🛰️ Legacy of the Ark — v1.7.10 "Foundations Hotfix 10" is LIVE on Steam! A batch of fixes + polish, all from your reports. No reset — your progress is safe. 💾 🐛 Fixed • You can now start your first Legacy Cycle! The Names page was staying locked even at 100% readiness — fixed. (If a gate like "Awaken once this cycle" is still open, the Names page now tells you why.) • The "Collect Offline Earnings" order could get stuck, and hitting GO TO on an order left the window open so it looked frozen — GO TO now closes the window and takes you where it should. • Long menu lists no longer jump back to the top when you buy or select something. 🙌 ✨ Improved • Resource names that were getting cut off (Thermal Cores, Deep Crystal…) now fit and wrap, and the Deep Surge screen colors are cleaner and easier to read. • On the Legacy pages, items you can afford are highlighted and ones you can't are dimmed. • The Legacy "Signal" resource is now "Section Signal", so it's no longer confused with the exploration Signal material. • Daily Time Shard / Memory Core directives are now actually reachable (they were being set impossibly high). • Command Chain, Precision Commands & Reduced Tap Fatigue now boost your overall Energy production — and auto-taps keep Command Chain running — so they're finally worth taking.
Idle Regenerator - Patch Notes (July 12–14, 2026) New Powers Added various powers to serve underrepresented builds. Added DoT Specialist powers - 4 new passive powers (IDs 128–131) that amplify damage-over-time effects. Added Elemental Synergy powers (IDs 140–142) - bonuses for mixing damage types. Added Pack Familiar (power 126) - a pet-linked proc power that fires alongside your equipped pet's attack. Added Alpha Pack (power 127) - an upgrade to Pack Familiar that strengthens the whole team. Pets & Sidekicks Minor update to the icons in the gacha portions of the kicks tab. Once Red Haired Barkeep, Clive’s Wife, or The Intern are unlocked, they are added to the gacha pool thereafter. Linked hidden pet slots to Pack level. Rebuilding Mode - Raids Added Multi-Raid Campaign to the Rebuilding Defense tab. Gear Ability Proc Added a cooldown to most gear ability procs Optimized proc floats for less memory usage Heaven Spire Auto-combat now has 30-round stall protection - if the fight stalls for 30 rounds without progress, it auto-resolves. If the player clicks any Spire interface between levels, the automation will now pause to allow the player to complete whatever action they were performing. Automation can be resumed with a single click on the “Resume” button. First-Run Experience A Display Setup screen now appears when you first launch the game, letting you configure window size, UI size, and fullscreen / windowed before entering. An updated Adventure Tutorial modal provides a few annotated screenshots and guidance, with localized images for the 7 supported languages. The "Welcome Back / Offline Progress" modal is now suppressed on your very first session - it only appears after you've earned at least one kill. After picking your archetype for the first time, an amber callout highlight now appears on the Auto Off button, so you know how to start auto-combat if the tutorial wasn’t clear. Help Buttons Added "?" help buttons to: Titles card (Upgrades tab), Constellation ...
Hello, fellow gardeners!The demo has been available for a little while now, and over the past few weeks we have been fixing and updating the game based on your feedback and suggestions. The current version is now much more stable, so we would like to summarize the recent fixes and adjustments.Features & Improvements1.In response to reports of save data loss caused by abnormal exits, we have optimized and adjusted the save/load system. This includes changes to auto-save timing, additional backup save slots, save data verification, and adjustments to the save data structure. These changes should greatly reduce the risk of save files being completely lost or corrupted.2.Steam Cloud saves have been added. You can now sync your save data across different devices.3.A new option has been added in Settings to show or hide the plant detail panel. When enabled, hovering over a plant in a pot will display information such as the seed name, water consumption rate, current fertilizer effect, and remaining time. For gardeners who wanted to see more growth information, this one is for you!However, since showing detailed growth information too early may reveal plant mutation results, maturity information will only be shown during the stage right before the plant matures.Simple explanations have been added for the game’s systems and panels. You can now click the question mark on the right side of the pot, or the question mark tab in the lower-left corner of each interface, to view instructions for the current page.A “UI Follow Pot” option has been added in Settings. When enabled, function pop-up windows will automatically appear near the pot in a suitable position, so you no longer need to manually drag them around all the time. If you manually move a window again, Follow Window will automatically turn off.A quick “Always on Top” button has been added next to the minimize button.You can now unequip snail skills. Click an equipped skill again to remove it.We adjusted the available pl...
4.17版本更新维护公告 致各位探求者大人:我们计划于2026年7月15日12:00对全服进行停服更新维护,预计将在7月15日14:00开服。实际开服时间可能提前或延后,如若延迟开服我们会第一时间公布消息,还请探求者大人留意后续公告。 【维护时间】2026年7月15日12:00~14:00(预计) 【维护补偿】绚晶石*400 【更新内容】▼【限定许愿】「皎月初绽·比比安」限时概率提升! 7月15日 维护后 - 8月5日 12:00,「皎月初绽·比比安」限时UP许愿池即将上线。全新火属性LSSR稀有度角色「皎月初绽·比比安」可在本许愿池邂逅获得,且邂逅概率限时提升!「皎月初绽·比比安」拥有Sub技能,可在后备位为探求者大人提供助力!※7月15日维护后,已解锁火属性后备位的探求者大人将自动解锁新的后备位装备栏。※火属性&风属性部分LSSR角色可在该许愿池中邂逅。 ▼限定同调任务-比比安即将开启 7月15日 维护后 - 8月5日 12:00,提升新角色「皎月初绽·比比安」的同调等级,即可获取耀金星徽等道具奖励!将同调等级提升至4级,总共可获得耀金星徽×90。将同调等级提升至5级,可获得银色誓言×1! ▼【限定许愿】「劫炎·落花之意」、「赤霄永燃」厄瑞忒丝、喜母的机关·商限时概率提升 7月15日 维护后 - 8月5日 12:00,新回响&虚数体UP许愿池限时开放,全新火属性灵宿蚀痕系列回响「劫炎·落花之意」、全新火属性始源贤龙系列虚数体「赤霄永燃」厄瑞忒丝、全新暗属性蓬莱机偶系列虚数体喜母的机关·商加入许愿池,且在本许愿池内的凝聚概率大幅提升!在本许愿池内累计许愿次数达到80次时,可领取UP回响「劫炎·落花之意」×1! ▼【限定许愿】异象回响许愿池即将开启~! ◇许愿时间◇7月15日 维护后 - 8月15日 12:00◇活动说明◇活动期间,全新火属性异象回响「暗夜之邀」登场,且凝聚概率大幅提升!异象回响「暗夜之邀」拥有与诸神祝福4期回响「小酌片刻」完全一致的性能,并可在未来版本将其作为回响「小酌片刻」的外观使用。获得该回响后,探求者大人还可通过成就界面解锁1个专属头像!在本许愿池内许愿累计达到80次时,可领取UP回响「暗夜之邀」×1!【特别提醒】:活动结束后,该许愿池的UP回响「暗夜之邀」不会加入常驻回响许愿池「特莱威的回响」。※更多许愿池详情请参见游戏内相关公告。 ▼【限定许愿】全新新手限定·特惠回响许愿池即将上线7月15日 更新后 - 7月29日 12:00,全新新手限定·特惠回响许愿池将限时对全体探求者大人开放!使用300星石花进行1次十连许愿。在该许愿池内许愿达到指定次数时,可领取指定数量的奏鸣币与星花币。最多可进行320次许愿!详情请关注后续游戏内许愿池说明。※7月29日 12:00后,该许愿池将仅对账号创建时间49天以内的探求者大人保持可见。※旧版「新手特惠回响许愿池」将在7月15日游戏更新后关闭。※原有的「新手特惠回响许愿池」在7月15日关闭前,账号创建时长小于49天的探求者大人可继续进行许愿并领取奖励。不会影响到7月15日更新后上线的新卡池的剩余次数。※原有的「新手特惠回响许愿池」在7月15日关闭后,即使账号创建时长小于49天且仍有剩余可许愿次数未使用,也无法在原许愿池内进行许愿。 ▼火属性灵宿蚀契试炼战即将开启 ◇活动时间◇7月15日 维护后常驻◇开放条件◇LR等级达到11级◇活动说明◇击败境界灵使·朱雀,获取为神狱之主角色突破的机缘!通关关卡可获取火属性全新素材,对神狱之主·朱雀进一步突破,提升属性值并强化技能效果!完成突破并将等级提升至80级后,还可解锁全新的立绘!通关关卡还可获得六属性「宿命连结」刷新道具,用于为角色赋予新的连结加成。 ▼【签到活动】繁花之约 7月15日 维护后 - 8月5日 12:00,探求者大人累计签到达到指定天数,即可在【繁花之约】活动面板领取星绚之愿·套组、星导之愿·套组、绚晶石等超值好礼! ▼【限定任务】赤焰修行 7月15日 维护后 - 8月5日 12:00,探求者大人完成指定任务,即可在【赤焰修行】活动面板领取星绚之愿·套组、星导之愿·套组、追忆之证·套组、绚晶石以及大量超值道具奖励! ▼新剧情活动「烬中存续」 剧情活动【烬中存续】即将开启~◇活动时间◇活动开放时间:7月15日 维护后 - 8月5日 12:00活动兑换时间:7月15日 维护后 - 8月12日 12:00◇参与条件◇通关主线关卡2-8后即可参与。◇活动介绍◇【烬中存续】主题活动共计开放【剧情关卡】【BOSS挑战】【特别挑战】三个挑战区。◇剧情关卡◇- 游玩【剧情关卡】可阅读剧情故事。首次通关战斗关卡将获得绚晶石等首通奖励,多次通关战斗关卡,还可获得角色及回响升级材料。阅读【剧情关卡】指定关卡后可解锁【BOSS挑战】。◇...
New: Experimental Co-op multiplayer. Main Menu > Multiplayer > Host Game If you are friends on steam you will then be able to see the session in Main Menu > Multiplayer If not, you can connect by the session id. Session id is visible in Pause Menu > OtherFix: AssetManagement - Servers added to racked servers list only when added to the rack but not on loadImproved: Performance, culled cables and packets by distance
Hey Warriors! We're deep in development on 2.0, and sometimes we can't help but think — making a game really is "a different beast every day." This update isn't quite a reveal — more like a progress report. Remember the first time we shared the PvE mode map in 2.0?It was static, top-down, looked like a flat mini-map — almost like a concept sketch. After some time in development, we've "remade" the map. It's now a full 3D scene, and the camera perspective has changed as well.Yes, the workload went up — but compared to a 2D mini-map, this gives a much stronger sense of actually being on an expedition. And when it comes to how character movement is presented, it'll look a lot better too. For more info on 2.0, keep an eye on future updates. We'll share all sorts of progress — game-related, or maybe not (?). As always, please note: everything above is still in development and does not represent final quality.
Thank you to everyone who's been with us! ❤️This update makes the early hours of the game far more engaging, adds fresh content for experienced players, and opens up new ways to develop your character.🎯 The early game experience (FTUE) has been completely reworked: faster, clearer, and more engaging🧠 Core systems now have more depth: character progression is more varied, and your choices matter more🚀 A new Rocket mode: another major goal for the most successful players🚗 New vehicles and additional ways to progress⭐ New premium progression paths📦 More content, balance improvements, and bug fixesAvailable languages: Indonesian, Russian, English, Spanish (EU), Spanish (LatAm), German, French, Portuguese (Brazil), Portuguese (Portugal), Hindi, Filipino, Italian, Dutch, Japanese, Korean, Polish, Turkish, Ukrainian, Chinese (Simplified), Chinese (Traditional)Save compatibility: all existing saves are fully supported.Thank you for your feedback and suggestions! We read every comment and will keep improving the game together with you.Have fun!
This update makes the early hours of the game far more engaging, adds fresh content for experienced players, and opens up new ways to develop your character. 🎯 The early game experience (FTUE) has been completely reworked: faster, clearer, and more engaging 🧠 Core systems now have more depth: character progression is more varied, and your choices matter more 🚀 A new Rocket mode: another major goal for the most successful players 🚗 New vehicles and additional ways to progress ⭐ New premium progression paths 📦 More content, balance improvements, and bug fixes
Hi everyone! This is SylverDev from Gearbyte Games, the main Developer of Growing My Manhole. We just hit 6,000 wishlists, actually we're closing in on 6,500 now. Thank you all so much! Every wishlist genuinely helps get the game in front of more people, and it means a lot to see this kind of support before launch. Over the past month, we've had content creators covering our game including GrayStillPlays, Real Civil Engineer and Dex. We also took part in the Southeast Asian Games Showcase: Summer Fest Edition, which helped to bring a lot more players in to try out our demo. To celebrate, we're rolling out an Art Update! The items you pick up have gone through an art pass and some of the UI has also been updated to be clearer. The response from the Demo has been mostly positive and we hope this new art pass makes the game even better. The plan is to release sometime towards the end of Q3 2026, though a specific release date has not been confirmed yet. Thanks again for wishlisting and following along! If you haven't already, don't forget to wishlist and follow the game to stay updated! - SylverDev
Artesnaut Out Now on Steam!Loved on mobile for over 7 years, the text-based hack-and-slash idle RPG Artesnaut has finally arrived on Steam!◆ What is Artesnaut?An idle RPG set in an authentic medieval fantasy world, where you create your own characters, form a party, and conquer dungeons. Battles and exploration run fully on auto — send your party out exploring, come back a while later, and see what they brought home. It's a game you can enjoy entirely at your own pace.- Highly flexible character creation, combining Race, Job, and your very own Epithet- An epic story that 93% of players rated as "fun"- About 1,000 pieces of equipment and 85 dungeons, every one with its own flavor text- Deep build-crafting: combine equipment, skills, and item epithets to forge the ultimate party◆ Save data transfer from the demoYour progress from the demo version carries over directly to the full version. Just follow the in-game instructions.◆ 7.5th Anniversary Event now live! (until Aug 21)To celebrate the Steam launch, the 7.5th Anniversary Event is currently underway. Don't miss this chance to join in!——Thanks to everyone's continued support, Artesnaut has made it to Steam. We'll keep the updates coming — we hope you enjoy the game!
Fixed a bug where would change the order of equipment affixes.
Hello everyone!The day has finally arrived. I am incredibly excited to announce that My Pocket Paradise Version 1.0 is officially LIVE! 🎉It's been a long journey getting here, and I'm so happy to finally share the full version of the game with you all. In Version 1.0, you can fully dive into your cozy island escape:🌱 Farm a variety of crops in your beautiful garden. 🎣 Fish by the beach and complete your collection. ⛏️ Mine for valuable resources to build your dream getaway.Thank you so much to everyone who has supported the game, added it to their wishlists, and helped test it along the way. This game was made for you to relax, unwind, and enjoy a stress-free experience.(If you enjoy your time on the island, leaving a Steam review would mean the world to me and help the game grow!)Jump in and start your endless summer today! 🏖️
Hello, everyone! Have you been enjoying the Custom Coloring ? This update mainly focuses on quality-of-life improvements and bug fixes. Thank you once again for all your feedback.ːmiino_lolːImprovements Daily envelopes will now be collected automatically if they are not claimed manually within 30 secondsAdjusted some labels in the Pomodoro Timer statisticsImproved the default shortcut settings and removed F7 as the default shortcut for Wallpaper ModeAdjusted the position of the Zongzi Hair Charm to prevent it from clipping into the cat’s earAdded an option in Settings to hide the nicknames and avatars of other cats Bug FixesFixed an issue where the final two cursor styles could not be displayed properlyFixed several localization issuesFixed inaccurate collision areas on some decorationsFixed an incorrect quantity display in the Coloring DIY featureFixed an issue where leaving the fish-selling screen open for a long time could cause a different fish to be soldFixed an issue where controller button presses were not counted correctly if a controller was connected after the game had already launchedFixed display issues affecting accessories related to the Diving Suit and Diving Goggles in the collectionFixed an issue where houses could still be randomized after house display had been disabledFixed an issue where the mouse cursor could become misaligned after remaining idle in multiplayer for a long timeFixed an issue where some custom white noise tracks could not be played after switching tracksFixed an issue where the Free Mode shortcut was not shown in Settings while playing in windowed modeFixed an issue with importing music on macOS A Thank You, Future Updates, and a Team Update Thank you for your continued support of NoSlack Pets, and for all the feedback and suggestions you have shared with us. Without your support and kindness, the game would never have become as complete as it is today. Your support is also what encouraged us to give something back to the commun...
There's a Demo now!(Yesterday i pushed the update but not the patch note sorry)A standalone Steam demo: the first 10 generators, a simplified Prestige, a "taste" of Astral boosts and its own set of achievements. Your demo progress carries into the full game via a new Save Export / Import "continue code" (Settings → Data Management), which also just makes backing up your save easy. The game can even run in a browser now through itch io.UX/UIGenerators can now "Ascend": max out a generator's astral tier and it goes out in a blaze of glory, then retires.Hover any upgrade to see exactly how much each generator will produce before you buy.Multi-Core Processing toggle with a thread slider for big late-game saves.Quick generator filters: "Affordable only" + Expand/Collapse all.Way more "juice"Buying things feels good now, count-ups and flashes on purchase, cards that animate in, punchier floating click numbers, and top-bar counters that motion-blur as they climb. The 3D starfield was rebuilt as a living sky that grows with your empire (twinkles, shooting stars, cursor parallax, event flares). Fresh fonts, a cleaner mastery bar, polished tutorials, and a revamped language-select screen.Balance you'll feelMastery is actually reachable now (the old milestones were mathematically impossible).Prestige & NG+ pacing smoothed: gentler walls, better early-cycle rewards, a real head-start.Clicking matters again in the late game.Astral boosting is now a fast, frequent loop instead of a rare slog.Fixed a nasty math bug where buying a generator past ~200 units could lower your CPS. Never again.Big stability winsFixed the dreaded "cube clicks freeze the game" bug (three separate causes).Frozen panels, stale/jumping CPS numbers, and a silently-lost astral bonus all fixed.Crash-proof saves (atomic writes, bigger cap, cloud-fail warning).Windows no longer get lost off unplugged monitors or oversized on small laptops.Runs better on low-core and other machines; the Prestige cooldown works ag...
A dedicated gacha pool! Get all the adorable cats and dogs you love!Note: They can still be obtained from mounds, just like other mushrooms.
尊敬的勇士,遊戲將於 2026.7.15 10:30-11:00(UTC+8) 進行維護更新,屆時將無法登入。更新內容:1、新增屠龍飛升功能,七合開啟2、優化行會倉庫日誌3、修復已知 BUG,優化遊戲體驗
修复 1、修复了部分启动失败的问题。
Fixed crashes on some systems by forcing the game to run with DirectX 11.Removed the hit-stop (temporary slow-motion) effect when destroying chests.
Update NotesHey everyone,I’ve been working hard on some improvements, and I wanted to share this update with you.Fixes & PerformanceMajor Performance Optimization: I’ve fundamentally resolved the issue causing FPS drops when there are many balls on the field. The game should now run significantly smoother.Small Note Thank you to everyone who shared suggestions and reported issues. Your feedback is truly invaluable and helps me shape the game, especially since I’m developing this project solo. I am committed to continuing these improvements based on your input. 🖤🌹
Hello everyone!Steam Trading Cards are now officially live!Collect the full set of cards to unlock exclusive game badges and Steam profile backgrounds. Here’s what’s included:9 collectible trading cards 6 unlockable badges 6 profile backgrounds 6 emos We’re also thrilled to announce our spin-off title, Fish to Cats: Catch & Feed . It will officially launch next Thursday, July 23rd at 10:00 AM (UTC+8), with an introductory price of $2.69 USD.Fish to Cats: Catch & Feed is an incremental game about a story of the big cat and new friends.Be sure to add to your Wishlist! As part of this update, free crossover decoration is now available! Added an interval when switching BGM tracks.Fixed a texture error with the Tiny Pasture collaboration decoration.
Hello Everyone,I have a quick but important update to share - Rock Bottom releases in less than 12 hours! It has been a really long, yet rewarding journey working on Rock Bottom, and I can't quite believe launch day is finally here. Releases 14th July 8am PTWhat's waiting for you at launch:8 Unique biomes to explore13 Resource types for upgrading your OrcA sprawling skill tree with over 150 upgradesThank you to everyone! Whether you played the demo, wishlisted the game, reported a bug or just clicked on to this announcement - you have helped make the game exist today. I can't wait to see what you all think about the game! If you run into any bugs or issues, please feel free to post on the steam discussion page! I am always looking out for any questions to respond to. Happy mining! Zach :)
Under Tower Idle – Major Dungeon & Performance UpdateHello everyone!This update is one of the biggest quality-of-life improvements we've released so far. We've focused on improving Dungeon progression, boosting performance, and making many of the game's systems feel smoother and more rewarding.⚡ Performance ImprovementsSmarter Soldier RenderingOne of the largest performance improvements in this update comes from how soldiers are displayed.Soldiers traveling from the Tavern to the Dungeon and soldiers deployed from Garrisons are now grouped into 10, 100, 1,000, and 10,000-unit formations.Instead of rendering thousands of individual units, soldiers are now represented as a single formation that grows visually based on the number of troops it contains.This greatly improves performance while making troop movements easier to read.Resource Collection OptimizationTo reduce screen clutter and improve performance:Floating text for identical resources is now merged into a single notification.This applies to both automatically collected resources and manually gathered resources.Resource Bar PerformanceFixed a performance issue that could occur when hovering over resources in the top resource bar.🏭 Production & ProgressionTo improve progression and remove unnecessary bottlenecks:The required station level for Mithril Ingot and Cut Diamond production has been reduced to Level 9.This allows players to reach important late-game materials much earlier.⚔️ Dungeon ImprovementsThe Dungeon has received a large number of improvements designed to make every run feel smoother and more rewarding.Reward SummaryAfter defeating a Raid, Titan, or the Sea Dragon, a new reward summary panel will display all of the loot earned from the event.Smarter Raid CompletionRaids now end immediately after all Raid enemies have been defeated.You no longer need to eliminate every remaining enemy on the map before the Raid is considered complete.Soldier PersistenceSoldiers will no longer disappear if the game...
Hey everyone! Our new game, Meow Squad: Incremental Fishing, now has its Steam store page up!Add it to your wishlist!Boss BattleThis game carries on the incremental gameplay from our previous title, Captain Whiskers: Incremental Seas. The biggest change is the boss battles! Moving to the next sea is no longer just about stacking up resources. Fishing in the current sea will draw the attention of the giant Overlord boss of that area. The Overlord boss fights are arcade style and require a bit of skill and strategy. Beat the Overlord to unlock the next sea! There are five Overlords in total waiting for you!The boss battle system is still in development, and we hope it will bring you even more surprises!Footage shown is work in progress and does not represent final quality.Features🦀 5 sea Overlord bosses, bringing arcade style boss battles🐟️ 18 types of marine life🐱 4 cat sailors fishing alongside you💡 Over 100 talents🌊 5 seas with distinct styles🎁 16 collectibles to discover🕸️ 10 fishing net upgrades
Yes thats tomorrow.No, fuel hoarding is of no concern, Titan fleet dont care about that lame stuff.
Hi everyone! ^^We're excited to introduce a brand-new bundle featuring Lakeside Bar & Neko Station! 🎉If you love cozy management games, this is the perfect opportunity to expand your collection and enjoy 🎁10% OFF🎁 when purchasing both games together.😍🤗 While you're here, don't forget to check out our upcoming cozy adventure, Seaside Wash & Wishlist: 🎯 Follow our developer page to stay updated on the latest news, game updates, and future projects: https://store.steampowered.com/developer/BITCOVER❤️ Thank you so much for your continued support and for being part of the Lakeside Bar journey!Warm wishes, Lakeside Bar Team