Translations are finally in!! There are 12 official translations:🇺🇸 English🇪🇸 Español (España & LATAM)🇫🇷 Français🇩🇪 Deutsch🇧🇷 Português (Brasil)🇷🇺 Русский🇺🇦 Українська🇨🇳 简体中文🇹🇼 繁體中文🇰🇷 한국어🇯🇵 日本語 And 8 unofficial translations that are just machine translated:🇮🇹 Italiano🇹🇷 Türkçe🇵🇱 Polski🇨🇿 Čeština🇸🇦 العربية🇮🇩 Bahasa Indonesia🇹🇭 ภาษาไทย🇻🇳 Tiếng Việt
🚀👽 Sci-Fi Week Has Begun in Humphreydale! 🌌✨ Get ready for a futuristic adventure, hero!Sci-Fi Week is here — and the Hero Academy: Sci-Fi is opening its doors! 📅 May 2 – May 8, 2026🎓 Build and expand the Hero Academy: Sci-Fi🧥 Unlock the Hero Set of the Sci-Fi Cosplayer⚔️ Get the Weapon Set of the Sci-Fi Cosplayer🏡 Collect 9 futuristic hideout items + legendary mods🦹 Defeat the villain Reverse Nerd for epic rewards🐾 Earn a sidekick with a special level 20 skill🎁 Find Futuristic Surprise Boxes in the Second-Hand Shop🧩 Join the collection event for extra rewards🏠 Final reward: choose a piece from the Reverse Nerd set🍩 Don’t miss the Sci-Fi Boxes in the Shop with extra donuts! Step into the future and train the next generation of heroes! 🚀💥 #HeroZero #SciFiWeek #HeroAcademy #SciFiCosplayer #ReverseNerd #FutureHeroes
Homelab Update is Live!Today we've launched the largest upgrade system to the game to date, featuring 8 categories and 32 unique upgrade types. The nature of the Homelab system is it involves a steady flow of upgrade power, and doesn't allow a player to simply spend currency for instant results. It requires time for upgrades to unlock and improve, and there is no way to pay to force them to complete faster.New upgrades are revealed as you level up your Homelab by installing new components and upgrading the aspects of each section. These upgrades include unique new effects, mostly tailored around defensive mechanics. You will eventually find upgrades that can reduce enemy critical hit chance/damage, the ability to stun enemies for a round, and even the ability to preserve part of your win streak after you lose.This system will continue to get expanded over time, as it provides a strong base to add unique new effects that can affect hacking, gathering, and community events.
Fixed an issue causing Ninja to have no Reload Up Talents (due to being replaced by Multifire Talents) Mythic Talent chance per Talent Tree increased to 50% (up from 33%) The Talent Tree generation will now prioritise Mythic Talents that you haven't previously discovered You can now get more than one Mythic Talent per run
Includes small buggfixes, like birds flying through the upgrade screen, and misplaced text elements.
Hey everyone!It’s been a little while,, but we’re very happy to be back with a new Vending Dokan Update: Galactic Springtime!This update focuses on a few things we’ve been excited to revisit: improvements to the staff system, a fresh batch of spring and space-themed decorations, new build menu quality-of-life changes, plenty of optimisation work, bug fixes, and a very special collaboration we’re honoured to be part of.Let’s get into it!Supporting St. Jude Children’s Research Hospital® We’re incredibly honoured to be supporting St. Jude Children’s Research Hospital® during the St. Jude PLAY LIVE Challenge Season event all through May this year!St. Jude is one of the world’s leading research and treatment centers for childhood cancer and other life-threatening diseases, working to improve care and survival rates for children around the world. (St. Jude Children's Research Hospital)During the month of May 2026, Aftabi Games will donate $2.00 of the purchase price for “Vending Dokan!: Kozy Kiosk” (purchased here on Steam) to St. Jude Children’s Research Hospital ® to support its mission: Finding cures. Saving children. ® To mark this, we’ve also added a new I
🔥🌪️🌊 Get ready to ignite your senses in an epic adventure! 🎮🏆 🌟😄 "Primordial Elements" is here to amaze you with a mythical twist! Join us for an extraordinary experience where dragons bring you beers and the elements come alive! 🐉🍺 🍺🔥💧 Immerse yourself in a world of wonder as you journey through realms filled with fire, water, earth, and air! 🌎✨ 🎮🏆 Mark your calendars for an unforgettable quest! 🗓️ Don't miss out on this epic adventure – join us and be part of something truly legendary! 💪💎
Happy Friday Alchemists!The work continues and I have more updates! All the sound effects were adjusted and the volumes should all be normalized now. Some of them were quite loud and I didn't realize until I played with headphones, so thanks for letting me know!In addition to some UI improvements I've added a cool animation for the crafting station. Visual: Improved the crafting visuals. The crafted items are now visible and animated above the cauldron after each craft, giving it a little extra juice!QoL: Added a new dialog sprout explaining the talent treeUI: Further readability improvements on shop UI panels.UI: Added tooltips to upgrade icons.Balance: Objective rewards have been increased so they are more meaningful.Fully normalized all of the SFX volumes. Everything should sound more balanced now!Thanks everyone for playing and supporting my game! I really appreciate it. If you've enjoyed your time in Alchemist's Garden, please consider leaving a positive review, it really helps out a lot!Happy crafting!
Only 2 weeks before the release of DO NOT FEED THE VIRUS!! (Reminder: May 14th)We can't wait to show you the full game we've been cooking.We're now adjusting the final details, fixing minor things, and making sure you have a flawless experience at launch. Again, a big THANK YOU to our playtesters that made this game easier to develop and balance.Btw, we also went back and fully redrew the main illustration:See you at launch! (Or maybe before, who knows).
Play through 15 levels right now! We’re looking forward to your feedback. Enjoy the game!
- Fixed Multiplayer leave lobby button
Hi everybody! ːPhhelperːPlantera 2 is finally out now on consoles! 🌱 Available on Nintendo Switch, PlayStation and Xbox! https://www.ratalaikagames.com/games.php?id=plantera2 If you try it on consoles, feel free to share your thoughts!Launch trailer:━━━━━━━━━━━━━━━━━━━━What's next P.S. I have lots of ideas for Plantera 3 🌱 I’m currently working on No Life and Animal Diner, and I’m really looking forward to coming back to Plantera afterwards!Some familiar helpers might make an appearance in Animal Diner ːPhelperːAnd while No Life has a different vibe, I’m really excited about how it’s shaping up! It will be first out though and you can already wishlist it here:
{STEAM_CLAN_IMAGE}/29347222/8a1a3947486198123b2f326021ec3279ccb33623.png The Golden General Arrives.Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc) Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons! Laurana {STEAM_CLAN_IMAGE}/29347222/055e282b2014d5df7782a6ac82a81a2bc0dd7b16.png Laurana NAME 7 SEAT 2.5% CRIT CHANCE 100% CRIT DAMAGE Female (She/Her) GENDER 80 AGE Neutral Good ALIGNMENT 25 OVERWHELM Elf (Qualinesti) SPECIES Fighter CLASS Tanking / Support ROLES Heroes of the Lance AFFILIATION STR: 13 DEX: 17 CON: 14 INT: 15 WIS: 12 CHA: 16 TOT: 87 Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029) AbilitiesBasic AttackSword Strike(melee) -Laurana nimbly attacks the closest enemy with her shortsword for one hit.Passive AbilitiesThe War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.Formation AbilitiesGolden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number ...
Hey everyone,If you've seen the reviews about saves disappearing after a power cut or a PC restart, this is the patch that fixes it. Two specific reviews from April 30 and a small pile of similar reports lined up on the same root cause, so I rebuilt the save backup pipeline from the ground up.What was wrongThe game wrote one backup file next to the main save. A power loss at exactly the wrong moment could corrupt both at once, and then Steam Cloud would sync the broken save to your other machines. No way back from there.What's different nowTwo backup generations instead of one. The current backup gets rotated to a "previous" slot before any new write, so if the new backup write gets cut off, the older snapshot is still intact.Backup writes now actually hit the physical disk before the game treats them as done. Modern operating systems delay disk writes for performance, and a power loss in that delay window used to take everything with it. The new code forces the OS to commit the bytes to the platter before moving on (fsync on Mac and Linux, FlushFileBuffers on Windows).Every save write is verified by re-reading the file before the backup gets touched. If somehow the main save came out unparseable, recovery falls back to the previous backup instead of overwriting it with the bad data.Recovery is non-destructive now. The old code consumed the backup during recovery, so a single bad attempt could leave you with no backup at all. The new code copies the backup into place instead and keeps the source untouched for the next try.The "Wipe and Restart" button actually wipes everything now. The old version was leaving backup files behind, so the next launch would silently restore your old progress. That probably explains a couple of "I can't reset my save" reports I couldn't reproduce.Side files that were bypassing the protectionsThe hardening above existed for the main save, but three side files (wheel drop timer, jukebox playlist, Steam progression) were writing directly w...
To celebrate Idle Bicep's 3rd Birthday, I've made this 2nd customization update, that expands what was possible with mods. You can now create and use the following customization elements: Text Fonts Icons Plates (the big red circle in the background) Mouse Cursor Amulets (biceps decorations) Salt Skins Growl Sounds Growth Sounds This update also improves window resizing support, allowing you to play on nearly every aspect ratio possible. I will be updating the customization guide for the new mods in the near future, if you find any issue please report it here so I can fix it: https://steamcommunity.com/app/2355250/discussions/0/6492543723424265562/?ctp=4 Thanks for these amazing 3 years!
Hey everyone! We've been hard at work squashing bugs and polishing things up based on your reports. This patch covers a couple of weeks of fixes. There's also some new content sprinkled in. Read on for the full rundown! ✦ What's NewYou can now switch the current stage to a visited one directly in the settings. Added a larger UI scale option for better readability on bigger screens. Slimes, Crystal Crab, and Spitfrog have new visual variants. Keep an eye out! 🌐 MultiplayerLobbies have been reworked with improved logic and a much cleaner layout. You can now join a random lobby if you just want to jump in. Taps now correctly sync to other players in the session. 🔧 Bug FixesFixed a bug where taps could overflow and cause incorrect values at high counts. Swapping rings in your equipment slots no longer wipes your stats. Mummy Wraps and Dragon Helmet now do what they're supposed to. Chest item drops were occasionally disappearing — fixed. Fixed several crashes that could happen during normal play. Tooltips now close when you move your mouse away (finally). Auto-upgrade now works correctly at all times, not just when the book is open. Sell Duplicates no longer incorrectly sells your highest level item first. Fixed inputs being missed when playing at low FPS. Pirate bosses now count correctly toward enemy totals. Critical hits now restore the right amount of health from lifesteal. A bunch of items that weren't triggering their effects properly have been fixed. Fixed various UI elements overlapping or appearing in the wrong layer. ⚖️ BalanceBurn damage has been increased — fire is more threatening now. Lifesteal has been rebalanced across the board. The cannon now deals different damage depending on the projectile type. Item upgrade costs have been adjusted to better reflect rarity. General tweaks to combat feel and enemy difficulty. As always, if you run into anything odd, drop it in the bug reports channel on Discord or leave it in the Steam discussions. Thanks for playing...
New Skill \ Officially Launched!Spend bottle caps to upgrade partial enhancement projects of the Brain Burst Device. All progress enhanced by bottle caps will not reset after rebirth, retaining all development progress across reincarnation cycles.Greatly boost early-stage progression efficiency after rebirth, speed up resource collection, and streamline vehicle development. No more starting from scratch after every rebirth!Bug Fixes:Fixed the issue where the Scarlet Wolf Evil Missile would disappear abnormally.
Hey everyone!This is the first step in our major progression revamp for Heritage. We’re feeling really confident about these changes!Thank you for all the feedback so far! You’ve been a key part of shaping this update. This patch is a direct reflection of what you’ve shared with us.And yes… you can finally swap skills and equipment during a run 😄 Patch Notes #5 is here!This patch focuses on overall progression and game balance changes, along with a few visual improvements.UPDATE to version BETA 1.4.01HighlightsSkill and Equipment replacement screen during a runCombat screen with the Continue button at the end\ Skills and Equipment can now be replaced during a run.\ Post-battle screen now allows enemy and build inspection.\ Healing system reworked around mandatory combats.\ Enemies and bosses received general stat adjustments.Gameplay Changes\ A popup allows replacing Skills/Equipment when no slots are available.\ Healing scrolls removed from runs.\ Mandatory combats now grant higher healing.\ Optional combats still do not grant healing.\ Post-battle screen now requires clicking "Continue".\ Combat XP bonus scaling adjusted across all levels.New Bonus Stat based on XP table:LevelOldNewLevel 110100Level 220200Level 330300Level 450400Level 570500Level 6100600Level 7130700Level 8180800Level 9230900Level 103001000Level 114001500\ Character stat bonuses recalibrated.New Stat tableStat (excluding HP)OldNewBase2020Primary Bonus+10+14Secondary Bonus+5+7New HP tableHPOldNewBase10,00010,000Primary Bonus+10,000+2,500Secondary Bonus+5,000+1,000\ Reroll now has a cost cap (Gold: 2k / Soul: 50).\ Sect relationships are now mirrored.\ Shops now offer Skill/Equipment slot unlocks.\ Mystic Stat bonuses removed from Ancestor’s Hall.Visuals\ Battle timer removed.\ Fixed Hall Scroll click overlap issue.Bug Fixes\ General UI and interaction fixes.Specifically in the Ancestor’s Hall, as reported in community discussions, scrolls had incorrect overlap behavior.Notes\ Tutorial notification ...
After some feedback from the community I've fixed some issues: - Find all Jumboo achievement should now trigger for everyone (anyone that can't trigger it may have to start again to trigger it. Apologies!) - Fixed issue where buttons in main menu wouldn't work for some unless language was changed - UI fixed for Ultra widescreen users That's all for now! Next update will be adding some more detailed icons and some optimisation for the upgrade screen.
🎁 Starter Box for New PlayersReach 100 clicks and receive a FREE Starter BoxPerfect boost for beginners🎬 Box Opening AnimationsOpening boxes now feels way more satisfying✨ New Drop VisualsGetting items now has improved visuals and feedback🔥 Furnace (Tier 1 / 2 / 3)Reduces forge time by:5% / 15% / 25%🎄 Christmas TreeClicking cats from the Christmas collection has a chance (1/300,000) to drop a Christmas Box.☕ Coffee BeansDropped from Coffee Cat🍄 MushroomDropped from Mold Cat🟢 1UP Mushroom ArtifactAvailable in craftingAbility coming soon🔍 Collection FilterNew filter showing missing cats and items🔧 Forge FixFixed issue where forge timer could stop🎯 This update makes drops more visible, rewarding, and fun 👉 Perfect time to start or jump back in💬 Let us know what you think!
A new update is ready for download. This patch introduces several new options and addresses various bugs to improve the overall gameplay experience. ✨New SettingsChest Popups: A new setting allows for the deactivation of treasure chest popups. Audio cues remain active if preferred. The chest remains accessible by double clicking the click counter in the pocket.Click Tracking: Added an option to deactivate mouse click tracking. The worm reacts and counts only inputs from the keyboard or gamepad.Click Label: A new toggle allows hiding the click label in the pocket. This element remains visible whenever the game is in focus.Pocket Icons: Added an option to hide icons in the pocket. These remain visible whenever the game is in focus.Slot Highlighting: Included a toggle to turn off slot highlighting. This prevents items from being highlighted when hovering over them in the inventory.🐛Bug Fixes & ImprovementsSettings UI: The user interface for settings is now updated. Some options are relocated to different categories for better organization.Preset Management: Resolved a bug where the Delete Presets button was unresponsive. Additionally, clicking presets while the game is loading no longer causes them to be deleted.Steam Inventory: Fixed an issue where certain items appeared in the Steam inventory but failed to show up in the game.Crafting System: Fixed a bug that caused crafting to fail when using specific items.Happy Wiggling!🪱
Added 12 new cosmetics to the Night MarketFaberge Egg TimerSmart Egg TimerWhite MundoOrange MundoGrey MundoTortoiseshell MundoNight FanLove FanFancy TableDirty TablePicnic TableGalaxy Trash CanAdded vsync, fps cap, and vibration settingsAdded Turkish (fan)translation. Thank you, Helin! Removed the Press-and-hold to prestige and added a confirm pop-up in steadFixed a bug where you could get stuck with the coin in hand, unable to interact with ticketsFixed a bug where you were not able to claim Final Chance
Hello! Hope everyone is doing well. I'm here to announce Kin and Conquest, a combat-oriented spinoff of Kin and Quarry. It has a Playtest you can check out right now if you want to give it a shot.Thank you.
Introducing Kin and Conquest, a combat-oriented spinoff of Kin and Quarry.I could tell you all about the game right here and now, but why not experience it for yourself? The Playtest is live right now and playable. If you request access, you're automatically accepted. Give the game a shot and let me know your thoughts!Thank you.
Beta Russian(RU) localization is now available