Set to uncapped frame rate by default. Frame rate limit can be enabled in Settings.
13 new location types have been added to the global map!They begin appearing starting from Island 20 and completely replace the old ones starting from Island 50.4 winter zones have been added.6 new enemies have been added.New musical composition.Added sigil - Herba Tenax.Staffs can now be used in the
Just a small update to fix some rare bugs, chances are you never encountered these! Fixed an issue where Frames placed inside of caves would become invisible after a save/load. Fixed an issue where placing a Fortress next to a cave entrance would prevent that cave from being destroyed by Napalm.
➕Added:Setting to enable/disable auto-saves.The setting is "Hold the button to sit down".The setting is "Hold the button to bend over".New achievements.🔧Fixed:An error occurred when starting the PC after loading a saved game.Ports on the router are now GigabitEthernet (will be applied when starting a new game).The ports on the switch are now FastEthernet (will be applied when starting a new game).The computer did not shut down immediately when removing critical components.The "Network Isolation" achievement could not be obtained.🔄Changed:The "Network Isolation" achievement has been renamed and the icon has been replaced.
Launch discount: 25% off. Get an extra 10% off with the bundle.
Treasure Chest Workshop ItemAs I mentioned in the last news article, I want to put more focus on creating more workshop items. So, after a while, I released the first workshop item in 2026! ːsteamhappyːMeet the Treasure Chest!An old, mysterious chest, waiting to be placed on your screen... and unleashed... What will happen? Will it supply you with ancient riches that have long been forgotten? Or is it not what it seems to be?You'll find out eventually... ːsteamhappyːGet the treasure chest from the Steam Workshop:https://steamcommunity.com/sharedfiles/filedetails/?id=3713516651Have fun!Kind regards
Greetings, players! Our partner’s game, Internet Entrepreneurship Simulator, is officially released! Players who own The Eastern Sacrifice can get an additional -10% super discount when purchasing the bundle! Come and give it a try~ https://store.steampowered.com/app/3650140/_/ {STEAM_CLAN_IMAGE}/44715918/69dcea73fa581be18c04d2f12ee73c0ab14b6cd7.png
Vending Machine Co. is officially out now! Start small with just one machine… then suddenly, you’re running a whole vending empire across a lively Japanese-style city. Pick your neighborhoods, stock up on snacks, set the perfect prices, and keep your machines running smoothly. The full version is packed with improvements, new systems, and lots of extra content to explore: Shift Click to quickly load boxes into your machines or truck (no more dragging!) Truck upgrades, including some “illegal” mods in Yakuza Row 👀 Truck skins with colors and stickers to customize your style Charms from Temple Grounds that give daily gameplay bonuses Improved balance and a smoother earning curve Lots of fun minigames and side activities https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/77dcf2cfab45eeacce83ece6a6430dfcc1c2986b/ss_77dcf2cfab45eeacce83ece6a6430dfcc1c2986b.1920x1080.jpg?t=1775805499 About Supporter Pack DLC We are also launching a Supporter Pack DLC alongside the game! It includes extra truck skins and cosmetics. It does not affect gameplay and is simply a way to support the game further. Thank you so much for being part of this journey ❤️ https://store.steampowered.com/app/4585810/Vending_Machine_Co__Supporter_Pack/ Important Note: We have an all-gamer team, and we don't like full game content to be gated behind DLCs. Please don't feel pressured to buy this pack; the full game itself has 6 skins and 6 different color combos for your truck. Supporter pack adds 10 more. Our artists did a great job with all hand-drawn artwork for this game, and the revenue from this DLC is shared among the artist team. https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3622640/9c5f4ecaf85839222580650d566ed538f2df9395/ss_9c5f4ecaf85839222580650d566ed538f2df9395.1920x1080.jpg?t=1775805499 If you’ve been wishlisting, following, or sharing the game during development… thank you. We can’t wait to see your vending setups out in the wild! Play now and start...
Hey everyone,Bigger one this time. The last week or so was supposed to be "just clean up the launch feel a little" and somehow turned into a full per-car upgrade system, a garage hub redesign, and a profiler bloodbath. You know how it goes. Here's what's new. Per-car upgradesEvery car in your garage now has its own upgrade tree. 16 upgrades. Things like Cruise Control (with a toggle, in case you actually want to drive it yourself), Turbocharger, Long-Range Tank, Racing Tires, Pit Lane Pro (refuel without slowing down, finally), Auto-Refuel, Nitrous Kit, and a few more. Costs scale per car, save data is per car, and your old saves are completely untouched. You just open a car and start at level 0 across the board. Actual idle featuresDriveWave was always typing-first, but a few of you (and honestly me too, between coding sessions) wanted it to keep ticking when you step away. The new Idle Core and Fuel/Maintenance branches lean into that. Cruise Control gives you a throttle floor that scales up to 65% with no input, so the car keeps rolling on its own. Idle RPM raises the minimum speed the car coasts at. Auto-Refuel handles the tank for you. Pit Lane Pro lets you refuel without even slowing down. Stack a few of these on a fuel-efficient car with Long-Range Tank and ECU Remap, and you can leave it running in the corner of your screen earning credits while you do something else. Then come back, swap to a faster car, and try to beat your own passive run with active typing. It's still your call which mode you play in, the game just respects both now. The garage got a hubThe wheel customization screen is now a proper customization hub with two subpanels, Wheels and Upgrades. Tab in, tweak, tab back. Body color and vinyl navigation now live in the wheel garage main panel too, so you can flip through colors and vinyls without bouncing back to the main garage.Stat cards are upgrade-aware now. When you buy a Turbocharger, the top speed bar shows you what you gained, with a "+...
Tavern owners, it’s time to expand your empire! This massive update introduces new ways to unlock buildings, new mini-games, new building: Blacksmith, and much-needed balance tweaks to keep the ale flowing and the coins clinking. Also many features tweaked, improved or fixed! Rework to Building Order Complete rework to building system, all outdoor buildings will be available early to contribute your economy when you needed most. New Outdoor Building The BlacksmithThe Forge is Open: A new building is now available in your village! The Blacksmith is your newest source of income. Fulfill crafting orders to earn massive gold. Upgrading the Blacksmith unlocks higher-tier items and increases production speed.New Talents: * Haggler I & II: Increase Blacksmith crafting sell prices by +10% and +20%.Iron Tempo I, II, & III: Decrease crafting time by -5%, -7.5%, and -15%. New Mining Clicker Game: Cracked New wave of small rocks will now spawn in the mining area. All you need is few clicks, the rock shows cracks; and you get your ore! If you need to speed up your process, rocks that give you Stones and Tiger’s Eye are just few clicks away! Warehouse UI and System OverhaulWarehouse Redesign: The Warehouse has been completely overhauled with a brand-new UI and improved item functionalities, making it more intuitive and essential to your tavern’s logistics.New Storage Features:Wooden Larder Shelf: You can now place these shelves to increase your food storage capacity by +50 per shelf.Wooden Cask: Each cask now allows you to store an additional +25 drinks.Economy & BalancingQuality Service Pays: Tips are now tied to your rating:100% Rating: Tips are tripled.>75% Rating: Tips are doubled.Ale Price Buff: We’ve increased the sale price of Beer and Ale by 5 coins to boost your profit margins.Margin Correction: A previous error that accidentally slashed profit margins has been corrected. Starting Capital: New games now start with an extra +1000 Coins to get your tavern off the ground fa...
■ Version 1.0.4 - The system has changed so that it will salvage coins even if the number exceeds 900,000.We hope you will continue to enjoy "Post Apocalypse Microbe Lab."Thank you for your support!
Sneak peak of the update:Really good point and click / incremental hybrid you should try:- Zuit, the idea guy Want to talk? Having too much fun? Not enough fun?Contact us here: Email: zuitlabs@gmail.com Discord: https://discord.gg/tgqzUKVeKg
-Faster gameplay overall, with fewer clicks required for actions. -Increased stack limit for spawnable orbs: now up to 300 per orb type.
Workshop upload fix If you used the in-game "Upload to Workshop" button on Windows, the resulting Workshop item came out empty (zero files, "Build for workshop item has no content" in the Steam log). Cause: Godot was passing forward-slash paths to Steam's UGC content scanner, which uses Win32 file APIs that can't enumerate folders given Unix-style separators on Windows. Steam silently produced an empty manifest and reported back a generic Fail. Now fixed: paths are converted to native Windows separators before the SDK call, with an existence check that fails loudly instead of silently if anything's off. Reported by Sellyme on launch day in the Mod Policy thread. SteamCMD uploads were never affected; this only impacted the in-game button. — Vosk
Controller support Any gamepad button or trigger pull counts as an input from any application, the same way keyboard and mouse already do. Tested with PlayStation 5 (DualSense) and Xbox controllers. Menu navigation activates when your mouse cursor is over the RuneClick window. This intentional gate prevents accidental menu actions when you have a controller plugged in for another game. Settings has a new CONTROLLER section with a checkbox if you'd rather your gamepad not affect RuneClick at all. Steam Input default settings work without any extra configuration. Smithing recipes remember your selection Switching away from Smithing and coming back used to reset your active recipe to Bronze Bar. It now remembers your last selection per production skill (Cooking and Crafting included). — Vosk
Small stuff once again: - Repositioned VPS to be behind the Lab Reboot Panel Popup - Upon Quantum Leaping, Brain Booster and Lab Assistant levels don't reset. ^ I wasn't sure if that was an intentional game mechanic I wanted, but after some opinions I changed them. Now the math is 10 + your current prestige points in the stats panel (not spendable prestige points). Once again, if there are any issues with this, or about anything in the game, feel free to create discussion posts and I'll check them as frequently as I can! Once again, slightly rough launch, my apologies. Also insane job on the stats grinding, We have someone at over 2 BILLION vials already within the first 32 hours of game release, as well as 4 people who've Quantum Leaped. Insane researching.
Fixed an issue where the achievement system could not be activated.
Out on May 1st, 2026. Let's Gooooooo!
Hello everyone! 🐾We’re excited to invite you to a special Developer Broadcast for The Book of Tornaluna Cats! 🎉Join us live as we play the game, share behind-the-scenes insights, and talk about the development process, inspirations, and future plans. It’s a great chance to get to know more about the world of Tornaluna and the story behind Tanya.We’ll also be hanging out with the community, answering your questions, and chatting in real time 💬What to expect:Live gameplay 🎮Developer commentary 👨💻Q&A session ❓Fun and relaxed vibes 🐾We’d love to see you there and celebrate this moment together!Thank you for all your support 💙
Hello everyone!A major update for Incretyper is now live.This patch introduces a brand new progression layer, Steam achievements, global stats tracking, new gameplay mechanics, a much larger word pool, longer runs, enemy balance changes, and many overall improvements.New: Ascension SystemAfter fully completing your skill tree, you can now enter Ascension Mode.Ascending resets your progression, but unlocks new mechanics and increased rewards with each level.New Gameplay MechanicsThis update introduces three major gameplay systems that fundamentally change how each run plays:Combo SystemEach consecutive word you type increases your combo counter by 1.Each combo level increases your effect spawn chanceYour combo streak is lost if you don’t type the next word quick enoughThe faster you type, the more chaos you unleashMark SystemShapes can now be randomly marked during the round.Destroy marked shapes before the timer expires to trigger an explosionExplosions destroy nearby shapes and grant additional resourcesIf the timer runs out, a negative explosion occurs and destroyed shapes do NOT grant resourcesChosen Power SystemAt the start of each run, two out of four possible effects are randomly selected as “chosen.”Chosen effects have significantly higher spawn chancesUnselected effects are disabled for that runAchievements & Global StatsSteam Achievements are now live, alongside a new global statistics system.Track your long-term progress, unlock milestones, and compare your performance across all runs.Balance & System ImprovementsEnemy scaling, health values, rewards, and multiple core systems have been rebalanced to better support longer runs and the new Ascension progression.Overall gameplay flow has been improved for a more consistent and rewarding experience.The word database has been significantly expanded, improving variety and replayability.Thank YouThank you for playing and supporting Incretyper.Good luck reaching the highest Ascension. 🚀
Дорогие игроки! Как мы уже говорили, релиз «Носковраздора» был сопряжён с трудностями, и мы смиренно их принимаем. Без долгих предисловий... Что нового в Обновлении 2? Исправлены некоторые известные баги. Игра стала ещё приятнее и стабильнее благодаря некоторым исправлениям, которые приносит это обновление. Добавлена функция изменения монитора, на котором отображается игра. Теперь вы можете удобно расположить игру на своём втором, третьем, четвёртом или пятом мониторе. Сколько бы мониторов у вас ни было — игра теперь поддерживает возможность перехода на любой из них. У вас один монитор? Сходите в магазин и купите второй! Руководство не любит, когда ему перечат! Изменено приложение «НОВОСТИ». «Комитет Повседневных Событий», держателя приложения «НОВОСТИ», официально упразднили. Теперь БМБК («Бюро Моральной Безопасности Контента») — единственное оставшееся в государстве средство массовой информации, а значит, и приложение «НОВОСТИ» претерпело большие изменения. Теперь при нажатии на ярлык «НОВОСТИ» игра перенаправит вас в браузер, где вы увидите настоящий новостной сайт БМБК, оформленный в бело-синей палитре. Иконка приложения «НОВОСТИ» изменена. Голос телефонного координатора теперь звучит громче. Да, сотрудник, всё верно. Теперь в феерии чиптюновой музыки вы сможете лучше расслышать чарующий голос координатора на телефонной линии. Слава коммуникации! Оставайтесь с нами. Мы ещё не закончили с «Носковраздором». Увидимся уже в Обновлении 3! СДЕЛАЕМ НОСКОВРАЗДОР СНОВА ВЕЛИКИМ!
Hey there, this is the first real update to Clicksmith. What’s been added: Testing dummies - A new currency - More stat upgrades - A new page in the shop - First automation option - Sound slider What’s been changed: - Some small bug fixes - Weapon perk balance adjustments What to expect? - Next, I’ll be stepping away for about a month to focus on another project (I’ll still be checking for any game-breaking bugs on my Discord). - After that, I’ll be starting work on the Ascension system, new rarities, and a special material trading system. REMEMBER The game is still in early access, so bugs may (and will) appear, and your save file might not be safe. If you want to be safe, back up your data after each session. If you have any questions, join the Discord and ask me. Discord: https://discord.gg/a2CvbHFWZV
Build 0.3.40Well fed buff no longer shows seconds if your time exceeds days"Use" option on inventory items now shows the use action name like eat/open/inspect to make it more obvious and hides time for non-eat actions.Various hotkeys added and can be viewed in Settings Help Page:X/Space: Left click spam for gathering/craftingRight Click Storage: Jump to area1-9: Craftingqwerty: GatheringEsc: World MapC: CombatA: Altar
**Launch Hotfix Update**Thank you for playing Tiny Glass Tank: Dwarf Shrimp and Friends! This update focuses on clearer trip results, clearer care/value feedback, small UI fixes, visual polish, and early balance adjustments.**Scoop / Loading*** Added fresh catch value information to the trip summary.* Added random gameplay tips during scene transitions.* Shortened the transition/loading display time to 1.8 seconds.* Adjusted scoop hit requirements to make early trips smoother while keeping later maps more demanding.* MISS now reduces scoop progress, making catches feel less automatic.**Bug Fixes / UI / Clarity*** Added clearer heart/value feedback after feeding.* Fixed Animal Panel and InfoBox prices so they match the actual current sell value.* Fixed Hair Grass placement.* Added motion to Daisy Penny.* Fixed an issue where tank bubbles could accumulate too much over time.**Balance / Tank Items*** Moved pH effects to more fitting botanical/natural items such as catappa, cones, sweetgum, and cholla.* Removed pH effects from driftwood.* Reduced prices for several ground-cover and pad items.
IdleOn
17 days ago
· LavaFlame2
• The SENTINEL CAVERNS have been discovered over at The Hole in World 5... with TWO brand new caverns now available!• Note: new caverns mean only 12 lanterns can be used daily. You'll see, use them wisely! • NEW CAVERN: The Fountain!• NEW CAVERN: The Bottomless Trench!• 5 new Schematics to build with Kaipu the Engineer villager!• 1 new bonus to Conjure with Cosmo, the Conjuror villager!• 1 new bonus to Upgrade with Minau, the Measurement villager!• 2 new locations to Study with Bolaia, the Lore villager!• The Bell has a new bonus to give once you unlock Cavern 16! Consider cleaning your bell and ringing it from scratch again!• Season 1 Tournament rewards have arrived! All rewards have NO bonuses; for example, these hats cannot be added to the Hat Rack and thus cannot give +1% hat rack multi each. If there is ever a situation where Tournament Rewards give special bonuses (i.e. bonuses LOCKED behind tournament success) I will fix it... like if I accidentally add Tournament Rewards to the Slab, I will remove them ASAP!• Fixed the Bravery Monument crashing that was affecting many players. Thank you to those affected for your patience!• Fixed a rare issue wherein "Map Bonuses' from Arcane Cultist kills, shown in the top-left of AFK info, wouldn't increase from 0 for some players on some maps.• Fixed an issue where Eclectic Sigils were not giving their full bonusesMAJOR TODAY - April 24th!The Prize: BIG PLAYER MODEL The winner of today's MAJOR & and the player with the MOST PTS in Gold Division will each win their own PERMANENT Big Player character! Good luck! 5000 GEMS winners from LAST Patch Notes are:Cpt Oreoz, KampfKeks2207, Leosz, Kyoukowo, SrLemons, Inframax, Nefla, Meltarn, Hidemochi, Elfman66610 people who comment their 1st IdleOn player name on THIS Patch Notes will win 5000 gems next time! Woah look, it's a 8! When we hit 10, something INSANE will happen.Real talk...I've been working on "this thing" since August 2025. This is separate from new IdleOn content, bu...