This update fixes several issues related to vehicle progression in older saves and improves vehicle-related World Tier progression checks. It also fixes damage-over-time effects not working correctly in certain combat modes, as well as an issue where bow and staff proficiency experience could be recorded incorrectly. Thank you for continuing to report issues. We’ll keep improving the game based on real gameplay feedback.
THE BIG DAY HAS ARRIVED! 🎉 Custom Corner, which we have been working on for a long time, is finally out and playable right now! Thank you so much to everyone who added the game to their wishlist, tried our demo, and supported us with their feedback throughout this process. Your support meant everything to us. Now it's your turn! Jump into the game, design your room/corner as you like, and enjoy. Don't forget to share your feedback and designs with us. Have fun playing! 🎮✨
Version 1.7.2a, 21 September 2026 Yeah i have to use letters in version now! Interface · Fixed panel headings overlapping progress bars after rearranging panels. · Kept Steam window rendering active while paused to prevent mouse movement from becoming choppy. Save window · Disabled manual resizing of the save-code field to keep it within the dialog. Rests · Mending can now prevent early camps, empty camp supplies only send you to town below 50% HP, and rest tooltips explain the thresholds. Combat timing · Fixed enemies showing starting HP above their maximum when the opening round dealt excess damage. Gold totals · Clarified that completion gold is total earnings by completion and gold earned while away is before spending. Polish translation · Fixed missing Polish translations and corrected equipment descriptions, labels and punctuation.
MOTM pop up celebrationCompare option in player profileRequest scout report moved to header in player profileJob Vacancies show weeks openPlaying a team now unlocks the teams player statsClicking league name in top 5 opens league tableInjury update in assistant manager area is now high priorityExtra manager shoutsTool tips on player stats in profile/historyManager of the month celebration include manager nameTotals line in player historyStarting player database retuneManager reputation tweaksAdditional statsAI transfer improvements
The day has finally arrived to announce that 🍎💀Fruitbearer 🍎💀 is officially OUT now! Dive into the story, meet powerful deities and quirky minions, merge your fruits, and experience the full cozy-meets-hardcore chaos!🎮 Grab it now with a 40% Launch Discount!To celebrate launch day, we are offering a 40% discount for the next 14 days!❤️ A Personal Note From UsIt has been an incredible 9 month journey and bringing this game to life means the world to us. We really hope you guys enjoy playing Fruitbearer!It's our first attempt to make this into a full time career and continue creating more fun games. We want to give a massive THANK YOU to everyone who played the demo, joined our playtests, and reported bugs. Without your incredible feedback and support, Fruitbearer wouldn't be where it is today. 💬 How You Can Help Small Indie DevsIf you enjoy the game, here are the absolute best ways to support us:Leave a Steam Review: Reviews are huge for small indie studios! Even a quick two-sentence review helps the Steam algorithm show our game to more players.Tell Your Friends: Share your favorite runs, strategies, or chaotic fruit merges. We love seeing your crazy combo clips! 🐛 Feedback & Bug ReportingIf you run into any bugs or have feedback, feel free to either hop into our Discord server or let us know on the Steam forums. 🫶 Happy Merging!Thank you all so much for being part of this journey. We hope you love playing Fruitbearer as much as we loved making it! 🍉 🍎Good luck with your merges, lest your fruit rot 💀See you all in the next post
- Adjusted the Cat Coin building's stained-glass window to a symmetrical style. - Ability upgrades now support holding Ctrl to instantly upgrade to the highest currently purchasable level. - Added unlock hints for the Mana Talent Tree and Mana Map. - Gaze Points now support auto-allocation: click the crystal ball to lock in a target area, and new points will be automatically assigned. - After Equipment Awakening, the display area for the first flag will use the corresponding Awakening aura texture. Thank you all for your support!
Hello, Commanders! This is War of Genesis: Idle Loot. We would like to express our heartfelt gratitude to all the Commanders who always support and enjoy our game. To share the future development direction and key content plans that many Commanders have been looking forward to, we are pleased to present our development roadmap from Q4 2026 through Q2 2027. More details will be provided in future update notices! ━━━━━━━━━━━━━━━━━━━━━ \ ■ Q4 2026: Content Expansion - Tower of Infinity Added - Character Skins Added ■ Q1 2027: New Raid - 100-Player Raid Added ■ Q2 2027: New Class - New Class Added - New Character (Hero) Added - Max Level Cap Expansion ━━━━━━━━━━━━━━━━━━━━━ ※ Additional content not included in this roadmap will be revealed sequentially, and details and schedules are subject to change based on feedback and development progress. We will continue to listen closely to your valuable feedback and do our utmost to provide an even richer and more enjoyable experience. We look forward to your continued interest and anticipation for the journey ahead. Thank you.
And so it begins. The hardcore desktop idle game Lootborne is now available on Steam. https://store.steampowered.com/app/4335620/Lootborne/ All this time we've been preparing for this moment. We trained and dreamed of it. Now we go to war. Be brave.
ChangedSTDB 1.12 -> 2.10 UpgradeThis is mostly changing things under the hood, with no player facing changes, which will allow up to take advantage of optimisations and new features in the futureWe did need to re-write a lot of the game client due to a change in how data is sent to clients from STDB 2.0. If you notice anything behaving differently, especially relating to how your client reacts to things (e.g. damage numbers, animations, UI not updating) please let us know at BitCraft SupportDoing bulk item conversion now combines into a single action which should solve many issues that were stemming from client server synchronisationUpdated the duration of several pies that were missed in the previous deluxe food duration passAdded a panel behind the title screen announcements to make them easier to readFixed an issue that was causing T1-3 Trees to double respawn when interacting with withered saplingsT1 Trees no longer have withered saplings and will always respawn locally after a set timeT2-3 Trees will no longer respawn locally automatically, you must interact with the withered sapling if you want to ensure they respawn locally, otherwise the global respawner will respawn them globallyWe are looking into ways to let players replant trees if they are depleted locally to regrow forestsWe are also looking at a way to target some other areas that were worst affected by this issue causing the tree density to get very high and cause performance issues. We are investigating an approach that will target just these areas and not have a negative impact on unaffected areas.FixedFixed a warning spamming due to other player’s hidden deployablesFixed an issue where players would sometimes attack twice in a rowFixed the facial cosmetics not working in the Hexite Exchange try-on previewFixed a case in the traveler task ui where the wrong colour text was being used in dark modeFixed a performance issue in the item discovery code that could cause lag spikes on massive crafts being...
IGTAP is now live with a 10% launch discount.Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.Leave a review on steam to help us! it means a lot, trust me!For community resources, mods (skins, multiplayer), or just to talk about IGTAP, join our discord at discord.gg/WQM2dyQxHt Thanks everyone, and i really hope you enjoy the game!- varii
Hello, Commanders! This is War of Genesis: Idle Loot. A hotfix patch will be deployed to resolve in-game issues. Temporary network disconnections may occur during the patch process, so we ask for your kind understanding. \ - Notice on Explosion Damage Fix : Fixed an issue where Explosion Damage, which should be applied based on Basic Attack damage, was being calculated based on the damage dealt immediately prior. Thank you.
Fixed an issue that prevented players from earning achievements from autoclickers they hadn't seen. When opening the game for the first time, all missing achievements will be automatically granted.
Hello, everyone. This is the development team of . A hotfix update has been applied. ■ Bug Fixes ■ Fixed an issue where the in-game UI would display abnormally when moving the loading screen while the game was running. ■ Fixed an issue where equipping a locked item would cause the lock icon to not display or the item to become unlocked. ■ Fixed an issue where the expected Contamination and Gold gains were displayed incorrectly when placing material items into the Alchemy or Corrosion recipes. We sincerely apologize for the inconvenience. Thank you. Development Team
This update improves equipment drops and overall game balance, while also fixing several save, progression synchronization, and stability issues. Thanks for your feedback — we’ll continue refining the experience based on real gameplay.
The hoard imp is now a foe You were clear about it in the forum: the hoard imp click game was the most annoying mini-game. It jumped full-screen into your fight, and if you weren't looking, you missed the gold and the shards for the Hoard Gate. Thanks to Petty IV, Turk and Isorn. No window, no click game. The hoard imp now rarely takes the place of the next foe in the hunting grounds and is defeated like any other. He always fits the area: he is as strong as the foe he replaces, but has less health and barely hits back. He's a loot hauler, not a fighter. His sack is yours: gold, sometimes a chest, and the shards for the Hoard Gate — with the same pity protection as before. Since you now always defeat him fully, you always get the full sack. Greed Spark, the Hoard Whelp and the Ash Trail prayer still make him appear more often. The settings now only offer "Appears as a foe" or "Off". Fixes for the Abyssal Depth Five places in the game didn't know about the new fourth tier yet: No gold after the win: if you had already claimed the normal daily loot, an abyssal win gave you nothing — the fight wrongly counted as practice. Fixed. Loot window: after an abyssal boss, "Collect and again" and "Collect and continue" were missing. Both are back. Death window: "Try again" sent you into the mystic boss instead of the abyssal one. Fixed. Shaft of Names: the abyssal final boss gave the Seal of the Last Voice and the blade blueprint at the lowest chance instead of at least the mystic one. Fixed. Relic table: showed too low a chance for abyssal bosses. The table now uses the same number as the roll. From the forum The side slot shows its experience. It always gave XP — you just couldn't see it. The activity bar now tells you what it earns per item. Thanks Isorn. Crystals in the market: Mithral, Thaurium and Adamant crystal are now listed under "Ore & Bars". Thanks Faith. World boss loot: the note now clearly explains how the daily loot works — and if you want a specific piece, atta...
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Herb Tea Man Has Arrived at RED LAND 2026!
Hello.Sound and other options could reset after closing the game. They now save on this device.Thank you for the report.
Found and most likely killed the bug that was crashing the game on the latest islandsAchievement Perfectinum has been fixed Achievement 1M has been replaced with another, much easier. Because no one is getting stressed! Not on my watch! ːstimulationː
Hello, everyone. This is the development team of . We have added a stacking feature for material items, along with other updates. ■ Material Item Stacking Added - All material items — including Decoration Materials, Coins, and Soulstones — can now be stacked and stored in stacks of up to 5. - Dragging an unstacked item onto the same item will stack them together. - You can split stacked items one at a time by pressing Shift + Left Mouse Button. ■ End of Free Dusk Wanderer Skins - The free giveaway period for the 'Dusk Wanderer' skins has ended, and they are now paid items. - Purchasing the bundle that includes all skins at once gives you a discount of about 28%. (The bundle can only be purchased if you do not own any of the Dusk Wanderer skins.) ※ If a purchased product is not applied properly, please click the 'Refresh Purchase Info' button in the 'Shop' menu or restart the game. ■ Credits Menu Added - Added a Credits menu to the Settings. It includes those who have helped as moderators and helpers in our Discord community. Once again, thank you to everyone who is always there to help. ■ Bug Fixes - Fixed an issue where the Elite Crossbow (Celestial) A, Rune Axe (Celestial) A, Rune Bolt (Celestial) A, and Elite Hatchet (Celestial) A items could not be obtained through Synthesis. - Fixed an issue where level 50 Hunter and Slayer equipment could be obtained through Synthesis even without purchasing the DLC. - Fixed an issue where Critical Hits were not applied to the electric shock area damage of the Hunter's Shock Bolt. - Fixed an issue where increased elemental damage was not applied to the electric shock area damage of the Hunter's Shock Bolt. - Fixed an issue where the inventory was not displayed properly when the Statistics window and the Trade Ship window were open at the same time. - Fixed an issue where resistance values increased through passive skills were displayed in red text in the stat window even when the value became positive. - Fixed an issue where a...
Updated some bugs and performance optimizations
Update Ver. 1.1.06 has been released.Changes to Extra DifficultySlightly reduced the enemy HP growth rate as you progress through floors in Extra dungeons.Artifact AdditionsAdded two new Artifacts: “Probability Bias Lens,” which increases Crit Rate, and “Power Resonator,” which increases Move Speed.These two Artifacts have significantly lower drop rates than other Artifacts, making them extremely difficult to obtain.Changes to Autoplay SettingsWhen “Prioritize Crystals” is selected in Autoplay Settings, the dungeon will now automatically retry after a certain amount of Crystal collection has been completed.Thank you for your continued support of Limitless Survivor.
Fixed repeated replies in “Listen to the People.” We also improved fallback responses when ORACLE takes too long, refined the late-game UI, and adjusted disaster balance.
We at Bizpro Games truly appreciate everyone who has wishlisted or purchased our game: MyBiz Pomodoro Desk Tycoon. Your support motivates us to make the game even better, all with one goal in mind: helping you become more productive!We’ve also been listening to all your feedback and critiques—whether in reviews or comments. We are currently refining the game and adding new features that we think you’ll love in the next update :)We admit that, given our small team size, we relied on generative AI for some minor tasks—such as music, promotional videos, and achievement icons—that would otherwise have been done manually. However, we are now in the process of replacing all AI-generated elements with original, manually created assets, including the music and achievement icons. We deeply value the input of music and graphic creators, as we are artists ourselves.We hope this adds value and makes the game even more appealing. After all, we play it daily ourselves because it boosts our own productivity. Thank you so much! ːsteamhappyː
Major Update v1.20260921 — Season 1 Begins We apologize that the past week did not bring a substantial new content update and left many of you with too little to do. With this update, Season 1 of Beast Market begins. Season 1 connects hunting, crafting, builds, research, farming, and the Steam Community Market to five new systems. Materials and equipment no longer end at the hunt: they feed your next challenge and return to the player economy. How to play Season 1: Official Wiki What Season 1 Is About Season 1 is not a collection of isolated screens to finish once. It gives everything found through hunting another purpose through crafting, research, Nation War, companion development, and the player market—then brings those results together in the World Calamity, the season's unified endgame challenge. Hunting supplies materials, blueprints, and Orbs. Nation War converts surplus inventory into CE and military power, creating new demand in the economy. Ecology turns evidence collected from monsters into permanent Discoveries that improve other systems. The Frontier Outpost continues eight-hour operations while you are away and supports research, beasts, and Calamity attempts. Beast Training develops companions that assist normal hunts and compete against other players' saved beasts in the Arena. The World Calamity tests the combined result of hunting, research, outpost development, war participation, and beast training. You do not need to advance every system at the same pace. You may focus on perfecting hunts and builds, supplying the market, making major national contributions, climbing Arena rating, or pushing the highest Calamity rank. Every route feeds value into the others. The Season 1 Loop 1. Hunt for materials, blueprints, and Orbs. 2. Craft equipment and develop your build. 3. List surplus items on the market, or contribute them to your nation for CE. 4. Advance Ecology, the Frontier Outpost, and Beast Training. 5. Challenge the World Calamity for rare rewar...