✨ New Feature1. Photo Save Location Can Now Be CustomizedYou can now change where your photos are stored.Go to: Settings → Photo Settings to view and modify the save path.🔥 Improvements1. Performance OptimizationImproved stuttering and lag issues on some devices, especially when taking photos.If you still experience lag after updating, we highly recommend installing the game on an SSD. This resolves the vast majority of performance issues. We will continue optimizing performance for users running the game on HDDs as well.2. Earlier Multiplayer AccessThe "Visit Others" multiplayer feature is now unlocked earlier—once you enter the Pond or Harbor area.Connect with your friends sooner!3. Added Birding Site Unlock ExplanationsYou can now hover your mouse over map icons to see unlock requirements for each birding location.No more guessing where to go next!4. Added Fruit Food-Type IconsThe Common Blackbird and Oriental Magpie-Robin now display fruit as part of their diet indicators.5. Stranger Visit OptimizationImproved the random matchmaking logic for Multiplayer → Visit Strangers, making it less likely to match you with the same players repeatedly.6. Bird Trait Panel ImprovementBird trait descriptions now appear on hover instead of requiring a click for each entry.🪄 Bug FixesFixed a bug where certain Blueprint Codes could cause the game to crash.Fixed an issue on some machines where saving a photo could cause the game to become unresponsive.Removed stray pixels from the Forest birding location.Fixed a bug where some food items displayed white squares when dragged.Fixed an issue where the Food Cart could not be opened. If you are currently experiencing this problem, simply update the game and restart it.Fixed a bug where cancelling a selected building with right-click while the Food menu was open would not return the building count to your inventory.Happy birdwatching, everyone! 🐦💛
Improved the auto-start logic in Administrator Mode.Improved decoration display when switching animals in multiplayer mode.
“Epic Fury” Fix Campaign – Phase 10If you encounter any issues, please join our community group and let us know. We'll do our best to help right away. Even if we can't solve the problem immediately, your feedback helps us pinpoint exactly where things went wrong.ReminderAll game changes take effect after your next Rebirth.Fixes in This UpdateFixed: Difficulty 3 Final Stage FreezeA data-related issue could cause the game to freeze on the final stage of Difficulty 3.This has now been fixed.(Our top players are getting very close to clearing everything...)Fixed: New Player Tutorial Entry RulesThe tutorial flow has been adjusted.Brand-new players should still experience the story and introduction, as our game differs quite a bit from traditional mobile games.Fixed: Battlefield DescriptionCorrected several issues in the Battlefield Information panel.Additional clarification:Reinforcements are units waiting to enter the battlefield because all available deployment positions are currently occupied.Ongoing Development1. New Player Experience ReviewThe past few updates were released a little too quickly.We'll be spending more time reviewing how new players experience the game under the new Rebirth system and making improvements where needed.2. 100x Summon and More FeaturesFeatures such as 100x Summon are still in development.We'll focus on reducing bugs and improving stability before releasing them, ensuring they enhance rather than disrupt the player experience.Thank you for your continued support!
This is a fix for a very specific but annoying bug. Fixed an issue causing a softlock in Rocky Retreat.
Official Version V1.0.116 Update LogFixed the issue that attribute pills failed to work properly after reincarnation.Lucky Talisman (Artifact Chamber), Lucky Talisman (Pill Chamber), Rank Protection Talisman and Treasure Guard Talisman are enabled by default after redemption. If manually turned off, they will be auto-enabled again on the next redemption to prevent missed selections.Added alchemist experience prompts to avoid rank progression stagnation.Added a one-click mass refining prompt in the Pill Chamber for quick splitting and combining.
🛠 Bug FixesFixed an issue where a large number of unusable Gold Mines could appear in the late game, causing performance degradation.Fixed incorrect values for the "Greedy Strike" talent.⚙️ ImprovementsAll material rifts are now unlocked by default after completing Autumn Island.Added an Auto Upgrade feature to character skill buttons (right-click to enable).I've read all of your feedback and have been carefully reviewing and addressing it. I'm currently working through the issues that affect the overall experience, smoothing out areas that feel frustrating or inconvenient, and implementing many of the suggestions you've shared.Thank you for your patience, support, and valuable feedback. Your input is helping make the game better with every update.
V0.13.5 Patch NotesGame BalanceMid/Late game DEF scaling on fish has generally increased for Rare+ fish that had low Defense Mid/Late game HP scaling for Uncommon Fish has been increased
Hey everyone!Big update this time - we've added timed events to shake up your runs, reworked some systems, and squashed a bunch of bugs.Timed EventsFive new timed events can now trigger during your run:Glass Blocks - block HP is reduced by 80%, everything shatters in just a few hits (comes with a new artifact)Blast Zone - blocks explode when broken (new talent)Gold Rush - all ore drops are doubled (new talent)Lucky Streak - proc chances for abilities (dynamite, clones, etc.) are doubled (new talent)Overdrive - pickaxe speed ×5 (new talent)ChangesThe skill tree background now shows animated falling ore that updates as you unlock new ore typesSeveral talents in the talent tree have been redesignedFour new talent types added, tied to timed events and QTE mechanicsQTE spawn logic and overall QTE behavior have been overhauledBug FixesOre stat upgrades can no longer be purchased before the ore itself is unlockedFixed a bug where gold blocks couldn't be broken the first time they were encounteredFixed incorrect positioning of the first marker on the depth scaleThe discount exclamation mark in the skill tree now displays correctlyFixed incorrect talent descriptionFixed several translation errorsAs always, if you run into any issues - let us know. We're constantly working to make the game better! ⛏️
🚨 Season of the Lawkeeper Has Begun! 🐾 Crime doesn’t stand a chance in Humphreydale — because justice is on patrol! Step into the role of a fearless Lawkeeper and bring order back to the streets. 📅 Season runs: June 1 – June 30, 2026 ⚖️ Unlock the Hero Set of the Lawkeeper 💥 Season bonus “Busted!” can deal extra damage over multiple rounds in PvP battles 🎁 Collect Season Points to earn heroic bonus rewards 🐾 Meet your loyal sidekick Deputy Rex 🦴 Special skill “Chew Bone” (critical hits become even more powerful) Track down crooks, enforce the law — and keep Humphreydale safe! 🚨💥 #HeroZero #SeasonOfTheLawkeeper #DeputyRex #PvPBoost #JusticeServed #LawAndOrder
Hello everyone👋I'm incredibly excited to announce that the Pegfinity demo is now available on Steam!Over the past months I've been building Pegfinity as a solo developer, and thanks to lots of valuable feedback from playtesters, it's finally ready for a wider audience.In the demo, you'll be able to:Freely choose and combine up to 35 upgrades from the skill treeUnlock special pegs with unique abilities, including the Cactus that shoots out spines, Bouncy Pegs, The Thermometer that heats up the lava, flying UFOs, and moreUnlock new ball types and maybe even some laser beams?Discover powerful bonus basket, peg, and ball raritiesBuild massive combo chains and score multipliers with the HypemeterExperience the core progression loop of PegfinityEvery upgrade can dramatically change how the board behaves, leading to new combinations and increasingly ridiculous chain reactions.The full game will expand on everything in the demo with over 150 + upgrades!THANK YOU ❤️A huge thank you to everyone who has wishlisted the game, signed up for playtesting, shared feedback, or followed development so far.It's been amazing watching players discover new combinations and completely break the board in ways I never expected.I hope you enjoy the demo, and I can't wait to hear what you think!-Lasse
Hey. It's me. Your rock. It's been a while, huh? I haven't moved. Obviously. But a lot has happened around here while you were gone - and for the first time in my entire geological life, I have something to tell you. Out loud. With my actual voice. Which I apparently have now?? Pull up a boulder. Let me catch you up. ▶ Play now 🏜️ A Whole New Place to Do Nothing - The Canyon (FREE)For all of recorded history, I sat in exactly one spot. Now there are two. The Canyon is a brand-new, completely free map - sun-baked cliffs, dramatic echoes, and the same profound nothingness you love, in a fresh location. Available in both Zen Mode and Multiplayer. Relocation: achieved. (I did not lift a finger. I don't have fingers.) 🎙️ Voice Chat - Yes, Stones Talk NowThis is the big one. In Multiplayer, you and your fellow stones can now talk to each other. With real voices. We have, collectively, nothing to say - and somehow these are the best conversations I've ever had. Sit in a canyon with your friends. Say nothing. Say everything. Let it echo. (Warning: surprisingly emotional.) 🪨 Three New StonesTired of being the same old rock? Same. Three new stones to be. Pick your fighter. (You will not fight. You will sit. Beautifully.) 🏆 Two New AchievementsTwo new (completely unhinged) trophies, unlocked the only way we know how: by doing remarkably little. So, look. If you drifted away - your rock gets it. It holds no grudge. It holds nothing, because it's a rock. But the Canyon is new, the voices are new, and there's never been a better moment to come back and just… be here. And if you've been sitting on the fence (instead of on a rock) wondering whether to grab it - Stone Simulator is Overwhelmingly Positive, costs less than a coffee, and is quite possibly the cheapest existential crisis on Steam. This update is free, because we're not done with this little rock yet. See you in the Canyon. Bring your voice. 🗣️🪨 — STFGames
New Celestial Wrath Equipment: Starflow TurboWhen Starflow Turbo is equipped, the vehicle's Attack Bonus multiplier will be positively scaled by the vehicle level.Furthermore, the Attack Bonus multiplier also applies to the Recovery Bonus multiplier and HP Bonus multiplier.In addition, all XP gained by the vehicle will also be scaled by its level.
🌟🔥 Embrace the "Blessing of the Eternals" - Unleash Eternal Power! 🎮🏆 💫🔮 Harness the might of "Gold" and "Firestones" in this monumental event of cosmic proportions! 🔥🌌 Forge unbreakable alliances, craft ingenious strategies, and pave the path to eternal ascendance! 💪💎🌐 🏆🎁 Prove your valor, amass the riches of "Gold," and ignite the flames of destiny with the enigmatic "Firestones." ✨🎉 Don't miss "Blessing of the Eternals" – Embrace your destiny! 🌟🤝😄
We just passed the 1,000 concurrent players milestone with our demo! We can't thank you enough for all your support, feedback, and bug reports.We also want to thank everyone at Playsaurus for going above and beyond for us as a publisher.Hopefully, this is just the start. Thank you, everyone!
Hey Farmers ! Soo, here is another cool little update. In this one, I've added a bit of context to the game, it's always great to have. You now also have a little egg-like cursor ! You can change its size to your liking. I'm thinking about adding more cursors to the game, maybe unlockable. Still need to think about it.There are also more improvements to the game. Next Update might have more automation, so stay tuned =). I wish you an amazing day, Tabsil!
Hello. This is the development team.First of all, we sincerely apologize for the inconvenience and concern this change may cause.To stabilize our servers, we have had to change our Steam Market trading policy, and some items will be affected in the process.Let us start with the most important information.■ What You Need to Do Right NowPlease withdraw all items currently listed in the "Steam Market," "Steam Inventory," and "Trade Ship" before the deadline below.· Deadline:-June 1, 2026, 5:00 AM (PDT, San Francisco)-June 1, 2026, 9:00 PM (KST, Seoul)-June 1, 2026, 1:00 PM (BST, London)· Please be sure to move your items into your "Inventory" or "Stash" before the update.· If items that will be removed in this update remain in the "Steam Market," "Steam Inventory," or "Trade Ship," we are sorry to say that they cannot be recovered.-All Uncommon, Common, and Rare grade equipment-Equipment items of specific levels (all equipment at Lv. 25, 35, 45, 55, 60, 70, 75, 85, and 90)-Type B equipment items (*Item type can be identified by the A/B suffix added after the item name when listed on Steam.)We know this is a hassle, but we sincerely ask that you withdraw your items within the deadline.■ What HappenedSince launch, player activity and item volume have far exceeded our expectations, pushing the load on Steam's servers to its limit.Steam has confirmed that, because we failed to properly meet their server usage guidelines, the game was sending excessive server requests and causing problems for Steam's servers.As a result, Steam has asked us to reduce the number of items to meet their guidelines, and in order to keep the service running stably, we must reduce the variety of items traded on the Market.We want to assure you first that this is an unavoidable technical decision made so that everyone can continue to enjoy the game.We sincerely apologize for developing the game without sufficient technical review and bringing about this situation.*Scheduled Update Time-June 1, 2026...
Hello fellow Rock Enjoyers, hope all is well! Thanks again for your continued support for Rock. Anyway, this new update contains the following: - Added new rock, Mount Chadmore!- Additional tweaks and fixes.If you'd like, feel free to join our Discord server! https://discord.gg/NXFVyEP9h2Thank you everyone, and as always, Rock on!
Africa is here! And more!Africa has arrived in Supermarket Billionaire with a brand-new adventure packed with exclusive content, unique products, and exciting new strategies to grow your supermarket like never before.New ContentNew Adventure: AfricaExplore a brand-new region with its own identity and discover:Exclusive bonus.New products to sell.New employees to hire.New facilities to improve and optimize your supermarket.New AchievementsAdded 3 new achievements related to the Africa adventure.Improvements & ChangesVarious UI improvements have been made to enhance navigation, visual clarity, and interface effects.Added links to our social media pages and other games from the studio.Fixed compatibility issues across different screen sizes and aspect ratios.The game should now display correctly on all supported resolutions.Improved all localizations and in-game texts.Increased consistency across languages and fixed numerous text errors.General performance improvements have been implemented.The game now runs smoother and delivers better FPS.
Hi everyone,Truck-kun is waiting. If you wish to travel to another world, step forward and hit that buy button!For those of you seeing this game for the first time, the title might already throw you off. Fair warning, the game itself is even more unhinged than the name itself. This is an incremental game that breaks every rule of incremental genre. You'll die and respawn over and over until you find the path through life that lets you conquer the world. If you're already a fan of Re:Zero, you'll get it immediately. But as the title, you're NOT reincarnating as the hero. You're reincarnating as the dark lord.This game's unconventional nature means some people will love it and some will be disappointed (that's on me, sorry >_
武道残编
132 days ago
· 26672146
版本先恢复到14.0
武道残编
132 days ago
· 26672146
1.挂机速度增加到5倍 2.已修复捐赠出现小数的问题 3.优化灵兽上限,默认可拥有数量从6只提升到12只 4.检查并修复灵兽图鉴不点亮的问题 5.去掉“全部捐赠”,解决影响自动挂机战斗问题 6.优化灵兽系统数值优化 7.优化装备合成逻辑
Idle Life 1.0 Beta #1 Starts In Less Than 32 Hours! 🚀We are incredibly happy to finally announce the first public Beta Build of Idle Life 1.0!This update contains months of redesigns, rewrites and improvements based directly on community feedback. Many systems have been rebuilt from the ground up to better support the future of Idle Life and all planned 1.0 content. The first beta starts in less than 32 hours! 🎉 What's Included In Beta #1This first beta already includes a large amount of core gameplay systems:Inventory SystemProfile SystemEquipment SystemGathering MechanicsCrafting MechanicsSmelting & Cooking MechanicsResearch SystemWorker SystemQueue SystemWorking Slot SystemAdmin ConsoleEnchanting Backend Functions(Possibly) an early version of the Global Market Enchantments are already fully functional internally. However, there is currently no normal gameplay method available to enchant items yourself. During this beta, enchanted equipment can only be obtained through the Admin Console for testing purposes. This Is Only The Beginning It is important to understand that this is only the first of many upcoming Idle Life 1.0 beta versions. Every future beta will introduce additional content, mechanics, balancing changes and quality-of-life improvements. The main purpose of Beta #1 is gathering feedback on our completely redesigned systems. What We Need Feedback On The new Worker SystemQueue ManagementWorking SlotsResearch ProgressionOverall User InterfaceGeneral Gameplay Flow We want to know what feels good, what feels confusing, and what can be improved before moving further towards the final 1.0 release. Admin Console Information The Admin Console is enabled during beta testing to make testing easier and allow players to experiment with systems that are still under development. To open the Admin Console press: The key directly left of your 1 key or the key directly above your TAB key Useful commands:help — Displays a list of all available commands Additional comma...
🛠️ Patch Notes — Awakening Effect Fixes & Balance Hello, this is the developer. This update fixes several Awakening effects so they work exactly as described, and adjusts some balance. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🔧 Effect Fixes — Buffs ▶ Shadow Touch Fixed an issue where the crit damage increase was only applying at about 1/100 of the stated value. The stated values (+10 / 20 / 30 / 40 / 50% per level) now apply in full. Dagger back-attack builds are significantly stronger. ▶ Opening Lightning Fixed an issue where only 4 lightning bolts always struck at the start of battle regardless of level. Now generates 4 / 8 / 12 / 16 / 20 bolts by level. ▶ Battle Frenzy Fixed an issue where the "+2 stacks on crit" effect, which adds extra stacks on a critical hit, wasn't working. 🔧 Effect Fixes — Nerfs ▶ Crushing Heavy Strike Fixed an issue where the crush-apply chance was being rolled twice per heavy strike, applying higher than stated. It now applies at the stated chance. ▶ Death's Edge / Steady Will There was a bug where the bonus damage against low-HP enemies was being applied twice per attack. This has been fixed to apply only once per attack. ▶ Effect residue on weapon swap Fixed an issue where, after swapping weapons, the bonus damage and heavy-strike bonuses from some of the previous weapon's Awakenings (Blood Chase / Heavy Strike Prep / Crushing Heavy Strike, etc.) were abnormally carrying over to the new weapon. ⚖️ Balance Adjustment ▶ Assassination Matched the crit chance increase to the attack speed increase. (30 / 45 / 60 / 75 / 90% per level) ✨ Newly Working Effect ▶ Flame Proliferation An effect that wasn't applying until now works correctly. Fireballs have a 20% chance to split into 2. Each fireball's damage is reduced by 40 / 30 / 20 / 10 / 0% by level. (At max level, no reduction — both deal full damage.) 🎯 Quality of Life ▶ Damage number display The bonus damage on a critical hit (HP-execution /...
More bug fixes! Fixed spacing on some letters so you can read it all now. Fixed a few typos. Fixed a bug causing gellis to not give star rank after finding all furniture. Fixed a visual bug that showed you got Crispleaf at the wrong time. Removed the forest whistler. That guy is terrifying.
UI ImprovementsVarious user interface improvements for a smoother and clearer experience.Localization FixesFixed issues related to language selection.Improved localization stability across supported languages.Performance ImprovementsGeneral optimization pass to improve overall game performance and responsiveness.Tutorial UpdateThe game will now pause during tutorial steps.This change was implemented based on player feedback to make learning mechanics more comfortable and less stressful.Thank you to everyone who has played the demo and shared feedback with us. Your suggestions continue to help shape Under Tower Idle.If you encounter any issues, please use the Bug Report option from the ESC menu in-game.See you on the islands!— Under Tower Idle Dev Team