Game Updates

Patch notes and dev posts · 14,174 Steam updates
TASMON: Taskbar Monsters
TASMON: Taskbar Monsters
17 days ago · BlackCatMan

Major Update: New Difficulties, Score League, Hearts, and the Enhanced Pass

Scheduled to go live on September 13 at 6:00 AM PDT. Tier II - from "Normal II" through "Torment II" Four new difficulties open beyond Oblivion I. Equipment level bands extend to match the gear that drops in Torment II, and the item fusion cap opens to the same point. You still need to clear 10-10 before the next difficulty opens. That rule is unchanged in Tier II. Stat ceilings are raised while you are at Tier II or beyond. Critical rate, critical damage, attack speed, cooldown reduction and the various skill power stats can all be pushed further than in Tier I. Caps in the main game (through Torment I) are unchanged. Drops move up a grade as well. Eggs from Tier II onward roll one rarity step higher Chests from Tier II onward no longer contain Common Ordinary chests appear less often (1/3), and rare chests appear more often (1.5x) in their place Score League A new weekly competition scored on points. You reach it from Missions; opening the Score League tab asks you to choose a name first (you can change it later). Rewards come in four tiers: Top, High, Mid and Entry. Free and bonus rewards have separate claim slots, so taking one first does not make the other disappear. Season characters, available only through the Score League, are among the rewards. The roster changes every season (two months). Season 1 is "Drowsy Realm", with ten characters. The Heart system Turn a monster raised to Awakening 6 into a Heart, and pass it on to another monster. Two things carry over: its rarity and one skill. Rarity ... the rarity of the monster you turned into a Heart becomes the rarity of the monster that receives it. Its stats rise to match that rarity, so it stands alongside monsters that were that rarity to begin with One skill ... when you make the Heart, you may attach one skill the monster knows (you can also attach none) Example You raise a Century monster to Awakening 6, pick one of the skills it knows, and turn it into a Heart. Use that Heart on a Legend monster, and t...
Wuwei Cultivation
Wuwei Cultivation
17 days ago · 玻璃猫

各位道友,《无为修仙传》v1.3.3 版本更新了!

1. 洞府新增“工房”,可对装备和傀儡进行精炼与洗练。 2. 精炼最高可达 +9,提升基础属性;高等级精炼存在失败或降级风险。 3. 洗练可重新生成附加威能及数量,消耗随本世洗练次数增加,轮回后重置。 4. 统一天地精粹素材,并更换空冥晶石图片,修复帮助、坊市和行囊中的素材显示。 5. 无尽海渊新增最高层数、古魔击杀次数及天王创魔心实时掉率显示;击杀次数越多,掉率越高。 6. “醉仙云梦”改为提高灵田作物成熟速度,并在播种时按灵酒状态自动使用。 7. 优化傀儡获取与图鉴说明,相同傀儡可重复从坊市或敌人掉落中获得。
山上那个猴儿
山上那个猴儿
17 days ago · 19378370

v1.0.50版本更新内容

1.开放地图-伏鼠窟,新增怪物 穿堂风、断筋齿、幽窟鼠君 2.开放伏鼠窟的悬赏任务,灵宠探索 3.新增装备 伏影无踪套装,提升部分新增装备的随机词条上限 4.新增灵宠-玉书,资质范围800-1100 天生技能:飞羽惊弦、高级冥思、高级会心、高级锋锐 天赋技能:白毫通玄体 天生暴击伤害增加100%,极小概率天生自带铭刻偷天换日 5.新增技能横扫千军·真,可进阶技能横扫千军 6.调整技能进阶方式,改为保留原技能满级被动属性,升级进阶技能额外增加被动属性 7.同步调整 破天一棍·真 的被动属性
Desktop Raid
Desktop Raid
17 days ago · yingkui

Version 1.33 Issue Compilation & Fix Update

1. Fixed multiple bugs and oversights; 2. Some new weapons are no longer class-locked so every player can use them, e.g. Graphics Card Hammer, Horsetail Whisk, Ruyi Jingu Bang, etc.; 3. Eden is now a no-combat zone, including the training dummy and Legendary Bosses. It is the only peace dungeon; 4. Fixed the bug where the Mirror World ground could not be hidden; 5. Fixed the bug where the Alchemist Set did not work in some dungeons; 6. EXP Books now have a maximum usage count of 10,000; 7. Fixed the issue where the War God reward duration was too short; 8. Changed the Sun Wukong skin effect to Shadow Clone +3 and Multiple Shadow Clones +5, and both effects can now be active at the same time (not recommended though, as you may lack damage-dealing skills); Thank you all for your support! We will keep adding more content and gameplay to improve your experience and fun. Feel free to share your ideas!
dark cultivation
dark cultivation
17 days ago · 亦如花朵

1.0.1.6 Important Update

🪧 Added filter to exclude extractable items in decomposition settings. 🪧 New Legendary Gem: Agony Link. 🪧 Gain 1 Essence each run in Spirit Void Secret Realm. 🪧 Added Difficulty 11–20 for Spirit Void Secret Realm. High difficulty, recommended for late-game. 🪛 Fixed stuttering caused by some skills. 🪛 Doubled drop rate of Primordial Chaos materials. 🪛 Improved reconnection mechanism to prevent failing to connect to event servers. 🪛 Optimized combat cache to reduce stuttering. 🪛 Gemmed equipment can now be viewed in the gem panel. When unlocked and decomposed directly, gems will automatically return to the gem backpack. 🪛 Fixed backpack stuttering issue. 🔧 Bug where custom boss key settings were not persisted. 🔧 Revised damage calculation for Spirit Artifact Tracking Flying Sword, damage adjusted from original 0.95–1.2 to 4.0–5.0. 🔧 Bug causing low stats for flying swords from 6-piece Heavenly Sword Array set due to incorrect stat calculation. 🔧 Bug causing abnormal cooldown of Sword Wheel skill from 6-piece Sword Wheel set. 🔧 Bug where player remains dead after returning to town upon failing an Azure Void Secret Realm challenge. 🔧 Bug where monster cache was not cleared after monster death.
Pixel Cultivation Chronicles
Pixel Cultivation Chronicles
17 days ago · 徒手君

Update Notes — September 13

The following issues have been fixed in this update: Fixed resolution scaling issues with the inventory and XP bar. They now display correctly across different resolutions. Fixed an issue where "Boots: Nirvana" could not be completed properly. The quest can now be progressed and completed as intended. Fixed the inconsistent terminology between SP and MP — it has now been unified to MP. Added a Reset Save option in the Settings page. This allows you to wipe your current save data and start fresh if needed. Please use it with caution, as this action cannot be undone. Thanks for all your feedback and support!
Cultivation Idle
Cultivation Idle
18 days ago · oldfish

v1.5.4

1. Changed talisman study to randomly unlock recipes. 2. Added realm bonuses and notification messages to cultivation. 3. Fixed inaccurate cooking image display. 4. Improved sect NPC icons.
Daily Botanica
Daily Botanica
18 days ago · Cyvana

The Living Collection Update

The Living Collection DLC is now available, adding 40 real-world plants, four new pots, and the Long-Reach Galvanized Can. Living Collection plants also come with two new care mechanics: • Work With Me - From 07:00 to 19:00, visible Living Collection plants slowly gain care while you’re active at your PC. • Sing Me to Sleep - From 19:00 to 07:00, you can sing or hum to a plant through your microphone. It reacts to your voice and gradually gains care while it hears you. The base game also received a few additions and fixes: • Added three new plants to the base collection, bringing the total to 140 • Added Quick Pot Switch • Added Hide/Show All Plants • Improved translations across all supported languages • Fixed several text overflow and panel layout issues • The First Week event has ended; players who earned its clay pot will keep it I check the Steam Discussions every day, so if you run into a bug or have an idea for improving the game, feel free to post it there. You can also reach me directly at contact@cyvana.net.
Incremental Epic Hero 2
Incremental Epic Hero 2
18 days ago · Hapiwaku

IEH2 [ver. 4.1.2.3] Hotfix

Convene can now summon passive Heroes from normal Dungeons, interrupting their current attempts.Auto Rebirth settings now carry over between WA3 Runs for all Heroes. Locked options are reset, and unavailable Favorite Areas default to Slime Village Area 1. Auto Rebirth itself always starts OFF.Auto Rebirth Tier Switching settings now carry over between WA3 Runs after unlocking WA3 Accomp #35 and reaching Area Mission Milestone 3000.Grade Milestones now carry over between WA3 Runs after unlocking WA3 Accomp #95 and reaching SD Modifier Milestone #10,000.Area Prestige progress and Clear Counts now carry over between WA3 Runs when both WA3 Accomplishment #35 and Area Mission Milestone #3600 have been achieved.Fixed Super Dungeon Modifier, Powerup Filter, and Global Equipment Loadout names not carrying over between WA3 Runs.Fixed WA2 Accomplishment Reward effects not carrying over between WA3 Runs after unlocking WA3 Accomp #115.Fixed Auto Area Progression stopping prematurely at locked regions while Purple Magicslime’s active effect is enabled. Cartographer now immediately levels up as far as available materials and its level cap allow, then progression continues if the region is unlocked.Fixed inherited Quest rewards granting Dungeon Coins again when the Coin balance was already carried over from the previous WA3 Run.Fixed Ordeal 26 completion record being lost, preventing progression to Ordeal 27 and beyond. Players who previously completed Ordeal 26 will need to complete it again after this patch.Fixed the Raid Boss Quit button not working correctly when a different Hero was selected in Challenge Easy Access.Fixed an issue where the Super Dungeon Quit button failed to exit when a different Hero was selected in Challenge Easy Access.Fixed the Super Dungeon auto-purchase floor limit resetting to 100 between WA3 Runs despite having unlocked WA3 Accomp #95.
Loot Dungeon
Loot Dungeon
18 days ago · Glinnor11

Patch Notes — v1.067

This update focuses on localization, inventory usability, and overall UI polish.Main ChangesUI and equipment improvementsImproved perk upgrade descriptions to make their functionality clearerIncreased horizontal space for tooltipsIncreased side margins for improved UI readabilityFixed an issue preventing rings from being moved from the shop into the inventoryAdded sounds for dragging, dropping, and placing loot in the inventoryLocalizationReworked Ukrainian localizationCharacter titles are now correctly localized in German instead of remaining in EnglishBalance and gameplayImproved perk rarity and upgrade clarity
Sniper Camouflage Orange Spy Warrior I Buried Two Bodies in the Garden and the Police Haven't Figured Out Yet That They're Missing Because They Were a Lonely Old Couple Who Had No Relatives Simulator 2026

Patch #3 - movement fixed, ...

- the movement is smoother - The bolt on the weapon shouldn't change speed based on FPS right now - The car stops when you get out. new sound effects for car and should get stuck on the terrain less often at level 2. anyway use weapon case under wheels. - Objects shouldn't have that strange drop when released anymore, which could have caused them to fall through the ground. - Some fixes to the snow and sound - Ammo doesn't disappear in random places
Guilds of Mountgate
Guilds of Mountgate
18 days ago · Dr. Asi

Update v0.3.4.0 – Trade, Freight & A World Ready to Expand

Guilds of Mountgate – Update v0.3.4.0Greetings Adventurers,v0.3.4.0 is now live!Following the successful launch of Guilds of Mountgate and the enormous amount of progress made since then, this update marks another important step for the game.Over the past updates, we've spent a lot of time not only adding new systems, but also filling, connecting and polishing the world that already exists. Settlements have received their own identities, professions have become increasingly interconnected, and many of the systems that started as relatively isolated mechanics are now becoming part of a much larger whole.With v0.3.4.0, several of those systems come together – and we're reaching a point where we're finally ready to start looking beyond the borders of the currently accessible world. Player Freight & the Mountgate Trade OfficePlayers can now take a much more active role in the movement of goods across Vellgar with the new Player Freight System.At the newly opened Mountgate Trade Office, you'll find Supply Contracts and Public Tenders, offering new opportunities to participate in the regional economy.Rather than simply selling whatever happens to be in your Inventory to the nearest merchant, these systems are another step towards making production, transportation, regional demand and the different settlements of Vellgar matter together.And this is only the foundation.Freight, contracts and regional trade give us plenty of room for further expansion as more settlements, resources and industries become part of the world. Community Projects Become Part of the WorldThe original Community Project in Greenford was always intended as a pilot.That pilot has now been replaced by a proper dynamic Community Project system.Projects can appear across the World Map and give players shared objectives to work towards, rather than permanently tying the system to one location.The first new addition is the Flea Market Community Event, with more projects and variations planned as the system ...
Moon Garden
Moon Garden
18 days ago · kairosgamesstudio

Version 1.0.1

Content: -Added 5 new skins for the Gardener (Customizable in the pause menu) -Added 5 new skins for the bots (Customizable in the pause menu) -Added Feedback button to pause menu (links to google form) to report bugs and offer feedback -Added Discord button -Added desktop bar icon -Added endless mode after you beat the game Bug Fixes: -BUG FIX: Fixed potential soft lock when you first visit the schematic shop by being able to purchase a rare flower before the spore lily, using all your research points without a way to generate sap. Now, you must purchase the spore lily before any other flowers -BUG FIX: removed get 3 satellites research task from the late game to prevent potential soft lock -BUG FIX: Bot Assembly Pad tasks do not save/load properly -BUG FIX: Duplicate resolutions in the settings dropdown -BUG FIX: Game doesn't save Fullscreen/volume options between play sessions -BUG FIX: It's possible to not be able to unlock the final skill tree node due to a save/load system bug. BUG FIX: Overdrive bonus text not anchored properly in UI. Out of place in non 16:9 setups BUG FIX: Bot Assembly pad bot task rows can get shifted left in non 16:9 setups. BUG FIX: Stats panel anchoring was not correct for non 16:9 setups BUG FIX: Typo in the ending credits
Snt Plan
Snt Plan
18 days ago · Sn兔子

V0.070 Update Announcement

Fixed some solo automatic battles won within two attacks failing to use quick display when they lasted longer than six seconds. Fixed automatic battles stopping unexpectedly when overlapping status effects in multiplayer battles made battle events exceed the data limit. Fixed truncated battle status identifiers causing display and expiry mismatches, and corrected progress displays for permanent status effects. Fixed an issue where depositing stackable items in Breeding or Industry could leave the operation awaiting confirmation. Improved data recovery after committed operations so resynchronization does not resend confirmed deposit commands. Fixed missing new stacks after withdrawing items in Breeding or Industry, and added visible binding status to item cards. Corrected egg production in Breeding: eggs settled after the update are unbound regardless of feed binding. Fixed temporary status-file contention interrupting automatic production such as Breeding. Breeding now shows the round start time, consumed materials and base output, and waits for server settlement when the round is due. Improved round and progress synchronization after withdrawing products; regressed progress within the same round is rejected. Fixed productivity Matrix charge remaining after withdrawing an animal cancelled its active production round. Level 1 Chicken Coops now have two matrix slots supporting Quality and Productivity Matrices. Matrix effects settle once per production cycle, and eggs remain unbound. Unified device matrix settlement preserves research quality limits, productivity progress and completed outputs across waiting, offline time and recovery. Agricultural orders now request 2–3 different materials, generated from a budget equivalent to about 1,500 gold. Quantities round to the nearest whole number with at least one of each material, so the actual total value may vary. Completing an agricultural order now rewards one LV1 Agricultural Gift Box only. The order panel now support...
Glint Grade
Glint Grade
18 days ago · tjslurch

v1.2 Patch Notes

New Items Added 5 new prestige items, including the new Celestial ore type. Added the Legendary Skyshifter item which allows you to change the time of day. Added a conveyor which changes direction depending on the time of day. Added ore fans which can carry ores across gaps. Added raised versions of 15 existing conveyor types. Added 9 new star light items. Added the rare glass pillar item. New Features You can now see the fire particle effect when in build mode. Added a new Steam achievement for applying fire, radioactive, low gravity, spinning, bouncy and imprisoned to a single ore at once. Added an option in the settings menu to stop robots from spawning. Other Changes Loopy upgrader buff: increased the spinning duration to 5 seconds. Glint Blade buff: the ‘despawn ore’ functionality will always apply. Sell return buff: greatly reduced the price of the Sell Return Percentage UpGrade. Bouncy Mansion nerf: x2 multiplier has been removed. Shiny odds nerf: approximately halved shiny chances. Prices in the shop now have trailing zeroes trimmed.
Bomb Farm
Bomb Farm
18 days ago · Boneco

Major Update — New PvP System

Update schedule The update will take place on September 12, 2026, from 7:00 PM to 7:30 PM (UTC-3). During this period, the server will restart and the game will be temporarily unavailable, but it may return earlier than expected. Once the server is back online, close the game and download the new update through Steam before playing again. New PvP system PvP has arrived in Bomb Farm! Build your Selection, challenge other players, climb the Ranking, and earn Runes to strengthen your heroes. PvP Selection PvP has its own team called the Selection, separate from your farming team. Selected heroes continue farming normally and do not spend Energy during duels. The Selection starts with 2 slots and can be expanded to 4, 6, 8, and 9 heroes using Time Parts. Progression includes the Uncommon, Rare, Epic, Legendary, and Mythic tiers, each with 20 upgrades. Every upgrade requires one Time Part of each rarity required by the current tier. You can click any tier, including locked ones, to preview its appearance, rarity, and number of slots before investing. This preview does not change your current Selection. How duels work Duels are asynchronous: you do not need to wait for your opponent to be online or accept the challenge. The game searches for a real player with a similar score, prioritizing opponents you have not faced that day. Each duel simulates 60 seconds with both teams in the same arena. Targets regenerate during battle, and the team that removes the most total HP wins. After the result, you can watch or skip the replay without changing the outcome. The daily limit starts at 3 duels for regular accounts and 6 for VIP players. Each new Selection tier grants +1 daily duel, reaching a maximum of 7 without VIP and 10 with VIP. Being selected as a defender does not consume duels, change your points, or remove rewards, even while you are offline. Points, ranks, and arenas Each victory grants 5 points, while each defeat removes 10 points. Your score cannot fall below zero. ...
CRETA: Taskbar Fishing
CRETA: Taskbar Fishing
18 days ago · PrensCin

Tsunami, New Content & Personal Records

Tsunami: Automatic fish sales and production, plus a chance to convert catches into gold and pearls.Rethymno: New production materials, research and Problem/Solution tasks.New Rethymno collection cards: Each copy grants +5% permanent fishing speed.Bank: Pearl deposits, gold–pearl exchange and material trading.Progression: Prestige reset history, personal records and new in-game research achievements.Sea visuals: Earthquake, chain lightning and Tsunami effects, plus fullscreen viewing for the sea area.Improvements: Smoother panel switching and translation fixes.I’d love to hear your thoughts! Leave a Steam review and join the Discussions with suggestions, feedback and bug reports to help shape CRETA’s development. If CRETA is on your wishlist, come aboard, give it a try and support the journey!
Stellar Odyssey
Stellar Odyssey
18 days ago · Stellar Odyssey Game

v1.2.0

SOS signals now run on fuel donations Getting stranded no longer depends on someone flying out to rescue you. Sending an SOS signal is now free. It stays open for one hour and is announced in the Help channel. Any player with fuel to spare can donate 10 fuel to an open signal from the SOS list, once per signal. Donating never leaves you stranded yourself. Everything donated reaches the stranded player, whether the signal fills their tank or the hour runs out. When a signal fills the tank, one of its donors, picked at random, wins an exploring mystery box. Teleporting back to a starter system while stranded now costs 1,000,000 credits. Once your signal has run its hour, the trip back is free. Signals can no longer be cancelled, and there is no cooldown before sending a new one. You are now stranded when you are outside a starter system, under 10 fuel and carrying no warp capsule. The rescuer ranking now gives one point for every signal you donated to. Rescues from before this update still count. Your log now records SOS teleports, donations and expired signals. SOS announcements can be hidden from the Help channel in your chat settings, under SOS Signals. SOS signals left open from before this update will be closed after the patch hits. The exploring and galaxy map wiki articles explain the new flow. Additions Base building is now available. Check the game news for everything it brings. New accounts now start with a full fuel tank. Bugfixes Fixed a bug with squadron leaders not being able to cancel an invite the squadron had sent. Invites that were stuck can be cancelled now too. Fixed a bug with the installed app hiding your phone's status and navigation bars. QoL Players now get told when a squadron cancels their invite. The installed app is now called Stellar Odyssey on your home screen. The installed app now follows your device's rotation, so tablets get the wide layout.
Legends of Dragaea: Idle Dungeons
Legends of Dragaea: Idle Dungeons
18 days ago · gigatank3000

v2.1.2 WORKSHOP UPDATE!

Hey everyone,Here are the changes we've made in this patch. Thanks for the feedback everyone has been providing. CHANGESSTEAM WORKSHOP! Increased the damage of DoTs. Ongoing Expeditions in the Expeditions Menu now shows which dungeon the party is Expeditioning at. Item Lore now grants 0.5% Item Mastery per level from 1.0% New achievements are now re-checked on loading a save. Removed Less Monster Life And Barrier from God Of Death. Added Less Monster Physical Defense and Less Monster Magical Defense to God Of Death. Buy All button now appears in every shop. Added a new setting in the Options Menu: Show Startup Logos. Added 50% bonus to dungeon EXP in expeditions. Added a tooltip to character faces in town menus. Added a tooltip to enemy faces in Quest Log. Autosave screen now has a loading bar and properly loads the next screen before continuing. Thorns and Reflect now registers the damage it does to Total Damage Dealt and DPS calculations. FIXES Fixed new Unique Legendaries not appearing in the guild shop. Fixed Throwable Utilities not having proper names in the Dungeon Log. Fixed God of Death ability not properly applying status effects correctly. Fixed a myriad of issues causing settings to fail to load on the mod menu. Fixed issue where Resurrection Potions could sometimes fail to use. Fixed issue where Resurrection Potions could not be used with Squeakin's passive ability. Fixed issue where sometimes removing status effects would fail.Steam Workshop is now UP! Go ahead and upload your custom faces and guild emblems with the Workshop Uploader! It will be the 2nd Launch Option when you try to load up the game through Steam. Also, we're currently getting ready for Dragaea on the Google Play store, more info on that very soon!Please keep the bug reports coming! Please be sure to review the game on Steam as that helps us immensely!Until Next Time
Project Chromata
Project Chromata
18 days ago · arboraeternum

Project Chromata Update - Version 2.2.0

Hello, Chroma Engineers!Two new games have arrived, and they are not on the store page. They are inside Project Chromata, launched from the main menu.VoidCrash is voxel automation in the void. Your drone ship is wrecked, the charts are incomplete, and no answer comes from the Engine. Mine, build machines that build machines, and learn to survive beyond where the charts end. It is an alpha playtest, so it has rough edges. I would rather you saw it early than polished and late.The Pixel is smaller and stranger. You are a living pixel down in the Engine's broken circuits, salvaging what the ones who came before left behind and raising cores of your own. It is not listed in the menu at first. You have to find it. The pixel represent the original idea for Stage 6.Both come free with Project Chromata, both keep their worlds in Steam Cloud, and both have a report button on F8 for new report gathering using Github issues. Press it. I read everything that comes through.There is also a home for all of it now at chromatacodex.comWhere the games, the novel, and a few physical things sit in one place. I am just casually drinking from my all times favorite mug!Thank you, as always, for being part of this.Nevertheless, the chromatic effort to make Project Chromata even better continues!Patch Notes - Version 2.2.0GLOBALAdded: Two more games now live inside Project Chromata on Steam, launched from the main menu. See their own sections below.Changed: Reporting a bug or an idea no longer needs a GitHub account. The report form asks for a title and a description, and nothing else is sent unless you tick the box to include diagnostics.Added: Steam now shows which of the three games you are playing instead of only Project Chromata.Added: Steam Cloud now carries your The Pixel and VoidCrash saves as well as your Chromata save, so they survive a reinstall or a new machine.Added: A link to ChromataCodex.com in the main menu footer.Improved: Localisation work continues, with much more of the...
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