I'm happy to announce that the public demo of PawMart: Tiny Market is now available! 🛒🐾This is an important step in the development of the game, and I'd love to hear what you think. Your feedback helps shape the future of PawMart, so please don't hesitate to share your thoughts, suggestions, or report any issues you encounter while playing.PawMart is a cozy little market management game where adorable animals run a shop right at the bottom of your screen. Expand your market, stock shelves with goods, keep customers happy, and watch your tiny business grow. The demo is available now on PC and supports multiple languages.Thank you for checking it out, and I hope you enjoy your time in PawMart! ❤️🐾DEMO IS OUT
Hello fellow Yolkers,On the forums people have probably seen me say things like 'we're working on another project so that's why this is all slow' or 'i'll try and get to that if i get a break from the other project'. Don't fear, Yolk Heroes IS still being developed on, just VERY slowly. VERY slowly.However, the project that keeps taking time away from my Yolk Heroes baby is finally playable!For the Steam Next Fest we have Burn-9! Which is probably as hard a left turn tone wise from Yolk Heroes as we could possibly go, but it's been what we've been working on.Feel free to not be interested, I mean, I can't say I feel the overlap is all that strong between the two projects. Other than this one is also sort of a 'management' game. You play as the tech in the chair trying to keep a soldier on a suicide mission alive!You can go play the demo now if you want, wishlist it, or badmouth it.The choice is yours!Wish Yolk Heroes luck as well, the designer is on summer break from school and trying to finish up some stuff for Poke Place. Yes, I haven't forgotten about that, and yes, I want it in the game. Look how cool:However, that is still far off on the horizon.-Always14 Hours Productions (Matthew Ritter)
Hello.This is the TBH : Task Bar Hero development team.The game has been updated to ver 1.00.13. ■ Bug FixesFixed an issue where invalid chests could be received too quickly upon reconnecting.Fixed an issue where Decoration / Engraving / Inscription could not be applied to non-synthesizable legacy equipment.Fixed an issue where the floating text for the amount of Gold gained from Alchemy displayed a value without the Rune buff effect applied, differing from the actual amount gained.Fixed an issue so that the next Act Boss battle does not begin before the Act Boss chest has been received. As always, thank you for playing and for sharing your feedback with us.
Updates New Content Added 5 new Homestead structures. Added 3 new bridges. Added 1 new dock. Added the Homestead Waypoint, a new buildable waypoint that can be unlocked and used through the Waypoint UI. Added a new Exploration Challenge: Homestead Waypoint. Added the official Bloobs Adventure Idle trailer music to the game. Challenge Improvements Repeatable Challenge reward scaling has been adjusted. Previously reached 50% rewards after 10 completions. Now gradually scales down to 10% rewards after 20 completions. Challenge UI Improvements Updated challenge state labels to improve clarity. Challenges can now display the following states: Start – Challenge is available and ready to begin. Resume – Challenge is currently active and can be resumed. Locked – Requirements have not yet been met. Slots Full – All challenge slots are currently occupied. Complete or untrack another challenge to free a slot. Challenge Store Changes Time Bank purchases have been standardized. Players now receive 1 minute of Time Bank time for every 1 Challenge Point spent, regardless of purchase size. Bug Fixes Fixed Waypoints not automatically opening their interface. Fixed Move to Cauldron not automatically opening its interface. Fixed Soul Opacity settings not being respected after certain soul summon/unsummon actions. Fixed the Mirage Minnow Challenge incorrectly requiring Level 225 Homesteading instead of Level 215. Fixed Challenge Grand Master displaying the wrong achievement in the Achievements UI. Fixed Auto Dexterity occasionally failing to switch courses correctly. Fixed Fishing not always updating the current idle activity correctly. Fixed Dexterity Course Speed not scaling with game speed. Fixed equipment tooltips disappearing when removing items. Fixed enemy HP bars remaining visible after Bloob's death. Fixed Fullscreen mode not remembering the previous window position. Fixed an issue where saved Homesteading seeds would only grow the quantity originally planted. Fixed Eaten Info...
Heritage at Steam Next Fest!Hello everyone!We're incredibly proud to announce: Heritage is part of Steam Next Fest! 🎉From June 15 to 22, Heritage's Demo will be featured in Steam's biggest demo festival. This is the perfect moment for anyone who hasn't tried the game yet to give it a shot, and for those who already play to recommend it to a friend who hasn't yet stepped into Animount.The Demo is complete and updated with all the latest content, including the recently unlocked Dog Sect. Unique runs, deep progression and much more waiting for you.🔗 Play the Demo for free right now: If you enjoy the experience, leave a review and add it to your wishlist. Every bit of support makes a huge difference for an indie like ours!Thanks for playing Heritage ❤️Big Three Games Team
⭐️🚀 Embark on the quest of a lifetime with "Stardust" - Harness the Cosmos! 🌠🏆 🌌🔭 Step into the role of cosmic explorers and masters of the celestial, navigating the vast universe in this captivating event! 🛸✨ ✨🎉 Demonstrate your courage, collect mystical meteorites, and unlock the secrets of the cosmos to enhance your powers. 🎉 🌠 🚀🎁 Discover extraordinary rewards and leave your mark among the stars! Join "Stardust" and seize your destiny in the cosmos today! 🌟🤝
Greetings, everyone. The Steam Next Fest just started. Today is fighting day. For one entire week, Lootborne has the chance to be seen, played, and rise from the soil. We go to war! ːsteamsaltyː - PATCH NOTES • Bug fix: Closing and reopening the game could cause some players' RP to reset to 0. Fixed. • Battle persistence: Leaving battle to enter rest mode now saves the current enemy. Returning to battle will resume the fight against the same enemy (HP fully restored). Previously, a random enemy would spawn instead. • Character reset: Resetting your character now also resets your RP and PvP rank. • Fixed Staff of the Astral Void and Crown of Singularity granting permanent 100% critical hits. Their "guaranteed critical on the next attack" effect now triggers on parry instead of chaining endlessly. • The leaderboard can now be closed with ESC — previously it couldn't be closed at the larger window sizes (720×480 / 900×600). • The "Always on top" setting is now remembered after restarting the game.
Calling all roughnecks and future master miners,The moment is here! Drillbound is officially participating in the Steam Next Fest! We’ve packed our newly updated demo with fresh content, smoother performance, and a completely hands-free stoking system so you can focus on what matters. It's time to fire up the engines and dig all the way to the core! 🌏!🔗 Play the Demo & Wishlist Here: 🧱 What is Drillbound?Simply put, it’s the ultimate mashup of incremental mechanics and chaotic heavy industry! Step into the boots of an elite miner and take control of an infinitely evolving drill:Relentless Excavation: Pilot your colossal drill, dig endlessly into the planet's depths, and harvest ultra-rare ores.Lots of Upgrades: Say goodbye to manual labor! Upgrade your rig and smelters, unlock unstoppable automated mining drones, and build the ultimate excavation machine.💬 A Message from the Dev: To Our Fellow Miners"Hey everyone! As a solo developer, I am incredibly thrilled (and a little nervous!) to finally bring Drillbound to Steam Next Fest.My goal from day one was to create a game that’s easy to pick up, insanely addictive, and packed with that chaotic heavy-industry charm. I hope this demo brings you that pure, satisfying dopamine hit of digging deeper and upgrading your gear.The game is still in active development, which means your feedback is everything to me! If you run into any bugs or have some wild ideas for the game, drop a comment in the Steam discussions or hop into the Discord.If you enjoy your time in the mines, please drop a Wishlist! For any developer, it’s the absolute best fuel to keep the engines running!Happy digging, and may your hauls be massive. Now go fire up that drill!"🛠️Where to Leave FeedbackJoin the official Discord: https://discord.com/invite/tacaCXUHtASteam DiscussionsFeedback form
🏟️ New Campus SystemAdded a brand new Campus management screen.Training facilities, youth academy, and commercial infrastructure are now managed from a single hub.New ability to set Youth Academy intake focus.Provides clearer long-term club development and progression.🏟️ Stadium OverhaulCompletely redesigned stadium rendering system.Stadiums are now built from multiple layers:Stadium bowlTerraces & seatingRoofsFloodlightsConstruction overlaysStadium upgrades are now visually reflected in-game.Stadium seating is dynamically tinted using club colours.Added dozens of new HD pixel-art stadium assets.🛡️ Team Crest ImprovementsRefreshed a large number of club crests.Higher-quality HD artwork.Cleaner white backgrounds.Smaller file sizes for improved performance.Added missing crests for many clubs, particularly from the newly added countries.🐞 Bug FixesFixed an issue where the game could become stuck when advancing after transfer window negotiations.Improved season progression stability.
Small polish and bugfix update focused on Genetic Recreation clarity and Dominion assignment popups. Changes Rework the Genetic Recreation confirmation popup with clearer sacrifice and breakdown details and show role-by-role sacrifice counts, power totals, and live-updating projected founder stats Clarify the next Genetic Breakdown threshold, including bonuses from effects like Deferred Collapse Bugfixes Fix the Forger creature assignment modal not appearing Improve Dominion role assignment modal handling across all servitor roles
Right now the demo isn't a sliver of the game - it's the entire thing. No content gates, every system unlocked, free, all the way until launch. After launch those systems lock behind the purchase, so this is the window to play the whole game for nothing. Lost Vessel is a sci-fi survivor idle-RPG: salvage and craft your way up through deep skill trees and a melee/ranged/void combat system, then push into the co-op Nexus - a server-wide world boss, group expeditions, and a shared frontier. What sets it apart: No signup wall - one click and you're in, as a guest, on Steam or in your browser. Your save travels with you - the same character across browser and the Steam client. Built in the open - one developer, shaped week by week with its community. Steam-exclusive Fest rewards: time on the Steam client this week earns permanent cosmetics - a title at 2 hours, a profile background at 8, and a name glow at 20. Only during Next Fest, only on Steam. If you like it, the best thing you can do is wishlist it - that is how Lost Vessel reaches more players and sets up the launch. See you out there.
-Fixed UI layout direction being inverted and unresponsive when the system language was set to Arabic
Pibs take over Next Fest! Pibcremental will be part of Steam Next Fest starting now, until 22nd of June. Be sure to check it out, as we added new content features, as well as some QoL changes based on your feedback. It would help us immensely if you played and reviewed Pibcremental on Steam during Next Fest. Therefore, everyone who does so will be given the honorary title of Papa Pib Approved on our server, which you can find linked on our Steam Page! And it doesn't end here! Anyone who also finishes the demo during Next Fest will...be given a shoutout in the game's credits!
Hey Grove Keepers!Some of you wondered why you should build paths if Woodlings kept wandering straight through the grove - and honestly, fair point. They should now follow paths and bridges!Pathfinding & AwarenessImproved Woodling pathfinding and awareness, helping them make better decisions based on what's happening nearby instead of running across the entire grove unnecessarily.Woodlings now navigate paths and bridges more naturally and are better at moving around each other.Fixed an issue where some Woodlings would not join in chopping fallen trees properly. Woodlings should now work together much more consistently.Added and improved colliders across buildings, fields, fishing piers, and many other farm objects, helping prevent Woodlings from walking over and trampling vegetables.UI & Quality of LifeFixed entering a new line with Enter in the notepad when using IME keyboards, such as Korean.Fixed farm scrolling after leaving the notepad notes window.Fixed issues related to switching between monitors.Fixed mood selection issues.Other FixesFixed in-hand items sometimes remaining visible when they should be hidden.Added performance improvements and general polish.Looking ahead, we're also working on Markdown support for the notepad, which should arrive in a future update. We also have an idea for reducing CPU and GPU usage on laptops by introducing adaptive FPS, helping the game run more efficiently while saving power. Stay tuned! Thank you for helping us make the grove better with every update!
🏦 Bank Tabs Organize your bank into multiple tabs. Create and delete tabs, and switch between them freely. Move items between tabs by dragging an item onto a tab or via right-click → Move to Tab. Rename a tab (double-click it), give it a custom icon (right-click an item → Set as Tab Icon), and drag tabs to reorder them. Deleting a tab is safe — its items move back to Tab 1, never lost. ⛏️ Separate Pickaxe & Axe Slots Tools now have two dedicated equipment slots instead of sharing one. Both stay equipped across all 3 gear sets — they no longer come off when you switch loadouts. ⚡ Combat & Quality of Life Dungeons can now auto-repeat — toggle it on and a cleared dungeon re-runs automatically at full rewards. Ancient Surge can be claimed straight from the Adventure Log (a ⚡ Claim button on the prompt), in addition to the bolt badge. Kill contracts now show live progress in the chat log (e.g. "7/20 slain — 13 to go"). 🐞 Bug Fixes Defence combat style no longer reverts to Melee when switching tabs. Fixed the Ancient Surge countdown freezing on skill cards after claiming. Additional UI polish and fixes.
\ The demo now includes the Gift feature. This is an exclusive thank-you benefit prepared for demo players. Gifts generate a high-quality chest every few hours. When opening the chest, you can choose 1 of 3 pieces of equipment, giving you an extra way to obtain gear. Devout Heart has a chance to drop in combat. Devout Hearts can be spent to unlock more Gift slots and increase Gift level. Increasing Gift level reduces the time required to obtain chests. Please note that all rewards from Gifts can also be obtained through normal gameplay. Gifts do not provide exclusive equipment or exclusive stats. They only increase the rate at which you can obtain some high-quality equipment. \ After the full release launches, the demo will be closed. Demo save data will carry directly into the full release, and Gift-related data will carry over as well. Devout Hearts will no longer drop in the full release. Therefore, the Gift levels unlocked and upgraded during the demo are an exclusive benefit that demo players can carry into the full release. If a player did not participate in the demo, or did not fully level Gifts during the demo, they can purchase the Supporter Pack after entering the full release to directly unlock max- level Gifts and receive other additional rewards. If a player has already raised Gifts to max level during the demo, purchasing the Supporter Pack will still grant the corresponding additional rewards.
Welcome to the Dev Life: Tap & Code broadcast for Steam Next Fest!In this pre-recorded gameplay video, we are showcasing the core mechanics of our game. Watch how the development process works, tap your way to success, and write the best code!Since this is a pre-recorded video, we won't be able to answer in the live chat, but we highly encourage you to leave your feedback in our Steam Community Hub!🎮 Play the Demo right now! ⭐ Don't forget to add the game to your Wishlist!
LURED IN IS COMING JULY 17thWe're incredibly excited to formally set a release date for the game! Be sure to mark your calendars. OR even better! Add Lured In to your Wishlist, and it will automatically be added to the new Steam Personalized Calendar.The June 2026 Steam Next Fest is here!And the Lured In Demo is available to play in 49 HAND-TRANSLATED LANGUAGES!!(This includes a couple gag inclusions like Fish, Klingon and Pirate)After a viral Short discussing the challenges of localizing games, we had a surge of volunteers show up to help us translate the game (proudly!!) without the use of AI!! We are certain there will be a few errors from juggling this many languages at once, and several of them are only partially completed (shown visually with the percent bar in the language selection menu)We deeply appreciate your patience, and will continue to improve our international support with each passing update. Please share your feedback either in the Steam discussions, or the official Big Boy Games Discord server!More Incrementals?The growing new-wave of incremental games covers an incredible variety of genres! And 2 Left Thumbs is proud to represent multiple games, also taking part in this Steam Next Fest. If you love the progression of incremental games, watching numbers soar ever higher, with plenty of fun twists to stand out in the crowd - then I recommend checking out these other titles as well! Your support is greatly appreciated.Crown Siege - Fend off goblin hordes in this army-based auto battlerVoid Pachinko - Place powered pegs and capture balls to rebuild a village
The response to the demo has been incredible, and we know many of you are wondering what we have planned for the full release. We’ve been hard at work, and while we want to keep a few surprises under wraps, it’s time to share some of the cool new features you can expect!A Mysterious New Area We've expanded the map with a brand-new region. While we’re keeping its core mechanic a secret for now, we can say it will play a massive role in improving your stats!Coins and RequestsYou can now earn coins! Use your hard-earned currency to buy powerful blueprints that will make life in the village much easier. You'll also be able to purchase essential items, ingredients, and gems.More Automated AbilitiesThis was one of the most requested features from the demo, and we made it a top priority to ensure gameplay doesn't feel repetitive or tedious. Expect to see new helpers alongside our cute little Ember, plus some very helpful machines to take the heavy lifting off your hands.Story ElementsIn the full release, you won't just learn about the village and the ancient Sun-Spire through quests alone. We've woven more natural story elements directly into the world to help you uncover the deeper mysteries of the village.And there's much more that we are cooking (pun intended?).Thanks for all your awesome support, we can't wait for you to experience the full game at the end of July,The Spicy Tuna Team
Hello, interns. Project P.I.T.T. is part of Steam Next Fest, which starts today! First of all, thank you for playing the demo, sharing your thoughts, and leaving your reviews. It means a lot. I hope Next Fest brings many new interns into the facility.FAQFor the more curious employees, here are answers to some of the most common questions. Q: When will the full game launch? A: There is no specific date for now, but it will most likely launch this summer. Q: How do I jump, crouch, sprint, interact, and use objects? A: Here are the basic controls: Space — jump C — crouch Shift — sprint F — interact Left Mouse Button — pick up an object Right Mouse Button — throw an object, once the throw upgrade is unlocked Middle Mouse Button — rotate an object (move the mouse up/down to rotate on x/z axis, left/right to the y axis) R — snap mode Q: Is there a way to disable the 5-second height countdown? A: Yes. The game gives you hints on how to disable it. A small tip: look at the pillars around the map. Q: Is flying with an object a bug? A: Originally, yes, but I liked it so much that it became a feature. Q: My game is lagging. Is there anything I can do? A: Try turning off the retro effect, setting the graphics details to LOW, and reducing the resolution. Q: How do I make panels stay where I want them? A: You will need the "sticky tools" upgrade. When you unlock it just put the panel you want to stay in contact with the floor or another sticked object. Q: It is too dark outside the main area. Can I turn the lights on? A: Yes. You can do that by unlocking new machines. Q: What will the full game have? A: The full game will have three fresh new phases, with new tools, toys to mess around with, products to farm, and yes… THERE IS MORE GAMBLING. For now the full game includes:13 new toys 8 new tools, some of them manipulating reality itself 3 new products to farm Q: That sounds like a lot. Is there a way to see some of it earlier, without waiting for the full release? A: Yes. Join th...
Fixed a visual bug when selecting Resolution.
Stability Update This update focuses on improving overall game stability and addressing issues that could disrupt gameplay. Fixed several issues that could lead to unexpected game crashes. Improved memory handling for a smoother and more stable experience. Applied various bug fixes and general stability enhancements.
We’re so excited to share that Spiritstead is part of Steam Fest! 🎉This is a special moment for us, and we’re happy to finally share our cozy little world with even more players. If you’ve been curious about Spiritstead, now is the perfect time to try out our demo, explore the world, meet the spirits, and get a taste of the adventure waiting for you. ✨Steam Fest is also full of so many amazing games from talented creators, so make sure to explore the festival, discover new favorites, and show some love to all the incredible teams taking part. ❤️Thank you for supporting us and being part of our journey. We can’t wait to welcome you to Spiritstead!
Starting today, you can download and play the Scrap Yard Idle demo completely free as part of Steam Next Fest.If you've ever wanted to build a junkyard empire from the ground up — sorting scrap, upgrading machines, and squeezing every bit of value out of piles of garbage — this is your chance to try it out.🔧 What's in the demo:• Full idle/incremental core loop• Multiple scrap types and processing machines• Upgrades, automation, and the satisfaction of a well-oiled operationThe demo is available until June 22nd, so grab it while you can.If you enjoy what you play, adding Scrap Yard Idle to your wishlist is the best way to support the game and make sure you don't miss the full launch on July 27th.Thanks for being here — now go sort some scrap.
Hello Everyone!We're participating in Steam Next Fest that started just now!If you have a bit of time this week it helps us out a ton if you play the game during the festival :D Also if you enjoy the demo and haven't done so yet, please wishlist the full game, it's coming out next month!We'll be sure to keep an eye out on the discussions and our Discord during the event to catch bugs or issues that might pop up.We're also very open to feedback so feel free to share!Thanks for supporting the game!Have an awesome day