Game Updates

Patch notes and dev posts · 15,208 Steam updates
Knock on Fate:The Guardian Pusher
Knock on Fate:The Guardian Pusher
144 days ago · yy295691073

Experience Optimization & Bug Fixes

【General Adjustments】Added a display mode dropdown to the Collection page, now featuring three rarity and trait text color display modes: Detailed / Simplified / SolidFixed an issue where clicking the dropdown on the Collection page had no soundOptimized the transition when entering the DLC from the main game, reducing stuttering【Main Game Adjustments】Optimized the visual presentation of the Dragon Gate item — Level 1 and Level 2 now feature a faint ghostly chain, and the progress indicator lights are redesigned as arrow markersImproved performance of Frenzy Mode【DLC: Pearl of the Deep Sea Adjustments】Added clear visual hints for the Jieyuan通关 goal — the left-side dial target hole at the bottom is now marked with a rainbow color, and the center target hole of Canglang Jade Boat (Pirate Ship) has a rainbow stripe markerFixed an issue where triggering the True Dragon Passage caused camera position offsetAdjusted the charging sound of the Pearl Table's striker based on player feedbackThank you all for your support and feedback! We will continue to keep both the main game and DLC updated, and we appreciate your ongoing suggestions. Thank you!
Idle AI Factory
Idle AI Factory
145 days ago · kabreetgames

📢 Update Notice: Linux & Mac Support + UI Improvements!

Hello Everyone!We are excited to bring you a brand-new update for Idle AI Factory Demo. This patch expands the game's availability to more players and refines the overall user experience.🐧 Expanded Platform Support (Mac & Linux)Mac Support: The native macOS version is now fully live and optimized.Linux Support: SteamOS and Linux players can now jump into the factory directly with a fully compatible build.🎨 Quality of Life & UI EnhancementsImproved Readability: Tweaked text scaling, spacing, and contrast elements across several interfaces. It is now much easier to scan your factory stats, upgrades, and progression metrics at a single glance.Thank you so much for your continued support, feedback, and bug reports. Grab the update, jump back into your factory, and let us know what you think in the forums!
Visseron Idle
Visseron Idle
145 days ago · HammaLlama

Update v2.17.3 - Bug Fix Catch Up

A cleanup update is live today with fixes for combat abilities, skill bonuses, item tooltips, and save data repairs. No new content this time, just fixes and polish. Combat Fixed: Class abilities now appear during normal Melee, Ranged, and Magic fights. Improved: The full ability bar now appears on all three combat pages, matching the ability bar already used in Dungeons. Improved: Cooldown timers and Manual mode controls are now available during normal combat. Skills Fixed: Thieving prestige speed bonuses now appear correctly in the task speed breakdown. Fixed: Prestige speed bonuses for skills without tool requirements are now shown in the tooltip instead of only being applied in the background. Improved: The task speed breakdown now shows Prestige bonuses alongside Meditation and active buff bonuses. Improved: The Meditation buff label has been cleaned up. It now simply reads Meditation. Items & Equipment Fixed: Alteration bonuses now appear correctly when hovering equipped items. Fixed: Enhanced equipped items now show their full stats instead of only showing base stats. Fixed: The Visseron Fortress upgrade now shows the correct Masonry requirement: level 90. Fixed: Cracked Runestone now appears in the Materials tab instead of the Junk tab. Save Data Repairs These fixes apply automatically when you load your save. No action is needed. Fixed: Inscribed gems stored in the Warehouse before rebirth are now restored correctly if they became stuck after rebirth. Fixed: Affected warehouse gems can now be enchanted, altered, sold, or used normally again. Improved: Going forward, warehouse-protected items will keep their inscriptions and alterations across rebirths. Fixed: Missing quests after rebirth are now repaired automatically. Fixed: If you rebirthed before finishing the main quest and ended up with no active quests after choosing a class, your quest progress will now resume when loading your save. Fixed: Corrupted inventory slots with broken item names or question...
10-Man Idle
10-Man Idle
145 days ago · JLGames

Patch Beta.v1.13.13 The "game feel" patch

10-Man Idle - Patch Notes beta.v1.13.13=======================================This is the "game feel" patch. Numbers move, screens breathe, characters talkback, and the right things flash at the right times. Nothing here changesbalance or progression — every change is presentational unless noted.NEW FEATURES-------------- Click & Hover Feedback - Buttons now flash on click: a brief 0.18s press inset + background brighten so a tap actually feels like a tap. Purely visual — never gates the click itself. - Hover blips are suppressed on touch input so every tap on Android doesn't double up with a hover sound.- Bar Shimmer - Animated progress bars sweep a soft shimmer across their fill, looping every 1.5 seconds. Idle bars still feel alive.- Portrait "Breathing" - Roster portraits gently bob up and down by 1 pixel on a slow sine wave when a character is active. The portrait frame moves with the offset so nothing clips. Animated variant only — sleeping/dismissed characters don't breathe.- Screens Fade In - Modals (character screen, recruitment, level up, achievement unlock, confirmations, etc.) ease in over ~0.18s instead of popping in. Uses an ease-out quad so the fade settles cleanly.- Live Gold & XP Readouts - The top-bar gold value pings when it changes: a brief upward bob plus a brighten toward white, then settles back. - Each gold change spawns a floating +/- delta ("+250g", "-40g") that rises and fades next to the gold readout. Green for gains, red for losses, with a slight per-spawn jitter so multiple ticks in the same frame don't overlap. - XP values abbreviate cleanly to "K" / "M" once they're big enough to need it.- Loot Drop Pop-ups - Every loot drop spawns a floating "+ " label near the inventory panel (top-right if it's closed). Helps you see what dropped when you were looking somewhere else. Long names truncate at 28 chars.- Combat Log Animations - New combat-log entries slide in from the right and fade in over a short ease-out, instead of just appearing on...
Community Button
Community Button
145 days ago · RecursionSplash

UI Fix | v2.1.05

Boost Purchase Bug Fix | v2.1.02 A small hotfix has been released for Community Button. 🐞 Bug Fixes • Fixed an issue where boost purchases could fail unexpectedly • Fixed Fantasy theme egg progress sliders • Fixed some additional UI sliders • Fixed prestige icon display clipping Boost upgrades should now purchase correctly again, and several UI elements should display more cleanly. Thank you for playing and for reporting issues as they come up.
Silly Linguine Cat Simulator Deluxe Online

MORE GAMBLING! (Mini-Update 1.1) Beta v139

MINI-UPDATE: MORE GAMBLING8 NEW MINI-GAMES! In "Skins" or "Crates" you can now find a "Gamble" button in the top right button list! New Mini-Games:Linguine Crash! Linguine Slots!Linguine Lottery!Linguine Race!Coin Flip Streak!Linguine Mines!Higher Or Lower!Linguine Plinko!(All mini-games use SL$ as the currency, which cannot be bought with real money, all rewards can not be exchanged for real money.)Try out your luck now!
Riftborne
Riftborne
145 days ago · Reckoner

Patch Notes 10.53 (Nerfs and bug fixes)

- No instant spy travel veil bonus, instead it is only 3x faster with that bonus, applies to existing worlds, and existing multiplayer - withdrawal tactics cannot go below 40% - Overclocker/Sunspire queued builds can be cancelled from the building screen - Cargo ships now keep consuming Astra while traveling - Some server stability tidy up
Community Button
Community Button
145 days ago · RecursionSplash

Idle Hatching [Incubators] + 2.5B Milestone Surprise | v2.0.00

Idle Hatching \ + 2.5B Milestone Surprise | v2.0.00Community Button v2.0.00 is here, bringing idle egg hatching, expanded prestige progression, new boost upgrades, faster systems, bug fixes, and a mysterious 2.5B milestone surprise.🥚 Egg Incubators Are HereEgg Incubators add a passive way to hatch eggs over time while you keep playing — or even while you’re away.There are now 2 incubator options:• 1 Free Incubator Slot can be earned using in-game coins • 1 DLC Incubator Slot can be purchased to hatch more eggs at onceBoth incubators can be used at the same time, letting you run multiple hatches in parallel for better collection progress.The Egg Incubator DLC adds an extra idle hatch slot, allowing eggs to hatch over time without needing manual clicks. You can still hatch eggs manually while incubation runs in the background.Egg Incubator DLC: ⏱️ Incubator Hatch Times• Common – 15 minutes • Uncommon – 45 minutes • Rare – 3 hours • Epic – 8 hours • Legendary – 1 dayMore eggs. More progress. Even when you’re offline. \⭐ Prestige ExpansionPrestige progression has been expanded with Prestiges 11–25, giving dedicated players even more long-term goals to chase.A final endless prestige has also been added. This lifts the level cap of 100 and allows progression to continue forever, scaling from your lifetime EXP.🚀 New Boosts AddedNew boost upgrades have been added to support deeper pet progression:• Pet Luck Boost • Pet Hatch Speed Boost • Pet EXP Boost⚡ Faster Daily ChallengesDaily challenges have been adjusted to submit progress faster, making challenge completion feel more responsive.🐞 Bug Fixes & Improvements• Discord privacy settings should now work more reliably • Leaderboards now load faster • Heatmap now loads faster 🐼 2.5B Milestone: Something Stirs in the Bamboo...Deep in the bamboo, something watches the number rise.It does not belong to one clicker. It belongs to all.Feed the count. Raise the guardian. Share the power. 🐼The next milestone may awaken more than jus...
AI Society
AI Society
145 days ago · b8ve

AI Society v2.4 | Major Update - Patch Notes

Hey everyone!In this recent update, we completely overhauled the map, providing more visual elements.Now you are able to see your characters interact inside each building and we've also expanded the map size.2 New Buildings AddedLibraryTraining Center (train to improve their strength & defense)Improved Social Media FeedIncreased The Map SizeBuildings Are Now Viewable InsideCharacters Now Interact With Objects Inside Buildings (such as chairs, beds, etc.)Characters can now choose to train at home or use the new training centerFixed small bugs & improved performance
Idle Fields
Idle Fields
145 days ago · KotieDev

Small Update (Literally) + Save Issues Fix

Hey all,Today includes a small update to Idle Fields to address an issue with saves getting lost in a very specific scenario. I have also managed to decrease the size of the game.Fixed an issue where your first save could corrupt if you closed the game in odd ways (e.g. kill task, power cut, hold power button on pc).Game size decreased from 229 MB -> 158.1 MB on WindowsGame size decreased from 271.4 MB -> 161.5 MB on LinuxThank you,KotieDev
Orbita
Orbita
145 days ago · ElJoka

Orbita 0.4.0.6 Small Update

Patch 0.4.0.6Changes:Improved the icons for the "Delivery Tip" and "Space Expansion" upgrades.Changed currency and storage number formatting to show decimals for millions and billions.Hover Info will now display total units of storages.Additions:Added 9 brand-new achievements:WhiteMatter God Have 10,000 WhiteMatter units in a single storage.AntiMatter Freak Have 10,000 AntiMatter units in a single storage. Would you rather touch AntiMatter? Or grass?Upgrade Mastery Fully max out the Upgrade Tree.Galactic Dispatcher Complete a total of 1,000 deliveries.Expanding Your Domain Unlock a secondary play area.Gotta Merge Them All Have a max-size orb of all 18 elements on screen at the same time.Terra Cashout Complete a 10-token Terra delivery.Zork Cashout Complete a 10-token Zork delivery.Lumin Cashout Complete a 10-token Lumin delivery.
Dwarf Eats Mountain
Dwarf Eats Mountain
145 days ago · Green Wizard

Another Dwarven Patch

Fixed an issue where prestiging on a widescreen monitor would make the whole game stretched with wrong aspect ratio. (This can potentially still occur on some setups/situations so please let me know) Fixed a bunch of visual upgrade-cost bugs. Fixed various typos and localization issues, such as upgrade conditions in Cyrillic drawing incorrectly. Fixed Steam's Screenshot function not working properly. Fixed a bug where Restless Talisman could keep reapplying itself. Various other smaller fixes and number tweaks.
Slots & Diapers
Slots & Diapers
145 days ago · PoopChief-mon

🎉💩The Official Release Date is Set: June 3rd!💩🎰

Hello Diapers Club Members!!!The moment we’ve been working so hard for is finally here. We are incredibly proud, terrified, and absolutely thrilled to announce that Slots & Diapers will officially launch on Steam on June 3rd! This is our very first game release, and seeing it finally come to life is a dream come true for our small team. First off, we have to say a massive THANK YOU to all of you. We just crossed over 7,000 wishlists! Knowing that so many of you are excited to jump into our chaotic world means everything to us. Your support throughout development has kept us motivated every single day. To celebrate the release date, we’ve also updated our Steam page with a brand-new capsule image! We wanted something that perfectly captures the high-energy, chaotic spirit of the game, so take a look at our fresh new store art and let us know what you think! What to Expect on June 3rd:Since you played the demo, we have been grinding non-stop to add tons of new content to the full game. We’ve expanded everything to deliver a complete experience that will give you roughly 4 to 6 hours of gameplay, depending on your personal playstyle and strategy.Get ready for:Global Leaderboards to track and rank your cryptocurrency holdings.A complete casino floor and senior gambler customization system.The volatile Crapto Machine mini-game.A deeper mystery waiting to be uncovered beneath the flashing lights...And so much more!!! We are counting down the days until June 3rd. Make sure you have the game wishlisted so you don't miss the exact moment the launch button goes live! Thank you all for being part of this milestone journey with us. Let's get ready to spin!– Parodie Games
Sporbs
Sporbs
145 days ago · Who Nose Studios

Sporbs launches tomorrow with a 30% Discount - Less than 24 hours to go!

Sporbs launches in less than 24 hours May 20th - 1pm UTCMassive thanks to everyone who wishlisted and followed along during development. Your support has kept me going over these past 5/6 months!A few things to look forward to at launch:21 achievements to unlock2~3+ Hours Active Gameplay, you can idle it if you wantOriginal Soundtrack with 8 Tracks releasing alongside the game. I've created a 'complete the set' bundle where you'll be able to pick the soundtrack up at a discount if you own the full gameSteam Deck playable - Sporbs is currently playable on the deck, if you use one let me know how things are and if there's need for some improvements!At launch, the game will support the following languages:EnglishFrenchGermanSpanishJapaneseKoreanPortugueseRussianSimplified ChineseDepending on community interest, I might add Additional languages! Launch price:You'll be able to grab the full game on release with a 30% launch discount: $4.99 → $3.49Wishlist now to be notified when the game releases!SebWho Nose Studios
Maktala: Slime Lootfest
Maktala: Slime Lootfest
145 days ago · Samharia

Endless Expansion Now Live!

Hello everyone,Excited to announce that the promised Endless expansion is now live!What you will see in the update:Endless Stages: After finishing the game, you will unlock the endless stages which go way beyond what the game previously offered.Automator: Many automator nodes which will allow the game to completely play itself. Go to bed and find that the game progressed you tens of levels in advance and dropped powerful loot!Major Upgrades for Existing Systems: For example, 2 new powerful rarities for runes, level 3 well powers, and much more.I hope you enjoy playing the game!Desktop NardAlso, as a side note, 24 hours from now (or it might already be live, depending on when you are reading this!), our newest and most powerful incremental game will be released!Desktop Nard: Idle Dice roll automatically for you, unleashing skills and farming rare loot in the corner of your desktop, with tons of content and loot types.
Idle AI Factory
Idle AI Factory
145 days ago · kabreetgames

The Idle AI Factory Demo is NOW LIVE! 🏭🤖

Hello everyone!The day is finally here—the official playable demo for Idle AI Factory is now live and ready for you to download!If you enjoy diving into deep, node-based systems, tweaking production lines, and experiencing the pure satisfaction of watching numbers go up, this demo is built exactly for you. This isn't about traditional base-building; it’s about pure logic, automation, and scaling your network to unprecedented levels of efficiency.What to expect in this demo:Core Node-Based Automation: Connect, configure, and optimize your nodes to maximize your resource generation.Satisfying Progression: Experience the early-game scaling, unlock new upgrades, and figure out the most efficient layouts.Native Support: Fully tested and ready to play.Why release this now? We are gearing up for the upcoming Steam Next Fest in June, and getting this demo into your hands early is the most important step. Hearing your thoughts on the game's balance, pacing, and node mechanics will help shape the final adjustments before the festival brings in a wider audience.How you can support the game:Play the Demo! Download it directly from the store page.Wishlist the Game: If you enjoy what you play, adding Idle AI Factory to your wishlist is the absolute best way to support the development. It helps immensely with Steam's visibility algorithms!Join the Community: Hop into our Discord server to share your most efficient node layouts, give feedback on the economy balancing, or report any bugs you find.👉 DiscordThank you so much for the support. Fire up the demo, start connecting those nodes, and let the automation begin!Cheers, Kebreet Games
Desktop Nard: Dice Idle
Desktop Nard: Dice Idle
145 days ago · Samharia

Desktop Nard Releases in 24 Hours!!

Hello everyone!I’m excited to share that Desktop Nard will be released in 24 hours!Here’s a quick look at what’s coming in the full version:Weeks of gameplay, varies based on your luck and build choices.20 major content featuring tens of unlockable subsystems25 Steam achievements to completePrice: $4.99 with Steam regional pricing activeLaunch Discounts:A standard launch discount for 14 daysAdditional discounts if you already own my previous gamesExact release date: Wednesday, 20/05/2026 at 17:00 UTCWhich is in other time zones:Eastern Time (ET): 13:00Pacific Time (PT): 10:00Brasília Time (BRT): 45:00Central European Time (CEST): 19:00Moscow Standard Time (MSK): 20:00China Standard Time (CST): 02:00 (May 21)Japan Standard Time (JST): 03:00 (May 21)Thank you all for the support. Release day is almost here! I hope you will enjoy playing it.
Deskworm
Deskworm
145 days ago · Kiny

From Pocket to Soil

Out of the pocket and into the soil! This update brings several quality of life changes and new skins.✨New Features & AdditionsPocket Mode: Introduced a more minimalist mode. Instead of the pocket, a new setting allows the worm to peek out of the soil, achieving a much cleaner look.New Items & Skins: Added 34 new items, forming a total of 9 new skins!Collection Spoilers: Added an option in the Collection to toggle spoilers. It is now possible to choose whether unowned items are fully visible or only shown as a silhouette.Crafting Warning: Added a visual warning when placing Legendary Items into the crafting window.🐛Worm Fixes & ImprovementsAudio Fix: Resolved an issue where no sound played when a chest was ready to be claimed.Timer Visibility: Fixed a visual bug causing the small timer window to partially appear underneath the worm.Presets: Corrected an issue where presets were overwritten when multiple users played on the same PC.Achievements: Fixed a bug preventing the +9 Achievement from triggering correctly.🪐DLCCyber Pack DLC is now available. Equip the worm with 2 completely new sets!Have fun with the new update and remember: worm is friend, not food🪱🍔
Re:Blade
Re:Blade
145 days ago · STAGE

Day 1 Hotfix Is Live — 11 Fixes

🛠️ Day 1 Hotfix Is Live — 11 FixesHello, this is the developer.The Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.I originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more — including two crash-level issues. Here's everything that went in.━━━━━━━━━━🔴 Crash fixes (highest priority)- Lightning sword crash — selecting the "Chain Lightning" Awakening could force-close the game to the main menu. This is fixed.- Ice build freezing — frost particle effects could cause severe frame drops, even on high-end GPUs. Particle load is now capped and optimized.━━━━━━━━━━✅ Bug fixes- Starting Awakening Level not applying — new weapons now correctly apply their Starting Awakening Level.- Hidden Awakening fusions not re-triggering — fusions should trigger every battle but were only firing once. They now reset properly each battle.- Skill tooltip text — merged skill descriptions were showing internal code instead of clean text. Now displays correctly.- Off-screen monster crates — crates could spawn outside the map. Their spawn area is now kept inside the battle zone.- "Aftershock of Lightning" crit buff — the buff was using a wrong fixed value instead of its proper scaling. Now applies the correct amount.━━━━━━━━━━⚖️ Balance & progression- Relic drop rate — base drop rate increased and rebalanced, so relics show up at a fair pace early on without relying on the drop-rate upgrade node.- Enlightenment — early-tier penalties were far too harsh, making investing in Enlightenment feel like a downgrade. Tier 1–2 penalties have been cut significantly. (Higher tiers keep their trade-off by design.)━━━━━━━━━━🔧 Partially addressed — more coming next patch- Free last skill node — a value-overflow case has been blocked and several upgrade costs corrected. The full late-game cost curve will be finalized in the next patch.- Weapon images breaking after ...
Incremental Infinity
Incremental Infinity
145 days ago · rablogames

Demo Update: Chain Lightning, Balancing & Quality of Life Improvements

Hey everyone,It’s been a little while since the last demo update! Since our game is all about infinity, we’ve recently been focusing a lot on the full experience. The demo only covers the first 30 minutes or so of the game, but we hope the full release will keep you playing for a loooooong time. After all, the game is about infinity, so technically… you could play forever. 😁So today, we’re back with another big update for the Incremental Infinity Demo! As we’re getting closer to the final release, this may be the last demo update… or maybe not. Either way, we’re getting closer and closer to the full game's final version. :)Here are the main changes in this version:Added a new weapon: Chain LightningStarting upgrades are now randomized, so each run begins with different upgrade optionsThe laser can now be fired manually by clicking the laser gaugeYou can now store up to 2 laser chargesChanged diamond colors to yellow to better match the skill tree visualsAdded Empty Nodes: free nodes that do nothing, allowing faster progression through the skill treeBounce now doubles damage after each bounceShield upgrades now provide much higher damage bonusesAdded 3 new unlockable upgrades:Critical Multi-Shot: Enables critical strikes for multi-shotsCritical Turret: Enables critical strikes for turretsPoison Turret: Enable poison for turretsMulti-Shot now evolves into Super Multi-Shot after spawning the 11th projectileMissiles now evolve into Super Missiles instead of spawning a 6th missile, and have better precisionPoison now reduces enemy speed by 1% per upgrade, but its duration has been reduced from 10 seconds to 3 secondsReworked upgrade descriptions to make them clearer and more informativeReworked several animations, including player shooting and enemy hit effectsAs always, we’d love to hear your feedback on this new version, especially now that the full release is getting closer. It is currently planned for July, so there’s still time to make Incremental Infinity even bett...
Greenhearth Necromancer
Greenhearth Necromancer
145 days ago · abunchofdaftpunk

Patch Notes 📓 (+ a Twitch Bot collab!) | May 19th, 2026

Hello necromancers! ✨💀 Our first patch is now available! Thank you so much to everyone who has been submitting bug reports and feedback on our Discord and on the forums - we're reading and tracking it all, and many of the issues will be solved with this first patch! We are also working on a follow-up, so stay tuned for more information on that patch soon.Patch Notes (May 19th, 2026)✨ = Community reported or requested!New plant: Gallows FingerAdded a new cutscene to the epilogueAdded additional character spritesDeadhead now counts the bloom on the target plant towards its EmpowermentCircle of Living Mirrors now lasts for 30 minutes instead of 5Improved the offering of trades at Echo’s stall in the marketThe Mini Greenhearth bee house is now permanently unlocked once it has been earnedCertain animations can now batch ✨Charms can be stacked on a plantOld Growth plants no longer gain APImproved logic around spell limits ✨Replaced a few dead plant iconsInput glyphs now appear when using gamepad controlsAdded a toggle button binding to swap between empowered and normal spells in the Grimoire when using gamepad controlsSide screen arrows now appear when zoomed into a plant to cycle through the sectionBook ingredient tooltips show current amountsAdded a Rhizome section to the codexAdded more info to each plant section of the codexClicking on items in the activity panel now opens various books to the relevant pageImproved gamepad support across all menusAdd an option to blur the city background ✨Added a save disk icon to certain menu optionsChanged the text on certain booster packsImproved gamepad support through the tutorialAdded a sprite to show whether the game is simulating or not to the HUDImproved the gamepad navigation flow of the gardenVarious other small improvements to the UI ✨The game will now restart your save if it loads with a corrupted save file instead of erroring out ✨Fixed a typo in the Desiccating Potion descriptionFixed an error in the Infectious Friendsh...
THE LONGING
THE LONGING
145 days ago · Anselm Pyta

New Studio Seufz game

Dear inhabitants of the caves, here's Anselm, creator of The Longing. As some of you might already know, The Longing took me over 4 years to make. After it was finished, I was sure that the next project would turn out much smoother... in a way I was right, but also very wrong. Long story short, Lucky Tower Ultimate has just been released, after spending over 5 years in production, from which 1.5 years were spent in Early Access. It's quite different from "The Longing" and doesn't share many similarities at first sight, except the art style and parts of the setting. That is by choice, since A) I wanted to do something entirely different after this long time and B) it was made by a "real" team and not primarily just myself. It's a roguelite/adventure that comes from a place of fascination for medieval-themed dungeon-crawlers, "Ghouls ’n Ghosts", "Kid Paddle" comics, and Tomi Ungerer books.Of course, I couldn't resist and put a cave into the game too; it even comes with a fitting soundtrack by Lord Redstone (composer for The Longing). If the game sounds like your cup of tea, you can check out the Steam page here: As I have been working mostly on Lucky Tower these past years, not much has happened in The Longing cosmos. But I plan to start working on a new idle-adventure game. It's too early to share any relevant information regarding this undertaking though, this is just so you know I have not forgotten the cavernous realms, and it's worth waiting for the next years/decades/centuries... All the best, Anselm
Mosaic of The Pharaohs
Mosaic of The Pharaohs
145 days ago · Divide The Plunder

Update 1.1.05195

Hey everyone! This long-overdue update brings Mosaic of the Pharaohs in line with the later titles in the series, with several significant changes: Rewritten in-game descriptions and improved translations. Added full gamepad support throughout, and official steam input configs for Steam Deck and gamepad. Fixed issues with some achievements not popping until the game had been restarted. Fixed an issue with replays playing back incorrectly (unfortunately this can't retroactively fix the issue, but will prevent it happening in the future) Added VSync settings. Added scroll sensitivity controls. Added countdown mode. Added an onscreen undo button. Shift+click can now be used to simulate right clicks. Youtube link in settings has been fixed. Performance improvements. Various localisation issues have been fixed.
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