Hey folks! Really happy to share that Grandpa's Bee Haven's demo v1.7 update is live now! • 🛠️ Total revamp of the placement system. You can now place hives in front of the house!• The bees swarm.🐝🐝🐝 sometimes. Try to catch them when they land 😉• We made the cat 🐱 & dog 🐶 10x cuter• 🛠️ Grandpa is a lot more efficient with moving built items around now• 🛠️ Better game menu interaction handler• 🐀 Rats now feel the urge to see what lies in the trapsMake sure to let us know if you see any bugs or feedback! That stuff is really appreciated!
Major update to the demo is live.Character Abilities: Each character now has a unique ability. Collect power drops from enemies, click the portrait to activate. Adds more to do during runs than just watching numbers climb.Reworked: Bosses fight back now. Health bar is split into segments, gold drops when you break one. Should feel like actual fights instead of waiting for a big health bar to empty.Auto-attack Unlocks before the 5 minute mark now. Lets you focus on collecting and using abilities instead of clicking manually.Fixed issues with collection hitbox. Active play now rewards bonus currency.Improved Cursor CollectionVisual: Green Map
Hello again, ball enthusiasts!We’ve got some very good news to share today! We’re thrilled to finally be able to share this info, as we know you’ve been growing impatient lately!BALL x PIT’s first FREE major update, titled The Regal Update, launches on January 26th - that’s just one week away!This free update adds a wealth of new content to the game, including new characters, new balls, new passives, and some new features many of you have been crying out for since launch.Meet our two new treasure seekers:The Carouser, whose returning balls orbit around him.The Falconer, flanked by her two trusted falcons that throw balls.Check out the release date short video hereIn addition to the new treasure seekers joining the roster, The Regal Update will also introduce 8 new balls and several new passives.But that’s not all! We’ve got a nice surprise we don’t want to spoil just yet - but we’re sure you’re all going to love it. Stay tuned for Monday, January 26th, when The Regal Update officially launches!Thank you all for your support!PS: We were just informed that we won “Best NY Game” at the New York Game Awards! 🎉 Woohoo! So blessed to win this prize in our very own city! 💖
When I started working on this game, I honestly didn't know if anyone would care about it beyond me. But here you are 2,000+ of you wishlist the game. That means everything.Thank you for supporting this little game. Every wishlist feels like someone saying "hey, this looks cool" and that keeps me going on the hard days.I hope you all enjoy this celebration BBQ.
GLONK
269 days ago
· Loke
Hey Glonklings! We just pushed out a small glonkfix (hotfix) today that crushes a few bugs: - Ultra-wide screen support - Fixed a bug where geyser makes Glonk invincible. - Fixed a bug where numbers over 2.1 billion becomes -2.1 billion (integer overflow). - Fixed a bug where lines in the rebirth skilltree showed up when they shouldn't. - Glonk coins are now correctly formatted when over 10.000 (10k). - You now get 10 Glonk coins instead of just 5 when you have both the double glonk coins skill and 5 glonk coins from the rebirth tree. So no more text outside of the bounds of the screen when you have a huge monitor... hopefully. Thanks so much for your continued support and have a Glonk week! - The Mistical Team
Fixed: Artifacts would roll for the highest tier first before checking for lower tiers. This ended up being coded in such a way that if you were very deep into the game and still lacked lesser tier artifacts, they'd be impossible to find because you'd always be rolling for the highest tier with no fallback. I feel very dumb for this, but it's now fixed.
Thank you so much for 1000!!😻 Also we are so exited to share that we are cooking some new activities for your desktop fella🐾 so stay tuned🔦🐈💨
Hello, Adventurers!First off, a massive thank you for your continued support! I’ve been reading through all your suggestions and working non-stop to bring more content to the game.Today's update delivers two of the most requested features, but this is just the beginning—there is plenty more to come. I hope you enjoy the changes!Also, please come hang out in our community! I’d love to chat with you directly about how we can make the game even better together. 🌟 Update Highlights 🔸 High-Level Magic Cores UnlockedHigher-tier Magic Cores have been officially added to the drop pool! It's time to take your strategy to the next level and min-max those builds like never before. 🔸 Infinity Tower UncappedThe ceiling is gone! We’ve removed the floor limit on the Infinity Tower. No more boundaries for the strongest challengers—how high can you actually climb? 🔮 Future Roadmap I’ve put together a visual Roadmap to show you exactly what’s coming in future updates! (Note: Plans and timing are subject to change based on your feedback. We build this game together!)
(。・∀・)ノ゙ Hi! To all our dear Cloud Pet Owners!Thank you for loving Eggo and for your patience in reporting bugs! We are working hard to fix these issues and give you a better pet-raising experience. If you have any problems or suggestions, please join our Discord. We are here for you 24/7! ! (*^_^*)What We Fixed:Fixed lag when picking up gold coins.Fixed the issue where players could not enter the Wedding Hall.Fixed the bug where Eggos would overlap during simultaneous idle play.Fixed incorrect icons for wallpapers in the shop.Fixed the display order (layering) of Eggo’s facial features.Fixed incorrect icons in the Collection menu.Fixed the bug where you couldn't write on notes.Fixed the floating icon issue when opening save files.Fixed text being covered or blocked by dialogue boxes.Fixed the issue where beginner tasks would stop working.Fixed incorrect icons for medicine items.
Calling all Fish Bosses!A huge thank you for your continued support of Idlequarium. Your passion, feedback, and suggestions have helped this little desktop world grow into something special. We’re committed to keeping the updates coming and making the game even better—so stay tuned!To celebrate our amazing community, we are thrilled to launch our first free DLC — "Age of Mechs"!Steel your tanks—the machines have awakened! Fish have evolved, and it's time for you to enter the new Age of Mechs. 🐟Free DLC "Age of Mechs" Out Now🦈 The Mecha Invasion25 new mechanical species added.Featuring heavy hitters like the Mecha Great White Shark and Mecha Sturgeon.Raise them, collect them, and become the ultimate high-tech Fish Boss!⚙ Industrial Style Decor21 new mechanical decorations.Overhaul your tank’s look with new structures and metallic textures.Build a cyberpunk underwater world that is uniquely yours.(The DLC is free for all owners of the base game)🔥Base Game 50% OFF for a Limited Time!Idlequarium is currently 50% OFF! It’s the perfect time to dive in and start your collection!We will continue to squash bugs and optimize the game based on your reports. We read every single suggestion! Join our community channels to chat with us and find fellow players.Thank you for supporting Idlequarium. We'll keep working hard for you!
Added 6 new cursors to the current collection, brand new cursor collection with entirely fresh designs is coming soon!CommonsBasic (Pink)Basic (Purple)Basic (Yellow)RaresChrome (Phase 1)Chrome (Phase 2)Ultra rareInnovative (Dark)Added and improved UI animations for smoother and more polished interactionsOverhauled the Preview display system for better clarity and performanceChanged the window frame handling systemNote for existing players: The window border may temporarily appear after this update. Simply restart the game to apply the new borderless system – the border will disappear permanently.Improved performance and optimizations for cursor rendering
The new game \ has been released and is currently on sale. Welcome to play!Idle Wuxia Heroes
Linux & Steam Deck Support
Fixed: Artifacts would incorrectly try to be created in layers that have no blocks, such as in the case of adjusting your Starting Layer, which would make finding the artifacts needlessly difficult. Fixed: Fireflies can now spawn in all layers. Please let me know in the Steam Discussion Boards if you continue to have situations where artifacts are very very difficult to find. Please include which layer you're starting on and which artifacts are missing. I believe the bug has been fixed, but if not, I'll need those extra details. Thank you.
EvoLife v0.9.9 is here, I updated the savefile list window to provide more info about the savefiles! The use case: You create a world, set it to fast forward, with autosave enabled. You leave it running for days, weeks, and now you have a lot of savefiles. You use the savefile list to visualize the sequence and start your evolutionary microbiology archeology journey, discovering what evolution cooked up. {STEAM_CLAN_IMAGE}/42900916/e6cf47c61ac9756b396549329abe6cab592434f4.png Toggle the savefile physics stats plot, which was the only savefile list plot available in older versions. Toggle physics stats plot legend Toggle species population count color plot. Each coulomb is a savefile, and the colored blocks represent cells alive in that color. Easy way to locate species, visualizes the evolutionary process well. Due to performance reasons not all species can be visualized, micro-species are summed together as the gray area on top. Loving how this visualization turned out, really captures evolutionary transitions across time, across savefiles. The savefile step buttons, already present in older versions. Physics stats plot now gets the number of cells that are connected to other cells (plotted as "multicellular") and the number of cells that have a flagellum (plotted as "flagellate"). Are you interested in early multicellularity? You know where to jump. Are you interested in the flagellate world and want to study their evolution? The plot pinpoints your favorite location! Selected species population count now can be plotted, with an addition of being able to plot not just the species itself but their direct ancestors and descendants. Are you interested in a specific species? Plot them and see if they survived the evolutionary arms race to the end. They went extinct? Pinpoint the time and savefile it happened and check what evolutionary advantage were they lacking! The savefile list plots take a lot of CPU processing of savefiles, so I made them multi-threaded. The plo...
-Added Photosensitivity / Epilepsy Warning. -Fixed the max 1000 limit for "Boost Crafting Power. -Added an option to toggle Flashing Effects (Flashing FX)
Change: Increased the artifact forgiveness system from a multipler of 0.4 to 1.8. Basically, as you mine blocks, the odds of getting an artifact from that block increases. Now it increases even more.Change: Because you mine way more Misc. blocks than anything else, it has a separate multipler, which has also been increased from 0.001 -> 0.002.Change: Zinc was a problem point, so it specifically has a much higher artifact multiplier.Change: Various nodes in the Evertree have had their orb cost reduced, specifically a few Aether Orbs, almost all Mystic Orbs, and some Luminous Orbs. Please see the note below.NOTE: For the above orb changes, you may need to reset your Evertree skill tree to get the appropriate number of orbs back, as now if you refund them, you'll get less than you spent. I apologize for the inconvenience.
Update: We completed the migration to the new server on February 10, 2026. From now on, all of your online data will continue to be stored and handled on the new server.Hello everyone, this is an important announcement regarding the game’s server.If you have been using (or are currently using) the game’s online features, please read the following.At the moment, most of the games in our ecosystem no longer generate revenue, or their revenue is below the level needed to cover ongoing server maintenance. This means we have been using personal funds to keep the servers running. Due to financial difficulties, we are unable to continue paying the high maintenance costs, so we have been looking for alternative server providers with the lowest possible cost to sustain the service. Therefore:We will migrate the game’s server to a new server in the near future. This will come with a game update that will point the game to the new server instead of the current one.All online game data will be transferred to the new server. To support this, we will back up all data up to and including the time of this announcement. This means any data / progress generated after this announcement will not appear on the new server. You will be able to continue from your current progress (as of the time of this announcement) on the new server afterward.Sincerely,
Update: We completed the migration to the new server on February 10, 2026. From now on, all of your online data will continue to be stored and handled on the new server.Hello everyone, this is an important announcement regarding the game’s server.If you have been using (or are currently using) the game’s online features, please read the following.At the moment, most of the games in our ecosystem no longer generate revenue, or their revenue is below the level needed to cover ongoing server maintenance. This means we have been using personal funds to keep the servers running. Due to financial difficulties, we are unable to continue paying the high maintenance costs, so we have been looking for alternative server providers with the lowest possible cost to sustain the service. Therefore:We will migrate the game’s server to a new server in the near future. This will come with a game update that will point the game to the new server instead of the current one.All online game data will be transferred to the new server. To support this, we will back up all data up to and including the time of this announcement. This means any data / progress generated after this announcement will not appear on the new server. You will be able to continue from your current progress (as of the time of this announcement) on the new server afterward.Sincerely,
Implemented a rolling save system. This means the game continously generates backups of your save system. Should Steam Cloud act up, your PC crash or your power go out - then your save file should be backed up locally. We're extremely sorry to anyone that lost their save file.Moved "Pocket Change" to the middle of the skill tree to make it more impactful and give more options at the beginning.Moved "Overtake" to the middle of the skill tree to make it more impactful and give more options at the beginning.Rotten Table now only accounts for purchased helpers and coins. The starting coin does not add to the count, meaning "Pocket Change" no longer affects it.Marmor table now only accounts for purchased helpers, meaning "Pocket Change" no longer affects it.Tile table now only accounts for purchased coins, meaning "Pocket Change" no longer affects it.fixed tool tip shaking if it overlaps the cursor
Hi gamers!I have been working hard on everyones feedback and I hope you like the new update! Thank you everyone for playing Forest Hustle and taking the time to leave feedback!Worker upgrades & new currency:Hiring halls now give you research points for worker upgradesYou can upgrade the worker speed and chopping speedNew tab in the tablet called WorkersPlayer upgrades:New stone inventory upgrade (in the Bench)New upgrade for resource pickup distance (in the Bench)Late game harvester upgrade (in the Worker Tab)Additional inventory and energy upgrades to support the harvester upgradeDog petting:You can now pet the dogNew Prestige bonus:Each prestige now gives you +100% worker speed. So for 5 prestiges you start with +500% worker speed. At this point the game gets pretty ridiculous.More:Updated costs and balancing of upgrades and unlocksHiring Hall is now slightly cheaperFew small performance improvements that should accommodate large amount of resource drops.
Bug Fixes Fixed edge case where cover art was not loaded correctly for some files
Added: D3D12 Launch Option. Please use this if you're experiencing graphical glitches with an AMD GPU. Alternatively, updating your drivers will also fix the problem.Change: Special Events are now more evenly rotated, which should prevent situations where you get the same event several times in a row.Change: Blocks in Layer 8 have had their health reduced by 10%Change: Blocks in Layer 9 have had their health reduced by 20%Change: Blocks in Layer 10 have had their health reduced by 10%Change: Blocks in Layer 11 have had their health reduced by 10%Change: Ascension Tier 6 Bonus: All Orbs +20% -> All Orbs +30%Change: Ascension Tier 8 Bonus: Level Up Points +20% -> Level Up Points +30%Change: Ascension Tier 10 Bonus: All Orbs +20% -> All Orbs +40%Change: Ascension Tier 12 Bonus: All Orbs +20% -> All Orbs +40%Note: For the above Ascension changes to take effect, you may need to save an Evertree Loadout then load that layout to force it to update appropriately.Fixed: Coal Mining perk wasn't being appropriately applied to layers 7 and higher.Fixed: Spring Cleaning perk would stop working at deeper layers.Fixed: As to not spoil anything, I'll be vague: Unintended interaction with the Mole Digger and Rabbit Supervisor units depending on nodes owned.Fixed: In rare cases, Ferret Exploders would begin the process of exploding, but then never actually explode. I'm just now realizing how insane this sounds out of context, by the way.Fixed: Rabbit Supervisors could sometimes interact with targets as soon as they no longer exist (i.e; Ferret Exploder exploding), which would crash the game.Fixed: If you start a run and quickly return to Title Screen and back to your save file, the game would crash.Fixed: If you open menus too quickly, the data may not be fully ready in time and would crash the game.Fixed: The Special Inspector NPC would not appropriately update the Exploration tab when Cleared Layer bonuses were collected, requiring you to reopen the menu to get more turnins.Fixed: ...
Happy New Year!For the first update of this year, i'm introducing 2 new small features:Weekly Leaderboard: The old leaderboard has been renamed to All Time Leaderboard and I introduced a new top list for weekly wins.Compact Mode: The new default style is a smaller PP counter bar. The old one can be reenabled in the settings menu under the "Compact style" option.Compact style vs Old styleWeekly leaderboard
New Features and Improvements Improved reading cover art from audio file by checking for all cover types, not just Front Cover