Pat the Cat is part of Steam Next Fest! New demo update: QoL improvements, tons of bug fixes, and new items & hats to try on!
v0.1.25 Inventory Pagination Added pagination to the Inventory screen - large collections no longer render all at once, which should fix lag and stuttering when your inventory grows Choose how many cards to show per page: 10, 25, 50, or All Page size preference is saved and persists across sessions First / prev / next / last navigation controls appear when there are multiple pages Changing filter or sort order resets to page 1 automatically Lot Reveal The lot reveal modal now shows a Codex +N chip in the summary footer when any cards from the lot were new additions to your collection Card Rarity Labels Fixed: cards labeled "Holo Rare" now only show that label when the card actually has a holographic finish. Normal and reverse-holo prints of the same creature now correctly show as "Rare" instead List for Sale Added "Save as defaults" and "Reset defaults" buttons to the List for Sale modal - set your preferred marketplace, price percentage, and duration once and it will be pre-filled every time you list a card Vault Keeper Fix Fixed: the Vault Keeper upgrade now correctly stabilizes both raw and graded card values. Previously only graded cards were immune to market noise - raw cards still showed inflated or deflated values from noise fluctuations. All inventory cards now lock to their true baseline value when the Vault Keeper is hired Fixed: Vault Dealer listings now price at the noise-free graded value - the price you pay is exactly what the Vault Keeper upgrade shows in your inventory after purchase, with no drop Card Detail - Market Drift Revamped the market drift section on the card detail modal: now shows a dollar value (noise-adjusted base value), a delta vs the start of the chart window, and a properly labeled Y-axis with min/mid/max values - no more unlabeled flat line The sparkline is now pre-seeded with a simulated walk when you open the modal, so the chart has data immediately instead of being empty until you watch it for several minutes Active trend events...
Fixed multiple bugs with cargo routes showing inconsistent values and requiring an uninituitive number of freighters
I accidently left access to the developer toggles a rookie mistake and so I have to roll the update back for today as im at work and can't fix and release from work. Sorry.
AdjustmentsThe base bonus of all items in the Bottle Cap Store has been raised from 10% to 100%.AdditionsAdded a filter option for Tier 3 Celestial Wrath Gear to the equipment filtering system.Added a percentage progress text display for Reincarnation on the main Temper & Reincarnation page.
武道残编
9 days ago
· 26672146
1.修复带出战灵兽时,概率崩溃问题 2.优化其他一些细节问题
Eldara — Patch Notes 🌱 Cultivation now responds to speed buffs! Ancient Surge, Ash Salts, Town Crier weather, and faction cultivation-speed perks now all speed up crop growth while active. (Your faction and Crier cultivation bonuses were silently doing nothing for grow time before — now fixed.) 🏦 New "Deposit All" button Added to the bank (bottom-right). One click dumps your entire inventory and your on-hand coins straight into the bank. Locked items are always kept safe. ⚔️ Combat XP fixed XP is now based on the damage that actually landed instead of overkill — no more inflated XP from one-shotting low-HP enemies. 💀 Hardcore tamper warnings removed Honest Hardcore players were being false-flagged. It's a single-player game, so that check is gone for good. 📌 Character panel pinned Your avatar, HP/XP bars, and Combat level now stay pinned to the top of the sidebar while you scroll through your skills.
Fixed a big bug where the lab's fusions didn't take the correct amount of eV to do, essentially allowing free fusion.
Tweaked the soccer ball's behavior. The cats now take a greater interest in the flag. We kindly asked the cats to like soccer just a little bit more.
Out with the old, in with the new! The old capsule went into the cauldron and our Master Alchemist brewed up this awesome new capsule art! I feel this new look perfectly encapsulates the spirit of the game. Take a look at our updated Steam page and let me know!Thanks again for all the support! Art by Fernando Abravanel (bravanart).
Hello captains,A whole bunch of fixes, hopefully ECHO behaves now when involving herself in boarding and all that fun stuff. :)Update availabilityThis update is still under active development. As such, it is only available if you switch to the beta branch of Vanguard Galaxy to test out these new changes. Instruction on how to install the beta updates can be found at the bottom of this post.Added/Changed- Added an amount popup to splitting stacks in inventory- Added officer upgrade items to lootboxes- Mining- and Salvage Claims now have a confirmation popup explaining older claims will be removed- On Exit Game confirmation popup- Changed lootcontainer (the ones spawned in worl) loottable, added standard blueprints and should hold more value on average- Added Installations to salvage mission POI's- Militaryoutposts now spawn in their own POI in conquest and they switch sides with the system- Blueprints are data, so when found in installations will also be directly uploaded to your data inventory- Search in inventory also looks at booster substats- Added live update for ore count to tooltip of asteroids- Drones better follow the players primary target selection- More supporter names addedBalance- Reduced torpedo ammo cargo volume by 50%- Increased Autopilot mastery exp gain- Removed the increase in time for investigations for relatively higher level, instead installations 10 levels above that of the player cannot be entered- Increased morale drain for boarding / installations a big portion of the units is wounded and the enemy is stronger then they areFixes- Fixed incorrect booster sizes on some ships- Fixed crew capacity not being shown correctly in several places- Reinforcements for boarding now works in the same way as initial selection and boarding. Ship needs to be in range and launches pods- Units in boarding cannot move past contested compartments for priority orders- Fixed ECHO entering friendly dungeons or boardables in some situations- Armor substat was missi...
Hello everyone!We've released a small update focused on achievements. ChangesImproved achievement stability and tracking.Fixed issues that could prevent certain achievements from unlocking correctly. Thank you for your reports and continued support!
Hello! I figured if you liked Factory Town Idle, you'd be interested in the sequel I'm working on for the original game.It's called Factory Town 2: Paradise, and in this game you are building up a tropical island village and feeding a sentient volcano with trains, conveyor belts and catapults.The Steam Next Fest is happening now, so I built a free demo you can try out. If you like it, give it a wishlist and you'll be notified when it launches in about a month!Here's the store page with demo / wishlist links:
From yesterdays update I found a big logic error that needed to fixed for the future.
🗺️ Adventure Mode Is HereThe biggest update to Muggo Clicker yet has arrived. Step away from the clicker and into a whole new world — Adventure Mode is now live, alongside an item Recycling system, Daily Login Rewards, and a stack of new upgrades to chase. Here's everything that's new.⚔️ Adventure ModeLeave the clicker behind and explore a living 3D world. Move with click-to-move or WASD, double-click to break into a run, and set off to hunt, harvest, and uncover what's out there.Explore & fight. Take down enemies, harvest for ingredients, and crack open reward chests scattered across the map for gems.Gear up your way. Equip cosmetic gear from your inventory that actually changes how you play — wield a melee weapon, raise a shield with block charges that scale by rarity, drive your vehicle, and throw on a helmet to look fancy.Auto-collect loot. Ingredients home straight to you the moment they drop — no chasing pickups around the map.Take on Quests. Track down quest givers across the world, each offering a chain of upgrades to unlock.Boss encounters. Line up weak-point shots with your ranged gear and bring down the bosses.Prestige & push further. Reset your adventure progress for a prestige multiplier that boosts every ingredient drop, so each run goes bigger than the last.♻️ RecyclingDrowning in duplicate drops? Now you can put them to work. Recycle any rarity item you don't need to clear out the clutter and turn your overflow into something useful. And keep recycling — we're tracking those recycles for a secret update down the road. 👀🎁 Daily Login RewardsLog in every day and the rewards stack up.Build your streak. Each consecutive day grows your login streak. Miss a day and it resets — so keep coming back.Scaling click bonuses. Your daily reward scales with your progress: earn 1% of your total clicks per streak day, up to a 25% cap (with a guaranteed minimum so new players are never left out).Milestone rewards. Hit Day 7, Day 14, and Day 30 for special milestone bo...
To all lords of Zhenbao Pavilion,This minor update includes the following:Added subtitles to Heavenly Mystery event unlock prompts at each level. Now you can more intuitively understand what is happening. For example, the Level 3 prompt "Beiming Xuanwu, Po Zhe Jing Yuan" includes the subtitle "Unlock Heavenly Mystery Event — Xuanwu Blessing".Modified the Vermilion Bird skill \ to increase Purple Crystal drop quantity. Removed the previous setting of doubling Purple Crystal push rewards. This makes the effect more tangible and better aligns with the coin pusher's core gameplay of pushing more treasures.Beautified the coin patterns in the beginner tutorial. They are no longer garbled text, but now proudly display "Zhao Cai Jin Bao" (Inviting Wealth and Prosperity).Remade the Chinese character title in the logo to better match the logo's texture.Added "Launcher Sensitivity" adjustment to the game settings.Optimized fade-in/fade-out for the black mist special effect in "Abyss Gamble". Now the effect's appearance and dissipation are more natural.Thank you for your support and feedback!
Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW!Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Hey everyone, it’s been a while (do I say that a lot?) So I’m not here to ruffle any feathers or yank any chains, but I do want to let you know that pox and I have been workshopping a lot of ideas lately. In fact, we even put together a little teaser image: We needed a healthy break after SD2, but it wasn’t long before we started dreaming of effervescent, multicolored glass bottles once more.Absence makes the heart grow fonder, and all of that.I can’t confirm any details about the teaser yet. New content? New game? It’s complicated! All I knew is that I couldn’t come back to the series unless I could do something a little bit… different. So I’ll leave it at that.But here’s the other thing, friends. I’ve actually been working on a brand new game for the last… well… three years at least? It technically started while we developed the Primal Lands update, but it gets messy.It’s a hand-animated, tag-team battle RPG with a heavy focus on building combos. It’s not quite Soda Dungeon, but it may scratch that turn-based itch for you.So I’ve got a big favor to ask…. Would you mind checking it out? The demo is available as part of Steam Next Fest RIGHT NOW! Wishlists would be a huge help too. I staked a huge chunk of my game dev reputation on this project; help me get it across the finish line and maybe I won’t get fired from my imaginary job as an Indie Game Developer that somehow still exists in 2026?(I’m mostly kidding, but getting some eyeballs on Signy and Mino will make it MUCH easier to keep the lights on over here ;)
Official Launch Countdown · June 18Fellow tower climbers, thank you for climbing with us since the store launch! Thousand Floors officially releases on Steam on June 18.We'll keep polishing content and experience—here's everything in this pre-launch update.🌄 New Scenes · Three Rebirth WorldsRebirth is more than a stat reset—each cycle takes you into a wholly different realm:Scene I · Misty Ink Mountains: ink-wash peaks, mist and drizzle Scene II · Cloud Palace Heavens: celestial clouds, golden palaces Scene III · Star Ruins Night Realm: star altar, deep astral ruinsWe know many of you came for our misty ink-wash mountains—so World Rotation is an optional toggle in Settings that you can turn on or off to suit your taste.⚔️ New Allies · 15 Companions UnitedThe companion roster has expanded to 15 allies—five distinctive new companions climb with you to the summit.Tower Climber and every ally have two outfit series—Cloud Terrace Attire (S1) and Crimson Glow Brocade (S2)—collect and switch them in Inventory.✨ New FeaturesDesktop widget: press C or tap Widget on the bottom bar to shrink the tower into a desktop companion—climbing continues in the background; browse floors, tap chests, earn Steam Inventory keys.Beast Codex: press V to open; defeat beasts to unlock entries and track total slays.Steam Inventory: keys drop while idling—open chests to collect Treasures and Appearances.11 languages: Simplified & Traditional Chinese, English, Japanese, Korean, French, Spanish, Portuguese, German, Russian, and Italian.Steam integration: 17 achievements, max-floor & treasure leaderboards, Cloud Save sync.📅 Release InfoLaunch date: June 18, 2026On your wishlist? You'll be notified on launch day.Add the game to your wishlist—or tell a friend who loves pixel tower climbers. We'll wait at the top.Happy climbingːsteamhappyː!
Updates Homesteading Changes Building and upgrading your house now awards Homesteading Experience. House Upgrade UI now displays the experience gained from each construction and upgrade. Homesteading Skill Guide now displays the experience gained from each construction and upgrade. Seed Research Benches now award Homesteading Experience when upgraded. Updated the Seed Research UI to display the experience awarded for each construction and upgrade. Updated the Homesteading Skill Guide to display the experience awarded for all Seed Research Bench construction and upgrade options. Strawbound Hut previously granted a Seed Research Bench with no additional benefit. It now grants a permanent 0.2 second reduction to crop growth times. Challenge Store Changes Following player feedback, Time Bank costs have been reverted. While the previous changes were intended to increase the value of Challenge Points, many players felt the new costs reduced the usefulness and enjoyment of the Time Bank system. Time Bank costs have been reverted to their previous values: 15 Minutes → 5 Challenge Points 75 Minutes → 25 Challenge Points 180 Minutes → 50 Challenge Points 360 Minutes → 100 Challenge Points I'll continue monitoring Challenge Point balance and Time Bank usage as the Homesteading update rolls out. New Challenge Store rewards are coming soon. Bug Fixes Fixed Time remaning being incorrect on some Imbuing altars. Fixed Raw Yak Haunch item name being incorrect.
☀️Summer Event Starts ☀️We will now run a limited event to celebrate Summer for the next 4 weeks (until the 14th of July). During this time you can drop 20 exclusive summer items! After July 14th the items will no longer be dropable. So exchange, exchange, exchange and open your chests! Nightwater CollabA good friend of mine developed this game solo 🤯 . And i'm insanely happy that we will help him out as a "Publisher". You know what this means: More free items for you for checking his game out! Show him some love. 💖You get the Nightwater Backpack for wishlisting the game (make sure to use the in-game banner) and the Nightwater Cat for playing the demo for 5min.New supporter items/dlc coming!This contains 3 skins and 3 hats. Bumble Kitten, Meowxolotl and the Sea Purrtle! This helps us to support the ongoing development and cosmetics creation, we want to Bongo as long as possible!Get them each, or get them in the dlc bundle with a 20% launch discount! (and the usual 33% bundle discount) if you grab all them.This will take another day or two to be approved by Valve. Sorry for the delay here, we fumbled by submitting it too late :D I will update it ingame and in this post!Patch notes:Persistent lobby codes exist nowFixes exchange bugsEquipping now only highlights the item and no longer moves them to the topPutting an item in the exchange greys them out instead of removing them
- Multiplayer Arm the rebellion expedition: alternative ship types supplied (that are not the highest donation) no longer dilute the bonus. This is what was causing the fluctuations. I will rework this so that you have a choice of ship to buff, and only that ship can be sent, to prevent accidentally donating the wrong ship type. - I know expeditions are OP, expeditions will be nerfed for next server.
Fixed an issue where the Scent and Chaos Scent indicators on the UI would not refresh.Fixed a bug where the summon speed and damage More multipliers from the Beastmaster talent were not applying.Fixed an issue where players could move using Charge while in the Take Root stance.Fixed a bug where the Focus effect would be lost when summons used Eternal Frost Eye or Furious Thunder.Fixed a bug where Take Root only counted as dealing a hit when activated or deactivated.Fixed missing text in some descriptions.Fixed an issue where Toxic Seed dealt abnormally high damage.Fixed a bug where Thorn Protection was not receiving damage bonuses.Fixed an issue where the Lashing summon encouragement buff was incorrectly displayed in the upper-left corner.Fixed a bug where Blood Rage Slate did not properly inflict Bleeding.Fixed an issue where Lashing was not correctly affected by melee attack count, and its description was missing the melee attack count info.Fixed an error that occurred when Shadow Wolf Spirit triggered.Fixed a bug where Deadly Corrosion did not apply to the damage over time from Take Root.
Important Update:A new Squad tab has been added to the terminal. In this tab, you can form a squad of up to 10 girls!The girls in your squad will all appear together on the desktop.The desktop pet's settings button has been replaced with a Chat button. You can use this to send messages to the chat bubble.If you like a friend's girl, spam-click to send her hearts!Other Improvements:The desktop pet will now always remain visible, regardless of whether the terminal is shown or hidden.Desktop pet settings have been moved to the settings window in the terminal.Added options to allow the base to sink into the taskbar and to enable base transparency.The minimum zoom scale for the desktop pet has been expanded to 0.3.Known Issues:Due to engine limitations, emoji characters cannot be directly typed into the chat bubble, but they can be pasted via copy-paste.When the desktop pet is set to "always on top" and the option to allow the base to sink into the taskbar is enabled, clicking the taskbar may cause the base to become obscured. This is due to Windows taskbar behavior.
In a few days, around July 13th, I’m planning to officially leave Early Access.This update won’t add brand-new core content, since the game has already been evolving gradually throughout development. However, I would like to use this moment to introduce a few special customers to celebrate the release.That’s where you come in!I already have a few ideas of my own, but I’d love to hear suggestions from the community. The goal is to make the most of the current mechanics by creating new types of interactions. ideally, a single mechanic that can be used in multiple creative ways.What kind of special characters or unique customers would you like to see in the game? I’d love to hear your ideas!Some examples:- Annoying kid (backward cap): It rings the bell, and wants you to ring too.- Critic (Sofisticated glasses): Any fail will become a 0-rating.- Paranoid (tin foil hat): Wants you to build the burger in front of him.*Note: Even though the game will be leaving Early Access, I may still add more content in the future. I’ve noticed that the Early Access label can sometimes create confusion about how much content a game actually has, so I wanted to clarify that.