Game Updates

Patch notes and dev posts · 14,927 Steam updates
Pocket Dinos
Pocket Dinos
95 days ago · ManChickenTurtle

Hotfix: Multiselect and Save Data

A small hotfix have been rolled out to cover various issues, thank you to the playtesters (especially Sean) for finding and diagnosing these various bugs, it's so helpful!Fixed multiselect keeping dinos in memory after deleting or moving manually, causing big knock on effectsBuilt more safeguards into the saving and loading to prevent some issues around thisFixed collections not refreshing their card countFixed Pack Bonuses also not updating counts correctly after moving dinosAlso, here's some additions and changes: Pack Boosts (bottom left) updated to be cleaner and easier to parsePack Boosts tooltips now rewritten to include their caps/adjustments to explain better (second image)Variant Chance Boost now has a "yellow glowing egg" attached to the new dino toast (center) to let you know when it has taken effectVariant Chance icon has been changed to be a Cherry, which aligns with Spiked Backs (previously a star)Added new splash screen instead of keeping it just pure blackAdded new help images for Bonding and adjusted some other wordingAdded zoom and auto-follow camera ...... wait.... this isn't out yet....shhhh secret for next update maybe?? ;)Have a great week!
Under Tower Idle
Under Tower Idle
95 days ago · Panda Dev

Day One Patch – Dungeon Balance & Loot Improvements

Hello everyone!First of all, thank you to everyone who joined us on release day! We've been carefully monitoring your feedback and have already prepared our first patch to improve the experience.Dungeon BalanceWe've adjusted the difficulty of dungeon enemies to provide a smoother progression.Reduced the Health and Armor of dungeon enemies by approximately 50–60%.This should make early and mid-game dungeon runs feel more balanced while keeping the challenge rewarding.LocalizationFixed several localization issues that appeared when entering the Dungeon.Dynamic Loot SystemDungeon raid enemies now use a dynamic loot system.Enemies defeated during raids will now drop increasing amounts of loot based on your current progression, making dungeon farming more rewarding as you advance through the game.Thank YouYour feedback has been incredibly helpful, and we're already working on more improvements.If you encounter any issues or have suggestions, please let us know through the Bug Report feature in the ESC menu or by posting in the Steam Discussions.Thank you for your support, and enjoy your adventure in Under Tower Idle!— PandaDev
TBH: Task Bar Hero
TBH: Task Bar Hero
95 days ago · happyone

Hotfix Update - ver 1.00.25

Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.25.■ ImprovementsTo reduce mail server load, a 1-minute wait time has been applied to repeated mail claim requests.As always, thank you for playing and for sharing your feedback with us.
Sky Realm Idle
Sky Realm Idle
95 days ago · A.R.

v0.13.0 Update Notes

Game Updates: 1. Added the new "Destined Artifacts" system: equip each character with a personal "Decree" and "Edict" — the Decree accumulates Spirit Qi when triggered, and the Edict unleashes its effect once Spirit Qi meets its cost. A character can only equip Destined Artifacts matching their own element and proficient weapon type. 2. Added the "Destined Artifacts" page, supporting viewing, equipping, unequipping, and filtering by kind, with search and locking available in the bag. 3. Added a Spirit Qi status bar to the combat screen, showing each character's Spirit Qi accumulation and Edict activations in real time. 4. Added several new Tiangong operations: Reforge Weapon (re-roll a random-affix weapon's values within ±20% of current, up to 5 times, able to exceed the cap), Reforge Destined (consume same-rarity Destined items to reforge a random one), and Evolve Destined (consume same-rarity Destined items to synthesize one of the next tier), with Auto Evolve supported. 5. Added the Fifth Heaven "Celestial Pavilion," divided into three areas: The Tailoring Hall, The Dyeing Hall, and the Hall of Myriad Machines. 6. Added "Celestial Pavilion" bosses: The Golden Shear and The Five-Color Warden, along with the final boss "Heart of Myriad Machines." 7. Added a new boss to the Demon-Sealing Tower: the "Dust-Grinder Artifice Demon." 8. Added two sets of "Unity"-series artifacts to the exchange — defeating "Heart of Myriad Machines" has a chance to drop materials for exchange; existing "Unity" artifacts have been adjusted and renamed. 9. Enhanced the Counter mechanic: counters now also trigger against enemies casting Skills, stacking independently with a character's own counter passives. 10. Adjusted the Skill effects and descriptions of several enemies, and fixed cooldown determination for certain Skills in specific cases. 11. Fixed issues with the battle-start trigger on reset, and corrected some localization text. 12. Added maximum stack count information to the stack...
Desktop Raid
Desktop Raid
95 days ago · yingkui

Desktop Raid — v1.221 Update Notes

Dear Adventurers,Thank you for your continued support and passion for Desktop Raid! This update brings fresh visual content, deep system optimizations, and multiple quality-of-life improvements. Read on for the full patch notes.🆕 New Content🎨 5 New Skins Added (Hot Gacha Pool)Five brand-new skins are now available, each with a unique visual style and special effects. All can be obtained from the Hot Limited Gacha Pool:表格Skin NameApplicable ClassesNight KnightKnight, Death KnightDark LordKnight, Death KnightMecha AngelAll ClassesOctopus QueenMage, Ice MageEvil SorcererNecromancer, Grave Keeper💡 Each skin features unique visual design and special effects. Try your luck in the Hot Pool!💎 15 New Attribute GemsThe gem system has been massively expanded with 15 new gems, adding more strategic depth to your character builds:表格TypeGem NamesElementalShadow Gem, Frost Gem, Flame GemNatureThunder Gem, Poison Gem, Beast King GemBasicLife Gem, Mana Gem, Defense GemSpecialLife Steal Gem, Thorns Gem, Swiftness GemAdvancedLethality Gem, Evasion Gem, Cooldown Gem🏠 Home System ImprovementsNew "Quick Deploy" FeatureA "Deploy" button has been added to the Home building. Tap it, and all 4 characters currently stationed in your Home will auto-form a squad and enter battle immediately — no more manual roster adjustments. Battle preparation is now faster than ever!Attribute Buff Mechanic AdjustedAttribute bonuses provided by Home buildings have been changed from fixed flat values to percentage-based scaling. This means as your characters' base stats grow, the value of Home buffs scales proportionally, making late-game investment significantly more rewarding.⚙️ System Optimizations & QoL Improvements🛠️ Quick Forge ShortcutYou can now hold Ctrl and click an equipment slot to instantly forge the currently equipped item without unequipping it first. The forging workflow is dramatically streamlined for much smoother operation.⭐ Attribute Affix VisualizationAttribute affixes on equipment and cha...
How To Grow a Black Hole
How To Grow a Black Hole
95 days ago · Retep

Curvature and QOL

Curvature Reward ChangesCollapse Curvature rewards have been adjusted to favor larger black holes more heavily instead of rewarding pressure-heavy runs as much as before.This is a balance change I would really like feedback on. Upcoming hotfixes will be based on player response, so please let me know how the new rewards feel.AddedAdded purchase multiplier options to upgrade rows.You can now buy 1, 3, 5, or as many levels as you can afford per row.This gives more control without needing to rely only on Level All.Added a visual indicator for sales to Black Hole upgrade groups.This shows which branch you are currently invested in.It also shows which groups receive a discount when Gravitational Budgeting is unlocked.ImprovedModified the Curvature reward formula to reward larger black holes more heavily than pressure.Collapse sequences can now be skipped immediately.Updated certain Universal Research upgrades so they can no longer be purchased beyond their cap.If you previously bought above the limit, the extra Curvature will be refunded.The feedback survey will no longer appear again after being closed the first time (this was mainly for the demo but was never removed)FixedFixed Frame Drag Coupling not applying correctly after a certain level.This may heavily affect your current run.Fixed Pressure Bleed not upgrading past 16%.Fixed feed source enabled and disabled states not saving properly.Fixed GRB Recharge being incorrectly recommended as the best Accretion Energy purchase.Fixed starting disk pressure not applying correctly at the beginning of a run.Fixed HUD layout reset panel position styles.Fixed resolution scaling so UI and text scale properly based on monitor size and resolution. (Let me know how this looks I was only able to test this on a small amount of displays)
MEGACITY
MEGACITY
95 days ago · greenkamino522

MEGACITY — The Road to Steam Update.

MEGACITY — The Road to Steam Update. Build v2.7.1 (build 18)A note from the developer: this is the biggest set of changes MEGACITY has had since it went into your hands. I have spent this stretch making the early game kinder, the late game fairer, and the whole thing a little more playable however you like to sit down and play. Here is everything that is new.An easier first hour:New cities are now walked through their first build, first edict, and first dispatch one step at a time, instead of dropping you into every system at once.A "do this next" objective marker on the Overview keeps your next move in sight, and short coach tips explain each screen the first time it unlocks.A calmer opening holds back disasters and crises for a little while so you can find your footing before the pressure starts.When you found a city you choose your start style: GUIDED for all of the new-player help, or VETERAN to skip it and drop straight into command. The game remembers your choice.Play it your way:Full controller, keyboard, and Steam Deck support, start to finish. On-screen focus highlighting moves you between buttons, menus, and the district grid without a mouse, and a built-in controls panel lists every binding. The Steam Deck works out of the box.The screens you use most now sit on the top navigation bar: Inbox, Stats, Research, Missions, Finance, Officers, Sectors, and Trade are one tap away. Keyboard players can jump to them with Shift and 1 through 8.A city that sounds and feels alive:A new mood-reactive soundscape shifts with the state of your city: calmer tones when things are stable, tenser layers as unrest, crime, and disorder climb. On by default, and it respects your mute, volume, and reduced-motion settings.The world map now supports pinch and scroll zoom, labels stay crisp instead of overlapping, and the map centers on your territory instead of drifting to the edges.A living, survivable world:Clearer ecology warnings that name the fix. Before disaster hits, you ge...
Banana
Banana
95 days ago · Skynana

Patch Notes v1.2.22

Update v1.2.22 New Open cases from your inventory! Select a case, press Open, and your new skin is revealed on the spot — your inventory updates right away. Rolling out with the OST case for soundtrack owners. New skin: OSTnana — an animated banana skin celebrating the official soundtrack. Improved Improved translations in all 12 languages — more natural, gamer-friendly wording and consistent game terms throughout. "Gold" is now properly translated in the French, Turkish, and Russian exchange screens. Fixed Help popups (the "?" buttons) now appear in your language instead of English. Fixed exploits that could grant unintended Prestige Points — prestige totals are now tracked accurately. Made game saves more robust to prevent lost or corrupted progress.
Idle Knight
Idle Knight
95 days ago · Probably

Idle Knight - Update v1.1.2

UI - Improved the overall user interface. - Various UI adjustments and visual improvements. Shop - Added background music to the Shop menu. Credits - Added more Game Assets section to the Credits. New Achievements Community - Join the Discord Community - Click the Discord button to join the official Discord server. Dungeon Progression - First Dungeon Win – Complete your first dungeon. - Dungeon Winner – Complete 10 dungeons. - Dungeon Conqueror – Complete 50 dungeons. - Dungeon Champion – Complete 100 dungeons. - Dungeon Master – Complete 150 dungeons. - Dungeon Legend – Complete 200 dungeons. Experience Milestones - 1 Million XP - Reach 1,000,000 XP. - 5 Million XP - Reach 5,000,000 XP. - 10 Million XP - Reach 10,000,000 XP. General - Minor bug fixes. - Performance improvements. - General optimizations.
Clicker Kids
Clicker Kids
95 days ago · Forge

Version 10.9.0 - Massive Quality of Life Changes, Balance Tweaks and Bug Fixes

Added a buy all hero quick start button Added an auto buy hero upgrades option in settings Removed the Buy all upgrades button (The same can still be achieved via the new quick start button) Added the Gold Breakdown Window Added the Guild Coin spend log Fixed Guild leaderboards not showing all players Locked hero icons in damage breakdown Added a Claim bonus 10 light essence to the initial Enter the Underworld Window Fixed a bug with respec charges on a realm prestige Fixed a bug where hero levels would carry over if prestiging in the middle of a max calculation Changed calculating max button for crystals/tokens/fragments to match color Reworked Universal amps Fixed a bug with dark essence respecs Fixed a bug with the universal essence respec values across realms Aligned respec styling across all 3 essence windows
Seclusa
Seclusa
95 days ago · weseb

Seclusa Update - 1.0.9

Hello!This update is mostly a few quality of life improvements and some bugfixes.Patch Notes for 1.0.9s:New StuffYou can now open multiple card packs at once (up to 6 at a time).You can now purchase multiple packs in succession (instead of always needing to open the one you just purchased).You can now delete multiple photos at once (from the main Gallery menu in your inventory).You can now sit in the chair at the Lodge outside on the deck.Smaller TweaksMade some changes to the Lodge's exterior environment to accommodate the new 'sitting on the deck' feature.Changed the model for the telescope at the lodge.The pack reward for completing all daily tasks in a day now scales as you level up.BugfixesFixed an issue where the two Labyrinth achievements needed additional checks to reliably trigger for some users (in case, for example, they were completed at a time when your connection to the Steam client wasn't stable).If you've already completed them but don't have the achievement, you'll have to complete them again (sorry!).Fixed a bug where pangolins wouldn't register as 'looking at the camera' when they should have been.Fixed a bug where earned XP when taking photos wasn't properly scaling with your job rank.Fixed a bug where Paka would be wet at the Lodge while it was raining even though he was inside (also fixed an issue where he would just sit there in the rain and get wet when there's a perfectly good interior right in front of him, which doesn't seem very catlike).Fixed an issue with the camera heavily clipping below the ground in certain situations.Fixed an issue where lightning wasn't visible at the Lodge during a storm.Fixed a few small issues with the movement of young/baby animals.Fixed some lighting issues at the lodge.Fixed some minor visual issues here and there.The next update (1.1) will be more substantial with a major new gameplay feature, but may take a while to get done, so I can't give a timeline for it just yet!
Wrath and Retribution
Wrath and Retribution
96 days ago · Mad Vulture Games

Version 1.4 - EMP enhancements, fixes and manual reloading

This time the new update brings some nice features that I have been cooking lately and - next to other stuff - deals with two primary wishes from the community:Firstly, the EMP weapons and system received a huge upgrade which makes those weapons more powerful and versatile - they bring down shields like before, but they may also block shield recharging, a ship's engines, or a turret's targeting. They break any targeting lock now, and enemies have received more variants with EMP based weapons. Secondly, you may now manually reload your weapons! That'll give you more control during battles and saves you from emptying the weapons just to be loaded up. The key for cycling weapons in their slots (default: "1" and "2") will now reload if pressed for a slightly longer time - next to the cycling behavior on tapping!Apart from that there was some more stuff that I added. Below is the full changelog.As usual: Have fun and enjoy!Changelog 1.4EMP weapons now cause additional effects on enemies: Shield recharging blocked, engine failure, target acquisition blocked, depending on the damage to the “systems” (only affected by EMP). Systems damage is caused if shields are down and the enemy’s hull is hit with EMP damage.Target Lock is lost upon EMP damage (applies to enemies and player)New EMP variants of Hound, Grendel, Ogre and Drauger enemies addedNew codex entry for EMP damage addedPossible enemies have been adjusted and reworked for each hub, primarily for new EMP variantsFixed Hound and Grendel inability to fire more than one missile per missionAdded setting to toggle boost instead of keeping pressed (default: off)Added additional visual engine effect when boostingIncreased screen shaking a bit when boostingReplaced Merlin Voice OversImproved visuals of locations on Hub map to allow better distinction between visited, out of reach or normalAdded ability to manually reload weaponsAdded 3 additional levels for shield and hull durabilityFixed some turrets missing shield visuals
Land Drifters
Land Drifters
96 days ago · Land Drifters

Grill meat for a new buff, crystal tool art update.

Meat has had its art updated and you can now also grill it!It is designed to give you that extra oomph to conquer your current zone for the first time. It reduces the cooldown for eating food by 1 second, and 3 seconds for the longer abilities.Crystal tools have also had their placeholder art updatedNote: One way to actively farm crystals is to farm chests from combat zones you can complete quickly.Build 0.5.5You can now grill meat which gives a new buff that lowers the cooldown on active abilities to help you beat a zone for the first time.Crystal tools now all have their own unique art.
Legacy of the Ark: The Long Awakening
Legacy of the Ark: The Long Awakening
96 days ago · KamelKisser

MAJOR UPDATE - Version 1.4.0 — Names Remembered

Legacy of the Ark: The Long AwakeningVersion 1.4.0 — "Names Remembered"This is our largest update yet — it folds in everything from the unreleased 1.3.4 "Emergency Protocol" build plus a massive new content layer.⚠️ Important: One-Time Full Reset for EveryoneBecause this update is so large — and because a few old bugs had let some saves run far beyond where the new balance expects — every commander is starting fresh with 1.4.0. All progress, ARK Cores, ARK upgrades, Core Matrix and prestige have been reset once so everyone begins on equal footing. This happens automatically on your first launch and only once. Your account, purchases, achievements, cosmetic unlocks, and your commander/Ark names are kept.---🌟 Headline FeaturesThe Legacy Layer, Rebuilt — and the NAMES EconomyLegacy is now one full-screen overlay of eight pages that form a complete loop: Remnants → Strain → Lessons → Scars → Weight → Trust → Signal → Names.- Remnants — recover Ark sections and build Remnant Assemblies from Exploration materials.- Strain — choose a Pressure Mode and buy Stabilizers. Pressure is a stance, never a punishment; all penalties are capped.- Lessons — six procedural upgrade lanes that boost the whole game.- Scars — map eight Time-Scar nodes, then Resolve for a payout now or Integrate for Names later.- Weight — four strategic decisions: Shed / Bear / Bind / Transfer.- Trust — Trust tiers, Faction Mandates + your Dominant Doctrine, and rotating crew requests.- Signal — five construction stages, the 10-stage Buried Truth, and a 10-category Legacy Index readiness meter.- NAMES — the permanent payoff. Every Legacy Cycle earns Names Remembered. Spend them on 12 repeatable permanent multiplier lanes and a 34-upgrade Permanent Inheritance tree (6 tiers, from base-layer unlocks all the way to preserving Anomaly/Awakening, Exploration/Archive, Core Matrix tracks, and Legacy itself). Everything bought with Names survives every future cycle and applies instantly. Completing the whole tree t...
Veiled Vents
Veiled Vents
96 days ago · ~Tav_Melancholy~

FPS fixes!

Hello vent keepers! Today I put together a small update to try and alleviate FPS issues caused by the tower sim and other systems running at the same time. -Added a button that toggles rendering of the tower sim but retains its functionality. -Changed the tick speed of the tower sim and burner to 1 tick per second (half the speed as before to lower # of calculations run at once) this DOES make the update on the burner ui slightly less smooth since it updates less often. This in theory should cut the calculation load roughly in half I hope! Please let me know how this affects your system performance! -Tav
Focus Grove
Focus Grove
96 days ago · Dan The

Small Update 1.0.39 - Better Alerts and Statistics

Hey Grove Keepers!Update 1.0.39 is here with a few useful improvements for Statistics, alerts, and item pickup. Alert SoundsWork end and break end alert sounds are now separate, so you can choose different sounds for them.Alert sounds can also repeat now. They repeat every 5 or 10 seconds at first, then slowly use longer intervals the longer they ring. This was supposed to work like this before, but there was a bug preventing it from behaving correctly.There is also a new setting if you prefer to turn repeating alert sounds off.Focus Time StatisticsStatistics can now show work time and break time per Pomodoro group.You can use groups to track time spent on different things, like house chores, studying, work, or creative projects. You can name the groups however you want.There are currently three groups available, but if more would be useful, let us know. We can consider adding custom group creation in the future, similar to tabs in the Notepad or To-Do List.We also added a tooltip to the Pomodoro Timer reset button, improved Pomodoro tabs, and fixed the display of long Pomodoro segment names.UI FixesDeleting a task no longer asks for confirmation if it is the only task. Confirmation is still required when deleting a task that contains subtasks, so you do not remove a whole task group by accident.We also improved the Building Materials tooltip.Woodlings and Item PickupWoodlings now look for nearby items first, then search more globally when picking up items from the ground. This should make collecting loose items feel a bit more natural and efficient.Thank you for all the feedback and bug reports!
Furnish Master
Furnish Master
96 days ago · Flakky

Minor update - 0.26.1

Furnish Master just got a small update (0.26.1), which fixes some achievements issues, content from last update, and other various of bugs and minor issues. If you like the game, it would be great if you could leave a review. Reviews really help the game to stand out and bring new players, which is very important for a small indie game. ❤️ If you find anything that doesn't work as expected, or want to share your thoughts and ideas, please let us know about it in our Discord server or Steam Discussions. {STEAM_CLAN_IMAGE}/42739091/cdcda1ac3389ebe77674d98d2b1545448a1282fe.png Discord server: https://discord.gg/5H9kMjASKu {STEAM_CLAN_IMAGE}/42739091/82e1971856b1dd194f8625113dcf77932c897148.png Steam discussions: https://steamcommunity.com/app/2004080/discussions/ 0.26.1 Change list Reworked the Steam achievement tracking system. This should fix issues where some progress-based achievements were not unlocking correctly. The achievement for painting objects should no longer gain progress when duplicating or placing objects. Fixed an issue where the "Careful" delivery achievement would not unlock if it wasn't completed on the first attempt. The timer in the RC car mission now starts when crossing the start line instead of when taking control of the car. This may also fix issues with unlocking the achievement for this level. You can now set images, including animated ones, on the screens of all monitors and tablets. The old TV can now be painted, and you can also set a custom image on its screen. Fixed several new clothing models that were displayed incorrectly when hung on hooks. Fixed several new objects that were positioned higher than intended when placed. Placeable effects, such as fire and insects, no longer cast shadows from their placement origin on Medium graphics settings. Torch light is now less intense. Animated materials now work on walls and floors. The animation may still have some visual issues, which we plan to fix in future updates. The first-person camer...
Motelet
Motelet
96 days ago · exe_

Motelet Store Page is Now Live!

Hello!Thank you for checking out Motelet.We're excited to announce that Motelet's Steam Store page is now live as of July 4!The name Motelet is inspired by the idea of "tiny dust creatures." In this casual game, you'll control an adorable robot vacuum and clean up these little dust creatures.For now, we've launched the store page while we continue working hard toward the full release. We're also planning to add support for more languages and introduce new content over time, so please stay tuned!Thank you so much to everyone looking forward to our game. We'll continue doing our best to bring you an even more polished and enjoyable experience.Thank you!📢 Announcements\Our Steam Store page is now available.Additional language support will be added over time.We'll continue sharing development updates and the latest news.🛠️ Contact & FeedbackYour feedback and words of encouragement mean a lot to us and help motivate our development.Thank you for your continued support of Motelet!Email: badeulbadeul0516@gmail.comTwitter: https://x.com/Wobble0516— Team Baeb Sae —
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