Game Updates

Patch notes and dev posts · 14,202 Steam updates
Focus Grove
Focus Grove
19 days ago · Dan The

Update 1.1.21 - Flowtime is here!

This update introduces a brand-new timer mode: Flowtime!Until now, Focus Grove was built around the classic Pomodoro timer. Flowtime gives you a more flexible alternative - instead of counting down, the timer counts up like a stopwatch, and you decide when your focus session is finished.Start working, studying, creating, reading, or doing whatever you want to focus on, and simply stop the timer when you're done.How Flowtime worksEvery 25 minutes, your in-game storages are automatically emptied and collected items are moved into a temporary basket. When you finish your focus session, you receive everything you've gathered along the way.Automatic collection works for up to 120 minutes of focus time. We still believe breaks are important, and two hours of continuous focus is already quite a lot!Once you finish your session, Focus Grove automatically calculates your recommended break time based on how long you worked, up to a maximum of 30 minutes.We hope Flowtime will be a useful alternative for anyone who finds the fixed structure of Pomodoro a little too restrictive, and that it helps you focus:)Other changesNew tasks can now appear at the top of your to-do list. You can choose in Settings → UI whether newly created tasks should be added to the top or bottom of the list.Improved multi-line tasks. Longer tasks in the to-do list should now display more cleanly.Fixed Woodlings when switching Groves. In some cases, switching between different Groves could cause Woodlings to return to their default state and lose their selected clothes or names. This should now be fixed.Small UI fix for the profile deletion confirmation prompt.We hope you enjoy Flowtime! Let us know how it feels compared to Pomodoro and which mode works better for you. 🌱
The Loopler
The Loopler
19 days ago · Mheep

THE LOOPLER IS OUT NOW!

Hey Looplers!So, after a year The Loopler is about to release. It has been an incredible journey and I am so thankful and grateful for all of you that has joined us, whether you've been here since the start or have only just joined. The game itself has come a long way, from that very early itch version to what is now about to release, I'm very proud to say that the vision I had to begin with has come to fruition and I am very excited to put it out there.Alright, some information: The Loopler is launching now at a price of $9.99 with a 10% discount, this means that for launch the base game will cost you $8.99. On top of this, as a completely optional addition, the Infinity Bundle will launch, this will include the game, the official soundtrack and some cosmetic goodies. This will cost around $14.10 for launch.I really hope you all enjoy The Loopler and I'd love to hear you in the Discord, the Steam Discussion or even the reviews, the latter being quite helpful on Steam itself. Discord: https://discord.com/invite/thelooplerI hope you all have a good day/evening/night of looping.Cheers, Mheep
Tiny Monster Haven
Tiny Monster Haven
19 days ago · Ladman

Prestige update and MTD 2026!

Hi everyone! Tiny Monster Haven will be part of tomorrow's Monster Taming Direct 2026! To celebrate the occasion we've added some new late-game content: the challenging prestige mode. This will allow you to redo the entire campaign against much tougher opponents while also updating the rewards from the merchant shop. Here's the details: Talk to NPC Ed at Grandmaster Pia's cottage. Ed will give you the option to activate this mode once you've met certain late-game goals Prestige mode lets you re-challenge the campaign against NPCs with much, much stronger monsters Your Haven and monsters remain, only the campaign map is reset Merchants in the campaign maps will be re-activated as well and purchasing their stock will now also reward you 1 Uncommon AND 1 Rare Astral Gem! This should really help with the grind towards getting the coveted shiny achievements The Monster Taming Direct is an annual showcase hosted by Gym Leader Ed which focuses entirely on monster tamer games! Check it out tomorrow September 12th at 1PM EDT if you have a chance. Ed has done so much for the monster taming genre and its an honor to be included in his showcase
Myriad Realms: Ascend to Sage
Myriad Realms: Ascend to Sage
19 days ago · Aran

《万界》v5.6 更新公告

各位道友好: 我的第二款放置挂机游戏《放置:百夜炼诡录》已经开放steam商店,求个愿望单,感谢。 一、新增暗金装备 无尽-鸿蒙掉落专属 1. 鸿蒙开天斧(武器) 特效「鸿蒙破界」:英雄的普通攻击与暴击结算无视目标 20% 暴击抗性、闪避抗性与吸血抗性。每累计 5 次攻击,额外追加一次 250% 攻击力的真实伤害(无视防御)。 2. 鸿蒙不染袍(胸甲) 特效「灵台不染」:鸿蒙难度保底的「法力燃烧」与「法力压制」词条效果降低 60%。同时每秒回复最大法力值的 3%。 3. 鸿蒙踏界履(靴子) 特效「鸿蒙道韵」:每 7 次攻击获得 1 层「道韵」,每层增加 8% 伤害和 4% 攻速,最多叠 5 层。受到伤害时损失 1 层并刷新攻速。叠满 5 层时:伤害 +40%、攻速 +20%。 无尽-归墟掉落专属 4. 归墟蚀骨刃(武器) 特效「归墟蚀骨」:攻击命中敌人时施加「蚀骨」效果,每层降低目标 5% 防御(乘法叠加),持续 5 秒,最多 6 层。叠满 6 层后目标受到的所有伤害额外 +30%。 5. 归墟镇魂冠(头盔) 特效「归墟魂甲」:每 25 秒自动获得一个吸收护盾,可吸收相当于 30% 最大生命值的伤害,持续 5 秒。护盾被击破时自动清除英雄身上的全部负面状态。 6. 归墟噬灵手(手套) 特效「归墟噬灵」:击杀敌人时恢复 25% 最大法力,并获得一个相当于 10% 最大生命值的护盾,持续 6 秒,护盾最多叠加 3 层。满 3 层后继续击杀只刷新持续时间,不再增加层数。 二、新功能 1、新增装备喂装升级 现在装备可以吃装备升级了!背包里用不上的废装备,可以在装备详情里点击「喂装升级」,转化为经验喂给主力装备。 掉落装备等级最高 9999 不变,但喂装可以把装备等级一路喂到 28888,超出掉落上限的部分需要消耗更多装备。 2、多灵宠上阵 灵宠上阵从 1 只增加到 最多 3 只:主宠 + 两只副宠。 解锁条件:100 转开启第 2 槽,300 转开启第 3 槽。 副宠的战斗加成以 50% 生效,但功德、灵石、掉落收益加成全额生效,多养几只收益更大! 灵宠界面新增上阵槽位面板:一眼看清每只宠上了哪个槽、哪个槽还没解锁。点击空槽可直接选择灵宠上阵,点击已上阵的宠可查看详情。 三、问题修复 1. 修复战斗中敌人较多时,英雄或敌人会"凭空消失"的问题。 2. 修复部分套装复活后血量异常(复活比例与无敌时间不再互相影响)。 3. 修复无敌、眩晕、定身时间被"覆盖变短"的问题——例如原本有 5 秒保护,但中途被一个 3 秒的效果提前打断,现在会按最长的时间生效。 4. 修复英雄阵亡后仍会被攻击触发重复复活的问题。 5. 修复复活无敌期间仍会被 BOSS 反弹伤害打死的问题。 6. 修复护盾本可完全吸收的伤害,却仍被甩给队友分摊的问题。 7. 修复完美格挡(完全免伤)时仍会吃满反弹伤害的问题。 8. 修复 BOSS 诅咒反复生效导致英雄攻击/防御越减越低、无法还原的问题。 9. 修复缓冲伤害在无敌期间仍持续掉血的问题。 10.修复部分减防/减攻效果导致敌人属性异常、数值归零的问题。 11.修复伤害数字过大时显示异常甚至闪退的问题(现在会显示为 ∞ 等安全文本)。 12.修复技能按钮残留失效绑定、波次判定空等少量界面与流程问题。 13.修复扬眉老祖专属神通数值显示异常问题,折叠虚空的数值最高是50%。 14.全面优化战斗卡顿问题,为特效及投射物增加对象池。 15.同步优化了挂机战斗的预测逻辑,保证挂机估算和手动战斗的强度一致 四、数值调整 1、攻速收益递减正式生效:攻速加成过高时,收益会逐步降低(此前可无限叠加、攻速突破设计上限)。高攻速构筑的实际输出会有所下降,属预期调整。 2、战力与面板属性对齐:佩戴称号后,英雄面板的闪避/吸血/格挡上限提升、暴击伤害阈值提升,将如实反映到战力和面板数字上,与战斗中实际效果一致。未佩戴称号时数值不变。 3、敌人的防御机制升级 a.护甲减伤重做:现在敌人的护甲能更有效地抵御伤害,高难度的强敌护甲减伤更高。 b.新增"法则抗性":鸿蒙、归墟的敌人体表多了一层法则护体 五、温馨提示 * 更新后如发现英雄战力数字有变化,属正常现象(称号加成被正确计入)。 * 战斗中高攻速表现与以往略有不同,请道友们体验后反馈感受。
Rushcremental
Rushcremental
19 days ago · Tyre Bytes

Releasing with an Original Sound Track

The game launch will include the soundtrack composed by Frédérik Charest featuring the chill vibes found throughout Rushcremental. Turn off the busy brain after a hard day, put on the soundtrack, and unwind in the music of the wasteland.The album features all original songs remixed and ordered for a stand-alone listening. Lock-in and focus while listening to a heavy synth-rock style music influenced by math rock and guitar tapping.“I'm a guitar player first,” says Frédérik, “so most of my melody came from me transposing what I played on the guitar into digital music.”The sound of Rushcremental was found by listening to synthwave, cyberwave and trying to mix chill vibes with the sound of the 80s. A Game + Soundtrack bundle option will be available to give a discount when buying both at the same time.
Gambit Loop
Gambit Loop
19 days ago · Delirium Tremens

Patch 1.0.2 — September 11, 2026

Another round of fixes, thanks again for all the reports. Fixes & Improvements "Enemy has Counter" gambit condition added: same fix as Reflect in the last patch, extended to its physical counterpart. Counter is a one-time retaliation hit at 1.5x the enemy's strength on your next attack. Unlocked at level 20, so you can build around it before it starts showing up. Sets and Uniques actually drop now: found a bug where every drop quietly got forced to "common" rarity whenever you had no Luck invested, which also blocked the special Unique/Set rolls entirely. Without Luck, you basically couldn't get one no matter how many floors you cleared. Fixed. Mutation %s (HP/Def/ATK/Magic) actually apply now: these mods were supposed to be a percentage of your total stat, but the code was multiplying the item's own flat stat instead, which is usually 0. Fixed, these are real tradeoffs now. Dodge from the skill tree now shows in your stats: the bonus was already working in combat, it just wasn't visible in the character stats screen. Fixed the display. Keep the reports coming in the bug thread, I read it every day ːsteamhappyː
Paper2Galgame
Paper2Galgame
19 days ago · peter

Paper2Galgame Is Coming to NVIDIA’s Suzhou Event! Vote for Us & Enjoy 10% Off

Hello, everyone! This is the Paper2Galgame development team.We’re heading to Suzhou!On October 15, 2026, Paper2Galgame will take part in the 2026 NVIDIA startup midyear showcase at Jinji Lake, Suzhou, China. We’re excited to share our vision of turning papers, course materials, and everyday learning into a Galgame experience.🗳️ Help Us Out with Your Vote!Paper2Galgame began with a simple idea: what if you could learn alongside your favorite characters?Your support and feedback have helped bring that idea to life. If you enjoy Paper2Galgame or believe in making learning more engaging, we’d love your vote at this event!👉 Vote for Paper2Galgame here The voting page is in Chinese. Our name is mirako☕ Meet the Developers in SuzhouIf you’re nearby, come meet us in person!We’d love to hear how you use Paper2Galgame, what features you’d like to see next, and what your ideal learning Galgame would look like. Whether you have feedback, questions, or just want to say hello, we look forward to chatting with you.📅 Date: October 15, 2026 📍 Location: Jinji Lake, Suzhou, ChinaPlease check the event information for the exact venue and attendance details.🎉 Celebrate with 10% Off for 14 Days(10.1-10.15)To mark the occasion, we’ll also be running a 14-day sale with 10% off Paper2Galgame on Steam!If you’ve been curious about the game, this is a great chance to jump in. Feel free to share the news with friends who enjoy AI, visual novels, or discovering new ways to learn.Please refer to our Steam store page for the exact sale dates and local pricing.Thank you for being part of this journey. See you in Suzhou!The Paper2Galgame Team
Artillery Miner
Artillery Miner
19 days ago · alexmlytrainer8

Working To Fix The Save Bug

Firstly thank you to everyone!The game's launch has been mind-blowing! More than 8,000 miners have locked and loaded their guns and explosives, and with 1,400 peak artillery wielders wreaking havoc on those blocks! I'm doing my utmost to give you the best game I can deliver, and I'm deeply grateful to everyone who is blasting away for ores and upgrades!Addressing Save Issues:I am aware that some of you have had some auto save issues. Firstly I just want to apologise to anyone who has lost their save, please if this has happened to any of you, let me know so I can try to figure out what is going on. I'm working hard to try to fix it as soon as possible so that nobody will have any issues.If you're having any problems at all, with either the save system, or anything else, please join our Discord\https://discord.gg/QvxAYhzBX6]. I'm available to sort out any obstacle you may have.Regards Alex,
Memory of Memorie : A Chill Story
Memory of Memorie : A Chill Story
19 days ago · bx_Huckleberry

Ver.2.0.1 Update Now Available

Thank you for playing Memory of Memorie : A Chill Story.We have released the Ver.2.0.1 update, which fixes the following issue:Fixed an issue where changing Memorie’s outfit during certain animations would prevent you from talking to her afterward.We’re sorry to everyone who was looking forward to chatting with Memorie but was unable to do so.We hope you will continue to support our apprentice witch Memorie and Memory of Memorie : A Chill Story.
Wuwei Cultivation
Wuwei Cultivation
19 days ago · 玻璃猫

《无为修仙传》v1.2.7 更新日志

1. 修行界面新增“洞府”,筑基期后可进入,包含灵田、战斗傀儡和辅助傀儡系统。 2. 新增灵田种植玩法,可种植多种稀有材料和灵果;播种时通过格子弹窗选择作物。 3. 新增朱元果、金锋果、玄甲果,可直接服用并永久增加气血、攻击或防御。 4. 新增战斗傀儡系统,可同时启用两具傀儡,为角色提供可叠加的战斗属性加成。 5. 新增辅助傀儡系统,可分别安排傀儡自动照料灵田或独立执行指定杂学项目;傀儡不能与角色执行同一杂学项目。
Necromancer Idle: The Endless Drain
Necromancer Idle: The Endless Drain
19 days ago · JBlivionDev

Patch 1.0.12

Memories when praying at temples When you finish praying at the temples of chapters 1 to 5, a memory from your previous life opens They unlock in order: if you are already in chapter 2, 3, 4 or 5, none will appear until you Rebirth and pray at the chapter 1 temple. From then on, each temple opens its own Each memory only shows the first time. After that you can watch them again whenever you like from Advanced options, in the Memories section, one by one or all in a row The Skip the memory button takes you back to the game at any moment If you pray at a temple that opens a memory during Time travel, the travel stops right there and the memory opens when you close the summary Potion threshold in 1% steps The Potion threshold slider, in Settings, Advanced options, now moves in 1% steps and goes down to a minimum of 1% It used to move in 5% steps and did not go below 5% Offline time from the keyboard The 1, 2 and 3 keys do the same as the ×1, ×2 and ×3 buttons of Offline time Just like clicking: pressing 2 or 3 once turns that speed on, pressing the same key again pins it, and a third press goes back to normal speed. The 1 key goes back to normal speed They work while you have Offline time, and do nothing while you are typing in a box Action card in the automation panel Hovering over an action in the automation panel shows a card with the skill it uses, what it gives when completed, and whether it is a One-time action or a Repeatable action What it gives includes food and how much Life each unit heals, coins, protection, inventory space and the keys you get
Stellar Odyssey
Stellar Odyssey
19 days ago · Stellar Odyssey Game

Base building

Your own base, anywhere in the galaxy Travel to any body outside the starter systems and lay the foundations for 5,000 each of Ingots, Refined crystals, High end crystals, Propulsors and Nanoconductors. The body type you pick grants a permanent 10% XP bonus to one activity for as long as the base stays there: Battling, Gathering, Crafting or Exploring. And you never have to go back for it. Modules are used, upgraded and collected from anywhere in the galaxy. Eleven modules, and a tree to open Modules open one at a time, paid in Stellarium, and each unlock costs more than the last. Stellarium miner: your first module and the heart of the base. It produces the Stellarium that unlocks and tiers up everything else. Resource miner: produces the gathering resources you choose. Material generator: produces the materials you choose. Metal scrap generator: produces Metal Scrap. Fuel facility: refuels your ship and your Voyager. Craftron 3000: turns Metal Scrap into crafting XP. Quantum server: produces Quantum Cores. Research lab: raises your chance of finding Anomalies while battling. Item booster: turns a crafted item into an Anomalous one. Laboratory enhancer: extra output on everything your Laboratory produces. Battling Trainer: multiplies the PvP badges you earn. Every module upgrades in two directions: level, paid with that module's materials, and tier, paid only with Stellarium. Passive modules run on an upkeep charged in credits, and clearing your daily quests covers most of that bill. Four new Laboratory buildings Aeroforge: Aerolite Cryovault: Cryovita Ferric Mill: Ferricrystal Prism Nexus: Luminaris These four are what your base modules level up with, and what PvP gear upgrades are paid in. PvP gear upgrades Your four PvP gear pieces can now be upgraded. Each piece adds the stat you pick for it to your clones, and they carry that setup into both Squadron battles and the PvP Arena. Level: paid with the piece's own Laboratory material. Helmet takes Aerolite, Armor t...
Sky Realm Idle
Sky Realm Idle
19 days ago · A.R.

v0.14.1 Update Notes

Game Updates: 1. Fixed activation counts incorrectly carrying across consecutive battles in the Decree and Edict system, causing Renewal Edict and other Edicts to stop activating after several triggers. A new wave now resets the activation count while preserving Spirit Qi and Decree trigger progress. 2. Player and enemy C.A. cut-ins now extend their display and combat wait to the video duration or one animated-image cycle, up to 10 seconds, while retaining the existing 1.2-second minimum for shorter assets. Enemy HP-triggered and instant C.A.s are also supported. Combat and victory/defeat settlement resume after the cut-in finishes. Editor Updates: 1. Added random rarity and weapon-type dropdown options for Destined Artifact drops in stage and drop-group editors. Select Decree/Edict kind, random or fixed rarity, and random or fixed weapon type. Online and offline drops use the same rules. 2. Refactored conditions in Skill, Passive, C.A., and Effect editors: each numeric quantity appears once, with an adjacent >=, >, =,
PC FISH: Taskbar Aquarium
PC FISH: Taskbar Aquarium
19 days ago · NANOO

September 11 Update – Quality-of-Life Improvements

New Features and Quality-of-Life Improvements Added UI scaling options for the entire interface. (1x / 1.25x / 1.5x / 2x) Added an “Exclude Seasonal Fish” option to the “Auto-Select” filter in Merge. Added an option in Settings to automatically hide the default aquarium’s menu buttons. Added a coupon code menu in Settings. Bug Fixes Fixed an issue that caused the aquarium to stop working properly when the maximum level was exceeded. Fixed an issue that prevented fish from being retrieved after instant placement. Fixed an issue that prevented the details screen from opening correctly when selecting a fish in the main aquarium. Additional Bug Fixes Fixed an issue where restoring data would reset collection progress. Fixed an issue where restoring data would reset in-game achievement progress. (Steam achievements are not affected.)
Wretch: Divine Ascent
Wretch: Divine Ascent
19 days ago · JaYan

Brawl Begins! Character MOD Creation Tool is Now Available

Greetings, warriors!Previously, we shared some character MODs created by talented members of the community. The dev team downloaded and tried them out right away, and all we can say is: there really are some incredible creators out there.This time, we’re here to lend a hand as well: the free DLC “Character Skin MOD Creation Tool” for Wretch: Divine Ascent is now available, making it easier for interested warriors to create their own character skin MODs.You can find and download it directly from the store page. There’s no need to launch the game—just follow the instructions on the page to locate the tool in your local files and start using it.Before, we were looking at everyone’s creations and saying, “There’s always someone better.” Now, we hope to see even more warriors step forward with creations of their own.We’re already ready to download them for research purposes. What kind of outfit would you like to give your character?
Idle Fleet
Idle Fleet
19 days ago · Andy - MGG Studio

Update 0.1.95: Steam achievements, progress bars, and raid rewards

New Achievements now have a progress bar so you can see how close you are. Fixed If you were missing Steam achievements, they will show up as you play. Ones you already earned are included. A few achievements were not actually possible to get, and those have been fixed. The market no longer switches you from selling to buying when you click a price, and big purchases ask you to confirm first. Raids now tell you the real chance of getting the Leviathan's Heart. If you were owed a raid reward and never got it, it will be paid next time you log in. Time away now counts whatever you left running, not just combat. Your starting gear counts toward your collection. Combat shows what flux costs you per kill, and engine dodge numbers are correct. You can filter your transaction history, and your market orders stay until you clear them. Long exploration trips finish properly. Lists no longer jump around while you are using them. Balance Offline combat uses more repair kits than it used to. Keep some in stock.
Talented
Talented
19 days ago · TurtleFox Games

Devlog #107 - Tree Worlds

Hello Again Talented Gamers!We have a very exciting announcement! Our 3rd DLC - Talented: Tree Worlds now has a Store Page!We're trying out something new with this DLC, you'll be able to customise your skill tree with one of four Talent Tree skins known as "Tree Worlds". Each Tree World has unique shapes for the Talent fitting a specific theme alongside a special background. Mossara is the home of the Nightshade Grove and of great importance to all Alchemists due to the variety of magical plant life. There are legends that say the world was completely barren until a single tear fell from the eye of a Googly and wildlife spread overnight.Chocolune is the only place you can find the Archer and Alchemist's favourite treats. Discover combos good enough to eat in this delicious candy themed Tree World.Tree Worlds is purely cosmetic, so you won't need to purchase it to unlock any of the Achievement coming in 1.5! There are still 2 more Tree Worlds to discover when the DLC drops.The next time you hear for us will be the release of both the 1.5 update and the Tree Worlds DLC! So until then...Stay Talented
Legends of Wasteland
Legends of Wasteland
19 days ago · 清友工作室

v.1.3.0 Update Log

1. Added the Templar class and its specialization talent trees, offering more build options.2. Added new Sanctum and Fortified skills.3. Added various base and legendary equipment, including scepters, shields, armor, and accessories.4. Unlocked a new Soul Skill page.5. Updated the town interface and access to several features, and improved the Black Market and PetShop experience.6. Improved equipment filtering to support new equipment types and ensure better compatibility with existing filter rules.7. Fixed various UI and combat issues.
xiuzhen idle
xiuzhen idle
19 days ago · 天野小茫

Development Log #7

https://store.steampowered.com/app/4267800/_/ Hello everyone! Xiao Mang here, saying hi to you all! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: How You Recruit Characters. Character Recruitment Rebuilt from the Ground Up Previously, all Legendary (unique) characters were unlocked linearly through a tavern that opened up as you cleared stages. That progression felt too linear — it lacked randomness, surprise, and player freedom. Now, we've diversified the ways to obtain Legendary characters. Currently there are three methods: Tavern – Still recruits Legendary special characters, but only those of lower rarity. City Conquest – After capturing a city, you can take its original governor captive. If you meet the requirements (stronghold level), you can recruit them to your side. {STEAM_CLAN_IMAGE}/45936264/c66de9c44e2114f40b888c8b44d69487ac06464a.png Recruitment Building – Once your stronghold's recruitment building reaches a certain level, there's a chance for Legendary characters to appear directly. This greatly boosts the surprise and randomness factor. Of course, as with all Xiao Mang games, some ultimate characters will be obtainable later through dungeon exchanges or unlocks. (Whether we can get this done by October 12 remains to be seen!) {STEAM_CLAN_IMAGE}/45936264/c87ef61db40f3a473eb1c7fec6e30449fce59bda.png Introducing the Legendary Roster – Collect Them All! We've added a Legendary Roster (essentially a compendium/collection book). Collect all the Legendary characters through various channels! A little secret: the number of Legendary characters has already reached 205 designs. {STEAM_CLAN_IMAGE}/45936264/83d7b6e2f92f6912adc65cbf4d0798c3347ebb85.png We sincerely beg all our brothers and sisters who enjoy Xiao Mang's games to Foll...
Increbouncer
Increbouncer
19 days ago · Blasted Games

Increbouncer is OUT NOW!

🎱 Increbouncer is OUT NOW! My new game is finally live! Bounce balls, earn currencies, unlock upgrades and watch the chaos pay off. 👉 Play it on itch.io ⭐ Wishlist / buy on Steam This one was mostly a solo project, with some visual guidance from Clarisse, but our next game will be a full collaboration with Clarisse again! Thank you all for the support, I hope you enjoy it! 🙏
星际工业国:崛起
星际工业国:崛起
19 days ago · 天野小茫

Development Log #6

https://store.steampowered.com/app/4267800/_/ Hello everyone! We're thrilled to announce that: Bandit Simulator TD is officially set to launch on Steam on October 12, 2026! Compared to the demo version, we've made massive changes and will be adding plenty of new content and gameplay features! In this edition, we're covering a major rework: Stronghold Defense & City Walls. City Challenge Mode Overhauled One of the most common complaints from our previous playtest was: Enemies in the city wave challenge would circle around the map. When they wandered out of our defensive range, players were forced to drag their units into an awkward "chase" — which added unnecessary mental burden and tedious micro-management. It was genuinely frustrating! We've now reworked the City Challenge into a proper Siege Mode: Enemies now have actual siege capabilities. They will charge straight toward your stronghold walls and, upon reaching them, begin attacking the walls directly. This change ensures enemies will concentrate at your walls instead of wandering all over the map. You only need to position your units near the walls — units that can both defend the fortifications and idle-farm loot from passersby — for a comfortable idle experience while still handling challenges. {STEAM_CLAN_IMAGE}/45936264/8062702002f72620f3d8e9d33831e3be55b898cd.png Fun New Mechanics: Defend & Repair Walls We've also expanded the crafting/skill system. You can now assign characters with strong building abilities to repair walls mid-battle. This "fight while repairing" dynamic adds tons of excitement and tension to the late game. Upgrading, advancing, and constructing walls also adds a whole new strategic dimension to base building. And we're not stopping here — we plan to expand this system further with even more intense modes like massive siege assaults and beast-tide survival. These will greatly enrich the overall gameplay experience. {STEAM_CLAN_IMAGE}/45936264/b3e7b0940a8640679e011d36d1300377884ce1bc.png ...
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