**🌌 Divine Ascension** 🔸 Divine equipment now gains a Divine Level from each cleared Tower or Spire floor, Frontier node, and Nightmare Dungeon battle 🔸 Existing and newly earned Divine equipment begins at your highest completed Tower floor 🔸 Every 100 Divine Levels advances its grade through Divine A–Z, A+–Z+, A++, and beyond 🔸 Divine equipment inspection now shows its grade, progress bar, effective level, and total stat growth 🔸 Divine equipment’s base combat stats continue scaling to remain useful against increasingly powerful enemies ⚡ Quick Access & Magic Academy 🔸 Added six customizable Quick Access slots to the header, saved separately for each character 🔸 Quick Access can open unlocked pages, Map acts, Academy sections, Bank, Account Vault, and Tower sections 🔸 Reaching Combat Level 10 now presents a concise Magic Academy introduction with a Take Me There button **🗼 Tower & Spire** 🔸 Tower floors can now award Starforged Shards, Engraver’s Chisels, and Anchoring Sigils 🔸 Every 10th-floor boss and 100th-floor Guardian awards guaranteed Engraving materials 🔸 Materials earned beyond the daily Tower limits are converted into Aether 🔸 Tempered Steps now also reduces enemy Defense by 2% per rank, up to 20% 🔸 Spire Tarot choices no longer expire while the game is open—the game waits for your decision 🔸 Multi-enemy Tower floors now correctly award kill XP for every defeated enemy **🧭 Frontier Progression** 🔸 Added Frontier Marks, earned from nodes, regional bosses, and completed six-region routes 🔸 Added Route Aether, used exclusively to improve Region Seals without consuming Celestial Forge Aether 🔸 Deeper Frontier campaigns now gradually improve permanent regional stats, Region Seals, and route rewards 🔸 The Frontier Quartermaster now offers weekly Starforged Shards, Engraver’s Chisels, and Anchoring Sigils for Frontier Marks 🔸 Frontier Aether Caches now provide Route Aether and can be purchased twice per day **⚔️ World Boss Preparation** 🔸 Both registered World B...
FixesFixed an issue where Finger Count would reset after paying off your debt.Fixed an issue where saving and loading the game would reset the Lightning Strike count.Fixed an issue with the Drones Visibility Toggle.ImprovementsAdded a Number Popup Visibility Toggle to the Strategy tab.Added a Skip button to bypass the Upgrade Card selection screen and proceed directly to the Inventory.Reduced the requirement for the "A Diceshroom Farm" achievement from 1,000,000 to 100,000 Diceshroom Harvests, making it more achievable.
Settler's Domain is now releasing on August 21! I realized that the 25th is opening night for gamescom, so it's probably not the best day to release. But hey, now you get the game 4 days earlier!! Woohoo!
Thanks for all the feedback! We've made a few improvements based on what we've been hearing from players. Reduced the cost of unlocking new balls. The previous patch made progression feel too grindy, so we've lowered the unlock costs. We're still fine-tuning the balance and will continue making adjustments based on your feedback. Bugfixes Fixed an issue with the Skill Tree. Fixed incorrect Tournament Currency calculations about lightning and ball portals. Thanks for playing Swish Ball Clicker and for helping us improve the game! More updates are on the way. Best regards, Ugur
Industry Idle's server will soon enter its sixth year of service. Last year, I posted a proposal to reduce server costs. However, the community did not reach a consensus, so I moved on to work on my other games. A month ago, our hosting company increased our server costs by almost 300%. This is devastating for a free-to-play game with optional paid content. The game has been operating at a loss for almost three years and has relied on proceeds from CivIdle to stay afloat. To further reduce server costs, I have to shut down all leaderboards. The game currently relies on a Steam API - which requires a public Steam profile - to "verify" accounts. This API has not been working correctly for some time, so I have to use an alternative: only players who own at least one expansion pack will be "verified" on Steam. To help offset the impact, I have relaxed the trading limits for unverified accounts: The trade cooldown has been reduced from one trade per minute to one trade every 30 seconds. The trade limit has been changed from an amount of 1M and a value of 1B to a value of 1T (the amount is no longer limited). If you have any questions, join our Discord Server. Cheers, FishPond
- fix localization for "cost" in all other languages than French and English
Fixed an issue where the game did not recognize the Korean keyboard layout.Minor optimizations.
Fixed some bugs.
Thank you for all your feedback!This hotfix includes the following changes:Due to compatibility issues reported by many players, the "Lock Mouse Cursor to Game Window" feature has been temporarily removed.Fixed a bug where the cat could move outside the playable area when the mouse sensitivity was set too high.Have fun, and thanks for playing!
Thank you for your feedback about resolution, window mode, and multi-monitor behavior. This update focuses on making the desktop farm more reliable across different screen setups.Highlights:• Added a display selector for moving the desktop farm between monitors, with the selected display remembered.• Fixed an issue where the game could occasionally return to a normal window after switching displays or restarting.• Improved handling for secondary monitors positioned to the left, right, or above the primary display.• The display list now refreshes when monitors are connected, removed, or reordered, with a safe fallback if the selected monitor is no longer available.• The farm can now be moved both horizontally and vertically, and its position is remembered.• Part of the farm will remain visible after moving or scaling, reducing the chance of it ending up completely off-screen.• Added a “Reset Farm” option to restore the default position.• The right-side toolbar can now be collapsed to cover less of the desktop.• The Lucky Goddess now periodically collects nearby papers.• Improved UI adaptation for smaller resolutions, 16:10 displays, and ultrawide screens.If the farm appears on the wrong monitor after updating, select the display again in Settings or press Ctrl+Shift+M to move it to the next monitor.If you still encounter layout issues, please let me know your resolution, Windows scaling percentage, and monitor arrangement. Thank you for your continued feedback and support!
Resourses desplay bug fixed
Hi everyone,Today, we’re back with a major new update for Incremental Infinity. We're really excited about this one and hope you’ll like what we’ve added to the game!The biggest change in this version is the addition of node rarity. We introduced this based on your suggestions, so a huge thanks once again to everyone who shared their feedback with us. We’ll continue to improve the game based on your suggestions in the future.So, let's dive into node rarity!We’ve implemented 3 types of special nodes:Uncommon nodes appear at a 1/30 rate and give a double bonusRare nodes appear at a 1/200 rate and give a triple bonusEpic nodes appear at a 1/2000 rate and give a quadruple bonusAs a side effect, this also boosts the player's overall power level, as all these nodes cost the same as a standard upgrade. Based on your feedback, we feel it's not an issue if players become more powerful, so we’ve kept it as is!We hope you'll have a lot of fun exploring the skill tree with these new rare nodes!Here is the complete changelist:Added Uncommon, Rare, and Epic nodesBase Damage nodes now appear at the same percentage, regardless of how many other upgrades you’ve unlocked in the pool. To be clear, in this version, whether you’ve unlocked just 1 power or all of them, you’ll find the exact same amount of Base Damage nodes. This should make a wider variety of builds more powerful!Optimization pass: Better overall performance.Fixed a bug where the synergy node Laser Critic wasn’t highlighted.Thanks for joining us on this journey and have fun with Incremental Infinity!—The Rablo Games Team
This weekend only, all diamond drop rates are doubled! As the last one was so successful, we're doing another one, this time with new RARE flag diamonds that can be bought or obtained as a drop ingame!Now’s the perfect time to jump in, collect as many diamonds as you can, and make some serious progress. Grab your friends, grab your cat and dog, get clicking, and make the most of the 2× Drop Rate Event before it’s gone! Join our Discord for updates, events, and to chat with the community: https://discord.com/invite/w9BHNgCmqv
Thank you for all the feedback since launch. This update is almost entirely built from it: smoother automation, a fairer loot game, and a big round of interface polish. NEW• Combat Queue — Fights now queue like everything else: pick 1×, 25×, 50×, ∞ or any custom number of kills, chain them with your crafting plans, and jump urgent fights to the front with Shift-click. Dying pauses the queue until you resume.• Mass Sell — Tick items in the shop and sell them in one click, with a stack slider and a single gold total. No more one-by-one selling.• Champion Victory Ceremony — Beating an elite now ends in a proper victory moment with your loot laid out. The elite tracker is a floating mini-window you can drag and collapse.• Combat Log Filters & Resizing — Filter the log by category (your hits, enemy hits, healing, loot, XP and more) and freely resize the log and loadout panels.• Character Screen Tabs — Equipment and Stats are now full-height tabs: a bigger equipment view and a clean, grouped stats ledger with proper tooltips.• Readable Dungeon Cards — Every dungeon now shows its zone, a recommended combat level, and the actual creature levels inside. No more guessing.• Blood Moon Rework — The Saturday world blessing is now a jackpot: every kill has a 15% chance to drop its ENTIRE loot twice, legendaries included.• New Look — New game logo and application icon.CHANGES• Dungeons are no longer level-locked. Only story progress gates them — the level on the card is a recommendation. The creatures inside are as deadly as ever; enter early at your own risk.• Loot worth fighting for — Elite unique drops now match the level of their zones, high-level zones drop modern crafting materials, and dungeon clears can award on-level armor. Anything you already wear stays wearable.• Healing rebalanced — Potions now scale meaningfully tier by tier, and all 46 foods have their own identity instead of healing nearly the same.• Thieving is honest — Cards show your real success chance with a f...
Here are the main updates in version v0.7.02:New Content:Added the Spirit Transformation secret realmAdded Nascent Soul and Spirit Transformation secret treasuresOptimizations:Enhanced spirit pet active skillsReplaced some monster models in the Dao Discourse TowerAdjusted the initial number of passives obtained for green‑quality spirit pets (now lower than blue‑quality ones)Adjusted the speed bonus attribute when casting Dao techniquesOptimized the floating combat text display for damage numbersFixes:Fixed secret realm achievementsFixed text errors in spirit pet egg usage promptsFixed abnormal cooldown reduction (CDR) for Dao techniques Save File Notes:If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair.Save file location: Press Win+R on your keyboard, enter the following path, and press Enter:%USERPROFILE%\\AppData\\LocalLow\\skyblack games\\IAmTheDao\\userData\\savesReporting Bugs or Questions:You can provide feedback by joining our Discord or sending an email to:skyblack7301@gmail.com
🎒 Gathering & Equipment 🔸 Gathering nodes now show the total amount of their processed resource held across your Inventory and Bank. 🔸 The Account Vault accepts Common through Mythic equipment. Soulbound and Divine gear remain bound to the character who earned them. 🔸 Class-bound equipment now clearly states which class can equip or craft it and which class it drops for. 🔸 Equipment recipe previews now show the guaranteed Common result. 🔸 Crafting Levels 80 and 90 unlock chances to craft Legendary and Mythic equipment. 🔸 Offline equipment Crafting now follows the same rarity rules as live Crafting. 🔸 Improved Crafting performance and stability during combat by optimizing equipment recipe images without changing their artwork. 🔸 The Last Memory now correctly restores 4% Max HP per kill and displays 4% Heal on Kill. 🔸 Character stats now correctly include Life Steal granted by the active Element. ⚔️ Combat & World Boss 🔸 World Boss War Chests now award the correct class-bound armor and off-hand equipment. Rings and amulets remain universal. 🔸 World Boss War Chests now have a higher chance to contain Legendary equipment, with the largest improvement at stronger contribution tiers. 🔸 The World Boss planner now displays all four scheduled battles, their starting times, class-correct rewards, equipment slots, item names, and complete previews. 🔸 Auto Register randomly chooses and immediately secures two World Boss battles for every event. 🔸 You can instead manually select exactly two battles and register or cancel them together. 🔸 Both registered battles remain secured while the game is closed. They resolve independently when you return, and each awards one War Chest exactly once. 🗼 Tower, Spire & Navigation 🔸 The Tower floor selector now enters the exact reached floor you request instead of returning to the latest Waystone checkpoint. 🔸 Right-click an enemy in an item’s source list to travel to its unlocked area and begin fighting it. 🔸 Locked enemy areas show their requ...
Update Ver. 1.0.03 has been released.Controls ImprovementsBulk Stat EnhancementYou can now hold the Ctrl key on your keyboard or the RB button on your controller while enhancing a stat to raise it instantly to the highest level possible with your currently owned Crystals.This feature is especially useful when enhancing multiple stats at once after Prestige.Thank you for your continued support of Limitless Survivor.
🧪 Fusion & Collectable Improvements | v5.0.65This update introduces new result animations for Collectable Pet imports and Pet Fusions, alongside extensive server stability improvements.🎁 Improved Collectable Pet Imports/ConversionsCollectable Pet import rewards are now displayed much more clearly and should no longer be affected by the long, unreliable delay that could previously occur.A new animation now reveals the complete result of your import, including any multiplier reward that grants between 1 and 10 Tamed or Wild Pets.🧬 New Pet Fusion AnimationPet Fusions now use a new result animation!The animation clearly reveals the pets awarded by your Fusion, including multiplier results that can grant between 1 and 10 pets from a single Fusion.🛠️ Server Stability ImprovementsNumerous server-side improvements have been made to increase the reliability of:• Collectable Pet imports• Pet Fusions• Reward processing• Other related game actionsThank you for your patience while these issues were investigated and resolved.⚡ Global Surge ExtendedAn additional 3 hours have been added to Global Surge!Enjoy the boost—and good luck with your Fusion results!
Hi shop managers! Quick maintenance Hotfix v1.0.0.0.53 is now live! In this update, we’ve optimized the backend logic of the Dark Web Exchange and introduced thrilling new risk and regulatory mechanics for all you aggressive expansionists: 📉 New Mechanic: Position Averaging (Double Down) The "Add to Position" feature is now live on the stock market panel. When your trades are underwater, you can now inject more capital to average down your entry price and dilute your risk of liquidation. (As long as your pockets are deep enough to keep doubling down, margin calls can never catch you! Well, assuming your cash flow hasn't dried up.) 🏦 Corporate Warfare Optimized: Squeezes & Panic Alerts We've rebalanced the impact of physical branch expansion on market fundamentals. Aggressively opening branches to "squeeze" out competitors will now trigger far more violent stock price volatility. Additionally, high-visibility "Market Panic" event alerts will pop up on your UI when the market crashes. (The Wall Street air-raid sirens are blaring! Capitalize on market panic and physically crash competitor stocks with your brick-and-mortar stores.) 🚨 New Chaos Event: Cyber-SEC Anti-Monopoly Investigation To prevent the absolute collapse of the cyber-economy, the regulators have arrived. If you open an excessive number of branches in a short period (blatantly manipulating market fundamentals), you will trigger an immediate, heavy-handed investigation and massive fines from the Cyber-SEC! (Managers, capital may be ruthless, but the regulatory board still has limits. Please expand your empire responsibly, lest you get raided by the feds!) 🛠️ Numerical Bug Fixes Resolved several underlying numerical anomalies and overflow bugs related to money and Pearl calculations. (The cyber-abacus has been oiled. Every penny of your cutthroat profits is now calculated flawlessly to the 18th decimal place.) Please restart your Steam client to apply the update. Happy trading, and dodge those audits!
1.增加灵宠装备对比功能 2.帮助窗口中增加了灵宠天赋的说明 3.群攻技能不再使用伤害浮动公式了 4.大幅增加高级灵宠放生获得的妖魂玉数量 5.优化灵宠列表的排序规则
Fix the known issues
Fixed the bug where players could still take the minibus back to the park on the final day at dusk without using a leaf.Fixed the issue where some tea images did not match correctly.Added two new small side quests, increasing opportunities to obtain Tea Thoughts. We hope everyone explores actively!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
I'm excited to announce Pocket Dinos is now in Early Access.Enjoy a full experience of the base game, including hatching all 240 collectible dino variants across 60 unique species, completing collections, building and decorating habitats and unlocking hats!Here's a bit more info about why Pocket Dinos is in Early Access, and what you can do to help!Why Early Access?Pocket Dinos is already a fully playable game, but I see Early Access as an opportunity to grow it alongside the community. My goal is to expand the game with new gameplay systems, quality of life improvements, and ideas inspired by player feedback while continuing to refine and balance the experience.Community suggestions will play an important role in shaping future updates, helping Pocket Dinos become the best version it can be.Approximately how long will this game be in Early Access?The current plan is for approximately 6 months. The exact timeline will depend on development progress, community feedback, and ensuring that planned features reach a quality I'm happy with before leaving Early Access.How is the full version planned to differ from the Early Access version?The full version is planned to build on the existing game rather than replace it. Planned additions include new gameplay systems such as a Breeding Habitat and a larger Expedition Habitat that expands late game progression, along with more personality and interactions for dinos, additional challenge-based achievements, quality of life improvements, and features inspired by community feedback.Save files are planned to carry forward, allowing players to continue growing the same collection throughout development.What is the current state of the Early Access version?The Early Access version is fully playable from beginning to end and already includes the complete core gameplay experience. Players can collect all 240 collectible dino variants across 60 unique species, complete collections, build habitats, decorate habitats and covers, unlock ...
Fix the known issues
Add Linux version of the game