MAP New FILTERS button — pick which biomes stay highlighted, the others fade out. Iron Veins now spawn more often and in bigger patches. ACHIEVEMENTS Cheater also unlocks when the auto-clicker upgrade hits 20 clicks/second — no third-party tool needed for 100 %. LAUNCH PAD Reworked rocket launches — flight phases on the CRT screen, propellant draining in stages. Just looks cooler. Drill target picker moved to a second CRT screen built into the launch pad — slides in when you click CHOOSE TARGET, much more immersive. New "SHOW CURRENT TARGET" / "SHOW LAST TARGET" button above LAUNCH — jumps straight to the orbit map centred on your active or most recent drill chunk. UI Resource bar rows stop flickering — once seen this prestige, they stay at "0" instead of disappearing. Research lab balances (Astrium / Logic Circuits) moved top-left in a styled frame, with a hover tooltip explaining how to obtain each. New Preferences toggle: silence the navigation tutorial highlights (yellow flash on MAP / SMELT / DEPOT / SKILL buttons). New Preferences toggle: swap upgrade-cost icons for the original v1.0 text labels. Tutorial highlights + first-time popups now save instantly so they don't re-trigger after a quick close. BUG FIXES Automation panel log lines now translated in every language.
Veteran drivers, new equipment is making another glamorous debut! This time, it's the "Arcflash Tailfin". Don't underestimate it. Once you get your hands on it, you'll find it's simply a magical tool for tooth collection!Arcflash TailfinEvery time your team attacks an enemy, the number of teeth dropped by the enemy increases by 100%.You might think it's not that powerful at first and wonder, "What's the use of this?" But think about it this way. Before, every time you killed a monster, you got one set of teeth. If you encountered a tougher monster that couldn't be killed with one shot, wouldn't your gains be greatly reduced? But now, with the "Arcflash Tailfin", even if you can't kill the monster right away, after multiple attacks and finally defeating it, the total number of teeth dropped is equivalent to that of n monsters you killed in one hit!What does this mean? It means that no matter how tough the monsters are, your tooth collection efficiency won't decline at all! No need to worry about reduced gains just because the monsters get stronger. With the "Arcflash Tailfin", tooth collection will be a breeze. You can steadily obtain materials for vehicle upgrades, and a boost in combat power is just around the corner!The May Day holiday is overThe double material drop event has ended.
“Endless Mode performance optimization: fixed severe frame drops caused by the Ice Crystal skill in Endless Mode.”
The current map balance may be reworked.Please let us know if the game pace feels too fast.Don't forget to report any bugs you find in the community discussions, and feel free to share your ideas as well!
Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been updated to be a bit more intuitive and human readable, not technical. Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving their items. 🏴☠️✏️ Minor Updates ✏️These updates are oriented around making the game easier to learn and play. A notification symbol will now remind players to look at the item book. Important upgrades which players were getting stuck on will now situationally animate in the upgrade tree to show the player where to progress to next. The resolution setting is a dropdown now. It's not perfectly stylish yet but much better than what was there before. Blueprints being placed have a blue radius area instead of a green area to differentiate them from already placed buildings. Blueprints aren't ordered based on when you unlocked them anymore; they are ordered more intuitively and consistently now. 2 more levels were added to the crafting capacity upgrade. Now at level 5 you can fill a crafter with stacks of up to 40 items, which matches the maximum inventory size. 🐛 Bug Fixes 🐛These were some commonly noted bugs. Previously, after upgrading a transfer pylon's effective range, it would not show the new range during placement. This bug should be fixed now, but stay vigilant. Refunded items from Pont's shop were unretrievable. This is fixed. If you find any bugs or have any thoughts on this update, please inform us on Discord here or on the Steam Discussion forum.Best,VSDebtor
Get all Virtual Ducky Games in one bundle and save 30%!Timber FeverCut down the infinitely tall Tree to grow stronger. Timber Fever is an action, incremental roguelike where you create chaos with wacky tools while surviving enemy waves.Gunz & GolfGunz & Golf is a single-player, physics-based platformer. Master the three unique guns to blast the ball through an unorthodox golf course, accompanied by the omnipresent Developer and the Narrator. Prepare for hilarious frustration and satisfying shots!
Experience the Timber FeverGet hired as one of the many disposable beavers tasked with cutting down Tree of Life and defeating its Protectors. Work nonstop, day and night shifts, to bring the tree down and make your employers some money.And if you don't make it, don't worry. The next one will.GameplayStart your shift and chip down the Tree. Once your shift is over, buy tools that help you cut it faster. Be careful, at night even more Protectors will try to defend the Tree.Don't let the Protectors stop you. Find the balance between working and fighting to avoid getting fired.Game FeaturesMore than 50 unique tools4 Seasons with unique enemiesMultiple playable charactersBeautiful pixel artCute beavers
Bug Fixes:Fixed an issue where the Shattered Star Map wouldn't advance correctly even after a Boss/monster had died; querying, clicking on tiles, and initiating battles will now automatically repair defeated Boss tiles, and battle settlements will advance the map based on the complete annihilation of monsters.Fixed an issue with hero selection in the Shattered Star Map, preventing the selection of non-existent or deceased heroes, and now searching for deployable heroes according to a fixed battle position order.Fixed the risk of non-distribution or duplicate distribution of leaderboard rewards in merged server events; added an idempotent marker for leaderboard reward distribution.Fixed an issue where guild wars would "start but not enter combat"; digitally validated challenge difficulty parameters and verified bot difficulty configurations on the cross-server intermediate server side; invalid parameters will directly return an error.Optimizations:Optimized the defensive lineup determination issue in the Astral Trial, preventing backup or invalid positions from participating in survival/death assessments, and improving the accuracy of stage status, enemy display, and battle settlements.Optimized the settlement windows, empty leaderboard handling, and reward logs for the Ice Dragon ranking and achievement rankings.Adjusted the threshold for part-time/growth-type activity tasks: Bounty Tasks 150 -> 120, Champions League wins 250 -> 200, Astral Trial wins 100 -> 60, Red Bounties 7 -> 1, Shattered Star Chart Guardians 150 -> 100;Adjusted the return policy for selling Talent items: 600 Talent Shards will be returned when selling Talent items;Lowered the diamond prices of some shop items: Star Chart Keys from 9999 to 1500, Legendary Equipment Chests from 8888 to 6000;Added a new event help announcement explaining the rules for hero acquisition rewards, purchasing advanced rewards, and additional stage completion rewards;
Attention, fellow cultists. The Devourer needs a hug. We've had a few fun weeks since our last update working on adjustments and new mechanics and visuals. We are starting to get more and more coverage of the game by content creators on YouTube and are always delighted to get the chance to see people enjoying the game. A special shout-out to @GrayStillPlays on YouTube for doing a fantastic video this week. We'd recommend everybody check out the video and his channel. The big news this week is that our old galaxy upgrade visualization has been replaced by a brand new beautiful sigil design with some unsettling animations and sound effects. The Devourer approves. While we loved the old galaxy design, this new format is designed to be more usable and to really show your progress and what you upgraded through the levels. Even bigger news than that is our new upgrade mechanic and visual in The Chosen mode. While The Spoiled mode retains the current random 3-upgrade selection, we experimented with a new concept in The Chosen mode. We've been hearing a lot of feedback that players would like to have more control over the path of upgrades they choose, especially as the shrines and new upgrade options unlock. So after some playtesting, we created the new radial upgrade selection panel where you can choose any of the available upgrades whenever you want. The only rule is that you can only choose the same upgrade once per level. This rule was already in place behind the scenes in our select-3 mode for the best upgrades with a backend cooldown function. We feel this gives more transparency to how that mechanic works but allows you more options so you don't have to rely on RNG. Give it a shot and tell us what you think. Thank you again to all of you who are still discovering and playing the game. We are learning so much from this process and love adjusting and tweaking everything to make the best experience possible. New Features New upgrade sigil visualization replaces the spir...
Requests for a DLC that removes restrictions on uploading user-generated images will be honored, and such DLC will be released soon. Base price: $4.99. https://store.steampowered.com/app/4701840/Coloring_Game_5__Unlock_Upload_Pack/ This package removes the size limit on user-uploaded images. Adds 13 more tabs (bringing the total to 15), allowing you to upload 450 images. Note: Owners of Coloring Game: Studio automatically have access to the features of this DLC. There will be no future discounts on this DLC. This DLC will not be included in the bundle.
The wifi bill thing is a joke, kind of, but the gratitude isn't. Tks you for being here, made this alone. No team, no publisher, just the grindI built this for the person who knows what it feels like to want one more spin. one more card. one more shot at something. the person who understands the lion not because he's fictional but because they've been him it means a lot
If you haven't already please leave me a Steam review, it really helps me a lot!v1.0.8 Fixed an Input issue that was causing massive fps drops on Steam Deck.Upkeep ReworksUnpaid Upkeep no longer stops workers from working, instead they become really slow.Paid Upkeep will get them back working faster once they reach their houses.Fixed an issue with the Upkeep Icon where it didn't update properly.Updated the Upkeep Tooltips.Realistic ModeFarmers will maintain behavior, remain in house until they can afford to plant.House ReworksReworked the Priority SystemSet priority for workers in the house. 1 is the highest priority.If you set item priorities, workers will only focus on those items.Otherwise, workers will randomly pick the closest item to work on.You start with 2, up to 6 Priorities can be assigned, as you upgrade your House.Warehouse ReworksAdded Minimum Reserved Amount SystemDefault is None.Workers will not withdraw an item if it's total stored is less than the reserve goal.Advancements TweaksNormal ModeAdded Item Priority and Minimum reserved amount information in the Workers tab.
To all our players and community members,Today, we are sharing some important news regarding the future of Monsters. After careful consideration, we have decided to officially retire the game and move on to new horizons.Building Monsters has been an incredible journey. It started as a passion project and grew into something much more thanks to your support, feedback, and engagement. However, as an indie developer, it is time for me to take the lessons learned from this project and apply them to new, more ambitious titles currently in development.What does this mean for you?The Future: This isn't an end, but a transition. The experience gained here is already fueling my next project, which I can't wait to show you.We want to extend our deepest gratitude to everyone who explored the world of Monsters. Your bug reports, reviews, and gameplay hours meant the world to us.Thank you for being part of this adventure.Stay tuned for what comes next!
桌宠小然
3 days ago
· 不配拥有ID的咸鱼
增加了新手保护期!现在10级别之前饥饿和清洁每分钟只下降1点!10级后空闲时也保持这个效果
Dear commanders, together with Miya, let’s join Mother's Day Event!Collect Carnation to try the New S+ Recruit! >>>> Red Blade Guard | New S+ Hero Arrival >>> Horcard: Arthur Arrival! >>> Combat Support Exchange Day >>> Horcard Bonus | Reward Increase >>> Horcard Collecting Day | Exclusive Package >>> Invincible Asura | Serial Package >>> Warm Mother’s Day | Sales in Mall
Added new round shortcut to tutorial Slightly easier level 1 Slightly more research reactor boost
-Fixed GPU Quantizer accepting Clock Speed as input -Removed deprecated Factory Space shop upgrade, which was causing some players to have 10 extra spaces
If your HP is below 25 flat or 25% Auto-Cast will use Abilities whenever they are available (reworked from below 10 flat HP) On Point no longer incorrectly references the Wounded Status Effect Immune enemies (e.g. The Smushrooms in the Fun Guy Wave) will no longer be effected by Vortech Shrink-Ray or Vortech Morph Ray Fixed an issue causing the Talent Tree to become disconnected and not reveal properly when enough Talent Pointers has been added (e.g. to reveal Epic/Legendary Talents)
We’re a little late in announcing it, but we’ve released a new game update. It fixes known issues. Changelog: - Updated daily scenarios #42, 53, 63, 72, and 75, which players had reported issues with; - Fixed a critical bug causing the game to freeze in the Delivery DLC; - Fixed a bug that caused issues with player interaction with the UI while the game was paused; - Fixed a bug in the Delivery DLC that prevented a competitor’s warehouse from being fully dismantled during an event where one of the destination warehouses was blocked; - Fixed a bug that could break automatic aircraft routing on a route after a warehouse block event; - Fixed a bug where the route’s end point could be visually set next to a warehouse instead of on it; - Fixed a bug where the warehouse pop-up would flash when hovering over the name of another warehouse; - Added the following languages to the Delivery DLC: Arabic, Korean, Portuguese (Portugal), Spanish (Latin America), Turkish, Vietnamese, Japanese; - Fixed an issue where it was possible to switch to windowed mode from the Delivery DLC settings; - The Syrian city of An-Nabek has been renamed to Al-Haditha and moved to its correct location; - Cities with zero population now have a population of 50 to prevent an error when placing a warehouse near such cities. Do you like the update? Please let us know your feedback about it. It's important for us to hear your opinion! You can participate in discussions about game updates on our Discord server: https://discord.gg/9eHyYap
New part coming soon - new screenshots
V46 Bug Fix
1. Fixed a bug where adjacent items would disappear when selling a single item in filter mode. 2. Added a setting option: Allow/Disallow picking up items on the "Favorites" page. 3. Added a setting option: Allow/Disallow selling locked items individually. 4. Fixed a bug where the Death Knight's damage would stack infinitely. 5. Fixed several known bugs and errors in the new inventory system.
Official Version V1.0.104 Update LogFixed the issue of switching spirit beasts when HP is full by manually taking pills during battle.Permanent Attribute Pills: The usable quantity increases by 10 per reincarnation.Drop Rate: Capped at 100% for realms below Immortal or before Transcendence.Critical Damage: Multiplier calculation only takes effect after reaching Immortal realm or completing Reincarnation.Optimized attribute smooth curve for spirit beasts above Divine Transformation realm after pill system adjustment.Optimized the experience curve and fine-tuned the experience required for higher levels.Added auto-challenge for Perfection-level spirit beasts 【Settings - Auto Settings】.The stock of Sect Herbal Treasure Chests increases with reincarnation times:Stock reaches 500 after 5 Immortal Reincarnations; afterwards, stock increases by 500 every 20 reincarnations.Unit price: 10,000; maximum price cap: 100,000.
Fixed an issue where players on different game versions could not see each other’s multiplayer rooms.Updated the text prompts for order requirements.Fixed texture issues for some items.
Pijon description has been added on the journal Fixed a visual bug of background getting cut off early on the top Pijon sound effect when clicking on the shuriken minigame