1. Add the "vertical sync" function, you can choose to turn on/off the vertical sync in the setting interface; 2. Fix that the hero experience value becomes negative in some cases; 3. Fix that the tips may be stuck and does not disappear, in some cases; 4. Fix the display bug that may appear when the merchant opens the treasure chest;
Our team has finished with maintenance. Enjoy your game now! {STEAM_CLAN_IMAGE}/25281221/aa7db45bbe21605c86451963c32892144ce42ebf.png
懒人修仙传
2269 days ago
· LostXXX
版本更新至1.1.9 解决程序在非正常关闭时导致的坏档问题 在主存档损坏时,自动读取备份存档 解决地图掉落道具过多时描述会崩的问题 调整道具叠加数的样式 上一次使用过的配方会优先显示在第一条 加快了副本自动重战的速度 修复幻影步显示的几率与实际几率一致,实际效果未变 新增一些mod会需要的机制
{STEAM_CLAN_IMAGE}/30641648/f71c1c51a139b4cc6ad2bff80c6b142991f0ff8e.jpg Hey y'all, we just set up a Ghostbutter Steam Creator Page as well, if you're interested in following us on Steam. If you're on Discord, join our Discord Server and have a chat & some warm cocoa ːsteamhappyː Last but not least, why not join the Steam Community Group? ːsteammockingː See you around! ːsteammockingː
Dear friends. There are some difficulties with entering in to the game at the moment, we know about the problem. The game will be restored soon. We apologize for this inconvenience. {STEAM_CLAN_IMAGE}/25281221/dc2b9927e1c719e308a6c482b0e389a83ff1c30b.jpg
We are very happy to announce our upcoming game: Penko Park {STEAM_CLAN_IMAGE}/30641648/bb756d0bf4e9539df8f15e2f887b025ab99ae845.gif Penko Park is a game about exploring an abandoned wildlife park. Meet its mysterious inhabitants by taking photos and interacting with the world! Wishlist the game now on Steam!
We're proud to announce that Soda Dungeon 2 is now available for Steam (WIN+OSX) and mobile! We want to give a heartfelt thanks to all the users that have helped us during our testing phases, as well as those of you that have just been patiently waiting for news. We have a ton of updates planned for the game and will be looking to start on new content as soon as possible. Please leave us a review or comment with your thoughts on the game, we'd love to hear it! https://store.steampowered.com/app/946050/Soda_Dungeon_2/
"Boss Key" can now be used normally~
1.Fix bug :the refining value of the "Ring of the monarch" is abnormal; 2.Optimized the problem that the achievement cannot be unlocked in some cases;
《我来自江湖》是一款高自由度的开放世界武侠游戏,结合了角色扮演、模拟经营建造等多种元素,仅现有公开的demo就让玩家体验了数十小时以上!在游戏中,你需要扮演一个小势力的掌门,带领弟子在开放的江湖里自由探索,发展自己的势力,经营不同产业,在风云诡谲的江湖里生存下去。 https://store.steampowered.com/app/1058770/_/
Fruit/flower/leaf weight options: These options control the directions of flowers, fruits and leaves. Node size: Size of each node (segments of the branches and trunk). Recommended value is 1. Node aspect ratio: This value controls the length of the node. A bigger value can make the branches longer. Recommended value is 1. Max nodes: This value controls how "big" the tree can grow. Recommended value is between 8000 and 10000. Too small, the tree will grow old pretty fast, no new branches can grow unless you shear the old ones off. Too big, weaker computer will have trouble updating and you may exeprience lags. Curviness: Set this value to 0 will make all branches straight. Default value is 0.08. If you want a twisted tree, set it to a bigger value. Upwardness: All the branches has a tendency to grow upward, and this value tells the game how big the tendency should be. The default value is 0.35. Too big, the tree will grow straight upward. You can use a negative value to make the branches grow downward.
Hello! Guys, we got a new game here: https://store.steampowered.com/app/1328810/Shoot_Push_Repeat/ if you played Oik or Zup, then you will like it! If someone plays, then please: do not forget to leave an opinion in the review. Thank you all, kiss all tightly! : BEheart:
Optimized some text translations in the English version
There are more customization options in recent update. And you can share your customized tree as a seed via Steam Workshop, for other users to download. Customize pot: You need to upload 3 pictures, each for a different light condition, although they can be identical if you want. You can also adjust the area that grows grass, to fit the size of your pot. {STEAM_CLAN_IMAGE}/33423060/3fe1d175be4266938d9b309bab9495fc5c255c3b.png {STEAM_CLAN_IMAGE}/33423060/6910f88937b0a46f515ebc2e25ccc2053f8f88c9.png Customize tree: You can upload multiple pictures for either leaves, flowers, fruits or bark. For example, the leaves can have different angle or slightly different tone. Don't use anything bigger than 512x512, or they won't be displayed correctly. {STEAM_CLAN_IMAGE}/33423060/51b84170238f11b05735698e6b309bd6d18d1ca7.png {STEAM_CLAN_IMAGE}/33423060/dd96950062c83d43d63e1764bd9859840aaa0f56.png Share a tree: Click the green button on the upper left corner to open this panel. First of all, the tree must have custom images. Then, you need to wait until the tree has fruits. You also need to agree to the Steam Subscriber Agreement before your tree can be downloaded by other users. Please notice there's a delay before published items can be seen in game, but you can still edit them via steam client or web browser. {STEAM_CLAN_IMAGE}/33423060/7cfd897165fdcd7e3263971109bd0be82463b17d.png
Hey Heroes! Today we’re releasing a new update to Clicker Heroes that completely revamps the Clans system. Thanks to all of you that participated in the beta! New Raid System: We have revamped the entire clan tab with a new UI and a whole new raid system. The new raid system rewards two currencies: Rubies and Immortal Souls New Feature: Raid Progression -- Immortal Souls can be used to increase your level and thus, increase your damage per click against Immortals. -- While you'll start off gaining only small amounts of rubies, the stronger you grow, the more rubies you'll earn by defeating higher level Immortals. New Feature: Raid Classes. -- Raids now have you choose one of the three classes to do battle against Immortals: Rogue, Mage, or Priest -- Immortals are weak to a different one of the classes everyday so work with your raid to have all the types covered. New Feature: Bonus Fights. -- After completing an Immortal for the day, your clan has the option to buy an additional fight for rubies based on the level of the Immortal. -- The bonus fight allows you to gain even more Rubies and Immortal Souls per day. -- Only one member has to pay for the whole clan so work with your clan to spread the wealth. New Feature: Immortal Locking. -- Immortals in the new system are much tougher than before and some will require farming in order to beat. -- Clan Masters will be able to stop the automatic progression of Immortal fights so that they can stay on an Immortal they can beat and therefore continue to get rewards. New Feature: Check-In -- Not every Immortal will take your entire roster of ten to beat so as long as you show up for the day, even if the Immortal is dead, you can check-in for the rewards. Apart from those features, here are some other key differences compared to the old system: -- Only 3 Autoclickers are allowed in the fight at a time -- The fight timer is 16 seconds -- Only the best of your scores counts against the Immortal but you can pay 10 rubies to try...
Good news for all fans of the Oik series: a demo version of the new Oik 3D is already available. Download it and play now! https://store.steampowered.com/app/1293670/Oik_3D/ On the main game page, click the "Download Demo" button. Have a nice game!
As we approach final testing and the launch of Soda Dungeon 2, we thought it would be a good idea to cross-post these updates to the Soda Dungeon 1 page to make sure we don't miss anyone! I often receive messages asking when we plan to update the original game and many are surprised to learn that a sequel is on the way. You can wishlist it right now! https://store.steampowered.com/app/946050/Soda_Dungeon_2/ Our goal has always been to maintain the feel of what made Soda Dungeon 1 enjoyable while adding to it and improving on it in any way possible. AKA "If it ain't broke, don't fix it." While this has been a guiding principle of ours, it also doesn't mean we wanted to copy Soda Dungeon 1 verbatim. We've talked before about brand new features and mechanics for the game like crafting, quests, and custom battle commands (Soda Script). But I also wanted to cover some of the smaller changes we've made to the mechanics moving forward into part 2. You can hire six team members There was always room for six, why not let players make use of it? There is now a separate "Status Resist" stat In SD1 you either had protection from status effects, or you didn't. Now there is a percentage chance depending what class you're using and what items you have equipped. We still have unique items to outright prevent certain effects on your character, but you can no longer "prevent all negative effects" like you could in SD1. There is now a "Speed" stat Some enemies can slow down your team's turn order, and some also have natural speed boosts that let them attack before you (or even twice in a row!). We tried not to get carried away here, because manipulation of the speed stat can result in wildly different outcomes at different dungeon levels. There are no more "one use per battle" items In SD1 special items (such as the heal stone) could be used once per battle, per character. This didn't seem incredibly intuitive, so now all abilities that your character has (whether granted innately or ...
New UI / Icons A much needed reskin and UI system will be available with this content update. This brings a fresh new look to the game, The UI will allow for a less cluttered screen! In addition to the new UI layout, we have added new Icons and sprites for Pickaxes, Ores & User Icons. They go for a more pixelated look done by Luic. https://i.ibb.co/RY8PDsm/compare.png Research 1.0 The new research system is meant to be more "involved". Unlock research by upgrading the research center, Instead of spending money for researches you now spend a new currency called "RP" (Research Points). This can be obtained by purchasing scientist for RP (You are given 1 to start with) the more scientists you get the more RP you will gain per 30 seconds. Right now there are not many types of research but that will change as we add more weekly! Adventure 1.0 The new adventure systems allow players to take their army along a storyline type of adventure, The further you get the harder it will be. Adventures will allow you to find new content and secrets. Right now it is minimal but eventually, we will add events, Weekly, and daily adventures.
Hi everyone! Brewer was included in the list Top Steam Game Deals To Purchase in April 2020 (authorship of Mia Ella), published on the site gameskeys.net. https://gameskeys.net/top-steam-game-deals-to-purchase-in-april-2020/
pssst... hey you, yeah you. We've been cooking up something we think you might like, Announcing Kaiju Fishing! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33072170/1b3fb0df7d3f580f8d49507662d7ec54d252412c.jpg If fishing for giant monsters sounds like fun, and honestly how could it not, Wishlist now! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33072170/08bb5b57d1d74e1f05b637fd0dd3e540a5a9097f.gif We'll be mailing out Devblogs and recruiting playtesters from our Mailing list, and our Discord. We hope you'll join us as we bring the world of Kaiju Fishing to life. As always, thanks for playing! Jeff and the Mutant Studios Dev Team
Previously, when you booted up the game, you'd be greeted with a black screen for a few seconds as the game calculated your offline rewards. Now, the game will show a % indicating how far along the processing is. This should hopefully improve stability as well, as the game application itself is no longer unresponsive (from the operating system's perspective) during that calculation time. I suspect that this is what was causing many of the crashes that some players were experiencing when the game was starting up. The change also affects the importer, so your game shouldn't soft-freeze while importing save exports anymore, either.
Just a small patch fixing some little problems
- Added some optimizations to the game. - The card-buying animation should be instant now. - Realms in general should run a little faster, especially the ones that were getting laggy (Plains of War). - Removed the estimated launch date of the Cityscape expansion due to delays. Still on the way eventually. Mod support is in an early state of development as well, but it's too early to announce anything yet.
UPDATE #16 v1.2.1 -Added Spring 50% off Sale -Gave Everyone 2000 Philosopher Stones. We know a lot of people are bored stuck at home, so we wanted to give out some philo stones to help you have a little fun. -Added Tier 4 liquid gold.
Hi Folks, are you ready for the NEW Ultimate Idle Racing GO update? It's OUT NOW! 1. Discover new in-game animations and UI changes. 2. Have fun with totally new daily challenges with extra rewards for each completed task and for completing several tasks in a row as well as for completing a minimum of 4 tasks daily for 5 days a week. 3, Enjoy the game completing weekly challenges, 4. Collect 3 new Mythical rare cards to level up to 10 levels. 5. Get most of CPU which affects the number of prizes you can win in tournaments - at the maximum level the player receives: 5 more blueprints for the garage, 4 times more coin and diamond collector, 10 cash cases. 6. Make sure you upgrade the Transmission which has an influence on the player's performance multiplier during the taping. The maximum level doubles the tap multipliers. 7. Discover the KERS which affects the maximum speed of evading opponents. After reaching the maximum level, the player can evade opponents twice as fast Try to collect some of the 15 sets of cards folded from all cards falling out of the afterburner packs. – Set to increase the performance of the player's car - it can be improved indefinitely – Set to raise player's earnings in offline mode - also improved indefinitely – Set to increase earnings for defeating opponents - endless upgrade level – Set reducing the cost of car parts - up to level 20 which translates to 50% of the price of the part – Set that reduces the purchase price and upgrade of skills - also to a maximum of 20 levels at which the discount is 50% – Set increasing the ascendant currency multiplier - a maximum of 20 levels, a maximum of 200% more ascending currency – Set that increases the chance of a van with extra money appearing - 25 levels for 50% more chance – Set that increases the money multiplier for defeating a van with extra money - it can be improved indefinitely – Set that increases the time to defeat the boss - improved indefinitely – Set reducing the cooldown of all acti...