It's the Summer Solstice in Faerûn, which means it is time for Dragondown and the Court of the Summer Queen Celebration! While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets. But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...Trixie the Pixie, a long-time antagonist to the Champions, often appearing astride a charmed creature and always up to some mischief, finally chooses the winning side and joins the Champions in today's Dragondown Event! Our second Featured Champion, Brother Uriah, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 5th, before his launch next Wednesday, June 10th. For details on Dragondown Year 9, and the Court of the Summer Queen Celebration, read on! Featured Champions Trixie {STEAM_CLAN_IMAGE}/29347222/628271ed2396d5089d080d80ad3670c600c635c0.png Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them!Learn more about Trixie in her Champion Spotlight. Brother Uriah {STEAM_CLAN_IMAGE}/29347222/f7ac3a7f36dce3a78a22f4303e34ef52ebb8a434.png Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah...
I've added some anonymous crash reporting and handling to help find some of the more obscure issues players have run into (it already caught one!). Bug Fixes: - Fixed issue with settings menu calling old unity systems that are no longer enabled
Thank you for all the amazing support.We are adding support for more languages.GermanSpanishFrenchItalianRussianThaiPortuguese - BrazilAdded new languagesAdded volume adjustment optionsRemoved screen flash effectsThank you.
{STEAM_CLAN_IMAGE}/24136664/1b89d4d077c34b53c223f39316ab97341ff6360a.png Hello, Panda Peeps! June 3rd is upon us, which means the magic portal has opened once again! Go forth and be whisked away into a realm filled with dragons, princesses, hawt lady-knights, and all manner of other fantastical medieval-ish elements. Your chosen prize, Moonbeam, awaits your company at the end of a long and arduous journey! But no hero can do it all alone, which is why you’ll have to put together a companionship of fellow travelers. And yes, we mean that literally - the High Fantasy Event comes with a unique new mechanic that allows you to choose which girls will accompany you on your adventure! Will you carefully balance your party? Will you recruit your favorites regardless of their apparent skill sets? Will you click names willy-nilly just to get to the good stuff faster? Either way, your High Fantasy Event experience will be totally unique! Remember, you have until June 8th to check off all your goals and complete the event! And if you succeed, Moonbeam the unicorn maiden will return to your world with you. Good luck! We love you so hard! The Pandas
Hello, interns.It’s almost time to feed the Maw.Project P.I.T.T. demo goes live on Steam on June 10, and will be part of the upcoming Steam Next Fest.This will be the first time the demo is shared publicly on Steam, and I can’t wait for more players to get their hands on it, build strange little contraptions, and start feeding rubber ducks to something that should probably not be fed.This version of the demo is also more polished than the one some of you may have seen before, with more improvements, extra polish, and a Maw that feels properly hungry.The demo will be available in English, French, Simplified Chinese, and Spanish.Wishlist Project P.I.T.T., tell your fellow interns, and get ready.
FARM RPG IS NOW AVAILABLE ON STEAM- You can now play Farm RPG on Windows and macOS through Steam. The Steam version uses the same Farm RPG account you already have, so you can keep playing across web, iOS, Android, and Steam.- If you are an existing player, just choose Link Existing Account when you launch from Steam. New players can create an account there too.- The Steam version also includes Steam achievements, with more planned as we continue connecting Farm RPG achievements to Steam.- Thank you all for helping Farm RPG keep growing. This has been a big milestone for the game, and we are excited to finally share it with you!
A small patch here. First I'd like to thank MonoLight_연참 for their work officially translating the game into Korean. They reached out to me through Discord with an offer to translate the game and remove the poor grammar produced by auto translation. As a result, the gameplay experience should now be much smoother for Korean players. Thank you! Other additions in this patch include; Removing the 'Apply' button from the options menu. It was redundant, as closing the menu also applies any changes made immediately. Two new options have been added to the game surrounding the Background. You can now optionally turn off/on the Parallaxing and Scrolling features of the Backgrounds.
Slots & Diapers is officially LIVE on Steam! The wait is officially over. The neon lights are flashing, the machines are humming, and Slots & Diapers is officially LIVE ON STEAM right now!We are incredibly proud, completely exhausted, and overwhelmingly excited to finally share our very first game with the world. What started as a wild, absurd dream between a two-person team is now fully realized and ready for you to play. Thank You For Making This Possible!To the 12,000+ of you who wishlisted the game, and the thousands of unique players who absolutely smashed records on our demo, thank you from the bottom of our hearts. You turned our little project into an amazing community, and we wouldn't be standing here on launch day without your incredible support.Want to Support the Devs? Get the Supporter Pack! 💎If you’ve been enjoying our game and want to support our journey as a two-person indie team, this Supporter Pack is for you! Every bit of your support goes directly into helping us maintain, update, and grow the game.A Quick Note from the Devs: This pack is entirely optional and consists of cosmetic upgrades and creative tools. It does not grant any boosts to in-game progression or economy just pure style and customization! Thank you so much for backing our passion project. 🎁 Launch Day Special Bundles! 🎁Want to get the absolute most bang for your buck? We are launching alongside a couple of special Steam bundles so you can save extra cash right out of the gate: Encountered a Bug? Let Us Know! 🛠️We have tested this game to the absolute limits of our abilities, but with so many people jumping onto the casino floor today, a few unexpected glitches might pop up.We are on high alert and will be monitoring feedback constantly to push out fixes and patches as fast as humanly possible! If you find anything weird, please head over to our Official Discord Server and drop a report so we can squash it immediately.The doors are officially open, Damion P. is waiting, and the ul...
Heroes!The long-awaited Arena Manager Rework starts today on our Beta Server!As soon as the Beta goes live, you’ll receive an in-game message. The Beta runs until 14.06.2026.You can access the Beta Server only via the Browser. To learn about our Open Beta Test, join our Beta Discord.There you will find all relevant Beta Test information — what changed, how the new Arena Manager looks, and more! You can also provide feedback and join discussions. Please note that all discussions and the following survey will be in English.Additionally, we improved how you participate in our Betas.Anyone with an SF account can join open betasSurveys now run in-game after the beta endedYou can create multiple charactersYou will find 3 Presets of the Arena Manager that set the character’s levelWe look forward to your feedback, suggestions, and discussions. We are eager to learn your thoughts on the Rework and identify any tweaks or adjustments needed based on your input.
The legend of the golden city is real, and it's waiting for YOU.💰Our brand-new slot, El Dorado Dice, takes you deep into the world of South American mythology, ancient Aztec & Maya pyramids, and glittering treasures beyond imagination. 𝐇𝐞𝐫𝐞'𝐬 𝐰𝐡𝐚𝐭 𝐦𝐚𝐤𝐞𝐬 𝐢𝐭 𝐮𝐧𝐦𝐢𝐬𝐬𝐚𝐛𝐥𝐞:🤑 Cascading reels: symbols shatter on every win, triggering chain reactions for consecutive wins in a single spin!🎲 Dice feature: land 3+ matching dice scatters for an instant payout!🗺 Board game bonus: land 6+ dice scatters and the camera shifts to an epic stone game board. Roll the dice, move your totem, and collect rewards! But watch out for traps!Climb the status ladder: win chips to unlock Silver, Gold, Emerald, Ruby, and Sapphire statuses!⛏The city of gold is calling! Will you answer? ⛏
【Galgame + Asmr让你的体验不再单调!】经过6个月的审核斗争,我们的原创游戏终于在近日通过了审核,Steam试玩版也于今天正式上线啦,大家点击我们的Steam页面即可游玩~由于企划变动,我们将本来的游戏名《狐想恋翩-妹妹篇》改名为《痴情妹妹纱雪的兄控日记》,这样大家第一眼就知道我们游戏在说什么啦!《痴情妹妹纱雪的兄控日记》全篇有约6小时的游玩时长,内含十多张精美插画,多套立绘以及五段ASMR音声,其中ASMR音声的插图为动态插图其中,试玩版包含了游戏前1小时的内容(内含一组ASMR)以及基础游玩功能,回退/CG鉴赏/日历会在正式版添加,试玩版供大家游玩基础内容~
Including Major Additions and Fixes!Fixed bugs where multiplayer and achievements could not be activated, fixed lag when visiting friends, and fixed black screen issues!New ContentAdded 25 multiplayer bird hats (visible when both players are on the same version)Added 13 tidal flat wondersOptimizationsImproved food preference display for some birdsGifted photo naming optimized to: “xx Gifted - \”, and photo timestamp now correctly reflects the original capture time instead of the receiving time (effective when both players are updated)Hovering over higher-level multiplayer birdwatching areas will no longer trigger your own food progress bar displayFixesFixed black screen issues on some Windows systems (the game will now automatically enable “Disable Fullscreen Optimizations” on launch)Fixed an issue where some players could not unlock achievements or enable multiplayer even when using a network acceleratorFixed a bug where friends currently online and in multiplayer were not displayed in the friends panelFixed lag when opening the friends panel for some playersFixed an issue where small PT encyclopedia behavior descriptions were shown in English incorrectlyFixed a bug where Siberian Herring Gulls in multiplayer could also drop tidal flat ticketsFixed a bug where clicking movement in multiplayer bird mode could cause instant teleportation to the destinationFixed missing character rendering of “蠣” in “蠣鷸” under Traditional ChineseFixed a bug where photo name length overflowed after deletion and auto-refreshFixed an issue where imported blueprints could use building assets from supporter packs that were not purchasedFixed rendering glitches caused by rapidly clicking glowing objectsFixed a bug where rainbows incorrectly appeared in multiplayer birdwatching areas
1.天道角色敖丙限时招募:2026年6月4日-2026年7月2日;
Fixed collision bug with Deluxe cat tree.
- The value of Royal Birthright now scales with the total number of colonies previously started, increasing by x0.5 per Colony. This should make trying different strategies faster for players who are struggling to progress in the mid-to-late-game.- Added more levels to the very-end-game, granting more Brain Matter to push for the highest possible Feeding Rate. (You should start a new run for this to properly take effect.)- Added even more DNA points to the very-end-game, adding more milestones to push towards.- Added an option to disable the custom mouse cursor.- Fixed left panel box not scaling properly when too many buffs visible.
Fixed incorrect skill tree node info when using the Russian language.
New Assignment Alert! Kawasaki Japan.Take over the neon streets, build your empire, and claim the exclusive Kawasaki Seal ⚡💰 Reward Bonus: +6% Income IncreaseThe faster you rise, the richer you become. Rule Kawasaki like a true boss.
Hi, Brave Hero! Arya here. Ever felt like the battle screen was sitting a bit too high or low? Now you're in control — just uncheck the snap toggle in Settings and drag the screen height exactly where you want it!New Feature: Snap Toggle & Screen Height Adjustment: A new snap toggle has been added to the Settings screen. Uncheck it and you can freely drag the game screen to any height position — no more locked-in placement!Miscellaneous Bug Fixes: Squashed a number of little bugs to keep your adventure running silky smooth.You call the shots on screen height now, Brave Hero — find your perfect angle and charge forward! Arya's always got your back.Contact: yunthelia@zohomail.cn / QQ: 37530735 / QQ Group: 1047804252 / Discord:https://discord.gg/hSdJ7gDjDQ
The Global Polish Update | v3.7.00Main 30 Steam Language Translation Pass Complete Language translations are now complete for the main 30 Steam-supported languages.More Name Scheme Adjustments Several additional naming scheme adjustments have been made to improve consistency across the game.New Fonts Several new fonts have been added to give different areas of the game more character and personality.Text Label Centering Fixes Various text labels have been adjusted so they are better centered and more visually consistent.New Achievement Progress Display Achievement progress now has a clearer display, making it easier to track your current progression.New Leaderboard Layout The leaderboard screen has been reworked with a new layout.You can now switch between multiple leaderboard categories, including:Pet luck tracking leaderboardsLifetime EXPTotal daily challenges completedTotal clicksDaily Challenge Sync Fixes Daily challenges should now update properly on a new day, helping prevent outdated daily challenge data from appearing after reset.Thanks again for all the feedback and support!
Hi everyone! :D How are you all doing? We hope you're all well and happy as always.After taking a short break at the end of April, we're back with some updates about our games. Yay!First, about Cats and Seek: Zoo.. last week, Estu finally finished drawing all the zoo areas! Now it's my turn to implement all the illustrations into the code :D I'm aiming to finish everything by the end of this month so we can join Steam Next Fest with peace of mind ^^Here are some sneak peeks of the last zoo areas:Someone asked in the discussion forum whether there will be an open volunteer call for translating Cats and Seek: Zoo. Yes, there will be! We'll open the translation volunteer registration once we've finalized the total number of cats in the game. Please wait a little longer ^^Next update is about the Cats Around Us series. Does anyone remember the image we shared in last March’s post with no context? That was actually a sneak peek for the next title in the series. We’ve named it Cats Around Us: Pizza Boy, and for this game, we’re collaborating with Chonky Turtle!Right now, we don't have a store page for it yet. We'll announce it in the upcoming updates ^^And our last update is... we were actually supposed to post this back in mid-May after we got back from our break, but we felt a little embarrassed dropping just 1 post to announce 1 thing and on top of that it's about a vacation XD so we just decided to bundle everything together here!So yeah, we recently went back to Japan for a little vacation and to scout out the next city for our Japan Cats and Seek series ^^ and we stopped by Kobe!Just 30 minutes from Osaka by train, Kobe has a much more relaxed vibe compared to its neighbor. We were lucky to visit during Golden Week though.. Golden Week meant the city was packed with families enjoying their holiday, and we also kept crossing paths with groups of young people hanging out and having fun in parks and open spaces. We spent a few days just wandering around and capturing a...
Hi everyone! :D How are you all doing? We hope you're all well and happy as always.After taking a short break at the end of April, we're back with some updates about our games. Yay!First, about Cats and Seek: Zoo.. last week, Estu finally finished drawing all the zoo areas! Now it's my turn to implement all the illustrations into the code :D I'm aiming to finish everything by the end of this month so we can join Steam Next Fest with peace of mind ^^Here are some sneak peeks of the last zoo areas:Someone asked in the discussion forum whether there will be an open volunteer call for translating Cats and Seek: Zoo. Yes, there will be! We'll open the translation volunteer registration once we've finalized the total number of cats in the game. Please wait a little longer ^^Next update is about the Cats Around Us series. Does anyone remember the image we shared in last March’s post with no context? That was actually a sneak peek for the next title in the series. We’ve named it Cats Around Us: Pizza Boy, and for this game, we’re collaborating with Chonky Turtle!Right now, we don't have a store page for it yet. We'll announce it in the upcoming updates ^^And our last update is... we were actually supposed to post this back in mid-May after we got back from our break, but we felt a little embarrassed dropping just 1 post to announce 1 thing and on top of that it's about a vacation XD so we just decided to bundle everything together here!So yeah, we recently went back to Japan for a little vacation and to scout out the next city for our Japan Cats and Seek series ^^ and we stopped by Kobe!Just 30 minutes from Osaka by train, Kobe has a much more relaxed vibe compared to its neighbor. We were lucky to visit during Golden Week though.. Golden Week meant the city was packed with families enjoying their holiday, and we also kept crossing paths with groups of young people hanging out and having fun in parks and open spaces. We spent a few days just wandering around and capturing a...
Updates Corrected Challenge information to state flat xp purchases scale with prestige level. Challenges Now show their level requirements. Added an Extra State to show / hide completed /( repeatable only ). Added a Button to the Challenge tracker to take you back to the Challenge UI and the correct category. ( Click the Number to navigate back the Challenge UI and the correct category ). Added a Button to Challenge Notifications that will Start the next tier off Challenge if clicked, removing the need to re open the UI and start again. Updated Auto Tier tooltip. Bug Fixes Fixed Devotion Bury challenges missing Viscous Remains, Broken Jaw, Severed horns, Shattered Skull. Backend fix with challenges if abandoned they sometimes wouldn't progress again, this was fixed by the player with a restart. Fixed issues with Imbued Bloobbird tracking challenge not progressing. Fixed issues with Boar tracking challenge not progressing. Abandon Button in Challenge UI, will no longer switch to to start when a challenge update while still hovering. Fixed an issue with the Challenge UI button in the codex closing the codex. Fixed Bone Arrows in Bowcrafting Challenges. Fixed Uncommon Swiftness Potion and Common Swiftness Potion being a Challenge. Fixed Banana Split being missing from Cooking Challenges. Fixed Flourishing Aether Tree using the incorrect level requirement.
Thank you for the feedback everyone! We've fixed a number of bugs in this version and added a few quality of life features. Scientific Notation should be displaying accurately now Multiple spelling issues fixed Tech nodes that are owned and have no further upgrades are tinted slightly differently Fixed an issue where some energy source upgrades would display negative gains If you find any other problems, don't hesitate to reach out and let us know!
Apologies for the rapid updates today, trying to nail down a couple pesky crash bugs that are affecting a number of recent players. Updates today: - Fix issue with unknown or modified locales not loading correctly (thanks Unity) - Fix issue with steam overlay that game up from the updated news feed widget - Add more options to news feed data to help with scheduling sales and other event notifications - Testing out some systems ideas to potentially add some features using steam inventory service (no MTX or anything, just trying to get ready for potential access to trading cards in the future) - Fix issue with opening and closing the game very quickly / alt+f4 while loading, etc
Hey everyone, Bigger hotfix than usual this time, a new option, a couple of annoying bugs squashed, and some polish. Here is everything in v1.5.217. Wheel Drop Notifications are now your call There is a new toggle in Settings for the wheel drop claim popup. It is ON by default, so nothing changes unless you want it to. Turn it OFF and the claim button stops sliding in on its own. Instead, a Claim button shows up in Settings whenever you have a drop waiting, and it tells you how many (like "Claim (1)"). Either way your pending drops are saved, so you never miss one, and you still get the reveal showing what you unlocked when you claim.Bop Mode is now two modes Bop Mode used to be a single switch. Now it is two:Bop Mode - Music: the car bounces to the beat of the track, BPM synced.Bop Mode - Key Press: the car pops on every keystroke, and now it does this while you are driving too, not just parked.They are mutually exclusive, so pick the one you like or leave both off. If you already had Bop Mode on, both turn on so your setup carries over until you choose. The car that drained its own tank Short version: a car with Cruise Control and a maxed Idle RPM could quietly drain its own fuel while you were away and end up as a dead brick that ignored every keystroke and click. Big thanks to Iris Nebula for the catch ("it stopped moving... as soon as I change the car it works, only this one is broken"). Root cause was: Cruise Control keeps the car in Drive and Idle RPM holds a minimum speed, so the car was burning the more expensive driving fuel rate even with zero input from you. Since fuel is saved per car, only that one car ran dry while the rest stayed full. Now, when the car is rolling on its own with no recent typing, it sips fuel at the cheaper idle rate instead of the driving rate, so your tank lasts far longer (AutoRefuel and DLC still work exactly as before). And an empty car now still bops when you press a key, so you can tell it is alive and just needs fuel, even t...