New Super MinersWe heard you have been hoarding a lot of Relic Scrap lately, even more than you can trade for. This has attracted the attention of some new super miners who have decided to join the mines!R.O.B.B.I.N 9000 and Truffles are here to relieve you of some of that scrap and, in exchange, will reward you with some buffs to help you progress on your digging journey!New RelicsRelics are good. But you know what’s better than relics? More relics! This new set of relics will help you get rid of those pesky cave boulders faster, or even tank some extra damage during battles. There might even be some new relics that will help you get those rare isotopes a bit faster than usual…New AchievementsIn an effort to help new players have a smoother progress, as well as have some challenges for long-time players, we added a new set of progression and collection achievements. Get some extra rewards for progressing through the game, as well as spending and collecting a variety of resources. There even is an achievement for spending Relic Scrap, so you better get to it! Other ChangesMade the scrap trader a bit more common. He even has his own portrait now!The scrap trader will now offer money and minerals occasionally.Added a ‘Lock All’ button to the sell menu.Added missing event logs and more stats to the Stat Screen.Added a ticket display to all planet shops.Adjusted the Draw Cards and Max Hand Size to display the appropriate limits.Adjusted the Draw Cards equipment to properly work with the max hand sizes.Added more miner quotes to the game (Thanks for all your suggestions!).Added multiple missing translations for various languages, including relic stats descriptions.General FixesFixed: Rearranging relics in inventory caused not all of them to show in the core for sacrifice.Fixed: Animations for relics not working on the core sacrifice screenFixed: Last starter battle equip purchasable for 0 costFixed: Thermal Balancer T2 costing less than Thermal Balancer T1Fixed: Cave spa...
Hello everyone!Village Tale & Tiny Pasture Bundle Coming! Buy now and enjoy a 10% discount~🌾Village TaleA relaxing idle village-building simulator nestled in the corner of your screen! Build, Craft, and Trade to guide your village from humble beginnings to a thriving trading hub, it's time to write your own Village Tale!
Patch v1.1Hello villagers!Thank you for the amazing support since launch — your feedback is helping us polish Village Tale even more. Here's what's included in this patch:Fixed blurry character sprites in the blacksmithClarified DLC-related localization to avoid confusion in the pet house descriptionsFixed animals and berries not counting correctly in the happiness systemThanks for all the feedback!
Questboard’s first large expansion, a horror-themed update that beckons you into the unknown. This chilling update introduces: 50+ new quests 10 new enemies, including vengeful spirits, demonic horrors, and banshee wailers New townspeople to assist A haunting set of quests tied to ghost lore, forbidden rituals, and creeping madness Will you face what waits in the dark?
- Fix peon cost overflow - Fix a problem with save when the demo was running before
Here are the main updates for version v1.1.4: **Fixes:** - Fixed a bug where equipment would disappear during upgrades in the Skyforge. - Fixed an issue where monsters in certain levels could infinitely cast spells. - Fixed incorrect trajectory direction for spell projectiles. - Fixed an issue where the sect's body refinement artwork would block the progress display. - Fixed the issue of cloud save upload failures due to insufficient save size. - Fixed a bug where exiting to the main menu after monsters died in battle would prevent re-entering the save file. - Fixed the issue where Heavenly Demons could reach level 5001. **System Adjustments:** - Added a new recruitable character with innate Earth-element Qi. - Added a display effect for one-click selling when enabled. - Adjusted equipment upgrades/tier advancements in the Skyforge to allow free equipping. - Adjusted the attribute gains from sect body refinement and similar functions to scale with sect level. - Modified the icon display for the "Mystery in the Teapot" setting. - Added basic stat information (Hit, Dodge, Precision, Block) for regular monsters in secret realm levels. - Removed percentage-based damage spells from Earth-element monsters in all normal secret realms. - Revised some text descriptions. **Save File Protection:** If the game crashes or the process is terminated during saving, the save file may become corrupted. A backup system (`saves_backup`) has been added to prevent cloud save loss. If the save is corrupted and the game cannot create a new file, you can: 1. Enable Steam offline mode. 2. Manually delete the save files in the `saves` folder. 3. Copy the backup files from `saves_backup` to `saves` to attempt recovery. **Save File Location:** Press `Win + R`, type `AppData`, then navigate to: `\\LocalLow\\skyblack games\\Timeless Teapot\\userData\\saves` **Bug Reports & Feedback:** Join our Discord group: **361947533** Or email us at: **skyblack7301@gmail.com**
修复了因为海运跑商产生内存泄露,无法领取货物、无法读档等问题。 修复了批量选取建筑移动时点击鼠标右键和中间会让建筑卡在地上的问题。调整了长安梦地图坊内加成数值,靠近内城的坊会提供更高的加成了。修复了驼铃响地图跑商时有可能携带超过上限的物资的问题。修复了长安梦地图可能无法建造工坊的问题。
因产生致命bug暂时先回退到没有批量移动的版本。 目前已知bug症状:跑商无法领取奖励、存档文件里有很多冗余信息,读档卡死等问题。 已找到问题大致原因,正在紧急修复中。
{STEAM_CLAN_IMAGE}/45059907/f1204bed937f11d9b8d901ab67583cf6be1b64d9.png I present to you a new game in the Coloring Game series. All pictures in Coloring Game 10k have the same size of 10,000px. It will be released on August 22nd. Images: 90 pcs. Base price: $6.99 (excluding the launch discount) https://store.steampowered.com/app/3759780/Coloring_Game_10K/
Hello everyone!just a small update with some fixes:Fix: Dimensional Charm wasn't working for all fish.Fix: The Bottle Notes collection UI sometimes showed part of the search bar from other collections.Thank you for your continued support!I really appreciate all your feedback, positive reviews and comments!!Happy Fishing!!
Made some adjustments to one of the ending scenes to hopefully reduce lag / improve performance. Unfortunately this might be the limit to what we can do because the version of Godot we have does not feature the ability to bake lights in Compatibility mode (even though Compatibility mode's purpose is to accommodate lower-end specs). While lights & shadows are the most likely culprit for the drop in framerate, we would have to upgrade to the latest version which would introduce additional bugs.
- The building panel will expand vertically when more options are available, removing the need to scroll. - Once the statue is fully uncovered in Endless Mode, it will unlock the ability to purchase blue shards and books. - Added the option to have up to three save games. - Peon cost will be cap at 9,000,000. - Updated the tooltip for the ending button.
(Update: The beta test is over now. Thank you for your help!)I've been working on the mobile version of PolyPine this spring and summer. I'm now happy to announce that the mobile version is soon ready for closed beta testing, both iOS and Android! If you are interested in participating, join the PolyPine discord and DM me directly (Anton Holmberg). The number of spots are limited so don't wait to reach out!Here's the discord: https://discord.com/invite/Weu99BYNdDCheers,Anton
Hey everyone! This update introduces a few new addition to the game. This includes the ability to move with the mouse (using right-click), a revamped skills UI section where you can choose what skills to follow, and construction xp to recycling. It also fixes a nasty bug with not being granted your items back on cancelled unfinished recipes.Mouse MovementBy default, this new option is turned off. If enabled, you can click or hold the right-click mouse button to move left or right. A lot of people have asked for this and it is long overdue. Better late than never :DSkills UII always felt that the massive list of skills in the bottom right was quite overwhelming and quickly become too much when more skills were added. I have revamped the UI to show more information without the need to hover over it, as well as a visual progress bar for your experience.By default, the skills update to the location you are in. By going into the new Skills menu using the new icon in the top right corner, you can view all skills and track specific skills.Tracking a skill makes it so that you always see the level and xp for that specific skill.You can also turn off "Show Current World Skills" in the options menu to stop showing the UI for the skills in the are you are in. If no skills are tracked and this option is off, no UI is presented for skills. A nice addition for those who want a more clean UI view.RecyclingBy request, I have made it so that recycling now grants a little construction xp. It is not a massive amount but should help you gain levels slightly faster if you have a lot of junk to recycle!The xp granted is based on the sell price of the item multiplied by the amount given multiplied by 4.RecipesIf you ever found yourself making an item and then deciding that you did not actually want it before it was finished being made, you would have noticed that if you cancelled it, you would have lost the items for the recipe. This should now be fixed and your items should return. If th...
Update v1.06Improvements:Fixed a soft-lock that occurred after completing all 9 planets. Added an option to continue the game in an alternative, lifeless universe, while retaining all other progress. A reward is given for doing so.Added a warp animation and a small congratulatory message upon continuing the game after populating the planets.Fixes:Slightly reworked magic stone icons in weapon descriptions: removed excess empty space after 3+ lines of stones, and the size of stones is adjusted to the size of the text lines
This one's all about achievements! ːnousagiːBug Fixes:Added a check when loading a game to ensure achievements that Steam may have missed are now correctly triggered.Fixed a bug that could prevent you from gaining all achievements related to Cooking.Updated the "All In" achievement description on Steam to match the in-game version.Corrected Kintsuba group to Fantasy.
Hey everyone! In today's update we've upgraded the Unity Engine version and fixed the "Oooo Shiny" achievement that wasn't unlocking. Changelog Changed Upgraded Unity Engine version Fixes Fixed an issue where the "Oooo Shiny" achievement wasn't unlocking after opening a Legendary Mystery Box. Community Thank you for playing MergeCrafter! Please join our welcoming Discord Community server and share all of your feedback and suggestions! Discord: https://discord.gg/RUtXetU Twitter: https://twitter.com/MergeCrafter Instagram: https://www.instagram.com/mergecrafter Facebook: https://www.facebook.com/mergecrafter
New: Summer Event replace Easter Event and last till mid October (it also have 2 event pack).
Hey everyone, The crashing issues are finally resolved, and other bugs too. I've also added a "Quality" setting, to save performance on lower end machines. - Fixed crashing when checkout full - Fixed "set price" popup on the bottom of screen, when set to 4k resolution - Fixed pallet type not resetting when empty - Fixed flying pallets when purchasing stuff with auto pallet turned on - Fixed visual glitches set 1 boxes - Fixed paying double for gender reveals - Fixed "autosave" in settings add translation - Fixed shrinking shell model when using a museumbox - Fixed some occlusion culling issues Thanks for being patient with me!
Bug fix: Fixed the storage screw freeze
Hello everyone, I'm happy to bring you this update, which includes some new features, fixes and improvements. This update took a bit longer than expected, mainly due to the work involved in migrating data structures from Blueprint (Unreal Engine's visual scripting system) to C++. This transition removes the dependency on Blueprint-based structures, which are often unstable and can lead to unintended behavior. Moving to C++ makes the project more robust, stable, and scalable for future updates. From now the updates are first released on the beta branch for a few days to evaluate stability and gather feedback. If no major issues are found, the update is then merged into the main build and becomes available to all players. Sandbox The new Sandbox Mode lets you enjoy the game with complete freedom, without any objectives or progression constraints. It’s designed for players who want to experiment, build, test, or simply have fun without limits. In this mode, all content is available from the start, including late-game areas like the docks. You can develop your factory, try out different setups, or explore all game mechanics without needing to complete any progression milestones. It’s the perfect way to experience Beer Factory at your own pace, stress-free and unrestricted. Linux native support Beer Factory is now available with a native Linux build, no more Proton required. Welcome, Linux brewers! How to have access to the update Go to your Steam Library Right-click on Beer Factory Select Properties Go to the Betas tab Choose the desired beta build from the dropdown menu Note: For now, the "linux" and "linux_beta" branches are identical, as Linux support was only introduced starting from version 0.9.1. More details here Patch note: Changes & Improvements Added a new Sandbox Mode. Added native Linux support. Temporarily disabled the custom layer logo. Removed the redundant "Storage" upgrade in the computer UI. Employees now step aside when the forklift horn is used. Empl...
This update brings noticeable changes to the in-game economy. The main addition is a significant increase in the drop rate of rare and common cards. In some cases, the chance has been increased by as much as 5 times. The time required for a new card to drop has also been halved. Additionally, the base prices in the shop have been slightly adjusted to compensate for the new drop rates. Increased drop rates for all cards (common, rare, unique and so on) Reduced time which is required for a card drop (5h -> 2.5h) Shop prices where updated
“等了九百七十二年,终于等到这一日……”乾坤倒转,日月重光!《壶中日月》已结束千年闭关(抢先体验),正式版破壶而出!【壶中世界,终得圆满】自抢先体验以来,承蒙千百道友点化(反馈)、渡劫(修BUG)、传道(安利),如今的《壶中日月》已脱胎换骨:宗门重建:从断壁残垣到琼楼玉宇,天工阁巧夺天工,聚灵台吞吐日月,天衍阵道演化周天,壶天赐福泽被众生,无间炼狱磨砺道心...一步一重天,终成洞天福地。真相揭晓:千年因果轮回现,炼器宗师的宿命、心魔之战的真相、赤璃器灵的前世今生...所有天机,今日大白。优化飞升:诸般业障(BUG)尽数镇压,修行之路如醍醐灌顶(流畅体验),纵是挂机清修,亦可证得无上大道!【道友之恩,壶灵铭记】“天道五十,遁去其一——而你们,正是那一线生机。”赤璃托我们向所有参与EA测试、在群内论道、的道友稽首致谢。是你们的每一句指导和反馈,让这方壶天从"芥子微尘"蜕变为"三千世界"。【正式版首发特惠】在《壶中日月》正式版上线时,游戏将开启两周九折优惠(7.23-8.6),购买仅需16.2元。正式版不加价!相比于半年前EA版本,游戏功能体验更加丰富完整,严重BUG都已解决。本作乃独立开发的首次尝试,以心血炼器,求广结仙缘!【何为《壶中日月》?】你意外穿越至乾坤日月壶,成为“史上最菜掌门”——灵脉被封、修为全无,却要带领三位弟子重建宗门。通过秘境探索、炼丹炼器、培养弟子渡劫飞升,逐步揭开壶中真相。“谁说掌门一定要会修仙?——赤璃”
In this update, we’ve once again addressed and optimized several key issues players care about. Details are as follows:FixesNow, tokens will not be moved into the fridge before completing the initial tutorial.Fixed an issue where volume would reset after turning off Do Not Disturb.Fixed an issue where recalling a downstairs pet via right-click in the inventory would not correctly decrement the downstairs pet count.OptimizationsMany players reported that placing too many pets on the desktop while having auto-feeding and cloud auto-production enabled would repeatedly trigger eating sounds, and when too many feeding animations run simultaneously, pets could get stuck. Therefore, you can now disable feeding animations from Settings! This is super helpful for long idle sessions!New ContentWhen it rains, two new small umbrellas will appear!
Fixes game startup error