring, amulet, or cape), making them much easier to identify at a glance. Other Improvements Combat zone locks - locked zones now display a stylized lock icon instead of plain text, making it clearer at a glance which areas are still out of reach. Rebirth button glow - when you are ready to rebirth, the Rebirth button now pulses with a gold aura so you can spot it without hunting. And much more - This list goes on for a while, but better than reading you should go have a look around! I hope you like the design direction, and I hope everything is easy to see and read. Thanks for playing! As always, if you run into any issues or have suggestions, let me know below. -- Visseron Games Feedback Welcome Discord - more closely monitored, fastest way to reach the develo...
Hey everyone,Just a quick update today! I've fully enabled Steam Cloud Saves for the game.From now on, your progress is automatically backed up to the Steam Cloud whenever you close the game. This means you don't have to worry about losing your hard-earned coins or your melon collection if you ever switch to a new PC, reinstall the game, or want to play on a different device. Your save will just sync right up automatically.Thanks for playing and happy clicking!
Key updates1. Left panel · Relics (v1.1.0 · new tab)New Relics tab: preview on top + six-column grid for all unlocked relicsSelection syncs with preview; stacks show save count + Steam bonus (same colors as list rows)Independent scroll for the grid — more room as your collection grows2. Auto battle · from hands-off to your rules (v1.0.40 → v1.1.0)Since v1.0.40 · Auto Settings panelBottom bar Auto / climber card Auto Battle opens one unified panelTabs: Climber / Skills / Allies / Other; master switch + per-option togglesAuto summon floor (peak/lowest cycle), min rebirth floor (0–500), ×1 / ×10 / ×100 anytimeRebirth keeps auto settings; desktop widget matches main windowv1.0.43–v1.0.45 · finer controlAlly / skill level cap slidersSkill upgrade: balanced rotation / fixed orderUpgrade allies first togglev1.1.0 · auto upgrade & summon refinedAuto mode upgrades skills, climber, and allies on a steady rhythm — lighter UI, less lagUnlocking an ally or skill shows the next empty slot right awayPer-row auto-summon toggle on the ally rosterFour modes: Summon all / Summon none / Custom / Strongest only3. Lockdown floors · camera & performance (v1.0.38 → v1.1.0)Dynamic Lockdown numbers match the card; spawn zones no longer stay empty after floor changesv1.1.0: camera eases up smoothly as lockdown deepens — less accidental scrolling into the zoneOff-screen lockdown floors unload automatically for smoother high-lockdown fightsAuto battle summons also roll Fierce / Demon variants4. Combat & controls (since v1.0.32)Right-edge active skill bar (Cloud Ladder / Formation Break / Golden Bell / Spring Return): tap when ready, radial cooldown overlayBatch upgrade cap ×100Rebirth / load / world switch no longer reset rain overlay and animated skySkill list shows current level; ultra-high upgrade prices display correctly5. Steam Inventory & chestsInventory chests auto-pickup after 5 s; chest/key sync hardenedChest detail Sell: gold by current peak floor, no key spentGold Hoard Chest (v1.0.4...
Dear cat lovers, Thank you for playing Sill Cats.We're pleased to announce that the store page for our new add-on DLC, "Sill Cats - Halloween Pack," is now live.The Halloween Pack brings four brand-new cat breeds—perfect for the season—to your desktop. They'll stroll across your screen, hop between windows, and bat at your cursor just as you'd expect, adding a festive Halloween touch to those familiar little moments.The pack is scheduled to launch in October 2026. To make sure you don't miss it, please add it to your wishlist from the store page. Once you do, Steam will notify you the moment it goes live.Thank you for your continued support of Sill Cats.🐈 Add it to your wishlist here
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This update focuses on clearer mutation browsing, better boss tracking, and automation controls. Changes Add multi-select filters for mutation stats and mutation states Improve the Mutations tab with stat icons, clearer filter buttons, and cleaner total stat display Add Boss Status details to the enemy Codex, showing where bosses appear and whether they are still available this run Add an Auto Battle only with Full Roster option Improve Dominion zone and route picker modals Bugfixes Fix Auto-Scout getting stuck with no routes after zone completion Disable manual Scavenger zone assignment while Auto-Zone is enabled Disable manual Scourer route planning while Auto-Scout is enabled Fix Cultivator messaging when no Cultivation Plots are built Fix some resource cost/order display issues
Fixed an issue where cats and the ball could get stuck at the edges of the screen. Cats now run in from off-screen when they appear. Added a feature to prevent Sill Cats from launching twice.
Multi Boost Button + Incubator Fix | v4.3.10 Incubator Fix Fixed an issue where the Incubator could appear "locked" after purchase when not actively in use. This was a display issue only. Clicking the Incubator again did **not** result in a duplicate purchase. In most cases, doing so simply triggered an ownership resync, restoring access without any additional charge. Multi Boost Use Boost Bottles can now be consumed multiple at a time. A new button has been added beside the Boost Bottle controls. It displays **1x** by default and can be toggled between: 1x → 2x → 3x → 4x → All Select your desired amount, then use a Boost Bottle to consume that quantity in a single click. Rate Limiting Adjustments Rate limiting has been relaxed to better support Boost Bottle usage. Previously, some players could be prevented from consuming large numbers of Boost Bottles in a short period of time. This restriction has been softened to provide a smoother experience when using multiple boosts.
Eldara Update A big one — a save-loss fix, a backpack rework, balance passes, and windowed-mode improvements. 🛟 Important Save Fix Switching characters no longer overwrites the other one. A Steam Cloud sync issue could, after a character switch, restore your previously-played character over the one you switched to ("all progress lost except playtime"). Fixed. If you were affected, your old save can be recovered from Settings → Data → Restore a Backup. 🎒 Backpacks — now with perks (will be better in terms of storage, just working on it! please be patient!) Each tier grants an always-on perk on top of its storage (cumulative up to your best bag, shown on the shop card): Basic — +4h offline cap Adventurer's — +4h offline cap & +10% gold Grand — +4h offline cap, +10% gold & +10% skilling XP ⚖️ Balance Smithing & Crafting XP normalized — every piece in a tier now gives equal XP per material, so no recipe is a trap (heavy pieces were quietly worse per ore/scrap). Achievement rewards scale to your tier — fixed mid-tier gear now arrives at your current tier (e.g. a Void Helm instead of a Ruby Helm at endgame). Apex/unique rewards unchanged. Hunting pet drop rate raised — the Tracker pet was punishingly rare per contract. Loot crate prices halved across all tiers. 🖥️ Windowed Mode Window Size presets (1280×720 / 1600×900 / 1920×1080) in Settings. Picking a size drops the window — sized to fit — onto the monitor your cursor is on, so single-monitor players can shrink it and multi-monitor players can move the game to their other screen. 🔧 Fixes World boss drops show their real icons on the victory screen (they were all rendering as a flawed diamond). Combat loot box keeps its scroll position — no more snapping to the top on every hit. "Trinity of the Realm" achievement now counts — the World Boss trophies weren't being recorded, so it could never complete. Fletching +15% bow-sell perk is now shown in the Market (it was working, just invisible). Lich (Undying Lichlord) set now ...
- Fixed the 100 population success rate - Fixed the issue where having all the talent points would skip/complete talent point quests - Minor bug fixes for item recipes - Fixed the new adventurer spawn speed