After a full year in Early Access, Midori no Kaori finally reaches its 1.0 release. It has been a long road filled with quiet nights, endless cups of tea, bug fixes, and your invaluable feedback.During this year, I worked to complete every planned feature — all those shown in the roadmap are now part of the game:🌿 Auto farming – Customers can now be served automatically, making management smoother.🐟 Fishes – New decorative fish for ponds and water areas.💬 Dialogue system – Talk with your customers and uncover their personal stories.🪑 Edit objects – Move and rearrange items even after placing them.📸 Screenshot manager – Capture your restaurant from within the game.👩🍳 Kitchen chef – A tiny chef now cooks meals in your kitchen.🎋 New objects – Many new decorations and furniture for cozy customization.In addition to these features, the game now includes:✨ All official languages (English, Japanese, Italian, French, German, Spanish, Russian, Chinese, and Korean).✨ New decorative elements to bring even more warmth to your restaurant.✨ Hundreds of fixes and optimizations thanks to your reports and suggestions.This release is not the end, it’s the beginning of the full story of Midori no Kaori. From now on, the world is complete, but its quiet life continues to grow with every player who steps into it.Thank you, from the bottom of my heart, for your patience, kindness, and support. Without you, this little corner of light and rain would never have taken shape.– The Laba 🌸
· Significant optimization to address memory usage growth during prolonged AFK sessions. Based on tests, the game can now run continuously for 100 hours without memory explosion issues! Our programmer sacrificed half of his hair for this achievement! · Major optimization to reduce lag/stuttering at high game speeds. Tests show that at 30x speed, the game can maintain roughly 55-60 FPS on a system with a 3060 GPU and a 10th Gen i7 CPU. Our programmer sacrificed his remaining hair for this result. · These two items required considerable effort, but they significantly improve the long-term AFK experience, making it worthwhile. · Most other changes in this update are bug fixes, including issues like being unable to craft high-tier pills after using high-tier recipes. · October's focus will primarily remain on routine fixes and optimizations. We plan to start adding new content in November, and we hope it will meet your expectations then. Haha! · Comprehensively fixed the issue of continuously increasing memory usage. · Thoroughly addressed lag/stuttering issues at high game speeds. · Skill: "Rupturing Edge Sword Art" · Skill activation settings; conditions can now be enabled or disabled. · Weapon skills not being auto-enabled by default after equipping a weapon. · Mouse cursor requiring a tab-back into the game to appear. · Abnormal display of resource gain rates in the top resource bar. · Slightly optimized performance in the Merchant view. · The Rare Treasure Pavilion can now refresh all weapon types. · Abnormal issue with concocting Breakthrough Pills. · Issue where the unlocked state of queue slots in views like Manufacturing, Alchemy, Nurturing, and Deconstruction was not being saved. · Added automatic cleanup for erroneously decomposed queue items. · Improved the layout of the Work Speed list in the Land Sidebar. · Upgrading "Spiritual Expansion"; it can now upgrade Swamp tiles. · The "Flesh & Blood" effect of Swamp tiles; Swamps can now correctly gain Flesh & Blo...
https://clan.fastly.steamstatic.com/images/44355443/54fa40dfde050543431572ae96baa72101eeb768.jpg Hey everyone! Today is a very special day for me. Dreamout is out now! Yes, this isn’t my first game, but it’s a very special one for me. I’ve poured my heart into this project. Dreamout was created from a simple idea - “about a drunken alpaca wandering the world.” If you enjoy absurd humor and adventures where nothing goes according to plan - give Dreamout a try. To celebrate the release, there’s a 15% discount during the first week! https://store.steampowered.com/app/1820100/DREAMOUT/ It’s time to set off on an adventure with the most unpredictable alpaca! Ask the Developer Join our Discord community and ask your questions.
https://clan.fastly.steamstatic.com/images/44355443/54fa40dfde050543431572ae96baa72101eeb768.jpg Hey everyone! Today is a very special day for me. Dreamout is out now! Yes, this isn’t my first game, but it’s a very special one for me. I’ve poured my heart into this project. Dreamout was created from a simple idea - “about a drunken alpaca wandering the world.” If you enjoy absurd humor and adventures where nothing goes according to plan - give Dreamout a try. To celebrate the release, there’s a 15% discount during the first week! https://store.steampowered.com/app/1820100/DREAMOUT/ It’s time to set off on an adventure with the most unpredictable alpaca! Ask the Developer Join our Discord community and ask your questions.
Everything is ready for launch — the game, the DLCs, and all the artists’ collections. 💙 However, Steam’s approval process is still pending, which means the release originally planned for October 20 will be slightly delayed.As soon as Steam approves the build, we’ll publish the game on the earliest possible date. We’re closely monitoring the process and will let you know as soon as the page goes live.Thank you so much for your patience and support! We can’t wait for you to start solving your first puzzles very soon. 🧩
Update 1.0.103 ADDED:Added and corrected text for several tooltips in various sections of the game settings.CHANGED:Game Mode: When this option is enabled, it now also disables all character animations, sounds, and voice lines for maximum performance.Slightly adjusted the animation for the "Balloons" item.FIXED:Fixed a bug where the invisible snap points remained active when dragging the window after the "Snap to Screen Edges" option was disabled.Fixed an issue that allowed a second instance of the application to be launched, which occurred when moving the window to a second monitor and trying to open the app from the taskbar.Fixed the "Game Mode" behavior: When this option was enabled, it was impossible to move the window.Fixed the localization for the "Steam Clouds" option tooltip.Fixed a bug where the character could pulse indefinitely if the "Game Mode" and "Ignore Clicks" options were enabled simultaneously.COMING SOON:Disabling the Steam Overlay - the feature has been approved and is in the implementation stage. WIP! Thank you for your reports and patience! We continue to improve the game's stability and usability. Enjoy! ❤️
Thank you to all who played the Woolly demo during Next Fest!I'll keep the Next Fest demo available until 24th October, for those who would still like to try it.If you encounter any bugs, let me know in the discussions - I appreciate all of your feedback!The full release is coming soon, so look out for news on the release date!
updated some Unity Packages to fix memory leaks for specific hardware configurationsthat also fixed a bug that prevented newly assigned keybindings from working directly (no restart necessary anymore)reduced the scroll sensitivity for the resolution dropdown in the options menu
NEW PAID:Added Halloween Pack: Contains Baby Pumpkin, Mother Pumpkin and Mimic Mother Pumpkin boosts all Baby Pumpkin crystal generationMimic eats nearby chests and gives you a lot of crystals in return NEW FREE: (Patch 1.32)Added Lich Boss with new Curse and BlessingBugfix:start gold and start crystals from prestige upgrade doesn't apply multiple times in the same run
Bug FixesFixed an issue where all units occasionally spawned on the same spot. Since this bug was difficult to reproduce, we can’t guarantee it’s completely resolved — but we’re hopeful it’s finally gone!Fixed a bug that allowed players to purchase the bank infinitely at the start of the game when not in tutorial mode.Improvements & UpdatesYou can now click on the towers in the top-left corner of the screen to see which ones are running low on energy.Rebuilt the hangar with a new look and updated graphics.
Puzzle Gallery was created in collaboration with talented artists who bring their own vision, colors, and stories to the game.Each collection feels like visiting a new gallery, where every artwork has its own personality and atmosphere.Here are the first five artists featured in the game:➡️ Mauricio Casiraghi – Concept artist at Minimol Games and creator of The Lighthouse Arcade, the free base collection. His work mixes nostalgia, mystery, and childhood imagination in a world inspired by his memories of growing up by the beach in southern Brazil.➡️ EdH Müller – Creator of Invisible Mode, a collection based on his graphic novel about identity and creativity.➡️ Antonio Rizzatti – Senior concept artist known for his fantasy worlds and expressive storytelling. His Whispers of the Arcane DLC brings a deep and magical atmosphere.➡️ Vitor Nascimento – Artist behind Mystic Pulse, a dreamy and vibrant collection full of motion and light.➡️ Mandinga Games – The team behind Black Sailors game, an indie project that became one of our special puzzle collections.Together, they make Puzzle Gallery a growing space to explore art and imagination through puzzles.🧩 The base game will be free on Steam starting October 20.👉 Add Puzzle Gallery: Jigsaw Art Collection to your Wishlist and get ready for launch.
https://clan.akamai.steamstatic.com/images/40124497/e43fd3d3ed29d6fae99f3d01fd50a6829d81efc9.png 👻🐱 Get ready for a fang-tastic feline adventure! 👻🐱 Nukearts Studio is thrilled to announce Hidden Cats in Spooky Town, launching on Steam this October 23rd! We all know how Halloween is such a great time to have fun with family and friends. Add it to your Wishlist now and join us for some frightfully fun together !!! https://store.steampowered.com/app/2906280/Hidden_Cats_in_Spooky_Village/
https://clan.akamai.steamstatic.com/images/40124497/e43fd3d3ed29d6fae99f3d01fd50a6829d81efc9.png 👻🐱 Get ready for a fang-tastic feline adventure! 👻🐱 Nukearts Studio is thrilled to announce Hidden Cats in Spooky Town, launching on Steam this October 23rd! We all know how Halloween is such a great time to have fun with family and friends. Add it to your Wishlist now and join us for some frightfully fun together !!! https://store.steampowered.com/app/2906280/Hidden_Cats_in_Spooky_Village/
https://clan.akamai.steamstatic.com/images/40124497/e43fd3d3ed29d6fae99f3d01fd50a6829d81efc9.png 👻🐱 Get ready for a fang-tastic feline adventure! 👻🐱 Nukearts Studio is thrilled to announce Hidden Cats in Spooky Town, launching on Steam this October 23rd! We all know how Halloween is such a great time to have fun with family and friends. Add it to your Wishlist now and join us for some frightfully fun together !!! https://store.steampowered.com/app/2906280/Hidden_Cats_in_Spooky_Village/
The base game of Puzzle Gallery features four artworks created by Mauricio Casiraghi, a concept artist from the Minimol Games team.His collection, called The Lighthouse Arcade, combines nostalgia, mystery, and the sense of wonder that comes from childhood imagination. It tells the story of a curious boy who is dared by his friends to find a mysterious lighthouse said to hide the biggest arcade in the world.The story comes from one of Mauricio’s childhood memories, growing up by the beach in southern Brazil. When he was a kid, local friends used to invent tales to entertain the younger ones. One of them was about an old lighthouse that supposedly had an arcade filled with every new video game — even ones that had not been released yet.Years later, Mauricio decided to turn that story into a concept art project, recreating the world through the eyes of that same curious boy.Each artwork feels cinematic, full of light and imagination. The environments mix classical architecture with neon lights inspired by the 80s and 90s, while also referencing the geometry of Escher and the ancient Pharos of Alexandria.The Lighthouse Arcade is both nostalgic and futuristic — a world born from childhood curiosity, now reimagined as interactive art inside Puzzle Gallery.🧩 The Lighthouse Arcade is part of the free base game, available at launch on Steam.👉 Add Puzzle Gallery: Jigsaw Art Collection to your Wishlist and explore it on October 20.
Hello everyone!We made some fixes in our demo as v1.2. Our ultimate goal is to bring you the Tame-a-goat-chi as fun and smooth as possible. Here are the fixes listed down below;Fixed UI issues on 16:10 monitorsFixed problems during the tutorial phaseFixed delays and issues with goat mood statesYour feedback will be incredibly valuable in shaping the game as we move forward. So jump in, try out the demo, and let us know what you think!Let’s raise the happiest herd of goats together! 🐐
New Content: Added a new long storyline "Team Principle Simulator" with 15 new endings. Unlocked automatically after resting (requires completion of the first convention). Note: If you encounter any issues, please send emails to laoostudios@gmail.com Fixes & Optimizations: Allowed setting stroke color to black.Added a new feature: Merch Duplication. Fixed the ending count display issue in the File Manager. Enabled Cloud Save functionality. Fixed game freeze when entering conventions without an internet connection. Unlocked achievements related to 6 new Ita Bags. Added eyeballs/whites to newly added eye sockets. Corrected labels for all stickers. Fixed the issue where handmade items on pages beyond the first couldn't be edited. Corrected some localization/text. Optimized various UI prompts/tooltips. Fixed an issue where duplicating a character would cause the clone's personality to modify the original's. Fixed incorrect icon display for the Theater part-time job. Fixed other minor issues.
Streaming the demo for Paperwork during Steam Next Fest!
Security UpdateThis update upgrades the game to the latest LTS version of Unity, patching a critical security vulnerability affecting every game currently using the engine. You can read more about this issue in this post on Unity's site.Known issue: Unfortunately this forced update introduces an input issue when playing with a mouse on Linux, that makes it impossible to click and drag tiles. If you're affected by this, you can choose to opt in to the legacy branch via the game's properties, which will install the previous version of the game.Sequel News!If you're looking for more puzzle, the demo for my next game Mosaic of the Strange is featured in this month's Steam Next Fest:The game launches on November 7th, but the playable demo is out right now.Check out the Demo!This is the most ambitious game yet in the Mosaic series: New optional Advanced Deduction mechanics for hardcore players,Five difficulty levels that you can switch between anytime - the solution stays the same, but the clues get harder,Over 100,000 tiles (nearly double Proverbs!),The puzzle now spans multiple interconnected locations - two of which are in the demo, You’ll get to help FBI Special Agents Cullen and Brady as they investigate a bizarre murder, building their case by researching 125 real-world paranormal files. All progress from the demo carries over to the full game, so feel free to take your time exploring every corner.Join the DiscordI'd love to know peoples’ thoughts as I develop this new game. For more information, and to catch up with me directly, join the Divide the Plunder Discord using the links below and feel free to drop me a follow on my socials too.
Security UpdateThis update upgrades the game to the latest LTS version of Unity, patching a critical security vulnerability affecting every game currently using the engine. You can read more about this issue in this post on Unity's site.Known issue: Unfortunately this forced update introduces an input issue when playing with a mouse on Linux, that makes it impossible to click and drag tiles. If you're affected by this, you can choose to opt in to the legacy branch via the game's properties, which will install the previous version of the game.Bug fixesFixed a nasty bug that would leave the tiles of certain regions incomplete when you zoomed in.Sequel News!If you're looking for more puzzle, the demo for my next game Mosaic of the Strange is featured in this month's Steam Next Fest:The game launches on November 7th, but the playable demo is out right now.Check out the Demo!This is the most ambitious game yet in the Mosaic series: New optional Advanced Deduction mechanics for hardcore players,Five difficulty levels that you can switch between anytime - the solution stays the same, but the clues get harder,Over 100,000 tiles (nearly double Proverbs!),The puzzle now spans multiple interconnected locations - two of which are in the demo, You’ll get to help FBI Special Agents Cullen and Brady as they investigate a bizarre murder, building their case by researching 125 real-world paranormal files. All progress from the demo carries over to the full game, so feel free to take your time exploring every corner.Join the DiscordI'd love to know peoples’ thoughts as I develop this new game. For more information, and to catch up with me directly, join the Divide the Plunder Discord using the links below and feel free to drop me a follow on my socials too.
The air is getting chillier, the nights are growing longer, and something spooky is brewing in the alleys… It’s officially Halloween season in Vending Dokan! 🕯️This update might not be a major one, but it’s full of seasonal charm, new ways to decorate, new items to play with, and a few surprises we think you’ll love.Seasonal Decorations!From glowing pumpkins to eerie candles, mischievous ghosts, neon signs, and even glowing mushrooms, this update brings a warm, spooky glow to your vending corners.All Halloween decorations can be found right in Build Mode and are available for purchase with in-game money throughout the rest of October. On Nov 3rd, they’ll move into the Reward Machine, so make sure to decorate your kiosks and alleyways while the season lasts!And of course, no festive update would be complete without a new gnome friend: introducing the Gnome-Bie!Back from the (gnome) grave to haunt your alleys, this limited-time gnome is dying to join your collection.Draw Your Own Dynamic String Lights!We’re introducing one of the more requested features so far: dynamic string lights! These are no ordinary lights, you can literally draw your own.In Build Mode, you’ll find several new string light options under Wall Hooks and Ground Poles. Simply place one down and keep placing more to connect them into glowing strands across your spaces.Use the scroll wheel to adjust how much the string sagsHold Shift + scroll to tweak the density of the bulbsWhether you’re outlining a vending zone, wrapping your alley in warm lights, or creating a cozy rooftop glow, this system gives you complete creative control.We’ve had a lot of fun testing it, and we can’t wait to see the magical setups you come up with. As always, tell us what you think! ✨Willkommen, Deutsch!Vending Dokan is now available in German! We hope this addition makes the experience even more enjoyable for our German-speaking players. Wir hoffen, dass euch dieses Update gefällt und euer Spielerlebnis verbessert!With this...
Added the possibility to use \ to open the settings menu in the hub screen
Bug Fix: Addressed the issue where the Fixed Deposit investment would get stuck at level 50 after purchasing the Prestige upgrade, "Keep short term upgrades after Prestige." Your investments should now upgrade correctly!
Potential fix for Patient Gamer Achievement:Before 1.28 your click on a chest, crystal and boss was registered even when you clicked on a unit button or in the prestige panel and a chest was behind this menu. This failed the Patient Gamer Achievement. Now the click on chests, crystals and bosses only work when its not blocked by other UI elements.Let me know if its working now.Cheers,Max
Hotfix 1.1.2Fixed an issue where the player could lose a part of the inventory, pets, and item collection progress after a hard prestige.If it did happen to you, please try to load a save via the 'recovery' menu. You can also send us the save file (via Discord or via email) and we'll add your lost items. I apologize for the trouble.