Our little alley is finally open!Open charming new eateries, arrange ingredients, and let mysterious Wisps lend a little magic to your pantry.Build the street in your own way, then watch it quietly grow while you work or unwind.In Mellow Flavor Alley, you can:Open new eateries and expand your streetRearrange eateries to create your own cozy alleyPlace ingredients and Wisps for helpful bonusesMeet a variety of charming visitorsEnjoy the changing scenery from morning to nightThank you to everyone who supported Mellow Flavor Alley.We hope our little alley brings a small, mellow moment to your day. 💛
Hello, Commanders! This is War of Genesis: Idle Loot. To maintain a fair and pleasant gaming environment, we continuously monitor the game and take action against abnormal gameplay. Recently, a number of bot/farm accounts entering the game through abnormal methods were identified, and we are proceeding with strong account suspension measures against them sequentially. We will continue to actively monitor and crack down on abnormal activities to thoroughly block them, ensuring all Commanders can enjoy a healthy, free economic system in a fair environment. Thank you.
1. 修改了自动出售的境界筛选bug。 2. 突破大境界时,角色获得的基础属性增量提升至原来的3倍。 3. 优化坊市购买助手:刷到目标但灵石不足时会暂停刷新并保留商品,灵石足够后自动购买并恢复运行。 4. 优化游戏设置界面,调整主界面选择位置并精简部分说明文字。
\1. \ Level Cap IncreasedAs late-game combat power rises, Exploration rewards at level 20 have become somewhat lacking.Exploration gains 4 more levels; max level is now 24, with richer rewards.2. \ Stages ExpandedTo support new building upgrades, Astral Essence drops were insufficient.Outlands gains 3 more stages; 12 stages in total.3. New \Workshop adds a new upgrade: every 10 Forging levels raise Base Affix Level by 1, up to +3.Market adds a new upgrade: Common equipment has a higher chance to roll 3 Sockets.Market adds a new upgrade: Vault equipment has a higher chance to be Perfect grade.Market adds a new upgrade: Fine Affix levels will not be below 2/4/6.4. \ Unlock DelayedAdventure slots unlocked too early, forcing too many heroes to manage early on.The second Adventure slot now unlocks after clearing Chapter 5.The third Adventure slot now unlocks after clearing Chapter 12.Players who already unlocked them are unaffected.5. \ DelayedToo many equipment types early on confuse new players.Unique equipment is also hard to understand and use early.Unique equipment can now only start dropping after clearing Chapter 10.Accordingly, Market Orders no longer require Unique equipment in the first 60 stages.Unique Vault upgrades in the Warehouse have also been repositioned.Unique equipment power and usefulness will be improved in later versions.\When a Golem is max level, the upgrade button and cost are hidden.The main UI Change Season button is renamed Select Season.Improved Nightmare Difficulty special effect descriptions.Equipment Chests now show level.Equipment Grade markers are added on equipment base icons.\Fine Affix strength increased by 20%.\Fixed Vault equipment affixes not being affected by Codex Seals.Fixed Legendary equipment \ special effect not applying.Fixed Market hide rules not working.Fixed Stele possibly advancing to higher stages incorrectly.Fixed Season reward display issues after clearing and deleting a save.Fixed being unable to create Nightmare Di...
Arena match cards were using an older defense snapshot, not the opponent's current save.When a new match ticket is issued, opponent power is taken from their current cloud save. That ticket stays frozen until you reroll or the day resets.If you already opened Arena today, reroll once to refresh the cards.Thank you.
Hi everyone! ^^The Lakeside Bar Digital Deluxe Bundle is back with an amazing 🎁 50% off 🎁🗓️ Limited-Time Offer: Until September 28, 20:00 PDT👏👏 Try Seaside Wash DemoThe Seaside Wash Demo is now available, and we’d love to invite the Lakeside Bar community to come aboard, experience the restoration journey, and share your thoughts with us! 💙 ▶️ Play the Seaside Wash Demo: 😉✨ Come aboard, get your hands dirty, and help us bring Seaside Wash to life!
Added presets for the numpad area.Fixed an issue where decorations could be returned to storage.
探索を作り直しました。 ・持ち帰る卵が 3個 になりました。難易度を選べるようになり、送った3体の総合戦力で成功率が決まります ・探索でしか出ないタスモン(18体)がいます。持ち帰った卵の一部がこの卵に化けます ・アクセサリーを1個 持ち帰るようになりました。出る確率は難易度の成功率と同じです ・シーズンの卵も低確率で持ち帰ります ・同じ編成でそのままもう一度出せる「受け取って また出す」を追加しました ・宝箱の自動開封と重なると、クリックやスフィア盤のスワイプが途中で切れてしまう問題を直しました ・タスモンを「心」にできないとき、その理由が出るようにしました ・レベルが上限で止まったとき、次の難易度を開けると上がることが分かるようにしました ・スキル「がんさいのおの」の【重撃】の説明が、実際の効果より広く読める書き方になっていたので直しました ・スキルの2択に「光った枠(レアスキル)」が出る確率を上げました。高レアのタスモンほど出やすくなりますExpeditions have been rebuilt. - Parties now bring back three eggs. You pick a difficulty, and the combined power of the three tasmon you send decides the success rate - There are 18 tasmon that only come from expeditions. Some of the eggs you bring back turn into that egg - Parties now bring back one accessory. Its chance is the same as the difficulty's success rate - Season eggs can also come back, at a low rate - Added "Claim and send again" so you can send the same party straight back out - Fixed clicks and Sphere Board swipes being cut off when a chest opened automatically at the same time - When a tasmon cannot be turned into a Heart, the reason is now shown - When a level stops at the cap, it now says that unlocking the next difficulty raises it - The text on Stone Cleave read as if it boosted everything; it only boosts that skill, and the text now says so - Raised the chance of a glowing slot (rare skill) in the skill pick. The rarer the tasmon, the more often it shows up - Raised the cap on Tasmon slots you can buy (300 -> 400) Thank you as always for the reports. ・タスモンの所持枠を買える上限を広げました(300 → 400) いつもご報告ありがとうございます。
Base Modification System — PCA new Base Modification system lets you shape your base around your preferred playstyle.Research the system in the laboratory to unlock eight specializations:Biochemical: Strengthen biochemical weapons and extend their lasting effects.Mechanical: Improve mechanical weapon damage and reduce upgrade costs.Explosive: Increase explosive damage and blast radius.Ballistic: Strengthen bullet weapons and gain an early-wave fire-rate bonus.Fortress: Increase maximum base health and repair damage between waves.Energy: Strengthen energy weapons and gain additional fire rate while avoiding damage.Evolution: Build up damage bonuses as you survive, with additional weapon supplies at regular intervals.Logistics: Gain additional free supply refreshes and reduce weapon upgrade costs.Each specialization comes with a distinct base appearance and transformation effects. Available choices depend on your research progress.More Relics and More Build PossibilitiesNew relics introduce additional ways to combine weapons, mining, defense, resource management, and active abilities.September additions include relics that reward collecting different relic types, repeat eligible effects, amplify relic bonuses, add projectiles, strengthen close-range attacks, reward damage-free waves, and provide extra supply choices.Further additions introduce:Protection against a fatal hit.Mirrored weapon fire.Copies of another relic’s effects.Random relic exchanges and complete inventory rerolls.A powerful nuclear strike.Base shielding.Relic recycling bonuses.Reduced wave-based ability cooldowns.Relic icons, descriptions, current-bonus displays, activation effects, and active-skill buttons have also received extensive improvements.Relic Upgrades and Balance ChangesExpanded and corrected trophy upgrades for many relics.Upgrade prices now scale consistently with relic rarity and the target upgrade level.Added clearer level-up effects, before-and-after value comparisons, and maximum-le...
Hello.Some skills were flashing the entire screen. That flash is gone.Skill effects themselves are unchanged.We will keep reading your reviews and reports, and we will try to address issues we can fix quickly.Thank you for the report.
Hi everyone! Update 0.5.2 brings some of the biggest changes to Path of the Idle Cultivator so far. It's mostly UI and UX changes, but the amount of these is so high that it feels refreshing. New combat systemReal-time arenas now bring movement, projectiles, and distinct weapon attacks to combat, bosses, farming, caves, and more. Each of the nine weapon types has its own skill paths, giving you more ways to shape your fighting style. Awakened Spirits fight alongside you with their own abilities, while talismans automatically provide offensive, defensive, and healing effects during battle.A deeper Divine Beast systemDivine Beasts now have individual identities, DNA, inherited skills, mutations, and lineages. Develop their Body and Spirit cultivation, evolve them into stronger forms, and breed offspring instantly using materials and lifespan. A new Bestiary helps you discover species, habitats, capture requirements, and Communion affinities. Better Breeding also gives you more control over the traits you want to pursue. More to explore and manage Walk through redesigned city streets, explore multi-floor caves and Hidden Sites, and fight Galaxy invasions across nine simultaneous fronts. Cities are still something on the works, and city quests were removed for the time being. They will come back in upcoming updates directly related to cities.Owned farms now produce specific herbs of your choice, besides other QOL changes.A clearer path forward New Soul Weapon quests unlock additional slots throughout your progression. The Ascension panel now presents its requirements in order, making it easier to see what you still need to complete. Cultivation also has a new home in furnished rooms, with Feng Shui treasures and controls for your different cultivation paths. Feng Shui is still in heavy development. This is just the first version of what I envision for this system to become. A fresh look and smoother experience This update introduces new pixel art across characters, beas...
Buffed robot spawn time, epic robot spawn rate and shiny spawn rate.Adjusted robot loot pools to award desirable items more often.Buffed all shop furnaces (the smelt multipliers doubled on average).Reduced the cost of the multibox upgrader’s glintegration to 1Sp.Changed multi-select to highlight the grid.Buffed Tenze’s Trickery’s multiplier from x3 to x6 and its adder from +1M to +1B.Increased freecam movement speed.Updated the placeholder icons in the Glintegration tutorial.
This game uses Google services for login and saves.On mainland China networks, that connection often fails, and the game can stay on the loading screen.This is not a problem with the game itself. Taiwan, Hong Kong, and other regions usually work as normal.If you have a network that can reach Google services, you can play.If you cannot get in, please request a refund.
Lemonade Apocalypse came to fruition during COVID in a gamejam. So, that is a while ago.Just a small project born from frustration of how we are basically steering into our doom, controlled by people who want to get as rich as possible.The best kind of people.And how do they do that? They give you money to spend money. Just like Henry Ford intended. You work double shifts, and they grace you with cash to spend on their products. It's the circle of our modern lives.And as you will notice on the post here: We are embracing this wealth chasing mechanic in communicating the game.Because we intend to enter this race ourselves! While the First Squeeze was completely free, the follow-up will have a premium!Not really, but yes really.If you want to support our work, all you need to do right now is to wishlist. And then, after, maybe buy it. I dunno. Maybe refund it before 2 hours because of something. Understandable, have a good day.Anyway, here's the trailer we launched on PC Gaming Show Tokyo Direct!PC Gamer wrote an article too, so make sure to check it out!https://www.pcgamer.com/games/sim/lemonade-apocalypse-has-3-simple-tasks-for-you-become-a-lemonade-billionaire-fuel-climate-change-and-manipulate-voters/Also make sure to follow our publisher who believes in weird and wonderful games!https://store.steampowered.com/publisher/Pantaloon
Hi everyone!It's now been a month since Desktop Detective's release, and now we're preparing for the first big update!I've made a form to help with this, and I would really appreciate it if you could fill it out, it should only take 1-2 minutes!Here it is: https://forms.gle/wKf82xW3wHcb57gU7Also, as always, if you're enjoying the game, I would REALLY appreciate it if you reviewed it. It's the best thing you can do to support the game if you're enjoying it!Anyways, that's it for this post, and I can't wait for you all to play the next update when it's ready!- Conrad, Lead Developer
Hello.Partyforge Idle is now available.The front line, overrun by Calamity, awaits. Form your expedition.More content updates are in the works.Feedback and bug reports would be appreciated.
AdjustmentsWe have added forced stacking for materials, stickers and skin-type items to keep your inventory tidier.This also lays the framework for tradable items such as vehicle equipment and weapons.Additional NotesIf your vehicle star-upgrade attempts keep failing, it is most likely that Starhusk Crystals were not stacked properly. We strongly recommend updating to this version.Upcoming PreviewThe Undead-themed Skin for the Megoliath Armed Reclamation Vehicle is coming soon. It is too late, and our developers need rest, so its release is delayed by one day. ːsteamfacepalmː
The Abyssal Depth You asked for a goal for the late game — here it is. The Shaft of Names and The Deep Ground gain a fourth tier after normal, heroic and mystic. How you get in: you need five Ashfalls and all five mystic bosses of that dungeon defeated. The tab only appears in these two dungeons — the five earlier ones stay at three tiers. How hard: ten times the health and 260 % of the base boss's damage, required level +40. Measured with a maxed Ashfall-5 loadout: the first boss takes about three minutes, and you have to eat roughly every 50 seconds. This is no longer a run-through, it is a fight. Its own daily window: the fourth tier has its own — you can claim loot on normal, heroic, mystic and abyssal on the same day. Set pieces from here carry +3 affixes. Abyss Seals: lift your set one tier Every abyssal boss gives an Abyss Seal on the first win of the day, the final boss two — six per day per dungeon. The Abyss Shrine sits at the bottom of the dungeon page once the tier is open. For 6 seals it lifts a set piece into its abyssal form: +40 % attack and defence. It stays your piece. Sockets, gems, engraving, refinement levels and every affix carry over — you lose nothing you put into it. All five pieces lifted and worn: an extra +1 % damage per Ashfall. Plus more Ember Ash (1.6× the mystic amount), more Ember Marks and more shards (the final boss gives 4 guaranteed). The Abyss Mark — the long hunt despair asked for something worth hunting for a really long time. The abyssal final boss can drop the Abyss Mark: 0.5 %, with pity protection after 200 daily windows. You forge it onto the weapon you are currently wearing: +12 % attack and +1 % damage per Ashfall (up to +25 %). I deliberately did not build a fixed new weapon: the best weapon per type currently ranges from 168 (dagger) to 334 (axe) attack — a single new weapon would have left two or three weapon types out in the cold. This way the hunt fits every playstyle and your favourite weapon. The pity counter sur...
HotfixFixesFixed a softlock related to restoring power to the main code lock on Level 0.Fixed collision issues on several objects in the procedurally generated area of Level 0.Fixed incorrect power cable directions.ChangesAdded two safe zones to the Dark Zone. Thank you to everyone who submitted bug reports - your feedback helps us find and fix issues much faster.Stay tuned for more updates and news in our Discord.
The fly that attracts the mouse now only affects it when the game is focused and the mouse is inside the game window. Added a setting to mute the game when it is not focused.
· Improved full support for portrait mode and fixed display issues after switching from landscape to portrait · Fixed canning abnormalities caused by UI scaling · Fixed numerical issues with the gacha machine · Optimized some UI displays · Optimized some click-through behavior
New Features:Check-in Event (Phase 2) is Live! The event runs from September 21, 2026, to October 20, 2026. Players can participate to earn various new check-in outfits. The check-in system has been updated to server-side control, so you can now check in automatically just by logging in daily! Phase 1 of the check-in event has ended.Language Settings: Players can now save their preferred localization language directly in the game settings.New Shop Items: Added new outfits and accessories available for purchase with Coins in the shop.Optimizations & Bug Fixes:UI Text: Fixed incorrect text display in the animation configuration interface.Crafting UI: Optimized the crafting interface interaction. The outfit interface will now reopen and refresh the inventory after crafting.Pop-up UI: Fixed occasional interaction issues with pop-up windows.
Hi, everyone!As promised, this update adds 7 new Legendary skin sets and 4 new Rare skin sets for you to collect.Here are a few examples:WuxiaScholarArtistSamuraiAlongside the new skins, this patch also includes a few improvements suggested by players.Skin Collection Improvements1. Option to Combine Duplicate Skins OnlyWhen combining lower-rarity skins into higher-rarity skins, you can now choose to use duplicate skins only.This means you can keep one copy of each unique skin for your collection, without accidentally consuming it during combination.2. Higher-Rarity Combination Now Prioritizes Unowned SkinsWhen combining lower-rarity skins into a higher-rarity skin, the result will now always be a skin you haven’t collected yet, unless you already own every skin in that rarity tier.This should make completing your skin collection much more efficient and reduce the chance of getting unnecessary duplicates.Bug FixesMobel Award Disappearing in MultiplayerWe fixed an issue where a book could lose its Mobel Award after winning it.This could happen when:the book was still on sale,the player was in a multiplayer lobby,and the game synced the player’s books.In some cases, the award data could be removed during this sync, which also prevented the related music track from unlocking.This issue has now been fixed.We have also restored missing Mobel Awards to affected books.Empty Books Appearing in Book HistoryWe fixed an issue where the book history could contain an empty book with no title and a 0 rating.This could happen if a player accepted a publisher deal while in a multiplayer lobby.The issue has now been fixed, and these empty book entries have been removed.Thank you again for all the feedback and suggestions.We hope you enjoy collecting the new skins! ❤️
One year after release, 2M copies sold, 3 free updates, and countless hours balling into the pit… Rejoice, ball enthusiasts, because we’re back with MORE BALL x PIT. But this time, we’re going UP. Prepare yourself, and your balls, for paid expansion RISEN BALLBYLON, coming on November 12. Risen Ballbylon is the biggest and most transformative expansion for BALL x PIT yet, adding a wealth of new characters, balls, passives, enemies, bosses, buildings, and levels, dramatically expanding the possibilities of a run and introducing fresh new gameplay mechanics to test even the most hardened veterans of the pit. Will you rise to the challenge? Rise above the abyss to reach Risen Ballbylon, which floats high in the sky above. Each level is a layer of the former city, where the population has been warped by the effects of the meteor. *NOTE: The content of this expansion is only accessible after completion of the base game. NEW FRONTIERSWhen you ascend to Risen Ballbylon you’ll get to explore 4 new battlefields – each with their own fearsome new bosses – and battle over 40 new enemies. You can also dip into a deep pool of 45 new passives, including Lucky Coin, Eldritch Gauntlet, Vampire’s Kiss, Volatile Explosive, and Relentless Whip. You’ll have to play the expansion to find out what they do. HERO WORSHIPThere are 8 new gameplay-transforming characters to get to grips with in Risen Ballbylon, including the Sentinel, who can aim in any direction, The Stonewaller, whose balls warp to the other side the first time they hit a wall, and The Right Hand Man, whose balls deal double damage when they hit the right wall but only half when they hit the left. BALLS TO THE WALLRisen Ballbylon also adds 24 new balls to the game to experiment with and create powerful, game-changing fusions. These include the Beast ball, which latches onto enemies and damages them until they die, the Kaiju ball, which causes earthquakes, the Misfortune ball, which curses enemies, and the deadly, spiky Hedg...
Fixed the catfish showing multiple times in your inventory occasionally. Other stuff as well but I can't remember and don't want to look at what our developer sent me. :) Thanks for playing!