Game Updates

Patch notes and dev posts · 12,043 Steam updates
castle idler
castle idler
12 days ago · soyboygames

1.1 - Major Balance Update

Hi everyone. Thank you for all of your feedback and for your patience as we worked on balancing the game.Here is the list of updates for 1.1 version:Added damage indicators when enemies get hit (can be turned off in settings)Added ability to view the tower's DPS over the past 5 seconds by hovering over the towerAdded a free new prestige that prevents attack speed from resetting after prestigingAdded a free new prestige that prevents damage from resetting after prestigingAllow refunding previous prestige row without refunding lower rowsNo longer allow players to get more than the required prestiges in each rowBomb artillery can now target the last enemy in line.Nerfed enemy health valuesBuffed Flame TowersThese updates should make the progression a lot smoother. If you experience a drop in framerate after this update, please let us know in the Steam Discussion Hub or our Discord.If you encounter any other issues or have further feedback, please let us know.Thanks again for your support.
Idle High
Idle High
12 days ago · fatroosterstudios

Update 1.0.7

Major Bugs: • Lackey drug multipliers were not effecting expected cash values. Drug multipliers for lackeys are now online. • Lackey expected cash logic was causing a double-scaling bug. Meaning way more money than expected. Bug has been fixed. Minor Bugs: • Lackey slider bars would not go past a value of 10, even when more than enough of that drug type was available. Issue has been resolved. • Corrected some logic/values for Shady Pines buyout. Law Enforcement will stop and heat will no longer generate. Heat will also be set to 0. • Foot traffic calculation was displaying erroneous values. Logic has been tied to customers stopping at the dealer now. Should result in more realistic values per hr. • Too many notifications were firing from running out of drug supplies. Logic has been tied to if labor force is active for that drug type. Changes/Additions: • Swapped Execute button location on Lackey rows with the Send Out/Collect button location. • Added background to Lackey portraits. • Rounded values on text from Law Enforcement raids. No more decimals. • Added QoL button to dismiss all pop-up notifications. Balances: • Weed price value will remain constant at $90 per unit (0.25). • Mushrooms price value has been increased from $90 to $110 per unit (0.25). • Meth price value has been increased from $100 to $200 per unit (0.5). • Cocaine price value will remain constant at $125 per unit (0.25). • Heroin price value has been increased from $125 to $220 per unit (0.5). • Ecstasy (pills) price value has been increased from $80 to $420 per unit (1). • The buyout price for Shady Pines has been decreased from $1,000,000,000 to $100,000,000. Value will be further adjusted when more cities are available!
TideWane
TideWane
12 days ago · AquaToast

v1.2.2 — UI Scale fix for the Dive view

A small fix for a visible UI bug at non-100% UI Scale. If you'd raised UI Scale to 110% or 120% in Settings → Interface, the Dive view was rendering larger than the window — clipping the depth meter, ability cooldowns, and powerup icons off the right and bottom edges. Lowering it to 80% or 90% had the opposite issue: the dive canvas was rendering smaller than the window, leaving empty letterbox bands on the right and bottom. This update fixes that. At every UI Scale (80 / 90 / 100 / 110 / 120%), the Dive view now fills the window exactly — HUD elements stay on-screen, the background fills edge to edge. What changed Dive canvas — sized correctly at every UI Scale. No more clipped HUD or letterboxed background. Auto-Dive panel drag — same root cause; the drag clamp now respects the visible window edge instead of the unzoomed layout viewport, so you can reach the right/bottom edge at 100% instead of drifting off-screen. Notes If you were playing at 100% UI Scale, nothing visible changes — this fix is a no-op at the default. No save migration. Backward compatible.
Chess Tools
Chess Tools
12 days ago · tomsykes1001

Update 1.36 Stats

Stats:Tutorials and Find the Move now have a dedicated stats screen where you can see your progress. I will probably improve this later and show stats for each individual game as well.Find the Move:Updated Bobby Fischer's games.Added more explanations, moves to find and variations.ExhibitionAdded more variety to the default engine, so it won't always play the same move in the same position.MenusMade more menus work with light mode.AnalyticsAdded completely anonymous analytics, to keep track of general player stats.The things I track:-Tutorials/Find the moves games completed-Number of Give ups, correct and wrong moves-Game started, checkmate and stalemate.-Which game modes are opened and closedNo information is stored about any user.
Tiny Glass Tank: Dwarf Shrimp and Friends
Tiny Glass Tank: Dwarf Shrimp and Friends
12 days ago · pepeyonyonstudio

Early Game Comfort Update

Early Game Comfort UpdateThis update focuses on making the early game feel gentler while keeping the normal catching, caring, and progression loop intact.Changes:Added Starter Gifts from the Manatee. Players can receive 1,000 coins up to 5 times per save.Added an easier sell option after catching, so players can sell catches without going through extra menus.Added the Manatee Requests Board.Added 6 new Mochi Stone decorations.Added 3 new tank background music tracks.Made a few small UI/audio polish adjustments.Starter Gifts are optional and meant for players who want a more relaxed beginning, especially if they prefer keeping their first critters instead of selling them right away.
Plant Therapy
Plant Therapy
12 days ago · Fargo B

Apartment day count fix

This small update fixes a single bug a Discord member (thank you!) brought to our attention. The bug causes an Apartment's Day number to be incorrectly displayed as 1 even though you may have played hundreds of days in that apartment. This is most notable when you are choosing an apartment to load from one of your saves. In addition to causing the display of days to be funky, plant blooming and a couple other internal processes are negatively affected by this.After this fix, the day count (and blooming) behaves correctly again.Thanks again to our community. You are super supportive, joyful, and inspiring! This bug fix is included in Version 260428.14
Kittens Game
Kittens Game
12 days ago · cheshire.panther

Update Notes for Apr 28

* Fixed a very old localization issues that caused ru, zh and zht locales to incorrectly display certain translations (you know which one, hope it is finally fixed) * Removed test achievement and adjust win condition for Ivory Tower. Game engine updated to version 1.5.0.2 (24 Apr 2026) Full changelog: Major: Stasis Pod Changes by Brent and Ziggurat Frescoes (Brent) Unicorn Tears Challenge Reward Balancing (Brent) Alicornmancy (Brent) Pact of Arcane (Ziggurat) Pact of Chronicler (Ziggurat) Minor: New Basge (Brent) Various translation fixes and bug fixes Display current effect of Shark Merchants Display Shark Merchants bonus in the Trade tab (if researched) Allow astro events to happen with 0 Libraries if Astronomy is researched
StudyHub
StudyHub
12 days ago · Reginamndi

UI & Control Improvements

What’s Changed?Mouse Decoupling: The "Q" key is now used to free the mouse cursor. To open or close the side panel, simply press "Q" and click the yellow flag icon on the HUD.Seamless Interaction: Previously, opening the side menu would dim the screen and lock movement. The dimmer has been removed, allowing the menu to stay open while moving or working.Chat Enhancements: The chat can still be toggled using the arrow in the bottom-left corner, and you can now keep it open indefinitely. To ensure it doesn't interrupt your experience, the chat background has been made transparent, making it less intrusive while you work.Unified Logic: Instead of assigning new keys to every pop-up, everything is being transitioned to this unified "free mouse" system.Why This Change?Assigning unique keys to every UI element is inefficient. By streamlining these actions under the "Q" key, space has been cleared for future HUD additions without requiring extra keybinds. This prevents confusion as the project grows and keeps the screen clean.Thanks a lot for all the feedback and supportive messages. You all are much appreciated!Join the Discord to keep up with more updates! https://discord.gg/wTsBsFC54b
Носковраздор
Носковраздор
12 days ago · BMBK Games

Обновление 3 — «Цифровое Сопротивление»

Обновление 3 — «Цифровое Сопротивление» Мы в BMBK Games рады сообщить, что Обновление 3 для «Носковраздора» уже доступно. На этот раз мы занимались системами, которые делают игру более живой и активной. DDOS-атака на Носковраздор Добавлена мини-игра, в которой реестр блокировок Носковраздора подвергается массированной DDOS-атаке. Чтобы отразить атаку, игрок должен вручную ввести указанный на экране двоичный код. Таймер запускается после ввода первого символа. На прохождение даётся ограниченное время — 15 секунд. Игрок побеждает, если вводит всю последовательность нулей, единиц и пробелов верно. Игрок получает увеличенную награду, если вводит код без единой ошибки. Игрок проигрывает, если не успевает выполнить задачу за 15 секунд ИЛИ если игрок допустил больше двух ошибок при вводе. Блокировки, обходы и IP-адреса (контент Обновления 2) Добавлена логика, при которой граждане могут обучаться обходить запреты. Обходы снижают эффективность блокировок. Для восстановления эффективности игроку потребуется реагировать на новые угрозы. В игру добавлена механика блокировки отдельных IP-адресов через программу на компьютере. Информация о таких IP-адресах приходит игроку через электронную почту. Новые обучающие и ведомственные реплики (контент Обновления 2) Добавлены новые реплики телефонного координатора. Теперь он объясняет, почему граждане обходят запреты и как с этим бороться. Интерфейс и подача Доработаны элементы интерфейса для новых игровых ситуаций. Для мини-игры DDOS-атаки подготовлен более чистый бело-синий бюрократический стиль. Улучшена подача служебных сообщений, писем и тревожных уведомлений. Добавлены текстовые подсказки при наведении на горшок с растением, компьютер и телефон. Время на боковом экране с левой стороны отцентрировано. QoL-улучшения (Quality of Life) Значительно сокращены задержки при блокировке ресурсов через терминал запрета. Улучшена общая логика работы терминала: задержки стали меньше, а блокировки IP-адресов и сайтов по поручениям теперь проходя...
Deskworm
Deskworm
12 days ago · Kiny

New Items, Presets & Fresh Customization

The time has finally come! New items and expanded customization options are here!✨New Items & CustomizationNew Item Types: Two new item types are ready to be equipped: "Face" and "Accessory". Beards and hats can now be worn at the same time!Accessory Placement: Accessories fit right onto the Body or Tail. Each Body or Tail part can hold one accessory.Outfit Presets: Up to 10 outfit presets can be saved. Change the look of the worm instantly!Expanded Item Pool: A fresh batch of new items is now in the game.Slot Unlocks: The new item slots can be unlocked using collected clicks.🎒Inventory UpdatesLayout Update: The inventory layout received a small update to fit the new presets and items. It sits to the left of the main window now instead of above it, and it can be collapsed!Slot Highlighting: Hovering over items in the inventory highlights the correct slots for equipping.Quick Equip: Items can be equipped instantly with a quick right click in the inventory.Just like all other items, the new additions drop normally every 30 minutes or can be crafted. Oiia Cat is no longer obtainable.Please excuse the programmer art! The new accessories were drawn specifically for this update, which is a little bit embarrassing. A few more skins are still in the works and unfortunately missed the deadline for this patch. They will be added in upcoming updates!Oh, and apologies for undressing your worms! All currently equipped items were reset during this update, so the worms will need to be dressed again.Happy Wiggling!🪱
Watt's the Limit?
Watt's the Limit?
12 days ago · Tobo Games

We Are Live! Automation, New Attacks & The Big Launch Update

Hey everyone!After a long development journey, we are incredibly excited to announce that our game is finally out! The feedback and support we've received from you during this process have been absolutely invaluable. Thanks to you, we've squashed a ton of bugs and made the core gameplay loop much smoother.Here is what awaits you in this release:1000+ Skills & 9 Unique Mechanics: We have massively expanded the gameplay! You can now explore over a thousand skills and master 9 brand-new mechanics to add endless depth to your strategies.Automation & New Gameplay Buttons: We've added brand-new automation systems and core mechanic buttons to give you much more control and let you optimize your game loop perfectly. Quality of Life (QoL) Updates: Keeping accessibility in mind, we've added a "turn off the lights" feature specifically for our players with light sensitivity. Whether you are sensitive to bright screens or just want to rest your eyes, you can now play comfortably!A Small Favor to Ask: If you are enjoying the game, it would mean the world to us if you could leave a short review on our Steam store page. Thank you all so much for your incredible support, and have fun playing!
Next Quintillionaire
Next Quintillionaire
12 days ago · MontyGames

Next Quintillionaire is OUT NOW!

Next Quintillionaire is finally here!It’s been a long year but I am happy with the end result and hope you will be too! The full game contains:10 popularity tiers with their own visual styles31 unique upgrades4 leaderboards: early, mid, late, and limitless26 achievementsAbility to buy and select opportunity cards and employee skills for growing a new businessAbility to buy and own businesses for passive incomeAround 3–4 hours of playtimePlease don't forget to leave a honest review after trying it out, it means a lot to me!I'll meet you all on the leaderboards,Monty
BastionOS
BastionOS
12 days ago · Feral Paw

BastionOS is available NOW with a 40% Release Discount

BastionOS is now available on Steam, with a whopping 40% discount, so that you don't have to wait for a sale. Look at all these features:Destroy GIGANTIC machine hordesUnlock a HUMONGOUS skill tree with 170+ nodesStupid & stupid fun weapons to lay waste to your enemies3-4 hours of solid gameplay, with constant new upgrades, weapons, and systems to unlock. All killer no filler gamer actionChill OSTBadass endingWe hope you have a great time. Thank you for playing
Alchemist's Garden
Alchemist's Garden
13 days ago · Lumis

Alchemist's Garden 1.09 - Better Mouse Cursors

Hello Alchemists!Today we have a new feature that was requested by many of you, custom mouse cursors! Say good bye to the losing your mouse on the screen and choose from 10 of these highly visible cursor options. Feature: Customize your cursor! Choose from 10 new pixel cursors in the Settings menu (or continue using the default one).QoL: Decorations will automatically be placed randomly after prestige so the shop doesn't start empty.Bug: Fixed an issue where tooltips would sometimes stay visible after pressing forage again.Thanks again for all the great suggestions and support. I wouldn't be able to do it without you guys!
Tiny Biomes: Cozy Idle
Tiny Biomes: Cozy Idle
13 days ago · newt0n

🚀 New Update is Live! 9 New Languages & Steam Community Items

🚀 New Update is Live!We’ve expanded language support with 9 new languages 🌍🗣️ Newly added languages:CzechDanishDutchFinnishPortugueseSwedishPolishUkrainianIndonesian✨ Also added Steam Community Items:Trading CardsBadgesBackgrounds🛠️ Plus various bug fixes and improvements for a smoother experience.Thank you for playing and supporting the game!
Fish Game
Fish Game
13 days ago · Ryguy

Chemistry and Equipment Launch Date

Hello everyone!Players have asked for it, Superfins have tested it, and we have a launch date!A year in the making, this update is our biggest and best one yet. With simulated Water Chemistry comes a whole new suite of aquarium Equipment. Filters, auto-feeders, lights, and other gear will help you care for your fish friends, so you can have even more tanks!Don’t want to deal with Water Chemistry but do want to play with the equipment? No worries. You can freeze your Chemistry stats from the settings menu. And to protect your previous profiles from potential ecosystem collapse, all old profiles start with Chemistry stats automatically frozen.Look out for this update on May 15th, 2026! Check out these player testing tanks with Equipment made by our Superfins in Discord!
Kill the Lich Idle
Kill the Lich Idle
13 days ago · Stop_Sign

3.2.5

Gameplay: * Daily timer resets at local midnight instead of 23 hours * Going to Nothern Wastes does not lower the perm focus mult of focus bars (could happen after genesis) Shop: * Some shop purchases now show visuals as soon as you buy it (showed up on reload before) - skip 60 minutes, and extra game speed * Shop upgrades locked by milestone now reveal without refresh * Fixed the effects of shop upgrades Extra Ancient Coins and Extra Ancient Whispers not working properly Other: * Added "Change UI Scaling" in Options (mimics the ctrl +/- behavior, but for the steam build) * Log messages stay on refresh * Changes to timing to prevent the game from lagging at high bonus speed * Hopefully fixed a memory leak (google analytics & electron.js don't play well) * Fixed the build process building my entire GitHub repo, now it only builds KTL (game size is much smaller) * "Level in" indicator updates at max to be "-" (was stuck at last value) * Fixed shop upgrade Focus Bars Improve Efficiency from creating a misleading Decrease amount (was visual only) * Added further NaN prevention
Vending Machine Co.
Vending Machine Co.
13 days ago · Troypc

Vending Machine Co. v1.0.6 - Minor Fixes/Balancing & Cloud Save Update

A fresh update is here with UI improvements, better pacing, fixes, and some nice quality-of-life changes across the board. ⚙️ Balance & Progression Reduced vending machine upgrade costs by $50–$100 to speed up early game progression Improved overall early-game flow and ramp-up pace 🧠 UI & UX Improvements Updated day phase timer visuals and layout, now the player can clearly understand when they can end the day Improved book UI tag spacing Refined pricing panel increase/decrease steps (0.5 increments) Removed unused top item shift behavior Updated end-of-day timer text to “Ready to End” Removed unnecessary floating text at the end of the day 💾 Save & System Updates Improved save button responsiveness (faster refresh timing) Added and refined auto-save system (5 min auto saves) General save system stability improvements Book system sync improvements Data and localization sync updates Steam Cloud Save now correctly saves your game on cross-platform 🌍 Localization Updated and synced multiple localization entries Fixed Polish and Russian missing characters in the font Added Polish main menu translations 🛠️ Gameplay & Fixes Fixed Upgrade Machine achievement issue Improved minigame drill target performance Machines with graffiti now show warning indicators on both the machine and map Prevented item pickup from machines affected by graffiti Improved metro last machine guidance logic (last spot in the Metro Station had saving issues) Various backend fixes for item placement steps and latch behavior We are here to quickly respond and implement your feedback :) I'm aware some of you unfortunately had your game crash and lost your in-game progress, this update will prevent it in the future with 5-min auto saves. Feel free to add me on discord if you need assistance restoring your save: buraktokak Thanks for playing and keep the vending empire growing! 🚀 Don't forget to give us a review on Steam ❤️ https://store.steampowered.com/app/3622640/Vending_Machine_Co/
Plink by Pokerist
Plink by Pokerist
13 days ago · ichkg

🎪 Wicked Big Top Slot – New slot now available! 🎪

Don’t let the creepy clowns pack up without you! This is your chance to dive into Wicked Big Top, live now in the game! Every spin cranks up the suspense with haunting circus vibes and payouts that’ll have you howling for more.Here’s what’s spinning: 🤡Bonus Payouts: Special symbols on reels 3–5 unleash up to 20x your bet stacked on regular wins! 🤡Clown Free Spins: Land 3 clowns for free spins. Every extra clown tosses in +1 more! 🤡Second Chance Magic: Hit 2 special symbols? Reel 3 respins for that elusive third hit. 🤡Clown’s Jackpot: Get 5 on a payline for the massive JACKPOT payout! 🤡Status Grind: Rack up chips to climb from 🥈Silver → 🥇 Gold → 💎Emerald → 💎Ruby → 💎Sapphire and flex your circus king status!Play now!
Pay 2 Win: The World is Mine
Pay 2 Win: The World is Mine
13 days ago · Patriots Division

Pay 2 Win: The World is Mine 1.0 Release Date [UPDATE]

Hello bosses,We're pulling an incredibly on the nose move and delaying the game launch 1 month from its original May 4th launch to the new date of Thursday, June 4th. Simply put, we've done a massive rework of internal technology and we need the additional time in order to deliver a complete, polished experience to you, our loyal bosses. More information below, as well as some updates on how you can get an early version of 1.0!What happened?We had a version of Pay 2 Win ready to go for 1.0, including all of the new features, QoL, and content updates - however we experienced such massive demand for a Steam Deck compatible version, that we had to go back to the drawing board.We won't bore you with too many technicals, but the visual runtime we relied upon simply didn't support Linux in the way we needed it to. In addition, Pay 2 Win (though 2D!) is a relatively CPU reliant game, and emulating that visual runtime on top of the Unity native stack was leading to performance drops. There was a big effort made in January to alleviate these performance concerns, but ultimately we had to bite the bullet when it came to really making this work natively and smoothly for all players not on high end PCs (looking at you, Steam Deck community!)That rework is now complete, however, and we are back on track for launch. Still, it took longer than expected, and we never want to misplace heroism for a solid end product. In order to give players a smooth, QA'd, and (we hope!) bug-free experience, we needed the extra time to do proper testing, balancing, and implementation of new QoL and other features.Give me the good news!Of course, we have some good news too! All players on launch will be receiving some secret skins and visual interactions for the Streamer unit, free of charge. These were initially planned exclusively for our upcoming content creator campaign, but we've decided to share that work and art with all players as our way of saying thanks for being patient with us.Additional...
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