V1.2.1 Patch NotesScrollbars in the game are now appropriately themedIncreased the mana cost and very slightly reduced the damage of Teeth (Necromancer Level 80)Backend optimizations for the Ascension Leaderboard
🎉 OCCULTO is Available Now in Early Access!Hello everyone!Today is a very special day for us. After 8 years of development, we're finally releasing the Early-Access of Occulto on Steam!Occulto is a hand-drawn point-and-click adventure built around visual storytelling, exploration, and observation. This Early Access includes the first 20 levels of the game, with 18 more levels planned for future updates.Everyone who purchases the Early Access will receive all future updates and the complete game at no additional cost. We'll continue expanding Occulto by releasing new content regularly until the full version is complete.As a team of just three indie developers, we've poured years of passion into this project. Today we're excited—and a little nervous—to finally share it with you.If you enjoy the game, please consider leaving a review on Steam. It really helps small indie developers like us reach more players.Thank you for believing in Occulto. We hope you'll enjoy this adventure as much as we enjoyed creating it.Have fun!— Luigi, Andrea & Lorenzo Sirio Art Games
Crafting & Equipment 🔸 Gear Synthesis can now use eligible equipment from either Inventory or Bank, with each item’s storage location clearly displayed. 🔸 Gem Crafting recipes now award twice as much Crafting XP. 🔸 Socketing Gems now awards Crafting XP once per socket. 🔸 Gem Fusion, Reforging, Skill Engraving actions, and Gear Synthesis now award Crafting XP. 🔸 Enhancement Crafting XP scales with Gem tier, equipment rarity, and enhancement cost. 🔸 Late-game Honing, Temper, Aberration, and Rebinding recipes now award substantially more level-scaled Crafting XP. 🔸 Legacy Soulbound equipment remaining in the Account Vault now converts safely while preserving its stats, Gems, Skill Engravings, and previous investment. Combat & Talents 🔸 Nightmare Dungeon enemies now award increased Combat XP throughout Levels 124–139. 🔸 Combat ability mouseovers now show an approximate DMG/SEC value calculated from current stats, Haste, critical chance, DoTs, and relevant modifiers. 🔸 Saved Talent Builds can now switch directly between subclasses. 🔸 Switching a saved Talent Build now activates the correct subclass portrait and saves the build being left. 🔸 Resetting Core or subclass talents no longer erases previously saved Talent Builds. 🔸 Food can now be equipped or changed during ordinary combat. Equipment, Mana Potions, and Gems remain locked, while the Veiled Reliquary continues to seal Food changes. Endgame & Progression 🔸 Frontier Auto-Combat now begins the next Depth after clearing all six Regions instead of stopping after the final Region. 🔸 Entering Tower or Spire now clears stale Area Combat and offline-combat state, preventing previous encounters from resuming inside another mode. 🔸 Divine Gear now clearly explains that it gains a Divine Level and grows stronger every 100 Tower floors. Quality-of-Life & Fixes 🔸 Switching characters through the Game Menu now preserves the outgoing character’s active Combat, Gathering, and Crafting progress for offline progression. 🔸 The selec...
The day has finally come, thank you for waiting!Here are some things you might want to know:1. Demo save compatibilityThe full version includes major changes to the talent tree, level structure, and overall content scale. It differs significantly from the demo build, so old save data will not carry over. Thank you for your understanding.2. Full version content and difficulty tiersa. The full version features 6 map regions, 8 difficulty tiers, and 9 characters.b. Normal difficulty unlocks the first 3 regions. More maps become available as you increase the difficulty. Starting at Abyss 3, you will take on all 6 regions and gain access to Endless Mode.c. The game auto-saves after each region you complete in a run, You can stop there and pick up later. A full run takes roughly 30 minutes to an hour, depending on your chosen difficulty and build direction.3. Ongoing improvementsI will keep listening to your feedback and continuously improve the game. I truly hope you enjoy it. If you have fun, please let me know. If there is any problem, please tell me as well.Thank you!May every defense line you hold in life stand strong!
We expect to release a new version update by the end of August. The main contents are as follows:New gameplay: Ruins Exploration — send your pets to excavate unknown ruins, challenge brand-new boss mechanics, and earn new rewards and enhancements.New pets, hidden pets and new affixes, enabling richer team compositions to face new challenges.Level 70 equipment, a new talent page, and even more challenges ahead.
Optimized the interaction logic for the gambling UIIncreased the stake limit for rune stonesIncreased the maximum cap for pet affix infuseFixed the bug where high-level bosses in the Magic Tower would get stuck
1. Added cover effects for "Area". 2. Fixed some bugs. 2026.7.31
Good news, everyone! After the last update buffed things all around, the game's onboarding and balancing finally feels a lot more polished now — which allowed me to add some cool new things!IMPROVEMENTSAdded a new DAILY SPRINT mode where you compete with other players to see who can get to one million the fastestBoth DAILY SPRINT and DAILY TRIAL now show the number of attempts next to the scoreAdded TRILLIONAIRE upgrade, which allows you to try and go for the trillionChanged profit cap for assets from 1m to 10mReworked the main menu layout and added buttons to abandon runsBALANCINGINNOVATOR profit increase changed from $3 to $5SURPRISE cycles changed from 1x to 2xSURPRISE cycle time changed from 30s to 60sFIREHOSE profit increase changed from $5 to $10FIREHOSE cycles changed from 5x to 10xHORIZONTAL SCALING profit increase changed from $1 to $3BUGFIXESFixed a bug where ECHO's effect would remain if the card was sold from the boardFixed the description of research cards showing the wrong amount of cycles Fixed a bug where on the way to the billion purchasing upgrades would not work properly and lead to broken gamesFixed LOTTERY still appearing in daily cardsI hope y'all like these changes. Do let me know if anything's off and I'll get back to work! ;-)Have a great weekend!Cheers,Mario aka ehmprah
What’s new: Regional bosses have been released! They are oversized and powerful. Challenge them at the last stage of each region!New Event: “Sigils of Prophecy”. It will appear after the “Mass Production” event.Changes: The battle backgrounds have been reworked to match better the style of the heroes.Campaign’s Liberation and Dungeon mission difficulties no longer scale with your campaign progress, to ensure daily missions remain completable.High-quality Gear Chests are now locked only by Gear Power requirement to avoid confusion.All Guild members now receive a free Pharaoh's Token when someone purchases a Scarab's Shop Monthly Pass. Additionally these gifts can now be sent anonymously.Added battle notifications for Beast Release and Ancient Artifact Crafting.Added maintenance notifications, including a server ribbon and login popup.Calculations of Guardian Aura Effect are slightly changed - it will give up to 10% boost to all playersMissions of Silver Quality have been renamed to Silver Missions.Small visual improvements for some menus and UI elements. Fixes: Fixed various Heros abilities and visual effects. Fixed Warfront, Emperor event and Arena of Kings leaderboards issues.Fixed another visual issue with Battle Pass quests and rewards occasionally resetting.Fixed performance issues when opening the Magic Quarter. Fixed Scarab's Game Noble's Token balance and Monthly Pass reset issues. Various minor bugs fixed We want to thank everyone for reporting issues you encounter! Support: www.holydaygames.com/support/ Facebook: https://www.facebook.com/firestonegame Discord: https://discord.com/invite/StzRZmv For the full patch notes list visit: https://holydaygames.com/patchnotes/firestone-patch-notes/
Hello everyone,Here are the main highlights of this update:Added conditional filters for auto-locking equipment in the \ interface (by level / quality / refinement effect quality / rune quality) — added shortcut key \ to switch between \ and \.Added investment tiers for basic / intermediate / advanced supplier resources, and unlock an extra employee slot when fully invested.Increased the maximum item slots in supplier shops and the Adventure Cat Guild shop to 8.Increased item slots per tier in the Guild to 3, and reduced refresh days to 2 — existing saves will trigger an automatic refresh.Added current inventory and acquisition method display in the material TIPS for Blueprint Crafting / Blueprint Improvement / Equipment Refinement / Rune Crafting interfaces.When dispatching exploration tasks for floors 21–50, any idle elite Adventure Cats will automatically fill the support slots.After the Adventure Squad's trust reaches the current max level \, the progress bar will display as 100% and will no longer accumulate trust — trust gain now also includes color differentiation.Added specific bonus value display to Apprentice skill descriptions.Bug Fixes:Fixed a display error in the blueprint full-improvement statistics.Fixed an issue where rugs could not be stored or sold.Fixed an issue where the \ object would display incorrectly when placed in the reverse direction.Upcoming Plans:Add quick-set all-type price increase / decrease levels in \.Sync improvements to existing equipment after blueprint improvement — existing saves may not update due to missing intermediate data.Reset blueprint research points.If you encounter any issues during the game, please feel free to join our discord channel to share your experience and suggestions.
Hello There Talented Gamers!In this devlog I wanted to talk about a rebalance inspired by a variety of feedback we've had, particularly in the last year or so. We recognise that, especially with endless mode, it can be hard to dip in and out of a run of Talented.While we're not in a place to be able to add mid-run save support to the game (even if we wish we could), we are making some adjustments to the game pacing that will reduce the average duration of a run while aiming to offer the same challenge level.Reclaiming TimeIn the 1.4 version of Talented the Night Length is increased by Mastery 1, 7 and 14. We're replacing all three of those Mastery Levels with other difficulty increases.Mastery 1 now increases enemy spawn rate after each Night (instead of increasing Night Length after each Night)Mastery 7 now increases enemy Elite Chance per Night by 1% (instead of increasing Night Length after each Night)Mastery 14 now increases enemy Maximum Health Points by 5% after Night 10 (instead of increasing Night Length after Night 10)Of course we're well aware that shorted nights mean fewer enemies and less experience points (even with the spawn rate increase), so we've added some additional rules that should help you progress on the skill tree:Experience gained from all sources increased by 10% in Standard RunsAbilities now cost 1 Talent Point (down from 2)Epic Talents now cost 1 Talent Point (down from 2)Legendary Talents now cost 2 Talent Points (down from 3)Portals now cost 2 Talent Points (down from 3)Mythic Talents now cost 3 Talent Points (down from 5)Next up, we're rebalancing Night 20 to be less about enduring 2 full minutes of enemies and more about a meaningful spike in hordes you're facing.Reduced the duration of the final night to be the same as the final Night music (down from 120 seconds)Spawn Rate is increased by 25% on the final night of a standard runEnemy Health is increased by 10% on the final night of a standard run (multiplies all previous additions t...
Update Ver. 1.0.07 has been released.Menu Navigation ImprovementsMenus can now be navigated using the WASD keys on a keyboard and the analog stick on a controller.The arrow keys and controller directional pad can still be used as before.Bug FixesFixed an issue where instructions for Semi-Auto controls were incorrectly displayed in the controls tutorial.Thank you for your continued support of Limitless Survivor.
New Features & ImprovementsAdded a pack completion progress indicator in the Hatching Area.Birds can now be transferred to different sanctuaries.Added Desktop Mode with Background.Added a badge indicator for decorations placed in water.Bug FixesFixed an issue where the taskbar remained visible in Full Screen mode.Fixed a localization issue during game initialization.
Hello everyone!First of all, thank you to everyone who has played Infinite Ruins since launch. Seeing you explore the ruins, discover new mechanics, and share your thoughts has been incredibly rewarding.We've received a lot of valuable feedback from the community, and this update focuses on improving the overall experience with quality-of-life changes, Steam Deck improvements, bug fixes, and clearer game information.If you're enjoying the game, please consider leaving a Steam review. It really helps an indie developer reach more players and continue improving the game.ImprovementsAdded Cloud Save support.Improved several upgrade descriptions to make their effects clearer.Most upgrades now display specific stats such as Damage, Probability, Duration, etc. instead of the generic Effect label.Swift Steps can now be purchased after unlocking either the Rock Golem or the Mechanic Golem, since it benefits all golems.Treasure Golems now display a summary of all resources dropped when defeated.Echo Mining pickaxes are now only shown when they actually hit a block and are easier to distinguish from the main pickaxe.Improved gamepad and Steam Deck navigation in the Upgrades panel. Every slot in the grid can now be navigated, preventing confusing cursor jumps.Added clearer antisynergy warnings to Frozen Depths and Ember Depths.Added an option to disable the Upgrades and Golems button shake when new purchases become available.Updated gamepad controls to better match common standards:Right stick: Camera movementLeft stick: Cursor movementImproved the Hands On achievement description. Fixed an issue where blocks destroyed by Echo Mining and Endless Excavation were not counted toward achievement progress.Reduced the number of clicks required for interactive events to 5. Events with upgrades that reduce click requirements now require 7 clicks before upgrades are applied.Removed the Restart option from the in-game menu.Prestige upgrades now display links to their prerequisite upgrad...
Grab your passport and get ready for the scent of exotic spices and colourful markets — because the next destination in Farm Empire is India! Set out to explore a land filled with exciting produce, iconic wildlife, and countless new business opportunities. Grow fragrant cardamom and fiery chili, serve delicious butter chicken with freshly baked naan, and keep an eye out for majestic elephants and curious water buffalo. There's plenty to discover — and even more to profit from! Fortunately, a whole new team of managers is ready to lend a hand. From colourful spice blends to beautiful sari fabrics, they know exactly how to keep production running smoothly, allowing your empire to grow bigger every day. So hop into a tuk-tuk, explore India, and experience a land full of flavour, tradition, and exciting new adventures. Namaste — and enjoy your journey through India!
Thank you for playing! Today, we have released update (v1.0.4) with the following bug fixes. \Fixed an issue where certain hidden achievements (purchase-related) were not unlocking even when the requirements were met.For save data that already possesses the target items due to the above issue, the corresponding achievements will now automatically unlock upon your next game load.Fixed an issue where the number of unlocked achievements in-game might not match the display on Steam, particularly with save data carried over from the demo version.\Players who have reached an ending other than "Ending No. 5" on their second playthrough or later are highly likely to have met the requirements for the hidden achievements fixed in this update. If you believe this applies to you, please load your save data once to see if the achievements unlock correctly. We deeply apologize for any inconvenience caused to our players by this issue with the achievement system.
Maintenance Window: 14:30–15:00 Maintenance Compensation: 2 × 30-Minute Speed-Up Tickets Maintenance Updates: 1. The login screen now displays the server status. If the server encounters an issue, its status will be shown before login. 2. The language selection process during login has been improved. Your language preference will now be saved after selection, so you will no longer need to choose it every time. 3. The respawn timer after being defeated in battle has been reduced from 3 minutes to 5 seconds, with no additional penalty. 4. Potion-use settings now support percentage thresholds, allowing players to freely customize when potions are used. 5. The 7-day trade protection period for the Steam Community Market has been temporarily removed, allowing players to use the Community Market immediately. 6. The base drop rates for items obtained in battle are now publicly displayed.
Improved Anti Cheat detectionFixed an issue with the names on guild leaderboards sometimes being incorrectInvolved Leader damage bonus no longer resets when swapping realmsVery large time periods spent working now displays in days/weeks/monthsLarge Giga amp displayed values brought in line with actual multiplierAdded a new shop upgrade to increase quick start level limitFixed a bug with inflated essence values on respecsFixed a bug where underworld achievements sometimes incorrectly awarded based on overworld progressAdded option to shrink realm upgradesApplied proper number formatting to realm upgrade costs and universal essenceBlocked upgrade subsidy purchases past 99%Added realm shop buy increments
Brand-new exquisite large decorations! Abandoned bus, Animal bone remains, Greenhouse glass wall, Fountain, Iron fence!Enjoy the game~!(Small tip: Don't click the bus repeatedly~!)
Hello.This is the TBH : Task Bar Hero development team. The game has been updated to ver 1.01.04. ■ Bug FixesFixed an issue where the server item verification result window could not be closed in certain situations.Fixed an issue where certain items could not be interacted with, such as moving or Synthesis, in certain situations. As always, thank you for playing and for sharing your feedback with us.
• Fixed enhancing a car while the train was moving taking your Tickets without giving you the enhancement. You can now enhance mid-trip and it applies right away, including to the run you're on. Everyone affected has had their Tickets refunded automatically — no need to contact us. Sorry about that. It's one of those days.
1.Fixed bugs that occurred when launching certain games.
1.开放每日乞灵功能,基础奖励为抽奖券*3,宝箱券*3,修为丹*3,爆率丹*3 2.仙缘金币商店添加新的幻化-黑色神话,属性为暴击,爆伤 3.仙缘灵石商店添加新的幻化-紫气东来,属性为攻击,防御 4.幻化窗口中,未解锁的幻化也可以查看增加的属性类型了 5.开放三界悬赏建筑升级,可增加悬赏任务上限和功勋获取 (每日乞灵仅为测试,奖励内容后期或将调整)
Hello everyone!It feels like just yesterday we were celebrating our first anniversary in May, and now the heat of summer is in full swing. ːonsencoolːWe hope you're all staying healthy and enjoying the season!Today, we're excited to share news about next week's Summer Content Update and an upcoming Steam Sale.This update includes not only new content for the base game, but also the first update for the Summer DLC, so we hope you'll enjoy everything that's coming!Steam Daily Deal!Maltese's Fluffy Onsen is returning as a Steam Daily Deal!From August 8 to August 22, the game will be available at 30% off for two weeks.The Summer DLC and Soundtrack DLC will also be 15% off, so if you haven't picked them up yet, this is the perfect opportunity!*The Summer Update will be released first on August 7, two days before the sale begins! (Based on KST)Base Game – New Summer Decoration ItemsBeat the summer heat with a collection of refreshing new decorations!From fruity ades and milk tea to shaved ice and refrigerators, we've added plenty of seasonal decorations to help you create the perfect summer atmosphere.Base Game & Summer DLC:New Stage-Exclusive ItemsNew stage-exclusive decorations have been added for each stage you unlock.These additions aren't limited to the base game—Summer Fever DLC has also received its own stage-exclusive decoration items, so be sure to check them out!Summer Fever DLC – New Pools & Pool DecorationsThe first major update for our Summer Fever DLC is here!We've added 5 new pool designs featuring thicker borders, along with 7 new pool decoration items to customize your resort.One of the new items, the Beach Ball, even sparkles, making it perfect for creating your own lively pool party!We hope these new summer decorations help make your summer a little cooler and even more enjoyable.Thank you, and as always, happy relaxing at Maltese's Fluffy Onsen!
Fixes Fixed an issue whereby the subsequent level does not appear after completing a level in some cases.