Game Updates

Patch notes and dev posts · 14,227 Steam updates
Paper2Galgame
Paper2Galgame
24 days ago · TamikiP

September 7 Update

September 7 Update Hi everyone! This Steam update brings a redesigned companion page, Ruka's Lofi study room, and local and online video imports. We've also replaced the old usage-count display with points, refreshed settings and onboarding, and continued improving explanations and multiplayer. A new companion page Companions now have a dedicated showcase with a starry backdrop, rising particles, and floor reflections. Choose a background color theme and save it locally for each character. Search the roster, sort by name or recent updates, and switch characters with the mouse wheel, horizontal dragging, or arrow keys. Card colors distinguish official, Workshop, and locally created characters. Rotate 3D characters and use the wheel to move the camera closer. Skins, expressions/actions, and voice tabs have their own close-up views, while illustrated characters gain a perspective-tilt effect. Model preloading, clipping, and reflections have also been adjusted. Browse profiles, skins, expressions/actions, voice previews, and CGs in separate tabs. Click a CG for a full-screen preview. Character creation and editing now use this page instead of the old form. Workshop controls bring together item pages, publishing, and updates. Borrowed characters can be cloned into local copies, and published characters cannot be updated again without new changes. Permanently deleting a local character requires an additional confirmation. Ruka's Lofi study room Select the new study-room mode, then click Start to enter. Its background animation and music are stored locally, so these assets do not need to load online. A collapsible playlist gives all 50 tracks names and lets you select, play, or pause a track directly. A Pomodoro timer lets you customize focus and break durations and remembers them locally. Sound and visual reminders mark the end of a session; duration settings open in a small separate dialog. Import documents or videos The start screen is now a dedicated full-screen page w...
Sill Cats
Sill Cats
24 days ago · SQOOL Kato

Update for September 7, 2026

The following adjustments have been madeFixed an issue where the cats would disappear right after startup on some systemsFixed an issue where the cats would sometimes not appear after waking from sleepAdded the ability to erase all settings and records and then exitAdjusted the wording around the notices in the settings screen
Aim Clicker
Aim Clicker
24 days ago · 4Tins Studios

Progression, Crosshair & New Player Experience Update

This update focuses on making the beginning of Aim Clicker smoother, giving players more control over their aim setup, and making long-term progression easier to understand. Smoother New Player Progression The beginning of the game has been reworked around a clearer series of Getting Started quests. New players are now gradually introduced to the core systems instead of being shown everything at once. Hit your first targets Buy your first Upgrade Start building your Upgrade Tree Complete your first Challenge Open your first Case Visit Case Collections Deposit your first skin Each objective provides early-game rewards and a direct GO TO shortcut to the relevant system. The early Cash and XP progression has also been adjusted, making the first upgrades and unlocks feel smoother while keeping the long-term grind intact. Your current tutorial objective is now displayed directly in the sidebar together with its progress, so it is much easier to understand what to do next. Full Crosshair Settings Your gameplay crosshair is no longer tied to the crosshair items you own. A dedicated Crosshair Settings menu has been added, allowing you to customize your actual aiming reticle independently from your cosmetic collection. You can customize: Crosshair Style Size Gap Thickness Alpha Center Dot Outline Available crosshair styles now include: T Dot Square Classic Hollow Circle Your settings are saved between sessions. Crosshair items still remain part of collecting, progression and profile customization, but you are now free to use the aiming setup that feels best for you. Improved Case Collections Case Collections now explain the deposit system much more clearly. Opening a skin and permanently adding it to a Collection are now clearly separated actions. When depositing a skin: Click the skin to select it Review the selected skin and deposit warning Press DEPOSIT to confirm Depositing permanently consumes one unlocked copy. The game now clearly warns you before the item is removed ...
BreakEven - Idle
BreakEven - Idle
24 days ago · NKnives

BreakEven - Idle Patch 0.1.8

Patch Notes v0.1.8 · The Forge learns its trade Dear Adventurers, Smithing is a craft with rules now, Power is a real fight instead of a formula, and eight Challenges wait behind the new Hub. Your save upgrades itself; read the notice at the end. New Content Power is a tower fight. Your Power comes from a real simulated fight against the Darkness Gravemaw on a tower that gets tougher each floor, no potions. The number changes for everyone. The Hub. The Quest Board button opens a hub with four doors: Quests, Hunts, Challenges and Familiars. Eight Challenges. Each one starts a fresh hero of your class in a hidden slot with one rule that changes the whole run: The Mirror, The Pilgrim, One Life, Own Forge, The Night, Dark Birth, The Pact, The Countdown. Your real hero waits untouched. Each pays a title and a small permanent gift. The Blacksmith forges your pickaxes. Pickaxes are no longer items. After 'Prove Your Steel' he runs four quests, Bronze to Meteorite: bring ore, gold and Marks, and the tier unlocks for good with a fixed Mining Speed. The Smithing Hammer is gone; its job is now a rule of the tier. Schematics can be commissioned. Every learned schematic has its own category on the Contract card, Masterwork included. The Mage can Vent. Miasma has a second path next to Blast: Vent releases part of the charge and burns the stacks it releases, so the rest keeps building. Reworked class nodes. New or ported effects across all four trees, from the Knight's Colossus rank 2 and Deathless, to the Necromancer's Deathmarch and a second power for the Ancient, to the Archer's Hunter's Resolve, Hamstring and Windrunner. Hover a node; every one says what it does. Auto-Descent: Repeat and Climb. Climb starts at tier 1 and climbs until defeat, then restarts; rewards stay. The vault card names every floor's foe with its resists. The Glassworks and the Athanor work while you are away. In steps, and the Welcome Back card reports it. Theorycraft: Exalt in the editor. And a Unique fr...
Operation: Outbreak Idle
Operation: Outbreak Idle
25 days ago · DeadLogics

🧟 FREE UPDATES - Operation Outbreak Idle Future Roadmap

🧟 FREE UPDATES - Operation Outbreak Idle Future Roadmap The outbreak is only getting started. 🧟‍♂️ Thank you to everyone who has played Operation Outbreak Idle, shared feedback, reported bugs, and supported the game since launch! 🛠️ Phase 1 - Month 1Our first priority is polishing the current experience:• Bug fixes • Steam Cloud Save • Game balancing • Performance improvements • Arena camera zoom in/out • Controller support🧟 Phase 2 - Month 2Then we’re looking at expanding the outbreak:• More maps • More skill nodes • More evolved weapons • More chaotic zombies • Optimized 3D models • Improved visual quality for low-end devices • Planning for Android / iOS / Linux releasesThese updates will be free for everyone who owns the game.The roadmap may evolve based on game performance, player feedback, and development priorities, so some plans may change as development continues.If you’re enjoying the game, leaving a Steam review really helps us and lets us know what you’d like to see next. ❤️The outbreak isn't slowing down. More chaos is coming.🧟 Operation Outbreak Idle Survive. Upgrade. Evolve. Repeat.
Glint Grade
Glint Grade
25 days ago · tjslurch

v1.1 Patch Notes

The factory size now permanently increases from 48x48 to 60x60 when you reach Grade 2! Added four new prestige items unlockable at grade 100+, including a new ore type. You can now press F1 to toggle the visibility of the UI. Switchable conveyors and ore gates now maintain their state between saved layouts and save files. New Steam achievement for refining shiny solone ore. Added new information icons within the prestige menus, providing easier access to the tutorials. General bug fixes and rebalancing, including adjustments to the prestige item pools.
Legacy of the Ark: Beneath the Broken Sky
Legacy of the Ark: Beneath the Broken Sky
25 days ago · KamelKisser

1.0.5 - It keeps running now

1.0.5 - It keeps running now Two changes from your playtest feedback. THE GAME NO LONGER STOPS WHEN YOU CLICK AWAY Until now, clicking on another window froze everything - gathering, expeditions, research, the settlement - and that time was gone. It was not given back as offline progress when you came back. For an idle game that was exactly backwards. The game now keeps running in the background, so you can leave it going behind whatever else you are doing. EXPEDITIONS ARE HALF AS LONG The four trip lengths are now 30 seconds, 7.5 minutes, 30 minutes and 3 hours - down from 1 minute, 15 minutes, 1 hour and 6 hours. You told us the long trips left you sitting with nothing to do. To be clear about what this does and does not change: a trip brings home an amount based on how long it was, so a half-length trip brings home half as much. Your resources per hour of expedition time are exactly what they were. Survivors found on expeditions and new areas to settle are still paced off your total expedition time, so they arrive at the same point on the clock as before - the longest trip now takes two runs instead of one to turn up a survivor, over the same six hours. What you get is twice as many trips and twice as many chances to change your crew.
KOTAMON: My Sis Found A Super-Rare Card In Her Cereal Box, So I Became A Garbage Man To Find The Entire Collection And Earn $1,000,000

CRASH AND INFINITE LOADING FIX

Great news, kittens! We've finally figured out why many players weren't able to launch the game, and we've also found the reason why other players were having broken saves and the game going into an endless loading loop. Our beta testing showed that the update worked for most people and didn't introduce any new issues, so we're releasing it to the public.An important clarification: this doesn't solve the issue of conflicts between the game and third-party apps like RivaTuner. In this case, the easiest way is still to disable them.PS: Regarding auto-gluing cards, cleaning upgrades, and other things, we're reading all the comments, reviews, and feedback, and plan to add them in the upcoming major content update, along with new cards (including fan-made ones!) and a ton of new stuff! The update will be completely free, but it's a really cool one. And if Steam-chan allows it, we'll even try to give you a discount!Thank you all for playing, patiently waiting for updates, and providing positive feedback :) We're working hard to make the game better as best as we can!
Legacy of the Ark: Beneath the Broken Sky
Legacy of the Ark: Beneath the Broken Sky
25 days ago · KamelKisser

1.0.4 - Store fixes

1.0.4 - Store fixesThis update fixes several problems with in-game Store purchases. If you buy anything from the Store, please update before your next purchase.PURCHASES NOW WAIT FOR THE STEAM CHECKOUT TO FINISHPressing Buy could hand over the item immediately, before the Steam checkout had actually been completed. Purchases now wait for Steam to confirm your payment, and the Store shows"Complete the purchase in Steam..." while Steam's checkout window is open.TIME WARP COULD BE LOST IF A PURCHASE WAS INTERRUPTEDIf the game was closed, or crashed, while a Time Warp purchase was still going through, it could be used up without ever being applied. Time Warps are now redeemed directly from your Steam inventory, so an interrupted purchase is granted the next time you launch the game.THE STORE COULD STOP WORKING FOR THE REST OF A SESSIONIf Steam declined to open the checkout window at all - no connection, or the Store brieflyunavailable - every later purchase in that session failed instantly without opening checkout.The Store now recovers from this and lets you try again.ALSO IN THIS BUILD- A purchase left sitting open in the Steam overlay no longer ties up the Store indefinitely.- Your purchases are re-checked against your Steam inventory after every attempt, so a purchase the game didn't see confirmed is picked up automatically rather than lost.Thank you to everyone who reported this.
Stone Simulator – Just Be a Rock
Stone Simulator – Just Be a Rock
25 days ago · STFGames

From Rocks to Dreams — Introducing SOMNIUS!

MEET SOMNIUS — OUR NEXT WEIRD ADVENTUREHey, rocks! After working on Stone Simulator – Just Be a Rock, we decided to make something a little less peaceful.We’ve just announced SOMNIUS — coming to Steam on September 22, 2026! You’ve mastered standing still. Now try keeping a dream from falling apart. GET YOUR FRIENDS. ENTER THE DREAM.SOMNIUS is a chaotic co-op extraction game for up to 6 players. Dive into collapsing dreams, turn anything into ammo, feed the portal to buy more time, and save the Dreamer before the dream burns away. Work together. Improvise. Accidentally launch the furniture your friend was trying to grab. Things will probably go wrong. Every run brings a new collection of rooms, enemies and ridiculous situations. You can help your friends save the dream. Or make everything significantly worse. FROM ROCKS TO DREAMS — THANK YOU ❤️Thank you for being part of Stone Simulator and supporting our strange little corner of gaming. We’re excited to share what we’ve been working on next.If you’ve enjoyed being a rock with us, we’d love for you to check out SOMNIUS. Watch the announcement trailer on our Steam page, send it to your friends, and see what you’ll be getting yourselves into. Wishlist SOMNIUS to get notified when it launches on September 22!
Wuwei Cultivation
Wuwei Cultivation
25 days ago · 玻璃猫

《无为修仙传》1.1.7版本更新日志

1. 优化轮回流程:确认轮回后增加渐黑转场;进入下一世后停留在轮回页面,方便立即分配轮回点。 2. 调整《枯木回春诀》:满级战斗胜利后恢复40%最大气血,技能文案与实际效果保持一致。 3. 调整无尽海渊前20层:敌人将从炼虚期及以下区域的普通敌人中随机出现。 4. 扩充帮助中的“系统说明”:新增战斗、杂学、轮回、无尽海渊和宗门系统的详细规则与计算公式,并优化排版。 5. 无尽海渊第10000层新增隐藏首领“海渊古魔”,同步加入敌人图鉴并使用专属素材。 6. 通关第10000层后,若勾选“自动进入下一层”,将继续反复挑战第10000层;首次通关奖励不会重复获得。
Burnout
Burnout
25 days ago · TotalWar

v0.5.1.19 - Auto Issue Reporter

Hi everyone!With this update, I’ve enabled automatic reporting of game files whenever a problem is detected, so I can address issues more quickly.I’ve also added a new page in the settings that lets you manually send a report if you notice anything strange, or if you simply want to share a feedback: suggestions, opinions, or comments!Have a great weekend!
Bomb Vehicle Idle Clicker
Bomb Vehicle Idle Clicker
25 days ago · rimmindgame

Regular Update Patch

AddedNew tradable item: Doomsday Driving School Sticker A sticker from the Doomsday Driving School that decorates your game interface and increases vehicle EXP gained.FixedCyber Pet Little Witch's auto-equip skill now correctly applies to repair devices.AdjustmentsMegoliath Armed Reclamation Vehicle (MARV) Configuration Panel — Strategic Supply ModuleEmpty slots in Strategic Supply have been replaced with buttons, and a "+" element has been added.Added a semi-transparent black overlay to the right-side equipment bar to prevent players from clicking equipment at incorrect times.
World of Eggs: Idle Adventures
World of Eggs: Idle Adventures
25 days ago · SQRT Games

Changes to the In-Game Currency Withdrawal System

Changes to the In-Game Currency Withdrawal SystemThe new withdrawal system introduces two additional rules:Withdrawing in-game currency requires an active Runepass subscription.After withdrawal, the currency is subject to a seven-day restriction on transfers and trading on Steam.These changes are already in effect.Why did we make this decision?World of Eggs is being developed first and foremost as a game. The economy, trading, and interaction between players are important parts of the gameplay, but they should not turn the game into a platform for uncontrolled money-making, speculation, and the withdrawal of valuables.We are not against fair trading or making a profit within the game's economy: these are intended parts of the game. The restrictions target users who view the game solely as a way to extract real-world value and use bots, additional accounts, concealed links between accounts, bulk transfers, market manipulation, or other violations to do so.This kind of activity harms regular players:it increases the amount of currency withdrawn from the game's economy;it creates artificial price fluctuations;it allows certain groups to influence the market;it reduces the value of fair players' resources and achievements;it turns game mechanics into tools for speculation.Our goal is to keep the economy part of the game and prevent it from becoming an uncontrolled marketplace.Why do withdrawals require an active subscription?Server maintenance, game development, customer support, and combating violations all require ongoing resources.If a user regularly takes valuables out of the game that can be sold through Steam, we believe it is fair for them to also support the game through an active subscription.This requirement also raises the cost of creating temporary accounts used solely for mass farming and currency withdrawals. It does not interfere with normal gameplay, in-game trading, or progression without a subscription: the restriction applies only to withdrawing curre...
Idle Guy: Life Simulator games
Idle Guy: Life Simulator games
25 days ago · Heatherglade Publishing

🔥 Hotfix Update

Thanks for all your feedback! We’ve been closely following your reports and have released a major pack of fixes and improvements based on the issues you’ve shared with us. 🐞 Fixed a large number of reported bugs 🛠️ Improved and polished various game mechanics 🎮 Fixed several gameplay and UI issues ⚡ Improved performance and overall stability ✨ Added lots of smaller fixes and improvements throughout the game Thank you for helping us make the game better! Keep sharing your feedback and reporting any issues you encounter. ❤️
Cultivation Idle
Cultivation Idle
25 days ago · oldfish

v1.5.1

1. Improved English localization 2. Adjusted shop purchase limits 3. Optimized centering for the offline rewards popup 4. Fixed sect auto-gifting continuing while the game is paused 5. Improved right-click menu target switching in the inventory 6. Optimized the cooking decomposition list layout
Next Reign: Kingdom
Next Reign: Kingdom
25 days ago · Matt

Hotfix v1.0.5 - Linux Crash Issues

Greetings fellow rulers! Due to the amazing help of one of our players - felix.rostrum - we were finally able to consistently reproduce a crash issue exclusive to Linux! Huge shoutout to them! When scrolling through lists using the mouse wheel at high speeds, sometimes the tooltip ended up displaying under the mouse. At times, when the mouse was hovering over the resource then, it would create an engine bug that leads to a crash without any additional info in the logs. Thankfully, we were able to find a solution which made this crash not appear even after recreating the same situation several times! As such, Linux players should finally experience no crashes anymore when scrolling through lists. Thanks again for the help! We hope you can continue to enjoy the game a bit more now :)
Meow My Crop!
Meow My Crop!
25 days ago · 白粥

🌾 Don’t forget to eat well!

Keep growing those crops, but don’t forget to keep yourself well-fed too! 🐱🎁 Redeem Code: haohaoeatrice⏰ Available: Sep 6, 4:00 PM – Sep 13, 4:00 PM📌 Note:Please make sure Meow My Crop is updated to the latest version before claiming your reward.Missed it this time? Don’t worry — limited-time event outfits may return in the future!
Snt Plan
Snt Plan
25 days ago · Sn兔子

V0.063 Update Announcement

Corrected the alchemy affinity of Marble, Inkstone Ore, Stone and Basic Stone from Metal to Earth. Corrected the alchemy affinity of Plant Fiber from Fire to Wood. Corrected the alchemy affinity of Clay from Wood to Earth. Corrected the alchemy affinity of Leather, Beast Fur, Wolf Pelt, Bear Pelt and Wool from Metal to Fire. Corrected the alchemy affinity of Ink from Water to Earth. Food combat bonuses now use configured chances: Physical Lifesteal and Magic Lifesteal, 5.5% each; Physical Attack, Magic Attack, Physical Critical Chance, Magic Critical Chance, Physical Critical Damage and Magic Critical Damage, 6% each; Max HP, Max MP, Physical Armor, Magic Armor, Block Chance and Block Damage Reduction, 8% each; Luck, 5%. Receiving the same food bonus again now preserves its single-serving strength and adds 5 minutes to its remaining duration. For example, Physical Attack +2 with 3 minutes left remains +2 with 8 minutes left after receiving it again. Each serving rolls independently, with the same rules for bulk and separate uses. Matching bonuses from Boiled Eggs and Roasted Pork extend the same duration; different bonuses remain active on their own timers. Unified skill-book learning and skill upgrades, fixed learning failures in some inventory states and duplicate displayed deductions, and improved retries and state synchronization. Town specialty gathering now uses current membership permissions and quotas. Existing jobs stop granting rewards after permission is revoked or the member leaves or is removed. Changing specialty allocation releases previous reservations and preserves cumulative extraction, keeping capacity previews consistent with execution. Level 1 Quality Matrices can be installed in quality recycler plugin slots. Common through Legendary matrices provide 2%, 2.5%, 3%, 3.5% and 4% first-upgrade chance respectively; an empty machine has 0%. Matrices are removable and reusable, and changes apply to the next recycling job. Successfully returning a Comm...
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