游戏开发情况与后续更新计划详见这里的喵新品节已经结束,接下来狮子会在正式出品前这两个星期内 —— 打磨猫猫传现有内容的喵。并在 ### 7月10日 ### 正式出品前把所有系统做完的喵,以保证《挂机猫猫传》出品时就已经是一个完成度具有保证的小品(等同于正式版)。以下为试玩版开放与新品节期间的更新总汇🐱🐱🐱——— 20260620.0 ——— 🦁🦁🦁🎮略微加强斩杀词条喵🔧#修正嘲讽类宝具属性无效的问题(但是此版本前掉落的已经掰不回来了)🐱🐱🐱——— 20260618.0 ——— 🦁🦁🦁🎮增加物品界面统一整理,售卖按钮与功能,让整理仓库变得更流畅了喵🔧修正首领界面一个处可能的显示错误🐱🐱🐱——— 20260616.0 ——— 🦁🦁🦁🎮增加挑战首领后的罐罐掉落,有机会获得更多的罐罐了喵🔧修正挑战联盟界面一个可能的显示错误🔨开工最后一个系统,多元宇宙争霸🐱🐱🐱——— 20260615.0 ——— 🦁🦁🦁⚙ 调整首领数值,稍微降低首领战难度(等版本稳定过后狮子会增加首领战的奖励的喵)🐱🐱🐱——— 20260614.0 ——— 🦁🦁🦁🎮更新战斗单位查看功能,现在将鼠标悬停在战场上的猫猫上时能查看简要属性了🎮循环任务现在能一键提交了,真正的懒猫福音的喵🔧调整前期招募猫猫时使用的声望数额🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260613.0 ——— 🦁🦁🦁🎮微调数值,继续优化前期战斗体验🔧优化出击界面,减缓后期打开界面时可能出现的顿卡现象🔧修正购买市场宝具后可能会导致此宝具或装备角色出现错误的BUG🐱🐱🐱——— 20260611.0 ——— 🦁🦁🦁⚙ 巨调数值,让战斗体验与前期体验更具平滑,猫猫拳不能只是互秒!⚙ 由于以上调整,老存档数据也会相应调整,但体验已经完全不同,可尝试开启新档体验🔧 修正出击界面一个可能的错误📚 新增说明战线作用的新手任务⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要⭐ 跪求+愿望单+关注,这对狮子来说非常重要
Your feedback said the game ended too soon. So prestige is reborn as a long-haul, compounding climb — there's now always a next goal. An endless prestige loop Compound Growth — a new Founder Store upgrade that multiplies your income and compounds every level. It never caps out, so your power keeps snowballing run after run. Every run stays meaningful — difficulty now scales with your power, but your bonuses scale faster, so each refound is a genuine power spike, never a wall. No more maxing everything in an afternoon and being done. Money stays meaningful — reined in the runaway late-game income so numbers don't lose all meaning. For returning founders Welcome-back gift — you get a free head-start on Compound Growth, scaled to how far you'd already climbed. Thanks for being here early! Milestones are now rewards — the skill milestones at Lv 25/50/75/99 are granted free as you level (with bigger bonuses), instead of costing a premium for a small boost. Smoother start A livelier opening — your second skill and slot unlock much sooner, so the early game isn't single-threaded. Prestige sooner — your first refound is reachable earlier, so the fun loop opens faster. Safer saves & quality of life No more lost progress — your cloud and local saves can no longer overwrite each other with older data. Manage Saves — a new menu shows your cloud and local saves side by side so you can pick which to load if they ever disagree. Save & Exit — a button to save and close, for peace of mind. Thanks for all the feedback — this one was built straight from it. Tell us what to build next on the Steam page!
Fixed the "Storm" weapon enchant not being applicable. "Storm" used a special (multiply) effect internally, so the workshop's enchant always rejected it. It now applies correctly as a flat Speed bonus.Financial Ledger: fixed the savings (balance) line reading far higher than your real balance. The savings line was drawn against the income/expense scale, so even with little money it sat at the top of the chart. It now has its own scale on the right side of the chart (matching the left axis), so it reads at your true balance.Dispatch: revamped the dungeon drop display. The listed materials now match what a dungeon actually drops (aggregated across its whole enemy roster, ordered by drop rate). The hover detail has also been redesigned — materials appear as rarity-colored chips with drop rates, and (once Scout is unlocked) the enemies and boss you'll face are shown clearly.Tidied up high-tier dungeon materials. High-tier dungeons (like the Volcano) no longer drop trivial low-tier materials such as wood, leather, and bone — only tier-appropriate materials drop.Thanks as always for playing Ultimate Blacksmith Tycoon — we're still listening, so please keep your bug reports and improvement requests coming!
A new major update for Clicker Heroes is now live, bringing full controller support to the game on Steam.You can now progress through zones, hire and level up heroes, defeat monsters, collect gold, manage upgrades, and navigate the whole game using a controller. Whether you prefer playing from the couch, using a gamepad at your desk, or taking Clicker Heroes with you on Steam Deck, this update makes the game easier and more comfortable to play your way:To play with a controller, just plug it in and play. You may also want to try it in Steam Big Picture mode.What’s new:Added full controller support to Clicker Heroes with broad controller compatibilityAdded controller-friendly navigation across all main game UIAdded on-screen keyboardAdded binding/remapping for controller + support for common gamepad layoutsAdded Steam Deck support, so Clicker Heroes should now play much more naturally on DeckOther things added:Added Playsaurus Rewards - Claim free items acquired via the Points Shop (Playsaurus Account).Added a new special Clickable for a limited time (Jun. 22 - Jul. 7, 2026).Cloud Saves from Playsaurus account can now be shared between Steam and Web.Bugs fixed:Fixed a few language typos.Fixed Quick Ascension not showing the 'Hire new Mercenaries' button right after Transcension.
v0.2.0 - Modding Update Modding is here. Build your own cards, design custom variants, rebalance the economy, and share your creations on the Steam Workshop. Modding is an advanced feature that can break your save file if used incorrectly. Use mods at your own risk. Report mod-related bugs in the modding channels on Discord only. Mod Manager New Mod Manager under Tools in the sidebar - create, edit, enable/disable, export, and import mod packages Live card preview in the editor - every change to name, rarity, hue, border color, art, and variant reflects on the card instantly Custom art upload with scale and offset sliders so you can position the image exactly where you want it Override any base game card variant independently - change the Gold Full Art without touching the Holo Rules tab to tune money multipliers, market values, day speed, starting cash, per-rarity value multipliers, per-variant pull weights, and employee stats Variants tab to design fully custom card finishes - background style, foil tier, color tint, holo pattern, and layout toggles Grading tab to rename companies, override costs and turnaround times, set grade value multipliers, and tune chaos and black label chances Sync Game rebuilds the card pool and refreshes the marketplace and all mod-dependent screens immediately Export mods as .feebaymod files for sharing and import them with drag-and-drop Steam Workshop Publish mods directly to the Workshop with title, description, tags, visibility, and a preview image Browse, install, and update Workshop mods without leaving the game Installed Workshop mods update automatically when Steam downloads a new version Locked mods can be played by subscribers but only edited by the original creator
Hello, Diapers Club Members!Just a quick hotfix to clean up some annoying issues for our controller players. We’ve also rolled out a few updates to improve the game's Steam Deck compatibility!Here is the full breakdown of changes for this patch: AdditionsIntroduced a new switch in the Graphic Settings menu, allowing you to adjust font sizes for various in-game text areas (perfect for Steam Deck readability!)Bug fixesFixed an issue where external controller inputs wouldn't interact with UI elements like menu buttons and upgrade foldouts.Fixed a potential memory leak that could occur when repeatedly switching tabs on the leaderboard screen. Tweaks/ImprovementsAdjusted the default sensitivity for controllers to provide a smoother out-of-the-box experience.Changed "Tap & Hold" text prompts to "Click & Hold" to remove confusion for controller and Steam Deck players.Overall game experience and responsiveness when playing with a controller have been significantly enhanced. Make sure to check out the first ever Community Vote. Let's decide on next major update feature together! Currently, Endgame Challenges is leading the votes!
Updates Added 2 Extra Sheep :). Ctrl + F will now focus the bank search field. Bug Fixes Fixed the Item Compendium not scrolling correctly, and the new golden armours not showing. Fixed a Tooltip getting stuck in the Challenge Store, challenge updates were causing this to reactivate. Fixed an issue with Lumber Stall not correctly progressing for the Thieving Challenge. Fixed Damage Reduction using your full damage reduction stat not the damage actually reduced. Fixed Hovering over arrows will now update in real time as arrows are used, no need to re hover to update tooltip.
UI/UX - Added visual feedback: And written in red for the cost of items if there isn't enough gold - Added visual feedback: And written in red for the number of items required for the recipe if you don't have enough in your inventory BALANCING - Stable item prices increased by 100% DEBUG - Sometimes bots would have adventurer-like dialogue when they should just be saying "FARM" in binary code. - Twitch mode has been debugged, and a short explanatory text has been added regarding the voting phases. If you are a content creator, you can now rename adventurers using Twitch - The game master crystals weren't refreshing on the interface; this has been fixed Your feedback is amazing! Feel free to share your screenshots and ideas for decorations you'd like to see in a future update
Fixed a bug where the safety backup system did not properly protect against force quitting or powering off during save. Because this update changed the way save data is saved, it may end up corrupting your save data (sorry). If that happens, keep in mind that whenever a new update is downloaded the game automatically creates a permanent backup of your most recent save. Additionally, you can continue playing on the old version using Steam library->Right click->Properties->Game versions and betas->previousversion. You should still let me know if there's a problem though since previousversion will update to V1.25 if and when I make a V1.26. If you need help restoring a backup save let me know.
You can choose between the two specs of your class at Combat 10. You also have talents for each.
If you have done a tour on your current save file, it will not be compatible with the upcoming update Bug Fixes Playlists not working on Streamify CherryTunes not showing the chart when opening the page Live versions being released as single River Music not included on US Top Streaming Songs New maps were not persisting between saves Problem with ticket sales on tour Streamify Album Charts/Recods not including pre-release streams on album totals US SPS fixed Playlists page not working on Streamify New Features Hot 100 Top 20 Card New design for the artist shop, which is now fully customizable Small Changes Adjusts on US Radio Adjusts on USAHits Hot 100 formula Market share adjustment among Streamify, Cherry Music, TideWave, and River Music
Colourful skill panel: the center info boxes (name, level, status, reward) now take on the colour of the skill you're viewing, so they look at home on every theme. Miami Nights glow-up: the theme now has its own warm skill palette — Coding goes violet, Design pink, Marketing coral, and so on — instead of the old cold blue, across the whole UI. Stability: extra hardening on the Skills info (ⓘ) popup so rapid clicks can't trip it up. Thanks Iker for the sharp eye on the light-theme colours!
Bulk buy: Company and R&D upgrades now have a ×1 / ×10 / ×100 / Max selector — buy a stack of levels in one click instead of clicking forever. "Max" buys everything you can afford. (Thanks for the request, Tunerko!) Fixed: you could end up with more skill slots than there are skills (a wasted, paid-for empty slot). Slots are now capped at the number of skills, so every slot you unlock is one you can actually use. Thanks for the detailed feedback that surfaced both of these! 🙏
Thank you for an amazing yearDear lovely cafe owners..It's been a year since we have launch Not Monday Cafe and It was an amazing year for us. Thank you so much for your heart warming support..Let's recap what we got last year..We got seasonal content update from Christmas, Halloween to Songkran Dayand many collaboration with amazing cozy gamesAnd don't worry. All of these contents are always available in the game forever.What's next?We're currently working on Mac version of Not Monday Cafe and a Mobile port! so you can take Not Monday Cafe with you any where! Furthermore we are also working on new idle game Neko Station. an Idle game where you manage a cat train that run around Japan that also run on the bottom of your screen and of course, it got stream integration. This game is like Not Monday Cafe younger sister. There will be a collaboration with Not Monday Cafe in the future. If you're interested you can play the demo now today Thanks again for all your support.It means a lot to us. Have a wonderful day. Enjoy!!📢 Got questions or just want to chat? Come hang out in our Discord or drop by the Steam Community— we’d love to hear from you!If you’ve been enjoying the game (or even if you haven’t!), please consider leaving a review on our Steam Page! 💖
Did you think we fell asleep on one ear? (weird Romanian saying idk wtf) Well say sike right now cause we're back with a brand new update: Free Song Update: Mojito (2023) - it can be found in the "Best Of" category.Manually reworked all Baby Mode mappings, so now should be a smoother experience with no random off-beat arrows.Want to choose a Random Unlocked Background? slaps the current build boy do I have a treat for you: The Random Button now chooses one of your unlocked backgrounds so you don't have to manually do it everytime! Held note end indicator updated (we believe this to be more intuitive).New save algorhythm (hehe rhythm). Savefiles have backups now!This should prevent save corruption if writing to hard drive fails for any reason (or any curse that falls upon you or your hairline)5 backup save files are stored alongside save file. Also the savefiles are stored in th ( ͡° ᴥ ͡°) Fixes: Fixed Nino Nino (Hell) fixed double note.Fixed Leaving to main menu with gamepad.We're excited for the future and we hope you're enjoying the game as we continue to make it better and better anD BETTER AND BETTER AND BETTE┌(◉ ͜ʖ◉)つ Mojitos on us!
Bug fixes Steam startup again syncs cloud save before loading local progress Local save backups capped at 10 most recent copies Low-progress local saves still cannot overwrite higher-progress cloud saves
The throne is almost ready.Idle Crown launches on Steam on June 23, 2026 at 10:00 UTC / 12:00 CEST.The final build has now been approved, and we are using the last day before release to do final checks and prepare for launch.Idle Crown is a medieval idle RPG where you rise from serf to sovereign. Train 15 skills, build your Holding, unlock workers, earn permanent upgrades, chase achievements, climb leaderboards, and grind your way to the throne.No energy bars. No premium currency. No waiting.Thank you to everyone who has wishlisted, followed, tested, or given feedback so far.See you tomorrow.
Hello captains, We want to give an update on our current plans for the future of Vanguard Galaxy. If you've been following our updates most of this won't be new to you, but we feel that its good to emphasize our dedication to the project. And specifically to some important features that we want to add sooner rather then later. Over time we have built quite a long list of our own wishes for what we want to add to the game mixed with your feedback. So we needed to prioritize and this update is a result of that. :) We are very happy with how the game is progressing and are even more happy with all of you giving feedback. Don't let this stop you from giving feedback and bug reports. We appreciate all of you and your ideas a lot!Current Beta, short term plansCurrently a beta version is available in Steam, which you have to actively select for the game in order to play it. The current plan is to give this beta another few weeks to a month to mature and get ready for the merge to the live branch of the game.This version of the game currently adds:Officers and Crew splitThe beta introduced crew in the form of deckhands, miners, salvagers, gunners and marines that each have their own strength, giving the ship they crew a relevant bonus. Boarding and Dry dockCrew can also be used to enter other ships and if successful claim the ship as your own for a material cost. Or you can scrap the ship to gain materials needed for a better target.InstallationsThey can also be used to infiltrate installations scattered across the galaxy in different forms. Industrial Stations, Military Outposts and Research Stations are just a few examples. You can enter these and find all kinds of loot there. Ship upgrades and hull rarityThe Dry dock also serves as the new facility in the space stations to facilitate Hull upgrades for your ship and as a longer term goal the option to increase the rarity of your hull, making it possible to push the hull upgrades even further.Pocket bossesThis beta we also...
Hello everyone! I hope you have been enjoying Gelli Fields! I have some news relating to the next update, and all updates going forward.Hingewood HeightsThe Hingewood Heights update is coming along really nicely! I'm very excited for you all to see everything new this update adds. There's a new biome, the wrapping up of the first story arc, achievements, awesome upgrades, new quests, and more! But I need to address something and apologize. I have been advertising this update as coming out the 28th of June, which is not possible. A few things came up during development that has set the update back and I want to ensure this update is big, meaningful, and polished. This ties into my new philosophy for updates going forward. I'm not going to rush myself to get updates out, I'm going to work on the game at a comfortable pace and make sure I include as much love and care as possible into everything going forward. This means things will take awhile longer, but trust me it will be so, so much better.I don't want to promise another date because I will just end up rushing myself again to release on that date so instead I'll reveal the release date when it's ready. I want every big update to be a fun event but also I'm a solo developer making this game so I hope you all understand and are okay with this change of plans and things taking a little longer.Pre-Release TestingIf you still want to experience the biome, and all things coming with the next update you can join the pre-release testing channel on the Discord server to help me make sure all future content is smooth and enjoyable for all!https://discord.gg/SYCTbfdGspThank you so much for understanding, Excited for you all to try out the new biome!
Texts containing incorrect information have been corrected.
Loopbound — v0.5.10 UI Stop before completion, right-clicking the run button on a task. Reworked background catch-up when returning to the game: no more UI freeze, and the previous ~16.5 minute recovery cap is removed. Modern UI performance improved (lower GPU/CPU use). More optimizations planned. Rewordings of some messages.
Hello everyone! First off, I just want to say that this past week has easily been one of the most exciting weeks of my life. I’ve always wanted to create games. Over the past few years, I’ve been working a lot, learning even more, and slowly trying to turn that dream into something real. And now, I finally did it. I made a game, and that game releases tomorrow at 10 AM. The game will be available for $3.99, with a 15% launch discount for the first week, bringing it down to $3.39! This whole thing still feels completely surreal to me. I never really expected this game to become popular, or honestly even be enjoyed by this many people. To me, it was just a dream, quite literally, that I decided to turn into reality because I thought it would be fun to make and fun to play. But as of writing this, the game has passed 15,000 wishlists, and it could very likely hit 20,000 today. Not only that, but the game is currently in the top 600 for wishlist activity and in the top 2,000 most wishlisted games on Steam. That is just… insane. So many people from all around the world have played the demo, given feedback, shared really good advice, helped me find and squash bugs, and most importantly, gotten excited for what’s next. At launch, the game will include a handful of things that were missing from the demo, including color-coded feed particles, better visual feedback from the black hole, and a few more things I’m finishing up today. I am also writing this while 100% sleep deprived. There have been a lot of sleepless nights and a lot of very, very, veryyy late nights this past week, all to make sure everyone has the best experience possible when the full game launches. I also have a lot planned for future updates. I want to keep working with the community, listen to your ideas, and build this into a game that not only I enjoy, but you all enjoy too. And this will not be my only game. More on that later. At this point, I’m kind of rambling, so I’ll just say this: THANK YOU. To e...
Scheduled MaintenanceHello Everyone.Please note that BitCraft Online will be inaccessible during the upcoming maintenance, scheduled for the times below. We apologise for any inconvenience this may cause and appreciate your patience and understanding.Maintenance is expected to last for 1 Hour.*Time & DateJST: Thursday, June 25, 2026 10:00 PMCEST: Thursday, June 25, 2026 3:00 PMBST: Thursday, June 25, 2026 2:00 PMPDT: Thursday, June 25, 2026 6:00 AMMaintenance Details:Bi-weekly update. "Uncharted Islands P2 + BitCraft Online EA, 1 Year Anniversary update"Please note that the maintenance start time & completion time is subject to change. *
Optimizations & Bug Fixes:Cloud Save: Fixed cloud save issues. Players can now properly save their favorite outfits, and outfit configurations will no longer be lost.Action UI: Resolved a display error that occurred when deleting an action while configuring them in the action menu.Action List: All sub-menus in the action interface are now displaying correctly. Unlocked actions will appear grayed out.Action Animations: Fixed an issue where some action animations were not fully rendered.Announcement: Corrected the display error regarding gacha/lottery drop rates in the in-game announcements.Store Pricing: Fixed an abnormal pricing issue in the shop. Players can now purchase items normally again!
rollback to 0.5.9, optimization changes were not packed. version 0.5.10 will be updated shortly