Game Updates

Patch notes and dev posts · 21,011 Steam updates
Shields of Loyalty
Shields of Loyalty
20 days ago · MajesticBlue

Lore Piece #17: No Way Back

The air shimmered with the corruption of the Void. We stood before the gateway—an open wound in reality, pulsing with dark energy. The Undead guarded the three massive crystals surrounding it, their light feeding the infernal portal like beating hearts. Each step closer drained our strength. The ground trembled as if the world itself resisted our approach. Yet we pressed on—one by one, the crystals would fall, and so too would the Undead’s plans. Steel clashed against bone, and spells ignited the night. The shriek of shattering crystal echoed like thunder through the abyss. But as the final one broke, a face appeared within the fragments—an old man’s, fractured into a thousand reflections. His words reached us like a whisper carried by the void:“Save Vharthos… before it’s too late…”Was this a warning—or a lure into the Undead’s next trap? Either way, our path was set. The portal behind us collapsed in a blinding flash. There was truly no way back. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Rising Army
Rising Army
20 days ago · all.insane

New Game Languages!

Greetings Commanders!To thank our Japanese, Chinese, and Vietnamese friends who are supporting us, we’ve decided to try to make the game more accessible for you! Since we’re a small team, we’ve used AI to help with localization into your languages. We know it won’t be perfect, but we hope it will allow you to enjoy the game more! If you have any suggestions or corrections, we have a Discord server where you can join and report them :) To mark the occasion, we’ve also decided to add some new traditional weapons!指揮官の皆様へいつも応援してくださっている日本、中国、そしてベトナムのプレイヤーの皆様に感謝を込めて、より多くの方に本作を楽しんでいただけるよう、アクセシビリティの向上を決定いたしました!私たちは少人数のチームであるため、今回の各言語へのローカライズにはAIの力を借りています。完璧な翻訳ではないかもしれませんが、これにより皆様がより一層ゲームを楽しめるようになることを願っています。もし翻訳の改善案や修正点がありましたら、公式Discordサーバーにてぜひご報告ください。皆様のご参加とフィードバックをお待ちしております! :)「この機会を記念して、新たにいくつかの伝統的な武器を追加することにいたしました!」各位指挥官,你们好!为了感谢一直以来支持我们的中国、日本和越南朋友,我们决定努力提升游戏的本地化支持,让大家能更轻松地体验游戏!由于我们只是一个小团队,我们使用了 AI 来协助完成这些语言的本地化工作。我们深知目前的翻译可能并不完美,但希望这能帮助大家更好地享受游戏乐趣!如果你有任何建议或修正意见,欢迎加入我们的 Discord 服务器并向我们反馈 :)“为了纪念这一时刻,我们还决定加入一些全新的传统武器!”Chào các Chỉ huy!Để gửi lời cảm ơn đến những người bạn Nhật Bản, Trung Quốc và Việt Nam đã luôn ủng hộ chúng tôi, chúng tôi quyết định cố gắng làm cho trò chơi trở nên dễ tiếp cận hơn đối với các bạn!Vì chúng tôi chỉ là một đội ngũ nhỏ, chúng tôi đã sử dụng AI để hỗ trợ việc bản địa hóa sang ngôn ngữ của các bạn. Chúng tôi biết rằng bản dịch sẽ không thể hoàn hảo, nhưng hy vọng điều này sẽ giúp các bạn có trải nghiệm chơi game tuyệt vời hơn!Nếu bạn có bất kỳ góp ý hoặc bản sửa lỗi nào, chúng tôi có một máy chủ Discord nơi bạn có thể tham gia và phản hồi cho chúng tôi :)“Nhân dịp này, chúng tôi cũng quyết định bổ sung thêm một số vũ khí truyền thống mới!”The Arkbits Team!
AI Society
AI Society
20 days ago · b8ve

AI Society 1.9.3 Update | Patch Notes

Hey everyone!Thank you for your recent feedback and suggestions!In this update, we've adding a few quality of life features, alongside character improvements, and more.See below for the full list:Improved social media feed & fixed issue of comments on wrong postImproved character reflection & added a thoughts tab to the character sidebarAdded WASD + Arrow key controlsNew in game menu to load another save, save manually, return to main menu, or toggle on/off the cursor side scrolling.Added ability to change any character's roleThank you for your support and patience! If you run into any bugs, please let us know in the community discussion.B8ve
Fracture Field
Fracture Field
20 days ago · Type-Ten

More Balancing - v1.1.0 - 6,100 Concurrent Players!

You gave your feedback and we listened! The number one negative feedback so far has been how big of a setback doing your first Reality Shatter is. To fix this, we have changed the reset to preserve the Drone Hub and the Quarry Foreman. The Drone Hub will still have its upgrade levels reset, but the Quarry Foreman will have all its upgrade levels retained so that you won't lose any of the automation you built up! Another common piece of negative feedback has been that the prestige upgrades weren't powerful enough at first, so they are getting a buff! Reality Shatter ChangesDrone Hub now stays unlocked across Reality Shatter, and your configured drone rules are preserved; Drone upgrade levels still reset, but Drone Core earnings resume immediately instead of requiring the Quartz upgradeQuarry Foreman now fully persists across Reality Shatter, retaining all upgrade levels and automation settingsRemoved the Persistent Hub, Persistent Foreman, and Foreman Memory Reality Shatter upgrades since they are now redundantIf you have already done at least one Reality Shatter before this update, your Drone Hub and Quarry Foreman will be re-unlocked on load. Unfortunately, upgrade levels lost in prior resets cannot be restoredGeneral ImprovementsAdded confirmation popups for World Fracture and Reality ShatterIn the Quarry Stats tab, you can now hover any rock icon to view that layer's base stats, no need to hover a rock in the quarry firstRemoved the colossal 1000 hour achievementBalancingBuffed Fractured Mind and Geologist's Insight World Fracture upgrades from x1.5 to x2 per levelBuffed Fractured Mind Mk. II and Geologist's Insight Mk. II Reality Shatter upgrades from x2 to x3 per levelBuffed the Primal rock layer multipliers from x1.3 to x1.5 per levelIncreased health and hardness on the deeper rock layers (Gold through Chronite) to preserve the depth of the Reality Shatter upgrade system alongside the buffed prestige upgradesBug FixesFixed an issue where some drone priorities ...
Long Rest
Long Rest
20 days ago · Newyares Games

UI, Audio & Window Fixes

Display / windowed modeResizing the game window is now saved to your stored resolution immediately, not only when you alt-tab or quit. Starting a run or loading another scene no longer snaps the window back to the old size.AudioLoot pickup popups can now play different sounds per currency.Popup payout sounds are spaced out slightly so they don’t stack when lots of loot shows at once.UIWith Champion’s Revelation, hovering hero HUD portraits now show a short, styled tooltip for each hero’s ultimate aura, with a slide-in animation.
ODYSSEY: Starship Pinball
ODYSSEY: Starship Pinball
20 days ago · thermyy

Spring Cleaning - v0.1.0.16

Happy Wilbur Wednesday! This is a small patch this week as we continue to move full-steam ahead on our 1.0 version, slated for this summer! We hope to share a release window and post-launch roadmap in the coming weeks, but for now please enjoy our latest patch with bug fixes and additional HUD tuning. Reminder you can check out our YouTube for our Wilbur Wednesday livestream playlist, or chat with the devs any time directly on discord @ clipthru.gg. Thanks for playing!v0.1.0.16 ChangelogChanged game over screen to say “coming summer 2026”Repositioned flippers with the drain catch rather than underneath them in hall levelFixed bug where bump bar is empty on initializedFixed portrait mode HUD resizing itself too largeFixed lives counter cut off at specific window sizeAdded commas to the score in game over screenImproved alignment lives counter text to its backgroundFixed bug where the music toggle button would not update properly if music volume was changed from within the pause menuFixed bug where the widescreen gradient background would not update according to biome
Ropuka's Idle Island
Ropuka's Idle Island
20 days ago · Moczan

Update 1.18

Hello! Today we are bringing few bug fixes and quality of life updates:Screen position and scale of the island should properly save between sessions now This is a bit experimental at the moment, if you encounter any issues with it, please let us knowWeather selection will now persist between sessionsVarious localization fixes/improvementsEnjoy! 🐸✂️🌿🌿🌿
Tiny Pasture
Tiny Pasture
21 days ago · ghost

🔥Bring These Fluffy Little Friends Home!

Dear Ranchers,Tiny Pasture has just hit its lowest price ever! If you've always wanted to invite these squishy, adorable little buddies to live on your screen, there has never been a better time to adopt them! 🔥Get it now at its lowest price ever! Tiny Pasture is your charming little farm simulator that cozies up at the bottom of your screen, keeping you company while you work or study. In this game, you can buy adorable baby animals, grow them, and collect coins dropped from them once they’re all grown up to rake in some sweet profits and expand your pasture. When you improve yourself and have fun, your little critters will grow with you.
装甲红锋
装甲红锋
21 days ago · gongzhongsheng

PATCH NOTES

Dear Commanders,We will perform a server maintenance update on April 23, 2026, 2:00 to 4:00 (UTC+0). In this update, two steel giants who have left legendary reputations on the battlefield will be relaunched simultaneously! One is the unbreakable bastion – the "Ram" main battle tank; the other is a cutting-edge technology marvel – the "2S25M"!Legendary Tank (I): Ram Main Battle TankTank Code: RamTactical Role: Heavy Vanguard / Sturdy Shield / Health ThreatKey Features:Overwhelming Health & Reliable Defense: The Ram possesses top‑tier health points and armor thickness among its class, making it the most trustworthy mobile cover during team advances.Battlefield Backbone: In game modes like Capture the Flag or Domination, where a head‑on stand is required, the Ram is the steel wall that allows teammates to deal damage safely and hinders enemy progress.Legendary Tank (II): 2S25MTank Code: 2S25MTactical Role: Ranger / Ambush Expert / Tactical DisruptorKey Features:Fusion of Cutting‑Edge Technology: The 2S25M perfectly combines a lightweight hull with a powerful gun, offering excellent mobility and camouflage coefficient.Unique Tactical Positioning: Instead of frontal assaults, it uses terrain and speed advantages to repeatedly harass the flanks and seek a single, deadly opportunity.Follow Us:Commanders, feel free to follow us on our communities below to stay updated on our latest development plans and news:Discord: https://discord.gg/pnshNRtKbKTelegram: https://t.me/+WpGEz8KI07o3Yjg1VK ID: 872928465Commanders, this is a feast of power and fortune! Seize this perfect opportunity to charge up and make your tank journey truly extraordinary! On the battlefield of "Vanguard of Armor," forge your own legend of glory with mighty firepower and unparalleled equipment!"Vanguard of Armor" Operations Team April 22, 2026
TideWane
TideWane
21 days ago · AquaToast

v1.2.0 — Transparent Damage + 5 Playtester Fixes

What's New Combat Stats panel — Settings → STATS now shows every multiplier feeding your damage, with a live worked-example in monospace. The damage formula was restructured; drill-tree nodes stack multiplicatively, artifact/zone-shop/Void "Power" bonuses stack additively. Bug Fixes Event achievements count now — Event Horizon / Event Hunter / Storm Chaser / Tempest Rider are reachable. Ascension achievements backfill — First Ascension / Ascending / Transcendent / etc. now track lifetime ascensions. If you've already earned them across Transcendences, they fire on load. Deep Dive gate tightened — Depth Sense no longer lets you skip into zones whose final boss you haven't beaten. Heart of the Ocean is obtainable — Unlocks on your first full Transcendence. Previously-transcended saves get it on load. Transcend can't be spam-clicked — The button properly locks during the 2-second overlay. (Good catch to whoever flagged it — you know who you are.) Pity System All Epic and Legendary artifacts now have hard pity at 30 treasure opens. Open 30 treasures without an Epic+ drop and the next one is guaranteed Epic+. New "Next Epic+" progress bar in the Artifacts panel. Tile Clarity Artifacts you can't obtain from normal treasure now tell you why. Heart of the Ocean shows "Unlocks after your first Transcendence." Deep Dive artifacts show "Reach 100m in Deep Dive." No more guessing what's gated by progress vs. bad luck. Save Compatibility Fully backward-compatible. Existing saves auto-migrate. No resets.
Desktop Raid
Desktop Raid
21 days ago · PM

Desktop Raid Update & DLC Compensation Announcement

Hello players,Thank you for your continued support and patience! The free DLC we previously promised is now officially live. As a token of our appreciation, the full content will be granted as compensation. We have also implemented multiple optimizations and updates to the game. Details are as follows:🎁 DLC Compensation Details (Important)The previously promised Heroic Spirit Pack Free DLC is now available to claim:How to Claim DLC:You can claim it directly on the store pageHow to Use DLC:Exit the game and re-enterYou will be able to directly receive the skins in your inventoryNote: The DLC must be added to your library before it can be claimed in-game~※ These skins will still be obtainable through event draws in the future✨ Update Overview🧩 New System FeaturesGem Auto-SynthAfter clicking Start, the system will automatically find three identical gems to synthesize⚠️ Only supports “same-type gems”; cross-type synthesis is not allowedGem Auto-EnhancementConsume diamonds to upgrade gem quality (up to quality 20)💡 High cost; recommended for late-game players with abundant resources🎭 DLC & SkinsHeroic Spirit Pack DLC Skins Update (Free) Each skin comes with an exclusive extra skill:GilgameshGoddess of DeathJoan of ArcElf QueenAthenaIsaac NewtonJack the RipperMorganaAdded 14 Player-Created Skins + Exclusive Skin Pool (by artist Akira) More will be added in future updates, including:Valkyrie, Black-Clad Swordsman, Little Shrimp, Iron Fist Supreme, Android 001Blade Maiden, Engineering Specialist, Mechanical Apprentice, Forest HunterMortal World Immortal Lord, Crimson Queen, Cyber Guardian, Cyber Ninja⚖️ Balance AdjustmentsClass Stats and Balance OptimizationFocused buffs to relatively weaker classes such as Gravekeeper, Assassin, and Warrior📈 Numerical & System AdjustmentsINT limit (2.1 billion) has been removedDamage values may increase significantly, which is expectedHigher-difficulty dungeons will be introduced to match the new scalingDue to buffs to certain skills and t...
Black One Blood Brothers
Black One Blood Brothers
21 days ago · Helios Studio

Update 2.05c: Improvements #1

- Addition: Upgrade on Unreal Engine 5.7.4 (various fixes for GPU-related crashes)- Improvement: Visual details on certain maps- Improvement: Grass optimization on the “Residential House” map- Improvement: Optimized garden vegetation LODs on several maps- Fix: Ladders on custom maps were not working properly- Fix: Error that allowed the same kit to appear twice in the inventory- Fix: Grass scaling issue on the “Klettgau Forest” map
 All Hail the Orb
All Hail the Orb
21 days ago · N7_Maxxi

WE QUACKED UP: Hotfix #1 & Progression issue Fix is now live!

Hey Devotee's First off, thank you for your incredible patience over the last 12 hours. We have officially identified and obliterated the issue that was causing the "Progression Block" at the Obelisk.The Obelisk should now correctly accept your hard-earned Devotion Orbs, and your save files should be safe to continue. If you've been holding off on playing, the "All Clear" is officially given....it's time to get back to devoting yourselves to the ORB!While we were messing around with the Quackpot, we didn't just fix the progression block; we decided to fix up a whole bunch of other issues we were made aware of. What's been fixed & improved: The Obelisk Lock & Saves: You know that stubborn and annoying complete progression block? YEETED! Your devotion to the Orb will now be recognized. If the issue persists, please quit out of the game and load back it, it should auto-complete the obelisk allowing you to continue. Late-Game Performance: We've optimized resource animations in all areas of the game. It’s sitting at about a 60% improvement in frame rates! While not perfect yet, it should be far more playable in the chaotic late-game now.VAT Upgrades: We've reduced the cost of the Knowledge Vat upgrade from 500k to 450k Duck Coins to ensure players don't hit a gold coin softlock.Achievement Sync & Safety Nets: We’ve added a new checking method to hopefully grant you any achievements you’ve earned in-game that Steam might have missed. Additionally, we've implemented "safety nets" for the 50 Ducks and Resonance Crystal achievements to help them track properly. While we’re still fine-tuning these, hopefully these will help with those missing unlocks! Please note: The 'continue after story' feature and the 50-duck achievement fix are NOT in today's update but are coming in the hotfix in 1-2 days!VAT Upgrade Menu: No more embarrassing "naked" raw text! The Duckinite ore icon now displays correctly at upgrade level 3/5. Dialogue Fixes: The Secret Orb Dweller and other Quacktast...
Gray Zone Warfare
Gray Zone Warfare
21 days ago · [MFG] wery

What’s Next After Spearhead? | Devlog

Hey, everyone, It’s been three weeks since the release of Gray Zone Warfare’s biggest update yet, Spearhead. The response has been great to see, and we truly appreciate your support. That said, development is far from over, and we’re working hard on bug fixes and additional improvements based on your feedback. Since the launch of 0.4, we’ve rolled out three hotfixes and Patch 0.4.1.0. Now, we want to give you a closer look at what’s coming next. Watch the VIDEO DEVLOG or read the SUMMARY below to learn more. Video SummaryOver 60,000 players participated in the Supporter Preview and shared valuable feedback that helped shape the final release. This included bug fixes, the removal of the overly aggressive suppression blur, and adjustments to slow the rate of gear and weapon durability loss.Following launch, we ran a Twitch Drops campaign, released three Hotfixes, and deployed the first Patch. You can find the details in the changelogs here:Hotfix 0.4.0.1Hotfix 0.4.0.2Hotfix 0.4.0.3Patch 0.4.1.0We did encounter some server crashes early on, but fixes have been implemented, and the situation has since stabilized. We are now preparing several more patches, focused on bug fixes and improvements. Here is what you can expect:A new player visibility indicator influenced by concealment, weather, lighting conditions, movement speed, and suppressor usage, showing whether you are currently visibleExpanded AI presence, including new gangs of AI NPCs in smaller locations and increased enemy presence in larger areasFurther AI behavior and difficulty tuning Improvements to the task system, addressing their availability and too frequent repetition Adjustments to vendors' stocks and the in-game economyA new long-term contract system with objectives displayed directly on the tactical mapDLSS 4.5 support for NVIDIA usersDarker nightsSupport for squad play You can also look forward to a dev stream celebrating our second Early Access anniversary on April 30. Thank you for your support! En...
Broken Arrow
Broken Arrow
21 days ago · Death

PTE Available Now

Hi everyone,After a few weeks of internal testing, we are happy to announce that the PTE build is now available to everyone.How to access the PTEOpen BA Properties in Steam;Go to the “Game Versions” tab;Select the “openbeta” branch and install it.In addition, if you want to keep your decks, be sure to back them up. You can open the decks folder via the button in the bottom-left corner of the deck selection menu. How to save settings for both versionsThis allows you to switch between branches without having to redo your keybinds and other settings: Open the Registry Editor — Win + R, then type “regedit”.In the top address bar, enter: HKEY_CURRENT_USER\\Software\\SteelBalalaikaStudio\\BrokenArrow⠀Right-click the BrokenArrow folder and select Export.Save the file to a convenient location. Repeat this process for the second branch.After switching from PTE to Production, or vice versa:Open the Registry Editor again.In the top-left corner, select File › Import.Import the .reg file for the selected version.If you launched a branch with the wrong .reg file, don’t worry. Just close BA, import the correct one, and launch the game again. If you make any changes to settings, you will need to overwrite the backup file.Your feedback will help us evaluate the current build before releasing changes to Production. Please note that some mechanics are still WIP and may require further UI improvements. Things worth paying attention to in the PTETank gun lethality. Tanks have become truly powerful units — their shell hits leave no chance for anyone, especially on side and rear armor. Anti−overkill. The logic behind AA systems and their interaction has been significantly improved, allowing for the creation of a truly no−fly zone. Artillery rework. The SPG family now features not just an evolution, but a clear split into subclasses, different loadouts, and battlefield roles. Air−tab rework. Not only precision−guided weapons, but also unguided options now have their place in combat — inclu...
Arma 3
Arma 3
21 days ago · LeClair

Community Radar #60

{STEAM_CLAN_IMAGE}/2799889/e776006c834a2a27afa7b492d798f9b204d06ddf.png A new Community Radar is striking your position! 💥 Check out some of the latest and greatest Arma 3 community content: Full COMRAD
Ages of Conflict: World War Simulator
Ages of Conflict: World War Simulator
21 days ago · JoySpark Games

v4.4.0 - Lost Territories & Puppet Autonomy

Hey everyone!🛠️ Before we get started, I'd like to note that as the features in this update change quite a few things, not all the mechanics are yet fully realized, and are bound to change based on player feedback from this initial version. I figured better to put it out there are hone it further in upcoming updates.Now let's get to it!Lost and Rightful Territories 📜💪Previously, occupations happened whenever land was conquered during wars. It didn't matter who held it at the beginning.For example, France occupied parts of Germany, and then they pushed them back, Germany's reclaimed losses would show as occupied by Germany. But no more!Now, the original (or rightful) owner of land is remembered, so now if during the war the attacker is pushed back, the reclaimed territory will show as normal. Hurray!But that's only the beginning...Now, when the war ends, and one side loses land, it still remembers it belonged to them. This will now be shown as occupied land permanently, until it is reclaimed back, or the occupier integrates it to themselves, making them its rightful owner.The pattern is a bit different for land where the rightful owner is currently peaceful or dead, like Poland below as it dies during the war.Having occupied territory does not have any negative effects for the occupier. Integrating them costs gold, and integrations are done per occupied nation.Even if a nation dies completely, it still has a memory of its original land. If they revolt, they will now gain back land based on those original tiles, resulting in even more accurate revolt borders! Unless the occupier has integrated them of course.This mechanic could be a big game changer, maybe even more so in the future. We'll see...Customizing the experience ⚙️Since this is quite a big change, and introduces some "noise" to the map, which some people might not like, I've added some ways to customize how this system works. These settings could change in the future, but currently, you can:Hide occupations ...
Supremacy: Call of War 1942
Supremacy: Call of War 1942
21 days ago · Grayshine

The Sniper Unveiled

{STEAM_CLAN_IMAGE}/30170585/314ad0aa9f1d5eed7eb2c8b00ba3971889a8efdf.jpg The 11th Anniversary is live, and the doctrines are smiling across the negotiating table - while their elite marksmen move into position. The new Sniper Unit is built for covert warfare: close in unseen, strike hard, and vanish before the enemy can respond. Key points New unit: Sniper Unit, available during the Call of War 11th AnniversaryRole: High damage against unarmored targets with stealth for close approachesPlaystyle: Best for hit-and-run and pressure plays behind enemy linesAvailability: Obtain via unit cards from Anniversary Crates and Operations (event-limited) Keep your trigger discipline—and your exit route closer. Read the full briefing and learn how to deploy the Sniper Unit before the window closes, only on playsupremacy.com
Sudden Strike 5
Sudden Strike 5
21 days ago · Freeky

Map Recon: How We Design Tactical Freedom – Developer Insights

Map Recon: How We Design Tactical Freedom – Developer Insights 1 more day until the release of Sudden Strike 5!Generals!In Sudden Strike 5, every map is built to support multiple approaches, not just one “correct” solution. Today, we’re taking a deep dive into how this works in practice with the mission “Retaking the Kerch Peninsula”. Mission Information – The BattlefieldYour Objectives and optionsExample Strategies we used for Retaking the Kerch Peninsula The Battlefield  Strategic battlefield intel and informationMain corps (01-1-Army) positioned in the town Third corps (01-3-Army) located on the far side of the peninsula.Naval corps (01-2-Army) deployed on the water.  Your objective is clear: capture the German headquarters. How you get there is entirely up to you.You begin with three distinct forces:Your Main Army positioned inside the townThe Naval Group deployed along the coastlineAnd a Flanking Force on the far side of the peninsulaOn top of that, paratroopers are on standby, ready to be deployed at the perfect moment.Around the map, you’ll find additional opportunities:Capture train stations to unlock reinforcementsSecure air support for tactical strikesTake control of key positions to disrupt enemy logisticsDesigned for Decision-MakingThis setup isn’t accidental. We have deliberately split your forces and layered the map with strategic targets to create meaningful choices from the very first minute.Do you group your forces and push with overwhelming force? Do you build momentum by taking side objectives before engaging? Or do you outmanoeuvre the enemy entirely? Which approach will you take?We want to share with you some different approaches our team used to tackle this mission, illustrated through our state-of-the-art mapping technology (Microsoft Paint)! Here are three example strategies that emerge naturally from this design:Strategy 1: Overwhelming ForceStrategy 1: Combine the two separate forces together at the naval checkpoint Bring your forces togeth...
Tannenberg
Tannenberg
21 days ago · Jelle

Gallipoli - Release Date Announcement

The landings of the Gallipoli campaign were launched in the early morning on April 25th, 1915. The forces of the British Empire and France stormed the beaches at what they dubbed Anzac Cove and Cape Helles. The landings were a success, but a lot of lives were lost to achieve it. What followed was almost a year of fighting over the Gallipoli peninsula that ended in the Ottomans coming out victorious and maintaining control.The day of the landings is now remembered as Anzac Day, for the bravery and sacrifice of the Australia and New Zealand Army Corps at Anzac Cove specifically. Australia and New Zealand were Dominions of the British Empire and were brought in from the other side of the world to lay down their lives for a war they weren’t directly involved in.To commemorate Anzac Day, we’ve dedicated the Release Date Trailer of Gallipoli to the Landing at Anzac Cove. Check it out!That’s right! Gallipoli is releasing in only a month, on May 21st! About Anzac Day25th April is a day of national remembrance in Australia and it marks the first major military action that was undertaken by soldiers from Australia and New Zealand during the First World War. It is timed to coincide with the date in 1915 when Australian and New Zealand soldiers undertook their landings at what would become Anzac Cove on the first day of the Gallipoli Campaign. Australian Forces in Gallipoli, 1915, IWM (Q 112876)The first Anzac Day was marked in 1916 both across Australia and in London and was seen as an expression of patriotic support for soldiers still fighting. Since the 1920s it has become a day of national commemoration in both Australia and New Zealand. An important part of this ceremony has become the Dawn Service which is marked across Australia, New Zealand and at Anzac Cove itself.  Anzac Day has become an important moment in Australian national identity and marks the point when Australia took its place on the world stage. It plays a similar level of importance to New Zealanders though...
Verdun
Verdun
21 days ago · Jelle

Gallipoli - Release Date Announcement

The landings of the Gallipoli campaign were launched in the early morning on April 25th, 1915. The forces of the British Empire and France stormed the beaches at what they dubbed Anzac Cove and Cape Helles. The landings were a success, but a lot of lives were lost to achieve it. What followed was almost a year of fighting over the Gallipoli peninsula that ended in the Ottomans coming out victorious and maintaining control.The day of the landings is now remembered as Anzac Day, for the bravery and sacrifice of the Australia and New Zealand Army Corps at Anzac Cove specifically. Australia and New Zealand were Dominions of the British Empire and were brought in from the other side of the world to lay down their lives for a war they weren’t directly involved in.To commemorate Anzac Day, we’ve dedicated the Release Date Trailer of Gallipoli to the Landing at Anzac Cove. Check it out!That’s right! Gallipoli is releasing in only a month, on May 21st! About Anzac Day25th April is a day of national remembrance in Australia and it marks the first major military action that was undertaken by soldiers from Australia and New Zealand during the First World War. It is timed to coincide with the date in 1915 when Australian and New Zealand soldiers undertook their landings at what would become Anzac Cove on the first day of the Gallipoli Campaign. Australian Forces in Gallipoli, 1915, IWM (Q 112876)The first Anzac Day was marked in 1916 both across Australia and in London and was seen as an expression of patriotic support for soldiers still fighting. Since the 1920s it has become a day of national commemoration in both Australia and New Zealand. An important part of this ceremony has become the Dawn Service which is marked across Australia, New Zealand and at Anzac Cove itself.  Anzac Day has become an important moment in Australian national identity and marks the point when Australia took its place on the world stage. It plays a similar level of importance to New Zealanders though...
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