-Fixed UI layout direction being inverted and unresponsive when the system language was set to Arabic
Hey Grove Keepers!Some of you wondered why you should build paths if Woodlings kept wandering straight through the grove - and honestly, fair point. They should now follow paths and bridges!Pathfinding & AwarenessImproved Woodling pathfinding and awareness, helping them make better decisions based on what's happening nearby instead of running across the entire grove unnecessarily.Woodlings now navigate paths and bridges more naturally and are better at moving around each other.Fixed an issue where some Woodlings would not join in chopping fallen trees properly. Woodlings should now work together much more consistently.Added and improved colliders across buildings, fields, fishing piers, and many other farm objects, helping prevent Woodlings from walking over and trampling vegetables.UI & Quality of LifeFixed entering a new line with Enter in the notepad when using IME keyboards, such as Korean.Fixed farm scrolling after leaving the notepad notes window.Fixed issues related to switching between monitors.Fixed mood selection issues.Other FixesFixed in-hand items sometimes remaining visible when they should be hidden.Added performance improvements and general polish.Looking ahead, we're also working on Markdown support for the notepad, which should arrive in a future update. We also have an idea for reducing CPU and GPU usage on laptops by introducing adaptive FPS, helping the game run more efficiently while saving power. Stay tuned! Thank you for helping us make the grove better with every update!
🏦 Bank Tabs Organize your bank into multiple tabs. Create and delete tabs, and switch between them freely. Move items between tabs by dragging an item onto a tab or via right-click → Move to Tab. Rename a tab (double-click it), give it a custom icon (right-click an item → Set as Tab Icon), and drag tabs to reorder them. Deleting a tab is safe — its items move back to Tab 1, never lost. ⛏️ Separate Pickaxe & Axe Slots Tools now have two dedicated equipment slots instead of sharing one. Both stay equipped across all 3 gear sets — they no longer come off when you switch loadouts. ⚡ Combat & Quality of Life Dungeons can now auto-repeat — toggle it on and a cleared dungeon re-runs automatically at full rewards. Ancient Surge can be claimed straight from the Adventure Log (a ⚡ Claim button on the prompt), in addition to the bolt badge. Kill contracts now show live progress in the chat log (e.g. "7/20 slain — 13 to go"). 🐞 Bug Fixes Defence combat style no longer reverts to Melee when switching tabs. Fixed the Ancient Surge countdown freezing on skill cards after claiming. Additional UI polish and fixes.
Hello there, fellow Tiny Terrace enjoyers! 🌿🌱🌞 Here's some more fixes and adjustments, some new plants and products to make. This update also has the new forest generation for new saves, so yeah you can look at that, I think it looks better than the previous version. generation is now seeded, but currently random seeds are created at the start of a new save, but when i make further adjustments you'll be able to type in whatever seeds you want. (as of v0.93.987.10976) 🔨Here are some things that I have added/fixed/changed.Conceded the right half the flag to The Spiffing Brit. ☕Added New Forest Generation (only active for new farms, remains the legacy gen for already existing saves.) \Added some more plants \Added some new craft able productsAdded a retire button in case a fella is no longer wanted\.Added a thing that allows interruption of some types of "Tasks" when something more important pops up.Changed the way beehives work to ideally make honey output match surrounding plant type percentages correctly.Fixed issue where first load was faster than the next load.Fixed some weird visuals when finishing a progress goalAdjusted cloud spawningFixed an issue with the inventoryAdjusted the way resolution changes happen(possibly fixing some instant crashes)Added launch options to force DirectX 11 or 12(default option should pick whichever one you have)Fixed the Move and Resize cursors not appearing when adjusting the windowed mode(sometimes if flickers when dragging fast)Capped fella costRemoved OS Fullscreen key commands, replaced with F11 or Alt + Enter(which is ideally the keys already used but not the swap is handled by the game for consistency.)Fellas now stop fishing when picked up, instead of freaking out.Made the Nighttime brighter, and a little more blueFixed Beehive upgrades not being auto-unlocked upon load due to my recent changes to loadingFixed some stuff that would cause fellas to give up.Fixed some visual issues with the tile highlighterFixed QE seed select...
本周更新(新品节前)总汇🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 新品节已至,(北京时间16号凌晨1点),愿大家都爽玩到各方佳作!⭐ 新品节已至,(北京时间16号凌晨1点),愿大家都爽玩到各方佳作!
Hello everyone,Today, we want to share an honest update about the current state of Fun Park Simulator and our release plans.Over the past period, we have been working hard to build a theme park simulation game with many systems, including rides, guests, staff, shops, repairs, park management, and progression. This project has been very important to us, and we have put a lot of time, effort, and care into it.However, we also want to be transparent with you. During development, we have faced serious financial difficulties. At this point, we had two options: either stop the project completely, or release the game earlier than originally planned and continue improving it together with the community.After a lot of thought, we decided not to give up on the game.Fun Park Simulator will be released in Early Access on June 23, 2026.We want to be very clear: the game is not fully finished yet. Some features may be incomplete, some systems may need balancing, and there may still be bugs or rough parts. But the core of the game is playable, and we believe that with your feedback and support, we can continue improving it step by step.By releasing in Early Access, we are not saying that the game is complete. Instead, we are inviting you to be part of its development. Your suggestions, bug reports, reviews, and feedback will help us decide what to improve first and how to shape the future of the game.Our goal is to keep updating Fun Park Simulator after release with fixes, improvements, new content, better balancing, and more polished gameplay. We know that trust is important, and we will do our best to earn that trust through consistent updates and honest communication.If you decide to support us at this stage, it means a lot. Your support will help us continue working on the game instead of stopping the project.Thank you for understanding, for your patience, and for giving Fun Park Simulator a chance.See you in the park,Flugames
Hello everyone,Today, we want to share an honest update about the current state of Fun Park Simulator and our release plans.Over the past period, we have been working hard to build a theme park simulation game with many systems, including rides, guests, staff, shops, repairs, park management, and progression. This project has been very important to us, and we have put a lot of time, effort, and care into it.However, we also want to be transparent with you. During development, we have faced serious financial difficulties. At this point, we had two options: either stop the project completely, or release the game earlier than originally planned and continue improving it together with the community.After a lot of thought, we decided not to give up on the game.Fun Park Simulator will be released in Early Access on June 23, 2026.We want to be very clear: the game is not fully finished yet. Some features may be incomplete, some systems may need balancing, and there may still be bugs or rough parts. But the core of the game is playable, and we believe that with your feedback and support, we can continue improving it step by step.By releasing in Early Access, we are not saying that the game is complete. Instead, we are inviting you to be part of its development. Your suggestions, bug reports, reviews, and feedback will help us decide what to improve first and how to shape the future of the game.Our goal is to keep updating Fun Park Simulator after release with fixes, improvements, new content, better balancing, and more polished gameplay. We know that trust is important, and we will do our best to earn that trust through consistent updates and honest communication.If you decide to support us at this stage, it means a lot. Your support will help us continue working on the game instead of stopping the project.Thank you for understanding, for your patience, and for giving Fun Park Simulator a chance.See you in the park,Flugames
Make sure you don't get a SunBrnBrnBrn Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game!
Get your swimshorts on! We've got the Beach Biome for you to explore! - Tackle new missions to Receive material for new beach themed goods! - 10 New Tiles - 3 New Chips - 5 New Decorations + a new boss! + Increased level cap! CREATE YOUR OWN AURA: - Once you clear the summer boss, come let us know in our Discord Channel! You can describe an aura, and we'll pick a winner to have it added into the game! Coming up: We're still trying to get our chips from our winners finalized! so we'll be making an update with our Aura Winners and Chip winners during summer some time!
Added option to choose which colony/outpost slot you are using when there are multiple slots open Fixed a bug with arm the relief convoy downgrading stat upgrade Fixed broken raid route screen Fixed the login flow for players who went afk/kicked/destroyed so they can create a new account Hid the 'campaigns' of other factions in multiplayer
Update 0.7 arrives with new content and important improvements to progression and the game’s interface.Highlights3 new ages to exploreNew artifact systemExcavation systemImproved statistics menu and playtime trackingOfficial soundtrack available on SteamNew ContentNew Ages Three new progression eras, each introducing unique challenges, buildings, and rewards.Artifacts Each age contains 5 artifacts. They grant various bonuses, including click power, CPS, offline time, and system synergies.Excavation A new exploration system featuring a 3x3 grid. You have 3 attempts to uncover hidden artifacts.New Buildings Each age now introduces new buildings to further strengthen progression.Achievements and Upgrades More goals and improvements to unlock as you progress through the ages.UI Improvements & Playtime Tracking The statistics menu has been significantly improved, offering clearer and more useful information. Playtime now continues to track even when the game is closed.Soundtrack The official game soundtrack is now available on Steam and will be included with the game until the release of version 1.0. After that, it will be sold separately.
Hello,This is the development team. As the first step toward fundamentally resolving the issues caused by server overload, the server migration update has been carried out. \※ After connecting to version 1.00.12, connecting again with an earlier version may result in item loss.Lost items cannot be recovered, so when accessing the game from a different location, please be sure to update (or verify file integrity) in advance before launching. ※ Due to the nature of our server provider, connection issues may occur in certain regions (such as Russia). We are currently investigating the cause and will continue to work on improvements. ※ During the update, items will be checked against Steam's item registration data, and any item found to be abnormally generated or invalid will be deleted. ※ Initial Registration Wait: If a large number of users connect at once, it may cause server issues. Please note that a wait time of up to 1 hour may be assigned. \1. Server- Part of the data processing has been moved to the developer's server.- The minimum acquisition time for Common Chests and Stage Boss Chests has been reduced.- The game will now close if the server fails to respond.- The description text for the invalid item popup has been changed.- The account reset logic has been changed. Going forward, access will be restricted for 1 hour after an account reset due to data processing.- The Mailbox can now be refreshed immediately upon opening. (The Refresh cooldown has also been changed from 10 seconds → 5 seconds.) 2. UI- As the content and method of data collection have changed, existing users will now be shown a "Terms Re-consent" screen.- As the content and method of data collection have changed, the "Consent to Data Collection and Use" shown to new users has been updated. 3. Feature Changes- Cube: Equipment for DLC characters you have not purchased will no longer appear during Synthesis.- The probability of obtaining Accessories from Act Boss Chests now varies by equipment s...
The depths remember. Version 1.1 brings the biggest content update yet to Dig into the Core! The new Prestige system expands the game far beyond Zone 33. After completing your first full descent, a new journey begins. You return to the beginning, but not everything is lost. The depths remember your achievements and transform them into permanent power. The New Prestige System After completing Zone 33, you can activate Prestige and begin a new run through the depths. Prestige resets the regular progression, while your most important permanent achievements remain: Echo Shards The Echo Tree and all purchased Echo upgrades Unlocked Mega Skills Stone Resonance and lifetime stone counts Portal Energy and its current progress Prestige Levels and Prestige Points After completing Zone 33 again, the next Prestige becomes available in the Base Camp. Each Prestige Level also increases the number of stones appearing during runs. Every Prestige adds approximately 10% more stone spawns, creating both new opportunities and greater challenges. The Echo Tree The Echo Tree becomes available after your first Prestige. Echo Shards can be invested into numerous permanent upgrades for all future runs, including: increased click damage increased automatic damage higher XP gains more Gold from Resource Trading reduced Zone XP requirements stronger Portal Energy conversion additional Echo Shards stronger Stone Resonance bonuses The cost of the Echo Tree has been rebalanced so that fully upgrading its regular skills is realistically achievable over approximately five successful Prestige runs. Five Powerful Mega Skills Each Prestige grants one Prestige Point, which can be used to unlock one of five Mega Skills: Hammer of Virexon – Every 7 seconds, a massive hammer strikes roughly half of all visible stones and deals 10× click damage. Thunder of the Ordo – Every 7 seconds, up to five lightning strikes instantly destroy their targets and release additional shard bursts. Timeline Fracture – Every ...
✦ New Exit button — a proper Exit option is now in the top bar. It saves your game and quits to desktop (with a confirmation so you can't misclick it). Windowed mode — press F11 or Alt+Enter any time to toggle between fullscreen and windowed. ⚔ Hardcore Mode Tools are now available in Hardcore — the Skiller's Workshop (pickaxes & axes) is open, shown exactly like in Normal mode. Backpacks added to Ironman Supplies — all three packs can now be bought in Hardcore, same price and look as Normal. Fixed: Hardcore XP was reduced too much — XP was effectively cut by ~75% instead of half. Hardcore XP is now correctly halved, matching the number shown on the cards. The mode-select screen now clearly states the Hardcore market is limited compared to Normal. 🐞 Bug Fixes Reset Save now actually works — it fully wipes your character and returns you to character creation (and uses the game's themed confirmation prompt instead of the plain pop-up). Ancient Surge no longer lingers past 0s — the buff sometimes kept running after its timer ended if you tabbed out and back. It now ends right on time. ⚙ Performance Reduced screen tearing and stutter while scrolling.
Hi everyone!We’re thrilled that so many of you have enjoyed the demo!Trashy Cashy is part of Steam Next FestSteam Next Fest starts today, and Trashy Cashy is taking part!We’ve also updated the demo, mainly to make one of the mechanics that many players found confusing a little clearer: selling items through the smartphone.Just a reminder: you can only sell rare items that have a special marker underneath them on the shelves! :)The full game launches on June 24Here’s what you can expect in the full version:Most importantly: mountains of new trash and packaging!A new robot type, Shelfie, designed to work with shelvesA dedicated Robotics section for fine-tuning your robots’ behaviorRebalancing of just about everything, with around 4-6 hours of engaging gameplay instead of roughly one hour in the demoA much larger skill treeA material system featuring six new resources in addition to moneyA new material processing windowVarious new mechanics, including flies and dirty itemsEven a story and multiple endings! We know that’s not the most important part of an incremental game, but we had a lot of fun making themWe hope you enjoy the demo - or at least remember to add Trashy Cashy to your wishlist!We look forward to seeing you in the full game when it launches on June 24.
v1.1.13 Update Notes Updated paper titles in the player co-created public paper pool. Fixed the animation display when selecting the conical flask while minimized on Mac. Fixed an issue where eligible graduates in the to-do list would not refresh after changing graduation/degree requirements in the rule settings. Fixed abnormal three-dimensional value display during paper research. Fixed an abnormal position issue when students wake up. Fixed abnormal condition checks after writing progress requirements were met when applying for titles. Corrected the relationship status description text in the encyclopedia. Corrected the description text shown when confirming Direct PhD Track conversion. Optimized icons and text display during academic outsourcing. Optimized the disabled archive display for the Signal Tower.
Hi there, Ohs! 👋We released the first demo of our new game, Hole Is Mine, a couple months ago. And since then, we have been reading your feedback and listening to what you think. So, based on that...A new revamped version of Hole Is Mine Prologue is now available! We've changed lots of things, so here you have a list of the most important ones:Reworked the way you manage and assign the equipments to the Mini'Ohs. Now it's much more comfortable and easy to swap equipments and create nice builds. Added 2 new equipments, Friendship Wool and Heaxy Axe.Added the "Holy Blook", a way to get blood to level up and upgrade the equipments.The dangers, number of depths and end of the Hole is changed.Now you can find the Mini'Ohs while exploring the Hole.Lots of new upgrades, reworking the ones we didn't like and adding some new ones.A new item that allows you to clone Mini'Ohs during incursions.Twitch integration for streamers. The chat can help (or not!) the streamer, hitting blocks, waking or stunning minions, and more!Much more little things and details.Remember, you can play this new demo here! 👇Besides that, we are working hard on the full game. We will try to have a playtest in a few weeks for those of you who want to help us improve the final version of Hole Is Mine.The Hole has spoken, Ohs! 🕳️
Lumber Jax is LIVE! 🪓🌲After a lot of work, testing, balancing, bug fixing, and polishing, Lumber Jax is now officially available to play!This is only the beginning. I’m already working on the first round of updates, with short-term goals including:1 new biome125 new worldsNew enemies2 new classesNew prestige buyablesNew weapons, armour & accessoriesA new equipment slot2 new Haven minigamesImprovements to all Haven minigamesPerformance improvementsUI adjustments, including full screen and resolution optionsAccessibility optionsI’d genuinely love to hear your feedback as you play. What feels fun? What feels slow? What needs more polish? What would you like to see next?You can share feedback in the Steam discussions, or join the Discord using the button in the bottom-right corner of the game.Thanks so much to everyone who has wishlisted, tested, followed, or supported the game so far.Now grab your axe — Lumber Jax is live! 🪓
Brand-new upgrade packs are now available in the Bottle Cap Store! Customize your future gear drops and strengthen your Celestial Wrath equipment bonuses.Celestial Wrath Control Chip Upgrade PackSpend Bottle Caps to purchase this upgrade. All newly dropped Celestial Wrath Control Chips will receive boosted critical damage multiplier.Stat Label: New Celestial Wrath Control Chip Crit Damage Multiplier Bonus|Unit: %Celestial Wrath Turbo Upgrade PackSpend Bottle Caps to purchase this upgrade. All newly dropped Celestial Wrath Turbos will receive an increased attack bonus multiplier.Stat Label: New Celestial Wrath Turbo Attack Multiplier Bonus|Unit: %
Hello,This is the development team.A critical issue was discovered right before the update was set to go live, so we've had no choice but to delay the update by an additional 3 hours (now +9 hours from the original schedule).We don't know how to apologize to everyone who's been waiting. Please accept our sincere apologies once again.If the issue is resolved sooner than expected, the update may go live earlier than the time listed below.■ Scheduled Build Update Time · 2026.06.15 (Mon) 08:00 AM PDT (San Francisco)· 2026.06.15 (Mon) 04:00 PM BST (London)· 2026.06.16 (Tue) 00:00 KST (Seoul)We apologize for the inconvenience.— The TBH: Task Bar Hero Team
Hi, Brave Hero! Arya here. We fixed a little 777 hiccup and made your work plots harvest even smoother!Fix: 777 Jackpot Compensation: Fixed a bug where the 777 jackpot could not be obtained in some cases. If you were affected, just reopen the 777 screen and your reward will be sent automatically!New Feature: Work Plot Auto-Harvest Hint: Added a hint for the work plot auto-harvest mode so you can see the current state at a glance.Improvement: Work Plot Auto-Harvest Logic: Improved the work plot auto-harvest logic — it now collects on a timer instead of waiting for the temporary warehouse to fill up.If your 777 jackpot is still missing, just reopen the screen to claim it. Happy idling, Brave Hero!Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
Hello,This is the development team.The scheduled time for the server migration update has been delayed by an additional +1 hours (+5 hours from the original plan).We sincerely apologize once again for the inconvenience caused to so many of you by these repeated delays.We would also like to share some important notices before the update.■ Important Notices in Advance※ After connecting to version 1.00.12, connecting again with an earlier version may result in item loss. Lost items cannot be recovered, so when accessing the game from a different location, please be sure to update (or verify file integrity) in advance before launching.※ Due to the nature of our server provider, connection issues may occur in certain regions (such as Russia). We are currently investigating the cause and will continue to work on improvements.※ During the update, items will be checked against Steam's item registration data, and any item found to be abnormally generated or invalid will be deleted.※ Initial Registration Wait: If a large number of users connect at once, it may cause server issues. Please note that a wait time of up to 1 hour may be assigned.■ Scheduled Build Update Timea. 2026.06.15 (Mon)· 05:00 AM PDT (San Francisco)· 01:00 PM BST (London)· 09:00 PM KST (Seoul)We will do our utmost to prepare as quickly as possible.Thank you.The Development Team
UPDATE:Bug FixesFixed an issue where the Legendary Tree's displayed probability and its actual application intermittently mismatched.Fixed an issue where the options of 8-star or higher Soulbound Weapons were not applied correctly.Fixed an issue where Sentinel's Soulbound Weapon passive triggered while roaming the town.Fixed an issue where Chai healed all allies instead of only her own party.Fixed an issue where Lucy's Soulbound Weapon buff was applied to all allies.Fixed an issue where Goddesses and town-roaming heroes spawned in unintended locations.ImprovementsAdjusted the target grade set at the Debut Stage to be retained after reconnecting.Improved convenience features related to the Debut Stage.Changed bread consumption at the Debut Stage to use up higher-tier bread first.Changed the currency required to craft Soulbound Weapons: Honor → Gems (★7-star: 10 /★8-star: 25 /★9-star: 50).Removed the currency required to enter Soltar.Added Honor to Soltar's rewards.Changed Soltar's challenge time limit: 600s → 900s.Adjusted monster stats and dropped currency levels in order from Normal → Hard.Please restart the game after updating to continue playing.Thank you.CQ LABS
Here are the main updates in version v0.6.10: New Features: Added Nascent Soul stage secret realm Added Nascent Soul stage ancient secret treasures Added Treasure Pavilion Added manor hub upgrades Added cultivation attribute stage cap System Adjustments: Dao Rhythm Fragments can now be decomposed into lower‑quality fragments (not included in one‑click decomposition) Stage requirements for using pills are now determined separately for Body Cultivators and Spell Cultivators, instead of using the highest stage as the standard Optimized the alchemy and artifact crafting queue interface Adjusted the minimum value range of manor hub affixes Optimized Treasure Pavilion text and added currency information display Optimized visual effects for secret treasures Enhanced secret treasure comprehension attributes Reduced spirit stone consumption for secret treasure comprehension Adjusted secret treasure breakthrough attributes Added shortcut keys for secret treasures Updated strategy guides related to secret treasures Adjusted attack range of certain monsters Optimized some text Bug Fixes: Fixed a bug where exiting the secret realm returned the player to the Qi Condensation map Fixed a bug where clicking the "All" button in the storage interface had no response Fixed a bug with secret treasure quests Save File Notes: If the computer crashes or the game process is closed during saving, save file corruption may occur. A new save backup feature (saves_backup) has been added to prevent cloud saves from being wiped. If you encounter save corruption and cannot start a new game, you can first enable Steam offline mode, then manually delete the save files in the saves folder, and copy the save files from the saves_backup folder into the saves folder to attempt a repair. Save file location: Press Win+R on your keyboard, enter the following path, and press Enter: %USERPROFILE%\AppData\LocalLow\skyblack games\IAmTheDao\userData\saves Reporting Bugs or Questions: You can provide feedback by ...
Added the Beginner Guide 1.0 version to help new players become familiar with the game’s basic features more quickly. We will continue to optimize and add more guide content in future updates to make the onboarding experience smoother.