Fixed: typing stopped counting on Windows - Windows could silently disable the game's keyboard listener, after which typing no longer moved your train for the rest of the session. The game now re-checks the listener every few seconds and restores it automatically, so if it drops out it recovers on its own within seconds. - Mac was never affected by this. Known issues on Windows - Typing while the game's own menu window is focused isn't counted yet. Click the train strip at the bottom of your screen — or any other window — and your typing counts again. We're working on this one. - Keystrokes typed into a window running as administrator can't be counted at all. Windows deliberately hides that input from normal programs, so this one we can't fix.
Patch 0.14.3 — Spire, Frontier & Ironbreaker Fixes 🟠 Reintroduced Ironbreaker Thorns and Max HP regeneration. 🟠 Fixed Spire Auto-Advance not selecting a Tarot card during online combat. 🟠 Fixed the Frontier Fight button not working after a Spire run was paused.
Hello. EClone Station update 1.0.4 is now available. Key changes Clicking a Cryo Bunk in normal mode now lets your character lie down and rest. Each bunk supports one character at a time, and its occupancy is synchronized in multiplayer. Command Desks now generate Research Records. One record is produced every 10 minutes, up to a maximum of six, and each record can be collected for 30 Coins. Circuit Rugs are now floor decorations, allowing characters and regular furniture to be placed on top of them. You can register a music folder from your PC as a playlist. The folder name is used by default, and the playlist can be renamed, refreshed, or removed in the app. Supported music files added to or removed from a registered folder are reflected automatically. Local paths and playlists remain on the current device and are not shared through Steam Cloud or multiplayer. Multiplayer role, host, and member-count information in the room HUD has been consolidated. {STEAM_CLAN_IMAGE}/46141871/6c3ece5738c650695e07da758ee62f5105eba9b5.gif {STEAM_CLAN_IMAGE}/46141871/58a6d6616deecb8af96046d9d9b8665b0958eae0.gif If you encounter an issue, please let me know through the Steam Community Discussions. Thank you.
Hey everyone,Here's the patch notes on the issues we've resolved so far! CHANGESAdded power leveling EXP bonus to characters depending on the difference in their party's levels. Reflect Magic and Reflect Magic+ now both use Magic Speed Bonus for their delay. Post game Dungeon Spire now drops Crystalized Mana items up to tier 5. Post game Dungeon Abyss now drops all tiers of Crystalized Mana. Items in Droppable Items menu can now be moused over to view Tooltips. God Ability Timer has been increased substantially. You now get 200 Inventory slots per Storehouse level (1000 total inventory slots at Storehouse Level 5)FIXESFixed Equip Best All Confirmation Panel not passing control back properly. Revitalization Potion should no longer try to clear KO. Fixed Revitalization Potion not triggering properly when it should. Fixed some misc other KO checks. Fixed Radiation Core doing incorrect damage. Fixed the effect of Reflect Magic and Reflect Magic+ not activating correctly. Fixed misc bugs with the naming of characters and guilds in the character creation screen. Added a new optimized sorting function for items, virtually eliminating lag and stuttering when you have a high number of items. Uncapped max display items. Optimized Ascensions to be virtually lag free. Fixed some dungeons giving lesser tier items during Treasure Floors.Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
0.8.17Battle SpeedAdded battle speed controls to the combat UIThis update also includes major performance improvements, which finally made battle speed viable. Some extreme battles may still experience frame drops, and performance work will continue.Other ChangesFixed another white-screen issue when opening the filter window. (Hopefully for real this time.)Scarabs now self-destruct sooner instead of lingering on the battlefield.Greatly increased the damage of Mega Zom-Bro's Battlefield Janitor.Buffed the bonuses Dreamtide grants to Follower skills.Increased Substitute Puppet's trigger chance, improving Follower builds.Units now leave behind more remains when they die.
NewAdded a New Area Rare Drop Item For ShapeAzoids.Added ShapeAZoids Item Quests & Filters.Added a Button to go back to Loading Screen.ChangesTiny Nerf to P-Fuel Drop Rate.Removed an old Feature where you would lose some Grapes in the Dungeon by failing.(For consistency)Cube Ring HP regen Stat Nerf 15 to 10 & Buffed Drop Rate Stat 0 to 1.Some Fusion UI Updates.Other Small Changes. BugsFixed a bug when Dungeon was paused, Grapes consumption would not change. (Visually)Fixed a bug where P-Fuel would not double Grape Consumption. (Need to Activate a new P-Fuel, so if you have it Active already you can let it run out without the 2x consumption) ;)Fixed a some small bugs with Item Quests Saving/Loading.Other Small Bugs.NOTE: If you had a Square Chest Plate Equipped before this update it might be gone due to a error in the naming scheme.What i am looking to do in next UpdatesNew Upgrades In Stat Shop.Item Filter Rework.More Fusions.More Crafts in Crafting.RPG Improvements/Rework.IT-Supporters Art.Quests Rework.ShapeAZoids Art.Musicians Art, Items.Craft & Conquer is in Early Access so everything is Subject To Change!
Hello everyone! A bit of a bigger update this time. Addressing lots of feedback, adding quality of life and doing some balancing and performance improvements. Patch Notes Update 1.0.1 - Added a new gear piece to increase the amount of monsters to kill before spawning a boss, perfect for farming levels - Hold to purchase added for upgrade nodes, no need to spam click anymore - Improved spawn chance of Skeletal Dragon and made 2x2 mosnters be blocked less because of lack of space on the grid - When viewing a locked weapon in the armory, it will now tell you if it's unlocked in the skill tree. No more random guessing there if you missed it! - Added an option to highlight the mouse in settings - When going to the bestiary it now shows the monster with the highest drop rate for a weapon if it has multiple enemies dropping that weapon. - Improved effectiveness of Boss Agitator(10>25 reduction in monsters to boss spawn) - Performance improvements Hope you have an awesome day! Brainfog Games
We're excited to release our biggest update yet, bringing many of the features you've been asking for. Thank you for all your feedback - it helped shape this update!⚔️ Combat System- Army Plans let you draw offensive orders directly on the map - New Defence Line tool allows you to create custom defensive positions - Completely reworked naval invasions with preparation mechanics - Improved battle visuals, explosions, and unit movement - Better combat pacing and balance - Every country now starts with military factories - War justification now costs less diplomacy - New recruit reserve warnings 🤝 Diplomacy & Coalitions- Added Non-Aggression Pacts - New Infamy system punishes aggressive expansion - Countries can now form coalitions against powerful aggressors - Improved diplomacy interface with new quick actions - Better alliance coordination and peace conferences - Puppet creation now requires less influence 🏰 Vassals & Colonization- Manage your subjects by giving or taking territory - New Liberty Desire system can trigger independence wars - Four-stage vassal integration system - Colonize neutral territories during peacetime - AI countries now actively colonize as well 🔬 Research & Economy- New Research Focus system with strategic specialization - Reworked autoclicker progression - Improved resource balance and passive economy - Better recruit management for military production ☢️ Nuclear Warfare- Nuclear weapons now devastate cities and armies - Massive War Exhaustion and Devastation effects - Cities can be permanently damaged by nuclear strikes 🤖 Smarter AI- AI now manages taxes, conscription, and economy more intelligently - Better expansion logic - Improved technology progression - Reduced bankruptcies and more competent military behavior 🏆 Steam Features- Added 6 new Steam Achievements - Improved Steam Workshop with upload progress and better reliability 🎨 UI, Sandbox & Quality of Life- Full Dark Theme support - Major UI/UX redesign across multiple menus - Impro...
Changelog for version A new connection mode called Network 2.0 is now available in the game to help resolve connection stability issues. We recommend using it, as it should provide significantly better connection stability and responsiveness.Bug FixesMerging dragons no longer results in completely random attributes and now uses a gradual stat improvement systemFixed an issue that prevented special characters from being displayed in chatContentAdded a new talent called "Golden Age", which allows you to turn sand into gold in the SmelterAdded a Creatures section to the Journal explaining how the elements interact with each otherAdded newspapers to hubs. You can now receive information about goods through newspaper distributionAdded a new Premium logistics option: deliveries are 3 times faster at twice the costBalanceDragon stat balance has been completely reworkedThe capacity of the highest-level Castle has been significantly increasedFixed an issue with the price of Tier 2 workers when selling them to an NPC merchant in a hubThe prices of some goods sold by NPC merchants in hubs have been increasedThe purchase prices offered by NPC merchants for some goods have been reducedDelivery costs have been slightly increasedYou can now use two additional options for the assistant slot in the Alchemist's Laboratory: none or an Alchemist.
Thanks
We heard the community calls for tannins, and here they are! With 8 new botanical pieces and 5 new substrates, players can now create the blackwater aquascape of their dreams. A new in-game store will also spawn wood that leaches over time.Real world tannins impact the water chemistry, so in-game tannins in Fish Game do, too. The Chemistry Panel will show tannin levels, and players can watch how these levels impact other stats like pH and light.Tannins don’t just impact water, they also support fish health and lower some species’ stress levels. Some fish species are also just big botanical fans, so keep an eye out for their responses to botanicals and botanical substrates.Just like a home aquarium, botanicals and wood stop leaching tannins over time, so be sure to look out for leaves degrading and seed pods darkening. Wood also returns to an inert state, leaving the piece beautiful but tannin-less.Need more leaves? In addition to the new botanical pieces and substrates, all players will be getting a new plant: Ceratopteris thalictroides (aka Water Sprite). Want even more? Get the Plant Variety Pack 1 DLC and enjoy 10 new plants!If you want to have a say in what DLC content gets released next, head over to our Patreon. Memberships above $3/mo will be able to vote on which DLC are released next, and memberships above $5/mo will get DLC Steam codes automatically sent to their inboxes without having to purchase them while subscribed (plus other tiers with other perks that you can check out). As always, we are fixing bugs and updating systems, so check out the change log below!ADDEDTannins Chemistry Stat5 new kinds of substrate that release Tannins.8 Botanicals (leaves and seed pods) that slowly decay, releasing Tannins over time.A new store, Blackwater Banks, where all Botanicals and Tannic Wood (see below) will spawn.Certain species of Fish now have a Tannins Stat that can lower the stress of otherwise negative water conditions.Tannins will also reduce the amount of Ba...
fixes
A brand‑new Season Pass has arrived!Jump into your favorite games and complete special seasonal quests to earn experience points. As you level up, you’ll unlock a range of unique rewards designed to keep your gameplay fresh and rewarding throughout the entire season.The Season Pass is completely free to play, so everyone can join the fun and start progressing right away.For players who want even more value, you can upgrade to Elite Pass or Elite Pass Plus. These premium tiers offer: 👑 Exclusive gifts 👑 Faster, enhanced progress through the season 👑 Additional quests with extra rewardsWhether you’re grinding quests or just dropping in for a few quick hands, the Royal Season is the perfect time to play in style.
Thanks
We're happy to announce that the Supporter Pack for Sir, We Have an Orc Problem is now available.It's important for us that you know that this is strictly optional and you won't miss any core content of the game when not buying it. The Supporter Pack contains a few in-game cosmetics and you can see it as a tip to us devs.Content of the Supporter PackBlue FlamesMake your flamethrowers even hotter.Space OrcsOuter space also hates you.Space BackgroundDefend all of the galaxy.Cheers,Laurin & Stephan
1. Fixed an issue where mining and logging events did not drop rewards. (Previously fixed; included here as a summary.) 2. Improved the inventory-full prompt for mining and logging. 3. Optimized game performance.
A fix for a fix. The card collection bar now actually fills A while back someone reported that the Collection completion bar left a tiny empty sliver at the far right once you had all 150 cards. I fixed part of it, said it was done, and they came back to tell me they could still see the gap. They were right, and I had only closed about half a pixel of a four pixel problem. The real cause was the bar itself. It was built by hand out of two pieces sitting side by side, a filled part and an empty part, and that kind of layout always keeps a small gap between its two halves no matter how you size them. So the filled part could never reach the end, at any percentage. It is now a standard progress bar, which draws all the way to the edge when it is full. Below 100% it looks exactly the same as before. This time I checked it with a screenshot of a finished deck instead of just reading the code, which is what I should have done the first time. Thanks to the player who pushed back instead of letting it go.
Hello, Chroma Engineers! The time has come to unleash the Supporter Pack, featuring the complete Chromata Novel and the Reverie combat expansion with its map editor.Some of you may like the idea of a Supporter Pack, while others may not. At the end of the day, it is entirely optional and exists for those who want to support the continued development of Project Chromata.Still, I could not help myself. I wanted to make sure it included something fun and meaningful for anyone who chooses to pick it up.It has been slightly over a year since I first started working on Project Chromata. Without your help, feedback, encouragement, and support, the game would never have come this far.Thank you for being part of this journey.Nevertheless, the chromatic effort to make Project Chromata even better continues!Patch Notes - Version 2.1.0GLOBALImproved: Music and SFX volume are now drag sliders with a typeable percentage box, instead of stepping buttons.Fixed Bug: Tabs are no longer cut off when they do not fit. The bar shrinks them first and scrolls if it still runs out of room.Added: Touch devices can now drag to pan and pinch to zoom the Fractured Void, the Realm map and the Home World.Fixed Bug: Touch input on iOS is no longer offset from where you actually pressed, which made dragging and steering unreliable after a reload.VOID HUNTBalance: The Signal Uplink run upgrade now also lowers the per-level growth, so it still helps once the base requirement is at its minimum.Improved: Signal Uplink is no longer offered as a level-up choice when it can no longer reduce anything.VOID DIVEBalance: Stabilizers now grant +1% depth during a Realm Dive. They previously gave only charting and stability, which a Realm Dive discards, so charging them cost signal for nothing.Added: A box next to the tier buttons lets you type the tier you want to dive instead of clicking through them.Balance: Diving a high tier and dying immediately no longer pays out. The tier multiplier now only applies to w...
TAILS. TAILS. HEADS. TAILS. TAILS. HEADS.Hello and welcome to THE PRE-ANNIVERSARY UPDATE for Unfair Flips! The game's been out for almost a year now (a little more than ten months), and it's time to give it a proper retrospective. This includes:DEVELOPER COMMENTARY MODEWhen you start up Unfair Flips, you'll have the option to activate Developer Commentary Mode. This option swaps the "standard" tutorial text for a series of mini-essays on the inspiration and work that went into Unfair Flips, and what happened in my life after and because of it.It's one of the most personal things I've ever put online - it's the story of creating a game, but it's also the story of the many difficulties that followed. When I put out Unfair Flips, I was incredibly sick, and the months that followed were some of the hardest of my life. This is the story of how I nearly died, and how I came back to life.STEAM TRADING CARDSThey're here! Now YOU can festoon (?) your userpage (??) with fancy badges and backgrounds!Send the :unfairmilk: emote to your friends to perplex and amaze them! Eggbug anyone, anytime, anywhere with the :unfaireggbug: emote! The possibilities are limitlessless!And finally (this isn't part of the update but I'd be remiss if I didn't mention it) --500 FINGER FILLET DEMO OUT NOWTRAPPED IN A DEADLY MACHINE500 FINGER FILLET is a horror roguelite about being handcuffed to a hand-stabbing machine that won't unlock itself until you've stabbed your hand 500 times. With 20 minutes on the clock, what lengths are you willing to go to to escape? Will you make it out with all your fingers, or will you bleed out on the table?CHOOSE YOUR OWN STABBING IMPLEMENTYour captor is not without mercy. Every so often, you get to choose what the machine stabs you with next, from the dull Rusty Fork to the all-seeing Ritual Knife. You'll earn pitiful amounts of money through stabbing your hand, which you can spend on items and rings to improve your chances.ESCAPE AT ALL COSTSYou'll lose fingers. Y...
Upgradia Hotfix Notes 1.0.143Thank you for all the support, patience, reports, screenshots, and feedback over the last 24 hours. It has helped us track down issues quickly and keep improving the game!- Careful Pour will now upgrade correctly instead of showing as an unknown upgrade.- Dungeon charge displays will now sync correctly after relog, so they should no longer show 3/3 when charges are actually spent.- Geode and reward tooltips will now appear in front of panels and modals instead of behind them.- Guild gathering challenges will now progress from farming, fishing, mining, and foraging rewards.- Farm-scene crop dragging will now batch touched harvest tiles into one server save, making ready crops respond immediately while rewards/save confirmation finishes behind it.- Gameplay write limits have been relaxed for normal active play, reducing false rate-limit blocks during achievement claims, profession rewards, crafting collects, and camp syncs.- Repeated journal achievement claim clicks will now be ignored while the first claim is still processing.- Copper Bar Basics will now count Copper Bar smelting correctly, including players whose previous smelts only saved to the old total smelted-bars counter.- Fixed rogue dagger quest progress for wins with daggers equipped.- Improved class quest objective progress checks so saved Rogue, Warrior, Archer, and Mage trial progress is recognized more reliably.- Valerius’s Trial III will now keep the Report Trial III button available after the Return to Valerius prompt appears.- Warrior forge trial completion is now recognized more reliably when turning in Valerius’s Trial III.- Short Bow can now be equipped at level 1.- Short Bow can now be crafted at level 1.- Rogue Trial I will now progress correctly when speaking to the Shopkeeper.- Game Tokens now correctly say they are used for the Token Spinner.- Stat Reset Potions, Class Skill Reset Potions, and Inventory Expansion Tokens can now rarely drop from dungeon rewards.Tha...
Some QoL’s and balancing
The early-game tutorial is not yet fully implemented (the developers have already heard about it 9,999 times). If you need help, please join one of the following communities: QQ Group: 1098841891 Telegram: https://t.me/+KkKgOeeWXbM0NmM1 Discord: https://discord.gg/2g6mZfAPq Test reward items are available to claim. Update Details: 1. Fixed an issue where bound and unbound non-instance items could incorrectly stack together. 2. Added an Equipment Reforging entry and enabled the use of Level 1 Nuwa Stones to reforge T3 and T4 equipment. 3. Fixed an issue where monsters could continue fighting after being defeated. 4. Fixed an issue that prevented Auto Battle from starting in single-player mode. 5. Fixed an issue that could cause players to disconnect after 25 minutes of Auto Battle. 6. Added Default Mode and Selection Mode to the Farm system. 7. Increased penalties for multiboxing, scripting, and cheating. Friendly Reminder: Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. Friendly Reminder: Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled. Friendly Reminder: Please conduct trades through the Market. The Market does not charge any transaction fees. Issues arising from private trades will not be handled.
Announcing the 1990s Book DLC!This 1990s-themed book unlocks 20 additional levels for Coloring Pixels. Each image takes us back in time to the Nostalgic Nineties!Explosion of Technology, Pop Bands and looking cool!Available for the price of $0.99, £0.95, or your regional equivalent. The pack will be released on the 14th of August at 20:00 UTC+1/12:00 PDT. For a chance to win this DLC for FREE, join our Discord and enter the competition!
Hello everyone,I have released a new update to fix the lag and freezing issues during the late gamePatch Notes:Added a "Max Particles" option in the Settings menu. You can now limit the visual atoms on your screen to prevent lag (Extra atoms are still calculated in the background, so you do not lose any resources)Grouped resource pop-up texts together. This prevents the game from freezing during massive screen explosionsAtom trails now automatically turn off when there are more than 100 atoms on the screen to improve GPU performanceOptimized atom movement calculations to drastically reduce CPU loadThank you for your feedback and support
1.调整解锁天赋的公式,现在会从剩余未解锁的天赋中随机 2.新增新获得的天赋高亮显示