1.修复钓鱼玩法内容异常问题; 2.优化修行之塔体验:现在可以保存扫荡的位置; 3.天道角色哪吒限时招募:2026年5月7日-2026年6月4日; 4.五一限时登录活动:2026年5月1日-2026年5月14日; 5.限时活动:魔童挑战赛:2026年5月1日-2026年5月21日。
All Hail The Orb is now live. As we transition from demo and playtest versions into the full release, there’s some important changes to be aware of:Save Data ResetTo support the full release version of the game, including new systems and full localisation, all existing save data from previous versions has been reset. This applies to all demo and playtest progress.This change was required for launch and the full game now begins as a completely fresh experience for everyone. Demo saves do not carry over, as the full version has evolved significantly from earlier builds.We understand this may be a little disappointing for those who’ve already spent time with the game and we truly appreciate the effort and feedback you’ve given so far, it has helped shape the final game. in a massive way.19 Languages Available NowAt launch, All Hail The Orb supports 19 languages:Bulgarian, Chinese, Czech, Dutch, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese, Romanian, Russian, Spanish, Thai, Turkish, and Ukrainian.Thank you to everyone who has supported the game and helped us along the way. We’re excited for you to finally experience the full version. - The LeGingerDev Team
🟡 New Loading Screenimproved loading experience when entering the game📦 Box Drop Infoyou can now hover over boxes in your inventory to see possible drops🔊 New Soundsnew sound when receiving an itemnew sound when clicking the catoption to disable click sound in settings🖥️ Resolution Fixgame now starts in windowed mode to prevent UI issues on non-16:9 monitorsfixes previous problems with stretched/misaligned UI🎨 Background Fixdefault background restoredfixed issue where one background couldn’t be selected⚒️ Forge Improvementsbetter namingbigger visualsmuch faster loadinghover over cats now shows: • name • rarity • animation • rarity-based frame🔎 Search Systemyou can now search for cats and items in collectionscompletely reworked & more readablenew rankings: • Level • Total EXP • Cat Amount • Respect • Opened Boxes • Playtime Hourstoggle click soundtoggle item drop soundfixed achievement cooldownNEW: unlockable music tracks 🎵 • available from King Von Cat and Juice Cat🎲 Drop Chances Reworkedsignificantly increased drop rates (example: 1/15,000 → 1/150)🎲 Dice System Addedevery 100 clicks → dice rollchance to receive an item🖱️ Auto Clickers Updatedeveryone now gets 1 CPS for freeBuffs:Cookie Clicker: 1 → 3 CPSAutoclicker: 3 → 5 CPSAutoclicker: 6 → 7 CPSAutoclicker (10 CPS): unchanged📘 New Player Improvementsadded helper tips for core mechanicsgame should now be much easier to understand (yes, clicking = items 👀)migrated to a more efficient server with SSLimproved connection stabilityCOMMON❌ Removed: cat, french cat, alien cat ✅ Added: frog cat, kebab cat, chef catUNCOMMON❌ Removed: gamer cat, pepe cat, grape cat, policeman cat ✅ Added: cat with cat, diver cat, dog cat, pufferfish catRARE❌ Removed: donut cat, IT cat, Rush B cat ✅ Added: angel cat, sleepy cat, xcatEPIC❌ Removed: ufo cat, drip cat ✅ Added: hacker cat, captain catMore updates coming soon 👀 Join us on Discord for the latest updates!!
General AdjustmentsWorld BossAfter the latest clash with the World Boss, we’ve sifted through your survey feedback and decided to implement further tweaks to the event. The next World Boss will arrive with a fresh Spring ThemeNew AchievementsThe Scrapbook of Meticulousness has received a new entry for the World Boss. You can now hunt for the following three achievements:Bandwagoner: Participate in the World Boss event.Rapid Fire Flatrate: Have a Catapult active for 100 hours.Extractor: Collect 100,000 War Loot.GeneralThe Black Market has been renamed to make it clearer that these are "remaining stock/clearance" items.Offers in the "Black Market" will now be displayed throughout the entire event duration.You will now receive only 1 Lucky Coin per Catalyst in the Black Market.Catalysts can now be found as part of the final reward in Expeditions during the event. Note: This does not apply to classic Adventures! You will find Catalysts after spending 100 and 300 thirst.CombatThe Weak Point is now randomized for every player and is no longer server-wide.The Weak Point will be marked with a red symbol if you haven’t attacked it yet. Once you successfully land a hit, it turns green.When you now execute a hit on a Weak Point that hit will also be properly displayed in the battle log.The "Highest Single Hit" and "Master of Damage" rankings are now displayed individually in the tooltip.AmmoAmmo can now be purchased with Mushrooms if you run out of Catalysts.Ammo now increases your damage by a percentage and is no longer dependent on the Boss’s total Hit Points.Ammo prices have been adjusted as follows:Small Steel Ammo: 2 Catalysts per shotMedium Steel Ammo: 5 Catalysts per shotBig Steel Ammo: 10 Catalysts per shotAmmo is available in packs of 10 and 50 shots.Upgrade costs of Catapult UpgradesWe have reduced the costs for Katalysts and Mushrooms of the Catapult Upgrades for you.RankingsMushrooms have replaced Lucky Coins as rewards in the Solo Ranking.The Weak Point hit is now...
Hi! I'm included in the Earth Appreciation Festival! The game is selling very well just 2 days into the sale, with us having raised over $1000. Thanks to all the new people who got the game.I only slightly regret saying I would donate 100% of my proceeds this sale to New Incentive. Here's a link to the charity, they do really great work: https://www.newincentives.org/I will put out another post at the end of the sale with the total we've raised.
Fracture Field Is Finally Available!I'm a solo developer, and for the past year Fracture Field has been my obsession. What began as a simple mining incremental idea became something bigger than I ever planned. Fracture Field now has hundreds of upgrades, an entire drone fleet system, and multiple prestige layers. I'm beyond excited to say that it's finally released!What is Fracture Field?Fracture Field is an incremental quarry mining game where you go from smacking a single rock to architecting a massive industrial empire.The core loop is simple: swing your mining tool with a rhythmic, timed mechanic where every hit actually feels impactful. Shatter through layers of stone, clay, sandstone, and many deeper layers. Unearth veins of precious metals and brilliant gems. Reinvest everything into getting more powerful. Repeat forever.Launch Discount — 35% Off for Two WeeksTo celebrate launch, Fracture Field is 35% off for the first 14 days. If you've had this on your wishlist, now is the best time to grab it!Thank YouBuilding Fracture Field as a solo developer has been one of the most challenging and rewarding things I've ever done. I poured everything I had into making this the kind of incremental game I'd want to play myself with deep systems, satisfying mechanics, and enough content to keep you mining for a long time.Thank you to everyone who wishlisted, followed the development, and believed in this project. Seeing this go live is a surreal feeling.Let's break some rocks!- Type-Ten
Community VotingI finally found a way to add community voting to the game! As some of you already saw was my first test.We will from now on add different polls regarding certain decisions directly in the game.I will respect the 27% and for them there won't be another community poll shown (until they enable it again in the settings). But overall i really appreciate all your feedback on this.And yes it was ugly :D it was me bashing the assets together and not let Lars (who did the UI) do another pass here haha.Additional Patch notes:Added a language filter!! (shame on all of the bad kitties out there, i thought i didn't have to do this)Various fixes regarding the AFK timer + chatYou can now disable the Discord integration (sorry :D i thought Discord respects your settings)Future Patch:Small info here: Iris and me, will try to get a small UI update out soon. We will try to make everything a bit more usable and not that cluttered. There was also an amazing idea in the Discord from "Manoni". They suggested a lovely idea how the new collection could look like!
Thanks to dear supporters! Version 1.2 - Stability imrpovements - Bug fixes - Performance fixes
Hey Shopkeepers!The wait is over. Loot Tycoon is officially out in Early Access!🎉Loot Tycoon Early Access is LIVE!First off, a huge thank you to everyone who played the Demo! Many of you reported lag and stuttering issues. Thanks to your detailed logs, I hunted down the root cause and patched it. This EA build runs much smoother. If you still catch any frame drops, let me know immediately!Good News: Your Demo saves carry over automatically! You can pick up right where you left off.EA is just the beginning. Let's keep polishing this game into something we all absolutely love!Here is what’s new in EA's build:🔥 No More Level CapThe Adventure Level cap has been completely removed. Push as high as your build allows. Tougher enemies, but way better loot.🏟️ New Arena ModeBad RNG? No problem. Spend your gold in the new Arena Shop to get the exact gear you need. Feeling lucky? Take on cross-level fights for a chance to drop God-tier gear early.⚔️ 7 New Unique AffixesWe just injected some crazy new modifiers into the loot pool:Heaven's Blade: Auto-spawns flying swords to smite enemies.Extra CastsLifestealWeakenFreezeIgniteShock (Damage Amp)Combine these with your existing Uniques to create some truly broken builds!💬 Help Shape the GameAs a solo dev, my roadmap is completely driven by you. Got a wild idea for a new feature? Share it! Your concepts could easily become reality in the next patch.Join our Discord, and let's chat!Thank you so much for the support. You guys are the reason I keep grinding! ——Parallel Portal
Version 1.3 — Steam Cloud support plus a round of fixes and polish. NEW• Steam Cloud: saves sync automatically across PCs. • New option (Visual Feedback): toggle the resource counter flash/pulse on gain. • New audio option "Mute in background": silences the game when alt-tabbed (off by default). BALANCE• Late-game machines buffed: Excavator 35→60, Mechanical Worm 50→90, Annihilator 100→190 base DPS. • Furnace Boost: +5% per level (was +4%) and cost mult ×1.10 → ×1.08. Level 100 now costs ~2.8M for +500% speed (was ~13.8M for +400%). • Mastery cost reductions ("Machine & Furnace Discount", "Expansion Plans") are now additive: −10% per level, reaching −90% at L9 (was −61% via compounding). Existing levels apply the new math automatically. • Spawn rates: copper bumped in Topsoil (7.5→10%) and Sedimentary (7.5→12.5%); tin in Sedimentary (3.7→4.2%). Rock/granite/dirt reduced accordingly. • Skill rework: "Prospector" → "Quarry Master". Now grants bonus stone on deep blocks (basalt +3, lithurge +2, core +5, armored +2, lava +1, core fragment +3, raw veinstone +1) — fixes the post-2800m stone drought. Existing levels carry over. FIXES• Machine tooltips synced with actual DPS values. Annihilator no longer mentions its old 8s cooldown. • Trade panel: prices recompute at click time (fixes stale-price issue when Material Value changes mid-panel). • Events claimed counter is now a lifetime counter (was resetting per prestige, blocking Event Hunter). • Stats panel: ore icons show the full ore sprite, not just the rock background. • World map: "Total spent" tooltip relabeled "Spent on new land". • Smeltery: BUY-furnace button moved under the sprite. Furnace Boost card shows your money balance on the right. • Smeltery money tooltip uses the same 2-line format as the world map. • French: standardized inconsistent terms for "row". • Rich Vein / Ultra Rich Vein no longer multiplies trading payouts. • Trade panel: added padding so top/right buttons aren't clipped. • Critical: balances ...
Hello Pupple Pop Players!Thank you all so much for the amazing interest and feedback you've shared since our release. Thanks to your comments, we continue to make the game even better. Here are the changes in this patch:Balance Adjustment: General balance adjustments have been made to the in-game progression.Faster Animations: Animation times for high-level bubbles have been reduced.Preserved Popping Feel: The shortened animation time brings the instant popping effect of early-level bubbles to the high-level ones; this way, the satisfying popping feel is maintained all the way to the final level.Thank you for continuing to play and helping us improve our game! If you are enjoying your time with Pupple Pop, leaving a review on Steam is a huge way to support us. The Pupple Pop Team
Fixed missing description for Pijons in Shop Fixed buttons not getting highlighted when completing a Karen friendship Fixed a visual bug of the d20 dice staying in the journal across different tabs
This new update for Lured In includes a lot of fixes toward translations and gameplay. Thanks to everyone who has helped identify issues. This update also includes the ability to release fish from your keepnet, so you can stay in a region and pick and choose what fish you bring home.Simplified Chinese, Belarusian, and Pirate (yarr!) are now all new languages clickable from the languages menu. ChangelogAdditionsAdded a button to the keepnet menu so you can now release fish back into the waterAdded a darker brown shoe color (you can finally cosplay as grandpa)Added colors to the list of translators in the credits based off of how many contributions were madeAdded Belarusian to the list of languagesAdded Chinese (Simplified) to the list of languagesAdded Pirate (yarr!) to the list of languagesChangesChanged the flag of traditional Chinese to the flag of TaiwanChanged the flag of Arabic to the Pan-Arab flag to better represent all Arabic speakersChanged the layout of the keepnet menuMade it so the fish food tool will immediately go away after useIncreased the chance to get the pupfish by 10x (my bad guys)FixesFixed an issue where the old translators credits was still in the creditsFixed an issue where the incorrect flag for Gaelic was usedFixed an issue where pressing spacebar inside of the fullscreen tank menu would cause the game to break and the tank to turn white when you returnFixed an issue where you can just avoid the keepnet weight limit by clicking the keepnet button againFixed multiple pieces of text not properly translatingFixed an issue where the GO! text would follow your bobber when you reelProbably fixed an issue where customers freak outFixed some issues with the customer navigation areasFixed some issues where people weren't showing up in the credits properly. Now accounts made on our old weblate will show up
We have fixed the bugs related to Steam Achievements. If you have already met the requirements but the achievement didn't unlock, please restart the game to claim it. We apologize for any inconvenience caused and thank you for your patience.
Update • Added Autoclick: automatically taps the main candy at the same pace as manual clicks while enabled (only while the game is open). • Two ways to unlock: reach 1,000,000 total clicks on the main candy, or purchase the unlock in the Shop → Misc tab with choco-diamonds. Community Don't miss Steam Discussions — news, promos, and feedback.
Thank you for playing Idle Mall Tycoon! A new update is now live with visual improvements, fixes for many reported issues, and performance optimizations. Changes in this update • Made the mall look more three-dimensional, creating a more immersive and enjoyable experience • Fixed many bugs reported by players • Improved game stability • Improved UI behavior and general usability • Optimized performance on some devices • Made small balance and gameplay adjustments Thank you for your support. We will continue improving the game.
HOTFIX:Bug FixesFixed an issue where the order of skill icons in the Skill Lab was being changed.Fixed an issue where HEROes assigned to the Orchard would disappear while the slot remained locked in a '3/3' full state.If you encounter a message saying the game cannot be launched after the update, we apologize for the inconvenience and recommend uninstalling and reinstalling the game.We apologize for any inconvenience caused by the frequent updates.We will continue to improve to provide a more stable gaming experience.Thank you.CQ LABS
One Month of Hacking and Constant UpdatesWe're celebrating the 1-month anniversary of Idle Hacking's launch, starting at 16:00 UTC on April 18, 2026, and lasting until 16:00 UTC on April 20, 2026. During this time, all players will receive a 2x Item Rarity bonus and 50% reduced item enhancing costs. Supporter Recognition buffs will also be increased from 10 minutes to 15 minutes per key purchased during the Monthiversary.Over the last month, the game has continued to receive constant updates, with only a few days being left out of the update cadence when a larger feature was being worked on that required slightly more time. We won't post the complete list of changes here (our Discord and in-game changelog has every small item), but here's a few of the larger updates that have happened over the first month.Syndicate Armories have been added to allow player syndicates to donate gear that can then be borrowed by other members.Syndicate Weekly contracts have been added as an additional boost to reputation (Syndicate experience) and a steady flow of additional Prestige upgrade points for Syndicates as leveling slows down.Gear Sets were added, allowing players to save/load specific bonuses. Premium users have access to an automation system for changing gear based on specific conditions.Auto-Joining of events was added as an added bonus to accounts with active premium time.Community events now offer greater buffs to all players that are more strongly tied to the progress made by all players in the event.Crafting costs were drastically reduced compared to launch, now using the required level to equip the item instead of the item level for cost scaling.A "Last 10 Losses" feature was added and eventually updated to be a server-side tracked statistic that gives you full details of the final fight that ended your last streaks, along with XP/hr, Credits/hr, and Chips/hr that was earned during the streak.Inventory upgrades were added for both free to play and premium players to e...
Changelog: Fixed an issue from the last patch which causes some cards in the hand to be invisible under certain circumstances Multiple performance updates - frame rate is up to 3X lower :) Mainly targeted hatchery and fish scoring Notes: I'm hoping that this will be my last small patch after launch. I have a few areas of the game that I want to re-visit, both parts that were rushed in the final month of development (like the game over screen), and areas where I've gotten feedback from players (looking at balance across the mid-game and late game, along with ongoing improvements to the Codex and tutorials/tool-tips. My current goal is to start releasing one patch per week instead of every 1-2 days so I can include some larger changes and provide time for testing. Expect more roadmap details early next week.
Collect the wisdom of the world. Build a unique Artifact as you progress, granting permanent buffs afterward. How many permanent buffs can you collect? Join the community, claim nodes, craft shards and develop your very own legendary artifact!
- New realms added
We have implemented significant balance adjustments to reduce instances where the campfire goes out while you are continuing your work.① Scrolling the mouse wheel now stops the campfire flames from dying down.② The time before the cat starts nagging you now increases in proportion to the duration the fire has been burning. Scrolling the mouse wheel now stops the campfire flames from fading.This is intended to prevent the flames from going out while you are reading text or performing other tasks.・Scrolling the wheel on a window that is not active will not stop the flames from fading.・The system only checks the frequency of scrolling; the “amount” of scrolling does not matter. You do not need to consciously scroll the wheel a lot. The time between the campfire going out and the cat waking up and meowing due to the cold now increases based on the duration of the fire.By keeping the fire burning for 20–25 minutes without waking the cat, you can extend the time until the cat meows to about 5 minutes.By maintaining combustion for 40 minutes or more, you can extend the time until the cat meows to a maximum of 10 minutes.If the cat meows or the software is restarted, the extended time will be reset.Additionally, when the “Counting Disabled Window” is active, the times mentioned above will be reduced to about one-fifth of their original duration.
An update for the demo version has been released. The main changes are as follows:Tool effect adjustments: Adjusted tool effects to optimize overall game balance.Progression flow improvements: Added a button to instantly start the "Next Shift" directly from the results screen. This feature is available as a reward for repaying the $1,000 debt.Overall UI adjustments: Improved visibility and operability across various screens.Other fixes: Minor bug fixes and general QoL (Quality of Life) improvements.
我们为游戏增加了名为【美术原画包】的额外内容,仅作为支持我们的一种方式,以及获取游戏高清原画素材的唯一手段。对游戏本体故事不产生任何影响,也没有任何新的故事内容拓展、续写等。其内部仅包含作画流程、设计思路,同时附带最终成品CG、成品立绘的8k超清png原画素材。Steam 上的 想成为Galgame领域大神 - 美术原画包 本资产拥有一个单独的程序,会置入【游戏本体】目录内。下载完毕后,通过Steam库 - 游戏本体 - 右键 - 管理 - 浏览本地文件,即可传送至资产目录,获取程序,以及对应原画集。打开程序(目录名 GalGod-Art-Pack-1.0.0-win),可以品鉴作画过程,阅读制作思路。打开原画集(目录名 Art Set),可以直接获取对应的超清CG图片。由于部分CG涉及剧透,因此我们建议您通关游戏后进行观赏。
Hey everyone! I am incredibly excited to announce that the first playable Demo for Project V is finally LIVE! You can download and play it right now directly from the store page. What awaits you in the Demo?Project V is a dark idle incremental where death is just part of the grind. The core philosophy is simple:Die. Inherit. Evolve. In this demo, you will get a taste of the core loop. You will be able to: Explore the early dungeons and fight creatures. Collect mysterious Relics to boost your power. Experience the DNA system: when you inevitably fall, pass down your traits to the next generation to come back stronger than ever! 🚨 MOST IMPORTANTLY: I need your feedback! Project V is nearing the end of its development cycle, BUT I NEED YOU TO BE CRITICAL AND EVEN HARSH to help me deliver the best game possible. Your feedback is absolutely vital. Are the early levels too hard? Is the UI confusing? Did you find a weird bug? Or maybe you just want to share your general thoughts and frustrations? Please let me know! You can share your thoughts in the comments down below, on the Steam Community discussions, or directly on my server: Join the Discord I honestly prefer a valid critique over a wishlist (even though I know wishlists are much needed for the "success" of a game). But if the end product sucks, it doesn't matter if I have 30 or 4,000 wishlists—they won't save the game. I want to make this game good (not like the other one that got obliterated for my mistakes). If you want to support me and stay posted on the game's development, consider following me on my socials: YouTube Twitter / X TikTok Instagram Have fun, and "happy grinding!" - Jabran