Game Updates

Patch notes and dev posts · 14,255 Steam updates
DEBRISVERSE
DEBRISVERSE
3 days ago · Studio RELIER

New Codex Feature, Enhanced Core Filtering, and QoL Improvements (v2.1.0)

Today, we have released Update v2.1.0. In this update, we have added the new "Codex" feature and quality-of-life (QoL) improvements for Core farming. Below are the details of the changes: New Features CodexAdded a "Codex" tab to the Stats screen (unlocks through progression).The Mega Debris and Component Codex can be viewed after reaching the endgame content.Added a "?" icon to the Signal Beacon on the pre-sortie screen. Click it to view the Mega Debris Codex. Core FilteringAdded a Special Effect filter to the Core List and Core Enhancement screens.Selecting a Special Effect automatically sorts the list so that the highest values appear first.The corresponding Special Effect is displayed on the list while filtering. Batch Selection for Core EnhancementConsolidated batch selection options into a single menu.You can now use "Select All" (Excluding Special Effects / Including Special Effects) or select by Rank. Other Fixes & ImprovementsYou can now toggle the lock ON/OFF even for equipped Cores.Added a "%" symbol to the quota completion rate on the Title screen.Fixed an issue where players could not enter the Drone screen while at Rank 1 after prestiging.Fixed a visual bug on the Home screen where the monitor would clip behind other objects during the stats zoom-in animation.Thank you for your continued support!
Stellar Odyssey
Stellar Odyssey
3 days ago · Stellar Odyssey Game

v1.2.4

Additions You can now leave the PvP Arena. While you are out nobody can attack you, you cannot attack anyone and you are left off the ELO ranking. Once you rejoin, you have to wait 7 days before you can leave again. New Privacy tab in your profile, where you can stop receiving wires and Premium gifts from other players. Anyone who tries to send you one is told you do not accept them. You can now change the price of your item and catalyst listings without cancelling and relisting them. If the seller changes the price while you are buying, the purchase stops and you see the new price. Voyager jumps catalysts are much stronger: the base goes from 2 to 5 and the cap from 15 to 60, so a full set on engine and sensors is enough for an 8 hour expedition. Bugfixes Fixed a typo on the base placement screen. QoL The market history tables now show whether you bought or sold each entry, and the order type in My listings is translated. The SOS signal now tells you when it is on cooldown.
西西弗斯放置(Sisyphus Idle)
西西弗斯放置(Sisyphus Idle)
3 days ago · LazyManGames

20260926 Update

1.Added a "Career Statistics" page within the Achievements page, where players can view various real-time data statistics. 2.Fixed an incorrect reward description in Stage 5 of the Worldline. 3.Changed the Chinese name “没有尽头之路” (The Road Without End) to “无尽之路” (The Endless Road) to better match Chinese phrasing.
Idle Knight
Idle Knight
3 days ago · Probably

DOUBLE XP EVENT WEEKEND

DOUBLE XP EVENT WEEKEND Double XP is now active for the entire weekend.Take advantage of the increased XP to level up faster and make progress throughout the event.The event will remain active until Sunday at midnight UTC. The Idle Knight Team
Cultivation Tower
Cultivation Tower
3 days ago · NoFire

Cultivation Road v2.4.0 Release Notes

v2.4.0 Changes Based on player feedback, this update expands relic level caps so relics can keep adding up in the late game. Special thanks to 小璃, who pointed out in the Community discussions that relic drops stopped once relics were maxed and suggested raising relic caps. Relic level caps have been expanded. Relics that raise protagonist or ally attack, health, or Spirit Stone income no longer have a cap. Speed, revival, cooldown, reduction, and chance relics now cap between level 24 and level 100, while duration relics stay at level 20. No relic cap is lower than the previous level 20. Relics past their soft cap keep growing at about half their normal rate. Duration relics gain a slightly higher bonus at their maximum level. Because some relics can always still be obtained, distance nodes, Bosses, and distant kills no longer stop dropping relics after every relic reaches its maximum level. Distance nodes reclaimed after Lunhui also keep producing relics. Relic cards with a cap now show "current level/cap" and display MAX when full. In the Bestiary, relics from a tier that has not opened yet show the lifetime furthest distance required to open it. Thank you for your support.
Snt Plan
Snt Plan
3 days ago · Sn兔子

V0.078 Update Announcement

Dew-Shell Ladybug (Team Trials · Shadowed Woodland): Challenge availability=Unavailable (Available-->Unavailable); Battle hall listing=Hidden (Visible-->Hidden) Cotton-Horn Lamb (Team Trials · Shadowed Woodland): Challenge availability=Unavailable (Available-->Unavailable); Battle hall listing=Hidden (Visible-->Hidden) Level 1 Warehouse: footprint=1×1 (2×2-->1×1); storage slots=2 (4-->2); input port=left 1 (left 1 and left 2-->left 1); output port=right 1 (right 1 and right 2-->right 1) Starlight Ring Lv3: ordinary new minting=disabled (enabled-->disabled)
IGTAP: an Incremental Game That's Also a Platformer

Hotfix #4

- Made the red teleporter by c5 loop back to the hub, hopefully preventing softlocks if a player happens to bypass one in the chain - Fixed the rare case where toggling omnidash would leave you with the wrong number of abilities - Also, toggling this ability now totally normalises your abilities: if you have an old save with 3 double jumps, you can "fix" that here - Expanded the overgrowth background to fix the rare case where it was loaded in the wrong position
Ultimate Blacksmith Tycoon ~The Appraiser-Shopkeeper Conquers the Blacksmith Trade~

r173 Patch Notes — Bug Fixes

Materials delivered from controlled dungeons now correctly respect material keep limits. Existing materials will not be removed; only newly received excess materials will be automatically sold.The “Auto (most stocked)” Auto Craft setting now also selects optional materials in order of available stock.Fixed an issue where Combat Power was calculated higher than the actual effect when Critical Rate exceeded 100%.Fixed enemy names, skill names, and other dynamic text occasionally appearing in Japanese in English dispatch logs.Existing save data remains fully compatible. No action is required.
Knightfall Idle
Knightfall Idle
3 days ago · Gibber

Knightfall Idle vB0.1.13

New Systems and FeaturesGuild Progression and ReputationGuild Standing: Earn standing through Forge and Merchants contracts. Higher standing increases payouts, unlocks higher tier contracts, and rewards bonus caches.Guild Patronage: Posting contracts earns Patronage, granting discounts on contract posts and boosting caravan performance.Reputation Achievements: Earn new achievements across each Reputation and Patronage track.Exclusive Chat Ranks: Reaching Level 50 unlocks the Ironmaster, Trade Magnate, or Benefactor chat rank.Solo Fief ModePermanently locks your fief to single player.Cuts fief costs and raid enemy stats by 70%.Prevents other players from joining. This choice cannot be undone once selected.Displays a (Solo) tag next to your fief name on the leaderboard.Vows System (Account Level 150)Reset any level 150 skill to earn Vows to spend within its specialized skill tree.Convert 3 Vows from any branch into 1 Vow of a different branch.The Realm Progression UpdatesDonating items directly from your inventory earns Account XP.Gifting items from your fief reserve earns Renown.Both reward amounts scale based on item value and preview the exact total before sending.Interface and Quality of LifeIdle Contract Badge: Option to show a badge when you are not actively running a caravan or processing contract (disabled by default).Tooltip Resizing: Added a dedicated Tooltip slider under Text Size to adjust tooltips independently from UI labels.Leaderboards: Added a Fief members filter to rank members of your own fief together.Gifting Updates: The Gift Premium shop card has been changed to Gifts and allows sending Premium Coins (only purchased coins can be gifted).Raven Dates: Ravens now list their exact arrival timestamp (such as September 1st, 3:45 PM).Reconnection Notifications: Frequency limits on reconnecting now display an explanatory message.Balance AdjustmentsAuction House Undercuts: Listings must match the current best price or beat it by at least 15% to eliminate ...
Crimson Engines
Crimson Engines
3 days ago · Gurgling The Goat

Official Compendium Wiki Launch & Combat Progression Overhaul

Greetings Kindred, We are thrilled to officially unveil the Crimson Engine Compendium Wiki, alongside major combat clarity improvements, performance optimizations, and server stability enhancements. Official Compendium Wiki Now Live The official public encyclopedia is now available for all players. Dive deep into the mathematical heart of the realm to plan your progression: - Complete Item Database: Inspect stats, sources, vendor valuations, and Crucible paths for all 370 weapons, armors, tomes, quivers, and jewelry. - Bestiary & Drop Rates: Verified drop tables, enemy combat ratings, attack intervals, and tactical weaknesses across all seven territories. - The Citadel Boss Gauntlet: Detailed boss showcases for all six Citadel Echoes and The Obsidian Sovereign, including confirmed Sigil Fragment drops. - Crafting Codex: Recipe trees and material requirements across Forging, Distillation, Alchemy, Butchery, Corpse Harvesting, and Runecraft. Combat Disciplines & Formula Clarity We audited our combat skills to eliminate confusion and bring full transparency to how your character scales: - Transparent Math: Skills now explicitly display their core scaling formulas (such as Fang Mastery strike accuracy, Predator Force base max hit progression, Obsidian Ward evasion ratings, and Vitae health growth). - Canonical Equipment Unlocks: Clear level progression milestones from Level 1 to 120 showing exactly when each tier of weapons, shields, and armor unlocks. - Territorial Hunting Grounds: Documented recommended training territories for every combat milestone so you always know where to hunt next. Performance & Visual Streaming - Web-Optimized Image Pipeline: Greatly reduced asset transfer sizes across the entire encyclopedia and client showcases, delivering faster image loading and smoother scrolling. - Background Cache Preloading: Monster portraits and location assets now preload intelligently in the background, eliminating blank frames and asset hitching. Server Reliability...
Cultivation Idle
Cultivation Idle
3 days ago · oldfish

v1.6.3

1. Increased the drop rates of Fire Qilin materials. 2. Added Mutated Spirit Stones. 3. Added a realm advancement effect to mythic fish. 4. Targeted hunting for Ancient Bosses now unlocks after 10 natural encounters. 5. Improved the Ancient Fire Pill recipe.
Snt Plan
Snt Plan
3 days ago · Sn兔子

V0.077 Update Announcement

Fixed Town Specialty member details, development allocation, and quota updates failing when past extraction exceeds a new limit or current capacity is fully reserved. Lucky Execute LV2: Personal drop probability mass bonus on defeat=50% (0%-->50%); Per-candidate bonus cap=20000; Per-candidate battle total cap=100000 Mana Surge LV2: Skill executable=yes (no-->yes); Cost-free duration after cast=10 seconds; Exempt costs=MP and materials Healing Touch LV2: Effect target=1 ally with the lowest HP ratio (all living allies-->1 ally with the lowest HP ratio); Healing amount=25 HP+50% Magic Attack Holy Light Shield LV2: Effect target=1 ally with the lowest HP ratio (all living allies-->1 ally with the lowest HP ratio); Shield amount=20 HP+70% Magic Attack; Duration=10 seconds Healing Touch skill, levels and skill book: Target description=Ally with the lowest current HP percentage (Ally with the lowest HP-->Ally with the lowest current HP percentage); Healing values=Unchanged formal rules Holy Light Shield skill, levels and skill book: Target description=Ally with the lowest current HP percentage (Ally with the lowest HP-->Ally with the lowest current HP percentage); LV1 shield formula=15 points+70% Magic Attack (15+70%-->15 points+70% Magic Attack); Duration=10 seconds Production Land: If agricultural purpose setup fails, the page keeps submitted materials and the current land state and shows the failure. While a result is still being confirmed, it continues to show a syncing state instead of an unconfirmed success.
奇兽杂货铺
奇兽杂货铺
3 days ago · 1481592124

快捷键新增&bug修复

新增常用快捷键,操作更方便!B:打开/关闭背包P:打开/关闭宠物面板C:打开/关闭人物面板M:打开/关闭地图F:骑乘当前跟随的宠物,再按即可下马(宠物需支持骑乘)以上按键均可在「设置 → 快捷键」中自定义。1.修复服务器配置导致卡顿问题 2.修复客户端底层协议栈溢出导致每X分钟重启的问题 3.修复13升级到14或者15级,属性下降问题 4.修复冰牙鲨鱼副本不掉落金币bug 5.提高了冰牙鲨和暗黑鲨鱼每日主材掉落上线 6.修复了人物无法释放技能bug
AFK - Army For Keyboard
AFK - Army For Keyboard
4 days ago · Metolina

1.3.59 — Race and Arena Fixes

Fixed an incorrect “Update available” message that could block access to the game after actions on the Race screen. Fixed outdated character levels appearing in the Arena after updating your army. The Arena roster, level badges, and power comparisons now use the current army information acknowledged by the server. Please update the game through Steam and restart it.
Synergism
Synergism
4 days ago · Khafra

v4.3.1 - September 2026 QoL

As always, make sure you save your save to the cloud or export it!Ant God occasionally eats save files.September 25, 2026Bug Fixes (There's quite a lot)Fixed issues with Discord RPC, and made it enable by default for new players (Steam-only).If the renderer dies, we now refresh instead of letting it hang (Steam-only).Fixed Sprite Sheets not properly showing images (Steam-only).Fixed off-by-one errors when setting levels for Golden Quark and Octeract upgrades, occasionally happening on load.Fixed several flickering issues that occurred in the Chroma Encabulator once players use more Ambrosia Bar Points than they can input."Gemini" "Cancer" and "Purple Bar Rebates" now properly distribute to the Chroma Encabulator first. This is consistent with other sources of 'added' points.Codes no longer progress the Encabulator, only giving Ambrosia Bar Points as advertised.In EXALT 10, TWO MIND now actually affects the Ambrosia Luck you have when calculating the specific EXALT modifier (sorry about that!)EXALT 10 now properly factors Purple Honey Luck (sorry about that!)Fixed an assortment of Save import issues with old saves.Research Icons are now aligned with the proper reset conditions (more on that)Corruption Free Levels have corrected interpolations when given partial free levels (i.e. it is no longer a debuff to get more of a Free Level if it is not an integer amount!)TWO MIND no longer impacts the Ambrosia Luck used when computing the effects of Red-Blue Ultrafusion.Fixed the Inscription on the Purple Gem to no longer always say +10 Purple Honey LuckWe now actually display the code usage amounts on mobile! Wow!"Hide Maxed Upgrades" no longer blocks certain Octeract Upgrades from viewMythos now shows in the header after you do a Transcension.Blueberry Module "Cube^4" now works for Octeracts.Hepteracts now show visuals correctly after unlocking them from Challenge 15.Fixed the research cost display sometimes showing the cost as less than it truly was."Save Campaign Loadout"...
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