https://clan.akamai.steamstatic.com/images/28825135/3ca3722edd6bea39b77dda2a7f533019c3740058.gif Hi everybody! ːPhhelperː I don't have a regular "devblog" but I wanted to share some news on what I am working on next and also some notes on the future. I just recently updated the store page for my next game "No Life" which will be a survival roguelite with zombies and will be a departure in terms of being a bit (lot) more gruesome than my other games.. (though the zombies are still quite cute in their own way). You will also be able to have a dog companion in the game! ːPdogː Keep in mind that what is shown so far is still very early and unfinished but I wanted to put the page up to be able to gather wishlists during the development. The final game will have many different zombie types, weapons and equipment and I plan to have an open playtest to gather feedback later before releasing a demo. Please consider wishlisting the game if it looks at all like something you might enjoy as it helps me a lot! https://store.steampowered.com/app/1256730/No_Life I also have several smaller unreleased games that I plan to dose out over time on Steam. I plan to release them for free. Instead of gathering dust it would be fun if people could actually play them ːPduckː They are mostly quite small in scope and I need to polish them up a bit and add Achievements for Steam but I hope to release the first one quite soon. Please follow my Steam Developer page if you want to be keept up to date on them as you will then automatically receive an email when they are released! https://store.steampowered.com/developer/varagtp I am also working in parallel on Animal Diner and after No Life and Animal Diner are done I plan to start on Plantera 3 ːPfishː That is all for now! ːPhelperː
We want to give a big thanks to everyone who has been collecting with us! Your support motivates us to keep improving the project! As a token of our gratitude, we’d like to gift you a sticker pack! Sincerely, The VHC Team!
Hello everyone, I hope you are doing well. Following the release and bugfix update 1.0.1 I've took a short break, energized myself again and now I'm back with more improvements, some fixes and even an easter egg. Let's jump right in. Improvements Improved layout when using Windows scale in display setttings. The game now supports 125%, 150%, 175%, 200% and 225% scaling besides the default 100%. Any lower/higher scaling values as well as custom scaling values are not supported. On some scaling values not all resolutions are available in the settings due to them not offering enough space for the interface. I've tried my best to not make interface elements smaller to fit in a higher scaling as this would negate the whole effect of scaling in the first place. Added explanation to the round timer input explaining that the timer is reset when a meaning is solved. The current version of the game is now shown in the top right corner. This change was implemented to make debugging of future issues easier for me by immediately being able to check if the player is using the latest version. Should you report a bug please include the version number, thank you. Fixes Translations for correct guesses and guesses taken in singleplayer mode are now pluralized. Should you encounter any issues during play please reach out to me and let me know. You can do so either via a comment here or by joining my Discord server. I'll keep an eye and try to provide fixes for reported issues as soon as possible. {STEAM_CLAN_IMAGE}/45197159/e465dd874fd60929aa606987c8cf65f4390bd529.jpg Can you find them all? Until next time, bmbchp
Hello, players! This update introduces a new season called "Cube", which not only brings a fresh collection but also introduces many changes to the achievement system. Here is the list of changes: Gameplay Improvements: New sticker collection (Cube). Removed seasonal achievements. Removed achievement evolution (temporarily). Removed medals from sticker album pages. New Features: Task system. New type of collectibles: Pins. We eagerly await your feedback to help make Collectibles! even better! Sincerely, The VHC Team!
Dear friends, From October 14th to 21st, during the Steam Next Fest, we will be bringing you the latest demo of Shattered Dimension. You'll finally get a glimpse of this mysterious puzzle game! Since our game is still in development, this demo includes part of the puzzles related to the first three character cards, but the actual gameplay and duration are just a small portion of the full version. Rest assured! Through the demo, you can see our design concepts and main gameplay. If you have any thoughts or suggestions about the game, please let us know! If you like it, please add the game to your wishlist! {STEAM_CLAN_IMAGE}/45194293/deea59b7c28b095ab39be7db4a61352a7ac46ec9.png Your feedback and support are our greatest motivations. Thank you for your continued support. We are committed to bringing you the best content and look forward to moving forward together with you. Cotton Game
Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.
- Added the ability to see non-purchasable Element Tree upgrades - Added an animated background in the Element Tree window - Buffed Lightning spec upgrade - Fixed a bug with exiting Challenges - Made daily Mission refresh time properly update when system time is changed - Various small changes/fixes
- Added accessibility option to 'Reduce Digging Camera Motion' - if enabled, the 'fast' digging transition will always be used, which minimizes camera motion (so you don't need layout mode enabled all the time now if you don't want to!) - Added 'Hold-To-Click Clicks Per Second' to click damage tooltip - Added 'Critical Click Chance' to click damage tooltip - Changed planet shop to show consumables at top of the shop if all upgrades have been purchased, for convenience (so don't have to scroll to the bottom all the time) - Changed label alignment of coins on HUD from left-aligned to right-aligned to match other HUD elements like fossils, diamonds, etc. - It's October, the month of GHOSTS and pumpkin spice lattes - a new code sure would be a spooky good time!
New Content: Worlds: A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an objective. Completing the objective will reward you with Crown currency. Crown System: A new shop with powerful options, including the ability to gain Valor without sacrificing and increasing the maximum level of various systems in the game. Champion: The maximum level for the Champion is now 60 (previously 50). A new skill for the Champion has been added, which unlocks at level 60. Balance Changes: Increased Valor gained at all levels, with higher scaling for later levels. The maximum hits before the Supernova hit multiplier stops increasing is now 20 (previously 10). The support node that grants a percentage of treasure chest gold now gives all the gold upon the chest’s death instead of per hit (improves performance significantly with treasure chests). Bounties now scale with your total damage dealt and total gold gained, instead of a flat percentage of monster health or gold dropped. Fixed a bug where some letters in different languages were replaced with squares. Various bug fixes and improvements.
- fixed leaderboards view during gameplay
The update 1.0.2 brings the following changes: - New schematic tool allows you to save your designs for later use; - New "Alternator-Starter" machine; - New "Dual-Starter" machine; - New "Split-Selector" machine; - More stats to the production window; - More upgrades to different machines; - You can now move the camera with the middle mouse button; Blueprint changes: - Adjusted resource requirements to craft "AI Robot Body"; Bug fixes: - Uncraftable resources appearing in the resource selection window; - Deleting a machine with its UI opened would crash the game; - Deleting machines while moving them would change the machine count and money when it shouldn't; - Leaving select-tool while moving machines would destroy them; - Translantions text were appearing in wrong places; - General stability fixes;
v0.4.15 - Fixed Steam achievement Ping-Pong incorrectly being completed - Fixed "Wealthy Bombs" mission to be correctly working in all locations v0.4.16 - Buffed Lightning-Ice dual upgrade - Organized settings into tabs - Added completed indicators for Necromancy and Skin shops - Added a setting for changing cursor size - Added a stat for dynamic multipliers - Added a stat for Big/Evil smash duration - Added a stat for Element earning multipliers - Added a confirmation for Big/Evil smashes with the relevant setting - Added a tooltip for Skins - Updated Buy-Max button to indicate when you can't buy - Updated minimum UI opacity to be smaller - Fixed some typos - Fixed a visual issue with shop items locked by Challenges - Various small fixes/changes v0.4.15 was a 7 days ago (2024-10-03) and didn't recieve it's own post since it was small. If you're interested in every patch note, along with the smaller details that aren't mentioned here, they're all in the Discord server
1. Remove weather effects from medium to low image quality to avoid FPS reduction 2. Boss's Home Map Optimization
We noticed a lot of feedback from people who played our game that they would like to see more idle and fish not die. We wanted to create a smaller version of that game using our existing assets, and the structure of the game changed a lot during development, so we diversified into two different games. Today we revealed the release schedule for the smaller game. https://store.steampowered.com/app/3197730/Under_the_blue_horizon__Aquarium/ Our new game - "Under the blue horizon - Aquarium" will be free for players who own "Under the blue horizon" We are currently exploring ways to apply that discount. We will also be updating Under the blue horizon with bug fixes before we release that content. Thank you for your patience. Thank you all for your continued support and enjoyment of our game.
帮助页面查询范围支持更大范围 现在当任务变动时会漂浮文字显示了 现在商品售价为0时不会再显示售价 现在任务提交页面默认选中跳过锁定道具 修复元婴背包内的道具被删除时可能会导致元婴消失的问题 修复种植多次收货作物会失效的问题 修复在特定情况下创建角色会导致游戏崩溃的问题 修复杀怪触发器会在失败时也触发的问题 修复在特定情况下战斗中鼠标放在技能图标无详细信息的问题 修复在特定情况下改变战斗单位队列会导致被动失效的问题 修复挑战无法获取宠物经验和功法经验的问题 修复宠物获取经验在宠物自身时无效的问题
Version 1.2.2 Patch Notes Made dialogue that has already been seen skippable Fixed a bug where buddy's mouth would move before speaking Set the title screen's credits link to view the credits roll after the game has been beaten Fixed a bug where the flower would not save a pink egg from cracking Miscellaneous bug fixes
·Optimized all Japanese texts, we would like to express our sincere thanks to the translator Lpakamos! Note: Since the email content is bound to the save file, the text of the email you have unlocked will not be updated until you reset the game.
Hey everyone! Today's a special day - five years ago, our very first release, A NIGHTMARE'S TRIP, arrived on Steam and itch.io, marking the world's debut of SKY HOUR WORKS and our PROJECT NATURA series. To everyone that's helped make these games happen, whatever it be the amazing friends that have helped with each project, or the small yet amazing fanbases for these games, thank you!!! The fact that these games have resonated with an audience at all means the world, and I'm proud of all of the work we've put into them. So I thought I'd like to do some special things for our fifth year anniversary - that's half a decade, and surely we've got some cool things coming up! Well, we do - so let's talk about them! HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL will be arriving on Steam in the near future! {STEAM_CLAN_IMAGE}/35842940/12f93109a434480a4548afc35c8ed82e105f0f51.png Our latest release in the PROJECT NATURA series, last year's HAOxSORA =THE SKY'S ABOUND=, is finally arriving on Steam as a standalone, fully upgraded version that includes new system changes, content, and polish. This'll be the definitive and final take on our ENDLESS RUNNER X GEAR-BASED RPG project, and mark an end of an era for SKY HOUR WORKS as we start to jump into larger, more ambitious projects. https://store.steampowered.com/app/3231250/HAOxSORA_THE_SKYS_ABOUND_RIDE_TO_OUR_FINAL/ You can wishlist it on Steam now, and we'll announce the final release date when we're ready to do so. It'll be priced at a cheap $3 USD, making it an accessible game to pick up (and is also representative of the final game's scope and bite-sized experience), but a full $10 USD version, titled "HAOxSORA =THE SKY'S ABOUND= RIDE TO OUR FINAL /ANNIVERSARY MIX/" will include the original version from Indiepocalypse #45, plus our usual swathe of digital bonuses for those who want to support our work. Ruky's soundtrack for the game will be released on Steam as a separate release as well. For those supporting us on Patreon, ...
https://clan.akamai.steamstatic.com/images/8132109/f500ee90dd51fdfc1137c356a294d2a121fe0da7.png When Haru discovers that his friend, Hiyori, was hiding a huge secret, he’s forced to say goodbye to her. Haru misses Hiyori, however, and he’s determined to see her again – even if he has to travel into the furthest recesses of space to do it. In doing so, Ena and Haru tumble into surprising complications, hindering the pair to fully enjoy their trip to visit Hiyori. Find out what those entail in Sakura Alien 3: https://store.steampowered.com/app/3022500/Sakura_Alien_3/ Missed out on the previous story? https://store.steampowered.com/bundle/28070/Sakura_Alien_Bundle/ https://store.steampowered.com/bundle/5189/Winged_Cloud_Bundle/
Major Fix -Fixed a bug where invisible upgrades could be accessed at the edge of the screen under certain resolutions. If your game is stuck in a crash loop after buying one of these, this should also now be fixed after applying the patch and you can continue that save. Minor Fixes -Fixed percentage display overlapping with other graphics in the main menu -Slightly lowered end game prices for the Clonetaculus
Patch Notes - Fixed an issue where the level of Pythagoras in Theory only increased by 1000 per second while using Memory of Formula. - The effects of Water Spiral have been significantly changed as follows: The automation of Line Number, which was previously a passive effect, is now a default feature. Two new passive effects have been added as replacements: 1. Attack Speed increases based on the progress of the Line Number gauge. This effect is active even when Line Number is not triggered. 2. Z-Reactor Capacity is increased. - Fixed an issue where the Discord link was broken. We apologize for the wait! With the implementation of Memory of Formula on Mobile, we are resuming updates for the PC version. Alongside the addition of new content, we are equally focused on fixing bugs, improving QoL (Quality of Life), and refreshing the UI. We appreciate your continued testing and support!
Challenge the underground dungeon! Uncover what lies at the end of the underground prison, destroy the endless thoughts of enemies, and reach the highest score!!
✨ SideQuest Hunters Has a New Look! 🎨 Hello, adventurers! 🏹 We’re excited to announce that SideQuest Hunters just got a major visual update! Our cover art, logo, and key visuals have all been revamped to better reflect the epic adventure that awaits you in the game. And it’s all thanks to the incredibly talented monkeybark, who has brought the world of SideQuest Hunters to life with her stunning illustrations. 💥⚔️ What’s New? We wanted the visuals to truly represent the fun, action-packed, and immersive experience that SideQuest Hunters offers. Here’s what’s changed: Brand New Cover Art: Featuring dynamic monster hunts and epic side quests. Updated Logo: Bold, adventurous, and perfectly fitting for a game where multitasking meets RPG. Revamped Key Visuals: Bringing the world of monster hunting to life with vibrant colors and detailed art. Check out the new art below! {STEAM_CLAN_IMAGE}/45193113/bfed012ef4a05d1c042c16bd588016868afe018b.png Add SideQuest Hunters to Your Wishlist! If you haven’t already, make sure to add SideQuest Hunters to your Steam Wishlist! By doing so, you’ll be the first to know about our release date, upcoming demo, and any future updates. 🚀 Follow Us for More Updates We’re also sharing sneak peeks, development news, and behind-the-scenes content on our social media platforms. Follow us to stay in the loop! 📲 Demo Coming Soon! We’re working hard on the finishing touches for a free demo of the game, which will be available for everyone soon. Make sure you’re wishlisted and following us on social media to know exactly when it drops! 🎮 Thank you all for your incredible support—we can’t wait for you to experience the updated look of SideQuest Hunters and, of course, the epic adventures we have in store! ⚔️
This should resolve the achievements not updated and correct with recent data now. (Will take 3min approx. of game time or exit through the in game exit button to update).
Version 1.2.1 Patch Notes Fixed various stability issues Fixed a bug where restarting after a game over would result in the same random seed being used Fixed a bug on the title screen that allowed you to select locked game modes Various minor bug fixes