Game Updates

Patch notes and dev posts · 14,961 Steam updates
Diamond
Diamond
78 days ago · DD-Double-D

THANK YOU

🎉 Thank you to everyone who joined our Double Drop Rate Event! The player count was incredible, and a wave of new 💎 Diamonds has entered the market!🚀 More events are on the way, with new Diamonds being released and some current Diamonds leaving rotation. Exciting updates are coming soon!👉Join our Discord https://discord.gg/w9BHNgCmqv so you don’t miss what’s next! 🔔
Sill Sticks
Sill Sticks
78 days ago · SQOOL Kato

Sill Sticks is out now!

Thank you for waiting. Sill Sticks is out today!Bota, a lazy little stick figure, is coming to live on your desktop.We hope you enjoy the easygoing days that start with Bota.About the DLCThe paid DLC lets you change how Bota looks, and adds more stick figures to keep him company. Both are available at a discount for a limited time, until August 3.If you want both, the bundle is the better deal.
AFK leveling fight monsters
AFK leveling fight monsters
78 days ago · 国服摆子

7/20更新

星辰之心·异常 增加到12%冰龙项链/戒指宝石 异常伤害 +3% 调整为+4%冰龙宝石技能1/2/3倍率从4%调整为3%灵器全方面加强调整①天命之镜改成20-30攻击,技能3倍率+2%②燃火大剑改成20-30攻击,贯穿+2%③精灵之剑改成20-30攻击,合击+2%④水之法杖改成20-30攻击,技能1倍率+2%⑤樱切改成100-120攻击⑥神圣之剑改成20-30攻击,技能2倍率+2%⑦星之钥改成300-350生命⑧赐福印章改成30-40防御⑨元素壶改成5%-8%攻击力⑩神授之血改成5%-8%异常倍率
Desk Space: Idle Spacefleet clicker
Desk Space: Idle Spacefleet clicker
78 days ago · Shotgun Anaconda

v1.1.2 "Absolute Cinema (mode)"

New patch for you space captains!Main attraction here is a new idle/cinema mode. If you let the game idle for 2 min the game will fade out its HUD, zoom and pan, and follow random ships around. It is perfect if you want to use it as a screensaver or background visual during the day, or while waiting for resources to generate. You can also toggle this on and off in the settings.I also changed some pirate behavior to make them more useful and bounties more plausible + some expedition ui improvements.Changelog:Cinema ModePiratesPlayer Pirates now match enemy pirates' speed to be able to catch up to them.Player Pirates can now attack enemy pirates that are raiding; previously, these could not be targeted. You can now rescue civilian ships.More consistent resolutions in battleExpeditionsMinimum ships is now 1 and not 0Slider don't reset if a new ship is boughtNumbers are now text input if you want to type in how many ships you want to sendNote: these are UI QoL, some more systematic changes to expedition is coming laterBug: Nano Drone prestige updated correctly updates it's UI now for ore/sPerformance: Nano drones' glow and shaders turn off at low zoomUI: Metal amount moved from Refinery Command to Fleet Command. All resources are now collected in one place, and you can see your metal before unlocking refineries (e.g., from expeditions or bounties).Let me know what you think in the forums or on Discord! It makes me so happy that more and more of you are enjoying the game, the improvements are all thanks to you and the feedback you have provided.SEE YOU IN SPACE, CAPTAINS!
MEGACITY
MEGACITY
78 days ago · greenkamino522

MEGACITY ROADMAP: MOVING FORWARD

MEGACITY ROADMAP: MOVING FORWARDCommanders,MEGACITY has come a long way since launch, and most of that is down to you. With gratitude to every player who has reported bugs, suggested features, and kept their cities running through everything the wasteland throws at them.Here is where the game will be headed next.The usual caveat: This is a direction, not a schedule. Items may shift, split, or arrive in a different order, and ongoing bug fixes continue through all of it.THE WORLD MAP:I will be honest: the world map is not where I want it to be. It is getting a full overhaul:A bigger, full-screen map you can zoom much deeper into, with crisp artwork that stays sharp instead of blurring. Alongside that, North America and Canada will be finished, and South America completed as a full continent.THE WIDER WORLD:Beyond the Americas, the world will open up through connections rather than endless map. Discover a node on the East Coast and it may open trade routes to the survivors in Europe and other regions, new partners, new goods, and new stories arriving from over the horizon.A LIVING WORLD:NPC nations will begin acting on their own: trading with each other, forming alliances, holding grudges, and going to war whether you are involved or not. You will read about it in the news, feel it in your trade prices, and be able to take advantage of it.EVENTS AND STORIES:More multi-stage story events with real branching choices, where your decisions send the story down genuinely different paths. More world events too: brutal weather, disasters, and invasions and in the mid-to-late game, invasion threats arriving from other continents entirely. News articles are also being fixed so a story only runs when the event actually happened in your city.STEAM ACHIEVEMENTS:The in-game achievements, all 400 and counting, will be properly wired into Steam so they pop on your profile where they belong. Yes, really. I will do it, I promise.SANDBOX AND ROLEPLAY:More policies and edicts, and more w...
Idle Kitty
Idle Kitty
78 days ago · 狮子

《挂机猫猫传》常规更新,第8次

🍵设置页面添加lofi模式,开启后战斗场景将保持缓慢舒适的BGM 🍵设置页面添加自动切屏开关,决定是否在闲置一段时间后自动切换到战斗场景 个人制作游戏如坐井观天, 乐意的话,恳求在STEAM页面打下宝贵评价,无论 恶评 或是 好评, 狮子会回复每一个评价,从中吸取鞭挞、或鼓励,做出 更好玩 的作品
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
79 days ago · KamelKisser

v1.9.2 "Core Imprints Hotfix 2"**

**Legacy of the Ark: The Long Awakening — v1.9.2 "Core Imprints Hotfix 2"** Your progress is safe — no reset, and nothing you already own is taken away. **FIXED** • Core Imprints could look like they had vanished after signing out and back in. Your purchases were never lost — the game was reading a stale copy until you restarted. It now refreshes whenever you sign in. • The Auto-run switches on your relay protocols, and their Safe/Bold settings, were reset every time you signed out. They now save with your account. • PAUSE ALL / RESUME ALL locked the game up for several seconds. It was saving your whole game once per row instead of once for the category. • The Energy Reserve and Max Spend boxes wouldn't let you edit a number already in them, and couldn't read their own shorthand. You can now type 100Qi, 100e18 or the full number — any notation — and edit what's already there. **NEW** • Max Spend can now be a PERCENTAGE of your Energy per second instead of a fixed amount, so your automation ceiling grows with your production. Tap AMOUNT / % OF INCOME to switch — the line beside it shows what your percentage works out to right now. **PERFORMANCE** • A broad frame-rate pass. The nav rail, the player chip in the top bar, the Bridge visuals and the story-record scan were all repeating work every frame that only needed doing when something actually changed. **POLISH** • The PAUSE / RESUME buttons no longer clip their label, and switching between them no longer re-wraps the text on every automation card.
3D Printer Manager
3D Printer Manager
79 days ago · TMP69

Small update

Fixed a bug: "Printers get stuck saying nothing printing from the UI but when you click on the printer it shows a mid way job but with the option to choose a job" - Thank you reviewer :) Minor improvement: Paused animations when game paused.
Idyll Isle
Idyll Isle
79 days ago · Future Soil Media

Idyll Isle 1.0.5 Patch Notes

Cooking reservation queues tasks even when short on ingredients; Blacksmith standing orders now restock fresh- and saltwater bait separately; animal pens hold 16; Trading Post merchants browsable during active caravans; smoother building relocate/place; plus coconut pickup, duplicate death notice, and other fixes. New Content Cooking · Reservation: Right-click a recipe to queue multiple batches—even without enough ingredients yet. Tasks show Awaiting ingredients instead of failing while waiting. Blacksmith · Standing Orders · Bait: One bait standing order now maintains separate targets for freshwater + saltwater bait. Gameplay Improvements Cooking · Controls: Header hints for left-click (make one) / right-click (reserve batch); quantity dialog ±10 steps; right-click stacked queue slots to cancel multiple batches. Animal Pen: Capacity raised from 10 to 16; animal slots scroll inside a fixed viewport. Trading Post · Merchants: Switch merchants while a caravan is in transit; nav tooltips show who is being delivered for; other merchants show Other order in progress…. Building · Place / Relocate: Preview throttling per grid cell and lighter path checks—smoother on high refresh rates; relocation preview keeps the old tile occupied until confirmed. Expedition Tavern · Pending rewards: Grid layout with an outcome summary row; +N overflow when more than 8 items. Tooltips: Locked prerequisite slots now hide names until unlocked. Settings: Background FPS throttle removed permanently—no more auto drop to 15fps when idle. Bug Fixes Old saves · Coconuts: Fixed bad drop source data that could make coconuts unpickable and cause freezes/crashes (auto-repaired on load). Livestock: Fixed duplicate death notifications when horses died during caravan transit. Livestock · Names: Fixed numbered animals (e.g. horses) showing the echo-clone name format by mistake. Buildings: Fixed opening building UIs (e.g. Expedition Tavern) while in placement/relocation preview. Tasks: Expected failures (...
Crunchy Bear: Dig Dig Pals
Crunchy Bear: Dig Dig Pals
79 days ago · 火腿

2026/07/20

1. Fixed visitor boundary issues. 2. Optimized the crafting UI display. 3. Added animations for when players join a multiplayer room. 4. Added a player naming feature—you can now name your Cracker Bear. 5. Adjusted Gacha rates: Level 4 outfits are now 12%, and Level 5 outfits are 5%.
Sill Cats
Sill Cats
79 days ago · SQOOL Kato

Cat Tower Added!

My cat won't climb up high! We received many messages telling us this, so this time we have implemented a cat tower to make it easier for cats to climb to high places. The cat tower is available from the free Toy Pack DLC.You can place up to two cat towers on the screen, and they can be stacked vertically. This makes it easier for cats to climb even higher.However, whether or not a cat will climb the cat tower depends on its mood. Cats being cats, they may ignore the cat tower and sleep at its foot instead, so please wait patiently.We have also made the following adjustments.Cat flags can now be placed on the top and bottom edges of windowsOptimized the contents of the menu that can be opened from the task trayMinor adjustments to the settings screen
Herb Tea Man
Herb Tea Man
79 days ago · KCL

2026/7/20 01:20

Fix the issue where the Fuling's Pouch reappears upon re-entering the game after clearing the sixth day.We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
Chill Fishing
Chill Fishing
79 days ago · Buwei

Update Notes #7

Bug Fixes: - Fixed a display issue when opening the Fish Codex. - Fixed an issue where UI elements could be rendered off-screen when restoring the game window from the hidden state Optimisations: - Improved the smoothness of the fish-leaping-out-of-the-bucket animation. — More improvements are on the way —
Yet Another Incremental Game (but this time about coding)

Update 1.0.5

## v1.0.5 ### New - **Founder Discord rewards**: new in-game modal to claim a Discord role with a `/founder` code (tiers based on progression), with the slash command registered on the bot and the backend in Cloud Functions. The modal now auto-opens at launch until the player has seen it once. - **Hide maxed upgrades**: an eye toggle in the upgrades header hides upgrades that are already maxed (persisted in `useAppStore`). - **Machine unlock rebalance**: satellite uplink now unlocks at firmware 3 (no longer gated behind the heat-sink), storage moves to firmware 4. ### Fixes - **Linux / Steam Deck launch crash**: the game now forces GTK 3 — Electron 36 defaulted to GTK 4 on GNOME while the Steam overlay preloads GTK 2/3 symbols, aborting at launch with `Gtk-ERROR`. - **Machine drag & drop dead on Windows**: CSS mutations during `dragstart` made Chromium cancel the drag; fixed in `GridCell` and `StoragePanel`. - **Machine component cost**: the scaled token cost (base × scaling^owned) was displayed but only the base cost was checked and charged — purchases now cost the real price. - **Factory energy underflow** when the capacitor drains mid-tick. - **Typing-cost-reducer agent permanently frozen**: the reduction stored as a native float64 eventually underflowed (~5e-324) and the guard never passed again; moved to `Decimal` (+ tests). - **Documentation upgrade capped at 990**: level 1000 froze training file growth; includes a migration that repairs already-affected saves.
Community Button
Community Button
79 days ago · RecursionSplash

🌱 Collective Growth Buff & Timer Readability Improvements | v5.0.32

🌱 Collective Growth Buff & Timer Readability Improvements | v5.0.32 Collective Growth has received a major buff. • Community Pet EXP increased from 3× to 10× while active • All players continue to receive 2× EXP for their own equipped pets • Every purchase adds time to the shared Collective Growth timer • Boost time can be stacked without a limit • Each purchased hour permanently adds +10% Community Pet EXP gain to the currently equipped Community Pet ⏱️ Community Boost Timer Improvements • Improved the readability of the new Community Boost timers • Each timer now displays on a themed panel backdrop linked to its respective boost
Incremental Infinity
Incremental Infinity
79 days ago · rablogames

Thank you for 11,000 wishlists!

Wow! Did we really just pass the 11,000 wishlists milestone!?That's truly incredible! A huge thank you to everyone for your amazing support. It really means the world to me!By the way, do you remember that just yesterday I told you all I had left to do was press the "Release App..." button?I LIED!I woke up at 3:00 AM this morning to make sure everything was perfect... and somehow I still ended up tweaking the balance just a tiny bit more. ^^'Thank you for being part of this journey!Pablo from Rablo Games
Lured In
Lured In
79 days ago · Big Boy Games

Lured In v1.0.2 Released

I wanna thank everyone for a super amazing launch! All your feedback has been invaluable, and I'm excited to both address issues and expand the content available for Lured In.This small update focuses on QOL and critical bugfixes, as well as some rebalancing of some synergies. Steam Deck and controller should also be more usable now.If you run into any issues, let me know in the Steam forums, or over on Discord. Thanks!ChangelogAdditionsAdded a game save backup system for whenever you reset your dataAdded scroll hints to every scrollable section. Now a slight shadow shows up when a container is not fully scrolledAdded the ability to focus certain scroll containers on controller, like the fishpedia description, synergies list, and creditsAdded a setting to hide the fishing input prompt in the fishing regionAdded a little icon that appears when you have casted into a water event and are receiving the 2x fishing speed bonusChangesUpdated all translations and the list of contributorsIncreased the Salty Giants synergy multiplier from 1.25 to 2.5Increased the Longlubbers synergy multiplier from 1.25 to 1.75FixesFixed an issue where the game could reset all your data if you pressed either yes or no on the reset data prompt, then pressed yes on the ascension or liquid swap warning promptFixed an issue where the cursor on controller couldn't reach the bottom of your shopFixed an issue where opening the fishpedia for the first time would show things that should be hidden, like the background and sparklesFixed an issue where the panels inside of the travel menu would be cut off when moving through with controller
Incremental Factory
Incremental Factory
79 days ago · Significant Steak

Beta Release v09 - Incremental Factory: Infinite

As many of you know, I have been working on v0.8 for quite some time, pushing to expand Incremental Factory into a much larger conceptual world.After all, one thesis for Incremental Factory is: scale is fun (= the factory must grow).Once I rolled out v0.8 to our amazing early testers, I realized that while the game was resonating, something was missing: the iconic graph-based factory screenshots that so many of you shared with the rest of the community stopped.I found myself missing that. And while v0.8 adds so many other things that are exciting and interesting, it does not deliver that.I wanted to return to that pure graph-based factory-building experience, but I didn't want to abandon the world we built for v0.8. Then the answer clicked: game modes.That idea unlocked everything. I rebuilt and refactored large parts of the game from the core outward: a multithreaded simulation, a new rendering layer and generally cleaner architectural foundations, with the ultimate goal of enabling player-created game modes and even modding.And that is where Incremental Factory: Infinite was born.Infinite focuses on the essence: building, connecting, optimizing, and scaling one enormous graph-based factory. No combat. No resource depletion. No unnecessary artificial walls. Start with a trickle of stone, unlock new resource veins, and push every resource from scarcity all the way to infinity.v0.9 begins the era of game modes. Infinite will be my main focus first. The v0.8 experience continues as „Empire“, playable on the same rebuilt foundation and benefiting from every core improvement.Infinite is launching on the web alpha and on Steam Beta today. (switch to the "v09-beta" branch by selecting it in the games options from the steam library)I would love for you to build something enormous, push the new engine, and tell me how it feels. (There is now a built-in Feedback button in the settings!)The factory must grow.P.S.I just want to emphasize the amount of refactoring, rebuilding, ...
Herb Tea Man
Herb Tea Man
79 days ago · KCL

2026/7/19 22:10

Fixed an issue introduced in the previous update where obtaining items would sometimes grant double the intended amount.Players who received duplicate quest items may have encountered progression blocks due to the extra items. This update includes a partial rollback to address the issue. If you are still experiencing problems, please contact us via our QQ group for support. Thank you very much!We are actively working on fixing other bugs and game issues! If you encounter any problems, please feel free to reach out to us in our QQ group for feedback.QQ Group: 1045214492
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