More analytics work.
Thank you all for the suggestions and criticism you shared yesterday. We read everything carefully and take your feedback seriously. We’re all about listening to our players, and we’ll keep improving and iterating to make the game better step by step. Update Notes: 1.The initial inventory capacity has been increased from 50 slots to 200 slots. (Talents can still further increase inventory capacity, and the maximum capacity has been raised from 500 slots to 2,000 slots.) 2.Improved the color tones of the tabs at the bottom of the Team Setup screen. 3.Improved the wording of some quest descriptions to make them clearer. 4.Fixed the descriptions of some talents.
Music - Music comes to the coast: six tracks across six genres. - Pick a genre to hear it on repeat, or let every track play shuffled. - A new Music tab in Settings holds the volume, and the music quiets down while you work elsewhere. Menu & quality of life - Release notes now live in the game: a badge in the top right when an update lands, then a Changelog tab in Settings. Your angler - Shoes show up properly in the wardrobe preview again, instead of a sliver under your feet. Steam & tools - The two Early Access achievements show their icons in the in-game Achievements panel instead of a broken image.
Loomsong Chronicle Idle - Build 0.736 Build 0.736 is a stability and quality-of-life update focused on party behavior, movement, saving, and inventory responsiveness. Party Behavior - Tanks now use Warden’s Veil and Draw the Line at more useful moments instead of waiting until a fight is nearly over. - Party members without ranged weapons are more active during hunts. They can follow the hunting group, collect nearby resources, open chests, skin carcasses, and pick up loot. - Party members can perform nearby work while another character is healing or reviving an ally, provided the area is safe. - Improved party movement around trees, mining nodes, chests, NPCs, and other solid objects. - Reduced situations where party members block one another, spin in place, repeatedly reverse direction, or become separated from the group. - Mixed-speed parties now travel more consistently without the lead character unnecessarily slowing the entire expedition. - Exploration now favors undiscovered areas, reducing repeated loops through the same revealed sections of an expedition. Saving And Steam Cloud - Fixed a campaign-loading problem involving Revive Kits equipped in belt slots. - Revive Kits now remain valid after saving, loading, and Steam Cloud synchronization. - A character performing a manual revival now uses their own equipped Revive Kit before drawing one from Shared Inventory. - Campaigns affected by outdated expedition state can safely return to High Anchorage instead of becoming unloadable. - Reduced excessive saving after rapid inventory and Town actions while preserving regular checkpoints and recovery copies. - Improved save reliability during Town transitions, expedition travel, and game shutdown. Inventory And Interface - Improved equipment and inventory updates after equipping, sorting, buying, selling, or moving items. - Reduced pauses and frame-rate drops when using Inventory, Town Stash, the Outfitter, and the Workshop. - Party Management now displays Barrier ...
Hello there!In \, released today, a new skin for Uzume, the character of \, has been added!!Thank you for your continued warm support! We also have great bundle packs available that include \, SKIPMORE products.https://store.steampowered.com/bundlelist/3780030/Have fun in the post-apocalyptic world...
Logging to try and catch bug
📢 Only 1 week to go till Sludgineers releases!!!Tune up your vacuum, sharpen your jackhammer and prep your air filter... it's almost time to clean up all that dang mess!⏰ Releasing August 25th @ 5pm PT
1.三界悬赏中的悬赏任务可以分开显示了 2.仙坊中加入新的幻化-金鳞破阵 3.修复存档读取验证失败的问题
功能】转生阵法切换:路线相同的情况下,转生后可自由切换已解锁的阵法,无需重新解锁 【性能】GPU占用优化:移除五行特效中的模糊滤镜(Canvas filter blur),新增战斗特效/伤害飘字/屏幕震动开关,飘字上限从400降至150,老板键启用后暂停渲染 【设置】新增"关闭战斗特效"、"关闭伤害飘字"、"关闭屏幕震动"三个性能开关,低配设备可手动关闭降低GPU占用
Additions Now you can offer less than the asking price on any market listing, from the chat, the market tables or your own listings. The credits for an offer are held until the seller accepts or rejects it, and you can withdraw an offer at any time to get them back. My listings has two new tabs: Offers received for what people offered on your listings, and My offers for what you offered on theirs. The squadron donations ranking now has overall totals for common and rare resources, a toggle to hide members who left, and a chart with 24 hour, 7 day, 30 day and all time windows. Galaxy boss results now show your rank, your damage and your reward share at the top. The public API now returns your blueprints, catalysts, materials and balances. Bugfixes Fixed a bug with squadron invites not answering when you accepted them. Fixed a bug with the scrap button missing on some starter items. Fixed a bug with the donation panel reporting a successful donation when it had failed. QoL Now you get a reminder when you log in if your account is scheduled for deletion, with the date and a button to cancel it.
Thank you all so much for playing! We have already sold over 350 copies, and we are absolutely thrilled. It also means a lot to us when you leave a review on Steam. Your feedback helps us improve the game and lets more people discover it. Every review really helps! ❤️ Over the first 24 hours, we’ve been hard at work and have already rolled out 5 patches. Here is what we’ve done so far:Fixed numerous bugs.Polished and improved the cutscenes.Tweaked dialogues and corrected several translation issues.Improved performance and optimization on the desert planet.Made minor balance adjustments.Temporarily removed 2 broken achievements. But don't worry, we'll bring them back soon and add around 10 brand-new ones!Thank you again for playing and helping us make the game better!
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed Fleets: Visible/Hidden. Travelling Fleets: Visible/Hidden.
Merging Table, Loot Filter Rework and Russian Language Support Two big systems land today: the Merging Table, a late-game bench for merging fragments and pushing mythic gear all the way to +10, and Loot Rules, a complete rework of raid filters into a proper rule engine. On top of that: Russian localization, a balance pass, and a fix for the infamous "game slows to a crawl in the background" problem. Your saves are untouched, and your old filter settings convert automatically. NEW: THE MERGING TABLE A new bench, bolted to your stash sidebar. Unlocks after clearing IRONFALL PERIMETER at Corruption Level 10. MERGE: feed it two identical Abyss Fragments or mythic modules and it forges a stronger +1 version, up to +10. On failure BOTH inputs are destroyed, and the odds get uglier as the level climbs. Costs scale too. Matched special fragments (Focus, Resonance, Prime) merge with their own kind. Infinity Fragments can reach +1, at a 5% chance and a price that will hurt. Merged module tooltips show their real, scaled numbers. Yes, you can merge Rubber Ducks. Each level is +1% damage. GEAR UPGRADE: slot a mythic weapon, armor or helmet, spend 1 Upgrade Tech (a new ultra-rare drop, only from THE UNDERLORD) and push the item up to +10. Upgrade odds start at 100% and fall hard. Failing at +1 to +5 drops the item one level. Failing above +5 destroys the item permanently: you will be warned, loudly. Grid modules are returned if the worst happens. Levels +6 to +10 count double in the stat bonus. Reaching +10 unlocks ASCENSION: a third rollable ability slot on that item. NEW: LOOT RULES Ground filters are gone: you now pick up everything, and the decisions happen at extraction. RAID FILTERS grew into a full window with three tabs. The new LOOT RULES tab (level 20+) holds an ordered rule list: top to bottom, first match wins, each rule says KEEP, SELL or SALVAGE. Rule conditions: category, subtype, rarity, base tier (T1-T5), item value range, and affixes: target prototype and mythi...
Version 1.2.0.6 — Combat Rebalance, Prestige & QoL Updates Hitpoints Prestige Hitpoints Prestige now has an additional Prestige Perk. Each Hitpoints Prestige now increases your passive HP regeneration by +5 HP per regeneration tick. For example, with the base regeneration timer of 1 HP every 60 seconds, Prestige 1 would restore 6 HP every 60 seconds, Prestige 2 would restore 11 HP, and so on. Drop Table Rework Enemies Changed Below, these changes will affect Ranching as they share the same drop tables. Goblin. Crab. Bat. Wolf. Hobgoblin Brawler. Goblin Wolf Rider. Cave Bat. Goblin Mage. Gnoll. Skittering Hand. Goblin Ranger. Goblin Fighter. Toxic Hound. Brainbasher. Dave the Brawler. More Drop table changes to come, these are all buffs with some drops removed many added. SoulDex Active Souls, Buttons now all have hightlights and pressed colours these were previously missed. Seed Research Bench Now has a tooltip for all Houses. Metal Trap Information updated to Multipurpose. Homesteading Skill Guide Ranching Updated to state ranching requires Metal Trap. Souldex Improvements the preset drop down behaviour has been changed instead of Override this is now reload, as we have already have a save preset button above. Codex Information Updated, to include Souldex, Achievements and Bloobimization. Enemy Combat Balance Enemy combat stats have been slightly rebalanced to make fights feel smoother and reduce overly punishing scaling at higher levels. * Enemy Health has been reduced by approximately 12.5%. * Enemy Damage has been reduced by approximately 14%. * Enemy Accuracy scaling has been slightly reduced. * Enemy Damage Reduction has been reduced by approximately 12.5%. * XP rewards remain completely unchanged. These changes also affect Superior, Golden, and Corrupted enemies, as they use the same underlying enemy stat scaling. The aim is to make regular enemies feel less spongey while also slightly reducing the extreme scaling of stronger enemy variants, without removing ...
To celebrate the festival, Slice To Meet You is 20% off on Steam for the duration of the event.If you've been waiting for the right time to jump in, slice some ingredients, unlock new knives, discover new recipes, and build your perfect automated kitchen, now is a great time!Thank you to everyone who has played, wishlisted, reviewed, or supported the game since its release. ❤️ And we have more news!Ukrainian Games Festival is especially exciting for us this year because we've also revealed two new games we're currently working on. NEVERFEDStart as a tiny organism and keep growing until nothing in this dark world can stand in your way.Check out NEVERFED on Steam and add it to your wishlist! P.L.A.C.E.R-1Travel to distant planets, blast through rocks with powerful lasers, collect valuable resources, upgrade your mining robot, and automate the entire process.We're getting closer to releasing the first playable demo, so wishlist P.L.A.C.E.R-1 to make sure you don't miss it! Thank you for supporting us!
Resolution list fix. Resolution clamping fix. Extra wide resolutions hot fix. Font update for all the languages.
Community Pet Fixes & More | v5.0.78 FIXES • Community Pet reveal recovery: Fixed an issue where new players could permanently miss the Community Pet if its hatch reveal was interrupted by opening another panel or hatching their own egg. The reveal now recovers automatically and replays correctly. • Community Pet panel: Fixed the panel disappearing when it should remain visible. It now stays on screen and displays placeholder values until its data finishes loading. • Community Pet Hide mode: Fixed Hide mode hiding more than intended. It now hides only the pet, while the stat panel continues displaying live information and animations normally. • Global Clicks display: Fixed the Global Clicks counter repeatedly resizing its text as the number changed. The text now sizes once and remains stable. • Egg auto-selection: Fixed equipped eggs becoming stuck at full progress (for example, 5,000/5,000) instead of moving to the next egg. Completed eggs now automatically hand off to the next egg. • Egg hatch progress: Fixed hatch progress occasionally moving backwards after submitting progress. • Discord notifications: Fixed Discord community notification cards failing to render correctly. • Pet duplicate melting: Fixed an internal error being logged when melting a pet duplicate that you no longer owned. IMPROVEMENTS • Auto Equip Pet: Auto Equip Pet is now ON by default for brand-new players. Existing players will keep their current setting. • Weekly & Monthly Challenges: Added the groundwork for upcoming Weekly and Monthly Challenges. These features aren't enabled yet, but they're coming soon!
Quick fix to the hardscape bug. Thanks for your patience!
Language switch. Switched default language to English.
Hello, hoomans! We’re purring in happiness to finally announce that A Building Full of Cats Remake will be released on September 17th! FOR FREE!!! Our initial plan was to release it on July 7th, to celebrate the 4th anniversary of the original release. (It’s already been 4 years!!!) But after an extremely busy first half of the year due to changes in our plans, we had to postpone the release. Second floor, original and remake. The reasons behind this year’s craziness will be revealed soon, and they’re great news! When we started this series 4 years ago, we never imagined we’d come this far with it. Stay tunad! Thank you again for all your support over the years. Love & Purrs, The Devcats ฅ^•ﻌ•^ฅ
Good news first:The game has reached 10k wishlists! I started making this little game inspired by things I genuinely love and wanted to see more in games: cats (albeit not exactly underrepresented, the more, the better!), libraries, dusty books, and magic!To see it reach and connect so many people is honestly heartwarming; it makes all the work that goes into making a game worth it: the reviews, the feedback, seeing how many of you are still playing the demo... It's amazing.Thank you for all of these things and more.And the not-so-good news:The release date will be delayed by a few weeks: the game will still come out in September, but on the 25th.I apologize to everyone who played and wishlisted the game; I'm terribly sorry to make you wait even longer. This extra time will allow me to finish the game properly, make sure it's balanced, and add more customization options too.Despite having two cats helping me, the truth is... they don't actually do much, and making a game is just a LOT of work for one person, so I hope you will forgive me for the delay (and for blaming the cats, that's lame). Thank you so much, and see you soon in the library! Bye
Highlights: This one is a polish pass. The opening stretch where Traveling Merchant Royce teaches you to trade has been tightened up—fewer words, one less click, so newcomers get back to playing sooner. The dropdowns in Game Settings are fixed too: when a setting sat near the bottom of the window, its list used to run off the edge with no way to scroll, forcing you to close it and shift the panel before you could pick anything. Now the list decides for itself whether to open upward or downward, and long lists scroll. And the Nautical Chart now tells you exactly where to go to assemble it. Gameplay Improvements Tutorial · Royce's stretch is shorter: The opening lesson with Traveling Merchant Royce has been trimmed and de-duplicated—his anvil spares and his habit of chopping wood when idle are now covered in one step instead of two, so that's one less click. Saves already partway through the tutorial are unaffected and carry on as normal. Crafting · Reserve quantities start at 0: When you right-click a slot to reserve in the Crafting and Cooking panels, the amount now starts at 0. That way the ±10 buttons land on round numbers—10, 20, 30—instead of 11 or 21. Leave it at 0 and confirm, and nothing gets reserved. Bug Fixes Game Settings · Dropdowns no longer get cut off: For Language, Window Scale and Monitor, a list opened near the bottom of the window used to run past the edge with no way to scroll it—you had to close it, move the panel, and try again. The list now decides on its own whether to open upward or downward, long ones (Language, for instance) can be scrolled with the wheel, and it opens already scrolled to whatever you have selected. The brief flicker on opening is gone as well. Nautical Chart · Clearer assembly directions: The manual and quest text explaining how to assemble the Nautical Chart now state plainly that it happens in the Codex tab of the Expedition Tavern, so you won't go hunting for it.
Hi everyone!I just wanted to share a small launch update and say a huge thank you
This week Steampunk Idle Spinner participates in the Ukrainian Games Festival 2026. So, I'm going to start a series of livestreaming sessions where I will try to unlock all the game achievements in all its 7 worlds. Please, join and I will be happy to answer your questions and discuss ideas for new games and upcoming features:Youtube playlist