Fishing Inc is now officially released. We had some reports on the passive income not working properly and some localisation issues. Localisation Reset Fix - The game was booting up in English even if you've changed the language. Now the game will remember your selected language Passive Income Fix - Passive income was not calculated properly so now it is displayed properly and added to your total money - Big Bonk Studio
Extended the click shield on upgrade menu to 0.2 seconds Added refund mechanic to research map to respec earned research
* Workshop support Added a way to upload, update and subscribe to community mods. Please see workshop for a mod example. * Fixed a bug with ctrl+plus hotkey not working correctly on certain systems * Minor translation fixes
Hello adventurers! Today I bring you a new update where we've added the following features!!:Fixed some bugs with the save systemThe slime enemies now shoot Level cleaning: I redid all the levelsLevel adjustments: Previously, there were 6 level per biomes ; now there are 5 level per biomes , meaning that instead of 24 levels with only 4 biomes, there are now 25 levels with 5 biomes.New levels: from 20 to 25 is a new biome which would be the city of robotsNew Boss: Now there will be a new boss that, instead of being a slime, will be a robot.
Everything should be fixedIt may take up to 24h for DNS updates to propagateThank you for your patience!Old message below:I am aware that the Gods and Idols website, and game services, are down.I am currently:Looking into the root cause.Waiting for ISP to get back to me.Root cause found: ISP detached the IPWaiting for them to fix itISP has done their partI've been taking the opportunity to do some additional hardware maintenanceExpect things to be fully back online by SundayWill update with more news as soon as I have any.In the meantime the Discord remains up at https://discord.gg/VBCcZFw
Our game launches on May 11th, 2026! ⏰We are happy to announce that the full release of Greenhearth Necromancer is just around the corner! You will be able to claim your own balcony, grow and care for plants living and (un)dead, meet your neighbours, and vibe to a stacked lo-fi soundtrack in just under a month from now.Be sure to wishlist the game to get notified of the launch, and check out our demo if you haven't yet for a preview of what's to come! To celebrate the launch, we'll have streams, events, a couple of surprises, and more, so keep an eye out for more details soon.We've been hard at work on this game for a few years now, and we can't wait to have you join the Greenhearth co-op. A new personality quiz has arrived! 🌤In Greenhearth Necromancer, you can choose from four times of day to garden and play. Morning 🌅, Noon ☀, Sunset 🌆, and Night 🌃 offer four different vibes, and can be freely swapped between at-will. However... what time of day is the best for you? Take this quick quiz to see when you bloom, aka, what time of day do you thrive in? Which is most productive? And most importantly: when do you feel most like yourself?Take the quiz here!If you want to share your results on socials, or just want a preview of what the results are, take a peek at our social graphics:Take a listen to our official soundtrack! 🎵When Greenhearth Necromancer launches, you'll have access to a radio that is placed on your garden balcony - and it is the perfect thing to help set the right tone for your plant care.The full game will have over forty tracks across four radio stations, that each cover a different lo-fi vibe. These tracks are composed and created by our in-house composer, Devin Vibert, who you might also recognize from the Glitchhikers soundtrack! (The radio is also a white noise machine, and lets you layer in nature & other vibe-y sounds to create your perfect soundscape!)Click here below to check out all of our track previews so far! And that about covers all the n...
🌊 We’re Setting Sail AgainHi everyone ♥Thank you so much for all the love you gave to Whimside!I’ve been working on something new that continues in that spirit : One Coin MuseumOne Coin Museum is a cozy game where you explore the ocean, retrieve treasures with a claw, and build a museum collection over time.It’s a new adventure, but with the same love for collecting and small surprises.If you’d like to support the project, you can wishlist One Coin Museum here: Thank you for being part of the journey 💚
Hi everyone! We are approaching our release date (it is in only 9 days!) and I want to make the game as good as possible, for that I need your help 🫵!Please check out the Playtest and give feedback on Capyvarias #game-discussion channel in Discord -> https://discord.com/invite/2AJq6bzH9A I'm specially looking for: Any bugs you may findHow the balancing feels (is the game too slow, too easy, too hard?)And general UX improvementsThe current playtest ends tomorrow, April 15th. There will be one final playtest starting this weekend and finishing by April 20th. Thank you all! Kirani Piebox
We’ve been reading your feedback — thank you 💛It’s incredibly helpful to see what you enjoy, what feels good, and what could be improved.Mini Worlds Dioramas is a creative space, and your input is already helping us shape where it goes next.We’re especially paying attention to:controls and object placementcamera and building flowoverall feel when creating your worldsWe’ll keep listening, iterating, and improving step by step ✨If you’ve tried the game, we’d love to hear from you — what would make your experience better?
🎣 Spring Shark Frenzy – Free Update Incoming! The ocean is about to get a lot more dangerous. 🗓 Start Time April 17 – 3:00 AM (PDT)- 6:00 AM (EDT)- 5:00 AM (CDT)- 12:00 PM (CET)- 11:00 AM (GMT) 🦈 Dark Hero Sharks Have Invaded Four powerful Dark Hero Sharks have taken over the sea. They are now occupying 4 special event maps, each completely dominated by these terrifying predators. 🎯 Bounty Mission - Catch 50 Dark Hero Sharks per map- Complete the bounty on each map Once the bounty is completed, Dark Hero Sharks will no longer appear on that map.👁 Something Bigger Is Coming… The Dark Megalodon is preparing to rise. As you hunt the Dark Hero Sharks, get ready to face something far more dangerous. 🧥 New Gear & CostumesTo help you survive this hunt, new costumes and fishing gear will be released. 👉 We’ll be revealing the items tomorrow,so stay tuned. Prepare yourself.April 16.The hunt begins. 🦈🔥
Hello, Treasure Hunters!Treasure Hunter 2: Echo of War is the spiritual successor to the first game in the series. We’ve kept the core elements you loved and refined the key mechanics to make the gameplay even smoother, deeper, and more engaging.The Big ChoiceAt the start of the game, you’ll have to make an important choice—decide which path you want to take on your adventure. Your decision will influence your playstyle and the course of events.Seamless WorldNo more separate lobbies with shops. Now you’ll find a completely seamless open world, with all merchants located directly on the map.TravelThe map has grown larger, so we’ve added a fast-travel system between key locations. A network of stops has been added for convenient navigation. Transportation has also been updated: you can now store found items in it so you don’t have to interrupt your search by constantly returning to merchants.Equipment and ContentMore equipment. More clothing. More finds. We’ve expanded the range of gear and the variety of loot so that every digger can choose their own playstyle.Thank you to our community for your support and trust. It is you who help us develop the series and make it better with every installment.The Ulab Team
Hello everyone, an update to address suggestions and bugs I have gotten on Discord and here on Steam. New Features Item Wiki Stat Toggle: For all weapons and gear, you can now toggle between viewing base stats and effective stats with your current multipliers applied. 1-Click Bank Sorting: Once you choose a bank sorting method, it will be saved! You can now simply press the refresh button on the left to re-sort. (Switching between different sorting methods still requires the dropdown). Updates & Balance Prayer Altar Buff: Reduced the amount of bones required to reach Diamond Tier. For example, Massive Bones have been reduced from 50,000 down to 37,500. Red Pearl Expansion: Red Pearls now drop from 5 monsters (up from 2). Other drops have been adjusted to accommodate this, so check your collection logs! Monster Info: Added small question mark icons in the monster stats popover. Hovering over these will give more detailed info on what the stats means. Prayer Book Drop Rates: Rare prayer book drop rates have been lowered from 1/1,000 to 1/2,500. They were becoming a bit too common! UI & Window Scaling (Steam): You can now scale the UI all the way up to 200% from 150%. The game will now attempt to save your window size and position across sessions. Let me know if it behaves! Fixes Token & Connection Issues: Implemented an improved token system to address the "forbidden: you dont have permission," "User not found," and random kick-out errors. This has been a tricky one to fix, so please report if it persists. Expert Achievement: Fixed a bug where completing the Expert achievement would grant 2x loot and XP. Smithing Adjustments: Changed the loot multiplier for all Diamond gear in smithing. General Polish: Fixed several diary bugs, spelling mistakes, and adjusted the drop rates of bark and berries from baskets.
First of all, thank you so much for all your positive reviews! This is what keeps me going and helps other players discover this game. I genuinely read every single one, and your support means the world to me! Thanks to your valued feedback and suggestions, here are the changes in this update:Purchase Mode UpgradesAdded x50 and x100 purchase optionsUpgrade your heroes and skills much faster without endless clicking! Auto Skill Purchase – Now Smarter!You can now set a max level cap for each skillNo more wasting gold on skills you only need at level 1–2! Animation ControlAdded option to hide level transition animationPerfect for speedrunners and 5x speed players – no more screen blocking!Mage BalanceAdvanced skill (deals 2 extra damage types):Damage bonus: 50% → 40%Trigger chance: 100% → 50% chanceFull stack requirement: 200 → 350(Mage is still powerful, but more balanced for late game)Prestige Panel ImprovementYou can now view total runestones spent at the prestige panelBetter tracking for your progression planningYou can now prestige into different dungeon types,Start at a much higher level and farm runestones even quicker!Unlock requirement: Must reach certain progression milestones (to prevent getting stuck due to lack of damage)Auto Prestige UpdatedAdded option to choose which dungeon type to prestige intoSet your preferred dungeon and let the automation handle the rest!Lastly, thanks so much for playing this game. I cannot be more happy to see so many of you playing actively every day and giving me such incredible feedback.If you're enjoying the game and these updates, I'd be incredibly grateful if you could leave a positive review! It genuinely helps other players discover this game and keeps me motivated to keep adding content.More updates & content are coming! Sit tight, and happy gaming!
10-Man Idle - Patch Notes beta.v1.10.12=======================================NEW FEATURES-------------- Equipment Icons - All equipment now displays icons on the character sheet. - When an icon is available, it fills the equipment slot square and replaces the text label. - 155 equipment icons added across all gear types and five rarity tiers (Common, Uncommon, Rare, Epic, Legendary). - Armor Icons - Full icon sets for all four armor types: Cloth, Leather, Mail, and Plate. - All five armor slots covered: Helm, Chest, Legs, Shoulders, and Gloves. - Weapon Icons - Swords, Axes, Bows, Crossbows, Daggers, Staves, Wands, Clubs, and Fist Weapons. - Offhand Icons - Shields and Bucklers. - Trinket Icons - All trinkets (Emblems, Medals, Charms) display a trinket icon. - Named & Dungeon-Exclusive Weapons - Named dungeon and raid weapons now display appropriate icons based on their weapon type. - Examples: Winterbane displays a staff icon, Dragonbane Fists display a fist icon, Bone Cleaver displays an axe icon. - Items without a specific icon gracefully fall back to displaying the item name as text.SAVE COMPATIBILITY-------------------- Fully backward compatible with existing saves. No changes to save format.
Yes. The paperclip is back.I have been working on a new game for over a week now, and it will be a prequel set in the N-OS universe.You will be able to see the early events, the origins of the whole story, and the moment when the paperclip is only beginning to take its place in this world.I do not want to reveal too much just yet, but the project is already coming together, and I truly want to make something special out of it.Thanks to you, I have the strength and motivation to keep pushing this forward. Thank you for your support.You can follow the development here:HEREWork gallery(?):
Hello everyone! Sorry for the longer wait since the last update — thank you for your patience.What’s included in this updateNew storylines: added new narrative content for Scarlet Devil Mansion and Eientei, along with new functional items introduced through these storiesSteam features improved: Cloud Saves are now available, and all achievement triggers currently planned are fully implementedBug fixes & polish: various fixes and small adjustments across the gameThe previous update cycle was slower than we wanted. From here on, we’ll aim for a more stable and efficient update pace. We’re planning another update in early May — please look forward to it!
Lightning can now maximum only deal 50% of a bosses max hp as damage. Fix Knights to correctly respawn after resetting game.
MacOS Version Released : Countryballs: Power Protocol is now available on MacOS. More players can jump in and enjoy the game on their preferred platform.Additional small fixes and improvements to ensure a smoother experience across platforms. Thank you for your continued support and feedback. Our small team is working hard to polish every corner of the game and improve your experience.Please share your requests, bugs, or ideas on how we can make the game even better - your feedback helps us make Countryballs even better!
Changed the initialization method of the letter array
Hello, everyone.This is the development team of Mini Cozy Room : Lo-Fi.Several bugs have been discovered in the game, and an update has been released to address them.\Added a notification message for when a visitor is disconnected due to network issues in multiplayer modeFixed an issue where the screen would turn transparent when clicking UI buttons on certain laptopsFixed an issue where a decoration would persist after switching rooms and returning while in deco preview modeFixed an issue where music would disappear from an album when renaming a local albumFixed an issue where the alarm would not appear at the start of a session in the session timerYour bug reports are a tremendous help to our development team. If you happen to encounter any bugs while playing, please leave a report on our Discord — we would greatly appreciate it.We sincerely apologize for any inconvenience this may have caused.Thank you.
Hello, Summoners! Summoners War: Rush has received an update. Check out the Update Note on the Hive Forum:https://withhive.com/notice/1952/90932Thank you.
1. Added 20 new level title achievements. 2. Added a level experience leaderboard. 3. Adjusted the music for the large map mode in the money game mode
Greetings!We’ve rolled out a new hotfix focused on improving gameplay flow, balance, and overall performance. Here are the changes included in this update:Gameplay & Improvements:Instant Prestige Flow: After prestiging, the Prestige Upgrade panel will now open directly.Max Buy Toggle: A toggle has been added to enable or disable purchasing the maximum available amount.Economy Rebalance: Bubble production and money income values have been rebalanced for a smoother progression curve.Bug Fixes:Fish Cooldown Fix: Resolved an issue where Eel and Swordfish would enter cooldown while still active on the screen.Also; There was a bug with the “oxygen remaining until next prestige point” display that we couldn’t reliably fix yet, so we’ve removed it for nowSettings & Performance:Visible Bubble Count Setting: A new setting has been added to limit the number of visible bubbles, helping reduce bitrate usage.Oxygen Toggle: You can now enable or disable the oxygen visibility from the settings menu.We will continue refining the game based on your feedback.Have fun!The Pupple Pop Team
This update addresses a few issues: - Temporarily fixed the bug where windows and doors can remain highlighted red after being placed - Adjusted certain props dimensions - Fixed some props having a flying behavior when being placed or afterwards You can also report any technical issues in our Discord server
- One prize has been changed- Some fonts have been changed- If a customer is holding a prize when they become enraged, that prize will be destroyed- Added credits etc. to the title screen- Errors fixed This game is scheduled for official release in the next update. If you have any problems or suggestions for improvement, please do not hesitate to let us know. You can now publish your prizes on the Steam Workshop Detailed guide in the following link If you find any flaws let me know Also I await your opinions It will also help me if you teach me grammar errors, because I am not good at English https://steamcommunity.com/app/1345140/discussions/0/2792745783013606555/