Greetings Fellow Cultivators! Here is another small patch of new achievements while im working on Dao Companion update. I want to address my plan for the future of Idle Cultivation Below. New Achievements Defeat Eternal Empress on Brutal Hardcore Reach 1200 total level Unlock 100 items in collection log Unlock 500 items in collection log Unlock all items in collection log Possess all standard Artifacts at the same time Possess all soul artifacts at the same time Possess all artifacts at the same time Future Plan I have decided that Dao Companion will be the last big update for Idle Cultivation. I will still continue to support it with smaller updates, QoL and fixes. The reason for this is because i actually started the foundation for Idle Cultivation while still learning Godot and Programming. This lead to the foundation being incredibly unstable and difficult to work with. Currently i have another new unrelated project that im working on. However, i have also decided to make some initial plans for Idle Cultivation 2. It is still far away, and would be after my current project that it will come out. However, now is the time for ideas and suggestions, the crazier the better. So i have a suggestions and feedback form, so if you have some crazy suggestion, let me know. Of course writing in the discord is also acceptable. This is mostly for those that dont want to join the discord. Survey
Update NotesHey everyone,I’ve been working on a few improvements and fixes for the game, and I wanted to share a small update. NewAdded smoother money animations to make rewards feel better and more satisfying.Added more satisfying hit sounds when hitting the balls.Added a visible circle around the mouse so the active mouse area is easier to understand.Added an option in the settings to turn off the goal sound. FixesFixed a menu freezing issue.Fixed some missing or incomplete translations.Fixed a few small performance issues to help the game run more smoothly.Small NoteThank you to everyone who shared suggestions and reported issues. Your feedback really helps a lot, especially since I’m developing this game solo. 🖤🌹
AdditionalRealm Liberation - Enlightenment: Cultivate Talents One Step AheadWhen you unlock the "Realm Liberation - Enlightenment" skill, it's as if you've grasped the true meaning of domain limitations. In the name of the first - born of the gods, you break the norms and accelerate the cultivation of scientific research talents.This skill can bring a significant bonus to the training efficiency of the current research center academy, enabling you to quickly have a group of top - notch scientific research talents, injecting strong impetus into the research, development, and upgrade of battle vehicles.Realm Liberation - Technological Outburst: Accelerate R & D and Create MiraclesThe "Realm Liberation - Technological Outburst" should not be underestimated either. In the name of the Creator, break through the fundamental laws of the universe and inaugurate a new era of technological creation.This skill will greatly enhance the R & D efficiency of the current research center. Various advanced battle - vehicle technologies no longer require long waits and can be upgraded instantly.
Fixed a bug where weird window sizes or monitor setups could cause text to render off screen. Fixed a bug where the game could recognise all routines being purchased late. Previously, randomly acquiring the secret routine would instead give you study tactics, even if you already had it. Now it will instead give you one you don't have.
1. Add the Currency Repository page, allowing unlimited stacking of forging stone materials2. Fix the issue where Kirin has no effect3. Fixed the issue where the Forged Iron Ring effect was inactive when wear no weapon4. Enhance the attack range of Inferno's Normal attacks5. Adjust the hammer's posture6. Adjust the attribute modification effect of the Chaos/Abyss Stone to slightly increase the probability of beneficial effects
Hello Everyone! Major update #3 has just gone live! First of all for everyone who has played before, we really recommend resetting your save file for the best experience with this update! Gear System We really wanted to have players be able to adjust their playstyles a bit somehow, so we decided to add a Gear System. The Gear System will allow you to select from multiple gear pieces after defeating a boss. These give you powerful playstyle specific bonusses. You can equip up to 4 of these in total. New Level - Deadwater Beach We added a beach level. We had to do some interesting stuff for it this time, adding water tiles with a water effect when monsters are on these tiles. Our art pack also didn't include tiles for a beach so we had to art these up ourselves, including the animated water shoreline. This level also includes a new boss with a new mechanic! It's our favourite so far! Ghost Hammers Ghost Hammers are a new type of mechanic which you can get both from upgrades, weapons and gear. You have a chance to hit random enemies with a ghost hammer when attacking. These hammer also copy your on hit effects, so a ghost hammer with a column hammer equiped will also attack in a column for example! More Bug Fixes and Improvements We also took a look at some other things for this update. Improving stuff visually and fixing bugs all over the place. Tldr summary - Level 3B - Deadwater Beach | 4 new enemies and a new boss - Gear System | A Gear system to customise your playthrough - Ghost Hammer Mechanic | Ghost Hammers that have a chance to hit a random target on hit - More Bug fixes and improvements Enjoy the new update! Brainfog Games
It's finally ready! FEED THE QUEEN is coming out on Monday, May 25th!The full release brings many new synergies to explore and systems to experiment with. New buildings, units, foods, and effects. Most of the systems from the demo have been reworked and improved upon. There are multiple different strategies to try at every stage of the game, and each new colony grows faster and bigger than the previous!Additionally, FEED THE QUEEN has received a complete art overhaul. Check out the updated store page to get a taste of it! The game also will feature an amazing original soundtrack.I have been hard at work these past few months ever since the original demo released last year. I have put all of my energy and love into this game, and have worked with some seriously talented artists to make it something truly special. I am super excited to finally get it out into the world and share it with all of you!If you enjoyed the demo, you will love the full game!
ːhappy_yetiː FINALLY!Steam features on MacOS are now fixed, so DLC and achievements are workingYou will get all the achievements that you should for current and previous runs. Two exceptions:You have beaten the final boss, and reset the game after it - this particular achiv won't be recovered. You need to beat him again, sorry ːstimulationːIf you made a total reset, the game can't remember your achivs before this
This update adds new sound effect options across several progression and reward systems, along with improvements to the server submit rate. Changes - Improved server submit rate - Added Pet Hatch SFX - Added Pet Level Up SFX - Added Pet Tier Up / Max Tier SFX - Added Prestige SFX - Added Shop Purchase SFX - Added Equip Pet SFX - Added Equip Egg SFX - Added various additional UI/gameplay SFX Thanks for playing and helping improve Community Button!
v1.0.8 - Hotfix 1Fixed an issue with auto translations where they wouldn't trigger properly on certain Computers, defaulting to English.. Fixed an issue with Villagers where if you cut off the main roads to the bridges, they would get stuck, unable to reach your Markets. Added more missing localizations, to UI, etc.
Official Version V1.0.106 Update LogFixed the bug of duplicate items when storing goods in the Cave Mansion.Fixed the display bug of pill consumption quantity in the Pill Chamber.Adjusted the pet devour filter to and below; when selecting Immortal Grade, it will include Immortal Grade, Treasure Grade, Spirit Grade and Mortal Grade.If current experience exceeds 500 million, tapping to advance will directly break through to Immortal Realm.【Powerful cultivation insight, sudden enlightenment, and step straight into the Immortal Realm!】
Fixed:Corrected phrases of the USSR in the English text Fixed the rarity and cost of selling Combat Engineer SergeiiDP28 has been moved from a single award from "E-V-6" to a repeatable "E-V-7" Mosin Rifle has been moved to the E-VS-1 Mosin's sawn-off has been moved to E-V-4 Added Kar98k to "E-V-5" Rewards with the characters "E-V-6", "E-V-10", "E-VT-3" are now repeatable if you accidentally sold a character. But if you already have a character, you will receive gold discs (similar to the loot box). Prices in the store have been raised (gold item 300 discs, purple 180 discs, blue 90 discs), fixed the UI that displayed the old prices Eica has been added to the store as a purple pawn Fixed soldiers' defenses in turn-based battles In turn-based battles, the movement of pawns has been changed, now you can walk diagonally. The Blade class has increased the step range of their ability by 5 cells.
this is just a quick fix, i messed up the order of one of the new progress goals:Fixed sugar snap pea goal requiring honeydew before it was unlocked. Try out the game if you haven't :) There is also a mobile version. 📱If you want to check it out, here's the link: iOS: Tiny Terraces on iOS Android: Tiny Terraces on Android *Note that these updates are delayed for mobile by a day or two, because they must get approval from Apple & Google before going live.
Hey everyone!The HEART ABYSS team is here! We’re sorry to tell you, but the Open Playtest will wrap up on May 12th at 13:00 UTC. It’s time for Leon to return to his cage! You still have a few days to conquer the Iwamoto Mines, test out the new combat system and platforming mechanics, fry the boss with Leon’s "Electric Strike," and delve deeper into the lore of the HEART ABYSS world.Don’t forget to share your feedback! What was cool? What needs more polish? Which moments stuck with you, and which enemies made you break a sweat? We’ll read it all and get it to work!And Wishlist the game if you haven't already!With love,The HEART ABYSS Team
Newadded a display for total resources during battle (can be enabled/disabled in the settings)Improvementssettings properly save/loadreduced loading timesFixesfixed an issue where the faster boss spawning upgrade would not always trigger correctlyfixed windowed mode, you can now resize the game as desired
Hello my wonderful gardeners, I hope you are doing well. So a new update for this weekWhat's New?4K and 2K resolutions is now supported nowAdjustment to the prices of all of the sellable producesAdjustment to the time it takes to grow and process crops. So now it takes more time to process everything and it gives you less money overall. So you wont be getting rich as soon as you did earlierA small progress bar on top of every machine so you know how much progress has been madeAnd some small background fixesThat basically covers the new update. Sorry for it being small and a bit delayed, I was setting up my pc and work area and got busy with that.What's Next?Will be adjusting the costs of all of the machines and equipment further to match the new economical condition in gameWill be adding higher tiers for grinder, oven, dehydrator and wine barrelWill be adding some decorations, havent decided on what they should be so let me know if you have any suggestionsI wish to change how the animals are in the game. I feel like it was just pasted on and doesnt give any value to the overall gameplay as of now. Dont know what to do with them yet, so if you have any suggests on those, let me know. I was thinking instead of them being just farm animals what if they are an upgrade to the system itself, maybe by unlocking one it reduces the time it takes to process crops or gives you double the harvest or something like that. What do you think? let me knowAnd thats all for this week and next week. I hope you are enjoying your garden, take care, be safe and have a wonderful day aheadTiny Racoon Dev
Bug Fixes Corrected Lots off Staff prices, all buffs. Fixed Egg Hat Cost in Bloobimization UI. Fixed an issue with hide hat and hide wings not working when the player pressed equip. Update Stones information. Fixed Corrupted Gnoll Chief's (Soul) Crit Chance. Fixed an issue with Homesteading when growing fish, the issue happened when a player levelled up fishing which did a fishing rod check, which would cause a message stating you don't have the correct level off rod equipped. Updated the Superior Killer Upgrades to be more specific. Fixed an Issue where a previously set auto bank or auto sell wouldn't correctly show in the inventory when loading in on a new session. Fixed an Issue with Auto Firemaking turn off invocations on level up. Fixed an Issue with Auto Thieving not starting ( caused by incorrect lockpicks checks in the gilded oasis ).
Fixed The Doomsday Judgment Tank may deal negative damage under certain conditions.
1. The combat logic has been optimized 2. Add equipment function
Bloody Painter "Snow-Lost Child" series pre-orders are now open!❄️🛒 Pre-order➔ https://delucat.com/en/collections/bloodypainter ⏰ Pre-order Period:May 2, 2026 – June 10, 2026.🚚 Shipping:Orders will be shipped sequentially from mid-August to late September 2026.#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions #血腥画家 #血腥畫家
CubeFoundry — v1.7.0 — The END ? Five weeks (-Ish) of work since 1.6.11. The headline is performance — the game now uses every core your CPU has — but on top of that there's nearly a New game. HighlightsTrue multi-core. Late-game stutter is gone. FPS went from ~7 to 30-50 average; main-thread blocking dropped 87%.Garden minigame. Grow plants, brew potions, spend them on time-skips, tick boosts, and CPS surges.Card system. Each NG+ run draws cards that shake up the rules. OP cards retuned and NG+ scaling now visible at draw time.Cosmic Codex prestige page. Full glass-morphism rewrite, with a cooldown timer, affordable-count badge, and trimmed tooltip animation.Prestige is strategic again. 5-minute cooldown, refunds on reset, and a new power-based award system reward growth, not spam. Performance — True Multi-CoreThe four-phase worker-pool rebuild that gives this update its name. Phase 1 — async/await fix. Workers now actually process tasks (the old fire-and-forget left them idle). FPS jumped immediately.Phase 2 — observability. Per-task-type metrics, queue depth, wait time, 30-second health reports, slow-task detection.Phase 3 — cached automation prep. Upgrade payload now cached and invalidated by purchase count. Prep time dropped from 30-50ms to under 1ms.Phase 4 — backpressure. Queue grew from 100 to 300 tasks; low-priority tasks drop adaptively above 70% pressure; CPS, CPC, and prestige tasks never drop. On top of the worker pool: GPU transform feedback particles (WebGL2) with a SIMD CPU fallback for older hardwareFrameBudgetManager enforcing a 60 FPS budget per frameEight-phase late-game lag fix addressing render and compute bottlenecks at extreme generator countsCube counter throttled to ~20 Hz, viewport-gated affordability checks, structured DOM countersAutobuyer: lower purchase frequency, bulk cap, stronger diminishing returns, cooldownPrestige page dropped its multi-LOD card system and locked to the "mid" variantThree.js startup optimized; DOM cleanup batched...
❄️ Bloody Painter x PlushifyLab: New Plush & Restock! 🎨The "Snow-Lost Child" series and the classic Sitting Plush are now LIVE for pre-order. Grab them together to save!【🎁 Exclusive Bundle Offer】Get $10 USD OFF when you purchase both plushies at PlushifyLab!🎫 Use Code: DELUCAT(Valid until May 20, 2026 — 2 weeks only!)🛒 Shop Now:🔹 DeluCat Official (Full Collection)➔ https://delucat.com/en/collections/bloodypainter🔹 PlushifyLab (Discount Code Site)・Snow Lost Child: https://plushifylab.com/products/bloody-painter-plush-snow-lost-child-ver・Sitting Plush (Restock): https://plushifylab.com/products/bloody-painter-plush#BloodyPainter #Bloody_Painter #BP #Creepypasta #Bloody_Painter_Dating_Sim_Game #BloodyPainterDatingSimGame #DeluCatProductions
本次因为重做了大量批量算法,可能会有不确定的bug,故仅在测试版更新,待修复bug后会更新到正式版:测试版进入方法,玩家可在库中【右击游戏】-【属性】-【测试版】-右上角选择【TestVersion】进入测试版本。若进入游戏后左下角版本号没有“T”字样,重启steam刷新即可。 以下是本次更新内容:V1.5.4T优化修复:1、修复阵法升级时在材料数量巨大达几千兆时升级时可能卡死的bug。2、装备制作消耗的寒铁数量上限为200W个,不会随等级增长而无限增长3、修复任务一键完成,不完成回收任务的选项有时会不触发的bug。算法重做:4、优化装备批量强化算法,降低后期的卡顿和内存开销。5、优化英灵批量升阶算法,降低后期的卡顿和内存开销。6、优化英灵转职批量强化算法,降低后期的卡顿和内存开销。7、优化底图圣兽批量强化算法,降低后期的卡顿和内存开销。8、优化阵法批量强化算法,降低后期的卡顿和内存开销。测试版更新增加了玩家新功能,可能存在bug若遇bug,请坐及宽心。使用前请务必复制一份存档。存档路径为(三种方法任选):(1)C盘搜索Skylight(2)手动选择路径:C:\\Users\\Administrator\\AppData\\LocalLow\\SkyLight(3)复制路径:%USERPROFILE%\\AppData\\LocalLow\\SkyLight\\MoNiShouYou若出现bug导致存档出问题,可在主界面载入存档右下角使用【自动存档】追溯最近的存档。如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:添加 QQ 群:一群::173962599(已满)二群:992123486(新开)前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略如果您觉得游戏值得好评,请在商店给个好评您的好评对我十分重要。十分感谢您的支持!祝您游玩愉快。
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
Hey everyone!Here are the features that have been added in v2.0:Added a 'Games' tab, where players are able to play mini-games and win artifacts that give that character perks.Dice of FateQuick DrawHalls of FateMemory StonesArrow StormArenaAdded SFX & Music for each mini-gameFixed minor bugsImproved environmentFor any issues or bugs, please let us know in the community discussion.Thanks everyone!B8ve