A new update has arrived!It brings one of the most requested features to Idle Reincarnator, which is performance optimization. There is also mod support now I guess. The changelogs are below: Major FeaturesFull Modding SupportYou can now create and load custom content through new mod tools and Steam Workshop integration. This includes custom assets, images, data, and gameplay elements. To get started with modding, visit the documentation here Quality of LifeImproved Automation FlowAutomation now enters a paused state where instead of disabling itself when conditions are not met, it just waits for a while and thus reducing micromanagement and making setups more reliable. Rebirthing should not be much of an issue now with automations.Bug Fixes and Performance OptimizationThere has been bug fixes that improves stability, reliability, and overall gameplay flow and performance Improvements across the entire game. Loading, saving, leveling, UI updates, effect calculations, and automation cycles all run faster and more smoothly. Better Scene TransitionStable transitions when saving, loading, toggling mods, or returning to the title screen. Thank you for playing and supporting the game! It really means a lot to me!
Thank you all for the positive and constructive feedback. We’re really glad you’re enjoying the game!With this update, we’ll be switching from daily back to weekly updates.We’ve added a new photosensitivity mode, which currently affects only the Boss 3 fight. If there are other parts of the game that you feel should be adjusted by this setting please let us know.Thank you very much for your support!!Changelog New Stuffadded photosensitivity mode (currently only tones down visuals in Cubos Jr. boss fight) Fixesfixed module statistic goal requirement including Legendary modules
The demo of Idle Gumball Machine is out now! It features the first 4 ascensions and 25 items! Go try it out!Demo store page: https://store.steampowered.com/app/4170140/Idle_Gumball_Machine_Demo/
Thank you for an amazing first week! The demo has been updated based on your feedback: ✓ VHS effects reduced (can be disabled in options) ✓ Better mouse click collection ✓ Many smaller improvements Loot Loop is now part of Taskbar Treasures Week - try the updated demo and let me know what you think!
Hello. Dear Users, thank you for enjoying Crusaders Quest : Mini.We have quickly prepared a patch to address the inconveniences you've experienced while playing the game. Below is the patch content and instructions on how to apply it.1. Patch ContentThe daily limit for obtainable heroes has been increased from the existing 30 to 50.2. How to Apply the PatchAfter this patch update notice is released, when you play the game, you will be able to obtain up to 50 heroes even if you have already obtained the daily limit of 30.We will carefully consider your valuable feedback to develop an even better game.We ask for your continued interest and support.
Hi Travelers!Apologies for this newsletter being late, I was travelling a little last week, but I'm back home now and have a busy week of work ahead of me!The next beta update is still being worked on, with Vexx's scene coming next. I've also been doing a little more work on Episode 2 as I wanted to extend June's scene in The Arc and add a new choice menu to that, which will also be in the next update!A sneak peek at the next beta update, featuring Vexx!June's new choice menu in Episode 2As for the rest of the team, Deli is currently working on the FINAL new character sprite of the game, which is so exciting! And Tea is making some location updates to a couple of the ship's backgrounds before heading on to some new environments for both Episode 10 and the Epilogue.I've also been doing some work on the new merch store, and I'm hoping to get a few of the items available this month! The last hurdle is to work out the shipping, as we'll be shipping internationally from Australia, and after that we'll be good to go ✨A sneak peek of the new merch storeIn other exciting news, we're taking part in our very first Steam festival this month! The Choose Wisely Festival, hosted by Studio Ephua, will be running from Dec 8th-15th and celebrates games with branching narratives and meaningful choices. We'll also have a cheeky discount running during this time, so if you haven't yet purchased Andromeda Six, mark your calendars!Thank you all for continuing to play and enjoy Andromeda Six! If you would like a place to come and chat about A6, ask questions, or just stay in the loop, feel free to come and join us on the Wanderlust Games Discord.Until next time!💕 AeriieOfficial Website | X | Bluesky | Discord | itch.io | Steam | Patreon
ATTENTION EMPLOYEES! An update is now live which contains: Improved support for ultra-wide screen monitors Minor audio-visual improvements for some anomalies It has also come to our attention that multiple undocumented Anomalous Objects have been spotted near some employees' workspaces. Such employees should prepare for !!DISCIPLINARY ACTION!!
Changed the color of the surrounding halo when selecting a part of the game. Corrected some text errors. During this update, the game engine encountered an unexpected error. Although I have fixed the bugs I could find, I am still concerned that errors may occur again. If you encounter any bugs in the game, please send an e-mail to "lizhen114514@qq.com". Thank for your support!!!
In the first day's tutorial, a description was added that "right-clicking the mouse can quickly drop tools." During this modification process, the game engine encountered an unexpected error. Although I have fixed the bugs I could find, I am still concerned that errors may occur again. If you encounter any bugs in the game, please send a e-mail to "lizhen114514@outlook.com" Thank for your support!!!
Greetings, fellow humans! I've uploaded a new demo for Rogue AI: Idle Domination that reworks several major systems in the game. 1) STREAMLINING: The various different resources, tech trees, upgrades etc have all been streamlined into one unified system. Everything costs only Data or Money as the primary resources (and later, Followers become a secondary resource). Spiderbots are obtained by buying and placing Spiderbot tiles, and the build system has been simplified. The intention is for the whole game to be much more intuitive and less confusing.2) QoL IMPROVEMENTS: You can now dock the game quickly to the top or bottom of the screen by clicking the Up/Down arrows on the left of the game window. The multi-layered interface from before is now replaced by a single Upgrades window that can be opened/closed. You can also build anytime now, instead of only in between hacks.3) INCREMENTAL PACING: The upgrades now increase your passive income much more quickly. Though the hacking has been changed to require multiple clicks per object, the intention is to rapidly transition into idle/passive hacking from multiple Spiderbots. The Data/Money income rate should increase to larger numbers in a much shorter time frame now.4) MINI PRESTIGE: You can now repeat the Demo as many times as you like, and the Minor Upgrades will carry over between attempts. I'm still balancing this so please be patient!That's all for now. Look forward to more updates and content in the future! Glory to TALIA!~ nerdook
My game, Desktop Fishing Cat, will be participating in Taskbar Treasures Week! Please look forward to it and give it lots of support!Thank you!
The devices required for a job will no longer appear in the workbench or shop before you can claim a job. Zhujiajun NB!!!
This update we have:Tons of visual additions and improvements, including updated research screen, damage info during gameplay, enemy types, and post processing (customizable in settings) Added localisation for Japanese, Simplified Chinese, Brazilian Portuguese, and Turkish Fixed damage and health output's flat vs percentage calculation (whoops) Various background fixes Keep in mind that saves are reset to ensure everything works properly.
1. Initial work time increased by 20 seconds; game difficulty reduced. 2. Added a tutorial with prompts to guide players to click the left mouse button.
The wait is over. Check it out:
The wait is over. Check it out:
Hello! Today on Ropuka's Idle Island: 2 new songsNew winter-themed decoration set added to Catalogue and LotterySnowy weatherOption to select which weather effects happen on the island (Settings -> Graphics -> Weather)Enjoy! 🐸✂️🎄🎄🎄
Dreams is a meditative incremental experience where you interact with dreams in four phases: discover, expand, enjoy, and release. Each phase offers unique mechanics that go beyond simple clicking, requiring concentration, engagement, and optimization.DiscoverTouch the lights in the darkness to discover dreams.ExpandIlluminate dark areas to expand dreams.EnjoyEnjoy complete dreams and find hidden objects while energy is recovering.ReleaseRelease current dream by tracing along its edge; then move to a new one. ProgressUpgrade your home and masteries using earned experience. Dozens of choices offer customization and strategic gameplay.Embody dreams to their final form using memories, and receive additional bonuses.How many dreams can you weave before dawn?You can helpAs with the Four Divine Abidings, the Dreams will be very much shaped by player feedback. There will be a free demo, you can wishlist the game today to not miss it, and later share your experience in the Discord server.
I'm on Observation Duty 8 is coming December 5th.
Hello everyone,I'm happy to announce that the community items have been released! 7 collectable trading cardsBadges (Badge levels are relative to dice numbers)Profile Backgrounds-pochi
Look, while we're absolutely endorsing outdoor, snowy fun, we're well aware that the best answer for these early sunsets is cozying up, sipping your favourite hot, aromatic beverage, and spending quality time with your loved ones or by yourself. And while there are many ways to do that, if you're already here, we might have something for you… 🎮 {STEAM_CLAN_IMAGE}/36023606/cdafbbbb04e8f370b38e07b65bb370c1bd070ffb.png Between December 4 - 18, we're inviting you to face a true snowstorm of indie titles, from action-packed top-down shooters, through cozy farm sims, and heartfelt puzzlers, Tools Up! Ultimate Edition included. And to make sure you don't have to make your wallets cry when picking holiday gifts and managing your entertainment budget, we're offering huge discounts on most of our catalogue! 💰 About Tools Up! Ultimate Edition Tools Up! Ultimate Edition is a chaos-filled, local couch-coop extravaganza, all about renovating homes and the outdoors. It comes with all updates, content, and DLC in one package, supporting up to 4 players. 🤍 Get Tools Up! Ultimate Edition now and prepare for the winter evenings 🤍 https://store.steampowered.com/app/2551920/Tools_Up_Ultimate_Edition/ 🤍🧣 So, are you ready for winter preparations? Come in, cozy up, and browse the goods! But that’s not all we’re cooking! Just around the corner, on December 12th, the Early Access launch for Everdream Village begins! Our newest cozy farm adventure builds on the ideas of its predecessor, Everdream Valley, and takes them much further. How far exactly? If you want to see for yourself, and have an actual agency on how the game is being developed, make sure to Follow & Wishlist it on Steam. Be among the first to play the game and see it grow! 🌾🏚️ About Everdream Village Build your ideal, cozy farm in a living village. Form bonds with fellow villagers to lend a hand as you grow crops, care for animals, and craft a corner of paradise. Sail across enchanted islands to discover new resources and adve...
We're excited to share that Dumb Duck Games' next title, Tabletop Baseball, is now officially available on Steam!If you enjoy physics-driven arcade gameplay with a retro vibe, give it a swing and check it out HERE
v0.1.3 Patch Notes Bug Fixes/Improvements- Fixed Completionist achievement not unlocking properly- Fixed Crosshair's ammo going negative at times- Added effects for BSOD- Fixed bug where shiny bosses affected visuals of other viruses- Fresh Boot now correctly reflects the health changes- Fixed stealth kit effect persisting after runs- Fixed EXE Widget not replenishing after running on the same seed Balance Changes- Charger now recharges after 20 identified viruses instead of per combat folder- LEV_AI phase 2 reduced in difficulty- Web Weaver's phase 2 corner exploit patched
Some adjustments have been made to the tutorial for the second day.
-Limited Ranged Miners, Cannon Dworfs, Power Drills, Gryphon Riders and Extreme Dworfs to a max of 30 each-Reduced Damage Upgrade Costs for said Dworfs to compensate the limitation-Limited Alchemists Dworfs to a max of 30-Limited Droms to a max of 30 for each type-Reduced Upgrade Costs for Droms to compensate the limitation-Optimized Suction Machine and Limited its Speed Upgrade Level to 25