Hello everyone!I've been working hard on getting Idle AI Factory ready for you, and I’m thrilled to announce that the official playable Steam demo is dropping very soon!Before the official demo goes live here on Steam, I want to make sure the mechanics are as polished as possible. I’ve just uploaded an early pre-demo build to Itch.io, and I need your help to test it out!Since the game relies heavily on complex node connections, economic loops, and thermodynamics, getting the balance right is crucial. I’m looking for your feedback on:Pacing: How does the progression feel?Balance: Are the production loops rewarding?Bugs: Did you manage to break the factory?🎮 Play the Pre-Demo on Itch here: itch demoFeel free to leave your feedback right here in the Steam discussions \. Your input directly shapes the game, and I can't wait to hear what you think before the big Steam demo launch.Thank you for your continued support!
Added new round shortcut to tutorial Slightly easier level 1 Slightly more research reactor boost
-Fixed GPU Quantizer accepting Clock Speed as input -Removed deprecated Factory Space shop upgrade, which was causing some players to have 10 extra spaces
If your HP is below 25 flat or 25% Auto-Cast will use Abilities whenever they are available (reworked from below 10 flat HP) On Point no longer incorrectly references the Wounded Status Effect Immune enemies (e.g. The Smushrooms in the Fun Guy Wave) will no longer be effected by Vortech Shrink-Ray or Vortech Morph Ray Fixed an issue causing the Talent Tree to become disconnected and not reveal properly when enough Talent Pointers has been added (e.g. to reveal Epic/Legendary Talents)
We’re a little late in announcing it, but we’ve released a new game update. It fixes known issues. Changelog: - Updated daily scenarios #42, 53, 63, 72, and 75, which players had reported issues with; - Fixed a critical bug causing the game to freeze in the Delivery DLC; - Fixed a bug that caused issues with player interaction with the UI while the game was paused; - Fixed a bug in the Delivery DLC that prevented a competitor’s warehouse from being fully dismantled during an event where one of the destination warehouses was blocked; - Fixed a bug that could break automatic aircraft routing on a route after a warehouse block event; - Fixed a bug where the route’s end point could be visually set next to a warehouse instead of on it; - Fixed a bug where the warehouse pop-up would flash when hovering over the name of another warehouse; - Added the following languages to the Delivery DLC: Arabic, Korean, Portuguese (Portugal), Spanish (Latin America), Turkish, Vietnamese, Japanese; - Fixed an issue where it was possible to switch to windowed mode from the Delivery DLC settings; - The Syrian city of An-Nabek has been renamed to Al-Haditha and moved to its correct location; - Cities with zero population now have a population of 50 to prevent an error when placing a warehouse near such cities. Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
Thank you all for playing and sending us feedback and bug reports in our discord channel. We have fixed the following bugs below:Bugfix: Crash on missing dialogue audio Bugfix: Bones not breaking when bumped at edge Bugfix: Hazards saved between levelsWe have also taken into consideration the feedback we have received. Thank you for your patience. We will be adding new content soon so stay tuned :DGood luck with your merges, lest your fruit rot 💀 See you all in the next post
Hi there, Ohs! 🫡First of all, THANKS a lot for playing Hole Is Mine Prologue! It has been a blast reading you and watching you mine through the Hole. We have been reading your feedback and polishing the demo a bit, besides adding a post-game Infinite Hole mode.In that mode, you can farm resources, find all the equipments you left and try to reach as deep as possible by optimizing your build. There is no new content there, but it's an extra mode for those who want more before the full game!⚠️ As we have made significant changes, the save data from the Prologue will be removed! Sorry for the inconvenience.If you like Hole Is Mine, remember to wishlist it! Also, you can join our Discord server here to give us feedback and be part of the community.Full Changelog:General: Included game controls on the Town.General: Close shops with menu button, not only right click.Feature: Included Infinite Hole mode, unlocked when finishing the prologue.Fix: Bravery Helmet will not stuck forever throwing to a wall.Fix: Show correct "New Game" text on confirmation modal.Fix: Several localization errors fixed.Fix: Names from Steam friends that has strange characters now show as "?" instead of "\"The Hole Has Spoken! 🔔
Thank you all for waiting! We are thrilled to announce that the Duelist: Idle Expedition Demo will officially launch on May 8th at 12:00 AM PDT.Compared to the previous Playtest, this Demo brings a massive upgrade: not only have we fully optimized the tutorial, but we've also implemented the Story System, Combat Styles System, and the Exploration System (supporting background idling), hoping to bring you a richer and more engaging adventure. In addition, the Demo supports 15 languages—including English, Japanese, Korean, and Chinese—allowing players worldwide to dive in simultaneously!Following the Demo's release, we will close the sign-ups for the Playtest. But don't worry if you already have Playtest access—the Playtest servers will remain open for a while longer so you can continue playing at your own pace.If you enjoy the game, please consider adding it to your Wishlist. It means the world to our small team. Thanks!
CaseCracker 3 was originally scheduled for release on May 14.As the release date drew closer, work got busier by the day, and the pressure kept building.As the person in charge, I drank quite a bit to blow off some steam. Once the alcohol hit me, I made the classic mistake every man makes—I opened Steam and started clicking around wildly in the backend.When I finally sobered up, I realized I had changed the original release date to 15:00 on May 13, and there was no way to change it back.This does not quite match our original promotional schedule, but what is done is done, so we might as well roll with it:CaseCracker 3 will officially launch at 15:00 on May 13.We hope you will log in and experience it the moment the system goes live. If you enjoy the system, we would also appreciate it if you could recommend it to more players.Thank you for all your support along the way. We will be waiting for you in Chicheng.
Hey all!I have decided to remove the achievements: Grow 5,000 Total Flowers,Unlock Every Garden Plot, and Earn $500,000from the demo.The achievements will still be in your game data if you met them, and will register in the full game achievements as completed.I decided to remove them because, although they are technically reachable, they are a grind to get with the limited flowers to collect in the demo and makes the demo feel less relaxing and more like work.I am also going to be locking the ability to buy some of the garden plots in the demo in the next version update (v0.27d), although they will remain unlocked if already purchased in your save.I greatly appreciate all those who did feel compelled to strive for those achievements, and that made this decision very difficult for me to make. Opening the full game will call every achievement you finished in the demo and return them to you, so they are not lost forever.
1. Fixed a bug where adjacent items would disappear when selling a single item in filter mode. 2. Added a setting option: Allow/Disallow picking up items on the "Favorites" page. 3. Added a setting option: Allow/Disallow selling locked items individually. 4. Fixed a bug where the Death Knight's damage would stack infinitely. 5. Fixed several known bugs and errors in the new inventory system.
Official Version V1.0.104 Update LogFixed the issue of switching spirit beasts when HP is full by manually taking pills during battle.Permanent Attribute Pills: The usable quantity increases by 10 per reincarnation.Drop Rate: Capped at 100% for realms below Immortal or before Transcendence.Critical Damage: Multiplier calculation only takes effect after reaching Immortal realm or completing Reincarnation.Optimized attribute smooth curve for spirit beasts above Divine Transformation realm after pill system adjustment.Optimized the experience curve and fine-tuned the experience required for higher levels.Added auto-challenge for Perfection-level spirit beasts 【Settings - Auto Settings】.The stock of Sect Herbal Treasure Chests increases with reincarnation times:Stock reaches 500 after 5 Immortal Reincarnations; afterwards, stock increases by 500 every 20 reincarnations.Unit price: 10,000; maximum price cap: 100,000.
Fixed an issue where players on different game versions could not see each other’s multiplayer rooms.Updated the text prompts for order requirements.Fixed texture issues for some items.
Birdwatching Notebook is opening a limited closed play-test 🌿The upcoming closed play-test is primarily a pre-launch test, and we hope your participation can help us improve the overall gameplay experience (such as reducing bugs and polishing features).Players who participate in the play-test will be credited in the game’s Special Thanks section, and we’re also planning a few small rewards for testers! We’d really appreciate all your feedback 💚👥 Only 50–100 players will be invited.🗓️ From May 11 to May 17 only.⏰ This time, you can: ✨ Explore new maps beyond the demo ✨ Try full-version features like online coop ✨ And discover even more upcoming content from the full release📝 How to participate:Sign up here: Birdwatching Notebook Closed Playtest - Submission Form(Or Sign up by joining our Discord.)Application Deadline: May 8th, 8:00 PMTest invitations and Steam keys will be sent via email.💚 And here’s the best part:Your feedback will help us improve the game.And all playtest players will be featured in our Special Thanks section.We’re also preparing small rewards for early supporters 👀Thank you for being part of the journey!Wishlist now 🏃
技能调整1.上调了九条紫月追风箭的攻击力比例立绘相关1.修改了 九条紫月 立绘2.修改了 诺亚 立绘3.修改了 美狄亚 立绘4.修改了 羽月幽香 立绘5.修改了 希瑞嘉 立绘
- Wrath EXP+ (Consumable Item) - Pin feature to Wrath - Information of supporters (Heavens Cloud) - Changed the price of Wrath Point+ - Updated so that Wrath Point+ and Wrath EXP+ can appear from chests - Fixed so that only numeric input is allowed when entering numbers - Bug where pins were synchronized between the reserve allies screen and the level-up screen Due to the change in the ruby cost of Wrath Point+, Ruby tickets equivalent to the price difference have been distributed to players who previously purchased Wrath Point+ or the Wrath Pack. In addition, the newly added Wrath EXP+ can currently only be obtained from chests.
Hey everyone, This update fixes a bug in the Pyramid box in Chapter 5
This post summarizes updates made to the Limitless Survivor demo between May 4 and May 7, 2026.The current latest demo version is Ver. 0.9.66. Bug FixesFixed an issue where the player could still take damage after defeating a bossFixed an issue where an incorrect bonus multiplier was displayed on the Prestige information screenFixed an issue where kill count and Skill Damage statistics could be reset for the most recently loaded save data when closing the application from the title screenChanges & ImprovementsAdded a panel on the right side of the screen to display Skill Damage in dungeonsAdded a Stats panel on the left side during auto-playSkill gains and upgrades are now shown above the player during auto-playStat increases are now displayed above the player during auto-playAdded a feature to display all collected artifacts at once on the results screenRepositioned the Start and Load buttons on the title screenUpdated the color of the Load buttonStatus upgrades can now be performed continuously by holding down keys, buttons, or mouse clicksA portion of your stats eligible for Crystal enhancement will carry over after PrestigeIncreased the default Time Limit from 10 to 20Increased Pickup Range growth from 3 to 4We will continue to make improvements based on your feedback.
Hello Dungeonsweepers! Today's patch expands on the Leaderboard functionality of the game. Much like the daily dungeon, now the normal 5 dungeon levels have their own Monthly and All Time leaderboards! The timer for these reset on each attempt, so get your best build and try to get the fastest clear! Note: Aristocrat is banned from leaderboards (so is cheating!). Good luck and happy sweeping!
致各位探求者大人:为修复当前游戏版本内部分已知问题,提升探求者大人的游戏体验,我们将于5月7日15:00-16:00进行一次临时停服维护更新,具体更新内容如下:- 修复森罗竞技场7-8层敌人特定技能效果异常的问题;维护完成后,我们将通过游戏内邮件发送维护补偿【绚晶石*200】。感谢您对《悠久之树》的理解与支持!
Challenges Added 50 New challenges Added To Earn In-game Resources Discussions / Community - Join Us There! Beat a challenge? Made it to Banana Haven? Want to just strut? Add your screenshots to the Community! : ) Have a great day! /LaVonne
Hello to all our players, new and old – long time no see!Lately, I’ve been fully focused on developing the DLC "Knock On Fate: Abyssal Pearl of the Canghai". Along the way, I’ve also upgraded the game’s core architecture to make it easier to bring you more improvements and new features for the base game in the future.Good news: Development of the DLC is complete, and it has now entered the final testing phase. It will be ready to meet you very soon! ːsteamhappyːAt the same time, I’ve been keeping a close eye on your feedback and managed to fit in some quality-of-life improvements for the base game.Here’s what’s new in this update:【Optimizations & Fixes】🐢 Xuanwu (Black Tortoise)When the “Xuanwu’s Blessing” event triggers and the “North Sea Xuanwu” prompt appears, a Xuanwu Stone will now drop.📜 AppraisersThe success rates for Master, Veteran, and Expert appraisers have been increased by 5% across the board.🎰 Slot MachineImproved the sound feedback for small wins. The big gong sound will only play when you hit the grand prize – “Dragon Orb inbound”.📖 Game InstructionsReorganized and improved the content and layout, now with rich text support – much easier to read and understand.Added a “Probability Info” page in the bottom‑right corner of the Settings screen.🎨 UI & PerformanceRich text support added, with some interface upgrades.Fixed a potential memory leak issue when running in windowed mode.Further performance optimizations: improved cookie handling and shadow rendering efficiency.✨ Trait AdjustmentSignificantly increased the trigger chance of the 【Mystic Shadow】 trait.From now on, I’ll be pushing forward with the final DLC preparations. It should be released very soon, and I hope you’ll join me in diving into the deep sea to explore an entirely new way to play!Thank you all for your continuous support and encouragement – having you here means the world to me! 🙏
Fixed an issue where switching modes while decorating could cause overlap issues.Fixed an issue where the capybara affection gift could not be claimed.Fixed an issue where the sheep statue could not be moved.Fixed an affection issue with the chick swing.Added a pity system for four-leaf clover orders
Free DLC “Ocean Dream Nook” is Out Now!Hello, dear friends! We’re very happy to announce that the first free DLC for NoSlack Pets: Lo-Fi Paws — Ocean Dream Nook — is now officially available! This is a free content expansion themed around the ocean, fish ponds, companionship, and cozy little everyday moments. Half-Year Anniversary: 25% Historical Low Discount for the Base GameTo celebrate the half-year anniversary of NoSlack Pets: Lo-Fi Paws, the base game is also available at a 25% historical low discount for 7 days. If you haven’t started your cozy desktop life with Miino yet, this is a great time to join us.The DLC itself is free. Once you own the base game, you can claim and enjoy the content of Ocean Dream Nook.Keep a Small Fish Pond on the Edge of Your DesktopIn Ocean Dream Nook, we’ve added a brand-new Fish Pond system. You can place the fish you catch through the Fishing feature into the pond, let them swim and grow, and bring a quieter, more soothing sense of companionship to your desktop space.In addition to the Fish Pond, this update also adds Sticky Notes, Wooden Fish tapping, daily typing count display, emoji support in chat, custom cat chatter, more cat breeds, a diving-themed outfit, and a large amount of ocean-themed room and desktop décor. Below is the full update list for this version.New Systems and Features• Added the Fish Pond feature• Added the Sticky Notes feature• Added the Wooden Fish tapping feature, including 10 Wooden Fish options• Added random Cat House preset and random Cat Desk preset options to Settings• Added custom cat chatter settings• Added a toggle for keyboard input effects in Settings• Added emoji support for room chat in the Study Room, Fishing Room, Pool Party, Lobby, and more• Added daily typing count display New Fish, Cats, and Appearance Content• Added a new Meow Code cat breed: Tanuki• Added a new Meow Code outfit: Diving• Added 20 new cat breeds• Added 4 new outfits• Added 4 new Headgear items• Added 31 new fish species ...
Now open for pre registrationsThe new server comes with new win conditions to encourage a wider variety of strategy and faction based co-ordination.Map travel speed has been halved to allow for more reaction time on incoming attacks.Ship Statistics have been reworked to allow for richer ship and cultural identity.NEW REGISTRATION PROCESSWhen creating an account, you will be asked to create or join a lobby.If you would like to play with friends, please ensure only one of you creates the lobby, and the others join it.Lobbies will be evenly distributed into 4 factions, starting from the largest lobby to the smallest. This helps separate larger groups fairly across factions.Joining after the server starts will assign your faction randomly to the faction with the lowest number of members to ensure fairness.Please make sure you pre-register if you would like to play in the same faction as your friends.Inside the lobby, you can chat, co-ordinate starting strategy, and choose your culture.If you haven't chosen a culture by server start, you will not spawn into the world until you log in and choose your culture.When the server begins, and for anyone new joining after, you will be asked if you want to spawn in the same quadrant as your faction, or spawn in another quadrant as a frontline position. This is much higher risk.NEW WIN CONDITIONSThere are no more central tiles and no more vision buildings for players.The entire central area is now filled with Black Holes. The 0,0 Black Hole has a much stronger negative Astra pull.There are now two win conditions you can choose from. Fulfilling either of these will win you the game. You don't have to do both.1. Construct a wormhole portal in the galactic centreThe 0,0 Black Hole tile can now only construct 3 buildings + a shield.Each culture can construct a special building there that must be upgraded to level 100 to win the server.It also has storage buildings that must be upgraded to level 100.This win condition is for factions wh...