Hey everyone! 👋We’re deep into building several hand-drawn projects — all at different stages and all moving forward bit by bit as we collaborate with external artists and developers.Right now, we’re opening a fun recruitment for anyone who’d like to join us in bringing these worlds to life:A Story About Farting 2 – bigger, weirder, and smellier than the firstDLC / SUPER FART Update for A Story About Farting 1Flores – a gentle game about my beloved catA surreal, hand-drawn game about interpreting human relationshipsA fully hand-crafted thriller visual novelDetective Fartwhistle – a mystery wrapped in absurdityWho we’re looking for: Unity / Ren’Py developers, artists, and animators who want to collaborate in a hobby-based way. This is about creating for the fun of it — no commercial deadlines, no corporate pressure.What you get:A say in shaping characters, mechanics, and storylines from the ground upYour name (or nickname) in the credits of each game you help makeA chance to experiment, learn, and build something wild with us💌 Contact: lizardgamesssstudio@gmail.comFor those who’ve asked about supporting us directly, there’s a small Kickstarter for the A Story About Farting 1 DLC and our Patreon, but the real focus now is on growing our little creative team and making these ideas real. You can also learn more about our other projects there (on Patreon). Thanks for playing, farting, and dreaming with us. — Lizard Games Studio 💨
I finally have another update after more than a month! This is likely the first major update for Petmate. Let's see what's new in v0.5.1!What's New in This VersionModelFirst, there's a big change to the Dass model. Previously, it was a 2D model, but in v0.5.1, we've updated it to a 3D model. This lays the groundwork for more exciting and lifelike interactions in the future.InteractionsDass used to have virtually no interactions (other than following your cursor), but now you can:Drag Dass around. You'll notice she struggles and resists.If you have a window open, Dass may walk directly to the top of it and sit down. Once she's there, she'll stay on top of the window, no matter how you drag it, until you move her.Dass will now randomly move around your desktop.We'll be adding more interactions in the future, but for now, these three are supported.Custom VoiceIn version v0.5.1, the model finally supports custom voices. Owners can update to the latest version and check out the detailed custom voice tutorial. The best part is, it's free. You can customize any voice you want, and it's incredibly fast and convenient. Have fun controlling Dass's voice!ChatWe spent some time completely overhauling the chat interface. Now, message display is much smoother, and the UI looks cleaner and more comfortable. Dass's replies also have voice now, though you can choose to disable it.User ManualSince this is a major update with many changes, including a completely different UI, we've also provided a built-in user manual. This will help new users get started with Petmate quickly.Convenient FeaturesNow, when you right-click the Petmate icon to minimize it, you'll find a wide range of convenient features for owners to explore.Optional "Always On Top"Many owners requested a way to control whether the Dass model is always on top of other windows. We've added this feature in the new version. Now, you can freely choose whether you want Dass to stay on top of all your windows.UI ChangesThe UI d...
Hello everyone! Here are the optimizations, fixes, and new features we completed in the three days following our DEMO release. This update focuses on improving the gaming experience and fixing known issues. Thank you for your support and feedback! ✨ New Content✅ Changed settings interface save to save game✅ Added window left-right alignment functionality to settings interface 🔧 Fixed Issues🛠 Fixed the issue where passing monkey priority was not taking effect🛠 Renamed Watchtower to Observatory🛠 Tutorial issue fixes🧠 Experience Improvements🔄 Main interface tutorial -> changed to encyclopedia🔄 Observatory now highlights additional conditions in red🔄 Tutorial text position adjustments🔄 Advanced bubbles are no longer affected by durability correction🔄 Added popup auto-adaptation to ensure text doesn't exceed boundaries
Dear Slither Link fans, Great news! The Slither Link Plus store page is now live on Steam! 🎉Slither Link Plus builds on the beloved classic with exciting new features:Brand-New Graphical Interface: clearer, smoother, and more visually appealingMultiple New Game Modes : explore new rule variationsPlenty of Puzzles: from beginner-friendly to hardcore challengesImproved Controls & Interaction: smoother and more immersive puzzle solvingThe game is not released yet, but you can add Slither Link Plus to your wishlist now to be notified at launch!Click here to visit the Slither Link Plus store pageThank you for your continued support of Slither Link. We can’t wait to see you in the upgraded version soon! 💛
- The power minigame will refresh every 2 cycles. - The first pipe of the house will now point upward. - When loading the game, the peon will remember the work they were doing in the power building.
Back By Popular Demand!We are Hosting Another Official Tournament Get ready for the second official bibite tournament, a Bibite's Battle Royale! If you missed the first tournament, here is how it went.The map features a deadly "Red Death" algae bloom that creeps in from the edges, forcing bibites to the center. It's toxic to bibites and consumes pellets. Bibites can detect it by the red pheromones it produces. Subscribe to Full Map hereThe diverse map includes four biomes. Each biome has a limited number of finalist slots proportional to its biomass.BiomesThe Desert - 3 slots Subscribe hereA desolate area sparsely covered with plant and meat pellets, with a few hidden oases sprinkled in. A potential home for scavengers suited for the harsh environment.The Swamp - 6 slots Subscribe here Rings of plants surrounding pools of decaying meat, perfect for carnivores and rugged herbivoresThe Grassland - 5 slots Subscribe here Many small plant pellets evenly distributed, ideal for grazersThe Jungle - 10 slots Subscribe here Rich in large and small plant pellets for herbivores of all shapes and sizes.You can also download maps here and place in your scenarios folder at this path:C:\\Users\\*YOU”\\AppData\\LocalLow\\The Bibites\\The Bibites\\Scenarios(There was a bug with the red death in 0.6.2 make sure to update to 0.6.2.1 if you use itch.io, done automatically if you use steam)IMPORTANT! Helpful hints and map information:Selection Round Free-For-Alls: For each of the four biomes, we will run a selection round free-for-all. The rounds will end once the number of species remaining is equal to the biome slot count. Those surviving species will be finalists and move on to the Battle Royale.15Ku map sizeThe Red Death will sit at the periphery of the map but will not encroachThe Main Event: Battle Royale: Finalists (5 individuals per bibite) spawn in their chosen biome. Red Death will slowly advance creating a small central safe zone in 5hrs and finally completely covering the ma...
List of changes:Adjusted payment and reward costs for relic scrap trades involving money and mineralsFixed an issue where R.O.B.B.I.N had a small chance to not grant a buffFixed an issue where Magnetic Drones could pull items that other drones were collectingFixed an issue where a small level number would display on the structures crafting panelFixed incorrect Hungarian translationsFixed an issue where the healing visual effect from drones might stay on the caves after retrieving the droneFixed healing drones not properly operating on boulder hazardsFixed boulder caves having the boulder description after destroying themFixed typo on "Open for Business" quest
- Fixed the bug that causes game crash. If the game crashes again, please let me know.
Hey everyone! I'm happy to announce that Minutescape has a Daily Deal spot today, and it will be discounted 30% for the first time ever! This won't happen again for a while, so if you were waiting for a good price, this is it.I'm also bundling with Super Mini Mart, a cozy game about running your own store that is also having their Daily Deal today! You can get both with a 10% extra discount here: Lastly, I wanted to remind you that you can already wishlist my upcoming game Chipmatic, a mining simulator game about reaching Earth's core. I can't overstate how much a wishlist helps: Have fun!Molter
Dear players: My new game, "Super Drift Blade," is now online! Come support us! https://store.steampowered.com/app/2847740/ Quick Start Guide for "Super Drift Blade"! This game is quite complex, not a simple roguelike. We recommend playing in windowed mode. Switching screens may cause icon errors; if you encounter this, please restart the game. (This is a GameMaker bug that I haven't fixed yet.) If you think it's good, please leave a review on Steam. Your review means a lot to me! Thank you, boss! I'm not being sympathetic, nor am I being sympathetic. Just being able to make a game, get it made, have people play it, and sell it is a huge win! I'm just worried I won't connect with the players (again, play the demo first). Remember to claim your free OST. Meanwhile, all my other games are on sale! https://store.steampowered.com/app/1065630/ https://store.steampowered.com/app/1235450/ https://store.steampowered.com/app/1824130/ https://store.steampowered.com/app/1710930/ https://store.steampowered.com/app/2011550/ https://store.steampowered.com/app/2219190/ https://store.steampowered.com/app/2555260/ I hope you enjoy your gaming! Liujiajun Aug 13, 2025 Welcome to follow my Steam developer homepage and social media: ːluvː Steam Dev Page ːluvː Discord YouTube X TikTok RedNote
Hi everyone,A huge thank you for all the incredible support and love you've shown for FISHTOPIA. Since the game's launch, we've been carefully reading all of your valuable feedback and suggestions. Your passion is the main driving force behind our work to improve the game and plan for its future! So, to give you a better idea of what's next, we're excited to share our upcoming updates and our long-term plans. Upcoming Updates\ Card GiftingPlayers will be able to select any adult creature from their inventory and, at the cost of resetting its EXP, create a special copy that can be gifted to a friend.\ Creature StorageWe are adding a storage space where you can temporarily keep creatures that cannot be used yet (e.g. those from a higher-level area than you have unlocked) or rare creatures you don't wish to sell.\ Daily Income ProjectionTo help you better manage your resources, the main interface will display a projection of the estimated daily income of gold and crystals.\ Wallpaper ModeCreatures in Wallpaper Mode will automatically use their skills at a low frequency.\ Final Hidden StorylineThe final chapter of the hidden storyline will soon be available to be discovered.\ Full Collection RewardsFor players who have completed the entire creature collection, we will unlock three currently unavailable hidden scenes, one "??? Scene" and their exclusive background music.\ Free Original Soundtrack (OST)As a special thank you for all your support, once the game sells over 10,000 copies, we will produce a complete Original Soundtrack (OST) and release it for free to all players who own the game. Long-Term PlansWallpaper Mode Compatibility: We will work on fixing display issues in Wallpaper Mode, such as black bars or incorrect scaling on some dual-monitor setups and non-standard resolution displays.Broader Platform Support: We plan to add support for the Steam Deck and controllers.Physical Merchandise: We are planning to create physical versions of FISHTOPIA cards and Creat...
Hi everyone, We have now released the following updates: 1.Fixed an issue where the displayed gold cost for unlocking the next area did not match the actual amount paid.2.Fixed an issue where the skill for creature #184 was not taking effect.3.Fixed an issue where the skills for creatures #120, #121, #169, #170, #219, #220, #252, #253, #272, #273, #290, #291, #301, and #302 would not deactivate under certain conditions.
Hey everyone!Huge thanks to everyone who bought the game, supported us, left reviews, and talked about Whimside on social media. It’s been a wild launch week full of amazing releases, and we’re proud to be part of this wholesome community. Your kind words keep us making games!Highlights☁️ Cloud SavesWhimside now supports Cloud Saves on Windows and SteamOS. We’ve tested on Windows; Steam Deck is untested so far. If you run into any issues, please let us know on Discord.🎯 Custom TargetsTrack specific Whimlings and set your own objectives. Click the small target icon in the top-right corner.💎 Real automatic collectorNow, the automatic collector upgrade is truly automatic! No need to press a button to gather crystals. Patch NotesNew & ImprovedAdded Cloud Saves supportCreate your own Target WhimlingsToadz’s position is now rememberedThe automatic collector is now truly automatic—no button press neededPress F12 to take screenshots (uses the game’s built-in capture, not Steam’s screenshot library)Various localization updatesBug FixesButtons now highlight correctly when the tutorial asks you to click themFixed a launch-time issue that could prevent the game from starting Thanks everyone,Toadzillart & Tadpoly ♥
We have added the achivements for Brazil - good luck :-)
- Fixed a bug causing automation modules to upgrade out-of-order - Resolved animation playback issues - Corrected localization errors - Removed achievement: Ascension 100 Times!
1.Added 7 new Goddess cards, inspired by the fusion of Western goddesses and Eastern fantasy.2.Moved the World Boss entrance into the Secret Realm, making the main interface cleaner.3.Added Exit and Effects Off buttons for World Boss battles to improve compatibility with low-end devices.4.During sieges, placed cards can now be deployed without limit—maximum cap removed.5.Added a “One-Tap Sweep” feature to the Secret Realm.
v1.1 Patch Notes Mobile Promotional Codes The mobile promotional code campaign has ended. Thanks to everyone who contacted us! The game is available on mobile at: Google Play (Android) App Store (iOS) Patch v1.1.1 Notes Hello everyone, thanks for the overwhelming support for the game on all platforms! I have a small patch here to fix a critical issue: Fixed a bug where scaling starts out at 125% in Normal mode (should be 100%). (Mobile) the "More Info" screen now updates live. Thanks, and have fun!
Commanders, big news from the front! We’ve been hard at work improving Click and Conquer, and today we’re rolling out one of our biggest updates yet.MacOS SupportMac players, your time has come! Click and Conquer is now fully playable on macOS.Steam Deck VerifiedWe’re happy to announce the game has officially passed Valve’s checks and is now Steam Deck Verified, take your bombing campaign on the go!New Languages AddedOur forces are now fluent in even more languages! The game now supports:Traditional Chinese (zh_Hant)Italian (it)Portuguese – Portugal (pt_PT)Thai (th)Polish (pl)Danish (da)Dutch (nl)Finnish (fi)Norwegian Bokmål (nb)Swedish (sv-SE)Hungarian (hu)Czech (cs)Romanian (ro)Turkish (tr)Bulgarian (bg)Greek (el)Ukrainian (uk)Vietnamese (vi)Indonesian (id)Bug FixesPotential fix for the windowed mode bug that some players have been experiencing. If you’ve had trouble before, please give it another try and let us know!Thank you all for your support, feedback, and for blowing things up with us. Onward to victory! 💣
Added a couple of prestige upgrades to improve cash and essence gain in the late game.Added ball of yarn! Play with your kittens with the yarn! You can click the ball of yarn 5 times to get a buff that doubles base grass value and essence gain for a couple minutes. Added hay. Hay accumulates (up to 3) on the right side of the grass field. You can click the hay to feed your animals and gain a buff that also doubles base grass value and essence gain for 1 minute. The game has a proper icon now instead of showing up as a generic windows exe icon in the taskbar. Hopefully the game isn't too easy now... I might tweak the numbers in the future, we'll see how it goes.
The dogs dug up there first batch of new unseen bones. Three new bones have been added to the drops. Duct Tape bone Rock bone Galaxy bone Get out there and start digging and collecting. We have made new adjustments to the UI and the drop percentages. Multiple bug fixes and game optimizations.
Added modular BuildingsAdded new types of transportAdded hostile NPCs (bandits)Added hostile NPCs (bandit bosses)Added new locationsAdded new weapon soundsAdded new vehicle soundsReworked weapon recoil and damageAdded new types of weaponsAdded new items for craftingAdded new types of zombiesAdded new steam achievementsAdded the ability to disassemble port containers into modules for constructionAdded new questsAdded more zombies in locationsAdded more items to locationsChanged map sizeFixed vehicle collisionsFixed missing modules after weapon repairFixed issues with missing collisions in some locationsFixed vehicle headlightsFixed weapon collisions because of which the cars were sent flying)
Our first ever showcase is here! 🎉On August 19th, we’ll be at Courage Cologne during DevCom 2025 in Köln, Germany. This will be the very first time Orebits is shown publicly. We couldn’t be more excited to share it with you!We’re bringing a fresh demo build for the event, and the flyers, shirts and stand decorations are coming in! Here’s a peek:This showcase and 'real' physical stuff makes our game dev journey even more 'real'!GamesCom We’ll also be walking the floors at GamesCom on Thursday to soak in all the gaming goodness.If you’re showcasing or visiting DevCom or GamesCom and want to meet up: drop a comment below! We’d love to meet fellow devs, gamers, and anyone curious about Orebits.See you in Germany!
Orebits is live on Steam!Adding a storepage for Orebits is a big milestone to check off our (big) to do list! It takes a lot of work to build a nice Steam page: research, copywriting, capsules, screenshots, trailer, gifs, feature lists, and much more.But we have made it! We hope that you enjoy our Steam page and please let us know if you have any suggestions to improve it.And of course: a wishlist would help us out so much!Thanks for being here!
Fishing The Abyss AQUARIUM Update Notice We have updated from ver 1.0.4 to ver 1.0.5! The fixes are as follows: ・Fixed an issue where fish could be made smaller than the minimum size limit when given size-reducing food. ・Fixed errors in certain parts of the save data. Thank you for your continued support of Fishing The Abyss AQUARIUM!
The wait is over! The OP of Touhou Mystia's Izakaya: The Animation is finally here! The opening has actually been screened at various events starting from May, but those were incomplete versions, not the final version.This version you're seeing now is the completed version. This OP will give you a rough idea for the quality and style of the rest of the animation, so you can decide whether or not it's something you want to follow.But I'm sure everyone is looking forward to the animation, right? Right?Below is a detailed look at the current progress of the animation, the status of production, and the answers to frequently asked questions/concerns. Please bear with me as I go through them one by one:A. Animation ProgressWhile some parts of the animation are done, there's simply no way we're meeting the deadline we announced this summer, and we're very sorry for any disappointment! We simply have too much love for this anime, so we weren't able to control the impulse to fit in all the ideas we thought were cool, which added a boatload of work onto the work that already needed to be done. The trade-off is that everyone will be able to enjoy a richer and more complete anime filled with love. That's a promise!B. Status of ProductionMaking an animation costs A LOT of money. According to the person in charge of overseeing production, making the opening you see before you has already burned just shy of 3.5k USD. If we want to make the rest of the animation, it could very well take a budget of up to 7k USD. Personally, I'd rather not have everyone working on passion alone, since some of our artists live in Japan and have a lot of expenses to take care of themselves, so it's only right that I take some of that burden off them. This will also ensure that the animation is high-quality. Therefore, we plan to release a small clip of the animation at the end of the month, allowing everyone to get a good grasp on the quality of the animation while also allowing us to begin selling CD...