Hello Adventurers!Only 4 days to go until Upgradia launches into Steam Early Access on August 3rd, 2026!Today’s spotlight is all about something very close to the heart of any online RPG: your character.In Upgradia, your character is not just a stat sheet. They are your little adventurer in the world, the one you’ll take fishing, skilling, questing, battling, trading, collecting, upgrading, and slowly building into something completely your own.Character creation gives you a wide range of ways to shape how you look, including skin tones, vitiligo, skin textures, shaded skin, head shapes, hairstyles, hair colors, eye colors, eye styles, brow styles, ears, head extras, face extras, blush, and outfit colors. Some of the character texture options also give a tiny little glimpse at ideas and content still to come. From the mysterious Patch People to the strange Tile People of Tilios, these styles are more than just cosmetic choices; they are little hints at the wider world, its future stories, and the unusual characters, places, and possibilities we want to explore as Upgradia continues to grow. Early Access is only the beginning, and we’re excited to keep expanding the world with more personality, more surprises, and more reasons to wonder what comes next.Whether you want to make something cute, strange, heroic, chaotic, angelic, stylish, silly, serious, or completely cursed in the best way possible, the goal is simple:Be who you want to be.And the best part is that customization is not locked forever.You can return to your character customization at any time and keep adjusting your look as your adventure continues. Change your style, refresh your appearance, try something new, or fully reinvent your character whenever the mood hits.Upgradia also lets you separate your power from your appearance. Equipment matters for progression, combat, stats, and builds, but your look does not have to be trapped by whatever item gives the best numbers.You can display equipment as a c...
Hey everyone,Here's the patch notes on the issues we've resolved so far! FIXESFixed Equip Best All Confirmation Panel not passing control back properly. Bulk Selling now uses the entire inventory instead of only what is filtered and truncated for too many items. Bulk Dismantling now uses the entire inventory instead of only what is filtered and truncated for too many items. Fixed plus scaling for some items, such as increasing delay on weapons. Set min value of items to 1 in most cases. Made expeditions save the current loot filter options. Made it so expeditions can never return common equipment.Set minimum HP to 1. Fixed unintended behavior in Lock All Items.Made cost of "Reroll All Stats" only affected by Tier and Rarity. It is now much cheaper.Fixed not being able to unequip God Abilities.Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
Greetings Universe Architects,It’s been a while since our last dev diary from 2025, in which we talked about Reality Reboot and its effect on the simulation. In 2026, we’ve released content almost every three weeks, with new chapters of Life expanding into Mollusks and Crustaceans. Civilization continues its stride toward progress with Scientific Revolution II and Industrial Revolution II. The Beyond drew to a close with Beyond E30: Cosmic Horizons. Meanwhile the game continues to improve through Quality of Life updates, with Time Chambers and the expanded Nanobots. Now it’s time to talk about the next major Cell to Singularity expansion: The Future. Spoilers ahead.A New Expansion: The FutureThere is an unexplained new node in the game. Semblance has become intrigued with the possibilities of predicting the future, and now she must go further than ever before into unknown territory. What is The Future?Veteran players may remember the speculative future content that was in the Primary Simulation for many years. We removed this content during Reality Reboot with the intention to bring it back bigger and better. That content will now return in an enhanced form with The Future expansion:Five new chapters, known as visions, will each introduce a new generator and its own set of speculative future nodesEach vision will feature unique content in new future gardensMissions system will be updated to make player progression more engagingSemblance must complete all five visions of The Future in order to unlock Singularity once againThe Future will mark the next grand stage in Semblance’s journey, giving players a front row seat of the potential paths ahead for humanity. The first available vision to players will be the Future of Space. Join Semblance in navigating through the evolution of space exploration as it becomes a mainstream part of civilization. The Journey to SingularityWe want achieving Singularity to feel like an epic culmination of your progress through the Primar...
⚙️🛠️ Enjoy the technical brilliance of "Mass Production"! Join now! 🗜️🏆 🔧📜 Unleash the power of innovation as you collect more Tools from your Engineer in this hissing and clanking event! 🚀🌟 Boost your War Machines and increase their Rarity! Then unleash the new and improved War Machines on the Campaign Warfront or at Arena of Kings! ⚔️🎖️ 🎁 Epic rewards await! Don't miss out – implement Mass Production today! 🤝😄🎉
We are happy to announce that Community items have been approved and Trading cards will drop fast while playing Vespera. We also have backgrounds and emojis.Thank you for all your support. This approval is your achievement!
亲爱的玩家:我们将在8月内更新完整十章江雨涵主线篇章!剧情采取分批更新形式,每次上线 2~4 章,更新间隔预计 7~10 天。相比起此前林霏霏篇和宋敏恩篇,江雨涵篇的剧情更加跳脱和欢乐,相信能给您带来崭新的学习动力!剧情连载期间,【官方语音包】迭代、游戏体验优化、BUG 修复工作也会同步推进。她是元气满满的人气 Coser、偶像歌手,是爱恶作剧、自带喜剧天赋的中二少女。与她相伴,总能邂逅无数新奇日常,不断解锁不一样的她。想要探寻雨涵藏起来的秘密,顺利与她牵手吗?快来和雨涵开启愉快的相处时光吧!
Today’s update is a small one, but it brings a few useful improvements!Start menu fixWe fixed an issue that could prevent some players from starting the game because the Continue, Load, and New Grove buttons on the start screen could not be clicked.This should help players who were previously unable to get past the initial menu. Rotatable activity spotsYou can now rotate Dance Spots, Telescopes, and Trampolines, making it easier to fit them naturally into your grove. New minimization optionsWe added more control over what happens when Focus Grove is minimized. You can now choose to minimize the game:to the Mini Pomodoro Timer,completely to the system tray,with tools,or without tools.The new without tools option was added because some users experienced the Windows taskbar appearing automatically. Previously, keeping the tools available required part of the game window to remain displayed. Choosing the new option now hides Focus Grove completely. Woodling improvementsWe also made a small improvement to Woodling behavior. A Woodling should no longer get stuck after finishing a build when several of them are working on the same object, such as a Chessboard. That is all for today’s small update - but a much bigger announcement is coming very soon! :)
Update 1.2.2 This one is a bug-fixing pass on the issues that were quietly costing people progress: machines stuck permanently empty, achievements that refused to move, and saving for anyone playing with Steam Cloud turned off. Auto Restocking Fixed maxed-out machines getting stuck empty forever. Restocking only happened after a sale, so once a machine hit zero stock it could never refill itself — it kept serving customers, sold nothing, and still showed the "Auto Restocking" badge, with no manual Restock button to fall back on. Auto Restocking now runs on its own and tops a machine back up whenever it drops below full stock. If you can't afford a refill at that moment, the machine keeps trying instead of silently skipping the item. Machines already saved with empty stock recover on their own when you load your save. Saving Saving no longer requires Steam Cloud. If you had Cloud turned off for the game or your account, the game wasn't saving at all and every session started over. Saves now go to your disk and are mirrored to the Cloud when it's available, with the most recent save winning. Fixed the game refusing to quit for those same players. Closing the game did nothing, and the only way out was killing the process — which lost the same progress all over again. Deleting a save now clears both the local and Cloud copy, so a deleted slot stays deleted. Achievements Fixed skins not being counted when you closed the Gachapon window mid-spin. You kept the skin, but Steam was never told and doing that on your tenth skin made the all-skins achievement impossible to get. Fixed progress being rewound by starting a new game or switching save slots. Achievement stats now only ever move forward. Fixed progress earned offline (or before Steam finished starting up) being lost for good. Your totals are re-sent every time you load a save, so if you were stuck, simply loading your game should catch you back up. Trash collected is now tracked as a lifetime total on your Steam acco...
1. 江雨涵篇 甜蜜时刻剧情开始连载,预计8月更新完所有的10章内容,目前更新到第2章。 2. 修复了战斗场景中,螃蟹类敌人、神圣天使开局有几率使用被动技能的bug。
Highlights: A smaller, UI-focused update—the Echo Stele "Story Chapters" screen is redesigned (per-character tabs, chapter navigation, and a detail panel on the right), so reading through each companion's past and claiming the finale reward is easier. The auto-expedition run count gains a slider plus Min / Max shortcuts. We've also lowered the crafting cost of Advanced Boots and some expedition weapons, and fixed crafting progress while Royce is using the anvil along with a few farmland-planning leftovers. Gameplay Improvements Echo Stele · "Story Chapters" redesigned: The Story tab now lays out per-character tabs + chapter navigation + a right-hand detail panel, so browsing each companion's past, checking a chapter's offerings, and claiming the finale reward all read more clearly. Expedition · better run-count control: The auto-expedition run count now has a slider and Min / Max shortcut buttons—jump straight to the cap or fine-tune in one move. Balance · lower crafting costs: Advanced Boots material use and the coin cost of some expedition weapons are reduced, easing late-game crafting. Bug Fixes Crafting · accurate progress while Royce uses the anvil: When Royce is forging at the anvil, your craft queue now pauses correctly and resumes on its own once the anvil frees up; queue wait time no longer counts toward progress, avoiding instant-finish or out-of-order batches. Agriculture · farmland-planning leftovers fixed: Fixed cases where entering farmland planning left a hover highlight or click on trees/buildings so that clicking empty ground couldn't exit planning; planning state now also restores or collapses correctly after loading a save. Tutorial / Text · small corrections: Fixed the button wording in the Lighthouse upgrade prompt and a few other text details.
Added progress bar in the mapAdded a tutorial page about how to unlock new regions using shardsChanged Long Journey from 100 -> 80
Hey Soda Junkies, I made a new game.(This will be my last cross-promotion post for a while ;)Presenting Signy and Mino, from one-half of team Soda Dungeon! A combo-heavy action RPG inspired by Paper Mario, fighting games, and more. This was a passion project of mine that dates back to even before SD2 existed. If you're like me you probably enjoy multiple different game genres, so this might still be up your alley. There's a free demo too!Price: 16.99 USD/ 14.89 EUR with a 20%, one-week launch discountPlatform: Steam/PCPlaytime: 7-9 hours based on completion rateSteam Deck Verification: Pending, but we’ve played through several times with no issue (see here)And if for some reason you missed our mysterious Soda Dungeon teaser, check that out here:
Hey Soda Junkies, I made a new game.(This will be my last cross-promotion post for a while ;)Presenting Signy and Mino, from one-half of team Soda Dungeon! A combo-heavy action RPG inspired by Paper Mario, fighting games, and more. This was a passion project of mine that dates back to even before SD2 existed. If you're like me you probably enjoy multiple different game genres, so this might still be up your alley. There's a free demo too!Price: 16.99 USD/ 14.89 EUR with a 20%, one-week launch discountPlatform: Steam/PCPlaytime: 7-9 hours based on completion rateSteam Deck Verification: Pending, but we’ve played through several times with no issue (see here)And if for some reason you missed our mysterious Soda Dungeon teaser, check that out here:
Version 1.0.3 UpdateImproved jump controlsFixed an issue where the controls could become unresponsive
Hey all, this is a small patch to add quality of life features that a few players requested, and to fix a minor bug, as detailed below:You can now pin/unpin specific cats. Pinning an unadopted cat will prevent them from being adopted manually by disabling the adoption button and LB-to-adopt on the controller. Pinned cats will also not be adopted by the auto-adopter.In addition to the existing option to enable/disable Vsync, there is now an optional FPS cap setting under settings > audio & graphics > cap fps. (Note that Vsync and FPS cap cannot be enabled simultaneously. I recommend keeping Vsync enabled unless you want to set the FPS cap below your monitor's refresh rate to limit GPU usage.)There is a new option under settings > gameplay > swap pet and select, which swaps the inputs for petting and selecting cats when enabled. This setting will swap the controls for both mouse and controller/steam deck. The controls display in the lower right corner will reflect this swap if visible.A bug that allowed incongruent cat names (e.g. a grey cat named orange) has been fixed. Existing incongruently named cats you have already seen will not be changed--sometimes there just really is a grey cat named orange.Best,Luke
You can finally keep your builds! We've completely reworked how skills behave between stages and made your God Reputation progress visible and rewarding.Added:Skill Persistence: Skills now carry over between stages during a run.XP Overflow: Excess XP after hitting the skill pick limit increases base hero stats.Visible Reputation: God Reputation and permanent bonuses are now visible in the UI.Changes:Rebalance: Skill acquisition rebalanced with a pick budget per stage to prevent exhausting the pool.Fixed:Crash when pressing F12 for a Steam screenshot.Bug where maxed-out skills disappeared and stopped appearing on the next stage.Minor GUI improvements, cleanups and stability fixes.What's Next (In Development):Expanding the save system.*Balance refinements for all existing heroes.Work on new heroes.New permanent cross-run reward system.*Currently, you can select any previously reached stage from the tavern’s bulletin board (shown as a Wooden Bunny Bro). A full-fledged save/progression system is in the works. Thank you to everyone playing the game and sharing your feedback! Your continued support is incredibly valuable and helps us make the game better with every update.
Fix: Evaluation improvements - After receiving problematic saves from other players I could pin point problems in evaluations on specific setups and improve the speed about 50x-100xFix: Server and switch config canvas did not show correct power state on the button when first openedMacOSFix: Cloud sync for saves in path ~/Library/Application Support/Waseku/Data Center/savesCoopFix: Check if host and client use the same versionFix: SFP modules disappear if switch was picked up by other player
Dear players, thank you very much for playing this game.I would like to express my sincere gratitude as the developer to so many of you for playing the game right after release and for providing valuable feedback.Today, I would like to inform you about the adjustments made in the latest update.■ Regarding the Adjustments to the Skill Tree Unlock GuidanceAs mentioned on the store page, this game is themed around "meta-elements of uncovering a corporate conspiracy," featuring a game design where players access a hidden terminal by noticing anomalies such as screen noise and glitches.However, the in-game guidance for this meta-element was insufficient, causing progression difficulties for some players.I deeply apologize for hindering your comfortable gameplay experience.Taking your feedback seriously, I have adjusted the guidance in today's update to allow for a smoother transition to the Skill Tree screen.■ Future Development & A Request for ReviewsI will continue to make improvements based on your feedback.If you notice anything, please feel free to share your thoughts on the community discussion board or through the feedback form.Also, if you don't mind, I would highly appreciate it if you could post a review (rating and feedback) on the Steam store page.Due to Steam's algorithm, reaching "10 reviews" increases visibility within the store, which will be a tremendous help in continuing development and implementing major updates in the future.Even a short sentence or your honest opinion is perfectly fine.I kindly ask for your cooperation so that I can deliver a better game to you.
Click Build Repeat is incremental game about building and collecting model kits. Get it now with 20% off.
各位雏草姬大家好!我们很高兴地宣布,拖拖拉拉小菲镇的社区物品与点数商店物品现已正式推出!这次更新包括社区物品:5个等级和一个闪亮版小菲头像的Steam徽章8张各种小菲样式的Steam集换式卡牌3个Steam个人资料背景9个小菲Steam表情和一个菲球表情。点数商店物品:1个动画个人资料背景和1个迷你动画个人资料背景4个小菲镇主题Steam个人资料头像边框10个小菲动画贴纸6个Steam动态头像感谢小赤薯条制作了闪亮徽章、集换式卡牌与个人资料背景。感谢GedBlack制作了动态贴纸、头像边框。感谢逆转逆转再逆转协助制作动画个人资料背景。再次感谢各位雏草姬对永雏塔菲和拖拖拉拉小菲镇的支持,这些物品能够成功推出离不开大家的支持和热情!感谢大家!另外,我们还在给小菲镇开发更多更新,敬请期待!(图片中内容为早期开发阶段,实际内容以最终上线为准)
Hello everyone! and again, thank you for your patience! This patch addresses some of the major on-going issues reported by players either from the in-game form, or Steam Community posts! Visual Bugs/ChangesFIX: excessive decimal points from Concentrator/Battery amplifier use. FIX: Lore-text for "INITIAL BODY SIZE" and "INITIAL INVENTORY SIZE" augments being swapped. FIX: "repair recyler" typo in ACTIONS tab, can't believe I missed it for so long... CHANGE: Color of \ POIs from dark purple to dark green, to make it easier to spot. Bug FixesFIX: Fog not revealing properly if players view the Augment screen. FIX: Tier-3 tasks being available on-game-start, also improved Trader Task box listing responsiveness. FIX: Trader Task rewards didn't scale properly according to newly acquired Augments. FIX: Game crash whenever you view the Augment screen while at a Trader POI. FIX: Game crash whenever players quickly view the Augment screen. FIX: Decomposer (II) now has the correct cooldown duration (10 seconds, instead of 30). FIX: POIs now update their colors correctly when their status changes, instead of having to change/toggle Map Options to update. FIX: World gen spawning Traders near player spawn in edge cases. FIX: \ being picked for Enclave and Outpost Trader tasks. Balance ChangesBUFF: Augment point pricing for "OFFLINE PROGRESS" augment reduced from 4, 8, 32, 64, 120, 240, 500 to 2, 4, 16, 32, 60, 120, 288. NERF: Concentrator amplify property reduced from 25% per level, to 20%. BUFF: Harvester and Salvager power tripled from 1 per level to 3 per level (considering they use Processors as upgrade material, this is only fair). CHANGE: Terminals now keep their repair progress in-between prestige/SYSTEM RESET. They do not however keep submitted items, only when the repair progress has been started will the repair-time persist (additional text added to the prestige window for clarification). CHANGE: Terminal Repair times are now dynamic, and is no longer a constant 6 hours ...
Thank you for playing! Today, we have released update (v1.0.2) with the following adjustments and bug fixes. \Adjusted the guidance for unlocking the Skill Tree to make it easier to understand. \Fixed text inconsistencies with the name of the "Illegally Modified Drone".Fixed an issue where defeating a "Large Debris" at the exact moment of a level-up would cause the level-up window to display in slow motion.
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🔸 Selecting a character now reliably loads the chosen hero instead of showing a blank screen or opening a previously played character. 🔸 Characters with pending offline combat victories now enter correctly even when rewards include Common gear or equipment protected by a minimum rarity. All earned loot and progression are preserved. 🔸 Continue on the Welcome Back report now always closes the report and resumes the game after applying all offline loot and progression. 🔸 Deep Start now uses only legitimately unlocked Waystones as its starting checkpoint, preventing repeated floor skips by chaining newly reached floors. 🔸 Broken Waystones now records the newest legitimately earned Waystone before applying its every-second-checkpoint penalty. Affected characters recover the correct checkpoint without losing reached progress. 🔸 Magic Damage descriptions now correctly explain that 50% of the stat, rounded down, increases Arcanist Ability Power only and does not increase auto-attacks or other classes’ damage. Ability cards also refresh immediately after equipment or Gem stat changes. 🔸 Restored the Wildmark female Warden’s complete longbow and equipment presentation while keeping equipped Wings correctly layered behind the character.
Version 1.6 of Stop and Smell the Flowers includes some bug fixes and community-requested improvements!Bug fixes:Collection goal beyond one of each flower will be remembered correctly when re-entering the game even if some flowers have since been removed from the collectionThe randomize seed price label will not go behind the price label to it's leftCollection info pop-up about flowers in inventory now updates correctlyCollection info pop-up and input hint should no longer overlap, even near edge of screenRapid-buying the randomized seed and then shuffling the seed will no longer cause you to buy some of the new seed instead of the one you were clickingImprovements:A new achievement was added for the first flower you add to your collection, in the hope this will help with on-boarding issuesHolding "Shift" key while buying items from the Shop will now buy them fasterA display was added in the Shop to show how many of an item are already in your inventoryThe Collection page was extended so edge flowers can get closer to the center of the screenThank you so much for all your feedback on Stop and Smell the Flowers so far!I am now working towards the next patch which will include, among other things, more clear information on what impact the bees and watering has on your flowers. I will continue monitoring the feedback platforms for additional requests.~iheartfunnyboys, Bread Factory Games