🛠️General Improvements and Innovations: 🧠We rewrote the game engine from scratch; we no longer use any part of the AI-generated code that was initially used for prototyping during the proof of concept phase. 🐾We reworked the hitboxes of all animals. 😉We reduced the frequency of the blinking animations. 🚧We extended the fences to make the game area more visually clear. This also increases the chance of bouncing animals off the fences like in billiards, giving you more strategic options. 🔊 Audio and Music Updates: 🐷Added new sound effects for animal throwing and merging moments. 🐂A unique sound effect was added specifically for bull merging — and it’s a bit different than usual. 🎶We’ve added our own original game music. 📹If you’re creating content related to Cat and Farm Pals, you can freely use the game’s music without any licensing concerns. 🎮Gameplay Improvements: ⚡We improved the animal merging algorithm: merging now occurs based on the faster-moving animal. 🧽We removed all old braking system info texts that used to remain on animals. 🐞Bug Fixes: Fixed an authentication issue caused by Steam usernames.
Version 0.5.0: Redemption -Deadly Quests cost reduced by 50%. -Added a new version of Ashtar Catacombs. -The Heart of Darkness now reacts to the player's power. -Added new Quests. -IdleTale now has a Launcher! You can choose to launch the game through the Launcher or directly execute the game in Steam. -Added the Redemption system. -Added the first four Spirits. -Added new Glory Upgrades. -Added new Maps. -Added new Gains Upgrades. -Added new Upgrades. -Added new Dungeons. Bug fixes: -Fixed a bug where the player could attack (though with no effect) during the Ascension cutscene. -Fixed a bug where the developer was too slow releasing updates. Planned features for patch 0.5.1: -New Dungeons -Bloodboil Depths -Oni
Hey everyone! Row Divers will be launching on May 16th 2025! Experience a short, experimental incremental game about diving into dungeons in the form of rows, shooting enemies, collecting resources, and upgrading your bow to conquer the depths. Link to the store page: https://store.steampowered.com/app/2572300/Row_Divers/
• Changed the drop rate to every 2 hours with a maximum of 12 drops in 24 hours. • Changed the drop chance for Epic to 1 in 1 500 000. • Changed the drop chance for Legendary to 1 in 15 000 000. • Removed ALL previous Common Breads from the drop pool. • Removed ALL previous Uncommon Breads from the drop pool. • Removed ALL previous Rare Breads from the drop pool. • Removed the Easter Breads from the drop pool and item store. • Added 8 new Breads to the Common pool. • Added 5 new Breads to the Uncommon pool. • Added 3 new Breads to the Rare pool. • Replaced all in-game backgrounds with new ones. Join the Discord server to report bugs and make some suggestions. Keep on baking The Royal Bakery
调整ui
Wall HP now resets when resetting all skills as before. The change was made to try and allow for more experimentation, but I didn't fully consider how it would affect the pacing and game balance, in addition to allowing players to get stuck on certain walls. Sorry about that! Cheers, Adam
Time is Honey v1.4 Patch Notes Bug Fixes Fixed: Stickers placed at the bottom of your hive can now be moved properly! Improved: Holding the sell button while opening bee packs now takes less time! Fixed: The "Medieval Hive" was incorrectly labeled as "Medieval Pack" in the hives shop. Fixed: Two missing accessories have been restored! You can now get the Heart Cloud (from the Cute Accessory Pack) and the Egg Hat (from the Funny Accessory Pack) as intended. Changed: The "Open 10,000 Packs" achievement requirement has been reduced to 3,000 packs! Fixed: Opening presents from bees no longer gives more card packs than intended. Fixed: When opening a Present Bee Pack with more than 27 bees in your hive (out of 30 max), bees in the pack will no longer overwrite your existing bees. Thank you all so much for supporting the game!
Hey everyone! 👋 Thank you so much for all your support and companionship throughout this long journey. Today, we're excited to announce that Chill Town has officially left Early Access — and Version 1.0 is now available! 🏙️✨ This major release brings tons of improvements, changes, and a whole bunch of new content to explore and enjoy. Whether you're returning or just starting your adventure, there's never been a better time to visit Chill Town! 💸 Don't miss out! To celebrate the launch, the game is 25% off for the next 14 days starting today! 📝 A few notes about save files: If you're a returning player from Early Access, your save file is still compatible with Version 1.0. However, starting a new game is recommended for the safest experience, as it avoids any unforeseen issues. If you created a new save while trying out the early build of Version 1.0, you can continue playing without any problems. 📦 Additional info for our Kickstarter backers: The final rewards — including the album and artbook — will be sent out as soon as possible. Thank you so much for your patience and continued support! 🎮 If you're interested in other game genres, don't forget to check out and support a game from our friend below: https://store.steampowered.com/app/3324750/rnosleep_The_Night_Shift_at_Paradise_Valley_Pool/ https://store.steampowered.com/app/3681780/Tiny_Gunmon/ https://store.steampowered.com/app/2297570/Proxy_Adventure_Simulation_Room/ https://store.steampowered.com/app/2993820/Galaxy_Chronicle_The_Moon_King_Tale/ 🎮 Have fun and happy chilling! — The Chill Town Dev Team 💛
{STEAM_CLAN_IMAGE}/36375923/3d8ab90b9719d810bd67769f79918ed7f16b943d.png Play for Free in Browser New Dungeon: Volcano - New level 60 tier items New Dungeon: Thragmara the Womb - New level 60 tier weapons New Dungeon: Lord Confuzog - Gold & XP gain gear New Dungeon: Cold Path Conundrum - Speedrun dungeon with experience reward New Dungeon: The Last Princess - Collection quest with random level 60 weapon reward New Pacifism: Gold Mission - trade gold for experience New Pacifism: Skill Mission - trade lumber, crappie & rocks for experience New Pacifism: Gem Mission - trade precious jewels for experience Pit's Challenge now rewards 10 Pitcoin. (Was 6) Shop items now cost 2-5-10. (Was 2-3-9) Blood Crusader, Lava Thomp, Volcanic Snail & Molten Bones have been added to slaying. Normal Graystone Brute now rewards 50k XP orb (was 25k). Hell Graystone Brute now rewards 2M xp item. (was 500k) Nightmare Garystone Brute remains unchanged and is considered barely harder than normal. Slaying Draco Igneus rewards a 2-hour server wide +25% NPC Gold buff. {STEAM_CLAN_IMAGE}/36375923/dfaae799dd16060f6e4b6458c78b4587ca880f6f.png {STEAM_CLAN_IMAGE}/36375923/fa199f31ee727424dcd70e195d8d77eb6920e861.png {STEAM_CLAN_IMAGE}/36375923/ed2ce7c922a454e02a775c892b09387206946bdd.png {STEAM_CLAN_IMAGE}/36375923/261d2304b278ff36ae7df7b0be856ee5a0fca02c.png
Global Reminder: Blood War Event will be starting on May 16h 2025, 12.01 PM UTC and will end on May 20th 2025, 6.59 PM UTC. R107 power starting value and scaling increased. R120 power effect increased. R220 power now works starting from R220 as intended DG11 effect to White Breath is now merged into DG3. MK10 base decreased. MK12 artifact count, base decreased. Faceless bloodline base decreased, scaling increased. Makers Bloodline scaling decreased. FR/EL scaling decreased DWC5 base and scaling decreased. S590 scaling decreased. D11125 scaling decreased. E410 effect decreased. E5375 multiplicative effect, base decreased. Dwarven Perk 3 no longer increases artifact count. Dragon Perk 4 no longer affects Green Dragon's Breath, as intended. Green Dragon's Breath changed to logarithmic. Share Benefits values changed. A4 overall production bonus from Gems scaling decreased. Beard Hair Artifact now requires 2000 excavations as intended. Mythos artifact chances increased. Dragon unlock stages are now visible before their Reincarnation requirement, and clarify what you need to do to complete them. Legacy upgrades costs changed. Changed time requirements for E1425 and 305 Neutral researches. Expert Researcher, Astral Challenger, Prestige Challenger, For Science!, Uniformity, Beard Carpet upgrades are no longer available in A4. Djinn Unique Building req reduced.Lantern of Guidance, Oil Lamp and Spark of Life reworked. Now increase production based on mana regen, max mana and FCC respectively, with a higher bonus for their alignment of origin. Cost reduced.In A4, Vanilla upgrades costs decreased, Astral upgrades costs increased.
WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates to be active in order to trigger its effect. - Improved summon button details for Jester. BUG FIXES - Encantation spell descriptions now work properly, and correctly show which is active. - 'Infestation' skill description fixed. - Fixed bard skill description. - Fixed a couple of typos. Huge thanks to everyone who sent in feedback and let me know about bugs! It is massively appreciated. Speaking of my new game, why not wishlist it now! The Count of Monte Clicker Thank you for playing! -Adam
This update brings a few small but meaningful improvements to overall usability: 🧭 Improved UI navigation and clarity 🛠️ Adjusted button layout for a smoother user experience 💡 Minor visual tweaks and stability improvements Thanks for supporting the project, much more to come! -Kyle {STEAM_CLAN_IMAGE}/45293658/8b36d2deb79ceeec011ff3b6bbff7eb36578c7b0.png
Hello everyone! Hope everyone is good! It was few months since I have released version 2.1. I wasn't able to do much but there are still some new stuff and bug fixes. This is basically a hotfix for some annoying bugs that were reported. Bug Fixes Fixed error when no screens are selected in settings menu Fixed error when there are many pals selected and there is too much characters for Discord Rich Presence Fixed bug where Discord is always on (ignoring its settings value) Optimization Improved performance by caching resized images of Pals
Hello Raiders! We are proud to announce that Raid Auctus now has Steam Community Items! You can earn following Steam Community Items by playing the game: Trading Cards Badges Profile Backgrounds Emoticons Cheers Cosmic Whale Team
Hello Raider! It's now just over a month after the release of Raid Auctus. We read through alot of feedback and decided to present this patch for you! New Game Plus New Game Plus is a new feature of the game. After clearing the last raid, an option to start "New Game Plus" will appear ingame. Starting a new run, will reset all of your progress. bosses will have higher HP and prices are increased. New Game Plus can be repeated indefinitely! {STEAM_CLAN_IMAGE}/45439109/fcd6bb5486211848a94123e62b353210f9d4738b.png Knowledge Transfer Rework Knowledge transfer will no longer reset your current progression, but only consume EXP Every 100 points gained through the system, will grant 1% increased EXP and Gold gain Price per point has been reduced from 1.000.000 to 100.000 EXP The last few milestone rewards has been changed, since character levels won't reset Knowledge transfer damage / attack speed / critical damage is capped at 9.999.999 / 10.0 / 9999% Other changes Character unlock requirements have been adjusted Skillpoints prices have been adjusted Blacksmith prices have been adjusted Honing prices have been adjusted Damage gained from honing increased from 1 -> 2 Critical Damage gained from honing increased from 1 -> 2 While we can't meet all expectation, we hope this is something you will enjoy! Cheers Cosmic Whale Team
Hello, Catalysts! It's been a while, hasn't it? I hope everyone's been enjoying the game in its current state! Honestly, this silly lil' idle game did much better than I ever thought it would. Thanks! but that begs the question...what have I been up to in the meantime? What about the game? Will X bugs ever be fixed???? What has Lepioid LLC been doing? if the game hasn't been updated, what have I been doing? Well, recently, I got together with some cool friends and made another game: Dreams of Aether! It's a fun little microgame collection that was a blast to work on. Check it out here: https://store.steampowered.com/app/3463050/Dreams_of_Aether/ Once we got that all finished, I kinda had to take a break from gamedev, haha. It was kind of a marathon! But obviously I'd never stay away forever, so I'm looking to get back into the thick of it. Make some new things, update some old things, all that fun stuff. What about Settlemoon? I think Settlemoon's pretty...setttled at this point! It's got a good amount of content and it's MOSTLY smoothed out. (i'll get to that in a bit.) I do have a lot of stuff that I think could be changed about the weird idle-townbuilder formula, but I think that's something better saved for a sequel or spiritual successor. Believe me, there's a LOT of stuff behind the scenes that I wanna do with Settlemoon's world, still. Also, I have an Android port in the works! It's in a PRETTY good state but I'd still need to confirm everything on the port works and finalize everything on the storefront and legal end. When I think it's ready to release, I'll let you guys know! Bug fixes? I'm aware of some rare bugs that are pretty game-ruining! Unfortunately due to the rarity and how much of the game's effects take time to happen, it's really hard to reproduce anything. I'm still gonna take measures to fix them, though! Here's what I'm planning: Much more robust save backups Better file management (manual backups and file select) Failsafe for getting stuck o...
The Steam store page has been updated with new descriptions, screenshots, and a refreshed trailer. Drop rates for cat rarities (Common, Uncommon, Rare, Epic) are now clearly shown on the store page. The Kiwi cat is no longer available for purchase on Steam. The "Reset Game" button has been renamed to Game Reset for better clarity. The maximum clicks per second has been increased from 10 to 25, making your progress even snappier. A new question mark button has been added to the Inventory. Clicking it will open a popup menu showing the drop percentages for each cat rarity, along with images A brand-new pixel art-style font has been introduced to better match the game’s visual style and enhance the overall look and feel of the UI. minor bug fixes 💖 Thank you for supporting Cat! More updates and new cats are on the way—stay tuned! 🐾
1.修复时装会导致经验为0的问题 2.修复经验计算有一分钟更新延迟的问题
1.修复时装会导致经验为0的问题 2.修复经验计算有一分钟更新延迟的问题
- Replaced current drop pool with Season 7's drop pool - Current drop pool: Reika, Akiko, Akuma, Kagome, Kurayami - Added Season 7 case to Idling drop pool - Minor bug fixes
Added VSync setting to the menu. Added multithreading setting to the menu.
2025年5月10日 1. 优化了批量出售的代码结构,提高批量出售性能 2. 修复了灵植傀儡自动种植时种子数量不正确的Bug 3. 离线收益面板中对离线期间种子的统计,从只统计种子消耗改为统计种子消耗和获得,能够正确反馈种子变化情况 4. 大更新开发中,抽时间做了个优化,大更新目前还在重构项目结构中,非常感谢大家支持~ {STEAM_CLAN_IMAGE}/45112364/b8d08d2976a7f952458aca29c5d9cdaf50f18c75.png
Welcome to another issue of (the) New Gnorp Times, voted superior to The New York Times in a recently conducted survey (Sample size: 1; Margin of error: ±0%). The topic of today is The Ring, a new mechanic designed for the Epilogue Expansion. The Epilogue is an upcoming free expansion to (the) Gnorp Apologue in the form a new mode, which will include new talents, mechanics and a different ending. The Ring If you look above while playing the Epilogue, you will find a number of particles that compose a ring around the planet of the gnorps. {STEAM_CLAN_IMAGE}/44722791/edc8398ed330613d7c690bf76ee2c9e881b5747f.gif The ring is not precious. It is the worst. Not only does the ring reduce the amount of damage and collection the gnorps do through its oppressive presence—it is also hoarding talent points. Besides further beating up the rock, in Epilogue you also want to reduce the ring integrity in order to get those talent points, increase collection and damage, and ultimately win. It was the rock all along The ring is the rock's fault. In the base game, during compression events and prestiging, the rock reclaims shards that were ouput. In Epilogue, things are slightly different. {STEAM_CLAN_IMAGE}/44722791/230cf66e3ddfb753880df1d8e536888c4bdff322.gif When a compression event occurs in Epilogue, shards fly up and coalesce into more ring particles. This further reduces damage and collection, and makes it harder to collect talent points from the ring. This downside of compression is intended to allow for a little more strategy about when to compress, but is not meant to be very punishing. How do you destroy the ring? I'm not telling. Other news Before we get into the next section, which will be about optimizing the performance of the ring, I want to quickly mention a couple of things: I am not 100% happy with the beta patch. More work has to be done, but Epilogue feels right to prioritize right now. I've shifted the road map a bit. Gnorps in Space will be the next focus after ...
Your previously favorited fish will become unfavorited with this update as a result of some reworking of systems. Sorry for the inconvenience! It might start raining sometimes at certain locations… Bite times are decreased during this time! Added some new secret fish… Favorites tab now has its own inventory size, separate from the other fish tab A new upgrade for favorited fish inventory size has been added Fish Inventory Size upgrade’s max level is increased Max Bait Capacity upgrade’s max level is increased Decreased cost of travelling to locations Cost of various cosmetics has been decreased Game icon has been updated HD Font has been slightly adjusted Window position/size information is no longer saved/loaded on Steam Cloud Window will try to remain on-screen on game startup Adjusted some fish sprites Some small bug fixes Thanks for playing
The patch includes the following changes: Fixed pal disappearing bug. Changed autolaunch implementation.