Game Updates

Patch notes and dev posts · 14,255 Steam updates
Scratch Tickets With Your Friends 🎰
Scratch Tickets With Your Friends 🎰
3 days ago · Dirty Daisy

🎰💸 Scratch Tickets With Your Friends — Now Available

Rent keeps rising. Money keeps disappearing. Time to test your luck. Scratch Tickets With Your Friends 🎰 is a chaotic simulation where you scratch lottery tickets, sort junk, upgrade your setup, and try to survive another day. Build your operation, chase lucky wins, and make questionable decisions to stay ahead. 🔥 Features:🎰 Scratch tickets with unpredictable rewards 🗑️ Recycling and money-making gameplay ⚙️ Upgrades and automation systems ⏱️ Fast-paced rounds ☎️ Absurd situations and chaotic humor Work hard. Scratch harder. Don’t go broke.
Idle Deepcore
Idle Deepcore
3 days ago · swissm4n

Update 1.5.5

PRESTIGE Each mastery cycle now allows 5 purchases (plus 1 per prestige) and the same node can be bought several times. 3 purchases are enough to unlock prestige. STAR MAP The sun at the heart of the Dyson sphere is now animated. BUG FIXES Machines from the previous run no longer show up in the new mine after a prestige. The new mine now starts at 0 m, even when the prestige is triggered by an automation routine with very powerful machines. A prestige landing in the middle of a mine switch no longer breaks anything. When no mastery upgrade can be bought anymore, the cycle purchase requirement is waived: prestige is no longer blocked. Heavily boosted furnaces chain their smelts without idle time and no longer lose production. The fission furnace resumes on its own when a uranium rod arrives. A manual pause stays paused. Abyssal cores, logic circuits and astrium spent on mastery, automation or research no longer come back into your stock. The smelt routine offers the abyssal core on the Plasma Forge, the Fission Furnace and the Nanofabricator. Furnace status labels (paused, waiting, idle) no longer show a "%d" instead of the text. The build rocket routine leaves alone the launch pad you are currently editing. A manual launch while the routine is running goes with your cargo, not the routine's. No more error when changing language after returning to the menu. Korean: large numbers use the right suffixes. Russian, Ukrainian, Japanese, Chinese, Korean: the currency shows the right symbol everywhere. Godot 4.7 engine and a more stable multi-core simulation on games with many mines.
AFK - Army For Keyboard
AFK - Army For Keyboard
3 days ago · Metolina

1.3.60 — Combat & Quality Update

This update improves tank protection, boss encounters, and healer behavior, makes gold easier to understand, and fixes interface issues that interrupt everyday play. PvE combat balance Living frontline tanks take priority for nearby single-target attacks.Boss special attacks now have a preparation warning and a recovery gap before the next basic hit.The maximum-health damage cap on boss single-target spells has been reduced from 85% to 55%.Other melee heroes near the tank take 25% less damage from the boss area slam.Healers save healing for an ally below 70% health or combined team health loss of at least 20%. Regrowth retains its 8-second base cooldown. These changes apply to campaign and tower combat; Arena and race balance are preserved. Gold and loot Click the gold balance for a usage guide and a savings target for your next character.Game gold and Arena coins are more clearly distinguished.A daily stone merchant has been prepared for shared, server-verified progression: up to three guaranteed enhancement stone purchases per day using game gold.Gold earned from combat and chests has been reduced by 25%.Rune and enhancement stone drop rates have been reduced by 50%, including boss drops. Successful stone drops retain their existing stack sizes. Army and Arena preparation Shared progression infrastructure has been prepared so Army and Arena can use the same server-verified levels, skills, and equipment. Existing accounts will not migrate automatically before progress-preserving migration checks are complete. Interface fixes Fixed flickering and layout shifts when assigning Army skill points.Fixed battle-bar skill tooltips repeatedly opening and closing.Fixed upgraded item tooltips showing base values. Inventory, Cube tooltips, and comparisons now show current enhancement bonuses while preserving correct socket values.Fixed item bonuses incorrectly displaying as +0; percentage bonuses use the correct units.The chest tab opens on your current region and difficulty, ...
WinMon
WinMon
3 days ago · mutltsnhongoc

Patch 1.0.11

Hi everyone! We've shipped three small updates in a row. They're mostly about quality of life, fixing annoying bugs, and a bit of balance tuning. Here's everything that changed. v1.0.11 Fixed: The HUD toggle button could get stuck hidden or unusable for players who hadn't done some of the later tutorials yet (placing a building, using a machine, unlocking the Factory Zone). It now unlocks as soon as the main onboarding is done. Fixed: Volterror's work animation now correctly contributes to jobs. Updated Vietnamese descriptions for Voltang and Volterror. Small shop config fix for the Arcane Table. v1.0.10 New Quick Adjust button: there's a new button on the main HUD that takes you straight into window-adjust mode. You no longer have to go through Settings. Hide / Close All HUD: the HUD toggle now cycles through three states: Open → Hide → Close All. "Close All" also hides the quest list, the Sun and the bottom-right buttons, so you get a clean view of your Winmons. This unlocks after the main tutorial. Sub-windows follow the game window: Inventory and other windows now open next to wherever you've placed the main game strip, not at a fixed spot on the screen. If the strip is at the top of your screen, windows flip to open below it. Essence tooltip: hover Essence in the Prestige Skill Tree to see how to get it. Balance Mechanic Table price: 100 → 20 Battery recipe: Lead cost 15 → 3 Burrowmine evolution: Gem Stones needed 38 → 25 Army of Servants (main quest) now unlocks only Dumbbellimp. Burrowmine now unlocks from Era of Energy instead, which used to unlock Dumbbellimp a second time. Snow Mountain and Mountain backgrounds swapped places in the Decoration shop. Mountain now needs 12 instead of 8. Fixes & Polish Fixed window resizing: the edge you drag no longer snaps to your cursor. The Sun now scales with your zoom level, so it stays in proportion to the scene. Fixed leaving adjust-window mode so the HUD always comes back correctly. New Confirm window look with a dro...
Bones and Coins
Bones and Coins
3 days ago · troydgames

Bones and Coins v1.1.3 - Small Update

Balance - Barbarian – Scaled Sword: Fixed a bug that stopped the blessing from working. Now grants +2.5% damage per kill during a looting session (max 75%). - Ranger – Treasure Instinct: Kills required for a hidden chest 36 > 24 - Pyromancer – Flamekeeper Rune: Kills required for a duration extension 72 > 36 UI/UX Improvements - New Steam Deck–specific layout for the Room Info popup - Larger Codex popup for better readability on Steam Deck - Adjusted Expedition Hero Info popup size for better readibility - Layout tweaks to the Expedition, Room Selection and Upgrade popups Bug Fixes - Fixed an issue where the session timer could start running after the boss fight ended. - Fixed Codex entries not updating correctly after Ascension.
Verde
Verde
3 days ago · studioantimeta

Patch 1.1.1

Verde Patch 1.1.1 Hello Leafies! We are here to bring patch 1.1.1 along with the sale of Game Devs of Color Expo! What's new: - New Special Building: Greenhouse. Greenhouse lets you produce more leaves easier. - New Decoration: Glowvine. Vines that lights up the night with multiple colors - New Bush Variant
Lootborne
Lootborne
3 days ago · turboloot

Lootborne — Hotfix 2

Most of these fixes come from your reports on Discord and by email. Thank you! COMBAT PvP: no more double KOs. A defeated fighter can no longer deal damage, so whoever lands the killing blow wins. PvP: Sudden Death speeds up after turn 200, so very long fights end sooner. PvP: damage reflection against other players is now capped at 25%. "On parry: +N DEF" effects now stack up to 40 times per item. "On kill" effects now trigger however the enemy dies, not only on your direct hit. Switching between Rest and Fight no longer gives free healing. Closing the game mid-fight no longer skips the enemy's attack. Guardian Angel, Last Breath and "first hit" effects no longer recharge when you Rest and return to the same enemy. Eternal Arena wave bosses no longer return to full HP when you leave and come back. ITEMS NOW DO WHAT THEIR TEXT SAYS Regeneration effects now heal the amount shown, at the right moment, and no longer heal twice. For example, Silk of Sylvia the Saint now heals 5 HP/sec (it was 2). Mawfire Cummerbund, First Archmage's Hat and Dark Grief Knot now lower the enemy's critical chance, as their text says. PvP: critical-hit reductions on your opponent's gear now apply to you too. Several item texts and tooltips were corrected to match how the items already worked, including lifesteal and stack caps. FORGE, INVENTORY AND MARKET The Forge now tells you why it's blocked, instead of a generic message. Fixed the Forge button being active with no recipe selected. Newly found items show how long until they can be sold. Items arriving from Steam while your inventory is full are no longer invisible: they wait and move in as soon as you free up space. Right-clicking an item in a Set now tells you which Set it belongs to. LEADERBOARDS AND ACHIEVEMENTS The PvE leaderboard now always records your furthest progress. Friends PvP leaderboard: all friends now show their RP and rank. Gravewalker now needs 30 undead kills instead of 100. If you already have 30, it unlocks the next...
Totally Normal Meat Co.
Totally Normal Meat Co.
3 days ago · TMN

Latest Update & A Quick Note on What’s Next!

Hey everyone!Following our latest update, we wanted to take a moment to thank everyone who has checked out and played this little passion project. We’ve loved making it available for free and seeing your reactions!Right now, our team’s main focus and creative energy have shifted toward a brand new game project that we’ll be announcing very soon. We’re hard at work behind the scenes and genuinely can’t wait to show you what we've been building!What does this mean for this game?While our active daily development is currently dedicated to our new title, we don't want to close the door on this world just yet:Are there specific mechanics or features you'd still love to see added?What ideas would make you excited to revisit down the road whenever we have room to jump back in?A small favor to ask:As a small indie team balancing new ambitions, whether we return to this game with future updates largely comes down to community interest and momentum. If you’ve enjoyed your time with the game, leaving a short Steam review would mean the world to us. It gives us the motivation to revisit this project with fresh content, and it builds the community spirit we need as we prepare to unveil our next game.Drop your thoughts and feature wishlists in the comments below and stay tuned for our upcoming announcement!
Re:Blade
Re:Blade
3 days ago · STAGE

September 26 Update — Critical Hits, Poison & QoL

September 26 Update — Critical Hits, Poison & QoL Hello, this is STAGE Games. We've added value to critical chance above 100% and strengthened Venom Injection. This update also improves weapon switching, reward and Awakening guidance, and adds auto-open settings for each chest type. ⚔️ Critical Chance Overflow Critical chance above 100% now converts into the same number of percentage points of critical damage. For example, 101% critical chance and 200% critical damage become an actual critical chance of 100% and critical damage of 201%. Temporary or conditional overflow applies only to that hit and is not added again to derived attacks. ☠️ Stronger Venom Injection The attack-power coefficient per second has increased from 40/55/70/85/100% to 80/100/120/140/160% across its five levels. The one-second damage interval and the spread and explosion timings remain unchanged. 🛡️ Weapon and Tier Switching Stability Blocked a path that could carry the previous weapon or tier's Awakening loadout over when reading saved Awakening data failed. Save protection and retry handling have also been strengthened. Fixed a problem in Ice Armory where the previous weapon's ice-projectile multipliers could remain after switching weapons. The selected weapon's Awakening options are reapplied. 💰 Reward and Awakening Guidance The existing four-row reward summary remains in place. Total income now matches the amount actually credited, including when you reach the coin cap. Added a tooltip explaining that exchange bonuses apply to resource exchanges, while base battle coins are included in total income without that bonus. Clarified that Balanced Pressure applies to a single attack. Added an icon without a countdown for Chain Haste's next-attack ready state. The icon disappears when the next attack consumes it. Improved Head Attack and Back Attack guidance based on the enemy's facing direction and the center of the attack area. 🌳 Raid Visibility and Relic Chest Convenience The tree and bonus la...
Ascend Idle: Chronicles
Ascend Idle: Chronicles
3 days ago · GOAlves

Companions, Level Skip & New Combat Content

A new update is live for Ascend Idle: Chronicles. This patch adds more companions, a permanent way to ease skill gates after Ascension, and new mid-to-late combat content so the climb from Combat ~40 to ~90 is no longer a long empty stretch. Companions (Pets) You can now collect 20 companions. Ten of them are new. Equip one at a time. Pets do not take Bank slots, and they persist through Ascension. New companions: Cutpurse — Bandit King lair. Extra gold from monsters. Rime Cub — Frost Giant lair. More max HP and slow out-of-combat regen. Grave Moth — Necromancer Lord lair. Life steal. Venom Sprite — Venomous Hydra lair. Chance to poison on hit. Cinder Fox — Firemaking. Faster crafting / processing. Quill Imp — Study. Extra Study and Inscribing XP. Anvil Toad — Shop (Combat 35). +1 Bank slot while equipped. Ledger Owl — Shop (Combat 50). More gold from Bank sales. Spark Mote — Very rare from any gathering. Slightly faster idle actions. Ashen Wisp — Unlocked on your first Ascension. If equipped when you Ascend, preserves extra talent points. Level Skip After Ascension, you permanently skip some skill level requirements: skip = min(15, 2 × total Ascensions + floor(Ancestral Mind ranks / 2)) Cap: 15. If you use skip to start an action below its native level, that action takes longer: +8% duration per missing level, up to +80%. Meeting the real requirement removes the penalty. Combat Two new dungeons (sorted by Combat level): Sunken Hold — Combat 40. Drowned corsairs. Reward: Tide Chest. Ashen Foundry — Combat 62. Slag golems and the Forge Tyrant. Reward: Slag Chest. Existing dungeons remain at 15 / 30 / 50 / 75. Open world: Basilisk — Combat 82 (poison on hit). Storm Wyrm — Combat 90. Hunting Cougar — Hunting 70 (hide, fang; rare Shadowed Pelt). Wyvern — Hunting 90 (hide, talon; rare Storm Scale). These hunting materials are in the game for selling and future crafting. No new recipes this patch. Thank you for the reviews and feedback. More content is planned; this updat...
Crimson Engines
Crimson Engines
3 days ago · Gurgling The Goat

500M XP Prestige Mastery, Official Compendium Wiki & Crucible Balance

Vampiric Lords and Night Harvesters, This update introduces active post-120 prestige mastery tracking towards the true 500M experience cap, launches the official Crimson Engine Compendium Wiki, rebalances territory Blood Echo Boss Core drops, and brings key quality-of-life upgrades to the Crucible Catalyst Altar. Level 120 Prestige Mastery (500M XP Cap Progression) Prestige Mastery Track: Replaced static and overflowing progress bars for max-level players. Skills at Level 120 (88,474,739 XP) now actively track progression toward the true engine hard cap of 500,000,000 XP. Radiant Gold Aesthetic: Reaching Level 120 unlocks a distinctive radiant gold progress bar, prestige star indicator, and live remaining mastery counters (Current XP / 500,000,000) across Skilling, Profile, Combat Sidebar, Loadout Columns, and Prep Area. Crucible & Catalyst Altar Refinements Boss Core Drop Rebalance: Territory Blood Echo Boss Core drops have been adjusted from 15.0% to 5.0% across Zones 1 through 6, and 10.0% for The Obsidian Sovereign in Zone 7. This preserves the prestige of high-tier gear refinement and balances the long-term economy. Boss Core Selection Persistence: The Catalyst Altar now remembers your selected Boss Core across essence sacrifices, equipment refinements, and tab navigation. No more repeatedly picking your core from the dropdown between sacrifices. Inventory Clamping & Safety Locks: Sacrifice counters dynamically clamp to remaining bag quantities, and the sacrifice action cleanly locks if a core type is depleted. Official Compendium Wiki Launch Wiki/Encyclopedia: Deployed the official player encyclopedia featuring an interactive item database (all 370 items), territory combat zones, enemy drop tables, and an interactive XP calculator with Level 120 mastery support. Performance & Visual Polish Instant Bestiary Artwork Rendering: Bestiary dossiers and enemy portraits now use hardware GPU compositing and synchronous decoding, eliminating deferred image paint delays ...
Gothic Clicker
Gothic Clicker
3 days ago · Yashzur

v0.16.0 Desert Islands

Blood and grog flow in rivers across the desert lands. Only fools or the brave are ready to seek glory and wealth here.3 new bosses added:Minotaur - one of the desert giants. Becomes stronger as he loses health. Thrower of enchanted axes. Weapon techniques: Cleave, Piercing Strike.Cyclops - one of the desert giants. Becomes stronger and tougher as he loses health. Summons totems. Weapon techniques: Stun, Destruction.Pharaoh - a great warrior of the lizardfolk. Poisons his enemies. Strikes against his shield will bring retribution upon the attackers.Added desert appearances for creatures: Golem, Executioner, Warden, Lizards, Lord, Lord's Guard, Dead King.Added 2 new enemies: Brigands, Hyenas.Added 2 new music tracks: Oracle, Bazaar.Added 5 new zones: Temple, Cursed Temple, Desert, Wasteland, Desert Village.Added 2 new items with passive effects: Minotaur's horn, Cyclops' eye.Added 13 new locations: Valley of Illusions, Abode of Death, City of Debauchery, Bastion of Dismemberment, Druids' Oasis, Drunkard's Stronghold, Bastion of the Heavens, Conflux (6 elemental combinations).The number of islands has been expanded to 200.Added 4 new achievements: Giant Slayer, Favorite, Pyro Drunkard, Cruel-Hearted.2 more stages have been added to the Deliverer achievement.Now when purchasing upgrades in the Alchemists' shop with CTRL held, the maximum number of upgrades is bought instead of 10.Fixed a bug where auto-upgrade of weapon techniques could stop when changing the language.
dark cultivation
dark cultivation
3 days ago · 亦如花朵

1.0.1.13 Update Notes

✨ Switching equipment now also switches your Legendary Gem setup and Spirit Relic setup together. ✨ Added a Challenge feature — currently only used for testing damage and completing achievements. 🪛 Shadow Blade 6-piece set no longer needs a trigger condition — its effect is now always active. 🪛 Improved how Backwind Dance picks its target, so it now seeks enemies properly. 🔧 Fixed a bug where some damage sources could not trigger Legendary Gem stacking.
Horizon Idle
Horizon Idle
3 days ago · haides

September 26 Update 2: Matrix Slots, Fullscreen, Fixes

Fixes Ship Designer crash in German: opening the Ship Designer before equipping your first module closed the game, every time. Fixed, along with the layout problem behind it, which could also freeze the Ship Designer in other languages. Thanks to everyone who reported it. Lag with many materials in production: the Inventory and the Research Lab redrew everything on every production tick, which could slow the game to a crawl. They now update only what changed. Missions that ask you to fabricate and equip modules now count every copy you own, at any rarity, including drops and bounty rewards. Weapon missions complete as soon as one of the requested weapon is equipped. Matrix Cores now show their proper color in every language. New Fullscreen: Settings > Interface, the main menu's settings, or F11 (or Alt+Enter) on any screen. The game remembers your choice. Matrix Slots: clicking equipped gear that has Matrix slots asks whether to unequip it or manage its slots, and clicking stored gear with slots opens them directly. The Matrix Slots window shows each core and its bonus, removes cores, and puts in any core you hold. Clicking a socket on a card no longer removes its core by accident. Atlas: SOURCED FROM now names the research each recipe, plant or mining action needs. Click a locked one to open it in the Research Lab. Combat: the CONSUMABLES panel shows whether automatic kit use is unlocked, which research unlocks it, and the hull and shield percentage at which your kits fire. Balance Capacitor Shard now restores 20% shield (was 10%). It unlocked after the Basic Shield Booster but restored less.
Cozy Coast
Cozy Coast
3 days ago · crimson-med

Seance tune-up

Seance tune-up A small update to make the seance fairer, plus two fixes. Seance Each spirit now stays on the stage for a full second instead of three quarters of one, so long sequences can actually be read. The Medium now unlocks at round 6 instead of round 8. If you have already reached round 6, it unlocks the next time you launch the game. Fixes The Founder's Cap now shows its new pirate tricorn on your angler. Its new look had not reached the game until now. The seance board always fits inside the village window. Full notes, and everything that came before, are in the Changelog tab in Settings.
奇兽杂货铺
奇兽杂货铺
3 days ago · 1481592124

2026年9月26日 第二次更新

本次更新主要针对服务器稳定性、角色查看以及杂货铺售卖体验进行了优化,并修复了部分已知问题。服务器修复1号线大角城人数较多时,部分玩家无法正常显示的问题。新增玩家查看功能,现在可以点击其他玩家查看其人物面板。升级三次服务器带宽,解决服务器卡顿问题客户端修复奇兽蛋奖励显示异常的问题:实际获得2000爪币时,提示错误显示为1000爪币。优化杂货铺售卖材料满栏时的操作体验。新增右键快速上架售卖功能,售卖材料更加方便。杂货铺面板新增帮助说明。优化爪币及晶角显示数量格式
Operation: Outbreak Idle
Operation: Outbreak Idle
3 days ago · DeadLogics

🎉 1,000 Copies Sold on Steam!

We just reached 1,000 copies sold on Steam!As a solo developer, this is a huge milestone for me. Thank you to everyone who bought, played, reviewed, shared, or supported Operation Outbreak Idle.Your support means a lot and keeps me motivated to continue building and improving the game.Thank you for being part of this journey! ❤️More to come. 🧟‍♂️💚
蜀仙传·挂至飞升
蜀仙传·挂至飞升
3 days ago · ~DlyJJ~

20260926中秋献礼

优化调整:1.优化了长时间在登录场景中会导致电脑性能消耗过大的情况2.新增中秋节全新法宝【中秋月饼】:任意道友穿戴该法宝,即可让战斗获取的银两提升20%,修为提升20%3.现在礼物领取的法宝,默认都会是锁定状态了(以免小可爱们不小心出售了)
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