Game Updates

Patch notes and dev posts · 14,563 Steam updates
Evitania Online - Idle RPG
Evitania Online - Idle RPG
39 days ago · neype

Update 0.317.5

Bug Fixes The monthly reward now lives only in the side menu and is correctly labeled Monthly Reward instead of Daily Bonus in the top HUD. The 7-day login window no longer has its title and close button hidden behind the letterbox bars on non-16:9 screens. Mining Sunstone and Thorium ore now counts toward the mining daily quest, so acts 2 and 3 progress it as well. Fixed crafting recipe page not opening sometimes Fixed a crash on startup that could leave some players stuck at the loading screen and unable to enter the game. Cleaned up errors and log spam caused by loot pickup and quest progress tracking. Gemshop fixes
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
39 days ago · JBlivionDev

Patch 1.0.6

New feature: Time travelYou can now spend your offline time reserve all at once. The character lives through those hours at full speed and only the time actually lived is deducted: if it runs out of actions, the trip stops there and the rest stays in the reserveThe trip tells you why it stopped: no actions left, an obstacle your class cannot get past, or a duel waiting on your decision. You can also stop it by handWhen the trip ends you get the summary: time lived, rebirths, Life before and after, and how much each skill went upInterfaceThe tooltip of each stat now updates live while you train, instead of staying on the snapshot from the moment it was openedThat same tooltip shows how much the innate has gone up compared to the previous rebirth, as a percentageSmall visual touch-ups across several interface panelsLinux: the fullscreen button crashed the game on machines with no GPU. The window is now handled by the system
Idle Spiral
Idle Spiral
39 days ago · idle.system.company

v3.0.22

- Fixed severe whole-game and Hanoi slowdowns affecting advanced saves. - Fixed excessive recurrence multiplier calculations that ignored the configured currency update interval. - Optimized Hanoi chain attacks without changing their timing, damage, or rewards. - Removed the background 5 FPS limit that could remain active after Alt+Tab, minimizing, or using the Steam Overlay. - Reduced repeated Steam ownership checks performed by the Design HUD. - Added a locked Q.E.D. teaser and Steam store link to the Design catalog. - Critical Chance above 100% now converts into Attack. - Super Critical Chance above 100% now converts into Super Critical Damage. - Fixed the Super Critical Battle reward effect not being applied correctly. - The Battle Auto Start preference now persists across restarts. - Improved Attack Speed reward descriptions to show effective multipliers and diminishing returns. - Changed Hanoi inner-layer attack upgrades to increase trigger frequency instead of damage per trigger. - Added a manual retry option when Daily Bonus remains stuck waiting for a connection. - Fixed right-clicking a Battle Milestone being handled as a normal click. - Fixed the Mosaic screen effect remaining active after switching to another Design. - Fixed overlapping story sequences. - Fixed Blackout stories failing to play while their host was inactive. - Improved menu and main-spiral axis readability on both bright and dark backgrounds. - Fixed the growing tip of the main spiral becoming faint or disappearing. - Restored Design progress and selection from supported older PC v2 save formats. - Reduced processing performed by frequently refreshed Battle UI elements.
Smashing Bottles
Smashing Bottles
39 days ago · blumakesgames

Smashing Bottles is out now!

We are super excited to announce that Smashing Bottles is out now! Thank you to everyone that supported its development, wishlisted, or played the demo. Join our Discord community to let us know what you think!https://discord.gg/xXjQWQEJwm Thank you all so much,Mattes & Quinn
Aqua Scrap: Deep Clean
Aqua Scrap: Deep Clean
39 days ago · ZaphireZA

120+ Players and 3-Hour Playtimes: Thank You!

Hey everyone! We just wrapped up the first weekend after launching on Friday and I just want to give a big thanks to everyone that supported us! We just crossed over 120 total players which is better than we expected and what is even more satisfying to see is that we are hovering around a 3 hour average playtime. Thank you for supporting us and cleaning the ocean :D One quick favor to ask: If you are one of the people enjoying the game this weekend, please consider taking 60 seconds to leave a Steam review. Because we are a small indie team, Steam's algorithm relies heavily on those user reviews to know if it should show the game to more people. Hitting our first milestone of 10 user reviews makes a massive difference for the game's visibility. Even a simple "It's fun!" goes a very long way. Also if there is anything you wish to see in the game let us know. Thank you again for an amazing launch weekend. We're getting right back to work!
Cell to Singularity - Evolution Never Ends

Nurture Growth from Within in Explore: Pregnancy – Life Unfolding

Greetings Universe Architects, Life is the one of the rarities that makes our world special. From a simple single cell organism to something as complex as a human, Earth is unique in the diversity and magnitude of its living beings. We as a species have survived and evolved for thousands of years, and now Semblance is curious: How are humans created? Trace the steps of fetal development in…Official announcement trailer: Watch Now on Youtube⚠️ Caution Ahead ⚠️Much like Explore: Human Body – Anatomy of Life, we’re including an in-game content warning for this event. Players who are sensitive to topics such as medical depictions of human anatomy, including reproductive organs and fetal development, should know that participation is optional. Feel free to stop reading at this point.Eating for TwoProper nutrients are essential for the health of both mother and child. The mother creates a safe haven where the fetus can be cared for and protected in an awe-inspiring nine month journey. Discover this remarkable connection that nourishes life from the very beginning.Unlock 45 Research Nodes as the fetus grows and developsProgress through ten new Generators from fertilization to birthNurture new life with the Baby Bottle Quantum ChargePush your way to the finish line to earn the Labor Trophy NodeBaby on BoardEach month of pregnancy brings new developments in the fetus. Enter the Explore Event garden to watch your fetus grow from a zygote to a newborn. Witness how life can be created in less than a year.One Step at a TimePregnancy is divided into distinct stages by these three badges. A fertilized egg becomes a fetus with the New Beginnings badge (Increases Pregnancy event simulation speed by 5%)The fetus continues to develop with the Second Trimester badge (Increases Pregnancy event simulation speed by 10%)The baby is born with the First Breath badge (Increases Pregnancy event simulation speed by 15%)Additional ImprovementsFixes & Features:Fixed: Incorrect images for Cloud an...
Idle Sphere
Idle Sphere
39 days ago · idle.system.company

v2.0.5

- Added the first playable Topology progression cycle, connecting Topology, Celestial, and high-level Battle progression. - Added Idle Mileage rewards that strengthen Sphere generation and Battle Attack. - Past Arc purchases now automatically grant retroactive Mileage rewards. - Added Google account linking and shared cloud saves for Steam and mobile. - Significantly improved startup speed and overall UI responsiveness. - Fixed several empty, missing, or incorrectly updated interfaces.
Verde
Verde
39 days ago · studioantimeta

Patch 1.1

Hi Leafies!Patch 1.1 is out now!What's new:New Map: 3 available maps to choose fromNew Paths: Additional Dirt and Wood Paths is addedFixed Specialty Collector Achievement wont triggerThanks for playing Verde! We hope everyone enjoyed the game so far!Thank you as well for any review, reports, and feedbacks you guys posted.If there's any other feedbacks or bug report, feel free to post them in the community tab or send them to our support email.Also quick reminder, the Launch Discount is ending in 2 days! Don't forget to get Verde before it's overThank you! 🌱
Cultivation Idle
Cultivation Idle
39 days ago · oldfish

v1.3.1 Update Notes

Added a backpack setting for whether locked slots participate in sorting.Added a confirmation prompt for one-click backpack unlock.Added value-based sorting to the backpack.Locked backpack slots can now be dragged.Fixed UI layout issues when there are too many Spirit Garden plots.Fixed fish basket quality scaling data for fishing gear.
Incremental Orbits
Incremental Orbits
39 days ago · bytecatch

Incremental Orbits is out now!

Hey everyone!I am both very excited and terrified to announce that Incremental Orbits is out now!Thank you to everyone who supported me on this journey. This is my first game and no matter how the launch goes, I already learned so much from it. I really hope you guys enjoy the game.If you have any questions, find bugs or have ideas for the game: Please join the discord server. It is the easiest and fastest way to get in touch: Discord InviteWhat's nextIf you find any bugs, please let me know and I will try to fix them as quickly as possible. I am also open for any new ideas for the game. So if theres something you want to see in the game, let me know in the discord.See you guys in orbit,Janis (dev)
Grim Reach
Grim Reach
39 days ago · Adhavar_HFS

Hotfixes — 1.0.2

The first round of polish has arrived since the 1.0 release, and almost all of the changes came directly from your reports. Thank you for sending them and for being so precise. A few of these issues had been debated internally for weeks, only for a player to settle the question in a single sentence.NewReport a Bug from inside the game — The report entry now looks like the button it was always meant to be, alot of you missed this feature entirely. You now can also leave your Discord name if you would like a reply from me. This is entirely optional, and the field remains empty if you prefer not to provide it.The guided tour now covers the Action Queue — New players were never introduced to the Action Queue or New Haven because both were only explained in update tours shown to existing saves. The tour now guides you through both features and opens the queue panel for you instead of leaving it as a thin strip at the edge of the screen.A short notice after an update — When a patch changes something that affects your save, the game will now tell you at startup, once per version. No more wondering why something moved.The queue tells you how long it will take — The total duration and expected completion time are displayed above the list, while every individual entry shows its remaining time. Combat durations are clearly marked as estimates. If your materials will run out before reaching the selected target, the queue now tells you instead of inventing a number.Mass selling in a single click — The Sell tab now has a Select All control, and holding Shift allows you to select an entire range. Clearing 30 enchanted finds used to take thirteen clicks.ChangesBows now require both hands — A player asked whether using a bow and a kite shield at the same time was intentional. It was not. Of the 47 ranged weapons, 12 followed the two-handed rule while 35 did not, depending on whether they had been found or crafted. The same rule now applies to all of them. If you were carrying a bow ...
Vespera
Vespera
39 days ago · Thade

Patch 0.15.1

Fixed issues related to Offline progression and loading difficulty 🟠 Long offline combat returns, including Tower and Spire, now process in responsive batches. Players can enter and use the game while calculations continue. 🟠 Offline results no longer open automatically. The Offline Rewards button displays calculation progress and opens the complete itemized report when ready. 🟠 Existing saves now safely remove temporary generated Tower, Spire, and Frontier enemy records that caused severe loading delays. Bestiary entries, highest floors, and all character progress remain preserved. 🟠 Offline rewards remain unchanged. Every fight, XP gain, item, Gold reward, floor, and Ascension stop is preserved. Offline time is cleared only after successful settlement, preventing duplicated or missing progress after interruptions. 🟠 Newly dispatched Caravans now correctly use your selected character presentation, subclass portrait, and enabled purchased Avatar Pack across road, raid, and defender views. Existing journeys retain a safe portrait fallback. 🟠 Raid Boss Combat Log and Close controls now remain below the Windows titlebar at every supported resolution and UI scale. 🟠 Spire auto-advance no longer causes the Equipment panel to jump between floors. Equipment remains sealed during automatic handoffs and unlocks normally when the run is stopped.
Spirit City: Lofi Sessions
Spirit City: Lofi Sessions
39 days ago · andrea.etingin

✨Magical Library DLC Out Now!🔮

To our wonderful Spiritographers: we couldn’t be more thrilled to share what we’ve built. This is our largest expansion yet, and one we’re especially proud of. Our team has poured so much love into this new space, and we hope you’ll enjoy making it your own as much as we loved creating it. 🪄 Welcome to our newest expansion, the Magical Library!What Secrets Await in the Magical Library Expansion?Explore the Magical Library: Take a comfy seat by the fireplace, research in your arcane study, or curl up in a cozy nook surrounded by books.Delve into the magical arts with new activities: Focus on elemental magic, practice spellcasting with your wand or brew some witchy potions in your cauldron, alongside many of your favorite activities in a new setting.Meet the curious residents: Discover 13 new Spirits, from dragons and owls to helpful mice, along with some surprising transformations of old favorites. There are plenty of new companions waiting among the books! Dress the part: Suit up for your studies with new academy uniforms, scholarly accessories and magical attire.Customize the Library of your dreams: Create a moody dark academia study, an enchanting academy, a nature-filled witch’s lair, or mix and match to make the Library truly your own.FREE CONTENTNew music playlist: A new Medieval-themed playlist has been added for everyone! Perfect for your TTRPG game nights or for learning all the new magical activities in the Library!More avatar save slots: 5 Avatar save slots have been added, letting you create a total of up to 10 Avatars now!New soundscape: Clicky typewriting has been added as an additional soundscape for everyone! Perfectly fitting for the new typewriting activity in the Library. It almost sounds like hooves galloping...IMPROVEMENTS Fixed an issue with to-do lists, habits, and journal entries generally being laggy when reorderedImproved performance on Apple Silicon Mac by preventing emulation with Intel and forcing it to run natively on Apple SiliconFixed ...
Upgradia
Upgradia
39 days ago · Remy

August 24 - New Class Skills Update

Hello Adventurers! This update is an expansion to class progression, adding new skills, new quests, new passives, new rewards, and a lot of extra polish across combat, quests, and the Village. 12 New And Updated Class SkillsMage, Warrior, Archer, and Rogue have all received new skills. Mage Mana Siphon drains mana from enemies, restores mana to the Mage, and can grant Arcane Boost. Lightning Strike calls down a powerful single-target spell. Earth Spike hits three times with rising earth magic and can briefly stun.Warrior Second Wind restores stamina based on missing HP. Taunt draws enemy attention, grants defense, and can retaliate against attackers. Crippling Blow damages and slows the target, with extra power from two-handed weapons or against stunned enemies.Archer Fletching creates 20 temporary arrows. While active, equipped arrows are preserved and shots gain extra damage and speed. Hawk Shot fires a precise shot that cannot be dodged. Camouflage grants dodge and empowers the next Archer damage skill to crit and ignore defense.Rogue Steal costs no stamina, and can steal stamina as well as gold. Hemorrhage consumes bleed and poison effects on the target for instant damage. Fan of Knives throws a flurry of blades. Against one enemy, the full barrage hits that target. Against groups, the knives spread between enemies with a chance to bleed. 11 New Class PassivesClass passive trees have grown with new bonuses built around the new skills.Warriors gain bonuses for Taunt, Crippling Blow, and Second Wind. Mages gain bonuses for Mana Siphon, Lightning Strike, and Earth Spike. Archers gain bonuses for Fletching, Hawk Shot, and Camouflage. Rogues gain bonuses for Hemorrhage and Fan of Knives.20 New Class Mentor QuestsEach class mentor now has five new trials, adding 20 new class quests in total.Trial IV unlocks your level 25 class utility skill. Trial V asks you to master that newly unlocked skill. Trial VI tests class mastery, passive investment, and weapon training. Tri...
Pibcremental
Pibcremental
39 days ago · annkett

Demo Update: The Prestige - Available Now!

Demo Update: The Prestige - Available Now!Hello, Pib Enjoyers! We are proud and excited to announce our biggest update yet! Here’s what’s new: New Content Improvements to all areas of the game Bug Fixes and Quality-of-Life Features This update changes the way you play Pibcremental. Invest in permanent progression, experiment with new combinations, and discover powerful, unique builds every time you play. We want to give a huge thank you to everyone who has played the demo so far. Your feedback and support have been a great help. Read on to get a sneak peek at everything new in the Prestige Update. New Feature: Prestige Tree Unlock new permanent gameplay features and powerful upgrades that change the way you play. Grow your Prestige Tree, try different builds, and come back stronger every time you Prestige. New Resource: Cool-Upgradium A rare new resource lets you unlock special Perks. Discover new synergies and combinations to make your Pibs ridiculously overpowered. New Collectible: Relics Find special Relics for every building to improve your Pibs, automate resource production, and make your actions more rewarding. New Building: Market Got too much of one resource and not enough of another? Fret not! Trade resources in the Market. Unlock unique Market upgrades, including the ability to make all your Pibs pay taxes to you, because why shouldn’t they? New Special Events Keep an eye out for new special events! They offer exciting opportunities to gain bursts of resources, uncover rare treasures, and accelerate your progress. Investigate the remains of the old world and dig up forgotten treasures in the new Digging Event! Scratch wandering Silkworms and see what fancy things they drop! Wish upon a Star to see if it grants you what you desire most! Quality of Life & Bugfixes We’ve made more fixes and improvements than we can list, but one of the biggest changes is how you manually collect resources. No more frantic clicking, just hold down the mouse button to automatic...
AquaDesk
AquaDesk
39 days ago · jinnetrun

AquaDesk Update 1.2 — Mini tank mode, new fish, fish shadows, better swimming

Mini tank modeThe whole tank now shrinks down and sits in a corner of your desktop. Only the size changes. Feeding, breeding and everything else carry on exactly as before, so it can quietly keep your desktop company all day. New fish: the Black Phantom TetraA smoky body marked with a single black diamond. Males carry big black dorsal and anal fins; females are rounder, with a soft red tint to their fins. Few fish show the difference between the sexes this clearly — do take a look. Note: unlock it from the SP Shop. A new object: SaturnSaturn — Saturn resting on the sand, rings tilted. Water shows through the gaps, and fish slip between them. Note: unlock it from the SP Shop. Shadows on the sandFish now cast shadows onto the sand. A fish swimming high leaves a faint, spread-out smudge, while a corydoras walking the bottom gets a crisp one right beneath it. It makes the tank read as a space with fish floating inside it. Visible whenever you have sand laid down.Toward even more lifelike swimmingTimid fish settle into the shade of a plant and treat it as their own spot, and on most fish the fins now flex with the swimming. Neon tetras and rummy-nose tetras now gather facing the same way and hang there together — a proper shoal.
Lakeside Bar
Lakeside Bar
39 days ago · Bitcover

😄👋 A New Cozy Adventure to Try - Seaside Wash Playtest! 🎉

Hi everyone!️🎉️🎉 We’re excited to share that our cozy new game, Seaside Wash, is now open the playtest. And we’d love to invite the Lakeside Bar community to give it a try!📅 Available until: August 26 at 22:00 PDT🎮 Join the Playtest now: As fellow cozy-game lovers, your thoughts would mean a lot to the Seaside Wash team. If you give it a try, feel free to share your feedback, suggestions, or any bugs you encounter:💬 Share your feedback: https://forms.cloud.microsoft/r/UNdHZWspmeThank you so much for supporting indie games and being part of our community! 💙 ️🎯 And if you’d like to follow more games from BITCOVER, check out our developer page: https://store.steampowered.com/developer/BITCOVER💖✨ Happy cleaning!
Hearth and Hamlet
Hearth and Hamlet
39 days ago · Phorust

Patch 1.0.04

Bug Fixes • Fixed a rare crash that could occur when an enemy died. • Fixed a rare bug that could cause you to fail to defeat an enemy army for a quest, but proceed as if you succeeded. • Fixed numerous spelling errors. Additional Changes • Defunct telemetry has been completely removed.
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